View Full Version : [kaos] adventure guides - Veteran General & Xbows
To the guide users, the thread starter hasn't updated the map to take into acount
the new pathings of the general. Your general may be intercepted and blocks may
not work
When thread starter comes back and starts update map(s) to new pathfinding system,
this message can deleted.
Best
Killste Forum Moderator
Welcome!
We at [kaos] guild specialize in making guides for a number of adventures. Our philosophy :
Designed for Veteran General & Crossbow
Easy to interpret
Fool-proof (tips for exceptions, no blocking etc)
Optimized for XP/hour and XP/loss ratio
http://img840.imageshack.us/img840/5192/thenords2.pngTHE NORDS (http://forum.thesettlersonline.com/threads/17224-kaos-adventure-guides-Veteran-General-amp-Xbows?p=182192&viewfull=1#post182192) (Veteran General & Xbow edition) (-27R, -160M)
http://img269.imageshack.us/img269/3348/witchoftheswamp2.pngWITCH OF THE SWAMP (http://forum.thesettlersonline.com/threads/17224-kaos-adventure-guides-Veteran-General-amp-Xbows?p=179957&viewfull=1#post179957) (Veteran General & Xbow edition) (-391R, -1B, -25M)
http://img811.imageshack.us/img811/3245/oldfriends2.pngOLD FRIENDS (http://forum.thesettlersonline.com/threads/17224-kaos-adventure-guides-Veteran-General-amp-Xbows?p=180009&viewfull=1#post180009) (Veteran General & Xbow edition) (-409R, -60B, -30M)
http://img684.imageshack.us/img684/9962/thedarkpriests2.pngTHE DARK PRIESTS (http://forum.thesettlersonline.com/threads/17224-kaos-adventure-guides-Veteran-General-amp-Xbows?p=180019&viewfull=1#post180019) (Veteran General & Xbow edition) (-202R, -15B, -17C)
http://img6.imageshack.us/img6/7243/islandofthepirates2.pngISLAND OF THE PIRATES (http://forum.thesettlersonline.com/threads/17224-kaos-adventure-guides-Veteran-General-amp-Xbows?p=180226&viewfull=1#post180226) (Veteran General & Xbow edition) (-562R)
http://www.defocus.nl/kaos/kaos_guide_index.png
CREDITS
The Witch guide was mostly done by ourselves, from scratch.
The Dark Priests order-of-attack is based on Tibster's (http://forum.thesettlersonline.com/threads/15207-SidV-s-adventure-journal?p=174087&viewfull=1#post174087) excellent work.
Old Friends order-of-attack is based on SidV's great guides
Island of the Pirates order-of-attack based on SidV's work, some setups based on Mimori's guides (http://forum.thesettlersonline.com/threads/17272-Mimori-s-Adventure-Guide)
The Nords order-of-attack is based on various german guides. Some setup's inspired by Xiashin's work!
thomas1978
16.04.12, 21:38
Very nice guide, very nice presentation.
Keep all your guiders on the same topic (Kaos guides), and you might just have the next big thing on these forums.
Thomas,
Thanks! We will never be as complete as the other adventure guide threads. However, we really enjoy fiddling around with setups, and wanted to share our experiences with others on a select few maps. Some 3-4 other maps will be added slowly here in the future, and I'll convert this thread to a "common" kaos-guide just like you mentioned.
I'm sure that the other guide-builders will remain more complete and detailed than us (We do not discuss blocking, very detailed camp locations unless needed etc). It was our intention to present simple and attractive guides for more experienced people, rather than extremely detailed maps (that sometimes lead us to go confused in the middle of battle ;-).
WITCH OF THE SWAMP (Veteran General & Xbow edition) (-391R, -1B, -25M)
+ No Cavalry losses
+ Just max of 25M loss, usually 10-15
+ Good rewards (Better than Horseback, Dark Priest etc)
+ 25% chance to "Old Friends" which is a very nice adventure (lots of granite, gold bars, good XP etc).
+ Cant go wrong - no complex blocking, retreating etc.
http://www.defocus.nl/kaos/witchv10.jpg (http://www.defocus.nl/kaos/witchv10.jpg)
(click for higher resolution version
LiquidMeat
17.04.12, 19:01
Cheers to Kaos!
(Now I know why everone in trade suddenly wants to buy Witch ;-)
Saraptheold
17.04.12, 19:08
OoooH! I've done it with longbows, but then I had to sacrifice a few soldiers. Are Xbows really that much better?
Well there is an big difference between Longbowman and Crossbowman. This difference lies in the fact that an Crossbowman does much more damage. To compare:
http://s18.postimage.org/nx8phbam1/Longbowman.jpg http://s16.postimage.org/goisfskth/Crossbowman.jpg
So you see that they are very alike, but that there is a big difference between the damage they commit to the enemy.
I would like to emphasize (After some questions from people who are following the guide) that for the last base - the castle - the first wave *really* needs the 199R+1B instead of just 200R. This is because a 200R setup would give a small chance to leave 1 Cultist alive, meaning you could potentially lose up to 48C next round.
For camp7 (no6 in your image):
[40R 10S 15A 185C] (40R)
OLD FRIENDS (Veteran General & Xbow edition)
+ No cav losses
+ Great loot with guaranteed gold bars, high amounts of exotic wood and granite
+ No blocking needed
+ Option of skipping camp5 (saving 83R, costing 3610XP) for fast-looting
* Do NOT click "Quest completed" graphic after the Church (camp 4) or you will not get full XP.
http://www.defocus.nl/kaos/old_friendsv5a.jpg (http://www.defocus.nl/kaos/old_friendsv5a.jpg)
(click for higher resolution version
THE DARK PRIEST (Veteran General & Xbow edition)
+ Very few losses compared to existing priest-guides
+ Suitable for two players, sharing losses being even nicer
+ Very fast!
http://www.defocus.nl/kaos/darkpriestv5b.jpg (http://www.defocus.nl/kaos/darkpriestv5b.jpg)
(click for higher resolution version
Wow, you guys have done a wonderful job
Keep up the great work
GustafAdolphus
19.04.12, 05:42
I did this adventure last night it took about 3 hours because of my current troop levels i could not strictly follow the army makeup guide however there a a couple points. first of all there is couple more camps to worry about 1 includes ambush so i took 3 generals an use third army to reinforce the other 2 due to losses. all in all a good adventure which pay out over 5,000 exp 1100 swords an 300 bows plus some rescources . so allow to lvl up 2 places, only thing was only got 10 building licenses, BAH. i use the experience general which i got from the easter eggs. in total i took 650 troops 0n this little party. good luck an watch the northern sector
gustaf,
You probably attacked the leader camps which, as indicated on the guide, do not need to be attacked and can be skipped. This is why you got more XP (5000 vs 3912), and lost more units. It's up to you, but I strongly prefer doing adventures faster and with less losses / less xp. This tends to work better in the long run, except for a few specific conditions where you get a mayor XP-boost with a minimal amount of extra troops (Old Friends for example).
nice map, this is great. If you don't mind I linked this link to my thread so people can see your garrison setups.
Ofcourse gived credits for your guild.
If you don't like it, I can delete link.
If you want to do something with the horseback map.
Camp 15 123R 127S (123R)
Camp 19 100R 150S (100R)
Camp 4 50R 200S (39R)
I did it on SidV's block version, no bowman and only lost 411 recruites.
Hi Yolanthe,
We are looking at different adventures at the moment, but we will try to keep the setups simple and risk-free.
The blocking method works most of the time, but we do not want to risk a faillure with this trick. I/We will take a look at Horseback and maybe i/we will come up with a great plan to play it with minimal losses and without the risk of blocking.
Thank you for sharing your garrison settings.
ISLAND OF THE PIRATES (Veteran General & Xbow edition)
+ Good loot
+ Easy & Fast
http://www.defocus.nl/kaos/piratesv3.jpg (http://www.defocus.nl/kaos/piratesv3.jpg)
(click for higher resolution version
Well that's 2 down, 20 odd to go then....These guides are awesome, so, let's face it, it's rude to not do more!
I know you have lives outside settlers blah blah, but I'm more important than that. On behalf of everyone I'd like to demand more adventure guides from you, or I will go on a PR campaign on trade tab to get you black-listed for being selfish :)
Great work guys,
ps I head SidV follows ur guides, not his own.
Dragons_Breath
20.04.12, 23:18
Nice work guys - thank you - having just got a veteran gen - I will now try Witch of the swamp following your guide as soon as my cav have recovered by being lost when I did witchy 2 days ago.
Nice guides, looks good. But it took me a while to figure out that the losses are so low because you don't get all the XP you can achieve. Maybe you can make that more obvious, now it looks like you get full XP with minimum losses. Or maybe I'm just a bad reader :)
Hi wh4t3ver,
We've added some extra info in the start post to clarify that. We indeed focus on most efficient XP/hour configurations. This means that for every map we will usually aim at the fastest playtime (skipping most camps), and for some maps we will include camps that are not needed yet provide significant amounts of extra XP at minimal losses.
We strongly believe that doing more adventures per day at the same unit-loss will provide you with faster experience growth *and* more loot than doing every mission at it's maximum intended experience, at great cost of units.
Xandathrii
21.04.12, 09:52
Love these guides, nice job, and very nice presentation! Pls make more of these goddies!
Update on The Dark Priest Adventure (22 April) :
- Tweaked setup on base 5 (Church), saving 1R and 1C. Mimori's guide (http://forum.thesettlersonline.com/threads/17272-Mimori-s-Adventure-Guide?p=180186&viewfull=1#post180186) provided these optimized numbers, thanks!
Xandathrii
22.04.12, 17:18
Planning on doing horseback with veteran soon? hehe :D i started working the calc, but im so slow.... and unexperienced compared to you guys ;)
Dragons_Breath
25.04.12, 08:37
Did your witch of swamp map yesterday and it worked a dream and it looks great - very easy to follow. Please keep up the great work and keep them coming - they are extremely helpful thank you
Camp 6 on Witch, you can do 40R 1s 187C 22A saves you an extra recruit, if it matters, but otherwise excellent job on the guides, I look forward to seeing more, perhaps hint hint of the newly released adventures :)
Is it just me or is the tower in Witch of the swamp totally set up wrong?
My first wave leaves 1 Witch and 99 Dark priests - this will annilate my second wave completly with 60'ish dark priests left?
The first wave should be with 100r and 100c to work as intended
*Edit* I made a "minor" mistake in the simulator lol :D Works perfect! :P
ps I head SidV follows ur guides, not his own.
P.P.S SidV quit
Bellissima
28.04.12, 08:33
Love these guides, nice job, and very nice presentation! Pls make more of these goddies!
yes totally agree on that! Luv your maps! would like to see some more! :D Keep up the good work!
Due to vacations in a remote mountain village somewhere in Spain I'll not be updating as speedy as I'd like. The internet here is incredibly slow and unreliable :)
In 3 weeks I'll be back home, but I can probably dish out one or two maps in the meantime anyways! Just so you guys know.
Camp 6 on Witch, you can do 40R 1s 187C 22A saves you an extra recruit, if it matters, but otherwise excellent job on the guides, I look forward to seeing more, perhaps hint hint of the newly released adventures :)
Thanks, I will make that adjustment soon!
Really, really clear maps, a big thanks for these and for the amount of time you have evidently put into them.
Keep up the good work.
May I ask what, if any, simulation you use?
Added Old Friends adventure (30 April) :
- Near-final version of "Old Friends" guide added to startpost; feedback welcome.
- Introduced "infoboxes" for highly relevant information in more complex adventures
Updated Old Friends adventure (30 April) :
- Tweaked base6 (thanks to a tip from Saatus), swapping B for R losses (cheaper).
Update on Witch of the Swamp adventure (30 April) :
- Tweaked base 6 (thanks to MOD_Kioco) saving 1R
- Updated introduction text information (losses, removed excess text)
Update on The Dark Priest adventure (30 April) :
- Removed "minus" sign from losses
- Minor graphical corrections
May I ask what, if any, simulation you use?
We use the Combat Simulator (http://www.settlersonlinetools.com/en/combat_simulator/) for rough number crunching, then tweak by hand with Battlecalc (http://settlersonlinesimulator.com/dso_kampfsimulator/en/) !
Bellissima
01.05.12, 21:03
At Dark Priest you lose 17 Cavs at camp 5. When you bring only 250cavs to the adventure you wont have your 240cavs for camp 6!! I think the map needs the ammount changed for cavs, cause you're cavs too short this way!
Or renumber the camps so camp 6 and 7 become camp 1 + 2 so you wont have the problem..
Bellissima
Bellissima, thanks, I forgot to change that (I do the adventure often myself and bring 265 cav usually). Sorry, fixed the map now (might need a refresh)
It can be quick-fixed by adding a few more recruits for the next camp where you need them, but obviously not perfect ^^
An alternative to the second wave against the tower on Witch of the Swamp is 80R 10S 120C 40A.
80R 10S Gives the exact same amount of HP as 65 R and 25M, but overall cost less in resources.
In a simulation I lost 80R 6S VS 65R 20M
I made this modification since I skipped militia production entirely.
Hi Uzza,
We usually try to lean on R and M losses whenever possible. The Iron Swords drop in large quantities on average when doing our adventures, so you do not need production (besides some initial investment). I never produced a single Iron Sword, yet I have 400 militia at the moment :)
Thanks for your contribution however!
UPDATE 02 MAY
Added Island of the Pirates Adventure guide
Updated Old Friends (previous guide contained serious errors)
Taking recent developments in the cost of materials and various requests by players into consideration, we are going to make changes in our setups.
We will switch more and more to the use of Bowmen
We will try to switch from Cavalry to Militia
The price of bows has been dropping steadily over the last month. Also the price of beer has been going down, meaning they are less expensive to produce. With many setups, 20B can replace 30 or 40R, giving a good saving on bread while not being more expensive to produce.
We are switching from C to M in certain cases because Iron Swords are dropped regularly and in sufficient amounts from the adventures used in our guides. Cav is notably beer-hungry, too. Militia provide an optimal balance between cost and effectiveness, more so than Soldiers in our view.
We will list alternative (older) setups as well, so people can choose.
Nice, clean and easy to use guides !
Well done :)
Just done the Island of Pirates using your guide and the need for 70r 180s on camp 8 (the one with interception) gave me a 70r 1s loss. The interception took out 20 recruits so it was 50r, 180s going into camp 8.
Very nice maps, i been storing up adventures for your guides, so easy to follow.
terghi,
Sorry to hear that. I've been asking a few beta testers about their experiences with camp 8, and so far it worked out tightly. I'll revise that, my apologies for your loss.
np mate, it's 1 wee soldier and few more recruits, easy worth the sacrfice for such a good guide imho. Only posting so you can tweak for others.
First of all I love your guides!, but I have 1 small remark :P On the map of pirates in the right corner you've put the troops that are needed and put 177C but you need 248C in the first camp so maybe you could adjust that to prevent confusion... I just used your guide but now that my troops arrived I saw that I need 248C instead of 177C :p It's my fault for not looking carefully enough I know but I always look at the total troops :D grtz!
Satrax,
Seems I should have put a bit more time in Pirates. I blame the freezing cold and the broken heater here :) Will fix it tonight! Thanks for the headsup.
you can do island of pirates with max ~470 R looses , and real looses are around 400-450R if you add some block's :) , but still , very nice looking guides :)
Vivelas,
Feel free to share your knowledge! I'd be glad to give you the credits, and will update the guide. Right now this is the best I could do, curious where I missed out on some significant advantage. Pirates was never my favorite, since it just did not have a lot of opportunities for me (first strike units everywhere...) to tweak around. But maybe I've not been looking well enough..!
Well I've made map for pirates , but first of all it was mostly for me , so there is a little bit of chaos :) and second thing , it's a mix of Shobbob map and blocking methods from this thread : http://forum.thesettlersonline.com/threads/16702-Guide-Camp-Blocking , so I dont have any credits at all :) .
And here is map:
http://img829.imageshack.us/img829/900/piracibloki.jpg
PS. I like yours guides because they are very clean , simple and easy.
Hi Vivelas,
We don't use blocking at all (as stated in our introduction post! ;) ). This makes us different from other guides, we provide 100% reliable and safe setups only.
Maybe I am seeing it wrong, but most of your alternative setups actually are a lot worse than mine on that map. For example, the last base you lose significantly more recruits on both waves. Also in base 8 you lose more recruits than needed for the trap+camp.
You save 1R on base 6, but I opted to do that one with a regular general, so you can speed up the process of attack at the expense of 1R inefficiency.
So maybe its a good idea you take some of our guide setups and put them in your own, saves you around 15R total :)
Yea i saw that you don't use blocking :) , sometimes thats nice , but here on pirates blocks are very easy to do ,so I prefer to save over 100R :)
Nah , not a lot worse , almost every one is the same , and yea on last wave in last camp now I can use more A , because when I did my map , I didn't had 70-80 A and for first wave I did use more R for safety of block as I recall :)
Ps , You have mistake in camp 7 , looses are 54 not 43 maximal :)
Hi,
Thanks, Camp7 was counted to the total R but I forgot to modify the camp losses. Fixed the map!
We opt for 100% blockless maps because for some people it's just impossible to do blocks (connection not good enough for example). Also right now, the server can be really laggy at times meaning that blocks can and will go frequently wrong. Its just not 100% reliable, meaning you could lose a lot of S potentially. But, everyone his specialty :)
THE NORDS (Veteran General & Xbow edition)
+ Very good XP / loss ratio
+ Easy & Fast
+ Good loot
http://www.defocus.nl/kaos/nords_beta4.jpg (http://www.defocus.nl/kaos/nords_beta4.jpg)
(click for higher resolution version
Seems that Pirates keeps hunting me:mad: I'll fix it in a bit :) thanks ! Should be 80R/170S obviously :)
casel0gic,
Thanks, fixed the cav number!
I'll shy away from adding the traps though ; the xp gain is small, yet the amount of time spent hunting for them significant. Traps are hard to spot as well, so we usually avoid them. Thanks for your comment though!
Dragons_Breath
08.05.12, 16:54
Re Witch of the Swamp - update - intercept - I like the idea and just tried it but 1st camp that should be intercepted is a leader camp and does not get intercepted. The bandit camp does though next to 2nd leader camp (main attack 1 on your map).
Hi Dragon,
Yeah, we discovered this too. It looked good on paper, but I forgot the first camp doesnt intercept. Costs 120Xp to skip it, I think we'll just add it again. Thanks for the heads up however!
Dragons_Breath
08.05.12, 17:19
No worries, great maps - they look awesome - keep 'em coming ;)
**
All adventures are updated to one degree or another, mostly correcting errors. Please never use direct links to individual images, but come back to this guide for latest versions!
On witch of the swamp that first skip camp just after camp 3 (the first of the two skips in a row) is a normal camp not a leader so it needs to have troops assigned to it. I went with the standard 155s 45r setup for this. I tried the walk past with the right troops for it to see if it would skip but it does intercept.
Also you can put the general a bit further along, just over the river and north from the 3 camp, near the sand part so it's less walking distance for the remainder of the camps.
For the overall requirements (excluding the amount needed for the non-skip camp) it should be 25m not 40m as this is all that's needed for the last tower.
first "skip" cost me 36c!! I thought this would happened but I guessed: probably well tested or some bug.
Terribly sorry guys, due to a photoshop error I lost the arrow for that camp, and working way too late at night on this stuff, made a stupid mistake.
This was an older version that got mixed up with the new version. I'll refrain from making updates late at night from now on. It was online only briefly during the slow hours, hope not too many were hurt by this.
My apologies..!
Don't need to apologise mate, your maps are amazing. Slight hiccup is all, easily done when sleepy :)
Thanks, but let's not forget that all adventure makers out there have their unique advantages. Killste for example makes fantastic guides using blocks. Also most other guidemakers are more complete than the limited kaos set. We cherrypick our favorites and spend all our time on those :)
p.s. @ caselogic : I tried to reply to your second PM but it told me you could not receive any ?
3 more runs of Witch of Swamp done and can confirm them numbers are stable, got it to just under an hour now. The spot I suggested for moving the general to prior to camp 3 over the river seems random, sometimes it'll show for me and sometimes it won't so don't know the criteria for it as yet so would suggest keep your move to spot as is to take out 3 and onwards.
I've looked into that but cant seem to find that more forward position sadly. Would save a few minutes of time indeed. If you can make a screenshot of the spot with the "Green" + marker active and post it here that would be much appreciated! Thanks in advance.
What do you mean by "planned intercept" on Island of the Pirates" please?
That the intercept is planned and not an accident :)
Also it means you have to refresh your browser's cache I think, because the current edition of the Pirates map no longer has that notification (It uses the generalized intercept-dotted-white-path).
That's what I am looking at the dotted path with a little x on it, does it mean you send the gen to the little x?
You always send the general to the marker with the troop numbers and losses. The rest is automatic :).
Please also read the index that I added on the startpost, it explains everything!
OK thanks, and as I said before, great maps, used Witch a few times now, and it's excellent.
Although I do move my gen to just below camp 1 for attacking camp 2
Hi,
We chose to not include Elite soldiers at the moment because only a small minority of the server is able to use them. We have some information about our maps with the use of elite soldiers, and there are some profits to be made (usually nothing extreme, maybe 5-10% benefit in the best of cases).
We will start including ES as alternative setups in text form with some of our maps in the near future, and provide full ES-based maps in 1 month (linking the old maps as backup for those who do not have them yet).
Added "The Nords" adventure guide(22 April) :
- Very fast and easy map with great XP & loot.
Stickied the guide, great work guys
How is that block on last camp on Nords? It seems i did it wrong, sent general to right camp as said in guide and general took out it. Then i sent last wave and it got intercepted by middle camp. Guide said it was ok to get intercepted then it proceed to last camp. Then i lost the fight and all my xbmens. Please tell what i did wrong.
Kiltax,
Sorry to hear you lost units. I'm not sure what you did, but you should only place attacks on camps according to their number, from the positions marked with those numbers. E.g. position 6,7 is only to be used for attack waves 6 and 7. And Position 8 is only for attack wave 8.
Also on the map it shows what camps are allowed to intercept - so especially when doing a guide for the first time it's wise to keep a good eye on the general and retreat him if he goes to a camp without a white * mark (signifying he is allowed to be intercepted by it).
I suspect that your general placement was not 100% correct, since that is the only way to get intercepted by the wrong camp (Happened to me when I wasn't paying attention a couple of times, including today...could retreat just in time). The final attack is a copy of a very popular setup used on the German forums, so it's a very safe and tested technique - but depends entirely on perfect general placement (noted as thumbnail "8" on the bottem right of the guide).
Hope this clears it up a bit, if I you provide more information I can trace back further what went wrong perhaps. Sorry again for your losses!
I did place garrisons as pictures in guide showed and was careful about that.
But i found out what i did wrong. You had right about positions. I didn't see these numbers on yellow line so i did attack both 7 and 8 on position 8.
So it was nothing wrong with guide but it can easily get misunderstanded :)
Just read careful ppls :D
Kiltax,
Ah. Well good we found out, although it still hurts to lose xbows. Been there done that, sadly :(
I'm not sure how I can further clarify the positions. Right now I try to convey the positions in the following manner :
- The five thumbnails specifying general positions on the bottom
- The yellow attack markers for rough general positioning on the map
- The attack wave numbers [5,6] for each yellow attack marker
If you can advise how I can further clarify general positions without cluttering the map, I'll take it into consideration :) Thanks!
Nords Adventure:
To get the desired path to take the last camp and skipping the middle and left camp i had to positon my general here:
http://my.jetscreenshot.com/4573/m_20120520-uo6o-487kb.jpg (http://my.jetscreenshot.com/4573/20120520-uo6o-487kb)
Hi Tib,
The position as used in our guide is 100% safe and tested. It saves walking too :) But thanks for your alternative position!
I just tried, but i get intercepted by the middle camp there no matter what. If u look at the area of influence, its seems u cant skip middle camp... ?
Path from my garrsion location:
http://my.jetscreenshot.com/4573/m_20120520-qqey-849kb.jpg (http://my.jetscreenshot.com/4573/20120520-qqey-849kb)
Path with your garrison position:
http://my.jetscreenshot.com/4573/m_20120520-yczk-243kb.jpg (http://my.jetscreenshot.com/4573/20120520-yczk-243kb)
http://my.jetscreenshot.com/4573/m_20120520-hqfy-596kb.jpg (http://my.jetscreenshot.com/4573/20120520-hqfy-596kb)
Camp 1 u can use (6R 64C 179A 1ES) Save u 6M
No offense ofc, just trying to figure ur strategy out, so u can save more troop :)
I assume your general position is not entirely well placed then? We had over 10 betatesters on this map, and we are using a very popular method from the german forums. It's in a number of guides there (exact same general placement). So I'm 100% sure its OK (did around 6 nords myself with it..!)
If you can make a screenshot where you place the general ?
Also, it's important you do not destroy camp 11 by accident in step 7 (forgetting to retreat, in other words). Without the right camp in place, middle camp will always intercept :)
grrr, think i missunderstood the strategy a little yes.....me getting a new Nords soon i hope hehe
hehe, and I thought I put enough RETREAT! marks both at the camp on the right and on the way to it :)
It is however interesting to see that from that position you can get to the boss without the rightmost camp present. A good alternative for folks who forgot to retreat at step 7 ! I'm going to contemplate how to make that knowledge useful. Thanks for trying anyways!
Your guides are awesome ... Keep up the good work !! :)
The Nords guide works perfect ... just read well en place your garrison correctly
The Nords guide:
Camp 3: 50 HouseCarl and 75 Karl
Camp 6: 75 HouseCarl and 50 Karl
On your guide they seems to be the same. Great Work man :)
Different setup for Island of the pirates (doesnt need Soldiers or Crossbows):
1st camp: 50R 200C (5-10R die)
2nd to 9th: 250R each (from 20R to 70R die on each camp, depends which one)
10th camp: wave1 115R (115 die), wave2 50R 200C (about 20R die)
total
Send: 650R 200C
Lost: about 540R
End result is quite the same, but u dont need soldiers or crossbowman which are quite expensive to get ;-)
Regards
Greg
Bellissima
29.05.12, 21:38
Change on camp 3 the ammount of Xbows to 250 plz, cause i just did 200A and got 5A loss :'(
5 Karls survived somehow and killed my 5 crossbowmen :(
Hi,
in adv Old Friends camp nr 4 with troop setting like 150R 20C 80 A maximal losses is 150R 20C 58A !
Mine setting for this camp 149R 1S 20C 80A [129-143R]
You need to increase the number of simulations, akanaki. And maybe dnarag1m needs to do that as well... :)
With 5000 simulations your setup also has the same chance of losing lots of crossbows: 149R 1S 20C 58A !
The reason for those maximum losses is the rare occasion where the Dark High Priest isn't killed in battle round 3, and gets one extra charge.
When optimising the number of units, always check if you can get the maximum number of rounds of fighting down one extra step.
That might have quite a significance when attacking leaders with splash damage, and especially with the High Dark Priest, who has last strike.
In my guide for the Old Friends (http://forum.thesettlersonline.com/threads/16332-Killste-Collected-Adventure-Guides-by-Various-Authors?p=180809&viewfull=1#post180809), I have this setup for that camp (number 6 in my guide):
VETERAN general and Crossbows:
6) 100 Cultists, 50 Dark Priests, 1 Dark High Priest [137R 2S 29C 82XB (124R - 134R - 137R)]
With this setup the Dark High Priest is always killed in round 3.
And since there is a very small risk of one soldier dying, I have used two of them, to ensure no cavalry ever dies.
I just lost 8 Xbowman on ur camp3 setup for The Nords... :/
Dragons_Breath
20.06.12, 19:36
I just did your Nords camp 8 and it didn't work - I did camp 7 (from the position todo 8) and it looked like 8 would be fine but when i sent him to 8 he got 'distracted' to the other camp so I had to retreat him - shame I was looking forward to saving the 28M's.
Also did you know camp 7 can be killed with just 200A and no losses.
Keep up the great work!!
Dragon_Breath in last attack you need to do both camps (7 and 8 ) in ONE attack - You just attack camp 8 and be interupted by camp7 and after that you general is walking into camp8 (under arrow you have "interupt ok"). If you will take camp 7 first and then try to attack camp 8 then other camps will interupt you ofcourse. You need camp7 to be not interupted by other camps. And that attack works perfect even in new path.
brucekemp2010
28.07.12, 04:07
Love the guides, great work. :)
Hi, not sure if anyone else has had this happen, but camp 1 on Dark Priests, I sent 250c and was intercepted by the expected camp, but also trap 1 and in total I lost 25c. Not a problem, but think your map needs to show that loss :)
dnarag1m and his guild made this adventure guide before, new path finder was placed.
dnarag1m last activity was 28.05.12 13:22 and he is not updated this thread since then.
just ran this and there seems to be new pathing. Ran it exactly as mapped and losses are heavier in C and rec than stated
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