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Asipak
24.01.12, 11:04
Hello,

I am the author of the battle simulator http://settlersonlinesimulator.com/dso_kampfsimulator/en/ which is also very popular in germany, france and russia.
If you have any problems or questions about the simulator, just ask. I'll try to answer all of your questions.

Regards

Guides & Tutorials

http://yorkshirewarriorsguild.blogspot.pt/2013/04/a-few-tips-about-combat-simulator.html (Nimurian)


You've written your own guide or tutorial? Then please tell me.

1. Basic functions

http://hallophp.de/dso_kampfsimulator/images/simulator1-en.png

1.1 Simulate battle

Give your units into the simulator and also the enemy units and click on "Simulate battle". Then the battle is currently being simulated 50x and displays the result. Have you already carried out other users from the same simulation, the number of the performed simulations can also be higher. To obtain the most reliable results, the simulations should be performed as often. Click repeatedly on the button "combat simulation" to increase the number of currently up to 1000.
Experience has shown that this value is more than sufficient to provide reliable results.

Let us therefore fight by 10 recruits and 15 archers against 10 scavengers:

http://hallophp.de/dso_kampfsimulator/images/simulator2-en.png

1.2 The simulation result

After clicking on the "fight simulate" the browser window is centered on the simulation results. It contains information about the minimum, maximum and average losses of its own and the enemy units.
Furthermore, displays the number of simulations carried out for this fight (in this case, 150), the minimum, maximum and average number of combat rounds, and the expected experience points (EP).

By clicking on "Spent Resources" you can also see what goods they will lose this fight.

1.3 Advanced functions

http://hallophp.de/dso_kampfsimulator/images/simulator3-en.png

You scroll down a bit in the simulation result, you will come across a link to the "Simulations of other users." There, all simulations are listed, which were conducted over a period of several hours from other users for exactly this enemy camp (10 raiders). Often there is unity constellations that are more suitable opponent for the camp than the one we chose above in the simulator (10 recruit 15 archers).

As a further aid, the simulation can be performed even link to be able to show, for example, here in the forum or to refer to it elsewhere. This generates a link that appears below the simulation results.


1.4 The example simulation

You scroll a little further down, you come across the word "sample simulation." Clicking on it opens the course of a simulation carried out for this fight. Further details can be obtained by clicking on Show "On the Divided damage" and "intermediate result". Using the example simulation can be easily and struggles to understand in detail.

http://hallophp.de/dso_kampfsimulator/images/simulator4-en.png

SidV
24.01.12, 13:27
congratz asipak ... best battle sim ever :)

RubendePuben
24.01.12, 15:39
Sticky please!

KillerCore
24.01.12, 20:42
Hello,

I am the author of the battle simulator http://hallophp.de/dso_kampfsimulator/en/ which is also very popular in germany, france and russia.
If you have any problems or questions about the simulator, just ask. I'll try to answer all of your questions.

Regards

Thanks for your work Asipak, it's the most accurate battle sim =)

marlock
25.01.12, 05:23
cool.. thanks for the link, im now using this as my main simulator :D

Q__Q
25.02.12, 10:18
i have a little problem with this simulator.

2 recruit + 10 militia vs 10 scavenger
simulator : min. -2 / -1 max. -2 / -3
reality : -2 / -6

Q__Q

Blebekblebek
25.02.12, 20:10
what is staging?

Asipak
26.02.12, 08:32
Hi,


2 recruit + 10 militia vs 10 scavenger
simulator : min. -2 / -1 max. -2 / -3
reality : -2 / -6this can't be true, because the worst case, that can be calculated on setting hit damage of your units to min. and hit damage of the enemy units to max., is -2 / -5. And this is also very unlikely, so you just see a maximum result of -2 / -4 in the simulator.
Please always keep the battle report to be able to reconstruct the fight and to show me as a proof. ;) But believe me, it's really impossible. You can calculate this short fight for yourself and you will see.


what is staging? This tab is intended for the test-server (http://www.tsotesting.com/en). At the moment, there is no difference between the battle system on the live to the test-server, so you can ignore it. ;)

Regards

Luuk_The_Great
26.02.12, 09:18
Very nice:) Btw... Are you German?

Asipak
26.02.12, 10:17
Yes, I am! Why?

Luuk_The_Great
26.02.12, 10:22
Yes, I am! Why?

The link says "kampfsimulator":P

Hrothgar
28.02.12, 14:17
unfortunately i cant read german and despite pressing the union jack emblem it wont write in english. but useful tool anyway thankyou

Flandria4
28.02.12, 16:57
I love this simulator!

Here I've got a few suggestions you to improve it:
1. Make it easier to view similar simulations based on troops you've selected. (Checkbox *with deselect-all option* next to the troopnames so you filter other simulations automatically on the homepage)
2. Make the (additional) results in losses gold-based. Calculate what all resources cost and add them up. Eventually cost/enemy hp or cost/enemy troop.
3. Make a "min" loss column in the hall of fame/suggestions section.
4. Your own simulations are immediately compared to other simulations with the same type (not amount) of troops. This way you can compare your own simulation with others without multiple tabs/ noting down what troops you loose and then filtering other simulations.
-> When you click 'Simulate battle', give people the comparison to other simulations without loosing their filled in form (and an option to adjust it).
5. For camps that require multiple waves, give the calculator the option to extract the opponents losses from their previous camp count + suggestions for the next attack.


In short: make sure people can compare their own options (troops) with other simulations, at all times.

I was about to say; list all the camps in a dropdownbox on the right, apparently you did that already just like I've imagined. Awesome!


Thanks for developing this!

Luuk_The_Great
28.02.12, 17:13
unfortunately i cant read german and despite pressing the union jack emblem it wont write in english. but useful tool anyway thankyou

http://translate.google.nl/?hl=en :P

Asipak
28.02.12, 18:18
unfortunately i cant read german and despite pressing the union jack emblem it wont write in english. but useful tool anyway thankyouDoes anybody else have problems with the language selection? I updated the function which is responsible for the selection. Does it work now?

http://translate.google.nl/?hl=en :P This shouldn't be the solution. ;)


1. Make it easier to view similar simulations based on troops you've selected. (Checkbox *with deselect-all option* next to the troopnames so you filter other simulations automatically on the homepage)What do you mean with a deselect-all option. Is it for the user units or the enemy units? You can filter the Hall of Fame by entering your own units.


2. Make the (additional) results in losses gold-based. Calculate what all resources cost and add them up. Eventually cost/enemy hp or cost/enemy troop.I need some time to thnik about it. On the german forum I was asked to implement a function which makes it possible for you to enter your own prices. This would be necessary because the prices differ from world to world. All in all it'll take some more time to realise it.


3. Make a "min" loss column in the hall of fame/suggestions section.
There is a „min“ column if you click on (Fullsize) in the Hall of Fame. As there is not enough space for another column, I had to remove it from the table. But in my opinion the min. losses aren't that important, so it shouldn't be a big problem.


4. Your own simulations are immediately compared to other simulations with the same type (not amount) of troops. This way you can compare your own simulation with others without multiple tabs/ noting down what troops you loose and then filtering other simulations.
-> When you click 'Simulate battle', give people the comparison to other simulations without loosing their filled in form (and an option to adjust it).
There is a possibility to get back to the simulator. Just click on the user units in the column „Einheiten“.

I'm not sure if I got everything of this point, so please ask again, if I didn't get it. ;)


5. For camps that require multiple waves, give the calculator the option to extract the opponents losses from their previous camp count + suggestions for the next attack.This is planned. I imagine a new button or link next to the losses which makes it possible to fill the simulator with the survivors.


I love this simulator!Thanks! :)

Luuk_The_Great
28.02.12, 18:32
Yes, I used all languages, they work:)

Fenrisw0lf
28.02.12, 18:36
hi Asipak :)

Asipak
28.02.12, 18:40
hi Asipak Hi, Fenris! :D


Yes, I used all languages, they workOkay, thanks, but I'd like to read Hrothgar's answer as well. I hope I solved the problem with the language-selection function.

Flandria4
29.02.12, 22:44
What do you mean with a deselect-all option. Is it for the user units or the enemy units? You can filter the Hall of Fame by entering your own units.



Now all the units are automatically selected. If you use only certain troops (one or two kind) you have to de/un-select all the other troops for every simulation. Just a small button would be awesome to start with empty checkboxes.


The checkboxes in my image should be empty in this situation since the 'Deselect all' checkbox is checked.
Also; 'Edit troops' function to edit enemy troops. Maybe that further improvements will make this option useless, but for now; I would love it!
http://forum.thesettlersonline.com/attachment.php?attachmentid=4461&stc=1&d=1330555261

Thanks for responding at my (and others) feedback.




Oh yeah; What does the 'Max. Value' column represent?

Lymond
01.03.12, 13:16
Great battle simulator. What i would love to see is a full translation of the battle system page, currently only the first part is in English, and an expanded sim to calculate casualties against the various adventure troop types. I don't yet understand how you know which troop is prioritised so I can apply that information for casualty planning in the adventures.

It would also be good to have the 250 unit general supported for making calculations on the test server.

Asipak
01.03.12, 13:52
Oh yeah; What does the 'Max. Value' column represent? This is the gold-based loss. Each user unit has a value that should represent their gold value. You can see their value in the tooltip, if you hover the unit icon.

The deselect-all option should be easy to implement.


Great battle simulator. What i would love to see is a full translation of the battle system page, currently only the first part is in English, and an expanded sim to calculate casualties against the various adventure troop types. I don't yet understand how you know which troop is prioritised so I can apply that information for casualty planning in the adventures.

It would also be good to have the 250 unit general supported for making calculations on the test server. What do you mean with expanded sim? If you're looking for an option to simulate battles against adventure units, you can choose the adventure by using the dropdown box.

The rows in the Hall of Fame get sorted by their gold value.

You can already simulate battles with 250 units. Just click on the veteran icon next to the user tab.

Wriggler
01.03.12, 23:29
Hi there,

Is there a fault with the simulator? Last week the simulator would give me possible combinations (from previous sims done by other people) to defeat bandit camps, when just inputting bandit units such as 20 dogs and 180 thugs and leaving players units at zero (i.e. No units).

Today I've noticed that this option doesn't work anymore. Please can someone confirm this.

Cheers.

IT'S WORKING NOW. SO PLEASE IGNORE.

dragor
02.03.12, 22:01
hello,,,im trying to work out how to defeat leader bottom right corner, with 99 scar faces??? any idea. please

dragor
02.03.12, 22:11
sorry,,, chuck,, and 99 roughnecks,, if possible to help???

dragor
02.03.12, 22:14
hello, any help in defeating chuck, and 99 roughnecks please????

Asipak
03.03.12, 08:11
Why don't you use the simulator. Enter the enemy units and scroll down to the Hall of Fame, where you get many useful variations.

JohnEWarren
16.03.12, 16:59
http://hallophp.de/dso_kampfsimulator/en/?r=86&m=47&c=11&b=20&u_19=1&u_11=150
This is against Chuck.

CoSpi
24.03.12, 14:31
does the combat simulator do all the simulations like ((1R 0B 0M), (1R 1B 0M), (1R 1B 1M), ...) or just some of them? Because I found some setup where I got no resolution for it. I want to make some simulator with all variations but I dont know how the combat works. Which unit atack first and whom and etc. I know it is not possible to make it on a web server because of a big load. So I want to make windows form application for it. Can somebody tell me the combat rules, please.

Asipak
25.03.12, 09:13
does the combat simulator do all the simulations like ((1R 0B 0M), (1R 1B 0M), (1R 1B 1M), ...) or just some of them? Only those which are performed by users.

Because I found some setup where I got no resolution for it. I want to make some simulator with all variations but I dont know how the combat works. Which unit atack first and whom and etc. I know it is not possible to make it on a web server because of a big load. So I want to make windows form application for it. Can somebody tell me the combat rules, please.
Please read: http://www.siedlertools.de/wiki/Kampfsystem
and: http://hallophp.de/dso_kampfsimulator/en/kampfsystem/ (not good english / google translate)

Regards

CoSpi
25.03.12, 13:48
Can you please send my this simulator http://forum.diesiedleronline.de/threads/7942-SiedlerSim-Kampfsimulator-für-Siedler-Online because I don't have access to the german forum and you have it. I thing this is what I looking for.
Thank you Asipak

Asipak
26.03.12, 08:06
Check your private messages.

Taija
04.04.12, 07:10
Can you please send my this simulator http://forum.diesiedleronline.de/threads/7942-SiedlerSim-Kampfsimulator-für-Siedler-Online because I don't have access to the german forum and you have it. I thing this is what I looking for.
Thank you Asipak

My browser lags when I have even 2 tabs open while playing settlers. Now the http://hallophp.de/dso_kampfsimulator/en/kampfsystem/ - link doesn't work. I don't have access to this too, could you please send this http://forum.diesiedleronline.de/threads/7942-SiedlerSim-Kampfsimulator-für-Siedler-Online to me too?
Thanks in advance.

cermi
04.04.12, 07:13
Could you send me too. Thanks a lot.

Kingkev59
04.04.12, 07:18
whats wrong it will not load, been perfect up til now?

Taija
04.04.12, 07:43
This one still works in german:
http://www.siedler-online-wiki.de/kampfsimulator/

Anyway it would be still nice to get the desktop version.

CoSpi
04.04.12, 10:40
I uploaded the SiedlerSim here http://www.uloz.to/xVv74CJ/siedlersim-v1-3-11-zip

Rislem
04.04.12, 13:45
Are we asking to much that a English version of this simulator gets released? Not everyone speaks german.

Asipak
04.04.12, 15:39
Hello,

my provider seems to have a big problem. Please be patient. At the moment I'm on holidy. I'll be back on friday.

Regards

Tilney
04.04.12, 16:25
Hello Asipak,
Hope you can get it back up and working, its the best simulator, enjoy your holiday.

regards
Hello,

my provider seems to have a big problem. Please be patient. At the moment I'm on holidy. I'll be back on friday.

Regards

Qualan
04.04.12, 17:12
Are we asking to much that a English version of this simulator gets released? Not everyone speaks german.

Well- puttingit like you put it, yes

Free resource and time invested etc. Unless ofc you are willing to pay the developer a donation through paypal ;P

Grow
04.04.12, 23:37
Hello Asipak. I use your simulator all the time, it is the best I have found. Thank you! Have you taken the Simulator down? If not can you tell me how I can get to use it again please?

Greatful

In #38 Asipak explained

SirRoy
05.04.12, 01:47
Not as good, but should help for now:
http://castleempiresim.com/

UllrichB
06.04.12, 10:53
Not as good, but should help for now:
http://castleempiresim.com/

you also might try: http://www.settlersonlinetools.com/en/combat_simulator/

Asipak
06.04.12, 14:16
The simulator is back online now. http://settlersonlinesimulator.com/dso_kampfsimulator/en/

Regards

leonardos
07.04.12, 11:33
hmm neither works... ;d shame it's the best simulator out there ;}

BeerMonster
08.04.12, 13:20
the old version was fantastic, brillent tool, but can i ask when the fully working version will be back up?

jason
08.04.12, 15:28
there is still something wrong it keep asking for username and password and is very slow thats if you can conect to any version

leonardos
08.04.12, 15:33
ya I can't even connect

Asipak
08.04.12, 15:37
the old version was fantastic, brillent tool, but can i ask when the fully working version will be back up? When the setup of the new webspace is done. It's Easter, so it'll take some more time I think.


there is still something wrong it keep asking for username and password and is very slow thats if you can conect to any version The server of the freehoster doesn't seem to be powerful enough to come up with the load. The login form is not mine, I think it's from funpic.de to limit the traffic.

Please be patient, I'll change the hoster if it's possible.

Grow
08.04.12, 16:11
Thanks for the good efforts Asipak.

Your excellent simulator has attracted a lot of attention, and thus we must suffer the spam-commercials nowadays.

How typical for this age; make something good, attract an audience and then we get an overdose of commercial crap :)

Taija
08.04.12, 16:55
Now when the link is down I cannot check is it an option there to calculate 2 wave attacks? Castle empire combat sim has one, but I think it is not so accurate.

Asipak
08.04.12, 17:27
Please use http://settlersonlinesimulator.com/dso_kampfsimulator/en/ now.

Taija
08.04.12, 17:48
thanks.

Koleszka
12.04.12, 07:15
Asipak great tool:) but new general can have 250 units;p and under 200 i cant make simulation:(

Asipak
12.04.12, 08:10
Well, you should get an advice, if you try to simulate with more than 200 units!
The number of your units is limited to 200.

Please click on the veteran icon next to the player tab to allow 250 units.I can't make it much larger. ;)

[update] Please pay attention to the new quickfilter in the Hall of Fame. It should be very easy now to filter the display.

Regards

AudiCoupe23
17.04.12, 14:21
Not working by me Code 401 "Gone"

Asipak
17.04.12, 14:35
Hello, I have just initiated a diversion to a new more powerful server. It may take some time until the diversion is effective in each. The domain stays the same!

Blebekblebek
18.04.12, 16:19
well, for me it's much slower to process and load (image mostly) than previous server.

Asipak
18.04.12, 22:09
Is it? Which images?

The benchmark tells me, the response time is up to 10 times faster.

Tierarzt
19.04.12, 21:25
That all depends on location and ISP routing. A site hosted in Germany will be quicker for Europeans than it will for Brits or Aussies.

Blebekblebek
20.04.12, 01:31
nevermind, it actually a little bit faster
I just found out it was actually your ads frame is slow (addthisxx, mthisadsxxx), but then again... my browser use abp

thus keeping my browser always is loading state

Grow
20.04.12, 06:37
This morning i got a strange FATAL_ERROR

Am i facing the blue screen of death once more?


Fatal error: Uncaught exception 'DatabaseException' with message 'Die Datenbankabfrage konnte nicht ausgeführt werden, da sie Fehler enthält: Table './db358367/defeated_troops' is marked as crashed and should be repaired | UPDATE `defeated_troops` SET `min_loss` = IF(`min_loss` > 29, 29, `min_loss`), `max_loss` = IF(`max_loss` < 29, 29, `max_loss`), `avg_loss` = `avg_loss` + 1450, `date` = NOW() WHERE `simulation_id` = 232001 AND `unit_id` = 1928 LIMIT 1 ' in /kunden/358367_59192/webseiten/dso_kampfsimulator/includes/classes/database.class.php:48 Stack trace: #0 /kunden/358367_59192/webseiten/dso_kampfsimulator/includes/classes/managers/simulation.manager.php(335): Database->query('UPDATE? ...') #1 /kunden/358367_59192/webseiten/dso_kampfsimulator/includes/simulation.inc.php(292): Simulation_Manager->updateLosses('232001', 50, Array, in /kunden/358367_59192/webseiten/dso_kampfsimulator/includes/classes/database.class.php on line 48

So i understand that i was labeled custumor 358367_59192,
asking for the untraceable amount of opponents.

Krydolph
20.04.12, 06:37
I am getting an fatal error instead of result every time I try to simulate (it worked yesterday)
edit: Looks like I am not the only one :D

Master_of_Trade
20.04.12, 07:14
I am getting an fatal error instead of result every time I try to simulate (it worked yesterday)
edit: Looks like I am not the only one :D

Ditto.

Grow
20.04.12, 07:29
Yes there is something wrong with the data-base access. Hopefully Asipak can sort it out soon.

Seems to be working correctly once more.
Wonder what went wrong this morning.

Asipak
20.04.12, 08:32
Hello, a table has been crashed. I repaired it some seconds ago. Happy simulating.

Lazy_Fruitbat
30.04.12, 18:18
where can we get SiedlerSim v1.3.12 as i like the pc stand alone.Can't reg at german forum due to..Sorry, but no new registrations are currently available. Thanks

BatXmaN
01.05.12, 00:09
where can we get SiedlerSim v1.3.12 as i like the pc stand alone.Can't reg at german forum due to..Sorry, but no new registrations are currently available. Thanks

You can find it here (http://forum.diesiedleronline.de/threads/7942-SiedlerSim-Kampfsimulator-f%C3%BCr-Siedler-Online).

I was able to login with a facebook account. Not being a German speaker I did not understand why I couldn't log in with uPlay account.

Please refer to this thread (http://forum.thesettlersonline.com/threads/17252-CEO-Companion-Application-(Open-Source)) also.
I'm the one that is trying to get a companion application off the ground and I would really like to have some translators into other languages, Deutch included :)

Aghiuta
01.05.12, 02:09
overall the simulator is great and i thank you for your work but i have some feedback
sometimes i use lets say 29R 1S 220C and it says i will lose 29R, if i wait 20 secs and simulate the same battle again it will say lose 29R 1S 10C and the actual safe number moves to 33R (numbers were just example as i dont remember the exact battles with issues)
one issue i can confirm with bandit camp, on nords i had 54 HK in one cam and my friend wanted to do his kill for the loot. If you simulate with 2R against the 54HK it says it will kill 1 HK, which is impossible, even with 1R you have a 50-50 chance of killing 1 HK, ignoring the fact that they have 140 life.
I think the error appears because you put general attacking with 120 dmg, but from my experience general has attack animation but does no actual damage (the life line on enemy does not move when he attacks, which would be easy to see say on dogs which have low life).

Asipak
01.05.12, 08:23
sometimes i use lets say 29R 1S 220C and it says i will lose 29R, if i wait 20 secs and simulate the same battle again it will say lose 29R 1S 10C and the actual safe number moves to 33R (numbers were just example as i dont remember the exact battles with issues)The reason for that is very easy. With one click you only do 50 simulations. You can increase the number up to 2000 on clicking the button again and again. After 200 simulations, the iteration value will be set to 100.
Because of the coincidence you have to simulate a battle more often to get a reliable result. 1000-2000 simulations are enough to simulate a unit accuracy.


one issue i can confirm with bandit camp, on nords i had 54 HK in one cam and my friend wanted to do his kill for the loot. If you simulate with 2R against the 54HK it says it will kill 1 HK, which is impossibleWhy?

Recruit: 15HP damage (125HP left)
Recruit: 15HP damage (110HP left)
General: 120HP damage (-10HP -> HK is dead)


even with 1R you have a 50-50 chance of killing 1 HK, ignoring the fact that they have 140 life.That's right (the chance is about 80% to kill a HK), but none of your units has the ability „splash damage“ so the damage won't be added to the next unit. That is why you can only kill one Huskarl with 2 recruits. Or what do you want to say?


I think the error appears because you put general attacking with 120 dmg, but from my experience general has attack animation but does no actual damage (the life line on enemy does not move when he attacks, which would be easy to see say on dogs which have low life). That's just wrong!


Please refer to this thread also.
I'm the one that is trying to get a companion application off the ground and I would really like to have some translators into other languages, Deutch includedDo you talk with me?

BatXmaN
02.05.12, 08:53
Do you talk with me?

Yes Asipak, I was trying to get your attention in order to ask you for help with CEO Companion, but you didn't answer my PM.
I've been postponing the Battle, Trade and Production calculators because I do not want to trample on anyones past efforts.
But I've been waiting for a long time and neither you, nor Salek and neither Draxxon are answering my PM's.
I really want to have an allowed look at you guy's code, but I'm getting a bit sad by the lack of engagement :(

Hope you can change that feeling!!

Cheers mate!!
Gus

BatXmaN
02.05.12, 08:59
Hey Asipak,

I've answered you on the CEO forum.

Many thanks for the reply. I do appreciate the reply, since no one else has bothered to even engage :)

Cheers mate,
Gus

Asipak
02.05.12, 13:32
Hi, when I read my threads on the different forums, I don't log in, only if I have to write an answer, so I don't get to know if there is a PN immediately. ;)

Rislem
03.05.12, 11:01
Hi Asipak

Your tool is broken QQ :((( fix it plzz

When ever I enter men to attack enemies, I get this error Diese Präsenz ist leider nicht verfügbar.
I have used it a lot of times so I know its not me doing anything wrong.

Thanks in advance :) your a star

Asipak
03.05.12, 14:15
Fixed!

I don't know where the problem came from and the solution was even weird, but it works again.

Asipak
03.05.12, 15:01
Ah. Please delete your browsercache. That should help.

[edit] Ha? Wasn't there another post some seconds ago? :D

Blebekblebek
03.05.12, 15:17
hi asipak
I've try to do simulation with roaring bull adv

but this warning appear and won't do any simulation

Diese Präsenz ist leider nicht verfügbar.

is this adv isn't available to simulate?

Thank you.

Asipak
03.05.12, 15:21
Hi, I thought I've solved that problem. Every adventure is available. Doesn't it work, after you've deleted your browser cache?

Rislem
03.05.12, 15:44
Hi Asipak

Your a Darling!
I deleted my cashe and can confirm its working, thank you very much!

Asipak
03.05.12, 15:52
Okay, thanks for your report.

I've already posted the problem on the german forum:


Funny:

ajax_simulation.inc.php (http://settlersonlinesimulator.com/dso_kampfsimulator/includes/ajax_simulation.inc.php)

ajax_test.inc.php (http://settlersonlinesimulator.com/dso_kampfsimulator/includes/ajax_test.inc.php)

By the way, the files are identical.

If I rename the first one, it's working again: ajax_simulationj.inc.php (http://settlersonlinesimulator.com/dso_kampfsimulator/includes/ajax_simulationj.inc.php)

Yeah, that's fun!

I don't know what's going on here! Seems to be magic!

Blebekblebek
03.05.12, 16:30
it works now
thank you.

Blebekblebek
03.05.12, 18:24
sorry I haven't mention my real question.

so If I click a camp from map, there's a best hall of fame list before I set up my own setting
what does max value based on?

http://i.imgur.com/9m3Kq.png

so the lower is better, or higher is better?

Asipak
03.05.12, 18:44
Lower is better.

The max value is the sum of the unit values that you can find in their tooltips, when you move the mouse over the unit icons. It shall represent their gold value (losses). These values have been calculated by some german guys on the german game. They aren't exact, because the values differ from world to world but they are good enough to sort the simulation results by their optimum.

I have a question for you too: What have you done with the display of the Hall of Fame? I can remember that there should be some colons after the attack wave numbers. Is that normal for you? Which browser is it?

The text „Full Size“ looks also strange.

Blebekblebek
03.05.12, 20:04
do you mean columns?
I crop full size of it

if I click full size it direct me to this link http://settlersonlinesimulator.com/dso_kampfsimulator/hallOfFame/?u_1940=110&u_1945=40&u_1943=50&fullsize=true

I'm using google chrome 17.xxx
this is full display on firefox 3.26

http://i.imgur.com/dUxiN.png
slightly different presentation on both browser
probably because I set ON autotranslate to english for chrome.

Asipak
04.05.12, 06:23
:D


probably because I set ON autotranslate to english for chrome.

This should be the reason, yes! But why do you use the translate function? Isn't the english version of the simulator good enough? :)

Blebekblebek
04.05.12, 07:18
it doesn't work if I click map from adventures tab, simulator goes back to original language.
that's why I set autotranslate on.

Asipak
04.05.12, 08:52
Please try to describe exactly what you did. I can't see a problem.

-> select english language
-> choose an adventure from the adventure tab
-> click on the skull icon
-> click on (Map)
-> choose an enemy camp
-> ...

That works for me!

Which adventure did you choose?

[edit] Ah okay, Roaring Bull doesn't work. Any other adventures?

Blebekblebek
04.05.12, 16:17
previously it also doesn't work with Rich.
but now everything it's ok.

well but it doesn't end here.
There's a wrong input on camps over adventure map on simulator, and I'm almost lost about 150ES because of it.

http://i.imgur.com/TlM5B.png
on simulator

http://i.imgur.com/whyMd.png
in game.

Asipak
04.05.12, 21:02
Well, I'm very sorry about that, but I cannot check everything by myself. I took the information from an extern source because I didn't have had the adventure. Nevertheless, everybody is able to take a look at the camp and check for hishelf before he's attacking. ;-)

I think I've mixed some of these 4 camps up. Thanks for the information. I'll fix it soon!

Regards

Asipak
05.05.12, 07:34
Okay, I've taken the information from siedler-vision.de. They are wrong there too. Could you please tell me the input on these 4 camps?

[edit] I think I've fixed it now!

BatXmaN
05.05.12, 13:10
Hi, when I read my threads on the different forums, I don't log in, only if I have to write an answer, so I don't get to know if there is a PN immediately. ;)

That's Ok mate. Thanks !! :)

Ra_V_en
08.05.12, 18:59
How Hall of Fame is updated, i recently tried to find solution for 145 Roughneck on VTV map, and it showed me 1: 130R 70B 2: 100R 100C (with Veteran option on and filter on R, S, C, LB), tho after multiple of attempts i found quite optimal solution as 150R 1S 99LB, which as we can see is ridiculously different from the one shown. Just wondering will the calculation I've made ever put in to the Hall of Fame...

Btw superior job on this sim ;]

Asipak
09.05.12, 08:27
To update the Hall of Fame you have to visit the simulations of other users for the particular camp: http://settlersonlinesimulator.com/dso_kampfsimulator/en/simulationen/?u_14=145

Then you have to click on „Jetzt erneuern“ to update the data.
Diese Daten wurden für 24 Stunden zwischengespeichert. Sie werden in 1440 Minuten erneuert (Jetzt erneuern). But, they will only become part of the Hall of Fame if the losses are worse or equal to the ones of the simulation which is already stored in the Hall of Fame. It wouldn't make sense to save better simulations if there are already worse results.

Ra_V_en
09.05.12, 11:20
Oh its there already :D ...yeah that German writing wasn't really clear for me ... , will use that in future then. Thank you for the information ;)

Winterset
09.05.12, 16:31
The combat simulator is giving inaccurate results for the veteran general. I have tried using it on the vet setting with the EC adventures during the test challenge. I have lost several soldiers by relying on it.

50 recruits and 200 soldiers vs 120 strikers -> lost 50 recruits and 6 soldiers (simulator said 27 recruits max)
60 recruits and 190 soldiers vs 120 strikers -> lost 60 recruits (simulator said 26 recruits max)

Asipak
10.05.12, 10:41
The combat simulator is giving inaccurate results for the veteran general. I have tried using it on the vet setting with the EC adventures during the test challenge. I have lost several soldiers by relying on it.

50 recruits and 200 soldiers vs 120 strikers -> lost 50 recruits and 6 soldiers (simulator said 27 recruits max)
60 recruits and 190 soldiers vs 120 strikers -> lost 60 recruits (simulator said 26 recruits max) These results are impossible.

120 strikers deal 1200 HP damage maximum to your units. 1200 HP / 40 HP of the recruits = 30 dead recruits maximum. After 1 round the battle is over in every case. So you must have done a mistake by yourself.

Regards

Asipak
16.05.12, 07:59
Morning,

I have published a feature list now where I explain the main functions of the simulator.

http://settlersonlinesimulator.com/dso_kampfsimulator/en/features/

It would be nice if somebody would help me to translate it into good english. It's only translated with google translate.

Asipak
17.05.12, 07:56
Sorry, we have a performance problem again. The project folder on the server has been locked until 14:30. Perhaps, there is a solution earlier, but I cannot promise! It's out of my hand.

[edit] The project has been unlocked! Happy simulating!

Morgy321
17.05.12, 08:20
cant get in the the page to day

Asipak
17.05.12, 08:33
Please refresh the page. It should work again!

Asipak
17.05.12, 11:44
Please refresh the page. It should work again! Or what's the problem?

Morgy321
18.05.12, 07:23
it say nikt some thing some thing wen i try to go to it

Asipak
18.05.12, 08:24
it say nikt some thing some thing wen i try to go to it Excuse me, but, what do you want to say?

Uthor
08.06.12, 23:52
hi, nice work :)

question - is there a way to filter veteran generals out of the "other people's simulations" screen? I don't have one yet, and these days the entire screen can be full of veteran results and none from normal generals.

thanks.

Asipak
09.06.12, 11:49
Yes, of course! Just don't activate the veteran on the main page!

Uthor
11.06.12, 15:23
Thanks for answering :)

I closed and re-opened the main simulator page and without selecting veteran, ran a simulation. The "results of others" page was still full of veteran results though.

I cleared the cache and restarted the browser but it didn't change the behaviour on the results of others page.

It wasn't until I deleted cookies that the results of others page "forgot" the veteran setting.

Am using Chrome (up to date).

Thanks for a great tool !

Repulzor
12.06.12, 11:13
When i go to http://settlersonlinesimulator.com/dso_kampfsimulator/en/
I select at the right: 100 Thugs, 40 Guard Dogs, 60 Rangers
Next i make sure veteran is NOT selected.
Then if i click Simulate Battle i get a full list of example simulations where the army consists of 250 people or more. How is this possible? Shouldnt it only give this option when i have selected the veteran general?

Uthor
12.06.12, 16:43
I would speculate that you at some point before had selected veteran and that was recorded in the cookie.

I had to clear cookies from my browser to stop the Veteran armies appearing.

This would need to be confirmed by the author before being taken as fact.

Asipak
13.06.12, 08:33
Shouldnt it only give this option when i have selected the veteran general? Yes and it definitely works for me, also in Chrome. I can't see a mistake there.

Please take a look at the URL. There you should find the following parameter:

&limit-trigger=true
You can set it to „false“. Then the results with over 200 units should disappear.

Repulzor
13.06.12, 13:17
I think it had to do with the waves, for example, i got as result the following:
1: 40C
2: 104R 1M 75C 20 LB

I presume this means first send in 40C, then after defeat, send the army at nr2?

This was confusing for me, because when i clicked the link on default i only see wave 1 on the table, then if i scroll down i dont see the total for wave 2, unless i click the little round at the top next to wave. Maybe it's possible to make this a little bit more clear? Either way i love your simulator, very well done.

Asipak
13.06.12, 13:42
Hi, what do you mean with:
then if i scroll down i dont see the total for wave 2?

I simulated it too. Here's the result (it's a bit small, I zoomed out):

http://settlersonlinesimulator.com/dso_kampfsimulator/images/stuff/waves.png

You get 3 boxes. The first one contains the result of the first wave. In the second one you find the result of the second wave and the third one contains the result of both waves.

Or are you searching for anything else?


I presume this means first send in 40C, then after defeat, send the army at nr2?Yes!

Sloober
13.06.12, 17:16
Ok i get it now, it was confusing for me because when you are on the page, you only see the required army for the first wave, imho it is not that clear that u have to click the small circle at the top of the table to see what army you need for the second wave.

Asipak
14.06.12, 12:11
You can also just move your cursor over these bullets. Then you get a tooltip with information about the wave armies.

Ashrem
02.07.12, 20:22
Swapped camps in Horseback

In map of Horseback adventure the camps numbered 15 and 16 in SidV numbering (http://img594.imageshack.us/img594/8666/sidvhorsebacktacticmap1.jpg) are swapped. The leader camp with 90 Riding Amazonian and 10 Uproarious Bull should be in the left (http://imageshack.us/f/163/horseback.png).

Combat simulator is perfect tool, good work. (-;

Asipak
03.07.12, 19:15
Thanks, I've fixed it!

Mindman
04.07.12, 21:39
Chrome Safe Browsing sometimes shows following malware warning :


Warning: Something's Not Right Here!

settlersonlinesimulator.com contains content from supremacy1914, a site known to distribute malware. Your computer might catch a virus if you visit this site.

Google has found malicious software may be installed onto your computer if you proceed. If you've visited this site in the past or you trust this site, it's possible that it has just recently been compromised by a hacker. You should not proceed, and perhaps try again tomorrow or go somewhere else.

We have already notified supremacy1914 that we found malware on the site. For more about the problems found on supremacy1914, visit the Google Safe Browsing diagnostic page.

That should be repeatable at least using this link :
http://settlersonlinesimulator.com/dso_kampfsimulator/en/?no-ref=true&home-island=true&u_12=100&u_13=40&u_16=60
(if you don't see warning right away few clicks to Hall of Fame quickfilter should do it)

Asipak
05.07.12, 07:39
supremacy1914is another browsergame. There are some ads on my page for this game. I don't know why Chrome throws an error, but, in my opinion, browser warnings about viruses or malware shouldn't be a reason to worry about.

Anyway, I'll remove these ads from the simulator until the malware warnings have disappeared.

Thanks for the hint.

Regards

[edit] It's like I thought: The problem exists since 03/07/12 obviously because of an user posting on the forum of supremacy1914 that contains a link to an infected website. That is why Google has blacklisted the website of the browsergame. Now you get warnings in Chrome and Firefox because Firefox uses this blacklist. There should be a solution in some days. So you don't need to worry about it.

[edit] The problem has been solved by the admins of supremacy1914.

Cheetahke
08.07.12, 11:05
Hi Asipak,
I've used you're battle simulator for a while now, and it's one of the best I've used so far.
I'm a Dutch speaking gamer on the Newfoundland Server, and I'm a guildleader too.
There are some people in my guild who don't understand the language very well, and I wonder if there's a possability that I can help to translate your simulator into Dutch, or that you can explain me exactly how to calculate the battle, so I can make a simulator in Dutch language myself.
I think that a translation into Dutch will be the best, but I don't know if that's an option for you.

I use the English version of the simulator, but I've noticed that the text for the needed and lost units remain in German.

I also have some remarks on some of the adventures, because in those adventures there are several camps with the same amount of enemy's in, but in your simulator, those camps are only counted once, so the totals of the units to use, and the totals of the units lost are not quite exact. If you like to have a list of the adventures with wrong totals, I will make one...

Greetings,

Cheetahke

Asipak
08.07.12, 11:15
There are some people in my guild who don't understand the language very well, and I wonder if there's a possability that I can help to translate your simulator into DutchNothing easier than that.

Here we have the english language file:


/**
* navigation
*/

$lang['en']['navi'] = array(
'Combat Simulator',
'The Combat System',
'Adventures',
'Changelog',
'Forum',
'Administrate Units',
'Changelog',
'features' => 'Features',
);

/**
* simulation
*/
$lang['en']['description']['main'] = 'This The Settlers Online - Combat Simulator supports already
the new combat system and the adventures of the browser game.';
$lang['en']['keywords']['main'] = 'the settlers online, combat simulator, battle simulator, tso';
$lang['en']['description']['adventures'] = 'The adventures have arrived: Here you will find information about the available adventures of The Settlers Online!';
$lang['en']['keywords']['adventures'] = 'the settlers online, adventures';
$lang['en']['description']['example-simulations'] = 'The Settlers Online: How can I defeat {camp-units}?
Troops proposals and simulations to the camp: {camp-units}.';
$lang['en']['keywords']['example-simulations'] = 'Simulations of other users, combat simulations, example simulations';
$lang['en']['description']['home-island'] = 'Here you will find an overview of
the bandit camps of your home island and troops proposals on how the bandit camps can be defeated.';

$lang['en']['subheading'] = 'combat simulator for
<a href="http://www.thesettlersonline.com/en/">
The Settlers Online
</a>
-
<a href="http://forum.thesettlersonline.com/threads/15694-TSO-Combat-Siimulator">
discuss this tool
</a>
in the forum - last update: ';
$lang['en']['link-discuss'] = 'http://forum.thesettlersonline.com/threads/15694-TSO-Combat-Siimulator';

$lang['en']['user'] = 'Player';
$lang['en']['enemy'] = 'Bandits';
$lang['en']['hint-veteran'] = 'set unit limit to 250';
$lang['en']['num_units'] = 'Number of units';
$lang['en']['units-in-tower'] = 'Units in the tower';
$lang['en']['simulate_battle'] = 'Simulate battle';
$lang['en']['clear_input'] = 'Reset form';

$lang['en']['how-to-headline'] = 'How-to';
$lang['en']['how-to'] = 'Fill in the number of your own units and the enemy in the battle simulator and click on "Simulate Battle".
The screen is then centered on the minimum and maximum losses.

The number of combat simulations can be increased up to ' . NUM_MAX_SIMULATIONS . ' several times to repeat the same simulation.

You can reproduce the exact progress of the fight based on a sample simulation that can be found under the losses.';
$lang['en']['how-to-simulations'] = 'If you have no idea how you should attack a certain camp on the best, enter only the number of enemy units, and you will be forwarded to previously performed simulations of other users.

You can also reach these comparison tables on following the link under the minimum and maximum losses, after you have started a simulation.';

$lang['en']['sim_info'] = 'Information to simulation';
$lang['en']['sim_info_how_often'] = 'The simulation was run ' . NUM_SIMULATIONS . ' times in a row.';
$lang['en']['sim_example'] = 'Example simulation';
$lang['en']['link_simulation_headline'] = 'Link combat simulation';
$lang['en']['link_simulation'] = 'Copy and paste the link to this combat simulation to show others.';

$lang['en']['round-s'] = 'Round';
$lang['en']['round-pl'] = 'Rounds';
$lang['en']['round'] = 'Round';
$lang['en']['deficits'] = 'Minimum and maximum losses';
$lang['en']['damage'] = 'Caused damage';
$lang['en']['damage-caused'] = 'causes {damage-value} damage to';
$lang['en']['interim_result'] = 'Interim result';
$lang['en']['minimal_loss'] = 'Minimal loss';
$lang['en']['maximal_loss'] = 'Maximal loss';
$lang['en']['lost_resources'] = 'Consumed raw materials';
$lang['en']['survivors'] = 'Survivors';

$lang['en']['user-simulations-headline'] = 'Combat simulations of other users';
$lang['en']['user-simulations'] = 'Each combat simulation is saved, so you can';
$lang['en']['user-simulations-linktext'] = 'take a look at simulations of other users.';
$lang['en']['explanation-user-simulations'] = array(
'At this point, combat simulations of the selected stock are listed that have already been carried out by other users.',
'The simulations are in accordance with the minimum losses of the enemy, in descending order, and finally sorted in ascending order by the loss of value.',
'Showing only simulations, which were carried out at least 400 times and amount to their minimum losses of the opponent not 0.',
);

$lang['en']['no-tower'] = 'No watchtower';
$lang['en']['tower-50'] = 'Watchtower';
$lang['en']['tower-75'] = 'Reinforced watchtower';

$lang['en']['simulations-run'] = 'The simulation was run {num} times.';
$lang['en']['headline-simulation-advanced'] = 'Advanced features';

$lang['en']['hall-of-fame-explanation'] = 'Here you will find the best combat simulations
ever conducted for this camp. Some columns of the table can be sorted by
clicking on the column header.';
$lang['en']['units'] = 'Units';
$lang['en']['value'] = 'Value';

$lang['en']['wave'] = 'Wave';

// adventures
$lang['en']['adventure'] = 'Adventures';
$lang['en']['adventure-1'] = 'Witch of the Swamp';
$lang['en']['adventure-2'] = 'The Dark Priests';
$lang['en']['adventure-3'] = 'Horseback';
$lang['en']['adventure-4'] = 'The Dark Brotherhood';
$lang['en']['adventure-5'] = 'Secluded Experiments';
$lang['en']['adventure-6'] = 'The Nords';
$lang['en']['adventure-7'] = 'Island of the Pirates';
$lang['en']['adventure-8'] = 'Stealing from the rich';
$lang['en']['adventure-9'] = 'Traitors';
$lang['en']['adventure-10'] = 'Old Friends';
$lang['en']['adventure-11'] = 'Sons of the veldt';
$lang['en']['adventure-12'] = 'Outlaws';
$lang['en']['adventure-13'] = 'Victor the vicious';
$lang['en']['adventure-14'] = 'Mother Love';
$lang['en']['adventure-15'] = 'The Black Knights';
$lang['en']['adventure-16'] = 'Gunpowder';
$lang['en']['adventure-17'] = 'Mad Henry';
$lang['en']['adventure-18'] = 'Bandit Nest';
$lang['en']['adventure-19'] = 'Roaring Bull';
$lang['en']['adventure-20'] = 'Surprise Attack';
$lang['en']['adventure-21'] = 'Save the Christmas Feast';
$lang['en']['adventure-22'] = 'EM-Adventure';

$lang['en']['headline-choose-troops'] = 'Choose your troops';
$lang['en']['choose-troops-howto'] = 'Select your available units and submit the form.
Then the most efficient troops will be calculated for the selected adventure.';
$lang['en']['headline-army-proposals'] = 'Army proposals';
$lang['en']['army-proposals-siminfo'] = 'All simulations shown here were performed 1000 times.';
$lang['en']['army-proposals-waveinfo'] = 'Camps, that can only be defeated in several waves, should be simulated by yourself.
The proposals for those camps needn\'t to be always ideal.';

$lang['en']['adv-info'] = 'Information';

/**
* Tooltip
*/

$lang['en']['attributes'] = 'Attributes';
$lang['en']['costs'] = 'Costs';
$lang['en']['abilities'] = 'Abilities';

/**
* Abilities
*/

$lang['en']['first_strike'] = 'First Strike';
$lang['en']['normal_strike'] = 'Normal Strike';
$lang['en']['last_strike'] = 'Last Strike';
$lang['en']['attacks_weakest_unit'] = 'Attacks weakest target';
$lang['en']['splash_damage'] = 'Splash damage';

/**
* Attributes
*/

$lang['en']['ep'] = 'Experience';
$lang['en']['min_damage'] = 'Min. damage';
$lang['en']['max_damage'] = 'Max. damage';
$lang['en']['hp'] = 'HP';
$lang['en']['hit_percentage'] = 'Hit percentage';
$lang['en']['towerbonus'] = 'Towerbonus';

/**
* Hall of Fame
*/

$lang['en']['filter'] = 'Filter';
$lang['en']['filter-description'] = 'Enter your own units, to filter the display';
$lang['en']['legend'] = 'Legend';
$lang['en']['hof-select-all'] = 'Select all';
$lang['en']['hof-reset-cache'] = 'These data have been stored for {cache_hours} hours. They will be updated in {cache_minutes_left} minutes.';
$lang['en']['hof-reset-now'] = 'Update now';

If you translate it, I'll add Dutch as a new language.




I use the English version of the simulator, but I've noticed that the text for the needed and lost units remain in German.Do you talk about the resource names? Not anymore, I've translated these texts some days ago. ;)

Or do you talk about anything different?

Note: If you want me to translate the unit names (I don't think there are official ones in dutch) you need to grab the names from the simulator. You won't find them in the language file. The same with the resource names, like Bronze sword.


I also have some remarks on some of the adventures, because in those adventures there are several camps with the same amount of enemy's in, but in your simulator, those camps are only counted once, so the totals of the units to use, and the totals of the units lost are not quite exact. If you like to have a list of the adventures with wrong totals, I will make one...I know about this fact. When I've started to add these camps to the database, I left out duplicate camps, because there was no feature that showed the totals and the needed troops. If you want, you can do a list, to help me to find the missing camps. Thanks.

Regards

Cheetahke
08.07.12, 12:07
Thanks for the quick response.


If you translate it, I'll add Dutch as a new language.

I'll try to translate the text :D


Or do you talk about anything different?

I talk about something different. I talk about this text :


Benötigte und verlorene Einheiten
Die hier aufgelisteten Einheiten beziehen sich immer auf die jeweils erste Variante zu jedem Lager! Lasst ihr Lager aus, sind die benötigten Einheiten und die Verluste geringer!

Mitzunehmende Armee

1202 15 199 235 89
Verluste

1202

As you can see, when I copy the text for the totals, and put it inhere, the kind of units are not shown. Is it possible, if you change something for those totals, that you put the short terms for the units next to the numbers (like R for recruits, C for cavalry, and so on)? That will make it far more easier to know what kind of units to use (thinking about new starting people)...


Note: If you want me to translate the unit names (I don't think there are official ones in dutch) you need to grab the names from the simulator. You won't find them in the language file. The same with the resource names, like Bronze sword.

I know about this fact. When I've started to add these camps to the database, I left out duplicate camps, because there was no feature that showed the totals and the needed troops. If you want, you can do a list, to help me to find the missing camps. Thanks.

I will ask in my guild if it is necessary to translate the unit names and the resource names, but I doubt it, because in the game, those names are written in English, and atm everybody uses those, but I will translate them for you :D

And for the list, I will take a look at all my notes, and put the adventures with the duplicate camps inhere.



Greetings :D

Asipak
08.07.12, 12:13
I talk about something different. I talk about this text :Yes, that's one of the texts that has not been translated yet.


As you can see, when I copy the text for the totals, and put it inhere, the kind of units are not shown. Is it possible, if you change something for those totals, that you put the short terms for the units next to the numbers (like R for recruits, C for cavalry, and so on)? Done! If you copy the number of units now, you'll get:

287 R 19 M 151 S 149 E 194 C 132 B 56 A 130 K

I have opened a new thread on the dutch version of the game: http://forum.thesettlersonline.nl/threads/14840-The-Settlers-Online-Gevechtssimulator

You can post the translations there, if you want!

Cheetahke
08.07.12, 12:37
Ok, will do... and I'll translate your first post too :D

Asipak
08.07.12, 12:39
and I'll translate your first post tooThank you very much. :)

Cheetahke
08.07.12, 12:47
Sorry, I can't post anything on the dutch version of the game :(
I have to log in, but I'm not able to do so...

Asipak
08.07.12, 12:50
Hmm, try to log in on the main page, not on the forum. It worked for me. If not, just post the translations here or send me a private message!

Cheetahke
08.07.12, 14:15
Ok, got in, busy to translate on the forum allready.
There's one phrase that I'm not able to translate atm, because I don't know what you mean by it :s


As a further aid, the simulation can be performed even link to be able to show, for example, here in the forum or to refer to it elsewhere. This generates a link that appears below the simulation results.

Asipak
08.07.12, 14:19
Well, it's very bad english, thanks to google translate. :D

The original german text:
Als weitere Hilfe kann die durchgeführte Simulation auch direkt verlinkt werden, um sie beispielsweise hier im Forum zeigen zu können oder um an anderer Stelle darauf zu verweisen. Dazu wird ein Link generiert, der unter dem Simulationsergebnis angezeigt wird.The simulation can be linked to show it others on the forum or elsewhere.

Cheetahke
08.07.12, 14:54
Ok, translation of your message on the dutch forum is done.
I hope there aren't too many errors in it :D

Cheetahke
08.07.12, 15:02
What do you mean by 'Administrate Units'?

Asipak
08.07.12, 21:38
That's unimportant because it's not used anymore. Thanks so far. :)

Cheetahke
09.07.12, 08:43
Question about the language file... is there a difference between the one you putted here, and the one on the dutch forum?

Asipak
09.07.12, 08:56
No, there is no difference. But I've sent you a private message. The file has been already translated. If you think there are better translations for some texts, you can post them in the forum. Thanks for your great help. :)

Regards

Majikrider
13.07.12, 17:10
Lots of good reviews so going to try this sim, don't let UllrichB know please lol.

Asipak
14.07.12, 18:00
Okay, I'll keep it a secret and I'll tell you another one: This is the best sim! :D

If you have questions, just ask!

Regards

Andreen
14.07.12, 19:31
Hi Asipak, thanks for your work.

I might've found an issue today. On the adventure Gunpowder, I'm not sure if your turret bonuses are correct for the "Stone towers".

Your sim vs 60DE and 40DK with Reinforced watchtower selected and 2000 simulations:

My units: 72R and 178Crossbows according to your sim is max loss of 69R.

I actually lost 72R + 10Xbows.

I assume the turret bonus is even greater? Same story on the other tower, I have details if you need it.

Asipak
15.07.12, 07:21
Hi, the details would be interesting. I have a russian player on the russian forum who told me the same, but I thought of a user mistake and he couldn't show me the battle report. Perhaps, this new type of tower really has a greater bonus, like 80% or even more. I will simulate it with your troops and try to find out the correct value. If you have more details, please show me.

Regards

[edit] I think i know the value, I'll implement the new tower.

[edit] It's online. It's called stone tower with 90% bonus.

Andreen
15.07.12, 12:40
Ok so you don't need the battle report?

I tested and the battle reports now fits when I sim with Stone tower, thanks.

Asipak
20.07.12, 08:21
No, I think it's alright now. But if you find some mistakes concerning the new tower, please tell me.

Regards

Dac_
20.07.12, 11:17
Hi
How explain this?
Recruit 40 (1600 HP ) ( Damage min. 600 max. 1200 )
Guard Dog 50 ( 250 HP ) ( Damage min. 250 max. 500 )

First strike
Recrut 31 ( 1240 HP ) (Damage min. 465 max. 930 )
Guard Dog 50 ( 250 HP ) ( Damage min. 250 max. 500 )
OK


Second Strike :mad:
Recrut 0 ( 0 HP ) (Damage min. 0 max. 0 )
Guard Dog 18 ( 90 HP ) ( Damage min. 90 max. 180 )
:confused:

Asipak
20.07.12, 12:17
Can you explain what you mean? I don't understand the details of the battle you described. It's nonsense!

Why do you mention the min. and max. damage of the entire troops? These values are useless to calculate a battle.

Here we have a correct example of the fight:

http://settlersonlinesimulator.com/dso_kampfsimulator/images/stuff/r_vs_wh.png

Regards

Dac_
20.07.12, 12:32
Ok

Please explain whay we have this?
http://i50.tinypic.com/2mzi17d.jpg
for what is
Hitpoint
Damage
stand for?
if I understud correctli is there show Damage 15 - 30 it meean that this troops have minimum and maximum damage or?
ofcourse I think that is showing for one soldier so if you have 15-20-30 etc. you must calculated.

is this clearer now?

Asipak
20.07.12, 12:37
Each unit has a min. and max. value for the damage, that's correct. The accuracy says how often the unit hits with the max. damage. 80% for a recruit. But you have to calculate the damage for each unit and in every round individually. You can't work with the sum of the min. or max. damage.

Take a look at the example simulation from above: 40 recruits vs. 50 guard dogs (http://settlersonlinesimulator.com/dso_kampfsimulator/en/?r=40&u_13=50)

Scroll down and click on „Example simulation“. This should explain everything you have to know.

Dac_
20.07.12, 13:15
Yes I just say that
except your simulatio have specification od every soldier
but that simulatio and reallyti dont have anything incommon

how can I give you a battle repport?

Asipak
20.07.12, 13:25
Make a video of the report (there are many tools on the net) and upload it on youtube. Or, perhaps, it's enough to take pictures of the report.

Asipak
28.07.12, 18:18
Hello, I've implemented a new feature today which is based on some battles against watchtowers in the adventure stealing from the rich. Simulate a battle, then you'll find the following sentence under the losses:
Building destruction stats (Beta) New Feature!There you can find information about the time that it takes to destroy a bandit camp or a tower after the battle against the units. It's still in the beta stage of development, so please just use it for comparison and report mistakes or succes.

ikimiaca
07.12.12, 10:15
Is this error or game feature?

First camp on xmas adventure: 40 thug,40 fanatics,
Test for forces: 24R, 1S, 174C result max 24R losses
Test 2 for forces: 24R,1S, 175C result max losses 24R,1S, 1C ......

Is it the game goodwilling toward 199 count of forces, or simulator....?

P.S. I understand statistics, and that it is minor chance to have losses 24-1-1, other simulators show that result 24-1-1 is 1 in 30.000.
So it is minor fluc of simulator.
Interface of this simulator is the best i expirienced till now.

Asipak
07.12.12, 18:26
other simulators show that result 24-1-1 is 1 in 30.000.Well, who is telling you, that the result 24-1-1 doesn't appear already as the first result of the 30k repetitions? It only says, that it's very unlikely to get this result.


Test for forces: 24R, 1S, 174C result max 24R losses
Test 2 for forces: 24R,1S, 175C result max losses 24R,1S, 1C ......You can model this as 4k repetitions, because these fights are nearly identical, where you get 24-1-1 as a possible result.

2000 repetitions mean, that you will get results that appear more often than 0.05%, in general. This is good enough.

[Update]

I have implemented the new adventure „The end of the earth“ today. Have fun!

Regards

Griffinmist
08.12.12, 19:27
will u add new end of the world sim units? n WD

Asipak
09.12.12, 09:14
[Update]

I have implemented the new adventure „The end of the earth“ today. Have fun!
Regards

Ra_V_en
06.01.13, 03:15
Hi, there seems to be some bug in one type of the calculations. I was doing Gunpowder and the problem shown up on stone towers (60DE 40DK and 50DE 50DK) in both cases simulations showed to low losses compared to those real one. Example: Link (http://settlersonlinesimulator.com/dso_kampfsimulator/en/?r=100&k=100&e_tb=90&u_2061=50&u_2066=50&anchor=true#sim-result) show that there is enough of recruits but lost few cannoneers there. Ofc stone tower was checked in both cases.

Asipak
06.01.13, 15:23
Hm, okay. The problem is, that the game settings file says, that the cannoneers ignore the bonus tower armor. Obivously, they do not ignore 100% of it. As I dont know the exact value, simulations with cannoneers against towers are not reliable anymore.

In a very old file the value was 13%. I do not know if it is still the case, but I will set this value back as default. Please check if the results match with yours now.

And please tell me your exact losses.

Regards

Ra_V_en
07.01.13, 22:05
Still something weird, seems now losses is higher on sim after u changed something but still:

Before battle: Link (http://prntscr.com/ogf9k)
After round 1: Link (http://prntscr.com/ogfgx)
After the battle: Link (http://prntscr.com/ogfkd)

Used 99R 1E 150K for 60DE 40DK with stone tower checked.

Asipak
08.01.13, 11:13
Hi, I tried to open your screenshots, but, unfortunatly, i didn't get access to them. Obviously the hoster is very slow or the images are down. Please up them on a better image hoster like http://imageshack.us/. Or just tell me the losses in words. I'll check it then.

At the moment, the cannoneers ignore 13% of the bonus tower armor. Before, they ignored 100%. This is why the losses in the sim are higher now.

Regards

[edit]

Okay, i could open the images now. I'll try to find a percentage, that returns the correct values.

If you have more results, please tell me, that I can compare them with the simulation.

[Update]

I've set the percentage to 0%. The simulator really simulates the worst case now. As your loss of cannoneers was 9, the simulation returns a maxium loss of 14 cannoneers now. Please check further simulations with cannoneers against towers to confirm the results.

Pay attention to simulations with cannoneers against towers that have been already repeated 2200 times. They could show a result that applies to old values. Those simulations will be replaced by the correct ones with the time.

Thanks for your help!

Tindaloo
12.01.13, 04:30
I have been wondering lately, going through adventure yet another time with a tactical map solution along the lines of http://settlersonlinewiki.cba.pl/index.php/przygoda-2/bagienna-wiedzma/
and as i often check the numbers everytime in your simulator and never care about writing down the exact numbers, it has struck me:
every camp to defeat is described like:
G1 | 3 | 40 Kultysta, 40 Fanatyk | 1 fala 11 Rekrut, 1 Żołnierz, 188 Koń [straty 11 R] (which is the enemy camp troops and the player troops needed for victory, sometimes in several waves)
what if it was a link like: ?
http://settlersonlinesimulator.com/dso_kampfsimulator/en/?r=11&s=1&c=188&u_1928=40&u_1930=40&adventure_id=1

But that is still a lot of manual work and i don't really like maps with numbers with a table with rows for every of these numbers where i have to scroll around.
The maps should be like in your simulator, where i just aclick a camp on it and i get player troops and the campt troops.

I'm a drupal dev, so i could set up a website which automaticallt composes such a links from the values... of the camps, but someone would have to enter all of them first and why do it while your simulator has all of them?
Drupal would also be fun, coz people could collaborate in entering these values and specific people could be given roles to maintain their tactical maps with solutions.

My point is, it would be a lot of recreating of the interface and database values, which are already made in your simulator... too long task for myself.

Maybe you want to introduce drupal by yourself? connecting it with your database could be tricky... but there are a lot of advatages. One is that, a developer doesnt really have to know programming and when i say it, i mean that the little feature i tried to explain shortly could be done by me in drupal and i don't programm in php.

Tytoos_de_Pooh
04.03.13, 12:32
In adventures is summary called: Needed units and maximum losses. There is an bug in calculation. When some camps are equal (eg. OUTLAWS has two camps with 60 thug, 60 guard dog, 60 ranger) it is shown only once in Optimised army proposals. And to summary is added only once, not twice.

TouroLouco
29.03.13, 15:45
Hi love the combat simulator! But I can't work out the latest change to the output filters. I'm trying to simulate the final camp of The Dark Brotherhood but can't enter more than 250 cav and get 0 solutions. Does someone know a work around?

Asipak
03.04.13, 10:10
Hi, what do you mean? There are results for this camp for sure! Please check the filter settings, if you don't see any results!

http://settlersonlinesimulator.com/dso_kampfsimulator/stuff/hof-filter.png

You can change the number of your units using the form for the first wave of your own units. Then click on the blue icon to load the hall of fame with the new settings!


In adventures is summary called: Needed units and maximum losses. There is an bug in calculation. When some camps are equal (eg. OUTLAWS has two camps with 60 thug, 60 guard dog, 60 ranger) it is shown only once in Optimised army proposals. And to summary is added only once, not twice. Yes, I know that problem. There will be an update soon!

Regards

Nimurian
10.04.13, 20:22
Hi Asipak!
Thank you so much for building this incredibly useful tool for the benefit of so many of us!
I have taken the liberty to do a small guide about the Combat Simulator here (http://yorkshirewarriorsguild.blogspot.pt/2013/04/a-few-tips-about-combat-simulator.html).
Please do not hesitate to contact me should any errors be found in what I have written.
Many thanks!
nim.

Asipak
11.04.13, 07:21
Thanks for this great guide! :D

Everything is correct! I've linked it in the first post. ;)

Regards

toastkid
11.04.13, 09:44
Hi Asipak, just wanted to say thanks for all the effort you've put into the simulator... I use it on a daily basis and can't imagine adventuring without it!

VicRules
13.04.13, 10:13
Really like this tool. Thank you very much for making it!

Would like some additional info on rounds. On some adventures I have risky blocks and try to minimize to chance to fail.
It would be very nice if there where stats on every round like how big is the chance that this round will take place and chance of winning/losing.
This would help me a lot on determining those blocks.

Asipak
14.04.13, 08:09
Hi, all these information exist already.

Simulate a battle and click on the plot icon!

http://settlersonlinesimulator.com/dso_kampfsimulator/stuff/chance-of-victory.png

Then you get plots like this:

http://settlersonlinesimulator.com/dso_kampfsimulator/includes/plotRounds.img.php?r=1&s=22&c=150&u_12=60&u_13=60&u_16=60&roundsPlotData=6-1249-0_5-838-0_7-91-0_9-2-1_8-18-1 (http://settlersonlinesimulator.com/dso_kampfsimulator/en/?r=1&s=22&c=150&u_12=60&u_13=60&u_16=60&adventure_id=12)

Regards

VicRules
14.04.13, 19:07
Thanks Asipak!
Never thought on clicking there :). This will help me a lot exactly what I was needing...

Polymer
18.04.13, 03:49
Thank you for this extraordinary tool.

Found one small tiny error in it that I hope you can rectify:
http://www10.pic-upload.de/18.04.13/oqr5etuxp2go.png

I believe that should be: 2VS, 50 MA, 100 SR.
The tool can only bring up 2 VS, 50 SR and results for it.

Asipak
18.04.13, 10:49
I've fixed it, thank you. But I'm not sure about the units in that camp. I took the information of an external source.

Polymer
18.04.13, 16:21
Thanks for the quick fix.

toastkid
19.06.13, 22:54
Hey Asipak :)

Just wanted to let you know that I've posted some details on new enemy units from fairy tale adventures here (http://forum.thesettlersonline.com/threads/24375-Fairy-tale-adventure-new-enemy-units)

Looking at the dev diary post there are some that I have missed, although it may be that they are only present on the follow on adventures, I'll update the thread when I have more info.

Thanks

Asipak
21.06.13, 15:53
Looking at the dev diary post there are some that I have missed, although it may be that they are only present on the follow on adventures, I'll update the thread when I have more info.
Thanks for the information. The only thing I don't know yet, is about the order of the units.

corona88
23.06.13, 00:28
Hi
can you add Lying Goat in adventure The Sons of the Little Tailor
http://prntscr.com/1bemq0

toastkid
24.06.13, 10:14
you're welcome asipak, I'm going to do one of the adventures in the next few days so will starting recording the orders when I do :)

thanks corona88, I will add the lying goat to my thread too :)

corona88
24.06.13, 14:10
Thanks, now i can finish last 2 sector :)

Asipak
24.06.13, 15:14
I hope you haven't simulated it already. I didn't know about the skills yet and I haven't noticed the screenshot you've posted.

The skills should be correct now.


so will starting recording the orders when I doThat would be great. :)

Regards

Calistoke
27.06.13, 10:30
It seems that the simulator is not working...
Trying to make something for the Shaman adv but I always get the message that the website is overloaded.

Seizonsha
27.06.13, 10:31
Once you are in, don't get out. I have started the simulator earlier this morning and it still works

Coraline
27.06.13, 12:28
Any chance of adding the new unit for The Shaman etc?

toastkid
27.06.13, 17:01
Hi Asipak

I posted some details of the new event adventure 'The shaman' here (http://forum.thesettlersonline.com/threads/24526-Guide-The-Shaman-Veteran-Cannon-Guide)

The Mystical shaman attacks and is attacked after the Cultists

Cheers :)

Calistoke
27.06.13, 18:26
Once you are in, don't get out. I have started the simulator earlier this morning and it still works

I can't even get in... And if I do and try to make a simulation I get the next page
http://prntscr.com/1c9gul

And I have to do the Shaman adv...

toastkid
28.06.13, 00:32
Hi again!

Details of the event adventure 'Old Ruins' here (http://forum.thesettlersonline.com/threads/24535-Guide-Old-Ruins-Veteran-Cannon-Guide)

Wolf is attacked before Croaker :)

Asipak
28.06.13, 14:51
Hi guys! Sorry for the periods of downtime but the server is full of users due to the event. Today the server responds faster but its still very very busy.

I'll add the adventure Old Ruins now. Thanks for the link.

[edit] Online!

toastkid
30.06.13, 16:34
Thanks for adding the new adventures Asipak, I'm sure I speak for many many others when I say your work is most appreciated :)

corona88
02.07.13, 15:11
Hi
For fairy tales adventures

bear now have 140 HP(160 before) and fox 30 HP (40 before)

RobCoenen
03.07.13, 08:34
It's a great simulator for 1 wave, but for multiple waves it's not great. The second wave opponent units will be when they have minimal losses in the first round. This means sending a smaller amout of units the first wave will simulate a lower loss. However, when you simulate the waves individualy the outcome will be different.
If you look at this simulation:
1: 200R 2: 75C vs. 100SL 40WH 60WL (http://settlersonlinesimulator.com/dso_kampfsimulator/en/?r=200&c_2=75&u_12=100&u_13=40&u_16=60)
You'll probably kill (about 50% chance) all guard dogs.

So: 2nd wave:
75C vs. 60WL (http://settlersonlinesimulator.com/dso_kampfsimulator/en/?c=75&u_16=60)
is much more likely.

So a second wave has to be simulated with the minimal AND maximal losses from the enemy. (so the minimal losses will be much lower but maximum stays the same).

This is still not very accurate because the outcome of wave 1 will influance the best possible wave 2.

I do think it's way to complex to get an accurate, multiple waves simulator. Therefore I think it's best to remove, or add a note to, the multiple wave function.

For just 1 wave it's a great simulator!


UPDATE:
Just atacked with the 1st wave (200R). only 52 Rangers left.

Asipak
04.07.13, 15:28
Therefore I think it's best to remove [...] the multiple wave function.

You want me to remove this very useful function just because the minimal losses aren't minimal enough? :D

You cannot be serious. :D

As the users minimal losses are not important at all, there is actually no need to calculate the minimal losses. It's just a feature, some guys may need to put this information on their tactical maps. For any reason whatsoever.

As the simulator predicts a higher number of minimal losses for multi-wave simulations, no one would complain about lower losses in-game. The only important thing is, that the maximal losses are correct. And that is the case as the simulator always takes the minimal losses of the enemies for the next wave. (There was a hint for that, don't know where it has gone.)


Just atacked with the 1st wave (200R). only 52 Rangers left.
So the simulator was right. What is the problem?



Regards ;)

NightEye
05.07.13, 13:51
Asipak:
found a small error in the motherly love camp selection via the map. the 200 wolf and 100 spike camps are switched on your simulator. (2 traps on the right) caught it since I'm blocking them and triple check new blocks.

RobCoenen
06.07.13, 17:33
The only important thing is, that the maximal losses are correct. And that is the case as the simulator always takes the minimal losses of the enemies for the next wave. (There was a hint for that, don't know where it has gone.)


So the simulator was right. What is the problem?

Regards ;)

I know what you mean but I don't really agree with your argument. Offcourse the maximal losses are important, but what really matters is that you lose the least amount of units (considering the value of units)
I'll give you the example:
1: 200R 2: 200R vs. 100SL 40WH 60WL (http://settlersonlinesimulator.com/dso_kampfsimulator/en/?r=200&r_2=200&u_12=100&u_13=40&u_16=60) (total losses: min 242R max 257R)
1: 200R 2: 75C vs. 100SL 40WH 60WL (http://settlersonlinesimulator.com/dso_kampfsimulator/en/?r=200&c_2=75&u_12=100&u_13=40&u_16=60) (total losses: min 200R + 48C max 200 + 75C)

If you claim only the maximum losses are important then you would choose to lose between 242-257 recruits.
I chose the other one. I only lost 200R.

Now what I mean to say is that you're absolutely right my recruits didn't kill the Guard dogs (about 10% chance). If that happend I would send another wave of 200R and would have lost 242-257R.
But they did. That ment the outcome of the first wave changed the outcome of the second wave and I send 75C. Prevented losing 31-41R.

When chosing the strategy I would like to know if I my wave selection would result better 80% of the time.

Do you know what I mean?

Asipak
07.07.13, 09:50
No, I don't get it!

What you get, when you you take a look at the Hall of Fame and it gives you

1: 200R 2: 200R vs. 100SL 40WH 60WL

as the best result, it's always the best result for the worst case which is the most important one before you start a fight. If you are clever, you send the first wave of the calculated „best result“ and then take a look at the enemy units in the bandit camp that have survived. You really should simulate again now with those units to decrease your losses. No one could tell you what will be the best wave for the second attack before you know about the survivors.

You shouldn't turn off your brain and send one wave after another. The results in the enemy camp after one wave are always different, so you need to calculate the following waves again to achieve the minimal losses. If you don't have the time for that, just send the waves like the simulators told you and you won't get higher losses than the maximal ones. A good compromise!


Now what I mean to say is that you're absolutely right my recruits didn't kill the Guard dogs (about 10% chance). If that happend I would send another wave of 200R and would have lost 242-257R.
But they did. That ment the outcome of the first wave changed the outcome of the second wave and I send 75C. Prevented losing 31-41R.
This should be obvious. I don't know what you want to tell me or what you want the simulator to do for you. ;)


Asipak:
found a small error in the motherly love camp selection via the map. the 200 wolf and 100 spike camps are switched on your simulator. (2 traps on the right) caught it since I'm blocking them and triple check new blocks.
Fixed! ;)

Regards

FredFlintstone
07.07.13, 10:14
I have always used this battle sim from almost day one, Its great , so thanks very much for making it. The only one thing that annoys me a little is that when you click on the vet gen, it doesn't bring crossbowmen and elite soldiers into the mix.

RobCoenen
07.07.13, 14:04
You shouldn't turn off your brain and send one wave after another. The results in the enemy camp after one wave are always different, so you need to calculate the following waves again to achieve the minimal losses. If you don't have the time for that, just send the waves like the simulators told you and you won't get higher losses than the maximal ones. A good compromise!
Regards

That's exactly what I was trying to explane :P. And if you don't have the 20s for simulating the 2nd wave then I fully agree with you.

Last question: Isn't it better to calculate? The maximum losses can differ when simulating 100times and 2200times. You only need to calculate the maximum losses once (min damage player's units, max damage enemy units) and the minimum once (max damage player's units, min damage enemy units).
You don't need to simulate it anymore, the only value that needs simulation is the victory percentage [%].

For the record: I'm not criticizing, just curious ;)

corona88
16.07.13, 14:32
Hi
can you add new major general in simulator?
270 unit limit

MihaiBV
11.10.13, 18:27
It was Great simulator to bad that dont work anymore, no more full screen for max or min rounds...

Renholt
08.11.13, 14:14
Topic of this thread has been written "siimulator" with two i-letters. Maybe this is why this thread is not found first when using search-tool.

Fexno
08.11.13, 17:25
Topic of this thread has been written "siimulator" with two i-letters. Maybe this is why this thread is not found first when using search-tool.

Fixed the topic, thanks for mentioning it :D

Jamdoggy
11.12.13, 13:37
Asipak, your simulator is superb - I use it for every adventure I do, and it has never failed me!

The 'Christmas Event' starts following the maintenance tonight, and you currently don't have the information in your combat simulator for the new adventures. As an admin for the wiki, I've been adding a guide (http://thesettlersonline.wikia.com/wiki/The_Stolen_Sleigh) for the Stolen Sleigh adventure in readyness for tomorrow. Unfortunately, I cannot use your combat sim to work out the troops required for the final camp, as none of the existing adventures have the right combination of bandits (in this case, Cavalry Deserters, Elite Soldier Deserters, Crossbowman Deserters and Croaker).

Please add this adventure to your simulator, so I can complete my guide.

Andrasalon
19.01.14, 16:59
As you can see, when I copy the text for the totals, and put it inhere, the kind of units are not shown. Is it possible, if you change something for those totals, that you put the short terms for the units next to the numbers (like R for recruits, C for cavalry, and so on)?


287 R 19 M 151 S 149 E 194 C 132 B 56 A 130 K

Can anyone explain what the abbreviations mean. What is K? Is it Cannoneer? What is G? Any chance of at least a legend explaining the abbreviations?

Cheetahke
23.01.14, 09:42
@ Andrasalon: R = recruits, B = bowmen, M = militia, C = cavalry, LB = longbowmen, S = soldiers, A = archers or xbowmen, E = elite soldiers, K = canoneers.

I've noticed that this very good, very usefull combat sim is not updated anymore. Too bad :s

kingblue
28.01.14, 23:22
hello when will you be updating your simulator to include the more newer adventures that you have not got on there like the new se the return of the bandits nest the rest of the fairy tail adventures and many more your sim as helped me a lot throw many adventures but would love to see it updated to include those adventures that you have not got on there just yet

FastSimTSOmaps
29.01.14, 16:47
this one is always updated (http://settlersonlinemaps.com/fastsim.php?LangCode=1)

kingblue
30.01.14, 00:49
thank you for the link
this one is always updated (http://settlersonlinemaps.com/fastsim.php?LangCode=1)

Cheetahke
19.02.14, 09:54
this one is always updated (http://settlersonlinemaps.com/fastsim.php?LangCode=1)

I find this one more difficult to use, and it has no list of attacks, like the "hall of fame" in the other combat sim.

ivana1
20.03.14, 13:07
Why not work best attack, like "Hall of Fame" ?

Asipak
21.03.14, 09:59
I don't know what you mean. It works for me. :eek:

Thejollyone
21.03.14, 10:05
Hi Asipak - can you update the sim to show the new MA gen carries 220 troops as it currently does on test server?

http://settlersonlinesimulator.com/dso_kampfsimulator/en/

This one I mean ;) ^^

Asipak
21.03.14, 11:29
Well, you can already choose the general and you can also choose the number of troops.

Thejollyone
21.03.14, 13:27
ok seems to be working now, when I tried previously a few time the other day, it was telling me the MA had exceeded the 200 troops limit :)

Thanks for the work on this sim, easiest one to use for me by far ;)

SmurfAsH
21.03.14, 15:24
How comes there's no "Building destruction times" showing up for some maps/camps?
It never shows up when customizing for SLT battles.

Asipak
21.03.14, 15:56
It only shows up if the battle of the last wave was won to 100% because I cannot calculate destruction times for losses.

Budgy
02.04.14, 09:44
I was checking a guide for better setups and i found this error in Betrayed Little Tailor:
http://prntscr.com/36b05e

'camp 2' is missing 60 wolfs in the map and camp list.

Asipak
03.04.14, 09:13
I was checking a guide for better setups and i found this error in Betrayed Little Tailor:
http://prntscr.com/36b05e

'camp 2' is missing 60 wolfs in the map and camp list.
Fixed! Thank you!

jokyz
06.04.14, 06:53
Is the simulator page down? To me it says "404 not found" when I try to go there.

Nwanko
06.04.14, 07:07
Mine has stopped working - why?

Asipak
06.04.14, 08:48
Hi, we have moved to a new server. The downtime wasn't planned to be that long, there was a manual mistake. Sorry for that! It should work again! ;)

Thejollyone
06.04.14, 09:50
yep loads for me now - thnx :)

Dialecticus
05.05.14, 10:58
Could the maker add the camps in those adventures that don't have camps? I just got burned in The Whirlwind (the one included as Die Wirbelwind) and lost 100 cavs because I forgot to select the watchtower option. If there were predefined camps the option would be selected automatically when I select the camp.

Also, I don't mind German names for some adventures, but there are people who balk at using the simulator because the language is in places different from what they know.

Bey0ndEr
17.05.14, 14:31
+1

Could the maker add the camps in those adventures that don't have camps? I just got burned in The Whirlwind (the one included as Die Wirbelwind) and lost 100 cavs because I forgot to select the watchtower option. If there were predefined camps the option would be selected automatically when I select the camp.

Also, I don't mind German names for some adventures, but there are people who balk at using the simulator because the language is in places different from what they know.

Durin_d
21.06.14, 09:11
Predefined camps don't automatically select the the tower. At least not in SftR. But it would be nice if it would.

What comes to adding missing camps, is there a way for the community to provide those setups? Is there some specific format (xml, json, sql) that would make it easy for the maintainer to add those camps?

PrincessAlly
30.09.14, 12:28
At the moment when you try and select a solution from the Hall of Fame it doesn't populate the simulator. Can this be fixed please.

Ares-wargod
04.11.14, 22:27
euh.. the combat sim is goan??

SquareNose
05.11.14, 06:51
Yes, looks like it. There has been a message at the top of it for the last few days, at least, saying the developer was going to stop providing it.

cocput
05.11.14, 09:42
Any idea where the simulator has been moved?

any tips on any other simulator to work with while this is down?

DutchDuty
05.11.14, 12:37
Seems the guy behind the sim stopped.

These sims still work:

http://www.settlersonlinetools.com/en/combat_simulator/

www.castleempiresim.com

Iolanthe
05.11.14, 21:47
Asipak, the creator of settlersonlinesimulator.com/dso_kampfsimulator/, posted on the .de forum yesterday:


Hi,

I just wanted to give a short notice that I am unfortunately forced to cancel the project. Due to lack of time I can no longer take care of it to keep the site up to date, therefore this step appears to me to be the most sensible!

I wish all the settlers continue to enjoy the game! Thanks for all the support over the years! :D


Above via Google Trans. Click here for the Original (http://forum.diesiedleronline.de/threads/58444-Simulator-Webbasierter-Die-Siedler-Online-Kampfsimulator?p=1077767&viewfull=1#post1077767)


Portion of follow-up post:


I had to take it offline, because the revenue from the advertising simply could no longer cover the server costs. Since the entire tool worked server-based, the whole burden was on the server itself and not on the client like Flash or Javascript applications.

...

Original (http://forum.diesiedleronline.de/threads/58444-Simulator-Webbasierter-Die-Siedler-Online-Kampfsimulator?p=1078488&viewfull=1#post1078488)


Google Trans did enough odd things to this one it's probably best to read the rest yourself if you're curious.


With a number of good sims out there, personally, the "kampf" one was my sim of choice. Many thanks for all the time and effort Asipak, very sorry to see it go.

Best of luck with everything. :)

Linerl
06.11.14, 04:26
There is "a number of good sims out there"? Where?

heinwe
06.11.14, 12:29
i can not find the link to the combat sim on that site please bring back the site settlersonlinesimuatot.com/dso_kampfsimulator/en/that one was the beste not that what is now i get nothing no combat simulator on the site what is now http://hallophp.de/dso_kampfsimulator/en/ there i can not find a combat sim for settlers any more

Iolanthe
06.11.14, 15:24
Linerl, here are some other popular ones:




These sims still work:

http://www.settlersonlinetools.com/en/combat_simulator/

www.castleempiresim.com

Also: http://settlersonlinemaps.com/fastsim.php?LangCode=2

There are at least few 'works in progress' in various languages too. No doubt they'll start getting around when/if they're sorted.


heinwe, have a look at this post for some of the conversation and explanations from the German forum.

Linerl
06.11.14, 17:54
Iolanthe, the first two are utterly useless, the third I did not know. Does not look too promising after my first trials...

Nervi
07.11.14, 00:23
u didn't even need the sim, i just used it for the hall of fame troop comps :<

Kotivalo
07.11.14, 19:38
Is there a source code for this battle simulator available somewhere? I was thinking about running this on personal web server (127.0.0.1).


I checked the other simulators. I don't want to wait year or two for them to become usable.

This game is dead to me without a decent battle simulator.. well it had its times.. let's have a nice funeral!

ZATOS42
08.11.14, 01:16
why can't I get simulators for settlers I will leave the game if not sorted?????:(

Polymer
08.11.14, 07:31
First of all the simulator that is not working is not dependant or mantained by the game, it is a dedicated player`s work and he mantained it on his own expenses and time as long as he could and had the time to do it.

When he can`t do it anymore, the simulator doesn`t work, it is as simple as that. Asipak (a player), who developed the most commonly used simulator is not active anymore and said he can`t take care of it anymore so took the simulator offline (the hallophp stuff one). He has my and many other players gratitude for developing and maintaining that simulator for as long as he did.

As I tried to show you above, there is no direct link between game and the simulator that doesn`t work so you should not threat to leave game for it. Just use another simulator. Google: 'settlers online combat simulator' and you will find another working one.

FishmanUK
08.11.14, 08:38
would be great to get the source out there. TSO will suffer a lot without a decent simulator and this one did it all.
camps, generals, rounds, building destruction time.

BB should consider funding getting this back online.

Mannerheim
08.11.14, 10:37
"Decent"? from in-game chat I've observed that most like to have some sort of easy mode simulator or one that you don't need to calculate anything (like the most used list in the removed one). When they try the flash version they tick everything and then it takes forever to get results or don't know how to use it all.

I think all or most guide makers use the flash version which also has updated version at http://www.settlerscombatsimulator.com/uk It also shows everything, is accurate and fast when used correctly.

Nogbad
08.11.14, 15:54
Yes, great gratitude to Asipak, because of its popularity it was costing him money because of the bandwidth usage, yet we all got the benefit of it for free.

hurricane60
08.11.14, 16:15
ZATOS42 try this one http://www.settlersonlinetools.com/en/combat_simulator/#/groupId=mutterliebe/general=1/rekruten=40/maat=4

Regards H.

Antigonia_Saphir
09.11.14, 14:58
Hello

This guide is great and I used it a lot already.
But now there is a catastrophe in it : I cannot longer access to it ... The link leads me to an hallophp.de site . I think your site has been pirated :=( ...
I hope it will be solved .. I cannot do adventures without it .. snif ...

Help wanted

Nervi
10.11.14, 21:18
Asipak, the creator took it down, cause he cannot / doesn't want to afford the server costs. So unless he shares the code, we are all doomed and will have to resign to use bad optimized guides.

PrincessAlly
10.11.14, 23:27
Very sad to see the simulator taken down, many thanks to Asipak who did a great job while he could. Thank you.

DutchDuty
11.11.14, 16:42
I might be wrong, but it looks some people took over the software of the old sim , cause i think this looks very much like the old one.


http://www.siedler-online-wiki.de/kampfsimulator/

Diego004
14.11.14, 08:11
I might be wrong, but it looks some people took over the software of the old sim , cause i think this looks very much like the old one.


http://www.siedler-online-wiki.de/kampfsimulator/

is it functional? i filled all units etc. click to start simulation button... but no action, no results...

Kit_
14.11.14, 08:20
This is the updated version, fully functional:

http://settlerscombatsimulator.com/uk

Dialecticus
15.11.14, 10:24
If ads were not enough then Asipak should start a Kickstarter campaign to gather more money. I think that he would collect so much money that he could even pay someone to upgrade it a bit, to make it more user friendly.

Asipak, please, think about it...

That link to http://settlersonlinesimulator.com/dso_kampfsimulator/en has so much value in it. Should you kickstart the campaign (and you should), just redirect traffic from this link to Kickstarter page. I don't think you realize how much RL gold coins you would get.

Maybe the best course of action would be to use money from the kickstarter to combine two existing simulators into one. The other simulator just needs a database of worthy simulations from other users.

seik0
15.01.15, 05:15
Hi, we have moved to a new server. The downtime wasn't planned to be that long, there was a manual mistake. Sorry for that! It should work again! ;)

Hi,

I just wanted to give a short notice that I am unfortunately forced to cancel the project. Due to lack of time I can no longer take care of it to keep the site up to date, therefore this step appears to me to be the most sensible!

I wish all the settlers continue to enjoy the game! Thanks for all the support over the years!