Maugister
03.08.12, 08:52
I noticed a new feature regarding the way general pathing works in the southeast corner of the island:
http://img337.imageshack.us/img337/4856/generalz.png
The hard camp in the next area intercepts the general on his way to one of the last camps left in the easier sector. I guess before this wouldn't happen as the general's path would not have took him so close to the next area camp.
I am not sure if this is intended behaviour but it makes leveling a bit heavy and slow at this point, because the camp is _so_ much harder than any of the ones left in the previous sector.
I guess the possible solution would be to either make the generals pathing evade the possible intercept areas if there are free possibilites to choose from or move the harder camp a bit away from the border.
http://img337.imageshack.us/img337/4856/generalz.png
The hard camp in the next area intercepts the general on his way to one of the last camps left in the easier sector. I guess before this wouldn't happen as the general's path would not have took him so close to the next area camp.
I am not sure if this is intended behaviour but it makes leveling a bit heavy and slow at this point, because the camp is _so_ much harder than any of the ones left in the previous sector.
I guess the possible solution would be to either make the generals pathing evade the possible intercept areas if there are free possibilites to choose from or move the harder camp a bit away from the border.