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View Full Version : Thenical bugs by Crikke



CrikkeBelleVue
06.05.12, 13:35
Dear Sir/madam,

Maybe this is a boring list not all are technical and bugs but i can keep on going for ages :

1. Chat window is fixed and cannot be turned on or off.(all windows should be adjustable and not fixed if wanted)
2. building queue takes far to long to activate, should be able to change order in which building is build first so that when i make a building the building comes first in range or last now it comes in last and have to click twice all the time to get it to build first.
3. when buildings get out off rescources, for example there are two weapon smiths as you have buffed one building for 6 hours then all the rescources should go to prior buildings the buffed ones.
It is stupid that a building is buffed and complains about rescources while the other one works like a charm and is not buffed.
4.Bandits don't attack -> if it was ever possible they attacked would there be time to make a response. (i think not)
5.No boats whatsoever ...
6.Borders transperancy should be adjustable for windows;
7.Game should be eyefinity capable so you can overlook your whole village on multi screen setups would be commercially interesting and alot more fun.
8.Game gets increddibly boring when bandits always kill with the same high ratio 10R for 5B and lose 5R.
9.On multiscreen setups the terrain keeps dissapearing house go on/off.
10. Diamonds and gems can be abused so when clicked one time on the thing you need you can click before activation another time and have it twice. Same for almost everything that you can have in double.
11. Easter egg events are useless to do when the quest is not yet avaidable. no reward is given and your army sometimes travels hours and sometimes stays avaidable also sometimes army returns with nothing why even send an army.
12. Maybe support for loading youtube gameplay movies.
13. Why the fish is so useless in the game. Buffing should have more effect.
14. The terrain is to obvious.copper,stone,gold all goes on the same rock and place.
15. Why not let us move with the general because he always takes the damn hardest rout.
16. Trading should be limited not to a branch office since trading does not cover the terrain your playing in. It should be limited to rank your are in regarding to your friend or enemy. if he is level 50 or 60 and you are level 1 he should only be able to trade you stuff that a level 1 can have.

17. and if settlers was settlers be realistic 105 settlers then let us show 105 settlers on the screen this makes the place buzzy and life like.
18. also weather effects should be introduced to increase farm rate instead of all that fish.
19. Trade tab should be added with buttons that activate and deactivate at certain levels.
20. Please do a test with short building times and alot will become visible as in failures.

Lilibet
06.05.12, 13:46
1 - justs close or minimise the chat box
2 - you can alter the order of the build queue. 2 clicks to move it is a big deal why?
3 - that's up to you to monitor your resources. you on'y buff if you have the resources to keep them all going
4 - bandits just don't attack so no
5 - Boats have been suggested, as have other ways to increase the game. Another island is one as well to use the boats for.
6 - ?
7 - why?
8 - As you get higher you get different combinations of bandits and if you don't use the combat simulators the challenge is in working out what to send (THen kicking yourself when you send the wrong one)
9 - again multi screen?
10 - really? I have never seen that
11 - you dont need your army for the easter egg quests. Just you
13 you can get buffs up to 6 hours (9 if buffed by a friend) Belive me these are useful. Very very useful
14 Hard to alter where things are going to be in such a limited space do'nt you think?
15 The general will take the route you select form where you garrision is.. move the garrision to alter his route
16. The whole point of trading is that it's an advantage to getting on in the game. Ife veryone could trade from level 1 the trading system would just be total anarchy. In all fairness there's no need to trade in the earlier levels. Those are about learning the game and part of the learning is 'Settlers Online is a slow paced game'
17 - you actually can see your settlers wandering around an working?
18 Don't disagree but might be hard to implement
19 Trade tab activates at 17 and stays activated?