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KillerCore
02.01.12, 08:18
Note: Before you go into action read the FAQ and be sure to calculate every battle yourself to be 100% sure. Everything i have posted should be used as a guideline as i am merely human and also able to make mistakes.

TODO:
Add Loot Possibilities (Please post your loot findings in this topic!)
Add Alternative Garrisons (M/LB/S/C Units)


Index:
Shortcuts
Zone Map
Garrison Explanation
FAQ


Shortcuts:
R = Recruits
B = Bowman
C = Cavalry
M = Militia
S = Soldier
LB = LongBowman


Zone Map:
You can click on the zone you need info of.


http://i.imgur.com/jyPaL.png (http://forum.thesettlersonline.com/threads/15383?p=168361#post168361)http://i.imgur.com/G5cdk.png (http://forum.thesettlersonline.com/threads/15383?p=168363#post168363)http://i.imgur.com/EMCSP.png (http://forum.thesettlersonline.com/threads/15383?p=168365#post168365)
http://i.imgur.com/SLY9q.pnghttp://i.imgur.com/lvtAx.png (http://forum.thesettlersonline.com/threads/15383-Guide-Combat-Guide-amp-FAQ?p=168360&viewfull=1#post168360)http://i.imgur.com/aqnrT.png (http://forum.thesettlersonline.com/threads/15383-Guide-Combat-Guide-amp-FAQ?p=168364&viewfull=1#post168364)
http://i.imgur.com/rea1R.pnghttp://i.imgur.com/SjJz8.png (http://forum.thesettlersonline.com/threads/15383-Guide-Combat-Guide-amp-FAQ?p=168359&viewfull=1#post168359)http://i.imgur.com/pOHsK.png (http://forum.thesettlersonline.com/threads/15383-Guide-Combat-Guide-amp-FAQ?p=168362&viewfull=1#post168362)



Garrison Explanation:
Example: [100R + 75B (49R)]
This mean you send in 100 Recruits + 75 Bowman and the maximal loses are 49 Recruits.

Example: [1: 100C 2: 200R 3: 130R 70B (350R)]
Each number (in this case 1:/2:/3: ) stands for a wave. which means in wave one and two in this case your general dies.


FAQ:
Q: Will i lose exp if i skip camps?
A: Once the leader is killed you also get all the exp from the remaining camps that dissapear. You do however miss out on a bit of loot.

Q: Can i retreat my general?
A: If your general is still moving on the map then yes you can. Click on the garrison of the general and click the Retreat button.

Q: How do i move my general to X location?
A: Click on the Garrison of your general and click on Transfer.

Q: What are those red squared around all the camps?
A: This is the influence zone of a camp. if you go through this you will be drawn to that camp to fight. This also means your general can be intercepted before it reaches the desired camp.

Q: Can i send other setups then the once you posted?
A: You sure can but always be sure you only lose Recruits in the fight. Unless it's a Leader

Q: Are there any good combat calculators out there?
A: The one i found most accurate is Combat Simulator (http://hallophp.de/dso_kampfsimulator/en/)

Q: How does the Combat System work?
A: Sparkz has written an excellent guide about this which you can find here: Combat System By Sparkz (http://forum.thesettlersonline.com/threads/15301-G-Few-words-on-combat-system)

Q: I am closing in on the last zone? is this the end?
A: Once you reach level 26 you get the ability to do Adventures. BB_Azariel has written a beginners guide and SidV is currently writing guides on each Adventure so be sure to check it out for some good info. Link for Beginner guide is here: BB_Azariel - Adventure Beginner Guide (http://forum.thesettlersonline.com/threads/14812-FAQ-How-to-Adventures) And for SidV's walkthroughs the link is here: SidV's Adventure Journal (http://forum.thesettlersonline.com/threads/15207-SidV-s-adventure-journal)

Q: How much EXP does unit X give?
A: Silvanoshei has written a guide on how much exp you need for each level and what each unit gives. Link is here: Silvanoshei
Exp Needed to level (http://forum.castleempireonline.com/threads/13044-Experience-needed-to-level)

Q: Why are you using mostly recruits?
A: They are cheap and are build fast. if you have some special units be sure to send them only when your sure they will not die. Always use the calculator.

Q: Do enemy's respawn?
A: Enemy units do not respawn once killed. Bosses do recover there health if he still has HP left and your general dies.

Q: Can i get faster settlers besides waiting 15m or gems?
A: You can turn 25 Bread into 1 Settler in the Provision House.

Q: [censored] the retreat button on my garrison is Grey, i can't push it.
A: You can only retreat if your general is moving on the map not while fighting. Also when a general comes out of a camp and you have your garrison already open then the window will not update, so be sure to click the garrison when your general is moving on the map!


Change log:

25-01-2012: Started Adding Loot Possibilities
24-01-2012: Shot Photobucket
20-01-2012: Added Skipped Camps
08-01-2012: Added Zone Map
05-01-2012: Added Zone 9
02-01-2012: First Release


Hello KillerCore,

Profanity whether it be an abbreviation or not isn't acceptable.

Thank you,
Sinister-King

KillerCore
02.01.12, 08:18
You get zone 1 and 4 for free so we can skip those. Our first zone to take over is zone 2. Since it's the most easiest zone. There is only one camp and then you can kill the leader.


Garrison:

Easy Camp (6 Scavenger) [10R (3R)]
Bandit Leader (12 Scavenger) [25R (6R)]


Camp Loot Possibilities:

Coins x ??
Marble x ??

KillerCore
02.01.12, 08:19
Next zone is in the middle of the map zone 5 and is already a lot bigger then your first zone. on the picture below you can see
where to place your barracks and what camps to attack.


Map:
http://i.imgur.com/B6HxN.jpg


Garrison: Fastest Route

Easy Camp (10 Scavenger) [17R (5R)]
Easy Camp (15 Scavenger) [31R (7R)]
Easy Camp (18 Scavenger) [34R (9R)]
Easy Camp (25 Scavenger) [25R & 20B (12R)]
Easy Camp (15 Scavenger + 20 Stone Thrower) [26R & 26B (25R)]


Note: Now comes the tricky part seeing we skipped a camp. if we attack camp 6 directly we will get intercepted. So attack the bandit leader so you will get intercepted by camp 6. Right after Camp 6 is cleared open up your garrison and click retreat. else your general will go to the Leader. (if you need guidance hit me a pm/mail ingame)
Easy Camp (20 Scavenger + 20 Stone Thrower) [32R & 26B (27R)]
Bandit Leader (30 Scavenger + 20 Stone Thrower) [45R & 32B (33R)]


Garrison: Skipped Camps
Click Show to see the setup


Easy Camp (6 Scavenger ) [?R (?R)]
Easy Camp (? Scavenger ) [?R (?R)]
Easy Camp (? Scavenger ) [?R (?R)]


Camp Loot Possibilities:

Coins x 50
Tools x 100
Fir Wood Logs x 50

KillerCore
02.01.12, 08:20
This is the first camp with a proper Leader defending it and has Coal mines :O


Map:
http://3xf-clan.nl/TSO/Garrison/Zone7-A.png


Garrison: Fastest Route

Easy Camp (60 Scavenger) [70R + 50B (30R)]
Easy Camp (50 Scavenger + 20 Stone Thrower) [80R + 50B (39R)]
Easy Camp (60 Scavenger + 20 Stone Thrower)[80R + 50B (46R)]
Easy Camp (100 Scavenger) [125R + 50B (48R)]
Bandit Leader (1 Skunk + 150 Scavenger) [150R + 50B (94R) or 90R + 110B (84R)]


Garrison: Skipped Camps
Click Show to see the setup


Easy Camp (30 Scavenger + 30 Stone Thrower) [75R + 50B (41R)]
Easy Camp (80 Scavenger) [75R + 55B (39R)]


Camp Loot Possibilities:

Coins x 50
Coal x 50
Bronze Swords x 50
Tools x 100
Bows x 50

KillerCore
02.01.12, 08:20
Time to go for that One-Eyed Bert! on the picture below you can see
where to place your barracks and what camps to attack.


Map:
http://i.imgur.com/99yBX.png


Garrison: Fastest Route

Easy Camp (40 Scavenger + 40 Stone Thrower) [100R + 75B (49R)]
Easy Camp (90 Scavenger + 10 Stone Thrower) [80R + 75B (51R)]
Easy Camp (5 Scavenger + 5 Stone Thrower) [10R + 75B (7R)]
Easy Camp (80 Scavenger + 50 Stone Thrower) [125R + 75B (79R)]
Easy Camp (5 Scavenger + 85 Stone Thrower) [125R + 75B (71R)]
Bandit Leader (1 One-Eyed Bert + 79 Thug) [125R + 75B (83R)]


Camp Loot Possibilities:

Coins x 50
Coal x 50
Bows x 50
Settlers x 20
Beer x 150
Bread x 50
Bronze Swords x 50

KillerCore
02.01.12, 08:21
Finally at the medium camps and metal tooth. things are getting more rough now seeing you will need more waves and expensive units to clear this leader. I mostly send out massive recruit waves because those are cheap. I will also note on each camp what you should send minimal but this results in more loses.

Map:
http://i.imgur.com/k44EA.png

Garrison: Fastest Route

Medium Camp (180 Dogs + 20 Rangers) [200R (72R)] (125R minimal)
Medium Camp (180 Thugs + 20 Dogs) [1: 200R 2: 180R (272R)] (Wave 2: 125R minimal)
Medium Camp (100 Thugs + 40 Dogs + 60 Rangers) [1: 200R 2: 150R (251R)] (Wave 2: 80R minimal)
Bandit Leader (Metal Tooth + 149 Rangers + 50 Roughnecks) [1: 105R + 95C 2: 60R 50M 20C 70B] (You could also send 200R on Wave 2: but then you might need another wave after it.)



Garrison: Skipped Camps
Click Show to see the setup


Medium Camp (80 Thugs + 40 Dogs + 80 Rangers) [1. 200R 2. 75R (245R)]


Camp Loot Possibilities:

Coins x 150
Bows x 150
Iron Swords x 50
Hard Wood Logs x 500
Beer x 500
Longbows x 100

KillerCore
02.01.12, 08:22
On our way to Chuck and even though it's a tough Leader camp it's an easy zone to clear. Pay very close attention to your General that he walks Past the Hard Camp and does not get intercepted.

Map:
http://i.imgur.com/7zecQ.png

Garrison: Fastest Route

Medium Camp (150 Thug + 30 Dogs + 20 Rangers) [1: 200R 2: 175R (256R)] (Wave 2: 110R minimal)
Bandit Leader (Chuck + 50 Dogs + 49 Rangers + 100 Roughnecks) [1: 115C 2: 85R 40M 75B 3: 200R (225R 40M 75B 115C) ] (Wave 3: 175R minimal)



Garrison: Skipped Camps
Click Show to see the setup

Map:
http://3xf-clan.nl/TSO/Garrison/Zone6-C.png



Medium Camp (60 Dogs + 120 Rangers) [200R (106R)]
Medium Camp (60 Thugs + 120 Dogs) [200R (91R)]
Medium Camp (20 Thugs + 30 Dogs + 130 Rangers) [200R (135R)]
Medium Camp (30 Thugs + 120 Dogs + 40 Rangers) [200R (113R)]


Camp Loot Possibilities:

Coins x 150
Longbows x 100
Tools x 250
Bread x 200
Bows x 150
Hard Wood Logs x 200
Fir Wood Logs x 200

KillerCore
02.01.12, 08:22
Your last zone and the most hard one as well. As i already cleared all camps there i am gone need some assistance here as well in the order since there are many overlapping camps. Either way follow your General very closely and retreat him if he go's to another camp.

Map:
http://i.imgur.com/xjLz6.jpg

Garrison: Fastest Route

Hard Camp (50 Dogs + 40 Rangers+ 110 Roughnecks) [1: 200R 2: 150R 50C (240R)]
Hard Camp (60 Dogs + 120 Rangers+ 20 Roughnecks) [1: 73R 2: 16R 184C (89R)] OR [200R (169R)]
Hard Camp (30 Dogs + 10 Rangers + 160 Roughnecks) [1: 200R 2: 125R + 75LB (312R)] (Wave 2 can also be done with 200R)


Note: Alright the easy part is done here. We now get 4 camps that overlap each other which makes it a tricky place. You should be able to follow the numbers 4,5,6,7,8 but be careful and follow your General that if he gets intercepted you retreat him

Hard Camp (80 Dogs + 70 Rangers + 50 Roughnecks) [1: 96R 2: 42R 110C 48LB (137)] OR [1: 200R 2: 50C (200R)]
Hard Camp (70 Dogs + 70 Rangers + 60 Roughnecks) [1: 84R 2: 57R 89C 54LB (140)] OR [1: 200R 2: 100R (256R)]
Hard Camp (170 Dogs + 10 Rangers + 20 Roughnecks) [200R (82R)]
Hard Camp (50 Dogs + 70 Rangers + 80 Roughnecks) [1: 200R 2: 100R + 100C (217R)]
Bandit Leader (Wild Mary + 199 Dogs) [1: 200C 2: 35M 50S 115LB (200C 35M 45S)]

Thanks Kioco for some extra setups

Garrison: Skipped Camps
Click Show to see the setup


Hard Camp (200 Rangers) [200R (155R)]
Hard Camp (140 Rangers + 60 Roughnecks) [1. 200R 2. 150R (285R)]
Hard Camp (80 Rangers + 120 Roughnecks) [1. 200R 2. 200R (348R)]
Hard Camp (200 Roughnecks) [1. 200R 2. 200R 3. 150R (426R)]
Hard Camp (10 Dogs + 180 Rangers + 10 Roughnecks) [200R (173R)]
Hard Camp (200 Dogs) [200R (48R)]


Camp Loot Possibilities:

Coins x 300
Tools x 500
Bread x 500
Coal x 1000
Beer x 1000
Stone x 1000
Marble x 1000
Hard Wood Planks x 1000
Fir Wood Logs x 1000
Bows x 400
Longbows x 50
Iron Swords x 100
Granite x 200
Exotic Logs x 200

Seanery
02.01.12, 08:39
7 | 8 | 9
---------
6 | 5 | 4
---------
1 | 2 | 3

It's

7 | 8 | 9
---------
4 | 5 | 6
---------
1 | 2 | 3

KillerCore
02.01.12, 08:43
Your right. no idea how i mixed that up :D

Seanery
03.01.12, 11:10
This is my setting for Metal tooth and Chuck. Feel free to add them to your guide.

Metal tooth:
1st wave - 100R, 90C
2nd wave - 100R, 100LB

Chuck:
1st wave - 100C
2nd wave - 150R 50LB
3rd wave - 100R 100LB

Guenivere
03.01.12, 11:28
Playing with the calculator is would be possible to beat chuck + 100 Roughneck with 65S + 135LB. But this is for when you want to send only 2 waves.

wafje
03.01.12, 11:32
hmm, i posted all the information about sector 9, but its not appearing..,.sight

KillerCore
03.01.12, 11:56
This is my setting for Metal tooth and Chuck. Feel free to add them to your guide.

Metal tooth:
1st wave - 100R, 90C
2nd wave - 100R, 100LB

Chuck:
1st wave - 100C
2nd wave - 150R 50LB
3rd wave - 100R 100LB

Could you write down the max loses as well?


hmm, i posted all the information about sector 9, but its not appearing..,.sight

Maybe you pushed the wrong button =o


Playing with the calculator is would be possible to beat chuck + 100 Roughneck with 65S + 135LB. But this is for when you want to send only 2 waves.

Yeah but that costs a lot + takes a lot time.

KillerCore
05.01.12, 11:17
Updated some Zones and going to add Zone 9 soon =)

Sherzul
05.01.12, 11:36
still waiting on your capping of the last sector, are you sure that the right route is the best? arent the middle and the left routes possible as well? you always have to do 3 camps before the 4 final camps and wild mary but combat wise another route might be interesting as well?

KillerCore
05.01.12, 11:46
When i tried when positioning my garrison. it went through weird ways where it ended up with more camps to kill. You could try out another route though but i think this one is the best.

Sherzul
05.01.12, 12:14
im going for the hard way straight through the center... ill let you know what i run into and /or if i have any problems regarding other camps.

Mayor point for me going center is the first camp. its 200R which is cleared by 200C (or 150C and 50R) thats minimal loss on the first camp :p

Acee
05.01.12, 12:17
Zone 9, Camp 2. I've send 200R, battle won with around 160R lost.

Great guide with questions that often appear on the Help chat. :)

KillerCore
05.01.12, 17:01
Zone 9, Camp 2. I've send 200R, battle won with around 160R lost.

Great guide with questions that often appear on the Help chat. :)

Yeah thats what i did mostly throw 200 recruit waves on it =p

MicDaDic
06.01.12, 00:16
If you take the camps numbered 1-9 - what happens to the rest? And whats your plan with camp nr 1 - [1.200 rec 2.200 rec]?

Kavoan
06.01.12, 04:34
Idont understand how your tactic work against bandit leader in sector 6. I did my first wave with 115 C and kill all dogs and rangers. When I try the next wave in the combat simulator its not look good. In average I will kill 10 roughnecks and the best losses for me against the bandits is 43 RN and 1 Chuck. But the averages losses for det bandits says I will kill Chuck. Will Chuck all time die in the second wave and ist enough with 3 waves?

Sorry for my bad english and a big thanks for the guide!

SidV
06.01.12, 05:19
Hi KillerCore... great work and guide :)
I've a info to zone 3 (One-Eyed Bert) for you. There you could skip camp 2 if you want :) but you have to move the garrison maybe to a other place.

See Yu,
SidV

KillerCore
06.01.12, 07:21
Hi KillerCore... great work and guide :)
I've a info to zone 3 (One-Eyed Bert) for you. There you could skip camp 2 if you want :) but you have to move the garrison maybe to a other place.

See Yu,
SidV

Thanks SidV, ill check this when a friend comes to that zone =)

KillerCore
06.01.12, 14:30
If you take the camps numbered 1-9 - what happens to the rest? And whats your plan with camp nr 1 - [1.200 rec 2.200 rec]?

Camps that are not numbered will be skipped and will dissapear once the leader is killed. All exp from the camps you skip will also be awarded to you once you kill the Bandit Leader. I also added the settings for zone 9. ( I hope i understood you correctly.)



Idont understand how your tactic work against bandit leader in sector 6. I did my first wave with 115 C and kill all dogs and rangers. When I try the next wave in the combat simulator its not look good. In average I will kill 10 roughnecks and the best losses for me against the bandits is 43 RN and 1 Chuck. But the averages losses for det bandits says I will kill Chuck. Will Chuck all time die in the second wave and ist enough with 3 waves?

Sorry for my bad english and a big thanks for the guide!

In sector 6 Wave 1: will kill dogs - Wave 2: will kill chuck + some roughnecks - Wave 3: will kill the leftover roughnecks.

Kavoan
06.01.12, 21:04
Thank you very much! Now I can relax :)

KillerCore
08.01.12, 07:11
Updates Zone 9

JasonBk
08.01.12, 15:36
I've just finished Sector 9 (Wild Mary). On the first attack against most of the camps, I sent only enough recruits to kill the dogs. On the second I sent enough cavalry to kill the rangers in the first round, plus enough recruits and longbowmen to kill the roughnecks without losing any of my longbowmen. I used 2 generals.

4 Hard Camp (80 Dogs + 70 Rangers + 50 Roughnecks) [1: 95R 2: 40R 50LB 110C (95R+33R)]
5 Hard Camp (70 Dogs + 70 Rangers + 60 Roughnecks) [1: 85R 2: 50R 60LB 90C (85R+45R)]
6 Hard Camp (170 Dogs + 10 Rangers + 20 Roughnecks) [80R 120S (76R)]
7 Hard Camp (50 Dogs + 70 Rangers + 80 Roughnecks) I didn't try to destroy this camp. I used one general with a tiny army to hit this camp so the second general who was 10 seconds behind didn't get redirected from Wild Mary's camp to camp 7.
8 Bandit Leader (Wild Mary + 199 Dogs) [1: 199C 2: 35M 50S 115LB (199C+35M+45S)]

KillerCore
08.01.12, 19:40
I've just finished Sector 9 (Wild Mary). On the first attack against most of the camps, I sent only enough recruits to kill the dogs. On the second I sent enough cavalry to kill the rangers in the first round, plus enough recruits and longbowmen to kill the roughnecks without losing any of my longbowmen. I used 2 generals.

4 Hard Camp (80 Dogs + 50 Rangers + 70 Roughnecks) [1: 95R 2: 40R 50LB 110C (95R+33R)]
5 Hard Camp (70 Dogs + 70 Rangers + 60 Roughnecks) [1: 85R 2: 50R 60LB 90C (85R+45R)]
6 Hard Camp (170 Dogs + 10 Rangers + 20 Roughnecks) [80R 120S (76R)]
7 Hard Camp (50 Dogs + 70 Rangers + 80 Roughnecks) I didn't try to destroy this camp. I used one general with a tiny army to hit this camp so the second general who was 10 seconds behind didn't get redirected from Wild Mary's camp to camp 7.
8 Bandit Leader (Wild Mary + 199 Dogs) [1: 199C 2: 35M 50S 115LB (199C+35M+45S)]

Thanks for the info. did you get intercepted by any camp while clearing the camps in that order?

JasonBk
08.01.12, 23:28
Thanks for the info. did you get intercepted by any camp while clearing the camps in that order?
I tried to hit camp 5 first but had to retreat when they were redirected to camp 4. 4-5-6-7-8 seems to be the standard order.

KillerCore
10.01.12, 14:20
Hm btw JasonBk i see your camp enemy setups are different then mine. did i get wrong info or did you mean different camps.

Kurkina
10.01.12, 14:24
I notice that in some of the screenshots you have 2 garrisons. Is that desireable or necessary? Is it possible to do this with only one garrison, with a rebuild period between attack waves?

JasonBk
10.01.12, 16:23
Hm btw JasonBk i see your camp enemy setups are different then mine. did i get wrong info or did you mean different camps.
I think you got some of them wrong. For example, I remember the camp with 10 Rangers and 20 Roughnecks had 170 dogs, not 120. I can't check them now as they've been destroyed.

KillerCore
11.01.12, 08:14
I notice that in some of the screenshots you have 2 garrisons. Is that desireable or necessary? Is it possible to do this with only one garrison, with a rebuild period between attack waves?

You can also do it with 1 general and wait 4 hours in between waves.


I think you got some of them wrong. For example, I remember the camp with 10 Rangers and 20 Roughnecks had 170 dogs, not 120. I can't check them now as they've been destroyed.

Indeed i had the 170 dogs wrong. you have camp 4 wrong though =p

JasonBk
11.01.12, 19:09
...
Indeed i had the 170 dogs wrong. you have camp 4 wrong though =p
Thanks for letting me know. I've edited my post. :P

Sherzul
12.01.12, 08:14
i tried all the different possible routes but your route ends up being the easiest route if you want to clear S9 without clearing all the camps.

I did however get 2x 300GC on those hard camps so im clearing them all in the hope of getting more coins (did get 1000PW logs and 50LB and 500 bread as well, cant remember the rest tho)

KillerCore
12.01.12, 08:49
Yeah it's all mainly the easiest route atm ^^

CharlieBrown
14.01.12, 10:04
This is the first camp with a proper Leader defending it and has Coal mines :O
Garrison:

Easy Camp (60 Scavenger + 20 Stone Thrower) [80R + 50B (46R)]
Easy Camp (100 Scavenger) [125R + 50B (48R)]


Thanks a ton for your fantastic guide!

If this can help, I can confirm you can attack camp 3 without being intercepted by camp 4 (numbers relative to original post for zone 7) - just did it and went ok.

Thanks again,

CB

KillerCore
15.01.12, 05:41
Thanks a ton for your fantastic guide!

If this can help, I can confirm you can attack camp 3 without being intercepted by camp 4 (numbers relative to original post for zone 7) - just did it and went ok.

Thanks again,

CB

Thanks a lot CharlieBrown, updated ^^

Todilo
15.01.12, 09:54
For camp 5 at Zone 9 I would suggest to use cavalery on second wave. Depending on how many you have you can at least kill a few archers before they attack back(or even all), just put recruits also if you have like <100 cavalery.

Kavoan
17.01.12, 12:14
If I take out camp 1-8 in sector 9, will I only get XP for they skipped camps or will I get war-booty too?

Febe
17.01.12, 15:28
You can beat Chuck (+50 Dogs + 49 Rangers + 100 Roughnecks) in 2 waves:
1: 115 C
2: 90 M 110 LB
You will loose 115 cavalry + 90 M and about 32 LB

Todilo
17.01.12, 17:07
OMG! I lost against mary with this:
Bandit Leader (Wild Mary + 199 Dogs) [1: 200C 2: 35M 50S 115LB (200C 35M 45S)]

Second wave was destroyed, attacked mary + 10 dogs. Lost like 5 days of production :(. Those numbers need to be made more secure

bibumo
18.01.12, 12:31
OMG! I lost against mary with this:
Bandit Leader (Wild Mary + 199 Dogs) [1: 200C 2: 35M 50S 115LB (200C 35M 45S)]

Second wave was destroyed, attacked mary + 10 dogs. Lost like 5 days of production :(. Those numbers need to be made more secure


Of course you lost cus you didn't kill all dogs. ALL DOGS MUST BE REMOVED IF YOU ATTACK WILD MARY with second wave. Otherwise you lose or need really a lot of high level units.

To avoid this, won't believe everything and simulate battles!!!
There is clearly said that first wave is 200C. That would kill all dogs. If you won't do 1st wave like its said, then 2nd wave is really a big mess if you won't simulate or calculate the battles...

Battle simulator (http://hallophp.de/dso_kampfsimulator/en/)

To everybody:
Also make sure you think, look battles, analyse and learn yourself too, not only follow by guides and threads, cus there's not enough answers to every question, you should be able to solve some of them yourself too.

KillerCore
18.01.12, 14:30
bibumo is correct, as i state in the beginning is that you should always calculate things yourself. also are you sure you send in 200 cavelary for the dogs? cause if you had 10 dogs left i doubt you had send 200 cavelary.

KillerCore
18.01.12, 15:02
So i was working on my guide and there are so many things that could be added. like skipped camps etc. I was wondering what you guys are most interested in from the list below.

- Add the Skipped Camps (With Recruits & low amounts of bow/longbow)
- Add Lowest Loss possible (with militia / longbows / Cavalry without losing those)
- Add Your idea here?

Todilo
18.01.12, 15:11
I must have been blind when I sent the cavalery in, 189 not 199(need glasses). So 25 out of 26 is far better odds than 1 out of 3. I usually do simulations on my own, trying to improve the amount of kills/resources based on what I have, this time I was too quick though and well I paid for it, big time.

KillerCore
18.01.12, 16:22
Yeah that was a expensive loss =(

bibumo
18.01.12, 16:26
Yeah, no to hurry in next time. Always take your time and stay calm. But still, trust but control yourself :D If you just had seen those dogs, looked fight or camp before attack to be sure. But you got your lesson this time :D



To KillerCore

Lowest losses, using higher units isn't for beginners, so beginners should continue making recruits and use them in most of the cases, so they don't get confused or messed up with units what costs a lot for them and needs to be kept secure. But some rich guys and those who are making iron and steel sword, can make their own calculating's but this lowest loss thing should be for medium and hard camp first. There's not many who has horses, a lot beer, iron and steel swords who are doing tutorial and easy camps :D (like killing 6 scavenger with cav :D)

And also to add skipped camp calculations could make thread more advanced one and then player can choose what way to go.
But yeah, main is done and you can add things on your choice. People can do that themselves(its not so hard). So its up to you what do you want to add.

KillerCore
18.01.12, 18:18
Yeah, no to hurry in next time. Always take your time and stay calm. But still, trust but control yourself :D If you just had seen those dogs, looked fight or camp before attack to be sure. But you got your lesson this time :D



To KillerCore

Lowest losses, using higher units isn't for beginners, so beginners should continue making recruits and use them in most of the cases, so they don't get confused or messed up with units what costs a lot for them and needs to be kept secure. But some rich guys and those who are making iron and steel sword, can make their own calculating's but this lowest loss thing should be for medium and hard camp first. There's not many who has horses, a lot beer, iron and steel swords who are doing tutorial and easy camps :D (like killing 6 scavenger with cav :D)

And also to add skipped camp calculations could make thread more advanced one and then player can choose what way to go.
But yeah, main is done and you can add things on your choice. People can do that themselves(its not so hard). So its up to you what do you want to add.

Most camps are pretty optimized on losses i guess. and i guess so, i didn't start on steel swords till i was like level 30+ lol. anyway ill add the skipped camps section then =)

Dylte
20.01.12, 00:54
Hi,
First, very nice guide :)

Second, is it possible to kill wild mary without soldiers and longbows or is it extremely neccesary? :)
If possible I would like to avoid building tech for soldiers and longbows :)

thx!

KillerCore
20.01.12, 09:52
You will need the soldier/longbow since she eats recruits as desert.

Uzza
21.01.12, 20:02
I've just finished Sector 9 (Wild Mary). On the first attack against most of the camps, I sent only enough recruits to kill the dogs. On the second I sent enough cavalry to kill the rangers in the first round, plus enough recruits and longbowmen to kill the roughnecks without losing any of my longbowmen. I used 2 generals.

4 Hard Camp (80 Dogs + 70 Rangers + 50 Roughnecks) [1: 95R 2: 40R 50LB 110C (95R+33R)]
5 Hard Camp (70 Dogs + 70 Rangers + 60 Roughnecks) [1: 85R 2: 50R 60LB 90C (85R+45R)]
6 Hard Camp (170 Dogs + 10 Rangers + 20 Roughnecks) [80R 120S (76R)]
7 Hard Camp (50 Dogs + 70 Rangers + 80 Roughnecks) I didn't try to destroy this camp. I used one general with a tiny army to hit this camp so the second general who was 10 seconds behind didn't get redirected from Wild Mary's camp to camp 7.
8 Bandit Leader (Wild Mary + 199 Dogs) [1: 199C 2: 35M 50S 115LB (199C+35M+45S)]
Just would like to quote this, as it's what I'm doing right now, which helps keeping the total casualties down. It considerably lowers the time it takes to clear all camps, since you don't need to stop as much and wait for more settlers.
I'm doing a full clear though, so I'm also killing the other encampments. So far I've already received 4x300 GC, which I think it's well worth the extra losses.

Elfie
21.01.12, 21:32
Just had a go at camp 4, my 200 recruits did me proud and took the camp in 1st round, 15 survived :)

Dragons_Breath
22.01.12, 01:22
Not sure if it's helpful to anybody or not but I've just done
Hard Camp 1 in Sector 9 with (50 Dogs + 40 Rangers + 110 Roughnecks) [1: 160R 14M 26S 2: 80R 12M 24S 50LB 34C (34R)]

and I'm just doing Hard Camp B (140 Rangers + 60 Roughnecks) [1: 70R 14M 36S 45LB 35C - which has left me with 22 Rangers to get on Wave 2]

Also for MT I did
Bandit Leader (Metal Tooth + 149 Rangers + 50 Roughnecks) [1: 105R + 95C (as per KillerCore because nothing else seems to simulate any better) 2: 60R 36M 14S 18B 72 LB (60R 19M)]

Dragons_Breath
22.01.12, 01:25
Most camps are pretty optimized on losses i guess. and i guess so, i didn't start on steel swords till i was like level 30+ lol. anyway ill add the skipped camps section then =)

I wish someone told me this earlier lol - I've been making iron and steel since as soon as I was able because I thought I would need them lol - can't knock them down now!!! Hence my numbers above !!

KillerCore
22.01.12, 09:13
Yeah let alone that for instance a steel weapon chain requires a lot resources and the swords take way longer to make.

Kavoan
22.01.12, 11:40
Im interested in what the war-boot is in the skippted camps in sector 9. Somebody who knows?

Dragons_Breath
22.01.12, 15:20
Im interested in what the war-boot is in the skippted camps in sector 9. Somebody who knows?

Camp B - I just got 300 Gold Coins, I will update the rest as I do them, unless anyone else knows already

KillerCore
22.01.12, 15:36
I think the only usefull loot came from sector 9. i can only remember 1000 stone though =p

Kavoan
22.01.12, 17:04
I think the only usefull loot came from sector 9. i can only remember 1000 stone though =p

When I took camp 2 I get 350 coins! 1000 marble when I took camp 5. I think there is a lot of good things in they other skippted camps!

marlock
22.01.12, 17:57
very very nice guide ... thank you very much :) .. its gonna be very helpful

Lexidh
22.01.12, 20:00
Have anyone tried to take out wild mary without taking out all the 4 camps around her first? Can I get my soldiers to go for her after taking down 4 and 5 perhaps?

My 200 recruits took out camp 4 with 13 remaining to tell the tale btw =)

KillerCore
22.01.12, 22:07
Have anyone tried to take out wild mary without taking out all the 4 camps around her first? Can I get my soldiers to go for her after taking down 4 and 5 perhaps?

My 200 recruits took out camp 4 with 13 remaining to tell the tale btw =)

Killing camp 4 in one wave is pretty much always the case. however my calculations are based on max losses so your prepared =). Also both camps overlap the leader big time blocking those 2 camps would be hard if not impossible :P

KillerCore
23.01.12, 19:38
Added almost all skipped camps. going to add militia / longbows to extra setups as well soon. + add other players setups.

Tibster
24.01.12, 07:09
Photobucket sux btw..... :(

Nukar
24.01.12, 09:54
would be great if i got to see the map images... For sector 9 i dont know what camp fits what number now ;)

Tibster
24.01.12, 12:26
would be great if i got to see the map images... For sector 9 i dont know what camp fits what number now ;)

If you click the "show" button in the Sector 9 post you will see the bandit numbers in each camp, the rest you can figure out easy :)

KillerCore
24.01.12, 18:43
Damn you photo bucket hell i'll put them on my own host.

KillerCore
24.01.12, 18:52
All pictures are up and running again ^^

freolan
24.01.12, 21:02
Maybe I'm lucky, for zone 9 and camp 4 I send 200R, winning the battle and left 16 settlers. No need to send the second 50 cav. Loot 300 coins.

4. Hard Camp (80 Dogs + 70 Rangers + 50 Roughnecks) [1: 200R (184R)]

KillerCore
24.01.12, 21:09
I know =), all my calculations are with max losses and that camp can either be won or lost in the first wave. thats why i added the second wave.

Tibster
25.01.12, 11:20
Keep up the good work KillerCore :)

KillerCore
25.01.12, 13:32
I started adding the loot possibilities but i will need everyone help with this =), Please enlist your loot from camps.

Make a post like this or PM me.

Zone 5 - 100 Marble

Tibster
25.01.12, 13:38
Zone 9 :

3x 1000 Coal
1x 400 Bows (Camp D & camp 7)
1x 300 Gold
1x 1000 stone

These im sure of, dont recall the others

KillerCore
25.01.12, 13:39
Zone 9 :

3x 1000 Coal
1x 400 Bows (Camp D)
1x 300 Gold

These im sure of, dont recall the others

Thanks xD

Seth
25.01.12, 13:56
I got 300 gold form one camp and 50 longbows from another but i cant remember the other rewards.

Xenubis
25.01.12, 14:10
Zone 9

Camp 1 (from your guide)
1x 1000 Beer
Camp 2
1x 100 iron swords
Camp 3
1x 1000 Hardwood Planks
Camp 5
1x 300 coins
Camp 6
1x 1000 Marble

Skipped Camp A (200 rangers)
1x 1000 coal
Skipped Camp F
1x 300 coins

Calisto
25.01.12, 20:58
Zone 8 Camp 2 - 150 Gold

MrH4m
26.01.12, 00:43
Zone 8, camp 3 = 150 Bows

KillerCore
26.01.12, 08:22
I got 300 gold form one camp and 50 longbows from another but i cant remember the other rewards.

Which zone did it come from.

And updated the zones. thanks all

Berkhof
26.01.12, 19:05
Could a mod make this thread a sticky?

KillerCore
26.01.12, 22:11
I think only mod/bb threads are stickied

Dragons_Breath
26.01.12, 23:47
Zone 9 Camp B = 1000 fir wood logs

freolan
27.01.12, 06:49
Zone 9; camp 1 - 50 longbows
Zone 9; camp 5 - 500 tools

Second wave for camp 5 I send 200 cav for a flawless victory (45 rangers left). But even if you mix for example 150 recruits and 50 cav it will cut your losses with 30-40 recruits.

freolan
27.01.12, 07:33
Zone 9; camp 6 - 50 longbows

Lymond
27.01.12, 09:08
Sector 5 Bandit leader: 400 gold, 10 licences

KillerCore
27.01.12, 12:06
Thanks guys, I won't be listing leaders btw as it's the same loot for everyone. all other camps are to my knowledge more random based on the zone.

MrH4m
27.01.12, 13:53
Thanks guys, I won't be listing leaders btw as it's the same loot for everyone. all other camps are to my knowledge more random based on the zone.
I've just killed 1 Metal tooth and 49 roughnecks (Zone 8 Camp 4).

I've sent 1st wave as you suggested (105R 95C) but on the second wave, I've sent 125R/65B/10LB - won the battle and lost only 109R (102R minimal and 125R/5B maximum is the predicted loss by calculator).

If you send M or C, they die... this way you lose only R but less of them instead of 118-178 in 200R as you suggested in the 2nd option.

Cheers

freolan
27.01.12, 23:24
Zone 9; camp 7 - 300 coins.

First wave 200 Recruits - lost all recuits
Second wave in your description you made 100R and 100C as army.

As this is the last before Mary, you probably already saved up some cav (you need 200C to sacrifice) you can use them at least all of them in the second wave.

Result second wave : 200C , 0 losses.

Zalid
27.01.12, 23:59
Zone 3 loot
Camp 1 = 50 Bows
Camp 2 = 20 Settlers
Camp 3 = 50 Bows
Camp 4 = 50 Bows

Will add more as soon as my army recover :)

KillerCore
28.01.12, 07:04
I've just killed 1 Metal tooth and 49 roughnecks (Zone 8 Camp 4).

I've sent 1st wave as you suggested (105R 95C) but on the second wave, I've sent 125R/65B/10LB - won the battle and lost only 109R (102R minimal and 125R/5B maximum is the predicted loss by calculator).

If you send M or C, they die... this way you lose only R but less of them instead of 118-178 in 200R as you suggested in the 2nd option.

Cheers

Ill recalculate this one with your settings. however i calculate the min enemy deaths and go from there. it might be you killed more then the minimum which makes wave 2 easier.

edit: As i calculated this. the first wave of R+C kills 117 rangers minimal. so for your second wave to work you would need to kill more rangers. Not taking in account min losses makes calculations differ for people. thats why i use them so the outcome can always only be better.

KillerRaw
28.01.12, 07:32
Loot zone 8: 50 iron swords

Xenubis
28.01.12, 18:02
Zone 9
Skipped Camp A (200 rangers)
1x 1000 coal

Make sure to check my previous post about the loot I got. I don't want to spam the thread each time I clear a new camp.

Shandas
28.01.12, 20:16
How do you block properly? If i send a general with 1recruit against a camp then it will finish fighting in about 2 sec, leaving the second general to be caught by the same camp.

Calisto
28.01.12, 21:39
Zone 8 Camp 3 = 150 gold

Zalid
28.01.12, 23:25
Zone 3 Camp 5 = 50 Coins
Zone 3 Bandit Leader = 150 Coins + 10 Licences

Lymond
29.01.12, 02:26
Zone 7.
Camp 1 (60 Scavenger) : 50 bronze swords
Camp 2 (50 + 20): 50 gold
Camp 3 (60 + 20): 50 gold
Camp 4 (100 Scavenger): 50 bronze swords
Leader (1 Skunk, 150 Scav): 300 gold, 10 licences

Dragons_Breath
29.01.12, 13:33
Zone 9 Camp F = 200 granite

Lazybow
29.01.12, 21:02
zone 9 camp A = 300 coins

kolka
30.01.12, 11:11
Zone 3:
camp 1 - 50 bz swords
camp 2 - 50 gold coins
camp 3 - 50 bows
camp 4 - 150 beer
camp 5 - 150 beer
Leader - 350 coins

Zone 7:
camp A - 50 bz swords
camp 1 - 50 coal

...to be continued

Sagesmurf
30.01.12, 17:37
Thanks a lot for this guide! Helped out a bunch.

Langwin
31.01.12, 09:30
Zone 3:

Bandit Leader: 200 coins, 10 building licences

J0rn0
31.01.12, 15:32
Zone 3:
camp 4 - 50 bronze swords
camp 5 - 150 beer
Bandit Leader - 350 coins + 10 building licences

(thanks for this great guide!)

Lymond
31.01.12, 20:10
Zone 3:
Camp 1 (40+40) : 50 bronze swords
Camp 2 (90+10): 100 fir wood (logs)
Camp 3 (5 + 5): 50 bronze swords
Camp 4: 50 gold
Camp 5: 50 bronze swords
Leader: 10 licences and 300 coins (definitely not 350)

Fatal
01.02.12, 11:57
In Zone 8, at the last bandit camp (3), at the second wave there are only rangers (and maybe dogs) remaining. That is why a combination of recruits and cavalry (I used 70C and 50R) will result in minimal losses. Seeing that you'll need to have cavalry anyway to take on Metal Tooth, it's not even a burden on your population limit.

KillerCore
02.02.12, 11:06
Zone 3:
Camp 1 (40+40) : 50 bronze swords
Camp 2 (90+10): 100 fir wood
Camp 3 (5 + 5): 50 bronze swords

Firwood planks or logs?

also J0rn0 & Langwin your leader loot both from zone 3 differ? are you guys 100% sure? if so that would mean coin from leader would be a random amount.

Thanks again guys for posting your findings.

J0rn0
02.02.12, 13:11
Hey Killercore, I am 100% sure about those 350 coins loot from the zone 3 leader.
greetz and keep up this great work!

kolka
02.02.12, 13:46
Hey Killercore, I am 100% sure about those 350 coins loot from the zone 3 leader.
greetz and keep up this great work!

i've got 350 coins too

Zalid
03.02.12, 01:17
I got 350 coins from the leader too as I posted earlier.

Zone 8:
Camp 1 = 500 Hardwood (logs)
Camp 2 = 50 Iron Swords

J0rn0
03.02.12, 10:35
Zone 8:
Camp 1 - 100 longbows

Odiq
03.02.12, 12:39
Zone 5 optional camp A gave me 100 tools, which I (probably on account of being a tool) really needed.

Rubicon
03.02.12, 21:22
for Zone 6 camp B i got 100longbows, and A i got 250 tools

Arnika
04.02.12, 10:29
Thank you for this guide :) Is there possibility to skip camp 5 in zone 3?

KillerCore
04.02.12, 10:40
Thank you for this guide :) Is there possibility to skip camp 5 in zone 3?

I think SidV said it was possible but the garrison has to be placed somewhere else then. i have yet to find out where as a friend of mine is only playing from time to time and not there yet.

All loot updated again thanks guys. Also wow @ 40k views ^^

Rubicon
04.02.12, 19:25
Zone 6, Camp C - 50 Iron Swords
Camp D - 250 tools

Acee
04.02.12, 22:32
Thank you for this guide :) Is there possibility to skip camp 5 in zone 3?

With blocking, yes.
Without blocking, no.

Blocking = attacking camp 5 with 1R while 2nd general sneak by that camp and heads to the leader.

Lymond
05.02.12, 12:43
Zone 8
Camp 1: 100 longbows
Camp 2: 50 iron swords

Lymond
06.02.12, 10:08
Looking at Metal Tooth (zone 8 boss) can someone explain to me why a first wave of 200 recruits is calculated as causing zero casualties? None of the opponents (MT, 50 thugs, 149 rangers) have first strike, so the recruits ought to hit and do some damage even if they die in a single round. I must be missing something obvious because both combat simulators agree they do nothing...

Dilbe
06.02.12, 10:15
The recruits only hit Metal Tooth. And they do not kill him in 1 round. The recruits do die in 1 round. So they kill nothing.

Lymond
06.02.12, 10:49
Ah he's a front-rank hero? That explains it.

KillerCore
06.02.12, 10:58
Ah he's a front-rank hero? That explains it.

Yeah he stands in the front so MT must be killed before you can kill the units behind it. this is why 200 recruits just die and MT will regen to full HP after you lost.

wookie
06.02.12, 19:32
Is it possible to leave out camps 6 and 7 in sector 9?

Rubicon
06.02.12, 21:33
Zone 6, Camp 1 200 Bread

FridomZ
07.02.12, 01:06
Zone 3, Camp 1 50 Bread :)

Manoz
07.02.12, 10:17
Zone 7, Camp 1, 100 tools

Lymond
07.02.12, 12:12
Zone 8, camp 3. Just done wave 1 (200R) and looking at wave 2 it seems more sensible to use around 60 cavalry to kill the remainder. You should take no losses if you cleared the dogs with wave 1. This shouldn't cause any delay in progress because you've got to have 95 cavalry for wave 1 of camp 4 anyway.

terghi
08.02.12, 10:01
I've just done the wild Mary with the 115LB 35M 50S and it was close, down to 115LB, 4S left, another round would have been risky. I'd probably suggest up the ratio on Soldiers instead of Militia. For me Mary took out 13-15M a round and after that about 9S a round.

Calisto
08.02.12, 21:36
Zone 8 - Bandit Leader - 300 coins

Rayvee
09.02.12, 00:44
Zone 8 camp 3: 500 beer

Rubicon
09.02.12, 23:40
Zone 5, Camp 1 > 50 Coins
Zone 5, Camp 2 > 50 Coins (Again)
Zone 5, Camp A > 50firwood
Zone 2, Camp 1 > 100firwood

this particular one was in the testing server i'm sure there's no difference as to the loot possibilities tho

Manoz
10.02.12, 14:21
Zone 7, Camp 1, 100 tools

Zone 7, Camp 3, 50 bows

Cheetahke
10.02.12, 20:15
For zone 9, Camp B, I got 50 longbows

Glabius
10.02.12, 21:28
i got 50 coins for this camp.

ontaki
11.02.12, 16:22
bandit camp 3 loot Bread x 50

jimcarrey
11.02.12, 19:09
thanks dude for all guide.

and;

to 9.map;
A. Hard Camp loot= 500 bread

Manoz
11.02.12, 20:03
Zone 7, Camp 3, 50 bows

Zone 7, Camp A, 50 bows

KillerRaw
12.02.12, 14:37
zone 9 loot: 200 exotic wood

Zalid
13.02.12, 05:37
Zone 8
Camp 3 = 100 Longbow
Camp A = 100 Longbow

Zone 6
Camp A = 200 Hardwoood (logs)
Camp B = 100 Longbow
Camp C = 150 Coins
Camp D = 150 Bows

Odiq
13.02.12, 10:27
In line with what has already been noted
Zone 3 Camp 1; 50 bows.
Zone 3 camp 2; 20 settlers.

However
Zone 3 Camp 3; 50 coal.

molder
14.02.12, 02:19
I would recoment this a as the guide of the month.. havent use it for all the time, but now on sector 9 i started to use it, and it works nice :) Really nice guide !

Manoz
14.02.12, 07:32
Zone 7, Camp B, 100 fir wood

Lung
14.02.12, 10:10
In sector 6 Wave 1: will kill dogs - Wave 2: will kill chuck + some roughnecks - Wave 3: will kill the leftover roughnecks.

This doesn't work for me, the cavalry killed the dogs, wave 2 killed Chuck and the roughnecks, but because not all roughnecks died, Chuck is still there.

edit: Oh dear, it seems i sent wave 3 instead of wave 2. Whoops.

Marnius1983
14.02.12, 18:52
I recieved a 10 building plot license here.

Lymond
15.02.12, 09:28
Zone 6:
Camp A - 200 fir logs - gee thanks :(
Camp B - 150 gold - that's more like it!

reggie
15.02.12, 17:44
sector 9 camp A and B. each gave me 300g

Don_Tubs
15.02.12, 22:57
i have just skipped that camp to! It is quite easy. move your garrison as far south as possible. Attack the other camps. You should pe able to walk around the red field of camp 2... :)

Nice guide.

Cheetahke
15.02.12, 23:48
Zone 9, camp 5: 1000 fir wood.

Kioco
16.02.12, 03:58
Hi Killercore

Great job on the well detail guide!

A few alternatives for you if you are interested for your guide, a bit different style to handling dogs in *Sector 9*.

Clearing out the dogs with a dummy group of recruits, once the dogs are removed, you can then send in your finest troops to lower your Recruit losses.

Camp 2. Hard Camp (60 Dogs + 120 Rangers+ 20 Roughnecks) [200R (169R)]
Alternative - [ 1: 73R 2: 16R 184C (89R)]

Camp 4. Hard Camp (80 Dogs + 70 Rangers + 50 Roughnecks) [1: 200R 2: 50C (200R)]
Alternative - [ 1: 96R 2: 42R 110C 48LB (137)]

Camp 5. Hard Camp (70 Dogs + 70 Rangers + 60 Roughnecks) [1: 200R 2: 100R (256R)]
Alternative - [1: 84R 2: 57R 89C 54LB (140)]

Camp 7. Hard Camp (50 Dogs + 70 Rangers + 80 Roughnecks) [1: 200R 2: 100R + 100C (217R)]
Alternative - [1: 60R 2: 102R 68C 30LB (161)]

Use the Simulator and i'm sure if anyone wants to do (all) Wild Mary Bandit Camps, it will work out alot less losses if you have Cavalry and Long Bowmen, which at this point in the game you should easily, just clear out the dogs aswell, it should work fine in Adventures aswell, however depends if you want the Generals being wounded for 4 hours or not, happy hunting!

I cleared all *Section* 9 Camps and ended up with around 1500 Gold Coins, I recommend clearing them.

Hope that helps.
Cu in game
Kioco

Vadrigar
16.02.12, 16:03
Why isn't this guide sticky?

Cheetahke
18.02.12, 00:35
For Camp 6 in zone 9 I got 50 longbows.

KillerCore
18.02.12, 08:26
Hi Killercore

Great job on the well detail guide!

A few alternatives for you if you are interested for your guide, a bit different style to handling dogs in *Sector 9*.

Clearing out the dogs with a dummy group of recruits, once the dogs are removed, you can then send in your finest troops to lower your Recruit losses.

Camp 2. Hard Camp (60 Dogs + 120 Rangers+ 20 Roughnecks) [200R (169R)]
Alternative - [ 1: 73R 2: 16R 184C (89R)]

Camp 4. Hard Camp (80 Dogs + 70 Rangers + 50 Roughnecks) [1: 200R 2: 50C (200R)]
Alternative - [ 1: 96R 2: 42R 110C 48LB (137)]

Camp 5. Hard Camp (70 Dogs + 70 Rangers + 60 Roughnecks) [1: 200R 2: 100R (256R)]
Alternative - [1: 84R 2: 57R 89C 54LB (140)]

Camp 7. Hard Camp (50 Dogs + 70 Rangers + 80 Roughnecks) [1: 200R 2: 100R + 100C (217R)]
Alternative - [1: 60R 2: 102R 68C 30LB (161)]

Use the Simulator and i'm sure if anyone wants to do (all) Wild Mary Bandit Camps, it will work out alot less losses if you have Cavalry and Long Bowmen, which at this point in the game you should easily, just clear out the dogs aswell, it should work fine in Adventures aswell, however depends if you want the Generals being wounded for 4 hours or not, happy hunting!

I cleared all *Section* 9 Camps and ended up with around 1500 Gold Coins, I recommend clearing them.

Hope that helps.
Cu in game
Kioco

Thanks for the info, i will be adding additional units soon, bit swamped IRL so couldn't find time for it.

Added all loots again thanks everyone. maybe i should have made a separate thread for feedback =p

orgzilla
18.02.12, 18:55
Zone 8, bandit leader: what did you attack? any suggestions .. thanks

KillerCore
19.02.12, 08:16
Zone 8, bandit leader: what did you attack? any suggestions .. thanks

What do you need help with? I think everything is in the guide.

direct link to zone 8 = http://forum.thesettlersonline.com/threads/15383?p=168363#post168363

Manoz
19.02.12, 11:36
Zone 7, Camp 5, 350 coins, 10 licenses

ZamielDK
19.02.12, 12:41
Zone 9 camp 3 -> 300 gold

linnel
20.02.12, 07:30
Hello..
im on the final 5 camps, and i can´t seem to get my general to go to no. 4 without getting interseptet by no.5 so i think i will take them no.5 first and them no. 4..
And then i dont think there is eny reason not to go direktly at the leader..but what do you think?

reggie
20.02.12, 11:14
400 gold and 10 licences from boss sector 9. Wild mary

Than3Dane
21.02.12, 03:40
I just received 50 coal from the 5th camp in zone 5

KillerCore
21.02.12, 06:07
Hello..
im on the final 5 camps, and i can´t seem to get my general to go to no. 4 without getting interseptet by no.5 so i think i will take them no.5 first and them no. 4..
And then i dont think there is eny reason not to go direktly at the leader..but what do you think?

It could be that your garrison is slightly on a different position then, does not matter much though you can also do 5 and then 4 =). anyway all 4 camps that are directly near the leader will intercept you. and besides zone 9 has some very good loot so it's not that bad to take them all down.

Rayvee
22.02.12, 15:25
Zone 9, Camp 1: 1000 hardwood planks
Zone 9, Camp 2: 1000 stones

Zittah
22.02.12, 18:21
Zone 2:

From the Bandit leader, I looted:

- 10 Building Licences
- 300 Coins

I'm afraid I can't add anything for the Easy Camp, since it's been awhile i won that battle^^

- Zittah

linnel
23.02.12, 17:07
Lesson leaned.. you can`t take the leader without getting interseptet.. you have to take all four camps before you take the leader..

Polymer
24.02.12, 18:39
at zone 3 place a bit closer to camp 1 the garrisson , just next to the hardwood tree and you can skip camp 2

viool
24.02.12, 23:02
For the chuck camp I got 300 gold.

pascal1986
25.02.12, 08:55
I had the luck in zone 8, camp 3 that only rangers where left, so i used the cavalry i needed anwyway for Metal tooth to crush them with no losses. 115 cavalry is more then enough to wipe 60 rangers

granduncle
25.02.12, 23:38
6 | 7 | 9
---------
2 | 4 | 8
--------
1 | 3 | 5

i did it in this order

Tibster
26.02.12, 02:13
Can you plz specify on the first post that you dont need more then 1 General to clear you own island.

People tend to think you need "waves" to destroy camps. You might need 1, 2 or 3 atttack to destroy a camp, but it doesnt matter how long it is between these attacks !! So it no problem to do the 1st attack, then waiting for 4 hours for ur general to get back up before doing the 2nd attack.

Juomari
26.02.12, 18:29
i found a way better way to beat camp 7 in sector 9 :

1. 60R 2. 105R 50C 45LB ( 165R 1C )

i did that and lost 162R and no cav, that is max losses and won't probably lose cav at all.

fefekiraly
27.02.12, 20:02
zone 8
camp 1
150 coins :)

Merthin_Faye
27.02.12, 21:24
right, excuse for the wording and tone of my post, but I'm a bit annoyed atm.

ok, so I'm at lvl23 atm and cleared zones 4,2,5,7,3 in that order. Scouted zones 6 and 8. And start looking at the map and approaches, check the guide (this one here) and start thinking. Then I see an alternative approach to Chuck. There's a canyon on his right side, and an army passess through there, if you start at the most right corner of zone 3. You meet a camp on the way (Camp C or D on the map, the one with 20 thugs, 30 dogs and 130 rangers), but that is easy to take out.

So you start building your army to take both that camp and Chuck. First you build up your pop to about 700 (hard but doable at that lvl), and you start constructing your army using the calculators that are around. You construct the 600 man army you need to take out both camps in 1 go, and then the fun starts to happen.

The fist camp goes swell, you send in your first fleet of 150 cav + 40 recr + 10 militia and they indeed kill the 20 thugs 30 dogs and 130 rangers as the calculators predicted. You loose your 30 cav, leaving 120 to form the first wave against Chuck, add those 10 militia to your third wave for Chuck, and your start your attacks on Chuck.

And then it gets real funny (funny is actually the polite term, more accurate would be ludicrous):
you send your first army through the gap right into Chuck's back, and do the same with your second and third army, and then the fun starts. The first army walks through the gap, past Chuck and is underway to attacking camp 1. After your first amazement is passed you quickly retreat your armies, and then you sit there and start thinking.

What is the intention of the makers of this game?
Do they want to stimulate originality and award creative thinking, or do they want everyone to follow the paths that others have paved?
Was it intentional to leave a clear path to a leader (even in his back) and then have troops taking that road totally illiogically wander off to the other side of the canyon to go do a totally unnecessary attack? If so, what is the point of this?

ontaki
28.02.12, 13:33
D. Hard Camp (200 Roughnecks) [1. 200R 2. 146R 4S 50LB (344R)]

Rayvee
29.02.12, 09:43
Zone 9 Camp A: 100 Settlers (that one is not on the list yet)

Lymond
29.02.12, 17:36
Was it intentional to leave a clear path to a leader (even in his back) and then have troops taking that road totally illiogically wander off to the other side of the canyon to go do a totally unnecessary attack? If so, what is the point of this?

The intercept zones are clearly shown. There's a couple of places where you can be really clever and just squeak along the border between the intercept zones of two camps to hit a third (attacking camp 11 in SidV's blocking version of "Horseback" adventure does this, to name one) but if you set foot inside the zone you are intercepted. Ok, perhaps it should show the bandits coming out of their camp and meeting you, not you marching to their camp, but that is what has happened. There are lots of opportunities for cleverness and many of these guides show some ingenious ways of avoiding unnecessary fights. Unfortunately for us the German servers have been running for a year so if you are reading one of these guides to existing content there's a good chance that all the clever ideas have been tried and already adopted if they work.

Lymond
01.03.12, 12:52
i found a way better way to beat camp 7 in sector 9 :

1. 60R 2. 105R 50C 45LB ( 165R 1C )

i did that and lost 162R and no cav, that is max losses and won't probably lose cav at all.

My version of camp 7:
1. 62R 2. 90R 78C 32LB (max 88R casualties in wave 2 if wave 1 killed 1 roughneck, 90R max if it did not, 150-152R lost in total)

denully
04.03.12, 09:22
fyi: i got 400coins for the leader.

super nice guide here btw :)

Polymer
04.03.12, 13:37
I found this guide extremely usefull.
Since you were asking in an earlier post about methods of improving this guide, here is my suggestion: find a way to use the leftover troops from a camps wave 2 or 3 on one of the next camps. So you don`t just sit on expensive troops but also use them (ofc when the output justifies it).
Like on sector 9 camp 7 I was left with 7 roughnecks and 70 rangers after wave 1. No point in not using the 156C and 75LB I had left from earlier fights. So I used 10R+156C+34LB. Why wait till I got the 100R ? Especially that I do not need them to hit Wild Mary .

TrollDemon
04.03.12, 18:46
on the battle with chuck in zone 6, you get a few lower losses if you send 100 recruits/ 100 bowmen when there are only roughnecks left. its not many but the upper limit of loss is lower, though the lower limit is the same. just a heads up, as any possible savings mean less effort :)

Yodeli
06.03.12, 00:24
eyz...someone probably mentioned this to you already but I dont see it in the list above.

I just skipped the 2nd camp in your screenshot for zone 3. since you can walk right past it all the time

Polymer
06.03.12, 04:42
350gc +10 licenses for Wild Mary
on sector 9, I received
2x 300gc,
1x 1000 coal,
1x 1000 stones,
1x 1000 fir wood logs,
1x 50 longbows,
1x 100 iron swords

Yoeri
07.03.12, 13:50
I cleared Chuck's banditleader camp (zone 6) with [1:200 M, 2: 200R, 3:150R (200M, 290?R)]. It saved me the expenses of the cavelry, but the 3rd wave is needed.

Bakdalicus
07.03.12, 13:54
Zone 8 camp 3 gave loot 250 tools.

dziad
08.03.12, 06:31
Last time I am wisiting this forum...
I am playing this game to spend nice time not to finish this map quickly.
Maybe someone should write next post about cheats?
Then we will be able to finish this map in 24 hours...

Tierarzt
08.03.12, 07:20
Last time I am wisiting this forum...
I am playing this game to spend nice time not to finish this map quickly.
Maybe someone should write next post about cheats?
Then we will be able to finish this map in 24 hours...

Someone needs to learn the difference between helping fellow players and cheating.
This is not a walk-through on how to clear the map but advice to help others.

There is no way you're ever going to clear the island in 24 hours, with or without the help here.

RoganTheGypo
09.03.12, 00:53
I've been playing since closed beta and I'm only just on to wild mary now lol!

Blebekblebek
09.03.12, 09:43
how to beat chuck??
I followed guide exactly, I even send 200 More for another wave, and I've just bought new general for 500coins
1: 115C
2: 85R 40M 75B
3: 200R
4: 200R
http://i.imgur.com/mERGN.png

he's not dead yet.
what should I do?

Lilithu
09.03.12, 10:26
It's

7 | 8 | 9
---------
4 | 5 | 6
---------
1 | 2 | 3

where is camp 9 on the picture??? or am i not getting the puzzle of these numbers hehe! please explain???

Tage
09.03.12, 14:18
how to beat chuck??
I followed guide exactly, I even send 200 More for another wave, and I've just bought new general for 500coins
1: 115C
2: 85R 40M 75B
3: 200R
4: 200R

he's not dead yet.
what should I do?


Seems like you've either failed to send the second wave, or had an incredibly bad luck.
The second wave of 85R, 40M and 75B should kill Chuck and a few roughnecks.

You will thus need to resend the second and third wave:

2: 85R 40M 75B
3: 200R

Before sending the third wave (which will kill the remaining roughnecks), check the camp and make sure that Chuck has indeed perished.




where is camp 9 on the picture??? or am i not getting the puzzle of these numbers hehe! please explain???

Those are sector numbers, not camp numbers. ;)

Blebekblebek
09.03.12, 14:22
that's what I'm trying to do, or probably I should add more milita and replace recruits?

Tage
09.03.12, 14:29
that's what I'm trying to do, or probably I should add more milita and replace recruits?

If you really, really want to be sure, yes... not that I think you'd have the same level of bad luck twice in a row, but better never say never... :rolleyes:

Blebekblebek
09.03.12, 18:12
http://i.imgur.com/lJUJs.png
Finally

with 60R, 65M, 75B

he died
200R and 150B were wasted :(

Hoo-jima
09.03.12, 20:22
zone 8 camp 1 200 firwood planks
200R sent loss of 69R

gorick
09.03.12, 21:07
Hi!

I bought second General in tavern and place second garrison. Can I attack with two generel one time somehow? Can I combine the two genereal army and attack one enemy?

gorick
09.03.12, 21:08
"generel, genereal" General, sorry :)

Nogbad
10.03.12, 01:25
2 generals attack in waves, the 2nd attacks after the first one gets defeated

Gammelbold
10.03.12, 12:56
Sector 7, Bandit camp 2, Loot was 50 Gold Coins. :-)

Gammelbold
10.03.12, 17:26
Sector 7, Bandit camp 3, Loot was 50 gold coins. :-)

DaveyDent
10.03.12, 18:42
Hi Killer

mate thx very much for the guide.

Sector 9, camp 3. i used:- 1. 200R 2. 90R 35C 75LB (281R)

Rayvee
10.03.12, 19:57
I'm currently at Section 9 Camp 7. I've sent wave 1 (200R), leaving 70 Rangers and 11 Roughnecks. Combat Sim says 1R 199C will take them down in one round, with 0-1 recruits lost. Seems worth of note in the guide.

Loot from Mary: 400 gold coins. I only got junk for the other camps though, including two optional ones.

Legawien
11.03.12, 15:17
Camp Loot Possibilities, sone 6:

Coins x 150
Longbows x 100
Tools x 250
Bread x 200
Bows x 150
Hard Wood Logs x 200
Fir Wood Logs x 200


I got Iron swords x 50

Arthzil
11.03.12, 17:20
Zone 9:
In guide:
B. Hard Camp (140 Rangers + 60 Roughnecks) [1. 200R 2. 150R (285R)]

Mine:
Hard Camp (140 Rangers + 60 Roughnecks) [1. 200R 2. 200C (200R)]
After Wave 1 there were 98 Rangers left. Cavaliers finished them off without losses.

-------
In guide:
C. Hard Camp (80 Rangers + 120 Roughnecks) [1. 200R 2. 200R (348R)]

Mine:
Hard Camp (80 Rangers + 120 Roughnecks) [1. 200R 2. 50R 150C (249R)]
After Wave 1 there were 80 Rangers and 48 Roughnecks left.

Wave 2 in both cases has been adjusted to outcome of Wave 1.

Hoo-jima
11.03.12, 19:26
camp 2 sector 8 second wave i went in with 100R and 80B and won i lost 50R and 23B and my gift was 150 gold coins

Lilithu
11.03.12, 22:23
Those are sector numbers, not camp numbers. ;)

NOPE those are the numbers on the picture about SECTOR 9 in this very topic and those are not sector numbers but campnumbers :)

rativo
12.03.12, 14:46
Camp A Sector 8

1 wave [200 Recruits ] all gone
2 wave [20 Soldiers+ 41 Recruits + 50 Milita + 19 L Bows + 70 Cavelry] no loss

Loot 500 Marble

Arthzil
12.03.12, 18:51
Zone 9 Camp E
Hard Camp (10 Dogs + 180 Rangers + 10 Roughnecks) [30R 170C (30R 41C)]

My real losses were lot smaller with 30R and 26C, but minimal loss is 29R 10C (10C from dogs). According to Nukar's cost spreadsheet (however inaccurate may it be) cost of suggested 173R max lost is 277 coins compared to 30R and 41C is 229 coins. You actually save in cost of units and quite some time saved since it's faster to rebuild 30R and 41C than 173R (depending on players economy).

Got sweet 300 coins loot from that one.

axewhyjet
12.03.12, 21:10
for zone 6 do i just need to kill 2 camps and thats it ?

Shelob81
13.03.12, 05:46
The trick with zone 6 is the attack from behind on the leader camp. There is only one camp that will intercept an attack, which you have to remove first. Once you defeat the leader camp all other camps automatically disappear, and you even get the xp for those camps. In zone 9 you will also only attack half the camps to reach the leader camp.

Good luck in clearing your island.

Hoo-jima
13.03.12, 17:42
sector 8 camp 3 i got 100 longbows as reward

DickBos
13.03.12, 21:16
Hereby my information on the loots of zone 5. Sorry, I didn't write them all.
camp A: …....
camp 1: 50 bows
camp 2: 50 bronze swords 30R 3B (7R)
camp A: 50 bronze swords 29R 6B (10R)
camp 3: 50 coins 43R 14B (9R)
camp 4: 50 coins 44R 17B (8R)
Now I did first:
camp C: ….... 40R 22B (17R) ↔ 20 Scav.; 10 Stone Throwers
You did not number this camp (it's in the far right upper corner of the map) – this must be the one you call C (somewhere below in the text under spoiler button).
camp 5: 100 fir wood 54R 30B (19R)
I checked your instructions: attack the leader, but take:
camp 6: …... 63R 38B (22R)
and retreat immediately after victory! This did not work! (This perhaps had something to do with the fact that I had the garrison window open before the general started to move).
and finally:
bandit leader (7): ….... 41R 38B (30R)
In the stress of the battles I forgot to write some of the loots, but I promise that I'll write them down carefully the next time I'm gonna play this! Greetings.

BLEURRRRGH
14.03.12, 04:30
7. Hard Camp (50 Dogs + 70 Rangers + 80 Roughnecks) [1: 200R 2: 100R + 100C (217R)]


Awesome guide. Has saved the lives of many a Settler, though I found the quoted setup to rather inefficient. It's from Zone 9 and is the 3rd from last camp before taking the entire island. I found the following to yield much fewer Recruit losses:

1: 59R 2:110R + 80C + 10LB (162R)

Tierarzt
14.03.12, 04:51
BLEURRRRGH, the original was meant purely as a guide and not as a walk-through. Many people have found more efficient ways over time.
Personally, I thank KillerCore for spending his time in producing this helpful guide as a base for us to work with.

Daniotales
14.03.12, 06:46
Hi, I got 1000 beer when I was victorious on camp nr. 1 in zone 8

Shinobee
14.03.12, 11:03
Zone 9 camp 2 (60 Dogs + 120 Rangers+ 20 Roughnecks)

i used 110r 60c 30lb, i won with 2 lb left :D

got 300g :cool:

richob
15.03.12, 19:20
how bo you bo that

babygirl
15.03.12, 21:27
hi,attacked the skunk with 25-cavalry,75-bowman,10-militia and 90 recruits, i lost 83 recruits in the battle and won 400 coins and 10 licences.nice return,ty.

grazymaid1
15.03.12, 23:39
ay want someone answers ay have only attack one eye leader howmany recruits a haven to attack theme ?
i have now 60 recr, 10 mil, 6 longbowman and 10 bowman

Koziolek
16.03.12, 13:25
My setup for B camp in sector 9 is:

Hard Camp (140 Rangers + 60 Roughnecks) [1. 200R 2. 200C (200R)]

in second wave you should meet around 100 Rangers so just use cavalery - no lost

Tage
16.03.12, 14:20
My setup for B camp in sector 9 is:

Hard Camp (140 Rangers + 60 Roughnecks) [1. 200R 2. 200C (200R)]

in second wave you should meet around 100 Rangers so just use cavalery - no lost

That can be optimised even further, by not killing all roughnecks in the first wave, but leaving some of them for the cavalry to kill, e.g:

1: 120R 2: 25R 175C (140R)

MonkeyBusiness
16.03.12, 17:37
Heya, If I skip some of the camps you did say so, I get less XP do i? So to get all the xps from that region i should defend all the camps. yeah? and more reward?

Polymer
16.03.12, 17:43
No and yes.
If you skip some of the camps you DO get the XP for them when you destroy leader camp and conquer that area, but you DO NOT get the loot from those skipped camps.

Killste
18.03.12, 00:15
Bandit Leader (Wild Mary + 199 Dogs) [1: 200C 2: 35M 50S 115LB (200C 35M 45S)]

You need only 199cavalry, 1 cavalry per 1 dog. You save 1 cavalry :)

B. Hard Camp (140 Rangers + 60 Roughnecks) [1. 200R 2. 150R (285R)]
Can do with 1.200R. 2.200C (200R)

4. Hard Camp (70 Dogs + 70 Rangers + 60 Roughnecks) [1: 84R 2: 57R 89C 54LB (140)] OR [1: 200R 2: 100R (256R)]
Can do with 1.200R. 2.200C (200R)

PS. If you use First wave with 200R suicidal recruits, use combat simulator and test can you kill with 200 cavalry rest of enemies, without loosing any cavalry.

Fejer
18.03.12, 14:25
I think the camp lootings are randoms. On 5 camps in zone 9 (A, B, 1, 2, 3) I got 3 x 300 gold :)
Some suggestions for zone 9 attacks:
A: 70R 130C [65R]
B:
That can be optimised even further, by not killing all roughnecks in the first wave, but leaving some of them for the cavalry to kill, e.g:
1: 120R 2: 25R 175C (140R)
c: 1: 200R 2: 100R 100 C or 45R 55LB 100C [240-250R]
e: 85R 115C [85R 10C]

7: 1: 60R 2: 110R 90C [160R]

If lootings often are gold, it might be worth 100R to cleaning optional camps, like A, B, E and F

Nyvea
19.03.12, 11:35
Hallo, I cant get camp from Metal Tooth down. (Metal Tooth + 149 Rangers + 50 Roughnecks)
I tried this : [1: 105R + 95C 2: 60R 50M 20C 70B] this means i have 2 Generals. I have them attack at the same time.
So i click one genaral + group click on camp. Click other general + group and click on camp.

I tried the [Guide] Combat Guide & FAQ from this forum for help.

I tried this now 3 times. i have now 114 rangers. the rest is the same in that camp.

Please help.

Fejer
19.03.12, 12:11
Hi Nyvea
I am not sure that the first wave hit as it should? 1: 105R 95C kills all rangers. If there is still 114 rangers left (and no Metal Toothed), then 140C is enough with no losses. You can also do it with 30R 100C [25R], if you don't want to create 140C. I am not sure, if you killed 114 rangers..? But try the combat simulator Combat Simulator (http://hallophp.de/dso_kampfsimulator/en/)

Zalid
20.03.12, 16:25
My loots from Zone 9
Camp 1 = 500 bread
Camp 2 = 500 Tools
Camp 3 = 1000 stone
Camp 4 = 500 Tools
Camp 5 = 1000 coal
Camp 6 = 300 coins
Camp 7 = 200 Granite
Camp A = 400 Bows
Camp B = 50 Longbows
Camp C = 300 Coins
Camp D = 100 Iron Swords
Camp E = 50 Longbows
Camp F = 1000 Coal
So no new loot to add to guide from that lot.
Only Wild Mary to kill now in 1hr 45 mins and that will be the island all to myself.
Many thanks for the guide :)

Zothem
21.03.12, 10:28
Against Chuck camp: I think loosing 160 longbows is better than 65 horses, 164 recruits and 75 bows. Not at least for the number of settlers. So i would go 50 horses 1st, then 40 militia and 160 longbows and then 80 recruits and 60 militia. If you like me slowly builded militia you would already have 100 at this point. Same with horses you wonlt throw away 115 for you need them after this. And the wait of build time for settlers does count. So i rather loose 311 settlers (50c, 160lb, 40m, 61r) then 460 (115c, 85r, 40m, 75b, 145r). In the time waiting for them you could make a lot of longbows or buy from resources made in that time.

Bellorn
23.03.12, 22:00
Zone 9 : camp 2 will go down in one wave with 150R 50C ..

mawihtec2
28.03.12, 13:37
just to let you know on sector 3 by placing your camp there you can in fact totally miss out camp 2 alltogether

also to add to your loot possibilities list for sector 3 i got *50 fir wood planks*

Walor
28.03.12, 15:11
Alt. Garrisons: 80R 50M 70B = minimal footman losts

Crsnic
30.03.12, 02:33
Hi, some addition info for the guide.

Zone 2

Garrison:

Easy Camp (6 Scavenger) [9R (3R)] (1 less than you said)
Bandit Leader (12 Scavenger) [20R (6R)] (5 less than you said)



Camp Loot Possibilities:
Camp 1:
Bronze Swords x 50
Bows x 50

Leader camp:
Coins x 300
Building licences x 10 (guaranteed)

as well an image of locating garrison and order of attacking camps ;-)
http://ragequit.lami.co/settlers/zone2_2.jpg

Regards
Greg

saty666
30.03.12, 11:16
can i move camp i placed it at the wrong side and i allways get intersepted :S

PSYKODK
30.03.12, 17:06
Just wanted to point out, that the guide is excellent, all it needs is the "upgrade" from fir wood to pine wood in the lists. ;-)

Socrates
01.04.12, 12:37
I got 300 coins on zone 8, bandit leader

Hurvi
04.04.12, 07:17
Combat simulator is gone... :-(

Papadeath
04.04.12, 13:46
Is there a list of experienced gained for each camp cleared?

snpbob
04.04.12, 15:37
Further to Hurvi@s post whern I tried to log on to the simulator Im getting the message the website declined to show the page Error 403 . First time ive ever seen this message. anyone know what is happening.

pietjepukkie
04.04.12, 20:39
I got an error when I tried to open the Combat Simulator too. I thought it was a German site... German things aren't supposed to break...

Tesla
05.04.12, 09:53
Yes, it is not working for last two days, I hope it is just temporary problem, it was excellent simulator

TTD1
06.04.12, 06:21
I can no longer access combat simulator..."403 ...Forbidden

You don't have permission to access /dso_kampfsimulator/en/ on this server."


Edit...
I see this has been reported

ROLANDHOLLANDER
09.04.12, 19:45
i attacked camp 4 in zone 9 with 165 R en 35 M. lost 165 R en 12 M but 1 wave was enough. won 300 gold

Rapis
09.04.12, 21:10
Hi there. Zone 9 Camp 7 can be done in a cheaper way ;-) [1: 60R 2: 117R + 83C (170R)]
I know that 47r is not so much, but it will save you some gold/time.

OutlawUK
10.04.12, 16:01
I cleared the dogs with 115C in stage 1 but 85R 40M 75B didn't kill chuck who promptly recovered and stuck 2 fingers up at me. I used the same combination and the second time he bit the dust. I've just got my 200R ready to finish off the camp so fingers crossed I'm onto the hard camps.
Thanks for the excellent guide

ConTroll
16.04.12, 02:42
Hi there. Zone 9 Camp 7 can be done in a cheaper way ;-) [1: 60R 2: 117R + 83C (170R)]
I know that 47r is not so much, but it will save you some gold/time.

7: [1:60R 2:92R+78C+30LB (152R)] max

markone
18.04.12, 08:50
8.B 150 gold

Buflonob
20.04.12, 17:37
What about the purchased adventures etc? Any tips for 'Witch of The Swamp' please?

ALOERAN
21.04.12, 14:59
loot possibilities
Zone 6 camp 1
500 Brew.

Tage
21.04.12, 15:41
What about the purchased adventures etc? Any tips for 'Witch of The Swamp' please?

This one (http://forum.thesettlersonline.com/threads/15207-SidV-s-adventure-journal?p=167553&viewfull=1#post167553), or this one (http://forum.thesettlersonline.com/threads/16332-Killste-s-guide-to-solo-and-multi-player-adventures?p=177463&viewfull=1#post177463), or this one (http://forum.thesettlersonline.com/threads/17224-kaos-adventure-guides-Veteran-General-amp-Xbows), or this one (http://forum.thesettlersonline.com/threads/16467-Why-am-i-always-short-on-goldcoin?p=177132&viewfull=1#post177132), or this one (http://forum.thesettlersonline.com/threads/16467-Why-am-i-always-short-on-goldcoin?p=177147&viewfull=1#post177147), or this one (http://forum.thesettlersonline.com/threads/17272-Mimori-s-Adventure-Guide?p=180182&viewfull=1#post180182), or even this one (http://forum.thesettlersonline.com/threads/17203-Witch-of-the-swamp-guide-using-Veteran-%28250-units%29). :)

Lazarus163
22.04.12, 01:12
Hi :)

with easter event the Veteran general came i got an additional way to take out mary at sector9, without loosing soldiers:

8. Bandit Leader (Wild Mary + 199 Dogs) [1: 200C 2: 85R 50M 115LB (200C 85R 50m)] Maximum losses acording to Combat simulator.

Check simulator: http://settlersonlinesimulator.com/dso_kampfsimulator/en/?r=85&m=50&lb=115&u_21=1&limit-trigger=true


Perhaps somebody want to add more additions to take out other camps with the Veteran ? anyone care to post ?


Good luck.Happy Hunting

Lazarus163

Salamo_Frisbee
24.04.12, 20:37
Sector 9 Camp 7: [1:60r 2:75r+78c+97lb (132r)] or [1:250r (234r)]

Lord_Morpheus
26.04.12, 10:24
Thanks so much for putting this together, incredibly useful!