View Full Version : Blocking time per round!?
Hi, i would like to know duration of a battle with 7-13 rounds.
BattleOverlord
15.07.12, 15:40
What I have tried so far it depends on camp type (easy, medium, hard and leader)
I counted 2 rounds against leader with fast general 30secods => 1 round = 15 seconds
1R block = 1 round with normal general = 20 seconds
Basically its 20-30 seconds per round with normal general (used for blocks) fast generals are about 1/2 faster
Round value is important min-max but also the average when it says 7-13 and average is 8.9 its very probable the fight wont last under 8 neither over 8 rounds
I would guess your 7 rounds should last 210 seconds
I counted times when general enters the camp not from animation starts
But you should try it first, because I'am sure it depends on type of the camp (easy, medium, hard and leader) ;)
I did some timing on these... :)
The battle can be split up into three parts...
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png
1) The time from the moment when the general disappears till the time when the battle starts
Regardless of the type of general this is always 5 seconds.
Part of those 5 seconds is probably the 3.3 seconds it takes for the general to walk to the center of the camp.
The remaining (or preceeding) 1.7 seconds may well be the time that has to elapse till the camp is considered busy engaging the attackers.
If another general is walking into the same camp's influence area after those 1.7 seconds, that general will not be intercepted.
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png
2) The time for the battle itself
This is dependent on the number of rounds, but is independent on the number of phases (first strike, normal and last strike units).
For a fast general (bhg or veteran) this is 10 seconds per round of fighting
For a normal general this is 20 seconds per round of fighting
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png
3) The time for the countdown if you are victorious
This is the part where the camp starts smoking and the countdown bar is going from green to red.
This part only occurs if you're winning the battle. If you lost, the time for this part is 0 seconds.
The duration of this part is likewise dependent on the type of general.
However, in addition to that, it is also dependent on the type of camp:
For a fast general killing a trap it is 10 (2+8) seconds
For a normal general killing a trap it is 20 (4+16) seconds
For a fast general killing a camp it is 20 (2+18) seconds
For a normal general killing a camp it is 40 (4+36) seconds
For a fast general killing a watch tower it is 80 (2+78) seconds
For a normal general killing a watch tower it is 160 (4+156) seconds
For a fast general killing a fortified watch tower it is 120 (2+118) seconds
For a normal general killing a fortified watch tower it is 240 (4+236) seconds
The countdown will visually not start until 4 seconds (2 seconds for a fast general) have elapsed.
That is the time indicated in brackets above.
EDIT 2014/02/12:
For a more in-depth understanding of how the demolition phase is handled, please read XiozZe's post here (http://forum.thesettlersonline.com/threads/18710-Blocking-time-per-round!?p=211298&viewfull=1#post211298).
Also, the link to the US forum that XiozZe refers to is worth reading (the whole thread): Enemy Camp Destruction Times (http://forum.thesettlersonline.net/threads/16108-Enemy-Camp-Destruction-Times)
LostSoul913
02.08.12, 04:50
you say 3.3 seconds for a gen to walk to the middle of the camp. does this mean that every 1x1 building space a gen walks throught takes him 3.3 seconds? if so, since the new pathing update has it showing every space a general will walk through, it makes it very easy to figure up exactly how long a block must last in order for it to succeed. the info is very much appreciated tage, thank you
you say 3.3 seconds for a gen to walk to the middle of the camp. does this mean that every 1x1 building space a gen walks throught takes him 3.3 seconds?
Yes, 10 seconds to walk 3 tiles (one tile being half the width of a garrison, i.e. a garrison being 2×2 tiles).
if so, since the new pathing update has it showing every space a general will walk through, it makes it very easy to figure up exactly how long a block must last in order for it to succeed. the info is very much appreciated tage, thank you
:)
Great guide. Please can you clarify when the main general can be intercepted? Can he be intercepted during the time when he disappears till the time when the battle starts?
Yes, from what I've seen, another general can still be intercepted some 1-2 seconds after he's disappeared.
But most of the time from his disappearance till the battle starts he is already engaging that camp.
Forester684
14.01.13, 21:48
There's a simulator that includes how many seconds will take a battle?
There's a simulator that includes how many seconds will take a battle?
No, but the simulators tell you how many rounds a battle lasts.
From there it's been a question of timing the battles and seeing the battle reports to get the above information.
Yes, from what I've seen, another general can still be intercepted some 1-2 seconds after he's disappeared.
But most of the time from his disappearance till the battle starts he is already engaging that camp.
this is why I add a flag for lag (garrison 1 further back then optimal for normal sending) for the times generals get sent out at the same time when ever possible
There's a simulator that includes how many seconds will take a battle? There is! Visit http://settlersonlinesimulator.com/dso_kampfsimulator/ and simulate a battle. Then scroll down to „Building destruction times“.
Example Simulation (http://q.gs/3jrMC):
http://settlersonlinesimulator.com/dso_kampfsimulator/stuff/buidling-destruction-times.png
These times depend on your army, the enemy army and the building of course.
Regards
These times depend on your army, the enemy army and the building of course.
You're gonna have to explain how those building destruction countdown times are calculated now, Asipak! :p
The fact that there is a range of say 11-14 rounds (5-6 with at least one cannoneer involved)
when killing a dark castle with a veteran is something I can agree with, but how exactly?
Is there an exact formula for this, or is it based on experience and manual timing? :)
There is a formula, just as tricky as the battle. You can find the whole post here (http://forum.thesettlersonline.net/threads/16108-Enemy-Camp-Destruction-Times)
Here a "short" summary/explanation:
A basic camp has a number of hitpoints: 250hp
If you win, you end the battle with a general (of course) and let's say, 5R, 1S and 50XB.
Your countdown time is based on how much different troops you end the battle, so 50XB will be changed to 1XB, and 5R will be changed to 1R, and the 1S will still be 1S.
Now you have this:
G: 120 attack damage
R: 15-30 attack damage (80% max damage chance)
S: 30-40 attack damage (85% max damage chance)
XB: 45-90 attack damage (80% max damage chance)
Camp: 250 hitpoints
Now, this will be a battle like we beaten those enemy's inside the camp, in best case:
Camp: 250
G strikes (-120)
Camp: 130
R strikes (-30)
Camp: 100
S strikes: (-40)
Camp: 60
XB strikes: (-90)
Camp: 0
The camp is destroyed in 1 round
Now in worst case:
Camp: 250
G strikes (-120)
Camp: 130
R strikes (-15)
Camp: 115
S strikes: (-30)
Camp: 85
XB strikes: (-45)
Camp: 40
The camp is not defeated in 1 round, so we need another:
Camp: 40
G strikes: (-120)
Camp: 0
The camp is defeated in 2 rounds
This means, the destruction times are: 1-2 rounds
Check this (http://settlersonlinesimulator.com/dso_kampfsimulator/nl/?r=1&s=1&a=50&u_2059=1&adventure_id=15) and you see it's exactly what I said.
Note that it's only a small chance for 2 rounds.
What if we win with only 50C left?
No problem:
Camp 250
G strikes: (-120)
Camp 130
C strikes: (-5 or -10)
Camp 125 or 120
round 2:
G strikes: (-120)
Camp 5 or 0
C strikes (-5 or -10)
Camp 0
As you see, even with the troops with the lowest damage, the camp is always destroyed within 2 rounds
All camps works the same, the only difference is the building, here a list of it:
Building Damage
Bandit camp 250
Watchtower 1000
Reinforced T. 1500
Stone tower 2000
White castle 2000
Witch tower 2000
Bone church 2000
Dark castle 2000
Is this all you need Tage? :D
What we can use here, is in the attack to the leader, you can just take an extra M, S or E with you, it will reduce the countdown time If it wasn't already in your party of course
Is this all you need Tage? :D
Thanks mate! :D
It's a mystery for me why they have chosen different countdowns on camps. They want to emulate the destruction!??!
They want to emulate the destruction!??!
Yes, that's exactly what they do. Read the thread that XiozZe linked to: :)
http://forum.thesettlersonline.net/threads/16108-Enemy-Camp-Destruction-Times
Dialecticus
12.02.14, 00:51
Tage, your text from EDIT 2013/01/15 should be replaced with link to XiozZe's explanation. People read "cannoneers reduce the countdown" part and stop reading there.
Tage, your text from EDIT 2013/01/15 should be replaced with link to XiozZe's explanation. People read "cannoneers reduce the countdown" part and stop reading there.
Oups... thought I had done that already long ago... now at least it's added! Thanks! :)
All camps works the same, the only difference is the building, here a list of it:
Building Damage
Bandit camp 250
Watchtower 1000
Reinforced T. 1500
Stone tower 2000
White castle 2000
Witch tower 2000
Bone church 2000
Dark castle 2000
How many hit points does a trap have? Thanks ^_^
Powered by vBulletin™ Version 4.0.4 Copyright © 2025 vBulletin Solutions, Inc. All rights reserved.