View Full Version : [Guide] Mimori's Adventure
Hey
The Adventure guides i'm going to post here will require the 250 Veteran General and probably also some Crossbowmen.
Most of the maps will be based on SidV's adventure maps.
I will add maps for more adventures as soon as i get them done ;)
1 Player Adventures:
http://img220.imageshack.us/img220/5769/traitors2.pngTraitors (http://forum.thesettlersonline.com/threads/17272-Mimori-s-Adventure-Guide?p=182972&viewfull=1#post182972)
http://img269.imageshack.us/img269/3348/witchoftheswamp2.pngWitch of The Swamp (http://forum.thesettlersonline.com/threads/17272-Mimori-s-Adventure-Guide?p=180182&viewfull=1#post180182)
http://img834.imageshack.us/img834/7769/horseback2.pngHorseback (http://forum.thesettlersonline.com/threads/17272-Mimori-s-Adventure-Guide?p=180184&viewfull=1#post180184) (Updated For New Pathfinding)
http://img6.imageshack.us/img6/7243/islandofthepirates2.pngIsland of Pirates (http://forum.thesettlersonline.com/threads/17272-Mimori-s-Adventure-Guide?p=180935&viewfull=1#post180935) (Updated For New Pathfinding)
http://img822.imageshack.us/img822/1792/outlaws2d.pngOutlaws (http://forum.thesettlersonline.com/threads/17272-Mimori-s-Adventure-Guide?p=181827&viewfull=1#post181827) (Updated For New Pathfinding)
http://img811.imageshack.us/img811/3245/oldfriends2.png Old Friends (http://forum.thesettlersonline.com/threads/17272-Mimori-s-Adventure-Guide?p=180905&viewfull=1#post180905)
http://img411.imageshack.us/img411/634/wildmary2.pngWild Mary (http://forum.thesettlersonline.com/threads/17272-Mimori-s-Adventure-Guide?p=188797&viewfull=1#post188797) (Updated For New Pathfinding)
http://img189.imageshack.us/img189/2006/banditnest2.pngBandit Nest (No guide yet)
2. Player Adventures:
http://img684.imageshack.us/img684/9962/thedarkpriests2.pngThe Dark Priests (http://forum.thesettlersonline.com/threads/17272-Mimori-s-Adventure-Guide?p=180194&viewfull=1#post180194) (Updated For New Pathfinding)
http://img401.imageshack.us/img401/9642/stealingfromtherich2.png Stealing From The Rich (http://forum.thesettlersonline.com/threads/17272-Mimori-s-Adventure-Guide?p=181624&viewfull=1#post181624)
http://img840.imageshack.us/img840/5192/thenords2.pngThe Nords (http://forum.thesettlersonline.com/threads/17272-Mimori-s-Adventure-Guide?p=180185&viewfull=1#post180185) (Updated For New Pathfinding)
http://img3.imageshack.us/img3/9313/motherlove2.png Motherly Love (http://forum.thesettlersonline.com/threads/17272-Mimori-s-Adventure-Guide?p=180640&viewfull=1#post180640)
http://img841.imageshack.us/img841/5687/sonsoftheveld2.pngSons Of The Veld (No guide yet)
http://img829.imageshack.us/img829/4885/surpriseattack2.pngSurprise Attack (No guide yet)
3. Player adventures:
http://img823.imageshack.us/img823/1641/victorthevicious2.pngVictor The Vicious (http://forum.thesettlersonline.com/threads/17272-Mimori-s-Adventure-Guide?p=180422&viewfull=1#post180422)
http://img406.imageshack.us/img406/3397/thedarkbrotherhood2.pngDark Brotherhood (http://forum.thesettlersonline.com/threads/17272-Mimori-s-Adventure-Guide?p=180186&viewfull=1#post180186) (Updated For New Pathfinding)
http://img716.imageshack.us/img716/9730/roaringbull2.pngRoaring Bull (http://forum.thesettlersonline.com/threads/17272-Mimori-s-Adventure-Guide?p=183826&viewfull=1#post183826) (Updated For New Pathfinding)
http://img267.imageshack.us/img267/4864/theblackknights2.pngThe Black Knights (http://forum.thesettlersonline.com/threads/17272-Mimori-s-Adventure-Guide?p=187333&viewfull=1#post187333) (Updated For New Pathfinding)
http://img39.imageshack.us/img39/6259/secludedexperiments2.pngSecluded Experience (No guide yet)
http://img839.imageshack.us/img839/5186/gunpowder2.pngGunpowder (No guide yet)
Witch of The Swamp
1 player adventure
http://img59.imageshack.us/img59/9016/smallmimowitchoftheswam.jpg
http://img72.imageshack.us/img72/7113/mimowitchoftheswamp.jpg
Units needed: 600R 244C 20M 140S 20A (can do it with 200C but require a little more recruits)
Units lost: 582R 17M
http://img18.imageshack.us/img18/4921/swampwitchloot.jpg
Horseback
1 player adventure
http://img835.imageshack.us/img835/7448/smallmimohorsebacknew.jpg
http://img442.imageshack.us/img442/4345/mimohorsebacknew.jpg
Block tactic (A-Version)
Units needed: 334R 94B 200S 200A
units Lost: 334R 90B
Normal Tactic (A-Version)
Units needed: 496R 94B 200S 200A
units Lost: 496R 90B
Normal tactic (LB-Version) Using Block will reduse losses by about 160R
Units needed: 503R 94B 200S 200LB
Units lost: 503R 90B
Normal Tactic (E-Version) Using Block will reduse losses by about 160R
Units needed: 492R 94B 200E 200A
units Lost: 492R 90B
Normal Tactic (K-Version) Using Block will reduse losses by about 160R
Units needed: 471R 100B 200E 200A 140K
units Lost: 471R 107B
http://img14.imageshack.us/img14/725/horsebackloot.jpg
The Nords
2 player adventure
http://img13.imageshack.us/img13/3235/smallmimonordsnew.jpg
http://img16.imageshack.us/img16/1199/mimonordsnew.jpg
A-Version
Units needed: 477R 120C 191S 50M 90LB 248A (you can use the A instead of the LB)
units lost: 471R 48M
http://img217.imageshack.us/img217/4043/thenordsloot.jpg
The Dark Brotherhood
3 player adventure
http://img685.imageshack.us/img685/7223/smallmimobrother.jpg
http://img801.imageshack.us/img801/5641/mimobrother.jpg
A-Version
Units Needed: 2891R 1000C 270S 122B 148A
Units Lost: 2891R 1000C 140S 122B
Fast - A-Version
Units needed: 1405R 1000C 190S 147A
Units lost: 1405R 1000C 140S (can save 139R if you skip camp 7 and attack camp 18 & 17 indirectly by sending attack at camp 10 and get intercepted)
http://img26.imageshack.us/img26/1616/darkbrotherhoodloot.jpg
The Dark Priests
2 player adventure
http://img803.imageshack.us/img803/3655/smallmimodarkpriestnew.jpg
http://img442.imageshack.us/img442/276/mimodarkpriestnew.jpg
A-Version
Units needed: 349R 249C 17B 200S 149A
Units lost: 346R 18C 16B
LB-Version
Units needed: 384R 249C 17B 200S 124LB
Units lost: 384R 17C 16B
E-Version
Units needed: 345R 249C 17B 200E 149A
Units lost: 345R 16C 16B
E/K-Version
Units needed: 362R 249C 17B 200E 149A 183K
Units lost: 362R 16B
http://img841.imageshack.us/img841/3685/darkpriestloot.jpg
Victor The Vicious
3 player adventure
http://img24.imageshack.us/img24/79/smallmimovictorthevicio.jpg
http://img528.imageshack.us/img528/4824/mimovictorthevicious.jpg
A-Version
Units needed: 2350R 180C 180M 200S 150A
Units lost: 2346R 165C 174M 70S
http://img715.imageshack.us/img715/7350/victorloot.jpg
Blebekblebek
21.04.12, 16:31
Victor guide is great, but for camp 18 you still need to indirect attack to 19 and retreat probably you want to edit your image and add detail in it, it's a bit risky, today I was doing victor before the sector is clear I saw this guide is been added.
however this is indeed saving lot's of recruits with a Militia & Soldier to sacrifice
and you can avoid W1, and also positioned for G6 is a bit down close to camp 15
Looking forward to see more adv. Cheers
Victor guide is great, but for camp 18 you still need to indirect attack to 19 and retreat probably you want to edit your image and add detail in it, it's a bit risky, today I was doing victor before the sector is clear I saw this guide is been added.
however this is indeed saving lot's of recruits with a Militia & Soldier to sacrifice
and you can avoid W1, and also positioned for G6 is a bit down close to camp 15
Looking forward to see more adv. Cheers
Thank you for your comments.
I have just done the adventure again, and noticed the placement of G6 is a bit high. so will fix it and add that you need to indirect attack camp19
Attack camp 18 from garrison position G5, instead of G6, and you can go for it without having to do it indirectly
(by attacking camp 19, and then doing a dangerous retreat that is bound to fail at times).
You know, there is no reason at all to kill the bandit leaders in this adventure (witch of the swamp)... assuming you dont mind walking a distance.
Attack camp 18 from garrison position G5, instead of G6, and you can go for it without having to do it indirectly
(by attacking camp 19, and then doing a dangerous retreat that is bound to fail at times).
Thank you.
I removed G6 and now the camps are attacked from G5 instead :)
You know, there is no reason at all to kill the bandit leaders in this adventure... assuming you dont mind walking a distance.
Do you get all the xp if you don't kill all leader camps ?
Do you get all the xp if you don't kill all leader camps ?
No
Hi,
Nice to see another adventureguide-maker :)
I adjust my Dark Priest guide to save one extra cav on the Church, thanks.
Regarding your Witch of the Swamp, I think that camp 10 (2nd wave) might lose 18, not 17 units possibly.
Keep up the good work!
Nice guide, here is some alternative attacks for your Victor the Vicious adventure, all based on Sidvs tactical map and attacking from the north, feel free to use it any way you need.
Camp 1 - 90R 160S
Camp 3 - 120R 130S
Camp 5 - 120R 130S
Camp 8 - 165R 85S
Camp 7 - 107R 2S 60C 81A
Camp 9 - W1 - 60R / W2 - 79R 1S 80C 90A
Camp 6 - W1 - 125R / W2 80R 170A
Camp 10 - 110R 3M 2S 110C 25A
Camp 11 - 152R 98S
Camp 12 - W1 112R / W2 83R 1S 46C 120A
T1 - 5R 155+S
Camp 13 - 111R 3M 1S 110C 25A
Camp 15 - W1 40C / W2 90M 26S 134A
Camp 17 - W1 96R / W2 60R 120C 70A
Camp 18 - 72R 1S 120C 57A
Camp 19 - W1 125R 125C / W2 75S 35C 140A
Kioco
hey, im doing vtv atm and for camps 6 i used 190r and 60s (one wave veteran ofc), based on combat simulator there is a small chance to lose some s, but i allways survived with like 15r (losses based on combat simulator are 150-190r, 0-9s)
hey, i was doing vtv and you may change camp 10 on you're map with 111R 3M 1S 110C 25A instead of the 125R 100S 25A, cause you're setup makes you lose around 70+ soldiers.
hey, i was doing vtv and you may change camp 10 on you're map with 111R 3M 1S 110C 25A instead of the 125R 100S 25A, cause you're setup makes you lose around 70+ soldiers.
it should have been 125R 100C and 25A which gives 124R loss.. will change it right away
also added your setup as an alternative.. thanks :)
nice same goes for 13 btw
nice same goes for 13 btw
Thanks.. updated map again ;)
Motherly Love
2 player adventure
http://img99.imageshack.us/img99/8296/smallmimomother.jpg
http://img812.imageshack.us/img812/5323/mimomother.jpg
A-Version
Needed: 320R 360C 185S 190A
Lost: 314R 360C 49S
http://img99.imageshack.us/img99/9059/motherlyloot.jpg
Old friends
1 player adventure
http://img401.imageshack.us/img401/8853/smallmimofriends.jpg
http://img832.imageshack.us/img832/1514/mimofriends.jpg
A-Version
Needed: 378R 100C 57B 194S 86A
Lost: 376R 57B 29S
http://img832.imageshack.us/img832/2937/oldfriendsloot.jpg
EvilBeauty
25.04.12, 15:03
Thank you mimori :)
I dont mind to lose 10-20 more RC if it save abit of time
And....dd......I luv this super sexy 250 General really!
Island Of Pirates
1 player adventure
http://img833.imageshack.us/img833/5410/smallmimopirates.jpg
http://img694.imageshack.us/img694/2908/mimopirates.jpg
Normal tactic (A (LB) - Version)
Needed: 560R (568R) 190S 248C 80A (80LB) (can do it with only 189C, but max loss 9R more)
Lost: 557R (565R)
Block tactic (A (LB) - Version)
Needed: 423R (431R) 190S 248C 80A (80LB) (can do it with only 189C, but max loss 9R more)
Lost: 420R (428R)
http://img217.imageshack.us/img217/1103/islandpiratesloot.jpg
Blebekblebek
26.04.12, 15:13
thx for mother love
for victor camp 15b, I think 160M is a bit too much to spend, so I try 125M:15S:110A
it saves a lot of Militia (I don't produce Iron Sword)
here's screenshot real loss
http://i.imgur.com/yv0Ov.png
and simulator link (http://settlersonlinesimulator.com/dso_kampfsimulator/en/?m=125&s=15&a=110&u_20=1&u_14=155&adventure_id=13&limit-trigger=true)
btw for Camp 18 losses, it should be 72R only instead 72R:125C
that was for camp 19 with 125R:125C
and camp 20 it should be 70S loss
Salamo_Frisbee
29.04.12, 04:18
Dark Priests
Camp 7 can be done with: [1:250c (0 loss)]
Camp 10 can be done with: [1:75r 5m 60c 110lb (75r 18c max)] (which is more then you listed but not everyone has 90 archers)
Camp 11 can be done with: [1:11r 239c (11r max)]
Camp 15 can be done with: [1:137r 113m (137r max)]
ROLANDHOLLANDER
29.04.12, 15:10
i attacked camp 9 of witch with 100r en 150 s, only lost 69r
Salamo_Frisbee
30.04.12, 17:25
Traitors advanced xp version (5060xp)
Troops needed:
(assuming lvl 26-lvl32 player, not using archers, elite soldiers or cannoneers)
3 normal generals and 1 veteran (250) general
233r 217c 60lb 125s 10m (233r 1m max) When blocking camp 7, 645 population needed for troops
370r 217c 60lb 125s 10m (370r 1m max), 782 population needed for troops
730r (659r max) recruits only version, 730 population needed for troops
Troop setups:
camp 4: [1:22r 1s 217c 10lb (22r max)] or [1:250r (81r max)]
camp 5: [1:44r 1s 160c 45lb (44r max)] or [1:98r 152lb (97r max)] or [1:250r (118r max)]
camp 6: [1:115r 10m 125s (115r max)] or [1:250r (124r max)]
camp 7: [double or triple block] or [1:145r 5m 100s (145r 1m max)] or [1:250r (157r max)]
camp 8: [49r 2s 139c 60lb (44r max)] or [1:250r (179r max)]
Block description:
On the SIDV map expand position G2 as follows (basicly before the gates on the 3rd island):
General 1 (G1): Goes in the spot were G2 normally goes
General 2 (G2): The veteran general, goes next to G1
General 3 (G3): Goes next to G2
General 4 (G4): Goes in the first available spot behind G3
- Assign 1 recruit to G1, G3 and G4, assign camp 8 setup to G2
- Send G4 to attack camp 7
- As soon as G4 passes G3 send G3 to attack camp 7
- As soon as G3 passes G1 send G1 to attack camp 7
- As soon as G3 is in the middle of the gates (G4 should be slightly in front of it, G1 slightly behind) send G2 to attack camp 8
Note: if you are unsure about this then either don't use it or do a test run where you equip G2 with 1 recruit too (this will cause 4 wounded generals with 4 hour recovery time). Better be safe then sorry, loosing your cavalery on camp 7 is a costly affair.
Completion:
Send the generals home (dont forget to assign the remaining troops to them first) and cancel the adventure for 5060xp, no loot will be given, you can also cancel the adventure after having done camp 4 and camp 5 for 2620xp with max 66r losses, camp 6 is worth an additional 740xp if you wish to stretch it but stop before camp 7.
Ps. feel free to use and make into a proper guide.
ignore this post ^^
Great work so far mimori!
thx for mother love
for victor camp 15b, I think 160M is a bit too much to spend, so I try 125M:15S:110A
it saves a lot of Militia (I don't produce Iron Sword)
btw for Camp 18 losses, it should be 72R only instead 72R:125C
that was for camp 19 with 125R:125C
and camp 20 it should be 70S loss
Thank you. added 125M:15S:110A as an alternative setup for camp 15b.
and fixed the losses on camp 18-20, i guess i forgot to move some of the losses down last time i edited the table ;)
Stealing From The Rich
2 player adventure
http://img220.imageshack.us/img220/2978/smallmimostealing.jpg
http://img401.imageshack.us/img401/1487/mimostealing.jpg
Needed: 810R 200S 235C
Losses: 804R
http://img69.imageshack.us/img69/447/stealingloot.jpg
RoninChanii
01.05.12, 21:29
Nice! I have some minor things that can save an additional 15 recruits:
Camp 14 140r, 110s (losses 140r, saves 4)
Camp 3 19r, 1s, 230c (losses 19r, saves 2)
Camp 6 27r, 1s, 222c (losses 27r, saves 2)
Camp 7 11r, 1s, 238c (losses 11r, saves 3)
Camp 21 27r, 1s, 22c (losses 27r, saves 1)
Camp 18 11r, 1s, 238c (losses 11r, saves 3)
Outlaws
1 player adventure
http://img252.imageshack.us/img252/6516/smallmimooutlaws.jpg
http://img577.imageshack.us/img577/4904/mimooutlaws.jpg
Troops (A-Version)
Needed: 1350R 243C 65M 170S 200A (can use 200C but need a few more recruits then)
Losses: 1349R 63M
Troops (LB-Version)
Needed: 1530R 243C 100B 5M 170S 200LB (can use 200C but need a few more recruits then)
Losses: 1521R 100B 5M
Map With The New Pathfinding
http://img20.imageshack.us/img20/203/mimooutlawsnew.th.jpg (http://img20.imageshack.us/img20/203/mimooutlawsnew.jpg)
http://img20.imageshack.us/img20/203/mimooutlawsnew.jpg
Troops (A-Version)
Needed: 1407R 243C 65M 170S 200A (can use 200C but need a few more recruits then)
Losses: 1404R 63M
Troops (LB-Version)
Needed: 1579R 243C 100B 5M 170S 200LB (can use 200C but need a few more recruits then)
Losses: 1576R 100B 5M
http://img341.imageshack.us/img341/9653/outlawsloot.jpg
Why there's no instructions on how to tackle all 20 camps in horseback adventure (this applies not only to this guide)?
Victor the vicious
The 18th camp is not good... you will also lose 40 cav.
best way to do that camp with veteranl is:
first wave 50 rec
second wave 52 recruits 1 soldier 120 cavalry and 67 crossbowman
[Horseback] Can you kindly update the post to include the 200A units needed to complete the adventure.
Done, thanks :)
Why there's no instructions on how to tackle all 20 camps in horseback adventure (this applies not only to this guide)?
On most adventures there is no need for killing all camps. If you kill the leader camp in an area, all the remaining camps in that area are destroyed, and you will get xp from all the camps that are destroyed.
so no need to make tactics for all the camps. ^^
Victor the vicious
The 18th camp is not good... you will also lose 40 cav.
best way to do that camp with veteranl is:
first wave 50 rec
second wave 52 recruits 1 soldier 120 cavalry and 67 crossbowman
The settings are wrong, so thank you :)
But your setup doesn't work either. You will lose 102R 1S and 27C
if you use 75R 1S 122C 52A the losses are 75R
I have updated the map with this setting :)
Merthin_Faye
11.05.12, 20:43
Alternative for pirates (between brackets you will find both a max setup and a eff. setup --> max means what you loose maximally, and eff. means what I lost during my 2 tryouts of the adventure with the mentioned armysetup).
camp1 1S249C (max 1S --> eff. 0)
camp2 block with 80r (max 80r + what is needed to kill rest of camp if any remains --> eff. 0 if block works)
camp3 74R176S (max 74r --> eff. 65r and 71r)
ps: how to do this block
place a 200 general as close as possible to the border and give him 80r
place your 250 general as left and low as possible with 74r176s
first send in the 200 general and 2sec later the 250 general
the 250 general will enter the red area of camp2 after the attack of the 200 general started, but will reach camp3 and kill it before the fight over camp2 is done, thus destroying camp2 too. This way you don't loose any units in the fight over camp2, because it was destroyed before the fight was over.
camp4 53R197S (max 53r --> eff. 47r and 47r)
camp5 45R205S (max 45r --> eff. 40r and 40r)
camp6 52R198S (max 52r --> eff. 44r and 40r)
camp7 54R196S (max 54r --> eff. 40r and 45r)
camp8 1:37r (max 37r) 2: 1S249C (max 1S --> eff. 0)
T1 23R177S (max 23r --> eff. 18r)
ps: when selecting camp 8 to attack, your general will attack the trap. When selecting the trap to attack, your general will attack the camp.
camp9 49R201S (max 49r --> eff. 41r and 43r)
camp10 150R100S (max150r)
Traitors
1 Player adventure
http://img192.imageshack.us/img192/7572/smallmimotraitors.jpg
http://img546.imageshack.us/img546/6712/mimotraitors.jpg
Normal tactic (A(LB) - Version)
Units needed: 1071R (1155R) 226C 134S 105A (100LB)
Units lost: 1071R (1151R)
Block tactic (A(LB) - Version)
Units needed: 925R (1005R) 226C 134S 105A (100LB)
Units lost: 923R (1003R)
2620xp only tactic (A(LB) - Version)
Units needed: 73R 226C 1S 100A (100LB)
Units lost: 73R
5060xp only tactic (A(LB) - Version)
Units needed: 238R (245R) 226C 134S 100A (100LB)
Units lost: 238R (245R)
http://img207.imageshack.us/img207/1418/traitorloot.jpg
Roaring Bull
3 player adventure
http://img99.imageshack.us/img99/1592/smallmimoroaringbullnew.jpg
http://img836.imageshack.us/img836/4978/mimoroaringbullnew.jpg
Fast Normal (A -Version)
Needed: 1650R 160B 125C 148S 102A
Losses: 1649R 160B
Fast Block(A -Version)
Needed: 1349R 160B 125C 105S 102A
Losses: 1348R 160B
Fast Normal (E -Version)
Needed: 1641R 160B 125C 150E 103A
Losses: 1640R 160B (With block 299 less recruits)
Fast Normal (K -Version)
Needed: 1447R 263B 125C 150E 103A 115K
Losses: 1446R 263B (With block 299 less recruits)
Clear The Rest of The Map(A -Version)
Needed: 2386R 80M 179S
Losses: 2386R 79M 108S (With block 145 less Recruits)
Clear The Rest of The Map(E -Version)
Needed: 2366R 80M 109S 196E
Losses: 2366R 79M 108S (With block 145 less Recruits)
Clear The Rest of The Map(K -Version)
Needed: 2339R 80M 109S 196E 147K
Losses: 2339R 79m 108S (With block 145 less Recruits)
http://img818.imageshack.us/img818/4816/roaringbullloot.jpg
Alternative for pirates (between brackets you will find both a max setup and a eff. setup --> max means what you loose maximally, and eff. means what I lost during my 2 tryouts of the adventure with the mentioned armysetup).
camp2 block with 80r (max 80r + what is needed to kill rest of camp if any remains --> eff. 0 if block works)
camp3 74R176S (max 74r --> eff. 65r and 71r)
ps: how to do this block
place a 200 general as close as possible to the border and give him 80r
place your 250 general as left and low as possible with 74r176s
first send in the 200 general and 2sec later the 250 general
the 250 general will enter the red area of camp2 after the attack of the 200 general started, but will reach camp3 and kill it before the fight over camp2 is done, thus destroying camp2 too. This way you don't loose any units in the fight over camp2, because it was destroyed before the fight was over.
Thank you. I have added the block tactic to the Pirate map
For Dark Priest.
Another strategy is sending two waves on camp 13.
The first wave is 33 recruits, should kill all the shadowsneakers and then can you finish it off with 250 cavs. Saves you almost 30 recruits.
Really love your guides, but I have a few suggestions.
Camp 7, can be done with more cav and no lose (with vet)
camp 13 send 30 R in first wave and then 250 cav in second, then you only lose 30 R instead of 62
Keep up the good work ^^
@ outlaws : First attack involving longbowmen, it says 85R, 115C & 55LB wich adds up to 255 total ^^ I think the intention was 50 LB since that worked out fine for me :) Anyways, thanks for the tactical maps!
For Dark Priest.
Another strategy is sending two waves on camp 13.
The first wave is 33 recruits, should kill all the shadowsneakers and then can you finish it off with 250 cavs. Saves you almost 30 recruits.
Thank you. have updated the map with the settings
Really love your guides, but I have a few suggestions.
Camp 7, can be done with more cav and no lose (with vet)
camp 13 send 30 R in first wave and then 250 cav in second, then you only lose 30 R instead of 62
Keep up the good work ^^
Thanks.
250C for camp 7 and no losses
camp 13 need 33R in first wave
also camp 11 can be done with 11R and 239C losses 11R
have updated map.
@ outlaws : First attack involving longbowmen, it says 85R, 115C & 55LB wich adds up to 255 total ^^ I think the intention was 50 LB since that worked out fine for me :) Anyways, thanks for the tactical maps!
I think you are right, it was supposed to be 50LB.
But found out that 80R 115C 55LB is better, it gives 76R losses instead of 79 :)
Thank you
For Dark priest, camp 15 can be done with 85 R, 17 Bow, 148 Xbowmen max loss: 84 R and 17 bowmen
http://settlersonlinesimulator.com/dso_kampfsimulator/en/?r=85&b=17&a=148&u_1928=40&u_1929=40&u_1931=40&u_1932=1&adventure_id=2&limit-trigger=true
The Black Knights
3 player adventure
http://img846.imageshack.us/img846/535/smallmimoblackknights.jpg
http://img13.imageshack.us/img13/4066/mimoblackknights.jpg
A-Version
Units Needed: 1392R 120C 20M 132S 155A
Units Lost: 1392R 16M
http://img26.imageshack.us/img26/9026/blackknightloot.jpg
I have been a bit lazy with updating my guide lately.
But have just added 'The Black Knights' guide
and added a new 'The Dark Brotherhood' tactic, for those who want some more XP from that adventure...
I will try to be a bit more active in updating my guide, from now on... ^^
For Dark priest, camp 15 can be done with 85 R, 17 Bow, 148 Xbowmen max loss: 84 R and 17 bowmen
http://settlersonlinesimulator.com/dso_kampfsimulator/en/?r=85&b=17&a=148&u_1928=40&u_1929=40&u_1931=40&u_1932=1&adventure_id=2&limit-trigger=true
I have changed the setup for camp 15, thank you :)
Also made some changes to camp 5 & 6, saving the lives of 3 brave recruits.
And added setup for LB-Version (camp 10 & 15)
brucekemp2010
06.07.12, 06:54
Love the guide, great work. :)
Love the guide, great work. :)
Thank you :)
I have added a new 'The Nords' map, that use the new General path finding... hope you like it ^^
Wild Mary
1 player adventure
http://img151.imageshack.us/img151/2174/smallmimowildmarynew.jpg
http://img844.imageshack.us/img844/2783/mimowildmarynew.jpg
A-version
Units Needed: 2338R 380C 40M 263S 150A
Units Lost: 2338R 380C 38M 245S
LB-version
Units Needed: 2769R 436C 35M 200B 235S 190LB
Units Lost: 2769R 436C 31M 200B 228S
E/K-version
Units Needed: 2344R 308C 33M 214S 1E 100A 180K
Units Lost: 2344R 308C 32M 214S
http://img820.imageshack.us/img820/2102/wildmaryloot.jpg
To start it off Mimori, thank you very much for posting these guides and putting the work into re-calculating, compiling, and editing them. On that note, I was using your guide for outlaws, and noticed you can take a detour instead of hitting camp 9, place garrison on the ford below camp 23 and send 14R, 1S, 235C to camp 25(interception okay), then the same again to camp 24. Losses should be 14R or less both times, for 28R instead of the 62R losses for camp 9. Camp ten can then be attacked directly from same location, and about 34 recruits live to die another day!
To start it off Mimori, thank you very much for posting these guides and putting the work into re-calculating, compiling, and editing them. On that note, I was using your guide for outlaws, and noticed you can take a detour instead of hitting camp 9, place garrison on the ford below camp 23 and send 14R, 1S, 235C to camp 25(interception okay), then the same again to camp 24. Losses should be 14R or less both times, for 28R instead of the 62R losses for camp 9. Camp ten can then be attacked directly from same location, and about 34 recruits live to die another day!
Thanks.
With the new pathfinding, that is coming soon, it will be camp 23 and camp 25 you will need to kill, instead of 23 and 24. You can send one attack to clear both camp (23+25), and you wont loose anything on camp 25.
I have added a new Outlaw tactical map with the new pathfinding. i used 16R 234C to kill camp 23+25, forgot about the 1S trick :)
I have made a new 'The Dark Priest' map, with a Longbow, Xbow, Elite soldiers and a Cannon tactic
Thanks! It still seems to be a pretty meh adventure though, I could not for the life of me get decent block locations set for the leader guard camps. If a reliable way of doing that gets figured out it would save hundreds of recruits, which could pull this into much more profitability...till then, man, that's a lot of recruits to lose.
Thanks! It still seems to be a pretty meh adventure though, I could not for the life of me get decent block locations set for the leader guard camps. If a reliable way of doing that gets figured out it would save hundreds of recruits, which could pull this into much more profitability...till then, man, that's a lot of recruits to lose.
I will be adding some block tactics later, when i have updated some of my other guides to the new pathfinding. ;)
I have made a new map for the Horseback adventure, with some more tactics :)
I have added a new Roaring Bull map, with A, E, K tactics and some blocks, for fast version and for clearing the map :)
I have divided the full clearing of the map into the different sectors, with the amount of XP they give, so you can decide what sectors it is
worth clearing to get the XP ;)
Hi Mimori, thanks for the guides! I noticed that camp 6 for dark brotherhood you said 135 cav and 115 recruit. My general did not survive the attack. It must say Xbow instead of Cav.
Moreover, on DB from G4 you can't attack either camp 12 nor camp 10. Camp 6 will intercept your attack ;)
Merthin_Faye
16.07.12, 00:46
Did an sftr tonight. It seems that with the new pathfinding, you don't need to take out T1 and T2 to get to the leadercamp in the middle sector (camp12). You do still need to take out T9 off course.
So the road to that middle sector's leadercamp is now village 1, T9, village 12 (=leadercamp).
Hi Mimori, thanks for the guides! I noticed that camp 6 for dark brotherhood you said 135 cav and 115 recruit. My general did not survive the attack. It must say Xbow instead of Cav.
Thank you... and sorry for your losses... but im only human :)
I have updated the settings for the camp.
How is the guide doing, with the new pathfinding ? is there some attacks or interceptions that doesn't work anymore ?
Moreover, on DB from G4 you can't attack either camp 12 nor camp 10. Camp 6 will intercept your attack ;)
You are supposed to kill camp 6 first.. so it shouldn't be a problem. ^^
You are supposed to kill camp 6 first.. so it shouldn't be a problem. ^^
The grey camp 6 :) In your guide you kill that camp (it's leader, camp 7) from G5. But you can't place your garrison until you don't kill camp 10 and 12... Trust me, I tried it, I have my own guide for DB, will post it soon.
Thanks for updating. Camp 12 is intercepted bij 6. Trying a different garrison
Hello,
The Dark Brotherhood need fixing.
Many calculation's are wrong.
From G1, Camp 6 u will lose 28 xbowman with that garrison setup. Just use 109R 130C 1S 10A, max losses 109R.
U should make new map where all camp numbers are different. there is so many camp 6 and 10.
When attacking from G1 to camp 10, general interceptes first on camp 18 then 17 and after that you can attack to camp 10.
Only way to get down camps 12,10,7,4 and 2 on left side of map, you need to get camps 19 and 20 down first to attack 10 and 7 camps, then u can attack camp 12.
- jupitero
Majikrider
17.07.12, 19:04
Hi Mimori, thanks for all the work you have done for so long. I did Horseback yesterday and found that unfortunately the blocks don't seem to work. Now I know I'm pretty hopeless but I did Horseback loads of times before and made the blocks work (almost) every time. I did all 3 blocks at least twice, and lost loads of troops, losing the 80 soldiers was the most painful. You can't imagine the magnification and the precision used. Don't give up tho mim, and thanks for trying.
BattleOverlord
18.07.12, 00:52
Hi Mimori...
http://forum.thesettlersonline.com/threads/18686-BattleOverlord-s-adventure-journal?p=189368&viewfull=1#post189368
http://forum.thesettlersonline.com/threads/18690-Horsebak-adventure-guide-New-Pathing
First horseback is mine and tested, reworked Shandrogar's map you can try it, also gave you link for guide from another player (haven't tested because I play mine version).
GL
http://forum.thesettlersonline.com/threads/18686-BattleOverlord-s-adventure-journal?p=189368&viewfull=1#post189368
http://forum.thesettlersonline.com/threads/18690-Horsebak-adventure-guide-New-Pathing
First horseback is mine and tested, reworked Shandrogar's map you can try it, also gave you link for guide from another player (haven't tested because I play mine version).
GL
I'm using your placement of G2 for killing the leader camp in the middle (camp 11) and can now use my old blocking on
camp 14-15 (G1 & G3)
Thank you
Hi Mimori, thanks for all the work you have done for so long. I did Horseback yesterday and found that unfortunately the blocks don't seem to work. Now I know I'm pretty hopeless but I did Horseback loads of times before and made the blocks work (almost) every time. I did all 3 blocks at least twice, and lost loads of troops, losing the 80 soldiers was the most painful. You can't imagine the magnification and the precision used. Don't give up tho mim, and thanks for trying.
Hey, sorry to hear that..
The one where you lost 80S i have changed back to the old way it was..
Block 3 (camp 19+20) is not much different from what it used to be, and works fine.
on Block 2, maybe you send the 2nd general too late, so the 1st one get into the interception zone.
Hope you get better luck with the blocking...
Hello,
The Dark Brotherhood need fixing.
Many calculation's are wrong.
From G1, Camp 6 u will lose 28 xbowman with that garrison setup. Just use 109R 130C 1S 10A, max losses 109R.
U should make new map where all camp numbers are different. there is so many camp 6 and 10.
When attacking from G1 to camp 10, general interceptes first on camp 18 then 17 and after that you can attack to camp 10.
Only way to get down camps 12,10,7,4 and 2 on left side of map, you need to get camps 19 and 20 down first to attack 10 and 7 camps, then u can attack camp 12.
- jupitero
Hey, and thanks for the input :)
i have updated the map.
i had just changed camp 6 because i was told my settings was wrong, which it turned out it wasn't, and was told a wrong fix.. lol
with my new guide you won't attack that camp 6, but i use your settings on another camp 6, since it was better than mine..
if you kill camp 7 and move your general, then you don't have to intercept camp 18+17, then you can attack them directly (but will loose 139 extra recruit by killing camp 7)
The pathing for the other camps has also been fixed.
I have given some of the camps colors, so it is easier to see which camp it is you should attack and also added the Gx position to the tactic boxes
???
First of all:
You kill camp 7, and then you kill camp 16 and 15, instead of killing camp 14 and then camp 15 only. And with that you don't even need to kill camp 10.
And then: you kill camp 18, 19, 20, instead of killing camp 27 for example? From the sector of camp 27 you can kill camp 10 in the west.
Camp 27 (3142xp, G1: 160B, V: 87R 163XB [160B, 86R]
Much cheaper and camp 27 has a really great xp.
Check out my settings pls
http://forum.thesettlersonline.com/threads/17711-We-need-yours-too!-Ideas-for-the-not-very-attractive-adventures/page4
#36 and #38 replies.
It will help you I guess. And yes, I use longblocks and you don't but the other settings and tactics might be helpful.
Lisztes, I didn't understand what u meant about killing camp 7 and 16 and 15 camps.
You can get to G3 place by killing camps in this order 1,3,5,14,15. after killing camp 15 move your garrison to where was camp 16. Then kill camp 10. If you do only fast version, kill next camps in this order, 17,22,21,25 and 28. So now you can skip camp 18.
Mimori, why to kill that camp 7?, you can kill camps 18 and 17 and 10 from G1.
If you attack directly to camp 18 you do not need to retreat your general.
you need to attack camp 17 indirectly.
28f, better garrison setup is 2R 149S 99E, you save 228Recruits and you lose only 9soldiers more.
You can do that with only 1 veteran.
Need to check that if it's possible to skip camp 10 when doing fast version.
Maybe i'm doing my own tactical map in future with own calculations.
- jupitero
Lisztes, I didn't understand what u meant about killing camp 7 and 16 and 15 camps.
You can get to G3 place by killing camps in this order 1,3,5,14,15.
This is what I said. It was a critic, I wrote how he/she does it, and then wrote my advices.
Then kill camp 10
Why? No need to kill camp 10, its a leader in a sector where there aren't other camps. You kill camp 17, 22, 21, 25, 28 from the sector of camp (14-15-16).
Need to check that if it's possible to skip camp 10 when doing fast version.
It's possible when you clear the above mentioned sector.
28f, better garrison setup is 2R 149S 99E, you save 228Recruits and you lose only 9soldiers more.
You can do that with only 1 veteran.
Seriously guys? Killing 230R instead of 10 or 20 more soldier?
You can kill the 2 nightspawn with 250S [160S losses] or 150S 100ES [150S losses] in only one attack. (and if you have cannoniers: 80M 170K [80M losses]).
This is what I said. It was a critic, I wrote how he/she does it, and then wrote my advices.
I just didn't understand ur english. lol
Why? No need to kill camp 10, its a leader in a sector where there aren't other camps. You kill camp 17, 22, 21, 25, 28 from the sector of camp (14-15-16).
I answered to that: Need to check that if it's possible to skip camp 10 when doing fast version. <-- I Didn't tested it yet.
28f, better garrison setup is 2R 149S 99E, you save 228Recruits and you lose only 9soldiers more.
You can do that with only 1 veteran.
Seriously guys? Killing 230R instead of 10 or 20 more soldier?
You can kill the 2 nightspawn with 250S [160S losses] or 150S 100ES [150S losses] in only one attack. (and if you have cannoniers: 80M 170K [80M losses]).
So that's what i said 2R 149S 99E with only 1 attack. and that was intended to Mimori.
Seriously guys? Killing 230R instead of 10 or 20 more soldier?
sarcasm? I don't know what you meant by saying this? :S Trying to be funny guy?
???
First of all:
You kill camp 7, and then you kill camp 16 and 15, instead of killing camp 14 and then camp 15 only. And with that you don't even need to kill camp 10.
And then: you kill camp 18, 19, 20, instead of killing camp 27 for example? From the sector of camp 27 you can kill camp 10 in the west.
Camp 27 (3142xp, G1: 160B, V: 87R 163XB [160B, 86R]
Much cheaper and camp 27 has a really great xp.
Check out my settings pls
http://forum.thesettlersonline.com/threads/17711-We-need-yours-too!-Ideas-for-the-not-very-attractive-adventures/page4
#36 and #38 replies.
It will help you I guess. And yes, I use longblocks and you don't but the other settings and tactics might be helpful.
thank you for the input..
I didn't think about going for camp 14 and 15.. and then skip camp 7 & 10, will change my guide when i got time :)
camp 18 was killed to get to camp 10 (G3) , camp 19, 20 was to get to green camp 10¨.
Camp 27 sounds like a good camp to kill, since it give that many xp :)
I have updated The Black Knights (http://forum.thesettlersonline.com/threads/17272-Mimori-s-Adventure-Guide?p=187333&viewfull=1#post187333) guide
The Black Knights
3 player adventure
http://img13.imageshack.us/img13/535/smallmimoblackknights.jpg
http://img546.imageshack.us/img546/4066/mimoblackknights.jpg
A-Version
Units Needed: 1392R 120C 20M 100S 155A
Units Lost: 1392R 16M
http://img26.imageshack.us/img26/9026/blackknightloot.jpg
you shouldn't make any guide coz truly your an upper noob .
for everyone want to use this guide double check the general positions
brucekemp2010
29.07.12, 10:32
you shouldn't make any guide coz truly your an upper noob .
for everyone want to use this guide double check the general positions
Maybe you should do a guide then? http://l.yimg.com/us.yimg.com/i/mesg/emoticons7/35.gif
Keko4321 mate, have a question for you... If you dont like why you dont show us your guide?
Mimori... keep doing the great job!!!!
no i won't make a guide , but when i make one i'll double check it before i upload it .
there's a mistake in the guide that could cost you 140 xbowman , so how come he have done great job ???
haven't you seen all the guides that he prepared? he is doing is best... mistakes are just mistakes... you leave a note to him and that it like everyone does!! dont make comments like you did!
A little bit of respect for the hours that people like Mimori spend doing the guides and updating.
A guide is just a guide. You don't need to follow it blindly, you can still use your own simulator before sending troops. Sometimes I find a better solution and when i don't forget I post it here :) Some of the better solutions are just created by an different playing style.
One of the different playing style solution is for instance the first attack at the tower in The Witch of the Swamp. Mimori guide is stating to send 200r. I always choose the option of 15R,132Bowmen.. More expenisve in brew and less expensive in settlers. My solution takes longer to recruit, the guide solution is easier as you are getting way more swords then bows in the same time.
Lazarus163
30.07.12, 16:26
Hi. I finally managed to block camp5 in island of the Pirates here is my solution:
http://s14.directupload.net/images/120731/huhc7puf.jpg
This solution is if can place general closer, sometimes u can smetimes u cant:
http://s1.directupload.net/images/120730/3znpty27.jpg
Important notice i accedently wrote in wrong attack order in picture above it should be Normal gen G3 to camp5
then right after attack camp6 with general at G2!
you shouldn't make any guide coz truly your an upper noob .
for everyone want to use this guide double check the general positions
Thank you... it is always good with some positive comments :)
but im not sure why i deserve such kind words from you..
about the general positions.. what is the problem with that.. ?
you can see the path the general is taking on the map.. so if your general is taking another path, then it could be
your positioning that was wrong...
no i won't make a guide , but when i make one i'll double check it before i upload it .
there's a mistake in the guide that could cost you 140 xbowman , so how come he have done great job ???
And thanks for the good description of the problem. if more people would start descriping the problems this good.. It would really make my
job alot easier.
Hi. I finally managed to block camp5 in island of the Pirates here is my solution:
http://s14.directupload.net/images/120731/huhc7puf.jpg
Important notice i accedently wrote in wrong attack order in picture above it should be Normal gen G3 to camp5
then right after attack camp6 with general at G2!
Thank you, i have added the block to my guide :)
Sanddollar
06.08.12, 22:39
Hi Mimori , just wanted to say thanks and let you know about something i noticed on The Black Knights Guide it says you need 100S but actually you need 132S if you read the Bitmpa it shows 100S at the bottom but 132S further up.
Without your guides my adventures would have gone a different way thanks for all your efforts and note that is appreciated by me
Sanddollar
Xandathrii
08.08.12, 11:20
Thanks for all the great guides Mimori!
Just a question to you and everyone else: I see there is no guides for Sons of the Veld and Secluded Experiments, because noone ever do them. So basicly they are useless? Ive tried selling them, but noone wants them, even when they are given to the first that answears for free, hehe.... So i should just delete them, or save for high end gaming perhaps, any thoughts?
Just a question to you and everyone else: I see there is no guides for Sons of the Veld
Shameless plug starts here... :)
Check this (http://forum.thesettlersonline.com/threads/16332-Killste-Collected-Adventure-Guides-by-Various-Authors?p=189546&viewfull=1#post189546).
...end of shameless plug :)
Hi Mimori , just wanted to say thanks and let you know about something i noticed on The Black Knights Guide it says you need 100S but actually you need 132S if you read the Bitmpa it shows 100S at the bottom but 132S further up.
Without your guides my adventures would have gone a different way thanks for all your efforts and note that is appreciated by me
Sanddollar
Thank you.
I noticed the wrong number yesterday, when i did the adventure, so have fixed it.
I have also move the G2 position a bit, since i couldn't place the general at the same spot as the last time i did it :)
Also added another block to the Island of Pirates guide and changed the settings for T1 and camp 8
- Mimori
Thanks for all the great guides Mimori!
Just a question to you and everyone else: I see there is no guides for Sons of the Veld and Secluded Experiments, because noone ever do them. So basicly they are useless? Ive tried selling them, but noone wants them, even when they are given to the first that answears for free, hehe.... So i should just delete them, or save for high end gaming perhaps, any thoughts?
The reason why i haven't made the guides yet is that i have been busy making all the other guides first, and then the work with getting them to work with the new pathfinding.
Also it doesn't seem like that many people are doing the adventures because of the high losses.
They also have alot of camps, so that is alot of calculations i need to do, and for the adventures to be worth doing, they also need many blocks.
I will be looking at Sons of the veld and secluded experiments when i have updated my other maps and added Block tactics to more of them.
You can look at the tactic Tage is linking to, it actually looks good, if you like blocking :)
How does this work? Camp's 1,2 and 3 have to be fought? (traitors)
I don't quit understand the tactical map >.<
The Nords
2 player adventure
A-Version
Units needed: 477R 120C 191S 50M 90LB 248A (you can use the A instead of the LB)
units lost: 471R 48M
Nice guide, Mimori, but why do you attack camp 14? You can go directly to camp 15 without having to attack camp 14. I did it allready several times, and my general was never intercepted by camp 14.
Greetings,
The_Ball_Master
14.08.12, 18:38
hi,
i´ve seen your pretty tactical map. if you want to share your maps with more users (german and english) then upload it to www.dso-karten.de
hope to see you on dso-karten.de - you´re very welcome
regards dava aka the_ball_master
Hi.
First of all, thanks for the help with these guides Mimori.
I want to ask you if in the new pathfinding "outlaws", isn't possible to block the last camp before the leaders?
Thanks.
hey Mimori, love you guilds :)
Just to note thou for "Island of the Pirates" using your "Block - A/R - Version" the "need" is wrong. You will need 253 Soilders for Block 2 to work. Maybe you would like to update. Keep up the good work. :)
Hi,
Camp 14, the chart says send 48 cannon and 48r for wave 1. Then is show a loss of recruits.
Something tells me the 48 cannon is a typo here.
Yes?
For the adventure "Roaring Bull" it says I will need 2366R, 80M, 190S, 196ES (doing the e-version), to complete the adventure entirely. Is this in addition to what I already lose in the fast version? Or is it total losses?
Love the guides, BTW. :)
You should probably check out cempire.org and compare notes so you can make them even better. :D
Great guides Mimori
Theres a great block in the mid section to clear it out and maximise xp - see attached picture with Leader camp about to be destroyed.
It does use cannons though - setup as below (using your numbers)....
Camp R S C K Totals
22 26 174 200
21 1 37 160 198
19 123 10 133
20 1 16 183 200
23 80 56 110 246
http://imageshack.us/a/img6/2779/thedarkbrotherhood5way.png
Ahhh, these lovable 4-way blocks :)
23 80 56 110 246
I guess that should be 84 (not 80)?
Either way, I would change that main attack a little:
from 84R 56S 110K (84R 38S - 84R 51S - 84R 56S)
to 72R 51S 127K (72R 44S - 72R 49S - 72R 51S).
It would thus be over in 2 rounds, rather than 3, saving both troops and 10 seconds of nervousness. :)
Cheers Tage - that's a little less nervousness now ;)
Be careful attacking right hand 9's from G6 as T8 intercepts and you will loose cav, safer to attack right hand 9's from right side not G6
Hi,
great guides but i have seen a difference in "old Friends"
I beaten camp 8 in a single wave with 50R 60C 60S and 80Xbows with only 50R and 42S loss
if someone already pointed this out sorry but havent seen it ...
maybe it was luck or something but used simulator before and it also gave approx values
speedydust
13.11.12, 10:50
Need advice on failed RB block:
My block failed and i destroyed blocking camp and not the one i wanted to destroy...
settlersonlinetools.com/en/combat_simulator/#/groupId=rasenderbulle/general=1/milizen=250/kataphrakt=100/lanzenreiter=90
need solution on how to destroy camp 30 when only camp 27 is left in RB?
And on this map its camp 7 and 8 http://img37.imageshack.us/img37/8248/rbfullmaprr.png
And camp 7 is destroyed here and i cant do block on this camp
dso-karten.de/images/articles-pics/1083_1345125342.jpg
Hi, it's me again with some modifications :-D
This time its The island of the pirates
Did some different attacks on camps 8 and 10, both can be killed with a single attack (using veteran).
camp 8: 20R 20S 200C (losses: 10R 11Cav)
camp 10: 225R 25S (losses: 148R)
this reduces a need for two attack waves completely (block on camp 9 still stands as it is) and if you are willing to lose 10-15 cav a lot less suicide recruits
plus it reduces a need for BHG in last attack and minimizes risk of bad attack due to lag, and shortens the adventure time.
You can practically do the whole adventure with just two generals, veteran and a normal general for blocks
My total losses were 384R 11Cav
It would be nice if someone else tested this, this is first time i tried this setup
Griffinmist
12.12.12, 11:08
Camp 20 90r, 160s, (Losses 90r, ) 20r saved!!!
i found this works completely by mistake...
Hello I am just beginning these adventures and atm doing Horseback. I have prepared some of the army but when they arrived, they begin on the opposite side of the island?
Hello I am just beginning these adventures and atm doing Horseback. I have prepared some of the army but when they arrived, they begin on the opposite side of the island?
Hey Gharth, you should be able to transfer your general to the other side of the island, your general wont be attacked when transferring, only intercepted when attacking
Hey Gharth, you should be able to transfer your general to the other side of the island, your general wont be attacked when transferring, only intercepted when attacking
Ahaa, cheers, much appreciated!
BobtheFish
30.01.13, 12:00
Hi, the Victor The Vicious link is broken, any chance of fixing it please?
Cheers
Bob
Sallingenser
03.02.13, 10:05
Your map is not loading. :-)
Have used ur map for VtV many times.. now the link dont work no more.. Is there a new map with a new link somewhere.. ???
Have used ur map for VtV many times.. now the link dont work no more.. Is there a new map with a new link somewhere.. ???
Works fine for me, Barbit. It just jumps to the 8th post on the first page of this thread. If you can't get the link to work, just scroll down the first page until you see it...
Medalhunter
26.02.13, 09:54
The link too the picture is gone missing (not working)
The link too the picture is gone missing (not working)
Yep, it has. This is due to imageshack's server going offline, and could be due to any of the following: Server is turned off Server has become disconnected from the internet Server's IP has changed, but the DNS is not yet updated.
I have emailed Imageshack's technical support team to notify them that there's a problem with it, and has been for the last 16 hours. I also told them that it seems (from the 2 previous posts) that it went offline 3 days ago, but came back briefly. I've also PM'd Mimori to ask if the image can be re-uploaded... ;)
Can you update when picture will be available ????
Love your guides Mimori :) ... got today my first veteran and used your's (mine are a bit epired) ... fantastic :) ... thanks!
Webgreetings,
SidV
Big fan of these guides, easy to follow and work very well :)
Thanks mimori :)
Hi, the link to the image does not seem to work :(
BAAAHHHHHJJJAAA
24.05.13, 02:38
What is the xp difference between doing the full DB adventure compared to the short/quick DB ?
awesome guides did BK for the first time today and mixed this guide with killste's guide and worked good so i got the full xp :)
Took me a while due to external hdd juggling.
Here's the link to missing VtV map. I found it on my hdd as I save the ones I use often. I hope I helped a bit.
Is there any other link missing? I'll try to find it if that's the case.
http://img832.imageshack.us/img832/9862/o0s5.jpg
Regards
K0sh1
no map picture on imageshack for darkpriest
Stealing From The Rich
2 player adventure
http://img220.imageshack.us/img220/2978/smallmimostealing.jpg
http://img401.imageshack.us/img401/1487/mimostealing.jpg
Needed: 810R 200S 235C
Losses: 804R
http://img69.imageshack.us/img69/447/stealingloot.jpg
Hello its my 1st time to do big adventures like this, first was bounty hunter.
CAn you explain abit more further how this works or better if STEP by STEP.
Does G1, G2, G3 etc. means i need 5 Generals?
The blocks with black border 2,4,5,16,17,23 "skip" ?
The landzone thats where all the general start, how can i make G2 to get into that position "above the rocks".
Sorry for being noobie its my first time =/ .
Is it possible to get the maps back on these old guides?? They may be outdated,but some of the attacks still work great :-)
CptJuzBlaze
10.06.14, 01:33
please update this guide, not all want to do blocks.. please update !
Island Of Pirates picture removed?
I had a hope for an update on these maps,Contacted support who cant help with vanished maps on these guides,I have sent private message to Mimori asking to get the maps back,But message hasn´t been opened and answered :-( If any still have these maps on their comp,please help getting them back in forum.Thanks in advance :-)
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