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MOD_Seekhunt
05.12.11, 19:16
Description:

By building the Silo, you will for every 12 min. (excluding times to the storage) give 1 wheat to the closest wheat field. With every upgrade this number goes up by 1. The silo should be placed as close to a wheat field as possible for the best production.


Upgrading
Expansion of 1-2: 250 Hardwood planks 300 Marble
Expansion of 2-3: 100 Gold 400 Marble
Expansion of 3-4: 500 Gold 1000 Marble
Expansion of 4-5: 800 exotic wood planks 1000 Granit
The upgrade will be taken to level 1 if the building is demolished

Refund: Building is demolished with the bomb icon and placed in the star menu.


Production details:

Production time (excluding times to the storage): 12min.

Produces 1 wheat at a wheat field per cycle at the closest one.

Picture of a layout
Gives a better idea of placement
http://www.siedlertools.de/w/images/9/97/Silobau.png

Rohab
05.12.11, 19:20
Cheers for this, Seekhunt.

What about the watermill. How much does that produce per X and is it worth it, overall, to purchase one?

Psychynius
05.12.11, 19:21
The watermill itself produces at the same speed at wells, but will never run out of water thus making an upgrade more profitable. It also takes a settler in use, but if you say.. Got a water mill of level 3, that in theory would allow you to demolish 3 small wells. It should cover enough for all three.

Calen
05.12.11, 19:22
Water Mill:
Production time (excluding commuting): 3min
Generates one water per cycle and stage of development.

so at lvl 5 it will generate 5 water per 3min (+time to take it to the storehouse)

Rohab
05.12.11, 20:58
Danke. Shall be purchasing one of those now. :)

Energyman
26.12.11, 14:01
750 Gems for 1 SILO =

a) - 1 Wheat per 12 minutes? - this version is GM robbery of players like us...
or
b) - 1 Wheat Field per 12 minutes? (it means you got 200 wheat in the Field level 1 or 400 wheat in the Field level 2 etc.) - I have already invest in 2 SILOs and will buy more upgrades if properties of the SHOPs stuff are reasnoble...

Now, please tell me what is correct from those two claims?

Energyman
26.12.11, 14:09
Now second question is: When will you implement an option in the SILO, where player could decide how will SILO cover wheat fields?

Now it renew the closest fields toward the farthest.

New suggestion:
SILO first renew the wheat field with minimum wheat in it.

Seanery
26.12.11, 14:14
Suggestion forum is here: http://forum.thesettlersonline.com/forums/197-Suggestions-about-the-game

Energyman
27.12.11, 10:27
Ok, sorry about posting suggestion in wrong section, but could someone answer me does SILO renew 1 Wheat Field per 12 minutes? (it means you got 200 wheat in the Field level 1 or 400 wheat in the Field level 2 etc.)???

Thank you.

weinreich
27.12.11, 11:41
I replenishes one Wheat... not one wheat field. If it replenished a whole field every five minute no one would ever need more than one silo for more or less infinite wheat.

You get one wheat added to your wheat field but as you can see from the image in the OP this can be made to be really efficient depending on how much you upgrade it.

Energyman
05.01.12, 22:06
1 wheat in every 12 minutes... sorry guys this is not right... I got 2 SILO lvl 3 and 18 wheat fields around it... like I don't have any SILO... how do you think to motivate people like this to spend money on your GEMS??? Plus, for every SILO 1 building license required and 1 space on the map!!!

Ok, don't answer you got your hard GM altitude and players opinion or suggestions are worthless... only cosmetic allowed... so lamme...

BB_Azariel
06.01.12, 10:19
I'd be curious to see a "hard GM altitude"... Tell me, what does it look like?

To answer your question (that you so politely asked), the silo does not, and will never produce the amount of seed you would like it to.

The reason for this is VERY simple: if we made the silo better, it would increase the void between paying players and non-paying players. BlueByte's main rule when implementing new content is to make the gameplay experience as similar as possible for all players, that new players don't feel left behind because they don't buy gems.
So you might not be happy with the way things are, but if we increased the Silo output, many more players (non-paying players) would complaining as well of how "over-powered" paying users are.

Nevertheless, getting the right balance between paying and non-paying is really difficult, so if you have constructive criticism and interesting points to make, I would be delighted to talk about them with you.


I hope this is sufficient enough an explanation for you.

Wolf6203
06.01.12, 13:45
Where do I find the "silo"?, I can't find it in "buildings"!!

BB_Azariel
06.01.12, 13:56
You can get a silo in exchange for gems in your shop window in the Architect category.

Energyman
10.01.12, 06:50
Yeah I have overreact and wish to appologyze for that... and about GEMs... Is it possible you implement VOTE or BUY BB sponsor product, where non-paying players could get extra GEMs, so they could afford at least 1 SILO or whatever they want...

Also SILO could produce at least 2 wheat at level 1 and with every upgrade 2 wheat more... point of SILO should be something to prevent over and over wheat field building and if we talking about advantage, yes it is luxury for those who are paying for the game...

Its like in real life, rich guys prevails just because they have enough bravery and wisdom to invest in something...

Also for the balance among many wheat fields the distribution of SILO should renew the wheat field with lowest wheat amount not to the closest... or at least implement option, where player could choose what distribution type is more useful for him/her...

BB_Azariel
10.01.12, 10:38
The option idea is quite interesting... I'll talk about it to BB.

;)

Terkosh
10.01.12, 12:16
Strange statement, I must say. So you are saying - even if you pay, you'll not be treated better. So what is the point of getting gems ?


I'd be curious to see a "hard GM altitude"... Tell me, what does it look like?

To answer your question (that you so politely asked), the silo does not, and will never produce the amount of seed you would like it to.

The reason for this is VERY simple: if we made the silo better, it would increase the void between paying players and non-paying players. BlueByte's main rule when implementing new content is to make the gameplay experience as similar as possible for all players, that new players don't feel left behind because they don't buy gems.
So you might not be happy with the way things are, but if we increased the Silo output, many more players (non-paying players) would complaining as well of how "over-powered" paying users are.

Nevertheless, getting the right balance between paying and non-paying is really difficult, so if you have constructive criticism and interesting points to make, I would be delighted to talk about them with you.


I hope this is sufficient enough an explanation for you.

BB_Azariel
10.01.12, 13:25
Terkosh, you're reading between the lines here. I said we couldn't give paying users too big an advantage that's all.

BB_Azariel

CoSpi
19.02.12, 12:15
so if 100 marble cost 125 gems why can't the silo cost 750 gems for paying users and for not paying users for example ((750/125)*100)*2 or *3 whatever. just make it available for not paying users as well

Acee
19.02.12, 15:23
Silos are good as they are now. You have to find out how to use them. :) Check attachment for sample usage for silos. In that setup both field never deplete. Screen from test server.

Todilo
20.02.12, 21:17
Silos are good as they are now. You have to find out how to use them. :) Check attachment for sample usage for silos. In that setup both field never deplete. Screen from test server.

Im sorry but that is just stupid and crazy expensive. 14 silos x 750 gems = 10500 = 50euro .......
10500 / 650 = 16 (and som extra) = 160 licenses = better .... waaaaay better. Now I know there is a limit to building licenses but still

thomas1978
21.02.12, 15:39
To be honest, the prices on buildings in this game is way to high, and does not justify the price. As Todilo have showen above. And im a happy gem buyer, but still havent bought a single silo nor do i plan to. The amount needed for it to really be worth it is crazy.

Sherzul
23.02.12, 13:35
thats the truth about the gem buildings, they dont offer an advantage to outlast the non gemming players. That has always been the concept to keep things balanced ebtween gemming players and non gemming players :)

Devolutionized
23.02.12, 20:06
Its like in real life, rich guys prevails just because they have enough bravery and wisdom to invest in something...


Actually, the "rich" guys in real life that invests in something without properly researching it, like you haven't, end up with nothing in the end.
You didn't know what a Silo did before you bought it, you now bought two, and you still don't know what they do.

Let me sum up buildings like Silos and what they do.. They appeal to lazy people, not the people that want to be best, those people would probably be out looking for advantages.. Like buying building licenses, or buildings that didn't take up any licenses..

Anyways, I'm not posting just to argue about someones backward sense of entitlement for not reading the label before buying the shiny candy, and I apologize if he ends up feeling targeted, I'm writing because of the non-existent explanations on or for the gem items..
It should be explained better what certain buildings/Items do. I could imagine a lot of people end up NOT buying gems because the explanations are non existent.

SnipperBE
05.05.12, 08:09
I also bought 1 silo and feel ripped off. In the buildings reference at http://settlersonlineeconomy.com/buildings/ it says that it produces 1 field. So I supposed it was 1 wheat field of at least 100 wheats. Now that I know it only produces 1 wheat instead of a field, I would NEVER have bought it. Not at that price.

RubendePuben
05.05.12, 09:58
SnipperBE, don't blame that site. It says that other buildings use op Coal, or Ore with the appropriate number in brackets (). The Silo refills Wheat (1). Or did you think a Horsemaker uses (4) wells for 1 horse?

SnipperBE
05.05.12, 10:35
SnipperBE, don't blame that site.

I don't blame that site. I'm just saying that the Silo is way too expensive for what it does. I was better of buying 10 building licenses.

Athulf
23.05.12, 18:53
I have 19 fields and 5 farms (level 2), and now the silo from the retail pack. The silo seems to do nothing. If I do not renew the fields (Intermediate buildings 20 pinewood planks + 5 stone) they ALL become exhausted. Is this as it should be or am I doing something wrong?

Sinister-King
23.05.12, 19:04
I have 19 fields and 5 farms (level 2), and now the silo from the retail pack. The silo seems to do nothing. If I do not renew the fields (Intermediate buildings 20 pinewood planks + 5 stone) they ALL become exhausted. Is this as it should be or am I doing something wrong?

You need 5 silos at level 2 to maintain a steady flow of wheat. Any less and your fields will deplete, simply because your 5 farms consume wheat quicker than 1 silo can refill.

For every level 1 farm, you need a level 1 silo to keep a steady flow (travel time from the silo to the storehouse must also be quick or same as farm).

Wreckless-
23.06.12, 09:06
For the silo to be worth the effort, it should completely refill the lowest wheat field every hour.
Don't bother with silo's like they are now.
Simply put in a couple of extra simple wheat fields and replace after depletion.

Valar_Morghulis
24.06.12, 08:38
So, in summary... Silos are ridiculously expensive, and you need as many silos as farms and upgraded to the same level in order to prevent field depletion.

Why are people buying them? Just refill the wheat fields. The money would be much better spent on, well, anything else. (recycling plants, watermills, licences).

swampbeast
11.07.12, 02:33
there always be whiners of the game if the have to buy something
i think you made a real good statement with saying that you want the barrier between paying and non paying players as low as posibel
thats real great to do like this we all can enjoy the game together paying as non paying

Zemmel
12.07.12, 15:46
i feel ripped also, i thought i get 1 field every 12 minutes, now i trowed away 750gems i bought

not happy with this!

HuzzAl
21.07.12, 09:24
silos are for lazy ppl like me who don't want to rebuild the wheat field.. its not required from everyone to have them, u can play well without them, so i find the complains here unnecessary..

fortunately u can buy them from other players as well, so u don't need gems at all.. its again the difference between the ppl who PLAY the game and who CRY without thinking..

yes it costed much gc, yes it took me 3 months to make them all, yes u pay double upgrade for farms, and yes of course u can spend all that 100+k gc and tons of granite on anything else, yes its ur free choice, but i am lazy, and it was the cost i decided to pay for when i log in i see all my wheat fields full, none depleted, and have no work at all left with the farms, yes its a good feeling, yes its nice to say not many ppl have put so much effort in it, yes its nice when other players say wow, and finally yes, combination of silos and farms upgraded to lvl5 look fancy and they do their job at bests..

my next effort will be full watermills, i hate to rebuild wells as well..

sorry if someones soul was hurted, it was intentional:P

Robinek
25.09.12, 12:13
SnipperBE, don't blame that site. It says that other buildings use op Coal, or Ore with the appropriate number in brackets (). The Silo refills Wheat (1). Or did you think a Horsemaker uses (4) wells for 1 horse?

The icon is misleading - it shows farmfiled icon http://settlersonlineeconomy.com/images/resources/icon_field.png instead of corn icon http://settlersonlineeconomy.com/images/resources/icon_corn.png.
Other buildings mentioned by you - using Coal or Ore - have proper icons of the coal or ore - not icons of mines, right ?

itsmegavin
20.10.12, 12:11
And its not all about silo's being for lazy people as well, silo's are also very useful for people like me who work alot of hours with my job so I need to have silo's to stop my fields depleting whilst I am work and then all my production stopping because of that. Its easy enough to say build more fields then, but if yo ulook at my island in the advanced stages of the game there is no room for extra fields, plus then when you get home from work you have to spend two hours each day just rebuilding them, not including wells, copper mines, marble mines etc etc so yes silo's are very important for some people especially if you work and are in the higher levels of this games where you need alot of farms to to keep production running normal.

Silo's do exactly what they say they do and how people could ever presume it would replenish a whole wheat field every 12 minutes its just crazy, you would never need more than a few to run your whole island lol.

So before people come on here moaning and complaining read about things first and all you people that say its for lazy people you are also wrong.. As of course it wil appeal to lazy people as well it is not specifically for lazy people and not all people who use them should be classed as lazy which I find rude.
So if someone can afford to buy gems and want to buy something to make there island and game work better for them, why shouldn't they ?? it seems that in general its the non paying paying who cant afford these things that are the haters as they cant have them.. but why should it be made easier for non paying members to get these paid items ?? Then it means that all the paying members who have brought them have been ripped off and shouldn't of spent a penny.. there still has to be a clear benefit for actually spending money on gems, and of course our game should be made a little easier or more convenient for spending money.

itsmegavin
20.10.12, 12:13
The icon is misleading - it shows farmfiled icon http://settlersonlineeconomy.com/images/resources/icon_field.png instead of corn icon http://settlersonlineeconomy.com/images/resources/icon_corn.png.
Other buildings mentioned by you - using Coal or Ore - have proper icons of the coal or ore - not icons of mines, right ?

And no the farm produces corn, not the field or silo ?? so that is exactly right the silo produces the first icon, and then the FARM produces the corn icon

Robinek
20.10.12, 15:08
And no the farm produces corn, not the field or silo ?? so that is exactly right the silo produces the first icon, and then the FARM produces the corn icon

But SILO doesn't "produce" fields - SILO fills fileds with corn. Field need to exist before SILO can fill it.

MagicGadget
23.10.12, 18:59
Nice one Acee...

So 7 Silo's and 7 Farms will produce ever lasting wheat in one field?
That's good to know...

So back to Energyman's point...
7 Silo's would cost 5250 gems
5600 gems cost £24.99 (in real £'s)?
...for £24.99 I'd expect a hell of a lot more for my hard earned cash than ONE everlasting field!

So regardless to what you say BB_Azeriel, there is clearly a massive gap already between the paying player and non-paying player.
You have to have cash to burn to make these Silo's work, so why not just make them more effiecient in the first place (as Energyman stated) and you may get more people investing in Gems...
I don't see buying gems as cheating, it's supporting the development of a very good game... Most games you'd pay for over the counter, this is no different and the benefits for buying Gems with real cash should be much better than is currently being offered.

(By he way, I'm not suggesting that the way Energyman put his question across was anywhere near polite or respectful, just that I agree with the core of his argument)

Gavona
10.11.12, 12:32
So regardless to what you say BB_Azeriel, there is clearly a massive gap already between the paying player and non-paying player.
You have to have cash to burn to make these Silo's work, so why not just make them more efficient in the first place (as Energyman stated) and you may get more people investing in Gems...
I have never paid a penny of real money to play this game. I have a vet general - thanks to last Easter's event and to the help my guild gave me, I have a grim reaper and more than 15 Silos thanks to this event, saving up my resources before the event and help from some guildmates in trading my goods for pumpkins and silos (I personally don't enjoy the trading and spend 12 hours a day at work).
I am now in a position to help repay the help I have had from my guild. So we have been collecting pumpkins to help lower level (especially non-paying) players get their grims and silos.
Overall I think BB have the balance about right. Yes I have progressed slower than others who have purchased gems and got themselves fast generals, silos and vets earlier in the game than I have. Yes I have had to spend more time than they have re-building fields and wells and mines. Yes the build queue is a pain but you can chat and adventure while you do this or do it while you are watching the TV. In my view the advantages in time and effort that the paying players get is fair.

(I did eventually give in and order 2 starter packs in late August so I could get myself a couple of fast generals but they stopped making them before my order was fulfilled. Now I realise I didn't need them - I just need to overproduce a few things so I have plenty to sell.)

Deorum
10.11.12, 15:11
I am not sure the silo replenishes the closest farm.
In my case it doesnt. It chooses sometimes farms 1-2 blocks away.
And yes, it doesnt skip the closest farm because it is more than full (i.e. refilled)

Dragavon
10.11.12, 15:39
To be honest, the prices on buildings in this game is way to high, and does not justify the price. As Todilo have showen above. And im a happy gem buyer, but still havent bought a single silo nor do i plan to. The amount needed for it to really be worth it is crazy.

I got totally fed up with replacing empty fields after a while, and bought silo's for all my farms. Totally worth it for me :D

Egga
14.11.12, 11:02
can you advise watermill upgrade costs?

Sinister-King
14.11.12, 11:46
Hello Egga,

This is slightly off-subject but you can find all upgrade costs (including gem shop buildings) by clicking here (https://docs.google.com/spreadsheet/ccc?key=0AkRdxncWSR27dFRWQTFMNTBqY1FpSkdhYklENDVRV kE#gid=0).

Thank you,
Sinister-King

Snorf
14.11.12, 23:06
I got 1 little comment on these 1field layouts: Pp buff to gain more resources per hour,so why such long transport times:confused: Stealing seconds is key in gaining more resources.

Lord_Bstard
29.11.12, 13:49
The silo is next to useless. I spend most of my time messing about replacing multiple wheat fields. It is far too time consuming.

davely
02.12.12, 11:15
Hi Seekhunt, Let's if I got this right, 1 silo produces wheat every 12 mins, as I have 1 silo and 20 wheat fields, I would need more silos for it to be able to keep the fields going at the mo all my fields are getting depleted.

ambandil
02.12.12, 11:48
I got 1 little comment on these 1field layouts: Pp buff to gain more resources per hour,so why such long transport times:confused: Stealing seconds is key in gaining more resources.

it is all a balancing act for later stages- and the balance is different for various people. Issues to take into account for placement etc
1) Limited space on the island, so you end up having to chose what to build/place and what to leave out to maximize the benefit for yourself
2) Silo takes space but can be compensated with less fields as multiple farms and silos can use 1 field- downside might be increased transportation times
3) Price of buildings and upgrades versus the benefit (in all reality, silos are only usefull if you have many silos, preferably as many as farms at which time you can get the situation where you do not have to rebuild fields every day)

So all depends how you value the rebuilding fields chore versus forking over sizable resources to avoid this with silos and then you have the same issue for water and you can try to get a lot of watermills to get self sufficient without need to build wells etc.

If you value the lack of rebuilding, you will be willing to sacrifice some production time (which could also be earned back with no field depletion- which i find can impact my production a lot if all fields in one region get depleted during the night or when i am not around to rebuild some of em to keep short transport times

Dragavon
04.12.12, 11:57
The silo is next to useless. I spend most of my time messing about replacing multiple wheat fields. It is far too time consuming.

I bought silo's for all my fields some weeks back, and upgraded the siloes to the same level as my farms. I have not replaced a single field since. Siloes are awesome :)

SettlerPiter
07.12.12, 13:31
Here are few simple layouts to compare production times:
https://lh4.googleusercontent.com/-6Ngjse-8lro/UKuOBLYAcHI/AAAAAAAABjA/0iSv1uhDdnU/s912/farm%252Bsilo-Model.jpg

Priority was production time and the same times for silo and farm.
You can use it for 1 or more silos - just build them up symetricaly.

RocketKing
18.01.13, 17:06
Haven't you been reading?? You get 1 everlasting field for 1 SILO + 1 FARM (=> 7 Silo's + 7 Farms on [B]1[B] everlasting field)

SettlerPiter
31.01.13, 22:08
My setup is everlasting too, but got shortest possible walk times.
I can do 50 silos+50 farms+field+storage if i like to see walking settlers...

Br0k3n-
14.08.13, 10:05
Hi
As one of the non-gem buyers - I do feel the silo is too weak...even upgraded to level 5; it is still not worth the effort/cost/time etc (in my opinion)
Not sure how to tweak it though...

Also - whilst the policy of keeping paying/non-paying experiences as close as possible - I do feel those that buy gems should feel a slight difference. After all, it's not a player vs player game at this point, so it's not like you can 'buy' a victory over another player...

Thrade
14.08.13, 10:45
The silo is an optional long term investment. An investment that thanks to being able to buy/sell them on the TO anyone can work towards.
They work at the same rate as a farm, which provides great symmetry, and allow you to construct some fairly good layouts that might otherwise be impossible if the silos were better than a farm.

I think they're great as they are, and already do provide a slight difference. My silos (purchased from the TO, events, and guild market, none for gems) allow me to be feel good about having to rebuild less fields.

lulu10093
14.08.13, 17:27
i have all silos to match my farms the last of which are on way to level 5 now
but to take into account for the many farms/silos working on only 6 Fields i have got a few extra silos just to cover for the travel times so i have 1 or 2 extra silos again level 5 in selected parts of my farming areas to be making more wheat in the fields than i use when the last are finished upgradeing