View Full Version : [Guide] Athlan's Adventure Diary
Adventures with Cannoneers
// new update, all there:
http://settlers.athlan.net/index.html
The links in this spoiler are hidden since they don't work anymore
Including a new pathing:
The Island Of The Pirates - http://settlers.athlan.net/n_pirates/pirates.html
Traitors - http://settlers.athlan.net/n_traitors/traitors.html
The NORDS - http://settlers.athlan.net/n_nords/nords.html
The Black Knights - http://settlers.athlan.net/n_knights/black_knights.html
NEW > The End Of The Wolrd - http://settlers.athlan.net/end/end_of_world.html
NEW > Save the Christmas feast - http://settlers.athlan.net/christmas/christmas.html
Older pathing, method:
(for inspiration)
Traitors - http://settlers.athlan.net/traitors/traitors.html
Witch Of The Swamp - http://settlers.athlan.net/witch/witch.html
The Island Of The Pirates - http://settlers.athlan.net/pirates/pirates.html
Horseback - http://settlers.athlan.net/horseback/horseback.html
Outlaws - http://settlers.athlan.net/outlaws/outlaws.html
Old Friends - http://settlers.athlan.net/old/old.html
The Nords - http://settlers.athlan.net/nords/nords.html
Motherly Love - http://settlers.athlan.net/motherly/motherly.html
The Black Knights - http://settlers.athlan.net/knights/black_knights.html
The Dark Brotherhood - http://settlers.athlan.net/brotherhood/brotherhood.html
Roaring Bull - http://settlers.athlan.net/roaring/roaring.html
Good work Athlan! Can you also make a new guide for RB?
Great !
I guess the most desired guides now,with the new pathing are nords and bk.
RB is very intesting for the XP as well
Does anyone know, does this also have effect on the adventures in your Starmenu before the maintenance, or only adventures get after the maintenance
BattleOverlord
12.07.12, 18:54
Does anyone know, does this also have effect on the adventures in your Starmenu before the maintenance, or only adventures get after the maintenance
Its for all adventures, they didnt change adventures they changed generals you have to look at it this way.. so every adventure started or which will be started will be different (non-working blocks, blockpositions etc).
With the new pathing I decided to try out some new blocks on Island of the Pirates because it looked like Killstes block leading to first leaders camp may not work with new pathing. Plus, and the second block often couldn't be done because option to place one of the camps was not always available. These are blocks that worked for me with a Vet and should also work with a BHG. You can see the battle bar is nearly ended on leaders camp and has not started on Bandit yet, so there is some margin of error.
http://i48.tinypic.com/taq1c0.jpg
*In both of these cases there is a camp that needs to be destroyed first, before doing the 'block bandit/kill leader' move.
Thx the block positions, don't try until this time but planning.
BattleOverlord
13.07.12, 15:25
I know this is awfull picture, but I wanted to help with block position @ witch. Dont have capability to make guides in photoshop :)
http://postimage.org/image/xbirvteq7/full/
BLOCK GENERAL 1R
ATTACK GENERAL (normal, bhg or veteran doesnt matter)
1st send block general
2nd as soon as block general is "hidden" in the small bush send attack general to leader camp with Dark high priest
enjoy this easy block :p
Great, Thanx alot athlan :D
in both cases I found the attacking general needs to be sent a few seconds earlier than shown above or you will be intercepted,there also appears to be another trap of 100 caltrops on the way to camp 9.(I may have just forgotten they were there tho).I beat a hasty retreat after the interception and refilled so not sure whether I would have succeeded with original numbers or not.
BattleOverlord, I just tried your block on Witches and it worked great. Thanks a lot, the original block I used off Bob's guides failed with the new pathing.
Since a few other random blocks have been added, I thought I would add one as well. This is the second block on roaring bull (I couldn't find a way to do the first with the new pathing)
http://i4.photobucket.com/albums/y130/Kotu2/bullblock.jpg
Send attacking general first, then send block general with 1 recruit when the attacking general reaches 16 and has turned to head to 15.
The way I worked it out might be useful to others, so let me explain - with the pathing following the sword markers properly now it means you can count back how far one general needs to be. In this example the red area shows the attacking general needs to be behind the blocking general by 3 "markers" so if the block takes 13 "markers" it means it needs to be started when the attacking general actually has 16 "markers" (13+3=16 :P). As far as I can tell the 1 recruit block lasted enough time for a general to cover 4 "markers" so anymore than that and a multiple round block is needed instead.
Great !
I guess the most desired guides now,with the new pathing are nords and bk.
http://forum.thesettlersonline.com/threads/18694-The-Black-Knights-cannon-guide-amp-The-nords-(New-pathing)
Thanks for the really clear guide. I have not got ES so thought you might be interested in my adaptated setups. Also you don't need to do camp 16.
0: lootspot 1R
1: as guide 75C, 150A
2: as guide 150C 100A
3: 30C 220A (-10r) [150wolf]
4: 30M, 220A (0-6M 0.45ave)
(Using the 1R, 1ES, 248A suggested in guide, the combat simulator suggests a tiny risk of losing a crossbow. So maybe 3R,1E,246A (0-3R 0.02R ave)would be better)
5 intercept on way to 6, no losses
6: 6S, 64C, 180A (0-1R 0.07average)
7: 230A (no losses)
8: 6S, 64C, 180A (0-5S 0.06ave)
9: as guide 22M, 70C, 1S, 157A (16-22M Ave 18.62)
10: 25R, 100C, 125A (zero losses very small chance of 1R)
11: 25R, 85C, 140A (max 17R 11.25 ave)
12: as guide 1M,1S, 248A (1M)
13: 15M, 235A (5-11m ave 8.28)
14: as guide 50M, 200A (44-50M)
15: Intercept on way to 17 (no losses)
17: 88M, 1S, 161A (62-86M 76.26ave) [82M, 1E, 167A (72-80M)]
16: missed
I successfully finished outlaws block version by Lisztes which counted generals new path. I lose 741R, 19M, must defeat one plus camp next to the 4 camp on Hasmir's map. My set up to this plus camp 150S,100R (u will lose 80-100R).
Block tactic here:
http://forum.thesettlersonline.com/threads/17261-FWB-Hasmirs-s-adventure-blog-for-Veteran-fighters/page14
Cheers :)
Added "The Black Knights".
Added "Island Of The Pirates" and "Traitors"
Remove " at end of link (traitors)
btw, great work :)
ROLANDHOLLANDER
24.07.12, 17:43
great help these guides . thanks athlan
ROLANDHOLLANDER
24.07.12, 17:52
athlan it seems the traitors map cant be found or its an fault on my pc
Pirates camp 11: 98R 152K [98R 1K] no K loss setup is 100R 150K.
You also can lower K and ES need on the map when u mix them in fights, score will still be -408R tho.
my general doesnt land in the area showed in traitors map(near camp4)? how can i make him land there: im using normal generals
Just transfer your general. The camps won't attack him, they only attack generals when you are in an attack. Transporting allowed.
now thats something i didnt know. tnx Lisztes
ROLANDHOLLANDER > sry, fixed
Ra_V_en > yep, I have cannoneers, i use it... can you use other troops, my setups are just for inspiration :)
The problem thats u can't defeat camp 11 with one wave without cannoneers, must first and second wave............or wrong?
I've done traitors a few times now using part your guide and part my own guide and I think Block 3 (125C and 25S) won't work with your guide. You need at least 7 rounds minimum on that camp to make that double block a success every time and 5 rounds isn't enough. The average might mean 5 or 6 rounds rarely happens but it will from time to time. It requires either 195c or 186C 3s to get a seven round block there.
In my setup for The End Of The World is bug, must attack camp 10 first, then 9. Will be fixed soon.
// fixed,
In my setup for The End Of The World is bug, must attack camp 10 first, then 9. Will be fixed soon.
When i attack camp 9 or 10 i get intercepted by the easy camp above where u marked no attack
yes, setup fixed in this moment :)
Few real numbers about The End Of The World :)
http://images.athlan.net/i/1250/8-buttonek.png
It's really long, really boring and has really ugly graphics :D
Explorers bring them a lot, short find (unfortunately they don't bring much else):
http://images.athlan.net/i/1250/9-adventury.png
Real losses in last five..:
409 Recruits, 178 Bowmen
http://images.athlan.net/i/1250/10-loot1.png
410 Recruits, 195 Bowmen
http://images.athlan.net/i/1250/11-loot2.png
409 Recruits, 184 Bowmen
http://images.athlan.net/i/1250/12-loot3.png
407 Recruits, 184 Bowmen
http://images.athlan.net/i/1250/13-loot4.png
412 Recruits, 191 Bowmen
http://images.athlan.net/i/1250/14-loot5.png
Donjuanxpd
11.12.12, 21:10
Hiya - just to check - when you say 'No attack' on The End of the World map - do you mean launch at the camp beyond and be intercepted? Thanks ;)
I love probability (or in this case improbability). I see athlan has at least 17 EoW adventures from explorers. My four explorers were sent out 28 times already. They brought 1x traitors, 2x horseback. All the rest map fragments, ZERO EoW adventures. Out of 28 attempts !
Donjuanxpd
12.12.12, 18:13
yep, correct :)
Cheers athlan :)
Athlan,
Thanx for the good job you do.
I played today 2 times Pirates.
I cant place my Veteran likes yours on garrison position 2
i cant place left of the normal general one, will you look at it please
Athlan I really like your traitormap. Ive played it countless times and it never fails even with lag. Keep it up :)
Orca45 > yes, i have this problem too, sometimes
Optional way:
http://images.athlan.net/i/1250/17-pirates.png
Will add to setup :)
Add Christmas adventure > http://settlers.athlan.net/christmas/christmas.html
in RB (I realise guide is on old path) on general position 3 you need 2 more generals to 1R block closest hard camp twice
Also on Nords you can skip the trap by pretending to attack camp 5 (with camp 4 troops) and get intercept by camp 4, defeat it then retreat.
gajodoporto
28.12.12, 05:20
in nords, I would do a few modifications to make it faster.
In sector 1, after killing the first 2 camps with only 1 wave, you can send 70M 180XB directly to the leader and the Vet kills those 3 camps with only 1 wave.
Same goes in sector 2. You can again send 70M 180XB directly to the leader and the Vet kills those 3 camps with only 1 wave losing few M.
That makes it super fast! And with few losses of course! Enjoy.
NEW Guide for Black Knigths - http://settlers.athlan.net/n_knights/black_knights.html
MuffinMule
11.01.13, 21:52
in nords, I would do a few modifications to make it faster.
In sector 1, after killing the first 2 camps with only 1 wave, you can send 70M 180XB directly to the leader and the Vet kills those 3 camps with only 1 wave.
Same goes in sector 2. You can again send 70M 180XB directly to the leader and the Vet kills those 3 camps with only 1 wave losing few M.
That makes it super fast! And with few losses of course! Enjoy.
Still faster to go straight up the right hand side, and using the retreat once, no losses until you hit the leader.
your guide doesnt work , i need to mis mimori and you every time
This BK guide does work, I use it all time and used it this morning for our guild quest. You need to state what doesn't work for you so people can provide you with advice.
BK guide works.. today tested :)
the OUTLAWS guide is flawed the triple block if you send one after an other it does not work you have to w8 like 5-7 sec or so...same thing with the rest of the block... The way they are positioned now the adventure is seriously misleading and you easily loose 1-4 blocks...
Also the last block you have to take out both camps before you do it not just the one shown...
The guide need fixing...
You missed the part that says ....
Older pathing, method:
(for inspiration)
He Athlan, nice RB guide, but I think old pathing, on the attack of camp 4/5 you get drawn in by camp to the left of the tower (in the cross). At last tower, only 1 r is needed for blocking the camp and one wave is needed for the tower, you cannot attack the tower without blocking one of the camps.
Cheers
The Valiant Little Tailor:
Priority losses of R & B, No blocks
You need: 3484R, 1490B, 363M, 159K, 181A, 139C, 1E, 37S
Losses: 3235-3484R, 1420-1490B, 318-363M, 11-37S
13x death of general
https://docs.google.com/document/d/1PONEsv1t2jauIRhllMA7Jer7HzGZRK1x5JNXRR2XmJA/edit?usp=sharing
Nice one! Very easy to follow! Hope you do other Tailor adventures too.
The Valiant Little Tailor:
Priority losses of R & B, No blocks
You need: 3484R, 1490B, 363M, 159K, 181A, 139C, 1E, 37S
Losses: 3235-3484R, 1420-1490B, 318-363M, 11-37S
13x death of general
https://docs.google.com/document/d/1PONEsv1t2jauIRhllMA7Jer7HzGZRK1x5JNXRR2XmJA/edit?usp=sharing
Nice one athlan good to see u doing adv guides again cheers
D..........
Agreed, I've always found them very straightforward, get the job done without any clutter.
The cleaver little Tailor...
working version, you need a lot of generals xD
http://settlers.athlan.net/cleaver/cleaver.html
The Valiant Little Tailor:
Priority losses of R & B, No blocks
You need: 3484R, 1490B, 363M, 159K, 181A, 139C, 1E, 37S
Losses: 3235-3484R, 1420-1490B, 318-363M, 11-37S
13x death of general
https://docs.google.com/document/d/1PONEsv1t2jauIRhllMA7Jer7HzGZRK1x5JNXRR2XmJA/edit?usp=sharing
Bravo mister! Great barracks time over all other guides I've seen!
Nice TVLT guide Athlan.
As I`m not lvl50 yet and I just finished The Valiant Little Tailor (on your guide), you can add 77k xp as possible (loot) to it (received 100 beans, 700 ewl, 1 The Sons of Little Tailor adv, 76766xp). Sorry I haven`t prtscrn.
The cleaver little Tailor...
working version, you need a lot of generals xD
http://settlers.athlan.net/cleaver/cleaver.html
Done this, and very easy to follow and all blocks worked nicely!
tyvm!
You can add 100lb, and change 180e to 196e in "troops needed" section.
Small update for the major, enjoy;)
http://settlers.athlan.net/index.html
excellent work again Athlan- you are responsible for a lot of my upgrades:)
Small update for the major, enjoy;)
http://settlers.athlan.net/index.html
These guides are fantastic!
Request. Some of the letters like R and M are easy to figure, but I feel that we could stand to have a list of what they stand for. I still don't know what K and E are.
These abbreviations are often used:
R = Recruit
B = Bowman
M = Militia
C = Cavalry
LB = Longbowman
S = Soldier
XB = Crossbowman (in some guides/simulators A is used)
E = Elite Soldier
K = Cannoneer
Is there a chance for block in Nords 2 on last camp to be done without cannons (that 1 cannon) and which setup would that require? Thanks in advance.
I'm still on my way to get to 48 and Nords 2 are great for that.
topgearfan
23.09.13, 17:41
heroic vet gen s1 and s2 blocks failed. suicider on leader arrived early. sent when music ended..
looking now at rest of the guide, some setups missing, errors with general names, seems not completed, do not use!
A little suggestion on Dark Brotherhood with Major (last fight, 2 Spawns in the WT).
Isn't it better to use 119R 151K (instead of your 80M 190K)? The fight is still 4 rounds, so ~150K is enough.
And you can reduce the fight to 3 rounds (66M 204K), but I'd rather lose 119R.
hello athlan , i only use your guides but the betrayed tailor S5 doesnt work, help
Had a little problem on that sector too, that camp -4- second intercept got 2 generals at once (196ES and the 117ES it wasn`t supposed to intercept), I`d say it should probably be killed instead.
And on sector 6 camp -2- you can use 2 waves if you`re ok on waiting for a veteran:
w1: 250B
w2: 100R, 100C, 50K
But the work you do is fantastic and I appreciate it Athlan, thanks for your guides.
You should update or remove the links really. Only just noticed the new index for the guides and just get 404 on all the links...
topgearfan
05.11.13, 15:31
Had a little problem on that sector too, that camp -4- second intercept got 2 generals at once (196ES and the 117ES it wasn`t supposed to intercept), I`d say it should probably be killed instead.
i have used it 4 times in last few days it has worked perfectly every time.
topgearfan
06.11.13, 17:24
5/5 now.
there really is only about 3 sec window
i send 3 first gens as fast as possible and wait until music ends before sending 4th. without that little pause it would have failed 2-3 times out of 5
topgearfan
19.11.13, 23:24
witch of the swamp s3 block failed. blocking generals battle ended too soon. perfect conditions everything triple checked.
Just tried Heroic Lil Tailor Guide with the Maj Gen, timings are way out !!!
Unstickied since none of the links in the first post are working
missed the lines in the larger font :P, stickied again
The amount of views since july 2014 is very low, as such this thread was unstickied
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