View Full Version : The tutorial is too slow
I played the game for 3 days and im still in the toturiol. I should be making my own choices faster then this.
when you are first to attack bandits there should be a toturiol about finding bandits it took me 2 min to figure it out.
Well, it depends on how much you play and how good you are at this game.
Some people advance faster and can finish the turorial faster.
But I could actually agree , the tutorial is quite long.
Agreed but the Tutorial (missed an 'a' there), can be useful to some people though.
They should make it depending on the player whether he/she want's to take it easy or get a good intro into the game.
Making the Tutorial shorter (for some people) will cost u some bonuses you are getting now (quests completion etc.), therefor I think u should leave that decision to the user and make him determine what he wants.
Slow ; Bonuses <--> Faster but little bonus
- uP
And who said anything about time.
Its not like we need to finish this game right away.
tutorial is long ? well a tutorial is as long as it takes to explain the game.
If you want to do your own stuff, well there is plenty of that after level 16.
So dont worry and dont rush, the game is here tomorrow, and no need to do it all today.
Nobody is obligating u to do the Tutorial anyway, if you like to play the game u want to, have a go!
You'll find a quest completed now and then but nobody is telling u to only do the quests!
Well you do becuse you need the levels up to level 16. you realy dont have any choice.
I mean that nothing were holds you from doing/building whatever you like, you don't have to follow the Tutorial, you do it anyway, but in the end you can do the quests in the order u like.
If you mean that u must build those building in the order given by the Tutorial, that's very simple, that order isn't due to the Tutorial, but the development 'ladder', you need building A before you can build building B, e.g. you need to have a woodcutting building (can't remember the names), before you can use the wood-sawing building.
Well yes there is. you dont have the levels so you need to folow the tutorial to get levels. well i think you should come to a higher level quicker and you need more choice faster.
The start is simply to slow it needs to be faster so you get to have more fun sooner! if this game is to have any comercial suksess.
I think you totally misunderstand the meaning with the / A tutorial.
The tutorial is done in a very specific way for the game.
It teaches you how the game works and so on.
The tutorial start from level 1 (ofcause) and end at level 16
These levels is very specific "low" levels and is completed faster than the rest from level 16 and up.
And to get to level 16 you actually need to tutorial no matter what. By completing it, you get special rewards and stuff to further advance "quickly" through the first
stage of the game.
So actually by NOT doing the tutorial, you are actually slowing your self down in playing the "real" free game. Because then you are doing stuff and using materials
on something that in the end is wasted. So if you did the tutorial you would get those resources for free and as a bonus advance in the levels as quickly as possible, hence giving you the possibility to play the game as you like.
I hope you understand the meaning of this. This is in no way my intention to say your wrong, but to hopefully make you see why the tutorial is there.
It's a browser game though, and most browser games are designed to be a bit slow, that way you can pop in and out of the game whenever you wish, you've played HoMM Kingdoms znork, and compared to that, this one is much faster, in some respects it's not much slower than the original Settlers I & II.
I found it slow in the beginning too, but that was because I was actively playing it, now that I log in only few times a day and do other stuff the rest of the day I find it goes much faster. When I log in I got plenty of resources to play with! And the sound effects are perfect (much better than other browser games) they actually alert you when something is finished.
I hope you understand the meaning of this. This is in no way my intention to say your wrong, but to hopefully make you see why the tutorial is there.
As btog pointer out im not strangers to web games. And again understand the meaing of tutoriol. My argument is not that there should be no toturial. My argument is that 3 days is to loong. 1 day is more then enoughe. so it should thake 3 times faster to get to level 16. after level 16 i have no clue since im not there but since the game startes realy there and you start to make real choices. I have no problems that borwser games takes a loong time but that is only after the real gameplay starts.
As for kingdoms i toled fc the start was to slow he did not listen, i found that game to realy boaring. and from what i undestand they have hade only limitied succsess withe that game.
It's a browser game though, and most browser games are designed to be a bit slow, that way you can pop in and out of the game whenever you wish, you've played HoMM Kingdoms znork, and compared to that, this one is much faster, in some respects it's not much slower than the original Settlers I & II.
Funny you'd mention that, for I got a whole different experience with most browser games. While this one stands out from the rest, most games that make you build up your resource fields, build buildings and eventually an army go way faster then this. ^^ It could be due to the clearer overviews on how many resources you get per hour, and they didn't had any functions like an Explorer and so but eh. Settlers online is in my opinion one of the slowest browser games I've played.
Does that make it bad? Not at all, I love it. I just got surprised by your opinion. Travian, Ikariam, Ogame, Imperion, and many more, were/are much faster. The unique functions on Settlers however makes this one truly stand out and be a lot more enjoyable.
Regarding the tutorial ; I've got to level twelve on my first day, sixteen on the second. I didn't had the Anno voucher or extra resources so I think it's quite doable. I do wish it would give resources for completing quests instead just a load of XP but without the XP gain Settlers would be impossible to advance in. (Due to buildings being level restricted)
All I can suggest is, build more masons, build more woodcutters and sawmills, my storages are overflowing with resources and now at level 16, I got nothing to spend them on apart from troops as I need the XP from bandit camps to advance further.
So, I'm a bit mixed on the stance. The tutorial itself is for me fast enough, resource rate as well but XP from bandit camps seems to be what's slowing me down at this moment. You take heavy losses, which take time to rebuild, which slows the process even more for that little XP gain per bandit camp cleared. Maybe they could look into that instead? All in all, I already like the game more then likewise games, I just wish the whole attacking process went faster and smoother. (Losing units due to the enemy being allowed to attack despite already dead on the first hit is one of such things, but that's fit for an other topic. :p )
Well I have always complaind at the speed of Heroes Kingdom's, being two slow but for me in this case the speed of settlers is just fine, as I am new to the settlers games I would prefare it to be the speed it is rather than being any faster while I get a feel for it :-)
I would like to chime in.
The tutorial is very slow. It wastes time like nothing I've ever seen before. The geologist is four minutes of sitting there doing nothing for the first time (ten the second), the explorer is a staggering 10 minutes. There's no reason why the game could not be more efficient and get you to multi-task a little. Heck, there's a whole seven minute gap - for me - between the explorer finding the new sector and me claiming it, because the building of the storehouse took so much time. I don't mind slow, but for the most part I'm not learning anything. I'm sat there waiting for things to happen, and that's not engaging me or putting anything to use. Why can't it set your geologist off, for example, whilst explaining something else?
The pathing of the AI doesn't help, either. I noticed that the builder was doing a serpentine all the way, which is massively inefficient. I understand it's isometric in view, but surely the pathing could be improved? That would speed things up a little.
So actually by NOT doing the tutorial, you are actually slowing your self down in playing the "real" free game. Because then you are doing stuff and using materials
on something that in the end is wasted. So if you did the tutorial you would get those resources for free and as a bonus advance in the levels as quickly as possible, hence giving you the possibility to play the game as you like.
There's no way you 'don't' to the tutorial due tot he fact u need to unlock buildings by raising in levels, and it or those buildings u get exp. for by the tutorial.
E.g. when building the first building you have to build the only one u can build, by that u do the tut quest and so on.
The tutorial is very slow. It wastes time like nothing I've ever seen before. The geologist is four minutes of sitting there doing nothing for the first time (ten the second), the explorer is a staggering 10 minutes. There's no reason why the game could not be more efficient and get you to multi-task a little. Heck, there's a whole seven minute gap - for me - between the explorer finding the new sector and me claiming it, because the building of the storehouse took so much time. I don't mind slow, but for the most part I'm not learning anything. I'm sat there waiting for things to happen, and that's not engaging me or putting anything to use. Why can't it set your geologist off, for example, whilst explaining something else?
That has nothing to do with the tut.. That's just the game, u don't like it? Too bad, but that's the game.
The thing is that it takes to long from you start to where you get to make the choiceses of what you want to do. The game dosent realy start until level 16 where you start to realy play the game.
I have to agree with Psychyn here.
It's the battles that need the real improvements. It's a pain being attacked and losing troops when you've already killed the bandits. Their souls taking one final swing, maybe? ;)
Funny you'd mention that, for I got a whole different experience with most browser games. While this one stands out from the rest, most games that make you build up your resource fields, build buildings and eventually an army go way faster then this. ^^ It could be due to the clearer overviews on how many resources you get per hour, and they didn't had any functions like an Explorer and so but eh. Settlers online is in my opinion one of the slowest browser games I've played.
Does that make it bad? Not at all, I love it. I just got surprised by your opinion. Travian, Ikariam, Ogame, Imperion, and many more, were/are much faster. The unique functions on Settlers however makes this one truly stand out and be a lot more enjoyable.
Regarding the tutorial ; I've got to level twelve on my first day, sixteen on the second. I didn't had the Anno voucher or extra resources so I think it's quite doable. I do wish it would give resources for completing quests instead just a load of XP but without the XP gain Settlers would be impossible to advance in. (Due to buildings being level restricted)
All I can suggest is, build more masons, build more woodcutters and sawmills, my storages are overflowing with resources and now at level 16, I got nothing to spend them on apart from troops as I need the XP from bandit camps to advance further.
So, I'm a bit mixed on the stance. The tutorial itself is for me fast enough, resource rate as well but XP from bandit camps seems to be what's slowing me down at this moment. You take heavy losses, which take time to rebuild, which slows the process even more for that little XP gain per bandit camp cleared. Maybe they could look into that instead? All in all, I already like the game more then likewise games, I just wish the whole attacking process went faster and smoother. (Losing units due to the enemy being allowed to attack despite already dead on the first hit is one of such things, but that's fit for an other topic. :p )
The pace of the game is fine as long as you build enough resource buildings to accommodate for all the other buildings.
Building Fishermen to make buffs is also a great way to boost your production earlier on.
In all I find the pace of the game is dependant on how many resource buildings you've built, as well as the use of buffs (for early development).
Do it right, the game doesn't feel as slow. Or, stop sitting in front of the screen for hours waiting for things to be done. Go and do something else, then it won't feel as slow. (Not directed at you btw, Psychyn) :D
Hi, I have to disagree with all the whingers who are complaining about slow tutorial. I have played Settlers and own every version, from the 1st ever on the Amiga. That said, there are players who are just joining and have no idea how to play. I was given a long intro to the game at the start and with every version after, I knew how to play blind folded by Settlers 7, but a new player would not, so chill out and just enjoy the game. Hell it's free....
tojblake this is beta hence they want us shere ouer opinons. people disagreeing withe you are not whiners. So it would be very bad for the game if people chilled out and just enjoyed the game becuse its free.
Or, stop sitting in front of the screen for hours waiting for things to be done. Go and do something else, then it won't feel as slow. (Not directed at you btw, Psychyn)
But! But! I like sitting in front of my screen for hours! ..
I kid but it's something I had to 'learn' as well. Play a other game in the meanwhile, put up a queue and check back every x minutes. :p Helps out a lot.
And in the end, all of the browser based games involving cities and building them go slow, that's how it is meant to be.
The servers last long, very long, so if you would get all the options/buildings from the start it would get boring really quickly.
And it gets you 'attached' to it, you don't want to lose you settlement, or village idc, just because you have put all that time and effort in it, there is no quick restart button like in the Settlers original game, so in a way it helps people play it more seriously.
-uP
That has nothing to do with the tut.. That's just the game, u don't like it? Too bad, but that's the game.
Yes, it does have something to do with the tutorial, because it's supposed to teach you how to play the game. If I'm sat there for 10 minutes with nothing to do, I'm not learning how to play the game, am I? There's little reason why the tutorial can't speed things up (with the good ol' "We're speeding this up for tutorial purposes, but in the real game it will take longer" excuse) or get you to explore other aspects of the game whilst your explorer/miner are doing the work.
It's not me disliking the game - I have not said that, so why you seem to think I do I've no idea - it's me explaining why I agree that the tutorial is too slow.
If you aren't liking the fact u have to wait 10 minutes then you are going to have a really hard time when further in the game!
Let me explain the tutorial:
- It doesn't hold u back from building certain buildings, it's because of the fact u need a certain level to build them u can only build 1-2 buildings right from the start.
- It only explains what those buildings do, how to use them, give a nice start by giving u bonuses when completing quests (doesn't matter if u like it, the things that make u complete the quest are the things u have to do to build up your settlement).
- It wouldn't be good if the tutorial would speed up processes etc. why not? Because if you leave the tutorial and everything would be normal, some people might be greatly discouraged when they see things aren't going 'so fast' anymore, that's just the game: u click, wait or do something else, come back after a while,..
I hope I made my point.
- uP
And The Settlers games have done those things at a perfect pace in the past, as have the Anno games. They artificially facilitate things for you so you can get to grips with it. I accept that this is different to them, but I'm putting it forward as an example.
The "problem" is that the tutorial feels slow. Very slow. You could play for an hour and not get a lot done. People might get bored during the tutorial and go and play something else instead because it's so... Shall we say, relaxed in its pacing. It could easily be a separate map (I don't know if it is or not - I assume so) that speeds you through the basics, making it clear throughout that it's accelerated for the purpose of a tutorial to get you through those simple points that you need.
Up you made youre point and i disagree. you are talking about the game play in genral im talking about the time from you start to you are in controll that is not before level 16. that took 3 days and is far to loong that makes the gaming booring the fun part is when you are in full control and can make youre own town.
I hope i made my point!
If you would take away the tutorial, reaching level 16 would (even?) go slower, u don't get the quest bonuses.
If you make going from lv 1-16 faster, which they already did, I see people go to 16 really fast, but then slow down tremendously, you would just get frustrated at lv. 17+.
U get what I mean?
- uP
Well i used 3 days to get 16 and now i used 3 days to get to 17 so go figure. The first part i did not like and that i used a loong time to 17 i have no problem with!
Why didn't u like the first part then? ..
- uP
becuse i have to follow the script to get the next level for 3 days. after that i can do what i want and buld things as i want. its to slow.
as i said the game dosent realy start before you are level 16.
If you would remove the tutorial, you would have the same game, without the bonus resources u get while going to lv. 16.
You wouldn't be able to build more, etc.
Speeding up would be useless and removing would make it worse, so what would u do about it?
- uP
Well then make it so that you start producing armys faster so you can start attacking bandits by 24 houers.
That would be illogical.. U need to develop your settlement before getting weapons..
If u would want to make that go faster the game's speed would be too high imo..
- uP
the thing up is that the start is boring. you need to feel that you make the choices. then its ok to wait 3 weeks to get the iron but you can do stuff to make it fast its youre choice
U mean a choice between economy and military?
Because in this game, the second can only exist due to the first, so u need to explain yourself?
We are going slow, but we'll reach a point we understand each other. :)
- uP
Psychynius
01.12.11, 18:58
Well, in a way you can still do your own choices. The tutorial tells you what you need to build to advance, true ; But it does not limit you to just that building (Aka it does not block you from doing anything else BUT the tutorial. I don't mean license limit/level requirements) and you can still place buildings (Woodcutter for example) when the quest tells you to build a mason.
The tutorial told me to build one woodcutter at the start, I instantly placed down two and so on. You can still make the choice of following the tutorial literally, or do what is asked while in the meanwhile developing the city further.
Well, in a way you can still do your own choices. The tutorial tells you what you need to build to advance, true ; But it does not limit you to just that building (Aka it does not block you from doing anything else BUT the tutorial. I don't mean license limit/level requirements) and you can still place buildings (Woodcutter for example) when the quest tells you to build a mason.
The tutorial told me to build one woodcutter at the start, I instantly placed down two and so on. You can still make the choice of following the tutorial literally, or do what is asked while in the meanwhile developing the city further.
Yey, u understand meh. :)
- uP
Well then make it so that you start producing armys faster so you can start attacking bandits by 24 houers.
Dont rush with bandits, theres a very good chance you'll need 2-3 months before you clear the main island and proceed with more difficult adventures.
U mean a choice between economy and military?
Because in this game, the second can only exist due to the first, so u need to explain yourself?
We are going slow, but we'll reach a point we understand each other. :)
well i understand you but i dont agree and i think you understand me and disagree. That is ok. its a beta i have my opnions and you have yours. Lets hope the devs gets somthing out of this and makes changes we bothe like;D
IMo the tutorial is not a tutorial as such, more like a regimented way of doing the first few levels to get an idea how things work- More like how the first few campaigns work in settlers or other such games. The tutorial is just an integral part of the game- not a stand alone app you do for a few hours to teach you how the game works
IMo the tutorial is not a tutorial as such, more like a regimented way of doing the first few levels to get an idea how things work- More like how the first few campaigns work in settlers or other such games. The tutorial is just an integral part of the game- not a stand alone app you do for a few hours to teach you how the game works
Thats exactly what tutorial means Qualan ><
How about the option to 'skip' the Tutorial via a button? For advanced players who have done full Islands before.... just a thought... :o)
Skip the tutorial?
Kid, when posting in a topic, at least try to read the previous posts, the tutorial is a reward and guide system, it tells u what u can do to do it 'right', and it rewards u for doing certain things, so why would u remove that?
All those arguments are fine, but couldn't all game be a liitle more faster, just to keep me alive when playing it?
About 100% faster then now... if I do good math its double speed time then now :)
I think an improvement to the tutorial would be to just make it VERY clear you CAN build buildings while other bits are completing and you NEED to build at least 3/4 of certain builds..
just a quick 'I recommend building X of this during the tutorial stages' at the end of each building quest text in bold would do
the tutorial is actually a good thing, why speed it up? u play the game as how it is supposed to be, u build ur own city and get rewarded by doing so.
and at last not everyone is a fast learner.
i was on tutorial a few hours, in a few weeks im almost 23 and gearing up to hit the bigger camps, in that two weeks thers been about 3 days downtime
from reading help tab, most people dont read the tutorial properly, so speeding it up would be negative. thers alredy alot of very simple questions being asked because of non reading
PhilMoskowitz
06.08.12, 06:25
The pacing of this game is such that people will just abandon it from sheer boredom. People don't treat gaming like its facebook, this dismay with the tutorial pacing should be an eye opener for the game developers.
Sir_Munchie
23.08.12, 15:37
I Disagree that the tutorial is boring, the first time i played it i didnt understand building placements and i did just what i was told, then i learnt to play the game, figured out the optimal way of playing, and started to write a guide for new people, and to be honest, there is one sure way of pleasing everone here, they are right in you start waiting around for ages whilst your buildings are being built, so why dont you have hints pop up, for instance,
Level 1:
Start off mapping your area, each building takes 2 blocks, so knowing this will help plan your buildings effectively
first building - create woodcutter.... place it anywhere between the trees and the mayors house, closer to the trees the better, remember forresters should be 1 cell closer then the cutters
Level 2:
Now you must place your saw mill, this is to create planks for buildings in the near future, try and place the saw mill as close to the majors house as possible as the tree cutters are going to be cutting down trees faster then you are making planks
Nice easy Quest of clicking the Majors house and then
Level 3:
Build a forrester, 2 forresters are required to replenish the loss from the cutters, so place these 1 space closer to the trees and make 2 of them, even though the quest only asks for 1
Time to find a stone deposit whilst your second forrester is waiting to be built
Level 4:
Build a mason in the area underneath the stone Quarry, if it finds a Quarry to the south or the east look again, your trying to find one just above your stock pile
Level 5:
Build the residence anywhere out of the way completely
Level 6:
Build a fisherman, chose a spot as close to the fish as possible, 2 spots needed
even though the guide only says build 1, for future fish production its always good to get a second
Level 7:
Build the provisions house, this is a building that should be kept as far away from any production lines, anywhere on the map around the edge will do
Create a fish platter, this is done by clicking the provision house and going to buffs
Use a fish platter, do not use on fishing, use on the saw mill (fishing is pointless when building is level 1)
Now explore your new sector
Level 8:
You can currently explore 3 more sectors so send him out 2 more times whilst you continue with your quests, once you have found all 3 sectors, send him out to hunt for treasure, this can be real handy early on, but does take some time for him to return
While waiting make some more woodcutters and forresters, you will need many of these later
Start mapping your sector again, carrying on from your other sector, then position your storehouse near the rock surface
Level 9:
Send your Geo out to find a copper deposit
Whilst waiting around, make 4 woodcutters in total and 8 forresters, making the layout so that they replenish constantly
Remember your fisherman are working, so make a few buffs :)
Build your copper mine
if you have any spare buffs, buff all the end lines.... dont buff, woodcutters, or your forresters, concentrate on your sawmills, stone Masons, and your mine
If the Tutorial gave tips like this, then people A would not be randomly placing buildings like we all do when we first start, B people would start thinking about what resources they need and be advised to create more, which means more resources coming in, and a faster pace to the game without changing anything
The tutorial is supposed to be slow for you, Its trying to make everything clearly to understand and what exactly your are supposed to do correctly.
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