View Full Version : SidV's adventure journal
Hi Sid, I've just made 2 run-throughs of Witches of the Swamp, and maximum losses for Camps 3 and 6 were slightly higher. Camp3, I have lost 10R the 1st time, and 11R the 2nd time, and Camp6, my maximum loss was 52R, so maybe the maximums for these should be 11R for Camp 3, and 52R for Camp 6?
I must be very lucky in the final battle, as both times my maximum Militia loss was only 12! :)
Keep up the good work.
Hi Nogbad ... thanks for your feedback and sorry for the errors. I will change that soon in the next days.
See Yu,
SidV
Today I found Victor The Vicious with the short explorer search. My Stats:
Total searches: 44
31x map fragments
3x Horseback
3x The Island Of The Pirates
2x Witch Of The Swamp
2x The dark Priests
1x Stealing from the rich
1x Traitors
1x Victor the Vicious
Today I found Victor The Vicious with the short explorer search. My Stats:
Total searches: 44
31x map fragments
3x Horseback
3x The Island Of The Pirates
2x Witch Of The Swamp
2x The dark Priests
1x Stealing from the rich
1x Traitors
1x Victor the Vicious
Thaank you Biete for your stats :) ... i linked it HERE (http://forum.thesettlersonline.com/threads/15207-SidV-s-adventure-journal?p=168235&viewfull=1#post168235) ... so you could find it easy if you like to update it sometimes.
See Yu,
SidV
Thank you SidV, for previous answer (http://forum.thesettlersonline.com/threads/15207-SidV-s-adventure-journal?p=175316&viewfull=1#post175316). I've just defeated Witch of the Swamp. I was trying to create army proposed by Aghiuta (http://forum.thesettlersonline.com/threads/15207-SidV-s-adventure-journal?p=175162&viewfull=1#post175162), but Soldiers are very expensive. So I replaced some of them with Militia. Here are my settings (and actual loses in brackets):
Overall: 545R 60M 70S 200C 55 LB
1) 40 Cultist [200C (0C)]
2) 50 Cultist [6R 190C (5R)]
3) 40 Cultist, 40 Fanatic [10R 1S 189C (10R)]
4) 60 Cultist [10R 1S 189C (9R)]
5) 40 Dark Priest, 60 Shadowsneaker [45R 60M 70S (43R)]
6) 33 Cultist, 33 Dark Priest, 33 Shadowsneaker [55R 55M 70S (52R)]
7) 120 Cultist [55R 75C 70S (54R)]
8) 60 Dark Priest, 80 Cultist [51R 5S 144C (46R)]
9) 40 Cultist, 120 Shadowsneaker, 1 Dark High Priest [110R 20M 70S (110R 6M)]
10) 99 Dark Priest, 100 Cultist, 1 Swamp Witch [1. 125R 75C 2. 90R 7M 1S 47C 55LB (215R 75C 4M)]
As a reward I received:
http://i42.tinypic.com/9u8z5y.png
I was lucky to get Old Friend quest! :D Cannot wait to another adventure :)
If you don't want to lose any B and S in Traitors adv, you can use my set-up (with my rewards attached).
SidV, thank you for your great job.
http://i42.tinypic.com/fux6a8.jpg
Hi Jetro ... i recalced Traitors today new ... an LB/A-Version and also a V-Version (with the Veteran) and a BLOCK-Version ... your settings are sooo good that i could not "beat" them with my own *hrhrhrr*
Thx for them i put them into the new Traitors settings and credit you there.
SidV
Hi there,
new Maps for Traitors (http://forum.thesettlersonline.com/threads/15207-SidV-s-adventure-journal?p=167437&viewfull=1#post167437) online.
only XP-Version
R/LB-Version
V/R/LB-Version (with veteran general 250)
BLOCK-Version (expert tactic)
V-BLOCK-Version (expert tactic with veteran general 250)
Please send me an info if you will find a typo or error. I played it atm only 1 times ;) and typos could happened.
Have fun with it,
SidV
Hi SidV, glad to help you :)
Enemy Camps:
1) 40 D. Militia, 60 D. Longbow
2) 60 D. Militia, 60 D. Cavalry
3) 80 D. Soldier
4) 40 D. Soldier, 60 D. Longbow
5) 60 D. Soldier, 60 D. Longbow
6) 40 D. Militia, 40 D. Cavalry, 20 D. Soldier, 60 D. Longbow
7) 60 D. Militia, 60 D. Cavalry, 60 D. Soldier
8) 60 D. Soldier, 100 D. Longbow
9) 50 D. Cavalry, 150 D. Soldier
10) 100 D. Soldier, 100 D. Longbow
11) 60 D. Cavalry, 60 D. Soldier, 60 D. Longbow, 1 Big Bertha, 1 Sir Robin
Could you pls explain what D means in front?
Could you pls explain what D means in front?
D = deserted
ch4rlie_pl
10.03.12, 16:06
Hi there.
I've done summary of explorer's quests based on the results posted here.
Additionally I added results from German Wiki (http://www.siedlertools.de/wiki/Entdecker). I'm not sure they are official but they seems to be that.
I hope it will be helpful a little. :)
http://plik.myszko.pl/tso_explorer.png (http://plik.myszko.pl/tso_explorer.png)
Hi there.
I've done summary of explorer's quests based on the results posted here.
Additionally I added results from German Wiki (http://www.siedlertools.de/wiki/Entdecker). I'm not sure they are official but they seems to be that.
I hope it will be helpful a little. :)
Hi charlie ... could it be that i miss here a link in your posting? :)
ch4rlie_pl
10.03.12, 16:21
Hi charlie ... could it be that i miss here a link in your posting? :)
It should be OK now, link to image added. :)
It should be OK now, link to image added. :)
Ahhhh very cool! Thx charlie for your work, great job. I will add you HERE (http://forum.thesettlersonline.com/threads/15207-SidV-s-adventure-journal?p=168235&viewfull=1#post168235) :)
See Yu,
SidV
Blebekblebek
10.03.12, 20:55
Hi,
question in the garrison setting for multiplayers (2 and more)
total soldiers as in whole player or single player?
ex: Units need: 600R 200C 170LB
each one need to bring that 600R 200C 170LB or we can split 300R 100C 85LB each person?
Hi,
question in the garrison setting for multiplayers (2 and more)
total soldiers as in whole player or single player?
ex: Units need: 600R 200C 170LB
each one need to bring that 600R 200C 170LB or we can split 300R 100C 85LB each person?
Hi :) the needs and losses are always for the whole adventure. You could not split it 50% because for some camps you need for example 200C so its better you split the camps with your friend.
For example: One brings the 200C ... the other 170LB
Good morning there,
i'm offline for the next week... here a litte sneak preview to my next journal feature:
http://img689.imageshack.us/img689/4661/sidvadvcalc120313.jpg
See Yu,
SidV
ch4rlie_pl
11.03.12, 10:51
Hi SidV.
It will be very useful, thx. But could you please explain column "Map"? Where the cost come from?
Hi SidV.
It will be very useful, thx. But could you please explain column "Map"? Where the cost come from?
:) Hi ch4arlie_pl ... sure i will explain it all later ... have no time today, thats why i posted it the screenie only as a "sneak preview"
Next week when i'm back ... you will get a full calc for all my tactical maps incl. explanation of the columns ^^
Angua_Whisper
11.03.12, 22:23
Do explorers keep finding these adventures even if you have done them or sold them already ?
Did The Black Knights with no Crossbowman, also went for the extra XP.
Here’s my Unit calcs with actual losses and small guide for the extra camps.
http://oi41.tinypic.com/2nlee5f.jpg
http://i41.tinypic.com/34jcdib.jpg
http://oi42.tinypic.com/2wnwxgj.jpg
http://i44.tinypic.com/9unh8i.jpg
In Outlaws line:
5. 150 Roughneck [1: 50R 50B 2: 150R 50LB (145R 50B)] is a mistake
While recalculating it, i discovered it to be [1: 50R 50B 2: 150R 50LB (197R 50B)].
13. 60 Thug, 60 Guard Dog, 60 Ranger [200R (153R)] should be (156R)
14. 60 Thug, 60 Guard Dog, 60 Ranger [200R (153R)]should be (156R) aswell.
That's a loss of 58R more!
The actual loss-count on the script was 1746R added with these 58R, makes a grand-total of 1804R 250B
instead of the given Units lost max: 1750R 250B
Hey, this is my setup for Witch Of The Swamp if you don't want to lose any M and in 90 % of all cases also any S.
http://i41.tinypic.com/2ennk0k.jpg
If you don't like losing them expensive troops on witch of swamp you can run with the SidV troop list then the Aghiuta setup on battle 9 then cancel for before going for camp 10 for 4321xp. You'll lose the R and the 12M but not the 75 or 100 Cav.
I am doing adventures for rewards, not for xp. If I want rewards, I have to finish adventures.
My run of Island of pirates
http://img543.imageshack.us/img543/4732/piratesetup.jpg (http://imageshack.us/photo/my-images/543/piratesetup.jpg/)
Max losses 648 R but you have to be really unlucky to get that result, i got 547R lost.
Something funny about last battle, my soldier was chuck norris:
http://img845.imageshack.us/img845/46/piratelast.jpg (http://imageshack.us/photo/my-images/845/piratelast.jpg/)
And the loot (and a sweet one too):
http://img585.imageshack.us/img585/4714/pirate1.jpg (http://imageshack.us/photo/my-images/585/pirate1.jpg/)
http://plik.myszko.pl/tso_explorer.png
SidV, I will share my search results too.
Here:
x103 Short Searches
252 Map fragments
Victor the Vicious x1
The Island of The Pirates x5
Traitors x3
Dark Priest x1
Witch of the Swamp x2
Sons of The Veld x1
Stealing from the Rich x2
Horseback x4
Thanks,
Gene
My run of Island of pirates
http://img543.imageshack.us/img543/4732/piratesetup.jpg (http://imageshack.us/photo/my-images/543/piratesetup.jpg/)
Max losses 648 R but you have to be really unlucky to get that result, i got 547R lost.
Something funny about last battle, my soldier was chuck norris:
http://img845.imageshack.us/img845/46/piratelast.jpg (http://imageshack.us/photo/my-images/845/piratelast.jpg/)
And the loot (and a sweet one too):
http://img585.imageshack.us/img585/4714/pirate1.jpg (http://imageshack.us/photo/my-images/585/pirate1.jpg/)
This is great. Has anyone put up a Pirates guide using Crossbows?
LordFrancis
14.03.12, 05:48
I now have a battle configuration, that reduces drastically the amount of Settlers used in Outlaws Adventure.... see this
*based in picture from SIDv
1 - 100 Thug 60 Ranger - 110R 30C 60LB (76R)
2 - 60 Thug 100 Ranger - 50R 1S 125C 24LB (50R)
3 - 40 Thug 80 Ranger 40 Roughneck - 86R 1S 98C 15LB (86R)
4 - 100 Ranger 80 Roughneck - 70S 130C (44S)
5 - 150 Roughneck - 67S 133LB (66S)
6 - 80 Dog 60 Ranger 40 Roughneck - 100R 100S (100R 28S)
7 - 2 Skunk 1 Metal Toothed - 18R 32S 150LB (18R)
8 - 60 Scavenger 60 Stone Thrower - 18R 2S 180C (18R)
9 - 60 Stone Thrower 60 Dog - 59R 141S (59R)
10 - 30 Thug 80 Dog 50 Ranger - 200S (41S)
11- 100 Scavenger 30 Stone Thrower 30 Dog - 95R 105S (95R)
12 - 30 Scavenger 100 Stone Thrower 30 Dog - 15R 185C (13R 30C)
13 - 60 Thug 60 Dog 60 Ranger - 155R 44S (153R)
14 - 60 Thug 60 Dog 60 Ranger - 155R 44S (153R)
15 - 1 One-Eyed Bert 180 Thug - 50R 150B + 90R 110LB (132R 150B)
16 - 80 Scavenger 20 Stone Thrower - 23R 1S 176C (23R)
17 - 50 Scavenger 50 Stone Thrower - 12R 8S 180C (12R)
18 - 60 Scavenger 60 Stone Thrower - 18R 2S 180C (18R)
19 - 50 Scavenger 50 Stone Thrower 50 Dog - 74R 126S (74R)
20 -100 Scavenger 50 Stone Thrower - 46R 1S 90C 63LB (46R)
21 - 50 Scavenger 50 Stone Thrower 50 Dog - 74R 126S (74R)
22 - 1 Skunk 80 Stone Thrower 100 Dog - 86R 114S (86R)
23 - 80 Scavenger - 23R 177C (21R)
24 - 80 Scavenger - 23R 177C (21R)
25 - 80 Stone Thrower - 110C (0)
UNITS NEED = 1192R 150B 231S 210C 150LB = 1933 Units (SIDV version - 2505 Units )
UNITS LOST = 1190R 150B 179S 30C = 1549 UNITS (SIDV version - 2000 Units)
1 - 100 Thug 60 Ranger - 110R 30C 60LB (76R)
Sorry, that one won't work...
If there are no dogs or wolves defending, you should aim at having (at least) 25% more cavalry than defending ranged units to take them all out in the first round (not always possible, but always worth checking if it works).
I would recommend either of these two (max losses in the first case is only a rough estimate):
95R 75C 30LB (90R)
49M 1S 75C 75LB (49M)
15 - 1 One-Eyed Bert 180 Thug - 50R 150B + 90R 110LB (132R 150B)
Don't use bowmen against the thugs in the first wave... very few (if any) of them would survive the first round of battle and get to the second round.
Recruits are a lot better in this case (killing at least 25 thugs more in the first wave than 50R+150B):
1: 200R 2: 70R 130LB (270R)
And always check the combat simulator before sending the second wave! :)
LordFrancis
14.03.12, 15:34
Fantastic, + decreased further losses ..... Thank you! =D
Since I found my first Outlaws earlier today, I will now have to play it soon as well... :)
Since I'm not prepared to waste your amount of soldiers, LordFrancis, I had to recalculate at least the first 6 camps for minimal R losses...
These are all simulated at least 500 times, to give the biggest minimal losses you could encounter, in accordance with Sid's practice. ;)
1 - 100R 1S 75C 24LB (100R)
2 - 43R 1S 125C 31LB (43R)
3 - 85R 1S 100C 14LB (85R)
4 - 1: 70R 2: 67R 1S 125C 7LB (137R)
5 - 1: 120R 2: 120R 1S 79LB (240R)
6 - 1: 95R 2: 29R 1S 160C 10LB (124R)
Note the two waves on camp 6, first wave to take out the dogs, then you can use cavalry in the second wave.
Also, rather than using your bowmen on camp 15, you can use bowmen instead of recruits (or a combination of them) in the first waves on camps 4 and 5:
4 - 1: 65B 2: 67R 1S 125C 7LB (67R 65B)
5 - 1: 114B 2: 120R 1S 79LB (120R 114B)
Hi SidV,
I'm looking at your new BLOCK tactical map for Traitors, and I wonder if I really need 4 generals for the Double block. Can't I just make it 2 seperate blocks using 2 generals?
Can't I just make it 2 seperate blocks using 2 generals?
Yes, i just did that :cool:
Takes some time waiting for them to recover when I only have three generals in total. :)
i cleared all the bandit camps in a zone and my friend cleared the bandit leader, then will i get any xp for that?
i cleared all the bandit camps in a zone and my friend cleared the bandit leader, then will i get any xp for that?
You get XP for the camps you killed.
Your friend gets the XP for the bandit leader camp.
If you kill the bandit leader and there are other camps not cleared, they all die with the bandit leader and whomever kills the leader would get the XP for all those camps.
http://i1025.photobucket.com/albums/y320/Yosika123/SettlersHorseback.jpg
I just completed Horseback, I hope this helps!
LordFrancis
16.03.12, 17:15
Since I'm not prepared to waste your amount of soldiers, LordFrancis, I had to recalculate at least the first 6 camps for minimal R losses...Yes of course, only those who do not have Noble Residence enough to have that amount of Unit's must use a different configuration to get through the adventure. From 1980 to 2505, Are 525 unless, that's 10 Noble Residence would need to get more without having to rely on the Unit's Production during the adventure! =D
Thax for your Explain! Sorry to my english... haha =P
Tactical map & garrison seetings (R/S/LB-Version)
Units need: 1100R 200S 200C 40LB (or 40A)
Units lost max: 1043R
http://img256.imageshack.us/img256/183/sidvstealingtmap11rslb.th.jpg (http://img256.imageshack.us/img256/183/sidvstealingtmap11rslb.jpg)
I'm currently playing Stealing from the Rich on my own.
You might want to consider the following changes that I've made so far:
Camp 3) 26R 1S 173C (26R)
Camp 6) 36R 1S 163C (36R)
Camp 8 can be attacked while blocking camp 7:
http://i232.photobucket.com/albums/ee198/RippleJet/SRblockingcamp7-1.jpg
Send the general from garrison A to camp 7 first, then send the general from garrison B to camp 8 as soon as possible after that.
Camp 7) 1R (1R)
Camp 8) 100R 100S (99R)
Trap T11 can be skipped completely.
Move your general a little south, and you can attack camp 21 through the pass in the mountains:
http://i232.photobucket.com/albums/ee198/RippleJet/SRattackingcamp21-1.jpg
Camp 21) 38R 1S 121C 40LB (38R)
Attack camp 19 from position B on my image below (to avoid running into trap T11, which is still there):
Camp 19) 3R 1S 196C (3R)
After this, camp 20 can be attacked while blocking camp 18:
http://i232.photobucket.com/albums/ee198/RippleJet/SRblockingcamp18-1.jpg
Send the general from garrison A to camp 18 first, then send the general from garrison B to camp 20 as soon as possible after that.
Camp 18) 1R (1R)
Camp 20) 140R 60S (139R)
All in all these changes reduce the losses in recruits by 48, bringing it down from max. 1043 to max. 995.
Tactical map & garrison seetings (blocking R/B/LB-Version)
(use for blocking ONLY normal generals. With battle hardened generals the blocks wouldn't work.)
Units need: 430R 94B 155S 160LB
Units lost max: 422R 91B
http://img594.imageshack.us/img594/8666/sidvhorsebacktacticmap1.th.jpg (http://img594.imageshack.us/img594/8666/sidvhorsebacktacticmap1.jpg)
Just FYI... after taking camps 16 and 17, camp 11 can be attacked directly from garrison position G1.
Neither camp 14, nor camp 12 will intercept, and thus no need to move your general to position G2.
Will speed things up just a fraction, as you won't have to move back to position G1 for the attack on camp 15. :)
And one more thing... :)
Tactical map & garrison settings (R/M/LB Version)
Units need: 500R 194C 8M 170LB
Units lost max: 484R 19C 8M
http://img600.imageshack.us/img600/8940/sidvpriesttactic13rmlb.th.jpg (http://img600.imageshack.us/img600/8940/sidvpriesttactic13rmlb.jpg)
Would be worth mentioning the possibility to quite easily block camp 5 while attacking camp 6.
Tried that today, based on the second of the three versions available on the German forum (http://forum.diesiedleronline.de/threads/15345-SiedlerVision-Abenteuer?p=192376&viewfull=1#post192376) (click Zur Taktikkarte to see the maps).
Hi there :) be right back after one week offline... thanks for the many feedbacks i will read and answer it as soon as possible.
Greetings SidV
BTW: My ooold tactical map for Outlaws is of course outdated... i make a new one with more than the half of the losses. I will test it today again and then i will upload it also as soon as possible ^^
Hi SidV,
I'm looking at your new BLOCK tactical map for Traitors, and I wonder if I really need 4 generals for the Double block. Can't I just make it 2 seperate blocks using 2 generals?
Yes, i just did that :cool:
Takes some time waiting for them to recover when I only have three generals in total. :)
Yeap as Tage said :) is possible, but be sure you place the generals right ^^
Welcome back, Sid! :)
Thanks to a good friend, I was fortunate enough to play the Dark Priests once more last night...
This time we had this setup for blocking camp 5 (nevermind my friend's garrison, she put it there only to confuse you :)):
http://i232.photobucket.com/albums/ee198/RippleJet/DPblockingcamp5.jpg
This version doesn't require any timing.
Just send the your blocking general with 1R from garrison A to camp 5.
Immediately after, send your main attack of 200R from garrison B to camp 6.
All-in-all, this was the setup we used, and maximum losses (after thousands of simulations):
Block
5) 1R (1R)
6) 200R (40R)
11) 16R 1S 183C (16R)
7) 5R 1S 194R (5R)
After defeating camp 7, send 200R at camp 9.
Camp 8 will intercept your general, but let it.
200R is enough to kill both camps in one go:
9) 200R (33R + 27R)
10) 98R 8M 60C 34LB (98R 8M 19C)
12) 200R (55R)
13a) 31R (31R)
13b) 170C (-)
15a) 132R (132R)
15b) 30R 170LB (25R)
Troops needed: 468R 8M 1S 194C 170LB
Maximum losses: 463R 8M 19C
In worst case, attack 15a might leave up to 5 Dark Priests alive.
That is why you need to send 30R (not 25R) in the second wave.
Otherwise you might find yourself losing the odd longbowman too.
Hi there,
its time for new things and thats the reason why i stop my active TSO Playing (= means i will no longer support my Journal)
I wish you all a good time, have fun and take it easy :)
SidV
Hey Sid,
Just wanted to say good luck with whatever you'll be busy doing in your future...
Thx for your journal, helped me out big time...
Good luck to you, and all the best to your girlfriend:)
Glabius
The brightest flame burns quickest
Good luck in life sid
I've loved your Journal it's been a big help, good luck in whatever you are doing now SidV.
I've loved your Journal too. Good luck from me too.
Massive Thanks & Good Luck to you SidV - without your journal I would have given up the game a long time ago.... Thanks :):):)
BIIIIG THANKS AND SRY 4 CAPS! still gonna use this everyday :D
just received the awesome barbie castle!
here a screenshot of it as you asked ;)
Good luck Sid and thanks for all your help :)
8th slot of Black Knights :)
http://images.athlan.net/i/1212/2-knights_loot.png
Hi there!
Tactical map & garrison settings (BLOCK-Version + V-BLOCK-Version)
Units need BLOCK-Version: 900R 173C 117S 69LB
Units lost BLOCK-Version: 898R
Units need V-BLOCK-Version: 820R 226C 135S 119A
Units lost V-BLOCK-Version: 803R 8C
http://img88.imageshack.us/img88/4462/sidvtraitors17block.th.jpg (http://img88.imageshack.us/img88/4462/sidvtraitors17block.jpg)
I played the Traitors yesterday, and tried to reduce the losses again... :)
Below is the plan I myself currently follow for it.
Having only 3 generals, the adventure takes a while for me with all the time needed for recovery due to blocks and suicidal first waves.
The losses in the brackets given below are (minimum - average - maximum).
Wherever there are 2S in the setup, there is a very small chance (less than one in 1000) that one of the soldiers would die. In those cases the second soldier is there to make sure no cavalry are killed as well. The second soldier should have next to no chance of being killed.
All battles have been simulated thousands of times.
Take only camps 4 and 5 if you want 2620 XP with minimal losses:
4) 40 D.Soldiers, 60 D.Longbows [27R 2S 148C 23LB (19R - 24R - 27R)]
5) 60 D.Soldiers, 60 D.Longbows [54R 2S 75C 69LB (38R - 46R - 54R)]
Camp 6 in two waves:
6a) 40 D.Milita, 40 D.Cavalry, 20 D.Soldiers, 60 D.Longbows [125R (125R)]
The first wave will kill all deserted militia, should kill all deserted cavalry and 0-10 (average 4) deserted soldiers.
The second wave depends on what still remains in that camp (10-20 deserted soldiers and 60 deserted longbows):
6b) 20 D.Soldiers, 60 D.Longbows [7R 1S 192C (4R - 6R - 7R)]
6b) 19 D.Soldiers, 60 D.Longbows [6R 1S 193C (3R - 5R - 6R)]
6b) 18 D.Soldiers, 60 D.Longbows [5R 1S 194C (3R - 5R - 5R)]
6b) 17 D.Soldiers, 60 D.Longbows [4R 1S 195C (2R - 4R - 4R)]
6b) 16 D.Soldiers, 60 D.Longbows [3R 1S 196C (1R - 3R - 3R)]
6b) 15 D.Soldiers, 60 D.Longbows [2R 1S 197C (1R - 2R - 2R)]
6b) 14 D.Soldiers, 60 D.Longbows [1R 1S 198C (0R - 1R - 1R)]
6b) 13 D.Soldiers, 60 D.Longbows [1S 199C (0 - 0 - 0)]
[1S 199C] kills everything with no losses if there are 13, or fewer, deserted soldiers remaining.
All-in-all minimal, average and maximal losses for camp 6 are thus (125R - 128R - 132R).
Block:
7) 60 D.Militia, 60 D.Cavalry, 60 D.Soldiers [1R (1R)]
8) 60 D.Soldiers, 100 D.Longbows [73R 3S 124C (55R - 66R - 73R 2S)]
Camp 10 in two waves:
10a) 100 D.Soldiers, 100 D.Longbows [175R (175R)]
The first wave will kill some 54-65 (average 60) deserted soldiers.
The second wave depends on what still remains in that camp (35-46 deserted soldiers and 100 deserted longbows):
10b) 46 D.Soldiers, 100 D.Longbows [46R 2S 126C 26LB (32R - 39R - 46R)]
10b) 45 D.Soldiers, 100 D.Longbows [44R 2S 126C 28LB (30R - 37R - 44R)]
10b) 44 D.Soldiers, 100 D.Longbows [42R 2S 126C 30LB (28R - 35R - 42R)]
10b) 43 D.Soldiers, 100 D.Longbows [40R 2S 126C 32LB (27R - 33R - 40R)]
10b) 42 D.Soldiers, 100 D.Longbows [38R 2S 126C 34LB (25R - 32R - 38R)]
10b) 41 D.Soldiers, 100 D.Longbows [36R 2S 126C 36LB (24R - 30R - 36R)]
10b) 40 D.Soldiers, 100 D.Longbows [34R 2S 128C 36LB (23R - 29R - 34R)]
10b) 39 D.Soldiers, 100 D.Longbows [32R 2S 132C 34LB (22R - 28R - 32R)]
10b) 38 D.Soldiers, 100 D.Longbows [31R 2S 136C 31LB (22R - 27R - 31R)]
10b) 37 D.Soldiers, 100 D.Longbows [30R 2S 140C 28LB (21R - 26R - 30R)]
10b) 36 D.Soldiers, 100 D.Longbows [29R 2S 144C 25LB (20R - 25R - 29R)]
10b) 35 D.Soldiers, 100 D.Longbows [28R 2S 148C 22LB (19R - 24R - 28R)]
All-in-all minimal, average and maximal losses for camp 10 are thus (194R - 204R - 221R).
Camp 11 (while blocking camp 9) in three waves:
Block:
9a) 50 D.Cavalry, 150 D.Soldiers [1R (1R)]
11a) 60 D.Cavalry, 60 D.Soldiers, 60 D.Longbows, 1 Big Bertha, 1 Sir Robin [86R (86R)]
Block:
9b) 50 D.Cavalry, 150 D.Soldiers [1R (1R)]
11b) 60 D.Soldiers, 60 D.Longbows, 1 Big Bertha, 1 Sir Robin [200R (200R)]
Block:
9c) 50 D.Cavalry, 150 D.Soldiers [1R (1R)]
11c) 1 Big Bertha, 1 Sir Robin [82R 118S (27R - 54R - 82R)]
In total, this gives the following losses:
Minimum: 748R
Average: 812R
Maximum: 879R
Thx alot for ya Guid so sad to see that ya not with us anymore.
With ya help i just finished my first adv horseback and my Loot is 500 EW,400 m,700 iron swords, 700 iron swords, 150 bread,500 meat Add. At the end i had even little bit less loss on troops than ya told us.
Cheers for all the help Sidv, keep it real and all the best.
Thx for everything SidV, have fun :)
You can skip attacking camp 12 and 13 this does not affect the loot
You can skip attacking camp 12 and 13 this does not affect the loot
Which adventure? :)
Will I take out all camps if I follow Sids guide to "The Black Nights". I mean, will I get full loots if I follow that!? Its look like idont attack the west part of the Island!
Thank you Sid for guiding us.
I got castle :)
http://i.imgur.com/KVJbI.jpg
Lol. DOH!:) Well a noob AKA New player is sometimes better than people who have been playing more than a year sometimes....
Lol. DOH!:) Well a noob AKA New player is sometimes better than people who have been playing more than a year sometimes....
Contrary to the belief of many, a noob/n00b and a newbie/newb are not the same thing. Newbs are those who are new to some task* and are very beginner at it, possibly a little overconfident about it, but they are willing to learn and fix their errors to move out of that stage. n00bs, on the other hand, know little and have no will to learn any more. They expect people to do the work for them and then expect to get praised about it, and make up a unique species of their own. It is the latter we will study in this guide so that the reader is prepared to encounter them in the wild if needed. /// From http://www.urbandictionary.com/define.php?term=noob
Get your terms right.
SchadeMystic
31.03.12, 19:09
(use for blocking ONLY normal generals. With battle hardened generals the blocks wouldn't work.)
Love your adventure guides SidV. Thank you so much for doing them. I just completed horseback and used a hardened general for blocking with out issue.
can you tell me what units to use and in what order
http://img594.imageshack.us/img594/2397/castlett.jpg
Thank you SidV for this awsome guide ^^ I have one question: the "Motherly Love" adventure description states that you have chance for an epic building. Is that a mistake, or nobody simply dropped it yet? Thanks in advance.
Hi to all you Settlers.
Here is another very good page: http://forum.diesiedleronline.de/threads/42856-Shan-s-Taktikkarten-Compendium
I also play on the German server (lvl 39) where I use them all the time. At least the Nordis guide deviates from Sids, but look for yourselves.
Scroll down (about 1/4 of the page) to the Adventure icons, then click on the map.
The tactical map of outlaws could not view.
Who can upload backup version?
Thanks.
Devil-Lady
12.04.12, 20:23
has it been reported yet that dark priest map 3 camp 10 has a wrong attack approach ?
Dragons_Breath
13.04.12, 18:49
Has anyone done a updated Outlaws map please?
Has anyone a tactic map for Victor the vicious and Secluded Experiments please - in english please. I keep trying to use the german stuff which is great where google can translate but all the graphic / images don't translate so the actual tactic maps are very hard to work out the warnings and extra info's.
I'd be extremely grateful if there is one and I just haven't found it yet please??
Hi SidV, thanks for your amazingly useful guide. I have found one error though, which is possibly due to a change by the devs since you wrote the guide. Motherly Love actually requires a player level of 36+ not 32+. I was lucky enough to get a copy today through trading, but sadly for me, I'll have to level up a few more times before I can play it.
Hi SidV, thanks for your amazingly useful guide. I have found one error though, which is possibly due to a change by the devs since you wrote the guide. Motherly Love actually requires a player level of 36+ not 32+. I was lucky enough to get a copy today through trading, but sadly for me, I'll have to level up a few more times before I can play it.
It's not the only adventure that has had its level changed.
hi, is it possible to send army units to adventure, or shal i go back with general, and refill my army?(that means i have to travel back, so it's 1h traveling)
hi, is it possible to send army units to adventure, or shal i go back with general, and refill my army?(that means i have to travel back, so it's 1h traveling)
All units sent to an adventure must accompany a general, yes.
Once a general has arrived at the adventure island, you can detach the troops from him and send him back home to pick up another batch of 200 units. And yes, with a normal general that will take 1 hour.
Devil-Lady
16.04.12, 18:35
outlaws camp 15 has need fore a diff approach
does anybody else have plans to take over this or does anybody have a link to other guides?
outlaws camp 15 has need fore a diff approach
Agreed.
On the other hand, SidV's Outlaws map is pretty outdated. He even mentioned this himself.
There are lots of better solutions to virtually all camps, some posted here, some in Killste's thread and several on the German forum.
Regarding camp 15, let us still assume we use no blocking, no crossbows and no veteran generals.
Unit losses separated by dashes, e.g. 57R - 68R - 82R, indicate minimum - average - maximum losses.
This is SidV's original setting:
Camp 15a) 1 One-Eyed Bert, 180 thugs [50R 150B (50R 150B)] ---> Enemy losses: 90 - 98 - 109 thugs
Camp 15b) 1 One-Eyed Bert, 82 thugs [90R 110LB (57R - 68R - 82R)]
Total losses:
Minimum: 107R 150B
Average: 118R 150B
Maximum: 132R 150B
My suggestion, with cheaper losses:
Camp 15a) 1 One-Eyed Bert, 180 thugs [150R 25B (150R 25B)] ---> Enemy losses: 79 - 94 - 103 thugs
Camp 15b) 1 One-Eyed Bert, 86 thugs [77R 3S 120LB (59R - 71R - 77R 2S)]
Total losses:
Minimum: 209R 25B
Average: 221R 25B
Maximum: 227R 2S 25B
does anybody else have plans to take over this or does anybody have a link to other guides?
I'd recommend that you to take a look at Killste's guide to solo and multi-player adventures (http://forum.thesettlersonline.com/threads/16332-Killste-s-guide-to-solo-and-multi-player-adventures).
If you do understand any German, or do have the urge to use Google translate,
it's worth taking a look at e.g. Siedler Vision (http://siedler-vision.de/abenteuer-ubersicht/) for several alternative approaches.
I decided to play witch of swamp for my first "serious" adventure... Only thing that I am not able to find in this guides is how many generals are u sending in adventure ? 1, 2, 3 or more ?
This should be explained, since I hardly believe that new players can find this confusing as well :)
How is the number of generals relevant?
@Geronatius
Well It's faster I think if you have more generals, I will answer on my own question when I start playing it tonight or tomorrow :P
I've played Witch of the Swamp with 2 generals, and it was fine. Using 3 generals might have been slightly faster, but I still would have had to do some shuttling because I don't have enough unemployed settlers to make all the troops required in advance. So before getting a third general, consider whether you have the population required to build a big enough army to reap the benefits.
Traitors - Camp 7. On the (non-block) V - R/A version. If you send unprotected Crossbowmen against their CAVALRY you are going to lose some.
Traitors - Camp 7. On the (non-block) V - R/A version. If you send unprotected Crossbowmen against their CAVALRY you are going to lose some.
That is clearly an unfortunate mistake by SidV.
Camp 7 should be attacked with 150R 100S (not 150R 100A).
Thread moved to our new adventure forum :)
http://img32.imageshack.us/img32/7462/settlers10.jpg
For those with a Master general (Veteran) or if you want to see up close and all detail without starting Islands of the Pirates yet see my picture.
Enjoy and See you Around,
Zothem
i played this adventure with another player, but didnt get Robin's castle!
"Old Friends" is an adventure that you only get as a reward from the adventure "Witch Of The Swamp (http://forum.thesettlersonline.com/threads/15207-SidV-s-adventure-journal?p=167553&viewfull=1#post167553)".
See Yu,
SidV
Adventure Infos:
Player Level: 32+
It's not level 32+ anymore, it requires lvl 36!
Why? Why have they changed that? I only realized it after I had built all the army required and now 185B are useless!
sk_setttler
30.04.12, 23:05
http://img32.imageshack.us/img32/7462/settlers10.jpg
For those with a Master general (Veteran) or if you want to see up close and all detail without starting Islands of the Pirates yet see my picture.
Enjoy and See you Around,
Zothem
Nice work, but it can be done much better...camp 2, 5 and 9 can be blocked, round-blocking (RB) ... as Tage suggested, you can find tactical maps on Siedler Vision.
Here is my setup (just the troops and losses):
http://www.lanet.sk/tso/TIoP.png
PS - You can recalculate with S instead of ES.
Hi
Can somebody tell me why the pictures have the G1 or G2 etc. What do they mean?
Do i have to send my General back to change required troops?
Cheers
http://img205.imageshack.us/img205/1222/traitors005.jpg
I have made a guide map for the adventure "Traitors" specific for the Veteran general.
If you follow this guide you will probably only loose 640 recruits! Max needed is 706 recruits.
I also discovered that SidV guide is incorrect on block 1 for spot to send your general.
Also is block 2 incorrect and often will result in last attack loosing whole army.
If you use your veteran to the max it is best to do the last attacks seperately and loose less recruits.
Regards,
Zothem
Thx for analyse, but this map was no blocking map. just a normal more detail map in a sequence. It was my 1st try on more detail for all maps I saw lacked detail.
I've tried a new adventure here and with blocking: http://img205.imageshack.us/img205/1222/traitors005.jpg
Sad that this forum and imageshack wonlt allow larger size and bigger files on free version or the detail would be much higher.
If you want the original file w me in game and I will mail it to you.
Regards,
Zothem
Anyone to my last question?
Can somebody tell me why the pictures have the G1 or G2 etc. What do they mean?
G1, G2, G3, etc. are garrison positions.
These are the spots to where you should transfer your generals (normally always in that order).
Note that you can always transfer generals across enemy camps. They will never attack you.
Do i have to send my General back to change required troops?
You can always unload and reload generals in an adventure
Unloaded units are still available in the adventure (nobody knows where they are hiding though, lol...).
Thus, whenever more units are needed, you can unload a general and send him home empty to bring more.
Thanks for all this information on the horseback adventure ; however: on the tactical map you have encircled numbers with a black line (http://img190.imageshack.us/img190/2450/sidvhorsebackt21rba.jpg) : what are they? are these also camps to be attacked .... but there are no instructions in that regard ... please help me out !
SidV no longer plays, but I`ll answer that question, those camps you skip, you don`t attack them and they`ll dissapear once you take out the leader camp of their sector.
Thank you very much .... that is very important information (for inhabitants of this adventorious world, at leas ;>) )
final tower can also be: 93S, 40LB en 117C (1 wave should do it)
In Traitors adventure, SidV have on camp 7 [1: 200R 2: 3R 197C](203R) but i send my general with 200 R and i win :) second wave not needed.
if you have a 250 general you can 1 hit Sir Robins castle with mininum losses. 150R + 100 S = Kill. and only 130ish R lost
Small improvement of the witch
1) 40 Cultist [200C (0)]
2) 50 Cultist [5R 1S 194C (5R)]
3) 40 Cultist, 40 Fanatic [11R 1S 185C (11R)]
4) 60 Cultist [10R 189C 1S (9R)]
5) 40 Dark Priest, 60 Shadowsneaker [45R 155S (45R)]
6) 33 Cultist, 33 Fanatic, 33 Shadowsneaker [51R 159S (53R)]
7) 120 Cultist [56R 70C 2S 72 LB (51R)]
8) 60 Dark Priest, 80 Cultist [51R 144C 5S (47R)] OR block with 1R and attack 9 as below immidiately
9) 40 Cultist, 120 Shadowsneaker, 1 Dark High Priest [110R 12M 78S (110R 9M)]
10) 99 Dark Priest, 100 Cultist, 1 Swamp Witch [1. 125R 75C 2. 90R 50C 8S 52LB (215R 75C 7S)]. Use simulator on last attack for optimizing.
Need to bring 546R, 200C, 12M, 159S, 72 LB. Max. loss are 546R, 75C, 9M, 7S.
WodzWielkiBuc
03.07.12, 17:28
https://lh3.googleusercontent.com/-kBqrbNdXSTg/T_MpXYWWO4I/AAAAAAAAGug/YcCK1-OO54M/s1016/darkcastle.jpg
https://lh4.googleusercontent.com/-1xkQHzMOavs/T_MsLHQHIsI/AAAAAAAAGus/bzr5f_FAMxs/s1318/darkcastle2.jpg
Regards.
Think you got the wrong topic m8 ^^
WodzWielkiBuc
04.07.12, 07:29
http://forum.thesettlersonline.com/threads/15207-SidV-s-adventure-journal/page23
And check previous and next pages, somewhere is written to post epic buildings when you get any. But I'm too lazy to find it now.
Estamated tactic map for Sons of the Veld
http://img692.imageshack.us/img692/2569/sotvtactics.jpg
I could not find typeing errors for camps
This is just estamated tactical map
any updated maps for new gen movements?
any updated maps for new gen movements?
Not in here.. SidV isn't active anymore...
Look for updated guides in the other threads around here. ;)
Question: Why does the description for Old Friends say there's a chance to win an epic building, but it's not on the treasure list. Am I missing something, or is the description wrong?
Do someone have some information why I cannot position my general into G3? Yesterday it worked today it is not... :S
Which adventure?
Do someone have some information why I cannot position my general into G3? Yesterday it worked today it is not... :S
Which adventure?
Sorry :) Stealing from the Rich
just finished The Nords and with the new pathingsystem it's not possible to evoid C8, C6 & C12 but then on the other hand you can evoid C13 and C24 but even if you attack those you don't loose any troops
You are the best SidV! <3 you
what doe the camps in black mean(on the tactical map) ? can i skip them without losing exp ??
what doe the camps in black mean(on the tactical map) ? can i skip them without losing exp ??
Generally, that's what it means on SidV's maps, yes.
Note however that none of SidV's maps have been checked for whatever changes came with the new pathfinding.
Generally, that's what it means on SidV's maps, yes.
Note however that none of SidV's maps have been checked for whatever changes came with the new pathfinding.
But they are still the best base maps for all future guide makers
bump to keep this near the top and a big BOO to the bizzybody who thought it clever to unsticky it.
Maybe this isnt 100% accurate anymore due to new pathfinding but is well written and i still use this guide over others(with a few tweaks)
perhaps someone with the powers and a little sense could restore it to its stickiness afterall it has over 1.5 MILLION views !
bump to keep this near the top and a big BOO to the bizzybody who thought it clever to unsticky it.
Maybe this isnt 100% accurate anymore due to new pathfinding but is well written and i still use this guide over others(with a few tweaks)
perhaps someone with the powers and a little sense could restore it to its stickiness afterall it has over 1.5 MILLION views !
LOL why? It is outdated, not always best setup either... SidV did great but got improved and Kilste made a decent replacement based on it.
http://forum.thesettlersonline.com/threads/16332-Killste-Collected-Adventure-Guides-by-Various-Authors
Why does our esteemed leader refer to Killste?
For the best garrissons set-ups we Old -Friends rather refer to Grow's adventure compendium for Veterans (forum.thesettlersonline.com/threads/16467-Why-am-i-always-short-on-goldcoin/page3).
Why does our esteemed leader refer to Killste?
For veteran set-ups Grow's adventure compendium for Veterans (forum.thesettlersonline.com/threads/16467-Why-am-i-always-short-on-goldcoin/page3)
might hold the best set-ups ever written
Sorry Grow... I expect kilste to include your great work as well
Rastapopoulos
27.08.12, 10:20
In Horseback I can't seem to avoid getting intercepted by camp 5 when going for camp 4 as the map describes. Is there a way to affect my attacking generals route?
Great guide btw!
Hi.
Yes I unstickied, reason why is answered by Nukar
LOL why? It is outdated, not always best setup either... SidV did great but got improved and Kilste made a decent replacement based on it.
http://forum.thesettlersonline.com/threads/16332-Killste-Collected-Adventure-Guides-by-Various-Authors
And Qualan
use guides that take new pathing into account - they are out there. These old guides only lead to confusion on certain maps, especially when the change is getting to be so far in the past that people start forgetting about the fact therewas a pathing change.
The guides are usefull for setup of troops for 200 troop generals though- which is something a lot of new guides wont show either- still with some maps gone etc, it is best to slowly see it drift to the recesses of the forum
Also. These outdated maps are also dangerous cause they haven't taking account new path finder and new players use them.
Not happy?
Make new thread with updated maps =)
Grow, there is also another maps, than my
Adventure Guide with Veteran General by Bellissima
DSO-Karten.de - Your Tactical Maps and Your Strategy
Mimori's Adventure Guide
and if you want your thread stickied i recommed to update your map to new pathfinding as well
I have to do that quest, I'll will give my stats when I finish it
hi what troops and how many waves do i need to take down 40 cultist ,1 dark high priest,120 shadowsneaker
thanks
hi what troops and how many waves do i need to take down 40 cultist ,1 dark high priest,120 shadowsneaker
thanks
I'll quote myself... :)
Camp 9) 40 Cultists, 120 Shadowsneakers, 1 Dark High Priest
NORMAL general: [120R 80S (107R - 120R 2S - 120R 16S)]
VETERAN general: [105R 145S (66R - 96R - 105R)]
can i do this adventure om my own?
can i do this adventure om my own?
Which one?
this is stil at good guide, and deserves to be in the top!
Hi.
Yes I unstickied, reason why is answered by Nukar
And Qualan
Also. These outdated maps are also dangerous cause they haven't taking account new path finder and new players use them.
Not happy?
Make new thread with updated maps =)
Grow, there is also another maps, than my
Adventure Guide with Veteran General by Bellissima
DSO-Karten.de - Your Tactical Maps and Your Strategy
Mimori's Adventure Guide
and if you want your thread stickied i recommed to update your map to new pathfinding as well
Well all of what you say about outdated etc is prob true... BUT this is the only guides which you can use having only slow 200 man general... I dont want to spend money on the game and therefore i enjoy guides like this... so please keep it Sticked!!!!
Well all of what you say about outdated etc is prob true... BUT this is the only guides which you can use having only slow 200 man general... I dont want to spend money on the game and therefore i enjoy guides like this... so please keep it Sticked!!!!
well u can use them but most of the general locations are wrong, and there are guides wich uses even less troops then this guide.
we just need a new topic with all uptodate guides in it and the problem is solved.
Fair Play these Maps are worth their weight in gold. Be lost without them
Before 4 hours I have started "Horseback". I use Sidv's map (without blocking) but I have a small change.
You have to fight additionaly Camp 5 (60 Lance Rider) and Camp 12 (30 Nomad, 30 Lance Rider) because my generals try to attack Camp 4 and Camp 11 (from the positions of Sidv's map) and they had been intercepted.
I also transferd my generan in front of Camp 12 (to avoid Camp 10).
Camps 10 and 12 can both be avoided by proper garrison placement.
Camp 5 can easily be blocked with 1R.
Tage you have right about Camp 11. I placed the garrison straight ahead from Camp 11 and all ok!
Here's a little more information for you, linking to my own guide at the same time... :)
(note that my camp numbering follows my favourite simulator and thus differs a little from SidV's)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png Garrison Position G2 (Camp 16)
Move your best general and two normal generals (for the blocks) to garrision position G2:
Position A: NORMAL general (needed for a block)
Position B: NORMAL general (needed for a block)
Position C: VETERAN general or BATTLE HARDENED general or ANY general
http://i232.photobucket.com/albums/ee198/RippleJet/HBG2.jpg
From C to Camp 16) 60 Nomads, 40 Lance Riders, 60 Composite Bowmen
ANY general: [200R (35R - 46R - 62R)]
ANY general: [42R 158S (35R - 40R - 42R 1S)]
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png Garrison Position G2 (Camps 3-5, BLOCK)
http://i232.photobucket.com/albums/ee198/RippleJet/HBG2B.jpg
The following round block is recommended if you do have a fast general. Send both generals right after each other:
From A to Camp 3) 60 Lance Riders
BLOCKING NORMAL general: [31S 1C (-)] {4 - 5.8 - 9 rounds of fighting}
BLOCKING NORMAL general: [27E 3C (-)] {4 - 5.5 - 10 rounds of fighting}
From C to Camp 5) 80 Lance Riders, 120 Composite Bowmen
BATTLE HARDENED general: [81R 119S (57R - 71R - 81R 1S)] {2 rounds of fighting}
VETERAN general: [37R 200S (30R - 36R - 37R 1S)] {1 round of fighting}
The following 1R block is recommended if you do not have a fast general. Send both generals right after each other:
From A to Camp 3) 60 Lance Riders
BLOCKING NORMAL general: [1R (1R)]
From C to Camp 5) 80 Lance Riders, 120 Composite Bowmen
ANY general: [200R (70R - 88R - 106R)]
ANY general: [81R 119S (57R - 71R - 81R 1S)]
Hi;
In Traitors Adventure I can't seem to successfully block camp 7 (2 normal generals), I tried sending second general from G2 (SidV's guide: http://img88.imageshack.us/img88/4462/sidvtraitors17block.jpg) a few times and my general either gets intercepted before first general starts a fight at camp 7, or he gets intercepted after first general finishes battle (almost travels across red-squared area, but not good enough).
Is there still possible to do this, and how exactly?
Is there still possible to do this, and how exactly?
To block camp 7 with 1R is impossible after the changes in the pathing.
However, you could try this round block (http://forum.thesettlersonline.com/threads/16332-Killste-Collected-Adventure-Guides-by-Various-Authors?p=192371&viewfull=1#post192371), based on psyche's comment:
I can confirm that the long block on Traitors for camp 7 and 8 works without a veteran or battle hardened general using Tage's garrison settings.
Here are the combinations I used :
Block general to 7 (Rounds : 7 - 9 - 12)
15R 50M 75S
Attack to 8 (Rounds : 2)
85R 5S 80C 30LB (67R - 79R - 80R 4S)
It may be possible to increase the margin but I tested this on staging with the troops I had available and there was also quite a bit of lag so either I was lucky or they are quite safe combinations ;)
HERO_BAD_BOY
15.09.12, 21:58
u have a typo mistake :
6) 33 Cultist, 33 Fanatic, 33 Shadowsneaker [130R 70S (51R)] but u should correct like :
6) 33 Cultist, 33 Priest, 33 Shadowsneaker ( and with 130R 70M u can also have about 51 rec lose just a tip ) greetings !!!
HERO_BAD_BOY
15.09.12, 22:01
u have a typo mistake :
6) 33 Cultist, 33 Fanatic, 33 Shadowsneaker [130R 70S (51R)] but u should correct like :
6) 33 Cultist, 33 Priest, 33 Shadowsneaker ( and with 130R 70M u can also have about 51 rec lose just a tip ) greetings !!!
THIS IS FOR WITCH ADV !!!
Nice guides for me ( I have only normal generals)!
I have completed 2 Dark Priests adv. using Sidn's guide!!
check this guide for several adventures (still under constructione). With both 200 and 250 general
http://settlersonlineguide.weebly.com/
9) 40 Cultist, 120 Shadowsneaker, 1 Dark High Priest
My attack was : 55 Soldiers 145 Longbows (40 Soldiers and 38 Longbows has died)
HERO_BAD_BOY
30.09.12, 18:21
8) 60 Dark Priest, 80 Cultist [55R 145C (51R)]
this is not correct --> i have losed 60 recruits and 5 soldiers damn
And you tested with the Combat Simulator first, before sending your attack, as recommended in the instructions?
Magdalena_3
05.10.12, 17:26
Thanks for help :)
Bump
Bumping threads is against the code of conduct (http://forum.thesettlersonline.com/threads/14811-The-Settlers-Online-Code-of-Conduct-Forum-and-In-game-Chat-Rules?p=165281&viewfull=1#post165281), please do not do it.
Thank you,
Sinister-King
Bump
You have been warned, one more infraction and there will be a penalty.
Sinister-King
1: 80 Stone Thrower, 80 Thug -65R, 100C, 35A (loose 59R)
block on camp 100 Scavenger, 80 Ranger
2: a)150R;b)100C,100A (loose 150R)
hi did you ever do this adventure? as i see it on trade a lot so would like to know what you would need to complete it will 4 normal generals please if you can. as i like to have troops all made before i start attacking adventures
secluded experiments adventure i mean,
SVETI_STEFAN
30.10.12, 15:37
7) 60 D. Militia, 60 D. Cavalry, 60 D. Soldier (177R, 4B, 19M) losses (177R, 4B)
7) 60 D. Militia, 60 D. Cavalry, 60 D. Soldier (177R, 4B, 19M) losses (177R, 4B)
Traitors?
If that was the result, it was a very lucky one. On average you would lose 177R 4B 13M,
and 4 times out of 10 you would lose everything and still have a few soldier deserters to take care of afterwards.
WITCH OF THE SWAMP... You dont need to destroy all the camps;) Finish all except 6 and 9 ... Njoy
toxicshark01
01.11.12, 21:48
Hi there!
"Swampy" is a nice adventure with the chance to get an extra adventure: Old Friends (http://forum.thesettlersonline.com/threads/15207-SidV-s-adventure-journal?p=169223&viewfull=1#post169223)
The losses are not much, but you will lose 100C. It's very easy to play, no traps, no tactis needed, only defeat on camp after another. So have fun with it and good luck to get Old Friends :)
See Yu,
SidV
Adventure Infos:
Player Level: 26 +
Difficulty: 3 / 10
Number of Players: 1
Duration: 2 days
Where to get?: Adventure seek with explorer
http://img534.imageshack.us/img534/6027/witchoftheswompmission.png
Reward Infos (XP 5663)
http://img848.imageshack.us/img848/3528/swampwitchrewardchances.jpg
http://img38.imageshack.us/img38/8149/sidvwitchloot20111213.jpg
Map
http://img843.imageshack.us/img843/7668/witchoftheswompmap.png
Tactical map
Here is no need for an extra tactical map. Because all camps are defeating in a row.
Garrison Settings
Units need: 480R 200C 34M 150S 70LB
Units lost: 445R 100C 33M 24S
1) 40 Cultist [200C (0)]
2) 50 Cultist [10R 190C (5R)]
3) 40 Cultist, 40 Fanatic [15R 185C (9R)]
4) 60 Cultist [15R 185C (11R)]
5) 40 Dark Priest, 60 Shadowsneaker [150R 50S (45R)]
6) 33 Cultist, 33 Fanatic, 33 Shadowsneaker [130R 70S (51R)]
7) 120 Cultist [60R 70C 70S (55R)] (thx quantum (http://forum.thesettlersonline.com/members/426039-quantum))
8) 60 Dark Priest, 80 Cultist [55R 145C (51R)]
9) 40 Cultist, 120 Shadowsneaker, 1 Dark High Priest [50R 150S (50R 24S)]
10) 99 Dark Priest, 100 Cultist, 1 Swamp Witch [1. 100R 100C 2. 65R 34M 33C 68LB (165R 100C 33M)]
IMPORTANT: Please check the garrison settings always by yourself with the combat simulator too. I could not 100% guarantee, that there aren't any typing errors left.
Different garrison setup from other players: (not checked from me)
Aghiuta (http://forum.thesettlersonline.com/threads/15207-SidV-s-adventure-journal?p=175162&viewfull=1#post175162) with a interesting, different garrison setup.
Shortcuts:
R = Recruits
B = Bowman
C = Cavalry
M = Milita
S = Soldier
LB = LongBowman
A = Crossbowman
E = Elite Soldier
K = Cannoneer
How to read the garrison settings?
for example: [1: 70R 2: 200R 3: 130R 70S (390R)]
1: ... means is the 1st wave
2: ... means the 2nd wave
3: ... means the 3rd wave and so on :)
70R or 200R or 130R 70S ... means the garrison settings for 1 general
(390R) ... within the brackets () i wrote the maximum losses for the camp.
Hope its now a litte bit clearer.
camp 7 never worked for me i lost 21 cav
camp 7 never worked for me i lost 21 cav
Never?
How many times is that?
And have you in that case done the same error every time?
Because some error you must have done with your garrison setup...
With 60 recruits, 70 soldiers and 70 cavalry you would never lose any cavalry.
It's not even theoretically possible to lose any cavalry.
The recruits are the first ones to defend, and normally just 52 of them would die.
Even if all 60 recruits would die (which never really would happen,
only about once in a million would you lose 59 of them),
the soldiers would still defend before the cavalry would.
As Tage said, it's just not possible to lose cavalry on camp7 if you've followed the guide.
I went through this adventure with a fine toothcomb with Sid, as camps 5 and 6 almost always gave me 1 and 2 extra recruit losses than the theoretical maximum, but the rest of the camps are usually well under these losses.
The only way you could lose any horsies in this, is if you sent cavalry instead of soldiers to camps 5 or 6, I should know, made that mistake playing when tired.
what hapens with the camps 1 ,2 , 3 and 4 in adventure Traitors?
You move garrisson camps up there and then, when you attack directly the leader of that sector and kill the leader those camps go down with it.
toxicshark01
13.11.12, 17:28
My run of The witch of the Swamp:
I tried to save the expensive units and sacrifice more recruits since my bronze industry is better than the rest.
Overall: 551R 19M 124S 200C 52 LB (540R 9M 75C)
The number of recruits i used for the battles is also the maximum number of losses possible, when i got lower values i was just lucky.
1) 40 Cultist [200C (0)]
2) 50 Cultist [6R 190C (4R)]
3) 40 Cultist, 40 Fanatic [10R 1S 189C (10R)]
4) 60 Cultist [10R 1S 189C (9R)]
5) 40 Dark Priest, 60 Shadowsneaker [44R 124S (43R)]
6) 33 Cultist, 33 Dark Priest, 33 Shadowsneaker [51 R 124 S (51R)]
7) 120 Cultist [54R 76C 70S (51R)]
8) 60 Dark Priest, 80 Cultist [51R 5S 144C (47R)]
9) 40 Cultist, 120 Shadowsneaker, 1 Dark High Priest [110R 12M 78S (110R 7 M)]
10) 99 Dark Priest, 100 Cultist, 1 Swamp Witch [1. 125R 75C 2. 90R 7M 1S 50C 52LB (215R 75C 2M)]
also just for statistics:
http://img805.imageshack.us/img805/2236/swamp1.jpg (http://imageshack.us/photo/my-images/805/swamp1.jpg/)
nice thank you
Rammstein7
24.11.12, 10:00
hi. I destroy all the bandit camps, but adventure is not finished. can you tell me what I have tto do in order to finish it? thanks.
hi. I destroy all the bandit camps, but adventure is not finished. can you tell me what I have tto do in order to finish it? thanks.
Completing an adventure properly (http://forum.thesettlersonline.com/threads/19772-Completing-an-adventure-properly)
Can I play a 2-player adventure by myself?
Yes you can, but...
In that case you will get all experience points, but the loot will not be any bigger.
All players who participate and kill something in an adventure gets the same loot (same chance of loot slots).
If you do not invite friends in multiplayer adventures, those extra loots will be lost.
Thus, if you play a 2-player adventure alone, do invite a friend at some stage and let him/her kill at least one enemy unit.
If it's an adventure with a good loot (lots of granite and good weapons) people are prepared to pay quite a lot to be invited in the end of such an adventure. This is what is called selling and buying lootspots, and is done in chat channel global-3.
Personally I always play multiplayer adventures alone,
and then swap the lootspot(s) with a friend who also plays the same adventure alone. :)
Such lootspot swapping is also handled in global-3.
Thank you that was quite informing!
SimonSays22
06.12.12, 11:42
i know its not brilliant but if u need help ask me
Please be kind and DO NOT use those settings in 2012 "Save the Christmas feat" !!!
Check with Combat simulator each. I can help You with some :)
2. Less C and more R (Cannot remember, sorry :) )
7. 53R, 19C, 8S, 120A (I think 120LB will help also, but not 100% sure)
8. 70R, 130S
9. 70R, 130S
10. 73R, 127S
5. 70R, 130S
6. 55R, 145S
LittleNickey
08.12.12, 16:46
I don't know if this is optimal, but below worked for me.
2. I lost some C since i didn't look that the map changed.
7. [55R, 50C, 1S, 94LB (52R)]
10.
5.
6.
SidV's "Save the Christmas feast" guide was done a year ago. Half a year ago the pathing changed.
A lot of new guides have been posted based on the new pathing.
YET...
people keep using SidV's guide and make new guides based on it.
Camp 7 is the only hard camp on the map, and can easily be skipped.
Yet, you keep killing it, because SidV did in his guide (with the old pathing that was advantageous)...
Also note that the enemy camps contain different numbers of troops, depending on your own level.
So don't post new setups without also telling what the enemy camps contained!
Bellissima
08.12.12, 18:13
hehe good one Tage!
Nah good old Sid was just trolling :p
Save the Christmas Feast update
C2: 50R, 1S, 149C ;
C7: 45R, 1S, 50C, 104XB;
C8 & C9 now intercept:
C8 (attack C10): 66R, 134S (61R);
C9 (attack C10): 55R, 145S;
C10: 47R, 153S;
C5: 36R, 164S (31R);
C6: 30R, 20C, 150XB (23R)
= 4890xp
toxicshark01
11.12.12, 17:05
Adventure Infos:
http://img37.imageshack.us/img37/5789/christmasmission1.png
Reward Infos
only XP 2340/2660 or 3610/4890 + chance for 10 packages
http://img688.imageshack.us/img688/8571/christmasreward20111224.jpg
Map
http://img233.imageshack.us/img233/3244/christmasmap.jpg
Tactical map
http://img21.imageshack.us/img21/7282/christmasmaptactic.th.jpg (http://img21.imageshack.us/img21/7282/christmasmaptactic.jpg)
Garrison Settings lvl26-35
Units need: 400R 180C 160LB 150S
Units lost: max. 140R
1. 40 Deckscubber, 40 Lance Rider
2. 40 Thug, 40 Fanatic [28R 172C (25R)]
3. 40 D. Bowman, 40 Karl
4. 50 Nomad, 40 Gunman
5. 40 D. Recruit, 40 Shadowsneaker [200R (23R)]
6. 1 Skunk, 30 Thrall, 30 Scavenger [20R 20C 160LB (10-13R)]
7. 30 Housecarl, 50 Knifethrower, 50 Cultist [31R 50C 1S 118LB (31R)]
8. 20 Thug, 40 D. Cavalry, 20 Ranger
9. 20 Cultist, 20 Scavanger, 20 Nomad
10. 1 Croaker, 60 Lance Rider, 60 Karl [50R 150S (46R)]
Important: If you want the whole XP, then you have first to defeat camp 10 (croacer) and then DONT leave the map or click on the Quest Book. Otherwise the adventure would be finished and you get not all XP. Attack immediately after camp 10, camp 5 + 6.
BTW: Alternatively, it is possible to use instead of S also R or M. But you will have then some more losses.
camp 2 lost me 27c camp 7 i lost 16c and from the looks of it theres only 1 road to camp 10 meaning u need to hit camp 8 and 9 don't no if u have done this adv mate but the roads might have bein changed....Sorry never seen pomers update of this adv
U right toxic, no need to go to camp 7 if you wont to clear all table you can go this way: 2,5,6,8,9,10.
camp 2 lost me 27c camp 7 i lost 16c and from the looks of it theres only 1 road to camp 10 meaning u need to hit camp 8 and 9 don't no if u have done this adv mate but the roads might have bein changed....Sorry never seen pomers update of this adv
Not surprising, Sid wrote this over a year ago, with the old pathing.
Use one of the more up-to-date ones, like the ones linked in Killste's post.
Boandersen86
30.12.12, 11:16
Hi SidV
Camp 1 : 11R - 189C (8R)
Camp 2 : 200R (32R)
Camp 3 : 200R (81R)
Camp 4 : 200R (49R)
Camp 5 : 136R - 64S (38R)
Camp 6 : 55R - 64S - 81M (45R)
Camp 7 : 56R - 64S - 80M (49R)
Camp 8 + T1 : 70R - 83S - 47M (61R)
Camp 9 : 50R - 83S - 67M (41R)
Camp 10a : 117R (117R)
Camp 10b : 40R - 160C (20R)
Total loss: 541R
http://imageshack.us/a/img15/7572/unavngivetlci.png
funkygibbon1
30.12.12, 12:40
did you ever get round to doing that second map for outlaws,where its possible to loose a few less recruits rather than 1800 r
Did you ever read those first few lines on the first page of this thread?
Those saying that SidV stopped playing Settlers oohh... like half a year ago ?
To the guide users, the thread starter hasn't updated the map to take into acount
the new pathings of the general. Your general may be intercepted and blocks may
not work
Best
Killste Forum Moderator
UPDATE: I stop aktiv playing here on TSO, means i support no longer this journal. Wish you all a good time, was me a pleasure!
SidV
funkygibbon1
30.12.12, 13:52
ok fair point, looking for outlaw maps using 3 normal generals
without the use of 1800r,dont have cross bows as well
ok fair point, looking for outlaw maps using 3 normal generals
without the use of 1800r,dont have cross bows as well
Unless you managed to get the Grim Reaper (same as a battle hardened general) for Halloween,
I'd invest in a battle hardened general if I were you and wanted to play Outlaws more than once.
In the long run it will be worth the gems.
Outlaws is one of the adventures where blocks and one fast general can give you huge savings in lost units.
Below is a comparison from my guide (which you can of course use also without blocks and a fast general).
Without blocks you will not get much less than 1800R in losses though:
Two NORMAL generals no blocks
Units needed, average: 1798R 125S 178C 80B 101LB (2462 units)
Units needed, maximum: 1943R 236S 178C 181LB (2538 units)
Units lost, minimum: 1582R
Units lost, average: 1788R
Units lost, maximum: 1943R 35S
One BATTLE HARDENED general with Longbows
Three NORMAL generals using 4 round blocks
Units needed, average: 664R 177S/160E 386C 63B 118LB (1408 units)
Units needed, maximum: 725R 189S/160E 386C 181LB (1481 units)
Units lost, minimum: 555R 66S
Units lost, average: 654R 74S
Units lost, maximum: 725R 97S
funkygibbon1
31.12.12, 12:50
thanks so much for helping,just 1 thing i dont have elite soldiers(e or es)
thanks so much for helping,just 1 thing i dont have elite soldiers(e or es)
There are setups both with ordinary soldiers and with elite soldiers in my guide. ;)
Hi ,this map for nords is not correct . Few camps that you have skipped is not possible to skip , 7 , 13 , 24 ...
Hi ,this map for nords is not correct . Few camps that you have skipped is not possible to skip , 7 , 13 , 24 ...
There was a reason this thread was made not to be sticky anymore...
...and that reason is posted in the very beginning of the first post...
...guess people never read a first post anyway...
To the guide users, the thread starter hasn't updated the map to take into acount
the new pathings of the general. Your general may be intercepted and blocks may
not work
Best
Killste Forum Moderator
Forester684
04.01.13, 17:11
Hi folks!
The Bounty Hounter adventure is maybe the first adventure what you will play. You get them with lvl26 and it's the tutorial adventure.
It's very easy to play and you could finished it in 1-2 hours with only one general.
Have fun with it, see yu,
SidV
Adventure Infos:
Player Level: 26+
Difficulty: 1/10
Number of Players: 1
Duration: 3 days
Experience Points: 202
Where to get?: One adventure as lvl26 reward and you could buy a 2nd one from the gemshop for 10 fish :)
http://img560.imageshack.us/img560/4559/bountyhuntermission.jpg
Reward Infos (XP 202)
http://img12.imageshack.us/img12/6310/bountyloot.jpg
http://img526.imageshack.us/img526/4945/sidvbountyloot.jpg
Map
http://img651.imageshack.us/img651/7551/bountyhuntermap.jpg
Tactical Map
http://img217.imageshack.us/img217/7551/bountyhuntermap.th.jpg (http://img217.imageshack.us/img217/7551/bountyhuntermap.jpg)
Garrison Settings
Units need: 80C is the cheapest way (no loses). You could also use 100R if you have no C at this time.
Units lost: 0 or some R
1) 10 Scavenger [80C]
2) 5 Scavenger [80C]
3) 10 Scavenger [80C]
4) 6 Scavenger, 6 Stone Thrower [80C]
5) 15 Scavenger [80C]
Shortcuts:
R = Recruits
C = Cavalry
Is a great guide. It's going to be my first adventure, I'll be looking forward to complete a second one soon.
Forester684
04.01.13, 17:26
How do I deal with traps? can I skip them or what?
How do I deal with traps? can I skip them or what?
No traps on Bounty Hunter.
On other advs, sometimes you can, and sometimes you can't.
Take a look at the guides linked from Killste's post at the top of the section.
KAIZER-AMSTEL
30.01.13, 10:54
Hello SidV's, I played yesterday the quest 'witch of the swamp' and i managed to lose half the recruits at the end & 25 M from 33M.
I used 36 R, 34 M, 29 S, 68 LB and 33 C. My losses were 36 R, 25 M. KAIZER-AMSTEL
Hello SidV's, I played yesterday the quest 'witch of the swamp' and i managed to lose half the recruits at the end & 25 M from 33M.
I used 36 R, 34 M, 29 S, 68 LB and 33 C. My losses were 36 R, 25 M. KAIZER-AMSTEL
Sid left the game last year, whilst these are still very good maps, they were all created before BB changed the pathing and combat system.
This guide is very poor, wrong paths!
This guide is very poor, wrong paths!
When SidV made these guide, they were by far the best ones there were (unless you understood German and could find alternative ones elsewhere). The fact that SidV quit playing long before the pathing was changed by BlueByte has been mentioned several times in this thread, and is also noted in the very first lines in the opening post:
To the guide users, the thread starter hasn't updated the map to take into acount
the new pathings of the general. Your general may be intercepted and blocks may
not work
Poor reading isn't the same as poor guides... :)
SidV is back to the game !!! :D
SidV is back to the game !!! :D
Yeah, he posted in Mimori's guide a week ago...
Love your guides Mimori :) ... got today my first veteran and used your's (mine are a bit epired) ... fantastic :) ... thanks!
Webgreetings,
SidV
If you happen to see this, welcome back mate! :)
nice guides very easy to follow
nice guides very easy to follow
If you happen to see this, welcome back mate! :)
Hi Tage :) thaaanks ^^ ... i was not sure if i'm really back or only for 1-2 weeks, but seems now i'll stay a bit longer.
BTW: Because i had deleted my account last year, i lost of course also my access to this thread, so sorry guy's i could not upgrade the guides with the new paths. BUT i saw there many good guides around (i like especially the Mimori Guides) ...
So than, thanks for the nice wecome back from so many others here :)
See you laterz,
SidV
Hi Tage :) thaaanks ^^ ... i was not sure if i'm really back or only for 1-2 weeks, but seems now i'll stay a bit longer.
BTW: Because i had deleted my account last year, i lost of course also my access to this thread, so sorry guy's i could not upgrade the guides with the new paths. BUT i saw there many good guides around (i like especially the Mimori Guides) ...
So than, thanks for the nice wecome back from so many others here :)
See you laterz,
SidV
If you need anything updated in here (or want to start a new one) let me know and I should be able to assist!
If you need anything updated in here (or want to start a new one) let me know and I should be able to assist!
Thanks peck_ed :) for the offer. I found a old backup from the thread and the guides, so i think about to make a new one... we will see. I need some new guides for my own for some adventures and my lvl is now big enough, so i decide it in the next days :)
Thanks peck_ed :) for the offer. I found a old backup from the thread and the guides, so i think about to make a new one... we will see. I need some new guides for my own for some adventures and my lvl is now big enough, so i decide it in the next days :)
We hope to learn from you soon SidV.... all new players (including me) they start the game with your guides in easy adventures, and then the continue working more new and updated guides... like Mimori's, Bob's, Tage's, Genesis's etc.... lot of players here want to see your guides updated too :)
WCB mate!! :cool::cool:
Yes,
this thread is a part of Settlers history. :)
yeah, i totaly agree with you Nogbad :D
ooooh and sidV, maybe you can ask support for access to this tread again :)
Hey, love your work, but I have a suggestion for Witch of the Swamp.... why lose troops to the bandit leader camps when you can just ignore them, the quest says Defeat the With Tower, so its not necessary to defeat all the other camps :)
the quest says Defeat the With Tower, so its not necessary to defeat all the other camps :)
true, it is not necessary, but you also don`t get the experience points for them
First of all: great post.
Has the best pictures around (at least from all I've seen so far).
About the horseback adventure; you wrote:
I uploaded today a new version for horseback. Its a blocking method and you could save so around 100-150 recruits from her death ;)
Horseback (http://forum.thesettlersonline.com/threads/15207-SidV-s-adventure-journal?p=167937&viewfull=1#post167937)
Your total (max.) loss:
422R, 91B
Still to many recruits lost if you'd ask me, considering quests like "complete horseback losing less than 300 recruits".
My alternative below results in an (effective) total loss:
281R, 31M, 129B, 3LB
Loot: 200 granite, 400 marble, 700 horses, 200 brew, building deed (flowery stone), 7230 XP
---------------------------
Camp16: 70 Nomads, 40 lance riders
==> 50R, 150S
Loss: 45R
Camp17: 70 Nomads, 20 Cataphract
==> 42R, 5M, 153S
Loss: 42R, 2M
Camp11: 60 Nomads, 40 Lance Riders, 60 Composite Bowmen
==> 37R, 10M, 153S
Loss: 37R, 2M
Camp 4: 80 Lance Riders, 120 Composite Bowmen
==> 40R, 15M, 145S
Loss: 40R, 15M
Camp 3: 90 Nomads, 90 Composite Bowmen
==> 39R, 7M, 154S
Loss: 32R
Camp 19: 60 Nomads, 75 Riding Bowmen
==> 85R, 15M, 100S
Loss: 1B for block
85R, 12M
Camp 15: 90 Riding Amazonian Guard, 10 Uproarious Bull
==> 127B, 73LB
Loss: 1B for block
127B, 3LB
---------------------------
Tropical Sun not covered by this enormous post? Well....here you go.
No blocks, just normal generals.
--------------------
30 Scavengers, 30 Rangers
==> 200C
Loss: none (100 longbows loot)
30 Scavengers, 30 Guard Dogs
==> 50R, 150S
Loss: 19R
20 Caltrops, 1 Crazy Ships Cook, 20 Knife Throwers, 20 Petty Officer 2nd class
==> 65R, 5M, 130S
Loss: 65R, 2M
40 Caltrops, 50 Sabrerattlers
==> 25R, 5M, 170S
Loss: 21R
20 Caltrops, 40 Sabrerattlers, 20 Gunmen
==> 1R, 199C
Loss: 6C
60 Guard Dogs, 30 Rangers
==> 29R, 8M, 163S
Loss: 29R, 5M
50 Guard Dogs, 40 Rangers
==> 33R, 7M, 160S
Loss: 33R, 3M
60 Roughnecks, 30 Rangers
==> 38R, 9M, 108S, 45C
Loss: 38R, 5M
30 Thugs, 50 Guard Dogs, 1 Skunk
==> 27R, 6M, 167S
Loss: 27R, 3M
Total loss: 232R, 18M, 6C
Loot: 350 granite, 400 hardwood planks, 400 iron swords, 600 bronzen swords, 75 settlers, 300 copper refill, 3600XP + 100 longbows from first camp
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