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markone
26.04.12, 11:42
zone 8 - 2 40 settlers
zone 8 - 3 200 wood

Jadoji
26.04.12, 13:10
Hello

Any guide to kill Chuck an Metal Tooth with Veteran General??

Ty

Mirtis
01.05.12, 15:44
Zone 6
Camp1 with Veteran
250R (I just got 200R losses)...

baaley
02.05.12, 08:43
thx

Whitey
03.05.12, 09:59
Loot Find
Zone 9 Camp D
100 Settlers

markone
03.05.12, 14:44
Zone 9.A 100 iron swords

btw. isnt better to go there with 100R + 100C (max loss 100R)

DenerysTargaryen
03.05.12, 22:30
zone 2.
Garrison:

Easy Camp (6 Scavenger) [10R (3R)]
Bandit Leader (12 Scavenger) [25R (6R)]


Camp Loot Possibilities:

Coins x ??
Marble x ??


Received 50 Bows for Camp 1.

DenerysTargaryen
03.05.12, 23:05
and +10 Building Limit and 300 Gold for Bandit Leader in Zone 2

fluffybunnykins
04.05.12, 09:34
with my vet gen...
when I have the cavalry made, I'm going to try this on camp 1, sector 9:-
1 60R; 2: 113R, 12S, 70C, 55LB (173R)
http://settlersonlinesimulator.com/dso_kampfsimulator/en/?r=60&r_2=113&s_2=12&c_2=70&lb_2=55&u_13=50&u_14=110&u_16=40&limit-trigger=true
and this on camp A:-
12R, 238C (12R)
http://settlersonlinesimulator.com/dso_kampfsimulator/en/?r=12&c=238&u_16=200&limit-trigger=true

edit: it worked quite well on camp 1, actually returned with the 12 recruits I need for camp A! Loot was 50 longbows...

Scheetje1
08.05.12, 10:03
for sector 3, I didn't get intercepted by camp 2, so I could take over that sector with one fight less.
Placement of garrison is like described in your original post.
Just wanted to let you know :)

Yianni
08.05.12, 12:56
In zone 3
How do i defeate 1 eyed bert
He is the only one left

markone
09.05.12, 08:42
Zone 9 camp 7 - isnt that better to go with 100R then 100R and 100C, loss would be ~170R
Zone 9 camp 6 - loot 100 iron swords

markone
10.05.12, 15:41
Zone 9 - camp 7 50 long bows

Cajun_Jon
13.05.12, 16:06
Zone 9 camp 7 - second wave 16 R and 184 C - you loose only 2 rec

SirPigfarker
15.05.12, 21:55
350coins

SirPigfarker
15.05.12, 21:56
Sorry 350 from Chuck

Albert_the_dopey
17.05.12, 12:07
For zone 2 camp (has ?? in your list) I got 200 gold and 10 building permits

canute
18.05.12, 15:31
bloody mary be careful...115 longbows 50 soldiers and 35m didn't work for me!! she was red running on empty and still wouldn't drop!

Revelation
22.05.12, 07:22
no pics.. deleted or server down??

Revelation
22.05.12, 07:25
bloody mary be careful...115 longbows 50 soldiers and 35m didn't work for me!! she was red running on empty and still wouldn't drop!

did u send first wave 200 Cavalry?

Stoof
22.05.12, 21:07
I am unable to view the images in this post, does anyone know how I can correct this?

Thanks

Tierarzt
22.05.12, 21:21
Killercore hasn't been active since 13.04.12 according to his profile.
I'm guessing his imagehosting has been taken down aswell.

We need a new guide to be made for this.

Tracer
23.05.12, 18:23
The 2nd wave for Bandit Leader in Zone 8 is a scam.
You WILL also lose 50 militia with presented setup.
So the proper stats are : [1: 105R + 95C 2: 60R 50M 20C 70B] ((157R 95C 50M))

Correct it so people won't get pissed like me ;-)
Cheers!

Ms_Auriel
23.05.12, 20:35
Why are the maps gone?

johnglynn
25.05.12, 11:47
What happened to the map????

gedthebold
25.05.12, 15:35
Where is the one with the 200 rought necks in it ?

michael1974
27.05.12, 05:14
where are the pictures?

Tierarzt
27.05.12, 05:31
where are the pictures?


Killercore hasn't been active since 13.04.12 according to his profile.
I'm guessing his imagehosting has been taken down aswell.

We need a new guide to be made for this.

See above

plastic
28.05.12, 12:45
zone map is not showing

OldBaldMan
30.05.12, 13:06
new links to images if an admin wants to update the OP

http://www.waspey.com/TSO/Zone7.pnghttp://www.waspey.com/TSO/Zone8.pnghttp://www.waspey.com/TSO/Zone9.png
http://www.waspey.com/TSO/Zone4.pnghttp://www.waspey.com/TSO/Zone5.pnghttp://www.waspey.com/TSO/Zone6.png
http://www.waspey.com/TSO/Zone1.pnghttp://www.waspey.com/TSO/Zone2.pnghttp://www.waspey.com/TSO/Zone3.png

Zone 3 Map
http://www.waspey.com/TSO/Zone3-A.png


Zone 4 Map
http://www.waspey.com/TSO/Zone5-A.png

Zone 6 Map
http://www.waspey.com/TSO/Zone6-A.png
http://www.waspey.com/TSO/Zone6-C.png

Zone 7 Map
http://www.waspey.com/TSO/Zone7-A.png

Zone 8 Map
http://www.waspey.com/TSO/Zone8-A.png

Zone 9 Map
http://www.waspey.com/TSO/Zone9-A.png

MagicMaciej
30.05.12, 18:28
what's the best setup for zone 6 leader?
is there any way to find it or do i just ask here?

mremg2
31.05.12, 20:31
can anyone tell me where I can find pictures of where to place my garrisons for each zone, thanks in advance

SieuNhanRuoi
01.06.12, 11:19
Yeah, I cant see pictures
Anyone reup pics please

CortoMaltese
01.06.12, 11:59
[QUOTE=KillerCore;168364]On our way to Chuck and even though it's a tough Leader camp it's an easy zone to clear. Pay very close attention to your General that he walks Past the Hard Camp and does not get intercepted.

How is it with the levels. Will you lose this levels you go up when you not beat the other armies?

Nukar
01.06.12, 12:10
no you will get the xp for all camps if you clear the leader camp. just not the loot.

CriCri
01.06.12, 19:12
Some maps, found on blogspot (http://blackrabbit2999.blogspot.co.uk/2012/01/settlers-online-camp-combat-guide.html):

http://digitalworldleague.com/upload/TSO/Zone%20Map/Zone%207.png http://digitalworldleague.com/upload/TSO/Zone%20Map/Zone%208.png (http://i40.tinypic.com/19nog1.png) http://digitalworldleague.com/upload/TSO/Zone%20Map/Zone%209.png (http://i41.tinypic.com/2rc6ddk.png)
http://digitalworldleague.com/upload/TSO/Zone%20Map/Zone%204.png http://digitalworldleague.com/upload/TSO/Zone%20Map/Zone%205.png (http://i43.tinypic.com/2ibjfc1.png) http://digitalworldleague.com/upload/TSO/Zone%20Map/Zone%206.png (http://i42.tinypic.com/1z56vya.png)
http://digitalworldleague.com/upload/TSO/Zone%20Map/Zone%201.png http://digitalworldleague.com/upload/TSO/Zone%20Map/Zone%202.png http://digitalworldleague.com/upload/TSO/Zone%20Map/Zone%203.png (http://i41.tinypic.com/2nhkumr.png)

Zone 2 doesn't really require a map...

Zone 5:
http://i43.tinypic.com/2ibjfc1.png

Zone 7: missing

Zone 3:
http://i41.tinypic.com/2nhkumr.png

Zone 8:
http://i40.tinypic.com/19nog1.png

Zone 6:
http://i42.tinypic.com/1z56vya.png

Zone 9:
http://i41.tinypic.com/2rc6ddk.png

Baltazzar
02.06.12, 14:10
Is it possible to attack with two Garrisons at the same time? This would double the forces.

evinx
02.06.12, 15:03
z9 camp 6
attacked with
180R 20M (72R) loot=300GC

Zyberchief
02.06.12, 17:19
I did 4. Easy Camp in another way and only lost 52 Rangers.. I think it could be done with smaller loss if you use more Cavelery instead of some rangers..

[80 Scavenger + 50 Stone Throwers] [70R+75B+23M+32Ca]

MagicMaciej
02.06.12, 22:19
I'll ask again
how what waves dod you sent for zone 6 leader?
and how do you send multiple atacks? as when you lost first fight your general needs rest..?

Revelation
03.06.12, 21:00
Here is Zone-7:

http://imgur.com/ZmYok.jpg

Angua_Whisper
04.06.12, 20:28
Is it possible to attack with two Garrisons at the same time? This would double the forces. Nope. first one, then the other (and wounded leader heals inbetween).


I'll ask again
how what waves dod you sent for zone 6 leader?
and how do you send multiple atacks? as when you lost first fight your general needs rest..?
- for zone 6 see this post (http://forum.thesettlersonline.com/threads/15383-Guide-Combat-Guide-amp-FAQ?p=168364&viewfull=1#post168364)
- first one attack, then the other. To finish adventures in time you will need 2nd (or even 3rd) general so you can attack while other general is recovering.

gajodoporto
08.06.12, 02:58
can anyone get me the picture for zone9 ??

loaded_dog
11.06.12, 11:06
I'll ask again
how what waves dod you sent for zone 6 leader?
and how do you send multiple atacks? as when you lost first fight your general needs rest..?

i keep two or three generals next to each other near where i want to attack from, send your first general, after about 5 or 10 seconds send your second general and so on for each wave afterwards, just make sure each generals arrives in the correct order.

as soon as the first general loses all his men the second general will attack straight away and so on till the camp or leader is defeated.

i don't know if this means the bandit leader doesn't have time to heal inbetween attacks or not, i should check out the replays for that.

these are one set of details for the zone6 leader, found on the first page of this thread, others may have posted their setups, maybe with fewer loses than below;
Bandit Leader (Chuck + 50 Dogs + 49 Rangers + 100 Roughnecks) [1: 115C 2: 85R 40M 75B 3: 200R (225R 40M 75B 115C) ] (Wave 3: 175R minimal)

Tierarzt
11.06.12, 13:05
i keep two or three generals next to each other near where i want to attack from, send your first general, after about 5 or 10 seconds send your second general and so on for each wave afterwards, just make sure each generals arrives in the correct order.

as soon as the first general loses all his men the second general will attack straight away and so on till the camp or leader is defeated.

i don't know if this means the bandit leader doesn't have time to heal inbetween attacks or not, i should check out the replays for that.

these are one set of details for the zone6 leader, found on the first page of this thread, others may have posted their setups, maybe with fewer loses than below;
Bandit Leader (Chuck + 50 Dogs + 49 Rangers + 100 Roughnecks) [1: 115C 2: 85R 40M 75B 3: 200R (225R 40M 75B 115C) ] (Wave 3: 175R minimal)

Bandit Leader will always return to full health after the attack. So it doesn't matter if the attack waves are a second apart or 6 months apart, the result will be the same.

loaded_dog
12.06.12, 05:38
cheers for the info Tierarzt, i wasn't sure so i would always send them altogether.

FlameWolf
13.06.12, 13:41
how i can beat 10dogs,180arches and 10 roughnecks?

Asipak
13.06.12, 13:46
Try:

1: 12R
2: 71R 129C (http://settlersonlinesimulator.com/dso_kampfsimulator/en/?r=12&r_2=71&c_2=129&u_13=10&u_14=10&u_16=180)

Perrcan
14.06.12, 05:39
According to the simulator, if I send 200 militia against Chuck, then Chuck himself (and some of his dogs) dies.

Would this defeat the bandit camp (and therefore win the zone) without having to send in multiple waves against him, or do I actually have to defeat all of the soldiers in his camp to win?

Asipak
14.06.12, 12:11
You have to defeat them all!

Spifet
16.06.12, 16:31
Ok, I found a disbalance in the game's strategy, which simply makes no sense. Well, I'll explain it very simply because it is simple;
Take one recruit and one... scavenger. Should get about 50% 50% (the unit more or less are equal in skills & power) well, the calculator says you can always win.
Let's take it longer and we say, 2R VS 2S (the same result?) Yes. Then 3R VS 3S, Min 1R Max 2R. Suddenly it rises, the min rises to 1 and the max rises 200% from Min. What for me makes completely no sense. And the calculator is giving a exact result, which gives more unsense.....

What about the posibilities? Lets say if we take 2R VS 2S we got about 16 posibilities (more or less, don't exactly know how does it works about the first attacking and the second attacking turn yet but that isnt critical to this). One posibility; One of the R get on the 80% of hit and the other too, then a 0 loss is posible. Second posibility; One of the R get on the 80% and the other doesn't, then a 1 loss is possible (logically every guy attack once to one target, even do if it doesnt the maths dont make sense with the calculator. Anyway, although everything, the S got 15 to 30 AP so the R would survive since they have 40HP if attacked differently, if the enemy was concentrated in one then MAX 1 loss (and one hurt).

We leave the possibilities and lets say it is about Min and Max.. Ok.. We take, I call it like that, the "brute" strategy. It is done when you are just too stupid or have the time to awaste to make an army that is impossible to defeat (like using 1000 soldiers to defeat 100 enemy soldiers), well, it is known that in real life it would still kill soldiers but less, in games, most of them will give you 99% possibity of no loss, this depends of where do you actually are fighting ( terrain or high/depth level, if the units cant get to the attack's range so they don't really count) and how many hits they can receive (until the enemy's units are killed, they fight and damage your units). Here, although you get Terminator and Arnold S. as part of your army, you still lossing the same amount than having Arnold S. alone. N-O-L-O-G-I-C-S (8 letters used like words, no overpassed the caps rule ;D)

Simplier?;
Take 10R VS 10S, you get MIN 5 MAX 8 loss. Take 30R VS 10S, you get MIN 3 MAX 5 loss. Take 200R VS 10S, you get MIN 3 MAX 5 loss.
(Lets be nice and say, "dude anyway they are melee, they got close and could get kill bla bla bla bulls.. bla bla sh.. bla bla" ok so other example)

Even more obvious than water and oil don't like each other;
Our R dudes got B dudes so they feel supported with ranged and bla bla.. Take 10R 7B VS 10S, MIN 3 MAX 5. Take 10R 190B VS 10S, hope what? MIN 3 MAX 5.
If this doesn't point out that there is a HUGE disbalance in battles ingame, my name is Superman and I'm hiding super powers..

So, if you are right now reading this and thinking "this dude could come at any time when there's a fire accident or a master mind evil guy destroying the city to save us all" I disapoint you explaining other used strategies.
When in games, it is about 90% of all games would work. Proved in AoE, AoM and RoN. I call them with really crazy names which gives you no idea of what it is about because I never learned "strategy" in somewhere or my profession is not called "Prof. in strategy procedure & strategy games" or neither Super heroe...;
The "archers: fire at will"; Put archers, preferible in many points, divided equally except for the edges (each extreme, the first ones to start shooting) of the formation (which is bow-like formation, looks exactly like a bow somehow) and close everyone to everyone with little difference. When infantry troops attack (light and medium, if you got heavy fire so also heavy infantry) will not reach them and you will kill them easily.
The "archers: attacking above the wall"; For high hp units, like bosses here. Put a wall of soldiers, while the enemy attack them, you fu..the.. of... shoot at them with archery from the back.. Here you got more success possibilities and likely no archer is killed anyway.
Both strategies gives almost the same result in the simulator. Tell me you never used one of those 3 strategies and they worked to you then?!! In real life they are used all the time (not like I described, of course) but the same concept. I can't hope if I send archers they will stand waiting to get hit before shooting or won't shoot the enemy while he gets closer (melee), right? Because that's not logical! Well, here is possible..



Finally, proved all points and I look like a big strategist guy who found the cure for.. killed soldiers?

Peace :D, wish you fix this up...

leeweg
17.06.12, 10:06
zone 9 camp 7, 2nd wave i sent 100c & 100s only lost 3s, just another option

Bazinga55
18.06.12, 19:31
Why can't I see the maps?

Shuba
18.06.12, 21:29
how can i send a second wave?

Practicallover
19.06.12, 10:42
Hi Guys, I found this thread after having some trouble with Chuck - I had already attacked with a significant amount of cavalry (though not as many as 100) so I killed all his dogs... I was assuming that wave 2 (85R, 40m and 75B) would be to kill chuck himself?
Anyways, I sent a bit extra because I wasn't sure about what the cavalry should have killed - I sent 60M, 65R, 15LB and 60B and I got completely destroyed without killing chuck so that was a massive waste of time!
Any suggestions about what I could do from here?

Stoof
19.06.12, 10:54
My advice would be to start using a combat simulator.

snowdove
19.06.12, 19:41
From attacking this camp **Medium Camp (180 Dogs + 20 Rangers) [200R (72R)] (125R minimal)** in zone 8, I got 40 settlers.

Shuba
26.06.12, 23:14
Heyyy, what i need to send for win a 1Chuck and 100Roughneck??? please help !!!! for that i already thing to leave/quit/forget that game!!!

Trianam
01.07.12, 15:39
Chuck is getting me angry too.

So, for first wave I sent 200C. The bandit camp is now on 1 Chuck and 92 roughnecks. Then I sent 182 recruits and the rest 18 mixed bowmen and militia. The bandit camp is on 1 Chuck and 92 roughnecks. Not a single kill. FFS and argh!

Maranta21
01.07.12, 18:09
4. Hard Camp (80 Dogs + 70 Rangers + 50 Roughnecks) [1: 96R 2: 42R 110C 48LB (137)] OR [1: 200R 2: 50C (200R)]

I hit this camp with 200R. My army lost, but it was an even draw. Both armies lost all their men. Just the camp survived.

Catesby
02.07.12, 07:53
Chuck is getting me angry too.

So, for first wave I sent 200C. The bandit camp is now on 1 Chuck and 92 roughnecks. Then I sent 182 recruits and the rest 18 mixed bowmen and militia. The bandit camp is on 1 Chuck and 92 roughnecks. Not a single kill. FFS and argh!

I'm struggling with Chuck. My first three waves reduced this camp to Chuck + 87 Roughnecks. I've just sent two more attacks: A1 = 200R; A2= 165R/15C/10M/10B ... not a single kill. So that's five waves of troops, which took quite a while to assemble, and all for nothing. This is ridiculous and needs to be addressed by Ubisoft as this is now putting me off TSO. To make it challenging is fair, but to make it unrealistically difficult is just poor game design.

Tierarzt
02.07.12, 08:14
I'm struggling with Chuck. My first three waves reduced this camp to Chuck + 87 Roughnecks. I've just sent two more attacks: A1 = 200R; A2= 165R/15C/10M/10B ... not a single kill. So that's five waves of troops, which took quite a while to assemble, and all for nothing. This is ridiculous and needs to be addressed by Ubisoft as this is now putting me off TSO. To make it challenging is fair, but to make it unrealistically difficult is just poor game design.

Go back to the first page and read the guide that Killercore kindly left here.

Bandit Leader (Chuck + 50 Dogs + 49 Rangers + 100 Roughnecks) 1: 115C 2: 85R 40M 75B 3: 200R

Tried, tested and works.

Stoof
02.07.12, 09:33
I'm struggling with Chuck. My first three waves reduced this camp to Chuck + 87 Roughnecks. I've just sent two more attacks: A1 = 200R; A2= 165R/15C/10M/10B ... not a single kill. So that's five waves of troops, which took quite a while to assemble, and all for nothing. This is ridiculous and needs to be addressed by Ubisoft as this is now putting me off TSO. To make it challenging is fair, but to make it unrealistically difficult is just poor game design.

Really do not understand complaining about not being able to do Chuck in a thread which has exactly what you need to send to beat chuck at the very start.

McEiger
04.07.12, 09:55
I just got 500 Hardwood Planks from camp C. Maybe it's time for a update.
Zone 6 can be done with camp c and then the Bandit leader.

pakolyas
04.07.12, 17:54
Hi guys. I finished the sectors with easy camps, but have a friend recently sarted. He told me that today the number of batdits in sector 5 has rise a lot. Do you know is there any changes? He said that there are minimum 60 bandits , in some camps scavengers in oder mixed with stone trowers.

Swww
04.07.12, 23:16
Thread updated to have most of the maps again, I need to remake zone 7 map so that will come soon :)

LilBooboo
06.07.12, 07:59
I just want to thank the author for this thread, since I am using it it makes my life much more easier :))

Thank you a million!!:D

Buruz
06.07.12, 18:49
Cheers KillerCore for the guide, started playing couple weeks after my friends at work and have overtaken them in progress already:)
Only couple more camps before Wild Mary left:)

Tarmi
07.07.12, 18:15
First, thanks for the thread, it saved me much time and beer :D

Second, I have to point out that maybe the title should be "combat walkthrough" or "combat solutions" or something like that because it explicitly gives the solution for beating the camps and not actual "guide" of how the combat system works. Now I've cleared my map but i have no clue how to use my army in adventures... I hope you understood what I ment. :)

HERO_BAD_BOY
09.07.12, 21:21
How can I win the last bandit camp in zone 8, which soldiers I need to make to kill the metal tooth, every time I fight with him I lose some advice please ?!!?

FizbanDK
11.07.12, 07:12
Any chance we can get the map of zone 7 again? =)

lesxan
11.07.12, 10:37
map8, camp 3: [1: 250R (172R)]

Agraxx
11.07.12, 17:06
can you take Mary without soldiers?

Asipak
14.07.12, 18:14
You can, but then you need crossbowmen or cannoneers.


130M 10S 60LB

max. losses: 130M 10S 10LB is the possibility with the lowest number of soldiers I could find.

Sir_PounceAlot
16.07.12, 09:09
thanks for such a detailed guide. It will save me a lot of units :)

Friar_Muck
17.07.12, 18:01
I'm really stuck here.

zone 3 Camp 4
I have set up my general as directed in the pics but I get intercepted every time by the bottom camp in zone 6. I have tried my general in loads of other positions too, has anyone else had this problem or tell me where I am going wrong.

GreekSoul
18.07.12, 21:21
has anyone tried to skip zones 6 and 7 of sector 9 and go straight to the leader?

smeglian
19.07.12, 21:55
done dogs ,only got wild mary left ,been tryin for a month now ,get close but cant get her.can you tell me how to kill her please.getting fed up now :-(

RuneMunki
22.07.12, 17:45
I'm really stuck here.

zone 3 Camp 4
I have set up my general as directed in the pics but I get intercepted every time by the bottom camp in zone 6. I have tried my general in loads of other positions too, has anyone else had this problem or tell me where I am going wrong.


You can't any more. I had an orange confirmation in the game chat yesterday. Send 200 recruits to camp 4 where they will be intercepted but should clear that camp. Then retreat them and continue as you need to, you'll loose around 80 recruits doing it.

Neri_Enye
23.07.12, 21:25
Positioning of the General's Camp for attacking zone 6 may not have been the best location. In attempting to attack the first bandit camp in zone 6, my general was interrupted by a bandit camp in zone 9. After attacking the bandit camp in zone 9 he had only 60 recruits left to attack the bandit camp in zone 6.

Silverlode
24.07.12, 13:30
done dogs ,only got wild mary left ,been tryin for a month now ,get close but cant get her.can you tell me how to kill her please.getting fed up now :-(

How many waves and what troops have you been using?

nikos1850
25.07.12, 08:10
This is my settings for Metal Tooth.
I use this guide for the 1st General, for the 2nd General I tried Combat Simulator.

1st General- 105R, 95C (105R, 95C)
Left Metal Tooth, 49 Roughneck.

2nd General- 90R, 60B, 30M, 20C (90R, 27M)
Victory!!

RuneMunki
26.07.12, 16:06
This is my settings for Metal Tooth.
I use this guide for the 1st General, for the 2nd General I tried Combat Simulator.

1st General- 105R, 95C (105R, 95C)
Left Metal Tooth, 49 Roughneck.

2nd General- 90R, 60B, 30M, 20C (90R, 27M)
Victory!!

I'm not too far off doing Metal Tooth and was running through some numbers too. 105R and 95LB would give approx 92R casualties so very similar without having to have any militia or cavalry.

Peshokk
27.07.12, 08:13
has anyone tried to skip zones 6 and 7 of sector 9 and go straight to the leader?
Did you manage to skip these camps?

HERO_BAD_BOY
30.07.12, 00:10
Great KillerCore ty for the info !!!

Nettopp_naa
01.08.12, 18:59
Hi there.
After the new pathfinding the General is intercepted by camp ID: Sector 6 Camp 1 when attacking camp ID: sector 3 Camp 4.
You can take 161 Recruits and attack camp 4 as usual, and immediately retreat your general after the battle in camp 6/1 (press white flag)
Good luck & have fun :)

Fostertute
01.08.12, 22:00
anyone got a guide for camp 9 with a veteran???

Darkley
01.08.12, 22:57
I have a change you might want to add for sector 7, you do NOT need to kill camp 3! What you do is, after killing camp 1 and 2, send your general straight to the bandit leader (skunk), he will be intercepted by camp 4 allowing you to kill off that camp, once the camp is defeated, retreat your general, rebuild and send him after the bandit leader (skunk) again and you if using the right troops win the sector, skipping 3 not 2 camps :)

RuneMunki
02.08.12, 09:51
In an effort to help, I've trawled through all 34 pages of this thread and compiled all of the configurations people have used for various camps into a Google Spreadsheet. I've also plugged those configurations into a combat calculator and entered the minimum and maximum losses. For camps that require multiple waves I've put in the remaining bandits under the worst case scenario (i.e. you've killed the least number of bandits possible) and used that information for the subsequent wave. I've also added in XP amounts for each camp and totals for each sector.

Wave information in Italic is for Veteran Generals (with a maximum of 250 troops).

Blue highlighted rows are what I believe is the "optimum" configuration to send against certain camps that result in the most acceptable losses. Some of the results are quite surprising, especially when dogs are in camps.

Some items have RuneMunki next to them - these ones I've come up with, I hope they help :)

Without a doubt the most expensive camps to clear are Metal Tooth, Chuck and Wild Mary, generally requiring a huge number of cavalry to be sacrificed in order to clear the camp. What I would suggest is that when you first enter a sector see the maximum number of cavalry you need to complete the sector and build them as you clear other camps (obviously giving Recruits priority in the Barracks). For example Zone 8 (Metal Tooth) requires a total of 120 Cavalry (95 disposable) which is going to need 4800 horses, so you need to start stockpiling asap.


Link to Spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0AiE8hpjNKda_dFZucnZxcS1DQ19Rb2lWc2xYQzJMR kE)

Linefognielsen
02.08.12, 20:10
100 X settlers

Krepotsky
03.08.12, 15:04
RuneMunki, that's a brilliant collation job. I'm going through the Wild Mary camps now and this really helps.

LittleNickey
05.08.12, 18:15
Camp Loot Possibilities:
Add 200 stones (regular) to your list. This was recieved for Camp 3.

Edit: I believe this was for zone 8, sorry for confusion.

Neri_Enye
05.08.12, 21:12
I just attacked Camp 4 in Zone 9. I sent only the first wave of 200 recruits. I defeated the camp and returned with 8 recruits.

Batina
05.08.12, 23:06
Sector 9
Camp 7: Hard Camp (50 Dogs + 70 Rangers + 80 Roughnecks) [1: 200R 2: 100R + 100C (217R)]\

I have calculated this to be easily doable with [1: 60R 2: 110R 50C 40LB (167R max loss)]

That is 50R less then your suggestion...

I.

MadMaxipes
06.08.12, 06:40
Hello,
this is my loot from camps.

Camp:

100 Iron swords
300 Coins
1000 Coal
100 Iron swords
1000 Coal
100 Settlers
300 Coins

RuneMunki
06.08.12, 08:28
Sector 9
Camp 7: Hard Camp (50 Dogs + 70 Rangers + 80 Roughnecks) [1: 200R 2: 100R + 100C (217R)]\

I have calculated this to be easily doable with [1: 60R 2: 110R 50C 40LB (167R max loss)]

That is 50R less then your suggestion...

I.

I've added this to the spreadsheet for this camp - it's still not as efficient as [1: 59R 2: 110R + 80C + 10LB] however we're talking of perhaps half a dozen recruits more so it's a very solid alternative.

RuneMunki
06.08.12, 08:41
RuneMunki, that's a brilliant collation job. I'm going through the Wild Mary camps now and this really helps.

Thanks :) Glad it's helping you too!

Oviwan
06.08.12, 10:17
Using cavalry in sector 3 can help reduce losses significantly. I use these combinations (max losses in brackets) for the camps in that sector.

Camp 1: (40 Scavenger + 40 Stone Thrower) [6R 1M 193C (6R)]
Camp 2: (90 Scavenger + 10 Stone Thrower) [31R 156C 13B (31R)]
Camp 3: (5 Scavenger + 5 Stone Thrower) [35C (0)]
Camp 4: (80 Scavenger + 50 Stone Thrower) [31R 1M 158C 10B (31R)]
Camp 5: (5 Scavenger + 85 Stone Thrower) [140C (0)]
Leader: (1 One Eyed Burt + 79 Thug) [84R 1M 47C 68B (84R)]

Total loss for the sector being 152R instead of 310R.

Batina
06.08.12, 10:50
Can u add 1000 x Pinewood planks to zone 9 hard camp most probabale loot.

I have got it in 5/7 camps I popped there, once it was 1000 pine logs (joy) and once something else, dont even remember what...

That sector provided me with by far the worst loot I have got till now...

I.

RuneMunki
06.08.12, 13:03
Using cavalry in sector 3 can help reduce losses significantly. I use these combinations (max losses in brackets) for the camps in that sector.

Camp 1: (40 Scavenger + 40 Stone Thrower) [6R 1M 193C (6R)]
Camp 2: (90 Scavenger + 10 Stone Thrower) [31R 156C 13B (31R)]
Camp 3: (5 Scavenger + 5 Stone Thrower) [35C (0)]
Camp 4: (80 Scavenger + 50 Stone Thrower) [31R 1M 158C 10B (31R)]
Camp 5: (5 Scavenger + 85 Stone Thrower) [140C (0)]
Leader: (1 One Eyed Burt + 79 Thug) [84R 1M 47C 68B (84R)]

Total loss for the sector being 152R instead of 310R.

I've added those onto the spreadsheet. Personally people aren't going to have that quantity of cavalry until they get into sector 8 though as they are quite resource intensive at lower levels (I know it wasn't until the end of Zone 8 that I was able to produce larger quantities). Also if you have really poor luck (under 3%) you could actually loose almost all of your troops in the final fight.

SOKRATIS
07.08.12, 08:31
this server is good guys

Ar4i
08.08.12, 14:26
One suggestion for sector 8, camp 3:
3. Medium Camp (100 Thugs + 40 Dogs + 60 Rangers) [1: 200R 2: 95C (200R)]
Wave 2: you must already have those CAV ready for the next battle anyway, so why not use them when most of the time the first wave would kill all the dogs.

RuneMunki
09.08.12, 08:09
One suggestion for sector 8, camp 3:
3. Medium Camp (100 Thugs + 40 Dogs + 60 Rangers) [1: 200R 2: 95C (200R)]
Wave 2: you must already have those CAV ready for the next battle anyway, so why not use them when most of the time the first wave would kill all the dogs.

There is actually a chance that not all of the dogs will be killed in your first wave which looking at worse case scenario (of 36 dogs left) you could end up loosing 40~53 Cavalry.

Dickie-Bird
24.08.12, 08:25
The routing has now been changed for the General to attack. This battle plan was drawn up before the route change. Between camps 2 and 3 you will get intercepted by the camp you can just see under the clouds. This is a harder camp in sector 6. Also you cannot attack it until your explorer has opened up the sector and removed the clouds. I cannot remember how I beat it, mainly recruits and bowmen I think. Refer to this wonderful guide to work out how to defeat it.

It is also a good idea to move the garrison to this sector after you clear it and then attack sector 6 from the south and not where the original post says to put it, this takes the hard camp intercept out of the problem. I placed mine beside the mountains to have a straight run up and bypassed the camp on the right side

Yooha
27.08.12, 17:33
According to the combat simulator, the strategy against Chuck doesn't work. Is the simulator not accurate, or am I doing something wrong?
And how long should it take to build 115 cavalry? With 2 level 1 stable it would take more than 2 weeks!

Nukar
27.08.12, 17:36
attacking chuck involoves 3 waves , the 1st wave is the cav. So be sure to recalculate every wave in the sim.

If horses are a problem build/ upgrade more stables or try trade

Funky23
28.08.12, 11:34
Is it any use against wild mary, once the dogs are gone, to send two or even three waves of recruits at her to hit one after the other with virtually no gap in between, to defeat her or do they do no damage at all? Ive heard that leaders hit points regenerate over time so i wanted to check if this might work.

Dam0nsta
28.08.12, 21:12
i have put my garrison in a different spot and it seems to be a pretty fast path

Deorum
28.08.12, 22:36
If you've got time to lose, while building your 1-2 waves, you could sent your general with just 1recruit,
getting the life of one lets say roughnek.

If you need 2 days to build your attack, this means lets say 40hours,10 attacks per general, you should have 2 generals, so this means 20 attacks. Or -20bandits.

Its the best ratio, if you only have recruits. 1/1
otherwise The first wave of 200 recruits wouldnt kill even 60-70 roughnecks ration 1/3.

:P

alexis21
04.09.12, 19:58
when an enemy camp has a skull with a crown it means that i have to attack twice to bring it down??
the other players told me that but in the battle simulator i put my forces and the bandit forces and it has a victory chance 100%!!!

Tage
04.09.12, 20:20
when an enemy camp has a skull with a crown it means that i have to attack twice to bring it down??
the other players told me that but in the battle simulator i put my forces and the bandit forces and it has a victory chance 100%!!!

The crown says it's a leader camp and the skull says BB thinks you will need more than one wave of normal generals to kill the camp
(and probably not even considering the use of e.g. crossbowmen).

Just posted a little more about this in the other thread here (http://forum.thesettlersonline.com/threads/14816-Beginner-s-guide-to-TSO?p=194790&viewfull=1#post194790).

If I were you, I'd keep trusting the battle simulator you're using. ;)

Toothpaste
05.09.12, 11:27
Next zone is in the middle of the map zone 5 and is already a lot bigger then your first zone. on the picture below you can see
where to place your barracks and what camps to attack.


Map:
http://i.imgur.com/B6HxN.jpg


Garrison: Fastest Route

Easy Camp (10 Scavenger) [17R (5R)]
Easy Camp (15 Scavenger) [31R (7R)]
Easy Camp (18 Scavenger) [34R (9R)]
Easy Camp (25 Scavenger) [25R & 20B (12R)]
Easy Camp (15 Scavenger + 20 Stone Thrower) [26R & 26B (25R)]


Note: Now comes the tricky part seeing we skipped a camp. if we attack camp 6 directly we will get intercepted. So attack the bandit leader so you will get intercepted by camp 6. Right after Camp 6 is cleared open up your garrison and click retreat. else your general will go to the Leader. (if you need guidance hit me a pm/mail ingame)
Easy Camp (20 Scavenger + 20 Stone Thrower) [32R & 26B (27R)]
Bandit Leader (30 Scavenger + 20 Stone Thrower) [45R & 32B (33R)]



What does he mean with the quote his wrote "Note: Now comes the tricky part seeing we skipped a camp. if we attack camp 6 directly we will get intercepted. So attack the bandit leader so you will get intercepted by camp 6. Right after Camp 6 is cleared open up your garrison and click retreat. else your general will go to the Leader. (if you need guidance hit me a pm/mail ingame)"

- What camp did we skip? Seems to me that 6 comes after 5. He writes that our general will get intercepted - Intercepted by what camp? Why not attack camp 6 after we attack camp 5, and then attack the leader? Can someone explain to me the strategy here?

Tage
05.09.12, 13:19
All that has changed with the new pathing, so a fresh look would be needed.

This was how I played it on the test server recently, when I had the chance (too bad I didn't take any pictures):

Place your general a lot further to the west (as far west as you can in Killercore's map above).
You can still skip certain camps: A (the one far outside the image to the left), 1, 3 and the camp north of 3.

The camps you have to attack (without any need of controlled interceptions) would be e.g:

B. Easy Camp (10 Scavenger) [17R (5R)]
C. Easy Camp (20 Scavenger) [20R & 18B (10R)]
2. Easy Camp (15 Scavenger) [31R (7R)]
4. Easy Camp (25 Scavenger) [25R & 20B (12R)]
5. Easy Camp (15 Scavenger + 20 Stone Thrower) [26R & 26B (25R)]
6. Easy Camp (20 Scavenger + 20 Stone Thrower) [32R & 26B (27R)]
7. Bandit Leader (30 Scavenger + 20 Stone Thrower) [45R & 32B (33R)]

Toothpaste
05.09.12, 13:31
thank you Tage!

Horustheterrible
06.09.12, 08:50
In the "Wild Mary" area you can finish camp "4" in one wave.

188R ((182))
12S

So all you loose is 182 recruits. Instead of building so many different units and send 2 waves.

Malt-Loaf
07.09.12, 14:03
Hi. I just attacked 1.Easy Camp (6 Scavenger) [10R (3R)] with 20R, lost 3R and was rewarded 50 Coins.

Soreen.

RuneMunki
07.09.12, 15:41
In the "Wild Mary" area you can finish camp "4" in one wave.

188R ((182))
12S

So all you loose is 182 recruits. Instead of building so many different units and send 2 waves.

I've added that one to the spreadsheet, however running it through the combat simulator there is a 13% chance of having your army wiped out with no win (link (http://www.settlersonlinetools.com/en/combat_simulator/#/groupId=normal/general=1/soldaten=12/rekruten=188/waldlaeufer=70/raufbold=50/wachhund=80)). You would need to go 150R + 50S to guarantee a win and you would loose Soldiers doing that.

The 1: 96R 2: 42R + 110C + 48LB is the most efficient as you should already have enough longbows and should be building up your cavalry for Wild Mary as soon as you enter the zone (you will sacrifice 199C to defeat her).

aca382
07.09.12, 18:04
hi

SOKRATIS
14.09.12, 19:20
55ty

Lady-Payne
14.09.12, 23:53
Sector 6 2L attack following the suggested ends in 3 waves of failure. The 115 cav do there job but sim indicates that 120 would also take out all the rangers. The second wave [85R 40M 75B] ends in failure for 2 and 3 as wave 2 does not impact enough on the roughnecks. The only way I could find to be effective in wave 3 was to have wave 2 made up of [100M 100L] this even gave an 80% of victory in wave 2, either way from this wave 3 was 100% successful.

Mr_Todd
17.09.12, 14:22
Marys Dead! Thanks for all the tips Sid and cough cough Germans!

:)

T.

BAAAHHHHHJJJAAA
17.09.12, 23:56
I'm on sector 9 now, i only have camps 5,6,7 & 8 (8 being Wild Mary) to go but have a question.

i have 2 generals, is it possible to send 1 in with 1 recruit to camp 5 e.g. block then send 200C in to camp 8 (Wild Mary) THEN after both generals have recovered again send one recruit to camp 5, blocking again, and the other general to Mary with 35M 50S 115LB.

Tage
18.09.12, 00:27
I'm on sector 9 now, i only have camps 5,6,7 & 8 (8 being Wild Mary) to go but have a question.

i have 2 generals, is it possible to send 1 in with 1 recruit to camp 5 e.g. block then send 200C in to camp 8 (Wild Mary) THEN after both generals have recovered again send one recruit to camp 5, blocking again, and the other general to Mary with 35M 50S 115LB.

No, not on camp 5. Camps 6 and 7 would still intercept you.
However, once you've killed camps 4, 5 and 6, you can block camp 7 with 1R while your other general attacks camp 8 (Wild Mary).
The timing needs to be right though.

BAAAHHHHHJJJAAA
18.09.12, 00:29
ahhhhh thought so, thanks Tage

xSkx
22.09.12, 19:38
This guide is pretty good for starters but i noticed if u add militia +bowmans+longbowmans to waves u loose less R without loosing others. And creating others doesnt slow down production of R anyway.

VodnikVavrinec
23.09.12, 03:21
according to zone 9:
if you add some C in the battle for A skipped camp, the losses of R will be lowered (based on the simulator), 100C+100R will be loses max 89 R

Jamesll
23.09.12, 23:11
Hope I'm putting this in the right place but just defeated Wild Mary using the garrison set-up as above. My loot was 350 coins and 10 building licences. Thanks for the advice KillerCore. :)

Adswellfit
25.09.12, 14:25
This is the first camp with a proper Leader defending it and has Coal mines :O


Map:
http://3xf-clan.nl/TSO/Garrison/Zone7-A.png


Garrison: Fastest Route

Easy Camp (60 Scavenger) [70R + 50B (30R)]
Easy Camp (50 Scavenger + 20 Stone Thrower) [80R + 50B (39R)]
Easy Camp (60 Scavenger + 20 Stone Thrower)[80R + 50B (46R)]
Easy Camp (100 Scavenger) [125R + 50B (48R)]
Bandit Leader (1 Skunk + 150 Scavenger) [150R + 50B (94R) or 90R + 110B (84R)]


Garrison: Skipped Camps
Click Show to see the setup


Easy Camp (30 Scavenger + 30 Stone Thrower) [75R + 50B (41R)]
Easy Camp (80 Scavenger) [75R + 55B (39R)]


Camp Loot Possibilities:

Coins x 50
Coal x 50
Bronze Swords x 50
Tools x 100
Bows x 50
Pinewood x 100


i cant see the image on this 1

Producer
30.09.12, 21:26
Zone 6, Medium Camp (60 Thugs + 120 Guard Dogs) [175 Recruits + 25 Militia (81R)]
Reward: 150 Bows

I had to clear that camp because my General was getting intercepted while trying to clear Zone 3 :( :( :(

Fairtrade
01.10.12, 05:23
Important (zone 3)!

Be careful when you go for camp 4 not to get intercepted by that medium camp from zone 6... it can end very ugly... :(

Dragonguard
01.10.12, 17:58
I finished the No4 in S9 with 200R and lose 192R

whitewolf69
03.10.12, 13:42
I finished the No4 in S9 with 200R and lose 192R

yeah i did same yesterday sent in 200 r cleared camp and had 20 r left

McFarlan
06.10.12, 08:31
Important (zone 3)!

Be careful when you go for camp 4 not to get intercepted by that medium camp from zone 6... it can end very ugly... :(

Is there a possibility to avoid it somehow? Or i have to either fight it or block it?

Konshens
06.10.12, 10:58
@McFarlan

Unfortunately, there's no way to avoid it. You could possibly block it but understand that you are sending troops to their death, most blocks work because you are taking out the leader camp of the same sector so that you don't end up losing troops in the block. There are 3 camps remaining in S3 beyond the S6 camp's area-of-affect so you'll end up needing to do 3 of these suicidal blocks, losing more troops than if you just attacked the camp.

As the S6 camp is most likely a camp that you need to clear anyway when trying to claim S6, you're better off just dealing with it now in the proper manner. Remember to setup your general for the S6 camp, attack an S3 camp so it get's intercepted by the S6, retreat your general when he starts heading to the S3 camps after he has finished the battle with the S6 camp.

SimpleHo
06.10.12, 11:29
@McFarlan

Unfortunately, there's no way to avoid it. You could possibly block it [...]

You could block it (that Zone 6 camp) with a General with only 1 R. You have to time it very well in order for the next General to pass through and continue to the other Zone 3 camps.

Konshens
06.10.12, 11:54
You could block it (that Zone 6 camp) with a General with only 1 R. You have to time it very well in order for the next General to pass through and continue to the other Zone 3 camps.

You're most likely right, I can no longer see the area-of-effect and can't tell if 1R will last long enough.

Producer
08.10.12, 18:08
Zone 9, Hard Camp 3 (30 Dogs + 10 Rangers + 160 Roughnecks): [1: 200R 2: 125R + 75LB (294R)]
After 1st wave (all 200R were lost): 10 Rangers + 91 Roughnecks were left
Reward: 1.000 Marble

Zone 9, Hard Camp 4 (80 Dogs + 70 Rangers + 50 Roughnecks): [1: 96R 2: 40R + 50LB +110C (127R)]
After 1st wave (all 96R were lost): 70 Rangers + 49 Roughnecks were left
Reward: 300 Gold Coins

Angua_Whisper
09.10.12, 09:52
I just did zone 3 on the testserver, and in map 3 (http://forum.thesettlersonline.com/threads/15383-Guide-Combat-Guide-amp-FAQ?p=168362&viewfull=1#post168362) it is no longer possible to attack camps 4, 5 and 6 without getting intercepted by the camp at the bottom of zone 6. it must be handled. and with lots of recruits, as it contains many dogs(cavalry).

Getting intercepted there would be a devastating blow to noobs who can ill afford to lose the bows and cavalry they have painstakenly accumulated.

So I would suggest a note in the map 3 post (http://forum.thesettlersonline.com/threads/15383-Guide-Combat-Guide-amp-FAQ?p=168362&viewfull=1#post168362) warning of this new 'trap'.

regards Angua

topgearfan
10.10.12, 20:20
Any alternative setups (less rec lost) for skipped camps in s9?

Producer
11.10.12, 05:11
I just did zone 3 on the testserver, and in map 3 (http://forum.thesettlersonline.com/threads/15383-Guide-Combat-Guide-amp-FAQ?p=168362&viewfull=1#post168362) it is no longer possible to attack camps 4, 5 and 6 without getting intercepted by the camp at the bottom of zone 6. it must be handled. and with lots of recruits, as it contains many dogs(cavalry).

True. You can't avoid it but... you can block it easily.

I will try to make a small guide on how to block that camp with a regular general with only 1 Recruit. It worked for me in the test server.

ukmcfry
14.10.12, 13:54
i was caught out by the zone 6 camps (at the bottom of the sector) whilst attacking zone 3, so beware.
very frustrating but at least i know now why my general took a detour (the retreat button didnt work tho, even after frantic button pushing when i realised what was happening lol)
have noticed that the medium camps (bottom zone 6) appear to be in the same position as the original poster stated, so the target areas of these 2 camps must have increased

Aladinsane69
15.10.12, 09:14
I found that also. no way round it 200 R does the job of clearing.

Rade-Zivanovic
19.10.12, 21:12
I pass camp 5 with only 200R lost 191

Rade-Zivanovic
19.10.12, 21:13
I pass camp 5 in zone 9 with only 200r lost 191

lordpinky
24.10.12, 05:12
in zone9, i was able to kill the 4th (as shown in this guide) camp with only 1 wave. i used 199R and 1M. i got 300 goldcoins.
i lost 190R

LadyTilika
28.10.12, 15:18
Zone 5 :)

7. Bandit Leader

Guide suggests 7.Bandit Leader (30 Scavenger + 20 Stone Thrower) [45R & 32B (33R)]

I went in with 48R & 33B

Came out with victory and 19R & 33B

so lost 29R :D happy with that thanks heaps for the help :)

New attack Sector 7 Camp 1. as the guide says I took in 70R and 52B (so just a couple more B) ... Out come was victorious yayyyyyyyyyyyyyyyyyyyy.. Lost 28R only :)

Reward was 50 Bronze Swords :)

Cheers Lady Tilika :D

SillYcoNe
29.10.12, 12:08
You're most likely right, I can no longer see the area-of-effect and can't tell if 1R will last long enough.

I just did it.
Here are the steps:
- Send general with 1R to attack camp 4 in zone 3
- wait until he almost reaches the little group of trees on the way then send the needed force (125R + 75B) to attack camp 4 (zone 3)
- first general will get intercepted by the camp in zone 6 and the second will pass during the battle and actually attack camp 4
- the way back is safe

It works with all the eastern camps. You can defeat the boss without having to deal with the camp in zone 6.

LadyTilika
30.10.12, 02:54
My attack on Zone 7 2.Easy Camp

(50 Scavenger + 20 Stone Thrower) [80R + 50B (39R)]

I sent in 80R + 52B

Won the attack end up with 41R +52B

Lost exactly what the guide said 39R

Reward was 20 settlers (so you add that to the possible rewards that can be received)



Update with new attacks :)

Zone 7 camps 3 and 4

3.Easy Camp (60 Scavenger + 20 Stone Thrower)[80R + 50B (46R)]
4.Easy Camp (100 Scavenger) [125R + 50B (48R)]

Went to attack camp 3, ending up getting intercepted so the general attacked camp 4 instead

I won that fight :D

Went in with a little above what the guide suggests I took in 82R + 54B

Came out with 32R + 54B so lost 50B which is 2 more than the guide suggests but don't for I didnt go in with the 125R that the guide suggests...

Rewards for that one was 50 gold coins :)

My General then went to attack camp 3 which was where I originally sent him too ...

I went in with only 32R +54B :(, thought I was a goner for sure :(...

Came out with 0R + 19B so lost 32R + 35B :(

Good news is though that we won :)

Rewards were 50 gold coins again :)

Now to go back to replinish my settelers and build troops, to take out the the bandit leader as I have 0 building licences left so I need sector 7 to get more :)



Cheers for the help :)

voxbox
05.11.12, 00:43
how accurate do people feel the battle simulator is.

I ran a simulation against sector 7 bandit leader skunk.
with 133R, 50B and 13C

Simulator predicted min losses of 34 / max 41
I ended up with losses of 86R.

Not sure if i made an error or if anyone else had similar results

need to look at it again, but its late.

appreciate the feedback.

Saldo
07.11.12, 16:05
Thanks for building this guide!

LiluGinger
07.11.12, 22:18
On your way to Camp 4 at Sector 3, you may be intercepted and killed by nearby camp form Sector 6. :(

LadyTilika
08.11.12, 17:37
On your way to Camp 4 at Sector 3, you may be intercepted and killed by nearby camp form Sector 6. :(

Same thing happened here ... My guild suggested I send explorer to unfog sector 6 then send in to camp 4 with 200R let it get intercepted then hit the retreat button after the attack .... I did exactly that and beat that camp in sector 6 and then was able to rebuild troops and attack camp 4 again.... This time I won and just now I claimed sector 3 after taking out one-eyed bart :) Hope this helps :)

SillYcoNe
09.11.12, 09:29
On your way to Camp 4 at Sector 3, you may be intercepted and killed by nearby camp form Sector 6. :(
You can block that camp in sector 6, see my post on page 40.

trimy
11.11.12, 11:11
u will not have problems with that camp if u follow other way of cleaning home island :)

http://forum.thesettlersonline.com/threads/20705-Cleaning-Of-Home-Island-for-Normal-generlsl-NEW-PATH

FatStanly
13.11.12, 11:55
I can not kill wild mary, any tips?

Ashes82
29.11.12, 16:22
i started early on making longbows and this enabled me to kill metaltooth another way:
1st wave as mentioned in the guide: 105R + 95C
2nd wave: 100R + 100LB
this gave a small chance to lose up to max 15 longbows but in my opinion it is cheaper then the original setup.

Nesro
02.12.12, 13:29
Hey, you can avoid up to 3 camps in left top corner sector :P http://tmp.nesro.cz/2012-12-02-142753_1680x1050_scrot.png

MrSweden
27.12.12, 17:18
Regarding camp 7 in zone 9.
Hard Camp (50 Dogs + 70 Rangers + 80 Roughnecks) [1: 200R 2: 100R + 100C (217R)]

I reduced my losses by using:
[1: 60R 2: 100R + 75C + 25 LB (144R)]

BR
MrSweden

One_Eyed_Witch
03.01.13, 13:56
wat r camps a-f in area 9?

Lordofnotathing
07.01.13, 08:06
I know this may seem a silly question but I cannot find the answer. How do you do a second wave?
Do I just wait until my General has recovered?

Tage
07.01.13, 10:22
I know this may seem a silly question but I cannot find the answer. How do you do a second wave?
Do I just wait until my General has recovered?

Yes. :)

Anubis89
09.01.13, 08:45
I curently have 141(recruits), 42 (bowmen), and 19 (militia) how shuld i attack the bandit leader in sector 3 (the one-eyed beard)?
i have cleared all the rest in this sector but i read something about 2 attack waves and i dont know how to do that.

Tage
09.01.13, 21:36
I curently have 141(recruits), 42 (bowmen), and 19 (militia) how shuld i attack the bandit leader in sector 3 (the one-eyed beard)?
i have cleared all the rest in this sector but i read something about 2 attack waves and i dont know how to do that.

No need for two waves against One-Eyed Bert.
You can kill that camp in one single attack, and you already have enough troops for it.

Attacking with 139R 19M 42B (http://www.settlersonlinetools.com/en/combat_simulator/#/groupId=normal/general=1/bogenschuetze=42/milizen=19/rekruten=139/bert=1/schlaeger=79) (click that link to see the simulation in one combat simulator) would give you an average loss of about 76 recruits.

Nirvozz
14.01.13, 10:32
Question: I am level 32 so i can't train elite soldiers yet, so what is the alternative for elite soldiers at the wild mary camp?
Thank you!!

Tage
14.01.13, 15:40
Question: I am level 32 so i can't train elite soldiers yet, so what is the alternative for elite soldiers at the wild mary camp?
Thank you!!

E.g (losses in brackets given as minimum-average-maximum):

Wave 1) 1 Wild Mary, 199 Guard Dogs
[199C (199C)]

Wave 2) 1 Wild Mary
[30M 52S 118LB (30M 45S - 30M 48S - 30M 51S)]

You do NOT have to send the waves at the same time...
you can wait weeks and Wild Mary will still be there waiting for your second wave.

Lejjo
15.01.13, 04:12
About the leader in S6, Chuck:
When I use this combat simulator (http://settlersonlinesimulator.com) with your setup of:
Wave 1: 115C
Wave 2: 85R, 40M, 75B
Wave 3: 200R

I get 0% chance for victory. How can this be?

Tage
15.01.13, 11:28
About the leader in S6, Chuck:
When I use this combat simulator (http://settlersonlinesimulator.com) with your setup of:
Wave 1: 115C
Wave 2: 85R, 40M, 75B
Wave 3: 200R

I get 0% chance for victory. How can this be?

That's because that simulator takes the worst outcome from each wave to be the input for the next wave.

Wave 1 should kill all guard dogs and all rangers (average 48.98 out of 49).
However, the simulator leaves 4 rangers alive for the next wave
(worst case killed 45 out of 49 rangers, maybe once in 2200 simulations).
Thus, before sending the next wave, make sure all rangers are dead.
Otherwise send an extra wave in between with 2 cavalry per surviving ranger.

Wave 2 should kill Chuck and 0-18 roughnecks.
However, with the worst case of 4 rangers alive from the previous round,
the minimum number of killed Chucks is 0 (even if the average is still 1).

Wave 3 will kill the remaining roughnecks if Chuck has been killed, but nothing if Chuck is still alive.

TRIPPI
19.01.13, 20:27
how do i kill mary, whats best troops for deed

peck_ed
19.01.13, 20:52
how do i kill mary, whats best troops for deed

Check out this post (http://forum.thesettlersonline.com/threads/15383?p=168365#post168365), should help with Wild Mary and the rest of that sector, lists the troops needed as
Bandit Leader (Wild Mary + 199 Dogs) [1: 200C 2: 35M 50S 115LB (200C 35M 45S)]

Dangermouse69
23.01.13, 02:00
thanks for the guide killercore. it has helped loads :o)

Edworld
29.01.13, 21:26
sorry but it is ^

6 | 7 | 9
2 | 5 | 8
1 | 3 | 4

Tage
29.01.13, 21:56
sorry but it is ^

6 | 7 | 9
2 | 5 | 8
1 | 3 | 4

No it's not :p
The sectors are numbered like your numeric keypad.
That way you can quickly jump to the sector by pressing the corresponding number as a shortcut.

Nogbad
31.01.13, 03:37
Hey, you can avoid up to 3 camps in left top corner sector :P http://tmp.nesro.cz/2012-12-02-142753_1680x1050_scrot.png

More worrying, why are you looking at "My Little Pony's list of ponies"?

RM87
08.02.13, 20:58
Got 100 Settlers as loot from zone 9.

Kennister
11.02.13, 05:05
On map 9, why wouldn't you do 1,2,3,5 then 4 followed by wild mary? Loot reasons?

Tage
11.02.13, 09:22
On map 9, why wouldn't you do 1,2,3,5 then 4 followed by wild mary? Loot reasons?

Camps 6 and 7 both have an agro zone (red area of influence) that extends beyond the entrance of Wild Mary's camp.
Thus, your general would be intercepted by both those if you tried to go for Wild Mary before defeating them.

Kennister
12.02.13, 01:11
I figured there was some reason. Thanks.

Insomnia69
17.02.13, 20:35
Well lucky you Tierartz.. I've tried it twice, and so far Chuck still remains alive... Even with 200R or 180R + 20M as third wave, Chuck still remains 10% alive and regenerates...

Drejcpis
21.02.13, 10:07
woohoo, zone 9 camp 4, 1st wave (200R) did the job, 9R survived :D

here's printscreen of the battle report:
http://thesettlersonlinewiki.com/uploads/1273648983Zone 9 Camp 4.jpg

and I went 1, 2, 3, 4 as described in the guide

loot: 1000 coal

Stewartville
22.02.13, 05:28
i did one of the camps I got 100pinewood planks.i will try a different camp to see if i get better loots

Drejcpis
28.02.13, 18:35
zone 9 camp 7, 1st wave [200R], 2nd wave [150C + 50S], 2nd wave flawless victory, loot 1000 marble :D

julka20
06.03.13, 21:09
zon9, camp2
loot 100 settlers

MarriMc
14.03.13, 15:12
Zone 9 - Camp 1 - Loot 1000 stone
Camp 2 - 400 bows
Camp 3 - 50 long bows
Camp 4 - 300 Gold Coins
Camp 5 - 300 gold coins
Camp 6 - 100 Iron Swords
Camp 7 - 50 Long bows
Wild Mary - 300 coins, 10 building license
s.

Zuzulenka
23.03.13, 11:15
Please, can you give me some advice how to beat this camp...unfortunatelly I only have one shot
http://img811.imageshack.us/img811/8682/5c2f7b55d73342ce923b099.png

peck_ed
23.03.13, 11:48
Please, can you give me some advice how to beat this camp...unfortunatelly I only have one shot

Are you able to tell us which troops you have available to you?

Zuzulenka
23.03.13, 12:14
Are you able to tell us which troops you have available to you?

I have:
31 recruits
20 militia (+10 militia in barrack is about to be built but I still can cancel it)
1 soldier
3 cavalry (+25 cavalry in barrack is about to be built, I can´t cancel it)

I only have 4 hours to complete the mission (in that time I need 2 hours to recover my general, half an hour to get him home and half an hour to send him back), so i have to be exact in building my troops. I have to know 100% which troops can defeat that camp, if it is possible

peck_ed
23.03.13, 12:23
Based on those troops you have, you wont be able to defeat the camp

Maybe try using some of the tools from here (http://www.settlersonlinetools.com/en/combat_simulator/) to work out attacking waves, but as stated, with the troops you have to hand for this, I don't believe you'll be able to defeat that camp

Zuzulenka
23.03.13, 12:49
I know that´s not enough, but I still have 3,5 hours to build some troops. I only have to know for sure, witch troops will be effective cause I have just one shot. Thanks for this tool, I didn´t know something like this exist

Zuzulenka
23.03.13, 12:59
It´s hopeless, thanks for your effort peck_ed

Zuzulenka
23.03.13, 13:37
I have a question...I defeated all camps except the last one, for which I don't have enough time. If I buy this adventure again, will I have to defeat all camps again or I will continue where I stopped?

peck_ed
23.03.13, 15:01
I have a question...I defeated all camps except the last one, for which I don't have enough time. If I buy this adventure again, will I have to defeat all camps again or I will continue where I stopped?

You will have to defeat all camps again I'm afraid. It will be a fresh adventure

Zuzulenka
23.03.13, 16:35
Oh my god, what a waste of time and resources

Tisment1
05.04.13, 16:19
Hi peck_ed,

I have a question about combat.

How do I make 2 attack waves - with two generals? For example: Chuck, 100 Roughnecks, 50 Guard Dogs, 49 Rangers - how can I defeate this camp? I tryed once & I lost all the troops. Can you help me?

peck_ed
05.04.13, 16:31
Hey Tisment1, are you able to tell me which troops you have available to you?

Tisment1
05.04.13, 16:38
At the moment I have over 300R, 100C, 100B, 100LB, 100M, 100S. I have also two generals.

peck_ed
05.04.13, 16:57
Try this

Round 1: 1http://www.thesettlersonlinewiki.com/images/icons/military/recruit.png 50http://www.thesettlersonlinewiki.com/images/icons/military/cavalry.png
Round 2: 80http://www.thesettlersonlinewiki.com/images/icons/military/bowman.png 120http://www.thesettlersonlinewiki.com/images/icons/military/longbowman.png
Round 3: 76http://www.thesettlersonlinewiki.com/images/icons/military/recruit.png 60http://www.thesettlersonlinewiki.com/images/icons/military/cavalry.png 64http://www.thesettlersonlinewiki.com/images/icons/military/longbowman.png

You'll need to wait for one of your Generals to recover, but that should beat the camp for you with minimal loses, however you will need to make a few more troops

Tisment1
05.04.13, 17:06
I will try out. So attack waves are basicly one attack with one general & then wait for recovery & another attach wave. Thanks for help.

JackTrick
17.04.13, 21:18
Is it still possible to beat Zone 6 by just attacking the 2 camps shown? No matter how I place my garrison, it seems to cross into the path of one camp in Zone 9.

mooseMe
28.04.13, 20:32
JackTrick I don't believe you can get through to zone 6 (http://forum.thesettlersonline.com/threads/15383-Guide-Combat-Guide-amp-FAQ?p=168364&viewfull=1#post168364) that way; I can't see through the cloud so I'm not going to risk it. It took me a while to work out how people knew which camps where what letter but I eventually clicked on the show button It would be nice if someone could put up a new picture showing the camp letters, unfortunately I didn't think about until it was too late.

Anyway I thought I'd post up the zone 6 camp rewards so people can decide if they want to attack or skip certain ones. I've only added my troops for info, they're probably not the best way to complete.

Camp A: 60 Dogs 120 Rangers - 200 Pinewood logs
I used 2 attacks: 1st - 75 recruits (killed 60 dogs, 5 rangers), 2nd - 30 bowman 50 militia 80 cavalry 40 longbow man - 75 recruits 39 militia killed (in total)

Camp B: 60 Thugs 120 Dogs - 50 iron swords reward
I used 130 recruits 40 militia and 30 soldiers - 75 recruits killed

Camp C: 20 Thugs 30 Dogs 130 Rangers - 200 brew reward
1st - 90 recruits (killed 20 thugs, 30 dogs, 7 rangers), 2nd - 30 recruits 90 cavalry 40 bowman 40 longbow-man - 120 recruits 9 cavalry killed (total)

Camp D: 30 Thugs 120 Dogs 40 Rangers - 200 pinewood logs
80 recruits 90 militias 30 soldiers - 80 recruits 22 militia killed

Camp 1: 150 Thug 30 Dogs 20 Rangers - 100 longbows
1st - 30 cavalry (killed 30 dogs), 2nd - 70 militia 30 soldiers 60 cavalry 40 longbow-man - 30 cavalry 70 militia 22 soldiers killed (total)

Camp 2: Chuck 50 Dogs 49 Rangers 100 Roughnecks - 10 building licenses 350 coins
1st - 50 cavalry (killed 50 dogs), 2nd - 80 bowman, 120 longbow-man (Chuck, 29 roughnecks), 3rd - 120 recruits 30 soldiers 50 cavalry - 74 recruits 50 dogs 80 bowman 120 longbow-man killed (in total)

Garamel
30.04.13, 06:44
Thanks man on this!

meromama
12.05.13, 09:11
I want to ask why can not the way the trees
remove it? Thus it is very difficult to personalize the island! Best regards!

mesentsev
20.05.13, 05:11
The cheapest way to defeat Wild Mary is the following:
WAVE 1: Cavalry (199) - 199 dogs will be killed;
WAVE 2: Militia (140); Soldiers (3); Long bowmen (57)
... and you learn her panties true color :)

At your own risk, you can replace soldiers by 3 militia men.
It may cause 2.5% chance of defeat.

Scagoth
31.05.13, 22:54
also 100 settlers from camp loot zone 9. just hit camp 6 with 200 recruits, 74 died. 100 settlers loot. not bad

vanquish75
03.07.13, 11:37
This is the first camp with a proper Leader defending it and has Coal mines :O


Map:
http://3xf-clan.nl/TSO/Garrison/Zone7-A.png


Garrison: Fastest Route

Easy Camp (60 Scavenger) [70R + 50B (30R)]
Easy Camp (50 Scavenger + 20 Stone Thrower) [80R + 50B (39R)]
Easy Camp (60 Scavenger + 20 Stone Thrower)[80R + 50B (46R)]
Easy Camp (100 Scavenger) [125R + 50B (48R)]
Bandit Leader (1 Skunk + 150 Scavenger) [150R + 50B (94R) or 90R + 110B (84R)]


Garrison: Skipped Camps
Click Show to see the setup


Easy Camp (30 Scavenger + 30 Stone Thrower) [75R + 50B (41R)]
Easy Camp (80 Scavenger) [75R + 55B (39R)]


Camp Loot Possibilities:

Coins x 50
Coal x 50
Bronze Swords x 50
Tools x 100
Bows x 50


wheres the map :/

RobCoenen
07.07.13, 22:26
TODO:

Add Alternative Garrisons (M/LB/S/C Units)



Zone 9 camp 7:
1: 130R 2: 60R 89C 51LB vs. 50WH 80RB 70WL (http://settlersonlinesimulator.com/dso_kampfsimulator/en/?r=130&r_2=60&c_2=89&lb_2=51&u_13=50&u_14=80&u_16=70) (max 187R)

RobCoenen
08.07.13, 22:29
Zone 9:

B. Hard Camp (140 Rangers + 60 Roughnecks) [1. 200R 2. 150R (285R)]



1: 42R 2: 111R 89C vs. 60RB 140WL (http://settlersonlinesimulator.com/dso_kampfsimulator/en/?r=42&r_2=111&c_2=89&u_14=60&u_16=140) (max 150R)

RobCoenen
08.07.13, 22:46
Zone 9:

C.Hard Camp (80 Rangers + 120 Roughnecks) [1. 200R 2. 200R (348R)]

1: 200R 2: 53R 95C 52LB vs. 120RB 80WL (http://settlersonlinesimulator.com/dso_kampfsimulator/en/?r=200&r_2=53&c_2=95&lb_2=52&u_14=120&u_16=80) (max 252R)

RobCoenen
09.07.13, 19:37
Zone 9:
E. Hard Camp (10 Dogs + 180 Rangers + 10 Roughnecks) [200R (173R)]

1: 80R 2: 200C vs. 10WH 10RB 180WL (http://settlersonlinesimulator.com/dso_kampfsimulator/en/?r=80&c_2=200&u_13=10&u_14=10&u_16=180) (max 80R)

Gelbatron
20.07.13, 06:32
Hi all, I found a new way to win the 6 zones :)http://tinypic.com/r/2hf4bx1/5

Gelbatron
20.07.13, 07:38
link for pic - http://tinypic.com/view.php?pic=2hf4bx1&s=5

Tordenmissen
27.07.13, 11:24
This is the first camp with a proper Leader defending it and has Coal mines :O


Map:
http://3xf-clan.nl/TSO/Garrison/Zone7-A.png


Garrison: Fastest Route

Easy Camp (60 Scavenger) [70R + 50B (30R)]
Easy Camp (50 Scavenger + 20 Stone Thrower) [80R + 50B (39R)]
Easy Camp (60 Scavenger + 20 Stone Thrower)[80R + 50B (46R)]
Easy Camp (100 Scavenger) [125R + 50B (48R)]
Bandit Leader (1 Skunk + 150 Scavenger) [150R + 50B (94R) or 90R + 110B (84R)]


Garrison: Skipped Camps
Click Show to see the setup


Easy Camp (30 Scavenger + 30 Stone Thrower) [75R + 50B (41R)]
Easy Camp (80 Scavenger) [75R + 55B (39R)]


Camp Loot Possibilities:

Coins x 50
Coal x 50
Bronze Swords x 50
Tools x 100
Bows x 50


there is no map..

Wednesday13
30.07.13, 13:17
Zone 9 camp 1. Loot 1000 brew

Wednesday13
05.08.13, 23:45
Zone 9. Camp 5. Loot 100 settlers

DonShomi
06.08.13, 16:11
I have a quest about zone 9. When i attack camp 7, woudnt my returning army get intercepted from leaders camp?

peck_ed
06.08.13, 16:19
I have a quest about zone 9. When i attack camp 7, woudnt my returning army get intercepted from leaders camp?

Most leaders don't have an interception zone, the only one I can recall having one is from the adventure "The Nords"

DonShomi
06.08.13, 16:22
Most leaders don't have an interception zone, the only one I can recall having one is from the adventure "The Nords"

Thank you for fast answer :)

Mr_tubs
09.09.13, 18:37
there is no map..

http://i.imgur.com/ZmYok.jpg

Harley60
14.09.13, 21:56
This is the first camp with a proper Leader defending it and has Coal mines :O


Map:
http://3xf-clan.nl/TSO/Garrison/Zone7-A.png


Garrison: Fastest Route

Easy Camp (60 Scavenger) [70R + 50B (30R)]
Easy Camp (50 Scavenger + 20 Stone Thrower) [80R + 50B (39R)]
Easy Camp (60 Scavenger + 20 Stone Thrower)[80R + 50B (46R)]
Easy Camp (100 Scavenger) [125R + 50B (48R)]
Bandit Leader (1 Skunk + 150 Scavenger) [150R + 50B (94R) or 90R + 110B (84R)]


Garrison: Skipped Camps
Click Show to see the setup


Easy Camp (30 Scavenger + 30 Stone Thrower) [75R + 50B (41R)]
Easy Camp (80 Scavenger) [75R + 55B (39R)]


Camp Loot Possibilities:

Coins x 50
Coal x 50
Bronze Swords x 50
Tools x 100
Bows x 50


5. Bandit leader: Sent: 104 recruits, 56 bows and 40 militie
Lost: 77 recruits.
Loot: 350 gold coins

Harley60
14.09.13, 21:59
Time to go for that One-Eyed Bert! on the picture below you can see
where to place your barracks and what camps to attack.


Map:
http://i.imgur.com/99yBX.png


Garrison: Fastest Route

Easy Camp (40 Scavenger + 40 Stone Thrower) [100R + 75B (49R)]
Easy Camp (90 Scavenger + 10 Stone Thrower) [80R + 75B (51R)]
Easy Camp (5 Scavenger + 5 Stone Thrower) [10R + 75B (7R)]
Easy Camp (80 Scavenger + 50 Stone Thrower) [125R + 75B (79R)]
Easy Camp (5 Scavenger + 85 Stone Thrower) [125R + 75B (71R)]
Bandit Leader (1 One-Eyed Bert + 79 Thug) [125R + 75B (83R)]


Camp Loot Possibilities:

Coins x 50
Coal x 50
Bows x 50
Settlers x 20
Beer x 150
Bread x 50
Bronze Swords x 50


Camp 1 Sent: 27 R, 60 B and 40 M.
Lost: 27 R and 12 M
Loot: 200 Hardwood.

Gran88
13.10.13, 13:32
Solo Mary wont be defeated by 35R, 50S and 115 LB. Replace all R with S and it will work.

BammBamm110
15.10.13, 13:15
Have a problem with last camp, i've sent 2x200 soldiers but battle was lost, they arrived just 5 seconds apart. What did i do wrong?

Faststriker
15.10.13, 13:48
Have a problem with last camp, i've sent 2x200 soldiers but battle was lost, they arrived just 5 seconds apart. What did i do wrong?

I´m guessing its the last one in your zone 1 wild mary and 199 gaurd dogs. You need to sacrifice 199 cav first and then do wild mary with a 21 ::R::, 62 ::S::, 117 ::LB:: attack, might be a bit changed for a veteran general.

Ezoo
09.12.13, 14:32
Zone 2
Easy Camp (6 Scavenger) = got 30x coins

Zombiepocalypse
21.12.13, 13:20
2. Medium Camp (180 Thugs + 20 Dogs) [1: 200R 2: 180R (272R)] (Wave 2: 125R minimal)

I used this simulator to devise the number of troops needed to combat this camp in 1 wave: 32R 70M 8S 20C 70LB vs. 180SL 20WH (http://settlersonlinesimulator.com/dso_kampfsimulator/us/?r=32&m=70&s=8&c=20&lb=70&u_12=180&u_13=20). I wound up losing all but 40 LB. Costwise, losses were the same (around 400 coin in materials used to produce the lost troops) as calculated by the simulator. The difference being, I beat the camp in 1 wave.

Jumbles
13.03.14, 22:23
This needs to be made a sticky, its really useful for clearing your island.

Ompg
17.05.14, 20:19
Thanks bro. Used your guide to clear all my sectors. Perfect calculation for each camp!!!

Jumbles
10.06.14, 07:51
Still needs a sticky

Zabu
18.08.14, 10:58
Hey there,

for camp 1, zone 9 I used: 64R 93B 43C on second wave since I didn't have enough C and I only lost 31R. This may be tweaked further.

vugi1808
20.02.17, 17:24
Zone 9.
8. Bandit Leader (Wild Mary + 199 Dogs) [1: 200C 2: 90S 110 LB (200C 68S)]

Dorotheus
20.02.17, 17:55
This guide was not updated for the New Combat system, as far as I am aware there are several camps which the troop set ups no longer work.

breeze950
18.09.18, 22:07
tried all sorts and still cant defeat wild mary

lordloocan1
19.09.18, 07:31
tried all sorts and still cant defeat wild mary

If you mean Wild Mary on home island in s9 then you need to use 199 cavalry suicide for the 1st wave and then there are several options for the 2nd wave, including
35 Militia, 50 Soldier, 115 Longbowman, OR 135 Militia, 16 Soldier, 49 Longbowman