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Thread: [Guide] Combat Guide & FAQ

  1. #21

    Join Date
    Nov 2011
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    4
    World
    Newfoundland
    If you take the camps numbered 1-9 - what happens to the rest? And whats your plan with camp nr 1 - [1.200 rec 2.200 rec]?

  2. #22

    Join Date
    Dec 2011
    Posts
    90
    World
    Newfoundland
    Idont understand how your tactic work against bandit leader in sector 6. I did my first wave with 115 C and kill all dogs and rangers. When I try the next wave in the combat simulator its not look good. In average I will kill 10 roughnecks and the best losses for me against the bandits is 43 RN and 1 Chuck. But the averages losses for det bandits says I will kill Chuck. Will Chuck all time die in the second wave and ist enough with 3 waves?

    Sorry for my bad english and a big thanks for the guide!
    Last edited by Kavoan; 06.01.12 at 05:25.

  3. #23
    SidV
    Hi KillerCore... great work and guide
    I've a info to zone 3 (One-Eyed Bert) for you. There you could skip camp 2 if you want but you have to move the garrison maybe to a other place.

    See Yu,
    SidV

  4. #24

    Join Date
    Dec 2011
    Posts
    139
    World
    Newfoundland
    Quote Originally Posted by SidV View Post
    Hi KillerCore... great work and guide
    I've a info to zone 3 (One-Eyed Bert) for you. There you could skip camp 2 if you want but you have to move the garrison maybe to a other place.

    See Yu,
    SidV
    Thanks SidV, ill check this when a friend comes to that zone =)

  5. #25

    Join Date
    Dec 2011
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    139
    World
    Newfoundland
    Quote Originally Posted by MicDaDic View Post
    If you take the camps numbered 1-9 - what happens to the rest? And whats your plan with camp nr 1 - [1.200 rec 2.200 rec]?
    Camps that are not numbered will be skipped and will dissapear once the leader is killed. All exp from the camps you skip will also be awarded to you once you kill the Bandit Leader. I also added the settings for zone 9. ( I hope i understood you correctly.)


    Quote Originally Posted by Kavoan View Post
    Idont understand how your tactic work against bandit leader in sector 6. I did my first wave with 115 C and kill all dogs and rangers. When I try the next wave in the combat simulator its not look good. In average I will kill 10 roughnecks and the best losses for me against the bandits is 43 RN and 1 Chuck. But the averages losses for det bandits says I will kill Chuck. Will Chuck all time die in the second wave and ist enough with 3 waves?

    Sorry for my bad english and a big thanks for the guide!
    In sector 6 Wave 1: will kill dogs - Wave 2: will kill chuck + some roughnecks - Wave 3: will kill the leftover roughnecks.

  6. #26

    Join Date
    Dec 2011
    Posts
    90
    World
    Newfoundland
    Thank you very much! Now I can relax

  7. #27

  8. #28

    Join Date
    Nov 2011
    Posts
    7
    World
    Newfoundland
    I've just finished Sector 9 (Wild Mary). On the first attack against most of the camps, I sent only enough recruits to kill the dogs. On the second I sent enough cavalry to kill the rangers in the first round, plus enough recruits and longbowmen to kill the roughnecks without losing any of my longbowmen. I used 2 generals.

    4 Hard Camp (80 Dogs + 70 Rangers + 50 Roughnecks) [1: 95R 2: 40R 50LB 110C (95R+33R)]
    5 Hard Camp (70 Dogs + 70 Rangers + 60 Roughnecks) [1: 85R 2: 50R 60LB 90C (85R+45R)]
    6 Hard Camp (170 Dogs + 10 Rangers + 20 Roughnecks) [80R 120S (76R)]
    7 Hard Camp (50 Dogs + 70 Rangers + 80 Roughnecks) I didn't try to destroy this camp. I used one general with a tiny army to hit this camp so the second general who was 10 seconds behind didn't get redirected from Wild Mary's camp to camp 7.
    8 Bandit Leader (Wild Mary + 199 Dogs) [1: 199C 2: 35M 50S 115LB (199C+35M+45S)]
    Last edited by JasonBk; 11.01.12 at 19:07. Reason: Corrected error in camp 4 bandits

  9. #29

    Join Date
    Dec 2011
    Posts
    139
    World
    Newfoundland
    Quote Originally Posted by JasonBk View Post
    I've just finished Sector 9 (Wild Mary). On the first attack against most of the camps, I sent only enough recruits to kill the dogs. On the second I sent enough cavalry to kill the rangers in the first round, plus enough recruits and longbowmen to kill the roughnecks without losing any of my longbowmen. I used 2 generals.

    4 Hard Camp (80 Dogs + 50 Rangers + 70 Roughnecks) [1: 95R 2: 40R 50LB 110C (95R+33R)]
    5 Hard Camp (70 Dogs + 70 Rangers + 60 Roughnecks) [1: 85R 2: 50R 60LB 90C (85R+45R)]
    6 Hard Camp (170 Dogs + 10 Rangers + 20 Roughnecks) [80R 120S (76R)]
    7 Hard Camp (50 Dogs + 70 Rangers + 80 Roughnecks) I didn't try to destroy this camp. I used one general with a tiny army to hit this camp so the second general who was 10 seconds behind didn't get redirected from Wild Mary's camp to camp 7.
    8 Bandit Leader (Wild Mary + 199 Dogs) [1: 199C 2: 35M 50S 115LB (199C+35M+45S)]
    Thanks for the info. did you get intercepted by any camp while clearing the camps in that order?

  10. #30

    Join Date
    Nov 2011
    Posts
    7
    World
    Newfoundland
    Quote Originally Posted by KillerCore View Post
    Thanks for the info. did you get intercepted by any camp while clearing the camps in that order?
    I tried to hit camp 5 first but had to retreat when they were redirected to camp 4. 4-5-6-7-8 seems to be the standard order.

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