View Full Version : Goldmines goldsmelter and coinage.
can anyone tell my why we should even build it.
first of i got level 3gold mine with 2k gold ore atm, buffed all the time it will give me 4000ore, my smelter is level 2 also buffed all the time.
Smelter makes 4 ore into 2bars buffed 4 bars. coinage takes 4bars to make 1coin. buffed 2. cant upgrade it since it take 500granite and 400exotic wood.
so my mine can do a total off 1000coins buffed 2000coins. now i spent 800 just to upgrade smelter, obscene amounts of materials hardwoodplanks/marble and tools.
so can anyone tell me why on earth should anyone build it? something seems wrong how can a mine that starts with 300 give an aoutput of 37.5 coin if it is unbuffed all the time?.. further more the coinage takes 24mins to make 1coin.
Without it you will quickly run out of gold for upgrading other buildings since you cant base all your economy just on the coins you get from clearing some of the camps.
Sooner or later you will have to build those buildings, and not even one but at least 4 or 5 if youre planning to stay in the game.
Also, with well planed economy, the amount of resources needed for these mines is not obscene.
talked with some of the old players, they told me about the same that in the long run it will turn out profit, but in the beginning its slow and expensive :) thanks sparkz
MOD_Seekhunt
15.12.11, 19:27
i just wanna ad, then when you have build your buildings, you dont need to upgrade them, thats your own choice, and even more, when they are build, its only the mine you need to replace, so every other resources used is a one time deal.
So all in all. Yes it takes huge amount of resources and time to get the coin production up and running, but after that, i can only imagine it will pay out in the end, like sparkz said :-)
http://www.ronver.com/images/gold.png
its all possible :p
Hmm i still cant understand, how thats good to make coinage. If now i can buy 100 coins for 200-250 marble or HW planks, i spend much more marble and HW in one gold mine.. Even if i dont talk about smelter and third building :)...
Hmm i still cant understand, how thats good to make coinage. If now i can buy 100 coins for 200-250 marble or HW planks, i spend much more marble and HW in one gold mine.. Even if i dont talk about smelter and third building :)...
Its because the amount of gold you can get by clearing camps and killing bosses is limited.
Once all the gold circulating on market will be spent on upgrades, prices will drop significantly and you will not have any way of getting more gold. Plus 2-2.5k you can initially get is barely a tip of the iceberg, Ive personally spent around 150k of gold so far on upgrades alone.
On Steppenwald/DE our current prices are like 10gm for 400 marble, 15gm for 400 horses, other stuff is cheap as hell aswell.
Ok tnx for info ! So after about moneth or two gold will go up, but till there are new meat, which produces gold its really unbalance in market right now :). I have spent about 5k gold here my self, but still dont think i wish to make goldmine..
I have not bothered to build a gold mine yet either.... I've also not bothered with the butcher and hunter because the material cost seems to be too high if we only get a buff out of the sausages....
Buffing also seems to be a bit expensive for what you end up with if you just want to increase your army - eg to increase my militia production I would have to buff 4 iron mines + 2 iron smelters + 1 weaponsmith + 10 coke makers + 20 woodcutters + (approx) 30 foresters.....:eek:
ETA:
Plus the only real result in buffing any sword maker is that the mine will run out quicker.....
buffing increases production without extra resource consumption.
Also, with buffs you would need only one iron mine and 1 smelter for 1 weaponsmith.
Funny_Grandpa
17.12.11, 13:57
I don't think this game was thought as a fast-play game, so it would not turn out a good game if you could do everything in one day. If you have a suggestion please try to pull it out, but this thread is not a suggestion. Motion to move it into general or questions about the game. Thank you :)
A gold deposit only contains 300 ore; an iron deposit only contains 700/750 ore - so mining anything is expensive because either the mines have to be refilled [using buffs bought using gems which have been bought with RL money] or we can leave the mine to go empty which means an awful lot of materials are needed just to rebuild the mine....
Basically imo everything in this game seems geared to making people want/need to buy more and more gems....
If your timing is decent, you can demolish the mine before it is exhausted, taking 25% of the initial cost back.
Also, if you dont waste building licenses producing useless crap, you should be able to squeeze enough resources to maintain gold production and new mines without problems. If you have problems, it means that either youre too low level, you didnt upgrade your building resource production or you do waste time and resources producing useless crap.
Im running 8 mines ever since I reached level 30 without problems, the only refill buffs I had were the one from compensation packages, namely 3-4 times last year.
1 goldmine cost 1400 HW planks and 1400 marbels and 1500 tools.. you get 300 gold nuggets/ore that gives you 150 Goldbars (300/2)
150 gold bars gives you 37,5 coins after 15 hours. (that is without buffs)
I have to say I agree with Macpears.
I could get a lot of more coin just selling that amount of marbels and HWplanks and tools.. and that probl mutch faster than 15 hours +
But if you do that there will be no coins (onualy what people get from explorders)
But if you do that there will be no coins
There will always be coins.. But extracting it is really noneffective and a waist of time and resources.. Unless they change something in the production sequence.
Let's put production of gold in reality...
Usually good gold vein is about 1000 tons where you can extract about 14 grams of gold per 1 ton. Let's say in this game 1 gold ore = 14 grams of gold
For one Troys unce (1 bar of gold) requirement is about 32 grams of gold.
So if we compering our game with reality it should be:
1 gold mine = 1000 gold ore
2 gold ore + 4 coal = 1 gold bar
1 gold bar = 1 coinage
http://img214.imageshack.us/img214/3658/goldounce1.jpghttp://img513.imageshack.us/img513/8270/goldounce2.jpg
Running the coin production without buffs would not be economical, that's very true. However, once your economy is more stable, you will produce those resources needed to maintain the ore production.
Prices of resources will soon fall as people will upgrade their economy and play adventures which will result in more stuff being available for the market.
My goldmine have 6,000 gold ore. I have 3 cookies (buff x3) and that will give me 18,000 gold ore on level 1. Will buff goldbar and coinmakers too :)
My goldmine have 6,000 gold ore. I have 3 cookies (buff x3) and that will give me 18,000 gold ore on level 1. Will buff goldbar and coinmakers too :)
sorry anea you will only pull out 18000 gold ore out of your mine if you can pull all the ore out in the time limit aka 32hrs x 3 or 48 hours x 3 if buffed by a friend
to do that successfully you'd need to have a lvl 5 gold mine before you start and i'm still not sure you could mine 6k gold in 6 days at a rate of 5 though without the timings i cant give much of an answer there to be proper
as soon as your buffs run out they will revert to the normal state
additionally the cost of getting to the lvl 5 gold mine would be also quite high its 1500 tools to get to lvl 3 and your looking at least to another 3500 tools to get to the lvl 5
I did some mats on this, and the gold cost is just insane for the upgrades. I converted the gold to marble and hardwood, without buffs (wich really makes no difference for the results, if you get 1.5x (semi-realistic 2x buffing with 6h buffs if you have a job to go to)). I ignored the tool cost wich is high aswell.
Storehouse
Level Hardwood Marble
1 120 100
2 300 150
3 18667 18667+300
So from level 1 to 2 it costs 250% hardword and 150% marble to upgrade, but from level 2 to 3 the same is 6222% for marble.
I havent upgraded any buildings to level 4 so i cant make the calculations for this as this costs really are a game breaker for me.
Maths:
One gold mine that will give you 37,5 gold over 16,25h costs 1400 hardwood and 1400 marble (and 1500 tools)
Cost to get the 500 gold for upgrading from level 3 to 4 (300 ore per mine, 8 ore per coin, 1400 hardwood and 1400 marble) =
(500 / (300 / 8)) * 1 400 = 18 666.6667
this is why gold production is one thing that you just HAVE TO keep buffed at all times.
Thats the one of reasons for looking better balanced games or playing good old Der Siedler - The Settler III instead of this madness.
As long as player do more trading it becomes imperative to balance gold mine construction with another buildings... Coinage production should be used for exchange... like this, coins earned by doing quest nullifies actual production.
Example:
Average price for 400 bronze sword is from 15 - 75 coinage... and if we look coinage production 400 bronze sword should cost only 3 coins to balance same coinage production...
Please BB I am begging you in the name of all players... give us production material balance, so we can enjoy playing...
Thank you :)
Regardless of each personal opinion on this matter, it seems that a substantial quantity of players are griping about this. If BB are serious about making this game uber-popular, they need to address such issues.
Grapejelly
17.01.12, 00:49
When I built my first gold mine and seeing that it only contained 300 gold ore I cried a little bit inside...
Buffing 24/7 is not viable for me, I can't be there every 6 hours, more like every 12. I probably get only half uptime on buffs so I can only squeeze about 75 coins per mine accordingly. I think I'll stick to clearing camps, ripping off people clearing camps via trading and the 6th day's bonus to be honest and save the licenses...
If you can log on twice a day and exchange irma buffs with a friend then you can run the gold chain at 75% efficiency (buffed 18h a day) and reliably make more money than the mine costs to build (except on a very new server.) If you can't log on twice a day to exchange buffs then it's not worth it and you'll just have to get by on whatever coins you can get from trading - but trading away all those goods is likely to take a lot longer even if you don't have to be so consistent about your logins.
THEDARKEST
26.03.12, 15:41
Regardless of each personal opinion on this matter, it seems that a substantial quantity of players are griping about this. If BB are serious about making this game uber-popular, they need to address such issues.
I totally agree whith this!
I just see it as easy gold without having to trade for it, with a small profit.
i'm lvl 38. I already run 3x lvl 2 steel weapon smith and 1x lvl 2 iron weapon smith. Each buffed all day. Currently that production alone has a tradeworth of over 500gc per day at current prices.
However to even make the money i have to spend alot of time trading, swords do not sell fast unless you sell at really cheap prices.
In between i trade alot of coal for extra bread, beer, tools and what not.
Have to buy firwood and stones for farms, since i dont produce them.
Have to spend time getting iron ore since i dont use iron mines.
In other words, i already have to spend alot of time in trade i dont really have the time to also try sell my tools, marble and what not i'd otherwise use on gold production which i'd have surplus then.
Hence the reason i currently run a lvl 3 coinage, lvl 3 melter, lvl 3 goldmine and keep m buffed all day long.
The coinage gives me 360gc a day without me having to grade for it in any way.
Except trading my marble or whatever for hardwood planks which i dont produce, only produce marble, but thats easy. I just have to occasionally click on someone offering hardwood planks for marble.
I'm planning to build another melter and coinage, each lvl 3 so that gives me an easy 720gc a day.
I'll make sure to be able to produce the tools and marble needed myself. I'd again only have to trade for hardwood planks which i can do with the surplus of marble ill have.
Currently i have 10 marble buildings each lvl 2, ill upgrade them to lvl 3. Keep m buffed and make 9600 marble a day while i need 4k marble a day and 4k hardwood planks a day which are for building 6 coalmines a day and 2 to 3 goldmines a day.
Ill also make enough tools per day to not have to buy m.
Yes i do have the licenses for all of that.
Anyway why wouldnt i want an easy 720gc a day just from coinages without me having to spend any time trying to sell all mats instead, at a loss since coinage gives me profit over selling the mats in trade ?
I see gold production as mats conversion to gold. Thats all it is, with a small profit. It saves me spending time trading.
I dont care about the gold investment. What else are you gonna do with your gold besides using it on upgrades, after a certain lvl that is.
I want the gold faster and easier so i can upgrade easier and keep on doing adventures every day.
Even at current market prices for wood, marble, tools i'd make over 100 gc profit by just keeping my lvl 3 coinage buffed instead of skipping the gold production and sell the materials needed in trade.
Now i get the profit and dont have to trade for it. I think thats a good deal.
Btw i dont buy any gems or parrots etc so for me its all pure profit and selfsustained.
I think up till now i only bought 30 extra licenses from saved up gems per lvl.
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