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Seanery
02.01.12, 06:16
Here's some baisc info on the gold production and related stuff:
+ Each gold mine orginally has 300 gold ores
+ A gold mine produces one gold ore every 12 min at lv1
+ A gold smelter produces one gold bar for 2 gold ores every 12 min at lv1
+ A coinage produces one coin for 4 gold bars every 24 min at lv1
+ The best ratio for the gold production is 1 coinage/2 gold smelters (2 coal mines)/4 gold mines
+ You can buy a golden parrot for 75 gems to increase 500 gold ores on a deposit.
+ You can buy a treasure chest for 350 gems to get 100 coins.
+ Friend's buffs duration is increased by 50%

1. Normal production

300 gold ores = 150 gold bars = 37.5 coins
37.5 coins x 24 min = 660 min/60 = 11 hours

You get 1 coin for every 8 gold ores from a normal production. That means you get 37.5 coin for 300 gold ores in 11 hours.

Conclusion: This production is NOT recommended for any players.

2. x2 output production

300 gold ores x2 = 300 gold bars x2 = 150 coins x2 = 300 coins
150 coins x 24 min = 3600 min/60 = 60 hours
(300 gold ores x 12 min) + (300 gold bars x 12 min) + (150 coins x 24 min) = 10800 min/60 = 180 hours/6 = 30 baskets

You get 1 coin for every gold ore from a x2 output production. That means you get 300 coins for 300 gold ores in 60 hours and you need 30 baskets or 90 sandwiches or 360 fish platters.

Conclusion: You pay 30 baskets to receive 262.5 coins in 49 hours (compares to a normal production). This production is highly recommended for non-gem buyers.

Note: The best ratio for this production is 1 coinage:1 gold smelter:1 gold mines

3. x3 output production

300 gold ores x3 = 450 gold bars x3 = 337.5 coins x3 = 1012.5 coins
337.5 coins x 24 min = 8100 min/60 = 135 hours
(300 gold ores x 12 min) + (450 gold bars x 12 min) + (337.5 coins x 24 min) = 17100 min/60 = 285 hours/24 = ~12 Red flying settlers = 2388 gems
2388 gems/350 = ~6.82 treasure chests x100 = 682 coins

You get 3.375 coins for every gold ore from a x3 output production. That means you get 1012.5 coins for 300 gold ores in 135 hours and you need 12 red flying settlers (2388 gems).

Conclusion: You pay 2388 gems to receive 712.5 coins in 75 hours (compares to a x2 output production). However, you can get 682 coins instantly from the shop with 2388 gems. This production is NOT recommended.

4. Friend's buff x3 output production

300 gold ores x3 = 450 gold bars x3 = 337.5 coins x3 = 1012.5 coins
337.5 coins x 24 min = 8100 min/60 = 135 hours
(300 gold ores x 12 min) + (450 gold bars x 12 min) + (337.5 coins x 24 min) = 17100 min/60 = 285 hours/36 = ~8 Red flying settlers = 1592 gems
1592 gems/350 = ~4.54 treasure chests x100 = 454 coins

You get 3.375 coins for every gold ore from a friend's buff x3 output production. That means you get 1012.5 coins for 300 ores in 135 hours and you need 8 red flying settlers (1592 gems).

Conclusion: You pay 1592 gems to receive 712.5 coins in 75 hours. You can only get 454 coins with 1592 gems if you buy treasure chests. This production is highly recommended for gem buyers.

Note: if you have a very limited amount of gems, you can buy golden parrots instead. You'll get 500 coins in 100 hours from a golden parrot with a x2 output production.

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Thank you for reading. All corrections and suggestions are welcome :D

Note: All buildings are calculated at level 1.

sparkz
02.01.12, 07:40
2. x2 output production

300 gold ores x2 = 300 gold bars x2 = 150 coins x2 = 300 coins
150 coins x 24 min = 3600 min/60 = 60 hours
(300 gold ores x 12 min) + (300 gold bars x 12 min) + (150 coins x 24 min) = 10800 min/60 = 180 hours/6 = 30 baskets

You get 1 coin for every gold ore from a x2 output production. That means you get 300 coins for 300 gold ores in 60 hours and you need 30 baskets or 90 sandwiches or 360 fish platters.

Conclusion: You pay 30 baskets to receive 262.5 coins in 49 hours (compares to a normal production). This production is highly recommended for non-gem buyers.

Note: The best ratio for this production is 1 coinage:1 gold smelter:2 gold mines



its 1:1:1. One buffed mine is enough to supply a smelter.

Seanery
02.01.12, 07:55
Fixed. Thank you. That got added last and I was kinda sloppy at the end :P

Tibster
12.01.12, 11:10
Would be cool if you took the mats cost for the mine(s), smelter(s) & coinage(s) into the calculation, to see how much you need of Hardwood, Marble and tools for these productions setup :)

Qualan
13.01.12, 08:35
the only mat that really matters is the mine- everything else will be a one off cost and will last as long as you play (normally)

for using buffs, you will be best off with upgraded buildings, it will pay off in the long run

I think the balancing equation will highly depend on how long you intend to play the game really.

Also- the cost of production will be influenced by adventuring rewards- gold refills will make it more attractive to have some sort of gold production running even when using gems so i presume most high end players will end up with a hybrid version anyway (material costs will become relatively inconsequential once you have your core economy in place and with upgrading eventually all materials will be available in storage except coins

molder
13.01.12, 11:02
I sugest to use your friends and your own cookies, which gives x3 for 32 hours and 48h from friend. They are easy to buy em from guys who has no coinage.

sparkz
13.01.12, 13:18
Also- the cost of production will be influenced by adventuring rewards- gold refills will make it more attractive to have some sort of gold production running even when using gems so i presume most high end players will end up with a hybrid version anyway (material costs will become relatively inconsequential once you have your core economy in place and with upgrading eventually all materials will be available in storage except coins

Gold refills from adventures are barely a 10-15% chance, and they dont come with every adventure.

Gem refills work much better, especially if you have a well established gift community (people buying gems and trading them in exchange for gold). Avg price for a golden parrot where I play is 200-230 coins which is a fair trade considering it gives 500 extra resource (= 500 coins).

SamaelM3
31.01.12, 20:44
1x gold mine needs 1400 hardwood + 1400 marble and 1500 tools to build, u can sell this sources at trade channel to get gold. and u can get something like 800-1000 gold :).

blup
06.02.12, 08:01
speaking of alternative ways to get gold. beer is also an option.
a gold mine and coal mine needs together 4438 resources, and produces 262,5 coins (non gem) (to simplify i value hwp, marble and tools the same, 1 coal mine produces enough coal for 4 gold mines)
2 farms and 1 well cost 75 resources, and can produces 44375 beer, wich means 443,75 coins (provisionshouse -> 1000beer = 10 coins)
so farms and beer are cheaper. and this is without buffs. there is just one big disavantages. and that is time. it takes about 40 days to produces 44k beer....

Tierarzt
06.02.12, 08:23
1x gold mine needs 1400 hardwood + 1400 marble and 1500 tools to build, u can sell this sources at trade channel to get gold. and u can get something like 800-1000 gold :).

You're still going to need a supply of gold from somewhere.

Dilbe
06.02.12, 09:26
speaking of alternative ways to get gold. beer is also an option.
a gold mine and coal mine needs together 4438 resources, and produces 262,5 coins (non gem) (to simplify i value hwp, marble and tools the same, 1 coal mine produces enough coal for 4 gold mines)
2 farms and 1 well cost 75 resources, and can produces 44375 beer, wich means 443,75 coins (provisionshouse -> 1000beer = 10 coins)
so farms and beer are cheaper. and this is without buffs. there is just one big disavantages. and that is time. it takes about 40 days to produces 44k beer....
Your forgetting the more important factor. That is how much building licences it costs per coin.

blup
06.02.12, 12:46
Your forgetting the more important factor. That is how much building licences it costs per coin.

that's right. but to run a brewery efficiently you need 3 licenses. brewery and 2 farms. you need the same for coin production. so i think the factor time is very important.
I guess we can better calculate things back to amount of building licenses and production a day. since with gold production u get 105 coins a day, and with brewery u get 11 coins a day. the only remaining question is: is it worth to spend many marble/HWP/Tools for faster gold? perhaps someone can calculate the break even point for gold production?

Drarious
27.02.12, 01:07
In the long/short run, beer is better agreed. but the amount off licences to do it, or have a good/sucessful chain, well that would depend on how much gold coin income you want (rough example) 5 brewery's lvl 5 buffed make 12000 beer a day (without calculating in travel time to storage ect) so we are talking about 15 licences for 120 gold coins a day. (ish) Now if you calculate this, by the first and second method, you make way more than the first (good so far) and the same as the second. Now you dont make as much via the third or forth, but then why would you need too, no gem cost. In conclusion It is better, But only if you can spare the licenses.

Also i didn't even mention trading purposes off beer... you can trade 400 for around 10-25 gold (depending on your server & what trade is like) which means you get even more gold coins.

Ferro219
03.03.12, 12:00
I've done really thorough calculations for total amount of time needed for 1 coin, starting from planting the first tree needed up to getting coins.
This is assuming that hwp/marble buildings are t2, lower level buildings at t3, all mines at t1.
Result:
Total time for 1 coin through beer: ~44000 seconds
Total time for 1 coin though mining: ~82000 seconds
Most of the time cost using the mine route is not the actual melting, but getting the materials to build a mine.

This calculation does not include baskets, those are far more efficient on the mine chain.

Emurock
16.03.12, 20:06
Should I still build gold mines or is there a better return from trading the resources in Trade tab for coin?

ZaDan
22.11.13, 19:14
Should I still build gold mines or is there a better return from trading the resources in Trade tab for coin?
Run 1 single mine.Upgrade it to level 5.Buy Golden Parrot from the Shop with the gems that you receive after a 7 days daily login.Refill the mine every week.Buff it with a 3fold buff as long as you extract the ore.Never let the deposit getting depleted.You will have enough ore to process into coins.Lots of them.Keep your gold smelter(>lvl3) and the coinage(>lvl 3) buffed(x3) as long as you have them runing.For me, all this worth the time spent.All you need is patience.Or you can just go and trade stuff.But trading can be stressing sometimes.Have fun :)

NightEye
22.11.13, 19:51
why buy parrots in the gemshop? those cost 75 gems for 500refill that's at most 500coin running everything buffed. those latest 750gem purchasable storage houses sell for 8-10 coin per gem. sound easier and faster :)

for gold ore try running lvl 2 goldmines with an irma basket on them or lvl one goldmines unbuffed. both fine aslong as you buff the rest of the chain

aah trip buff. still not worth it :) only if you have a faster science mine and even then you can just trip buff a lvl 2 let it deplete.

ok I must admit I run one lvl 5 mine (fast& trip buff) lately but only because I looted way to many gold refills, with 3x lvl 5 gold smelters you should be able to support with only lvl 2 goldmines.

But honestly you don't really need a gold chain, they require to much maintenance. now with premium still keeping loot-spots prices up coin is easy to get if you have enough weapons&bakers. If you can't say you have the time to play adventures do you really have time to run gold effectively?

Wreckless-
02.01.14, 11:48
The numbers have changed. A trained geologist can find goldmines with 401 gold ore. Triple buffs are relatively easy to make. A friend with premium can keep you buffed nearly non stop.

Buzzaroo
09.01.14, 15:03
get a mine bring it to lvl 5 with tools and fill it with 1 or two gold parots then make a 1 or 2 tripple buffs with collectibles or guild coins and trade it with a friend, who did exactly the same and ask him to buff your lvl5. you will buff his. then you'll have 1300x 5 x 3 = 19500 gold ore.
If you have a rarity provisionhouse you'll be able to make even more buffs and put them on your melter and or coinagel
it's a bit of work but it works for me.

Nogbad
10.01.14, 18:47
Still spending rather a lot of gems for little gain. Just needs a little patience and organisation rather than just 'buy' extra.

rathbone93
18.07.14, 00:06
For us lower (for me, lvl42) players, what's the minimum level we should consider running the coinage and smelter at? Mine are at lvl2 right now, and I get plenty of 3x buffs (potions etc), but have held off using my coinage and smelter until I figure out if it's cost efficient.