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Killste
07.08.12, 13:27
To reduce spam, all questions about the adventures will be posted and answered here. Before you ask any question please read first thread. There's a good chance that the answer you're looking for is there or your question has already been answered here.


http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png"How do i get adventures?"

There are 3 way's to get adventures: a) over the gem-shop b) the adventure seek with your explorer or scout and c) by trading with friends or other players.

A)
Go to gem Shop. Choose category Adventures and Select adventure what you want to buy. You can buy adventure with gems or map fragment.
(Adventures, Wild Mary, Gunpowder, Roaring Bull, Bandit Nest and Surprise Attack are adventures that you can't find with explorer and only way to get them, is buy them for gem shop)

B)
Choose explorer -> Find Adventure -> Choose how long Adventure search your explorer start to search
The costs for adventure searches are:

Short adventure search:
24 hours – 10 coins 50 sausage
36 hours – 30 coins 150 sausages
48 hours - 60 coins 350 sausages


The Maps your Explorer might discover and the chance of finding them.

http://img542.imageshack.us/img542/572/4kq7.png

http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngC)

Use the trading channel (trade tab) or the forum ( Server Forums -> (Server where you play) -> ( Market place ) to get info about adventure sellers or if you want sell your adventures.

You could trade adventures like other items directly with your friends. Choose your friend, click on his avatar or name in the chat and choose trading. Then choose adventure in the trading window and send trade.

Once you have traded the adventure, you can find it under ‘items’.

http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png Starting and adventure

To start an Adventure, click on an adventure map in the starmenu. There you can see what exactly the objective is and how long the adventure will take. The adventure difficulty is also listed here, marked by a colourscheme. Click on ‘start adventure’ to begin your journey towards the goal. The details of the adventure can be seen at any time, by clicking on the adventure in the friendslist and selecting ‘details’.

The colors of the "flower" in the logo reflects the approximate level of difficulty:
http://www.siedlertools.de/w/images/1/1c/Bounty-hunter2.png = easy = lvl1-4
http://www.siedlertools.de/w/images/f/fe/Outlaws2.png = medium = lvl4-6
http://www.siedlertools.de/w/images/f/f2/The_nords2.png = difficult = 6-9
http://www.siedlertools.de/w/images/6/6c/The_black_knights2.png = very difficult = 9


http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png Sending armies and visiting zones

Once the adventure is in your friendslist, you can click on it and visit the adventure zone to have a look around. If you want to take your army to battle, click on ‘Send army’, but make sure to first allocate units to your general on your home zone, as usual. Once you get a list with units to send, you chose your general and his units, so he can get on his way to the adventure map. You can send multiple generals to one adventure map.


http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png Moving general in adventure

When your general first arrive in to area. It will position to landing zone. You can move general to another area, without him getting intercepted. You can see green area, where you can move your general.


http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngRecalling your General and reinforcement units

Sometimes its necessary to get reinforcements in order to complete the adventure map objectives, but this does mean your general needs to travel back to your home zone. To do this, you first need to visit the adventure map. Once there, click on yourself in the friendslist, and select ‘send army’. Chose the general you want to send back home

Note though, that you can send units between generals on the adventure zone. If you leave units on the adventure zone while your general is getting new units, they will wait for their general to return.


http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png Co –op adventures and inviting friends

There are single and multiplayer adventure's at the moment available (1 Player, 2 or 3 Player). You could only invite people from your friendlist or guildmembers of your guild. Open the quest book, click on the adventure and then "invite friends".
When you invite a friend into you'r adventure, be sure he is online and could accept immediately. After you invite your friend, a mail go's forward to him and he has 8 hours time to accept. If he would not accept, there is no way to stop the invitation. So you have to wait 8 hours. After the 8 hours you should get an automatically denial-mail.
Can I invite players below lvl 26 to an adv?
You can Invite any level player to your adventure, only level requirement its player how start adventure.

http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png Adventure rewards

After you have successfully completed an adventure, you will find your reward in your mailbox.

http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png Breaking off adventures and time-exceeded adventures

In the cases where the adventure has exceeded the time limit, or you had to break the adventure off, your general will automatically travel back to your home zone. Units that were left behind, specifically units without a general at that point, travel back to your home zone and are then placed in your Storehouse. You won’t get any reward in your mailbox, but you will get the experience points of the bandit camps that you have defeated till that point.

http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png Adventure ends.

All troops assigned to a general come back with him after the adventure finished. Troops without a general come back per "Troops Transport". You could see it in your starmenu:
http://img151.imageshack.us/img151/7690/trouptransport.jpg

Assign troops to empty generals before you start you're last attack. So you save time for the troop transport. Without general, it takes 90 min to troops come back.

http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png How to Block

Allways use your block general, as normal general.


Block Method 1


http://img140.imageshack.us/img140/6727/blocka.jpg

As you can see our destination is leader camp number 2, destroying this camp, camp 1, will disappear. We cant atack camp 2, because we got intercepted camp 1 (see the red zone) and we must fight or block it, to reach leader camp.

Normal camp and traps have red zone
Leader camp have not red zone.

We take A general and send it with 1R, and atack bandit camp number 1.
When A general is fighting, red zone will disappear, and you can send B general to Leader camp, number 2.
Block gives 3-5 second to time, before general will loose battle. Normal general gives more time, than Battle hardned general.
You can send 2 or more general to camp 2, and if they reach destination, before red zone appear :
1. First general, who arrive start fighting in camp.
2. Second and third general is waiting in camp, and will not intercepted, when red zone appear.
3. Second and third general wait until First general is finished battle. 1. If first general wins, all generals return in own camps. 2. If first general loose, second general that arrive in camp, start fighting next. Third general fight if second loose, or return with second general.

If general wins and there is still bandit camp with redzone, general is not intercept, because general is allready reached destination and is returning.

As you can see, our block is going to fail, because general B cant reach Leader camp, number 2, in 3-5 second. General A will loose battle. Camp 1 got red zone back, General B got intercepted and atack camp 1.



http://img585.imageshack.us/img585/3587/blockingdp.png


Atack general A to block camp 1, (blue circle)
Send general B to camp when blocked 1 (lilac circle), when general A reach inside red circle.
Assing both your general 1 Recruit and send them like in picture. You loose battles and you need recover 4 hours and loose 2 recruits.
(A general must bee normal general)
(B general can bee normal, battle hardened or veteran general)
Your block is succesfull, when your both generals reach difference camp and fight in short time, same time.


http://img641.imageshack.us/img641/989/resultsoe.png
Your both generals fight in difference camps.
When you have practiced this enough, you can atack next time seriously.


http://img254.imageshack.us/img254/9765/results2.png
General A lost his battle, and is retreating. Camp 1 is still left.
General B is still fighinting in camp 2 and is winning battle, camp 1 is removed, when B general wins battle.



http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngBLOCK METHOD 2

We atack General A to Camp 1. When general A is fighting, we send General B to Camp 2. B general start fighting and fight faster and destroy camp 2, before blocking general A loose or wins battle. When leader camp is defeated, bandit camp is automatically removed, and your block general A is not going loose any troops. Technically, block general A fights never finished so is same that it never started.



Some of those blocking method can do with both normal general, but there is high risk to fail block.
For example, pirates blocking method 3.
Player A used normal generals and was succesfull with blocking.
Player B used normal generals, and used same timing with A, but fails block

Some of those atack(s) general can be normal general, but you have chance fail block, in worst case scenario.
For example: The Island of the Pirates blocking method 3, (last block)


Player A used normal generals and was succesfull with blocking.
Player B used normal generals, and used same timing with A, but fails block

If you didnt understand text, please watch pictures:

http://img69.imageshack.us/img69/9960/pirteblock1.png
Block general is fighting while another general is travelling to a bandit leader camp.

http://img825.imageshack.us/img825/2453/pirteblock2.png
Both generals are fighting in different camps

http://img853.imageshack.us/img853/8728/pirteblock3.png
Both generals are fighting, but general that atacks leader camp is faster and start destroying leader camp.

http://img836.imageshack.us/img836/4214/pirteblock4.png
General destroyed leader camp, before block general looses battle or wins battle.
After leader camp was destroyed, both generals return back to garrisons. You see in middle that normal general battle still continue but hi does not loose any troops.



http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png Blocking time per round



The battle can be split up into three parts...


http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png

1) The time from the moment when the general disappears till the time when the battle starts

Regardless of the type of general this is always 5 seconds.
Part of those 5 seconds is probably the 3.3 seconds it takes for the general to walk to the center of the camp.

The remaining (or preceeding) 1.7 seconds may well be the time that has to elapse till the camp is considered busy engaging the attackers.
If another general is walking into the same camp's influence area after those 1.7 seconds, that general will not be intercepted.


http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png

2) The time for the battle itself

This is dependent on the number of rounds, but is independent on the number of phases (first strike, normal and last strike units).


For a fast general (bhg or veteran) this is 10 seconds per round of fighting
For a normal general this is 20 seconds per round of fighting


http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png

3) The time for the countdown if you are victorious

This is the part where the camp starts smoking and the countdown bar is going from green to red.
This part only occurs if you're winning the battle. If you lost, the time for this part is 0 seconds.

The duration of this part is likewise dependent on the type of general.
However, in addition to that, it is also dependent on the type of camp:


For a fast general killing a trap it is 10 (2+8) seconds
For a normal general killing a trap it is 20 (4+16) seconds


For a fast general killing a camp it is 20 (2+18) seconds
For a normal general killing a camp it is 40 (4+36) seconds


For a fast general killing a watch tower it is 80 (2+78) seconds
For a normal general killing a watch tower it is 160 (4+156) seconds


For a fast general killing a fortified watch tower it is 120 (2+118) seconds
For a normal general killing a fortified watch tower it is 240 (4+236) seconds

The countdown will visually not start until 4 seconds (2 seconds for a fast general) have elapsed.
That is the time indicated in brackets above.

http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngHow to loot spots

http://img822.imageshack.us/img822/1592/sidvbrotherlootspots.jpg

1) lootspot "selling" (less losses / fast ending):
The easiest way to sell a lootspot:
- Buyer need normally a minimum losses: 1-5R
- Buyer sends the trade (coins/resources whatever ^^) to the seller
- Seller invite the Buyer
- Buyer kills one enemy unit (one wolf, one scavenger, 1 enemy is enough)
- Finishing adventure should be immediately after the attack of the buyer (normally around 1 hour)

http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png"On adventures is there any benefit to taking out all of the camps?"
You will get only the XP (experience points) for defeating camps. So the benefit to taking out all of the camps is, that you will get the whole, possible XP from an adventure.

It is possible to skip some camps and get also all possible XP! If you defeat the camp leader of a sector, you will get the XP for the whole sector (inkl. the skiped camps).

http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png
Combat System

As you can see by watching combat replay from battle reports, all units with the same initiative are attacking in the same phase, for clarity the attacks of your units are displayed first (but its still the same phase).

a) first phase (cavalry, dogs, wolves, shadowsneakers, most of the amazon type of units) - attack in the first phase, since they can damage units before those can strike back - their damage is usually decreased.

b) second phase - normal initiative (most units)

c) last strike - cannons, most of the viking type of units, most of the bosses


http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png

Special abilities:


a) first strike - causes units to be able to attack in the first phase

b) attacks weakest target - obvious. In fights against any units with this ability it is highly advised to not use cavalry/ archers of any kind, as it usually comes with first strike and will eliminate all your weak units before they can fight back; there are however few tactical exceptions from this rule - you can sometimes add bowmen to your footmen/LB/crossbowmen army to draw enemy cavalry attacks, so that bowmen are killed instead of more valuable ranged units.; units: cavalry, shadowsneakers, guard dogs, like half of the amazon units, some bosses.

c) splash damage - causes unit to deal the damage that exceeds the amount of hp of the target to be applied to the next target. IE a boss that deals up to 800 damage would normally deal 800 damage to a recruit, effectively killing it. With splash damage, he will kill up to 20 recruits instead (as excessive damage will be dealt to the second one, third etc..) ; units with this ability - boss creatures, some of the pirates

d) tower bonus - this applies to archer units that are in towers and therefore harder to kill, tower takes longer to destroy


http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngAdditional mechanics (apart from splash damage):


a) hit chance - this is confirmed by some sources that are unrelated to BB as the chance to deal maximum damage. If the hit is not successful, minimum damage is dealt instead.

Eg. 200 roughnecks against 200 soldiers, you have 100% chance of winning the fight as roughnecks have only 60% hit chance (meaning they will only deal half their damage 40% of the time).



http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngPrinciples of army composition:


a) Use recruits. These are the fastest produced units, using the least materials that are the easiest to get (as producing them requires only basic structures, cheapest mines and technically the least number of buildings).

b) Attack twice whenever you can. Its always better to weaken the camp and then finish it with cavalry/archers than to engage in a fight that you win with barely any units left.

c) militia/soldiers do more damage than recruits, in a well calculated fight they can replace archers as extra damage dealers long as you dont lose them

d) bosses are attacked first. This is quite important, since there is plenty of fights where even throwing 200 soldiers to die will leave you with no units killed. Normally a way to avoid that is sacrificing cavalry to clear some of the units hiding behind the boss (attacks weakest units first -> rings a bell ?) up to a point when you can engage boss with a combination of footmen and archers (or just footmen if boss attacks weakest units aswell).



http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngImportant links


The Settlers Online Combat simulator (http://www.settlersonlinetools.com/en/combat_simulator)

Adventure Guides, not yet link

Xahad
17.08.12, 18:03
nice one .. thanks for the help mate :D

Thrice3
18.08.12, 22:29
Thanks for all the info

Clair334
03.11.12, 22:28
Excellent info, makes it easy to understand, thanks so much.

priist
04.11.12, 01:20
with the time bb is to make improvements,who is in a hurry getting xp??? i can only laugh about this ...sorry

LadyElia
31.12.12, 04:25
Does anyone know which adventures are considered "epic" adventures? I can't seem to find that info anywhere!

Groang
31.12.12, 08:42
The purple ones.

Tage
31.12.12, 15:17
Here are all adventures, sorted by their type:


Experience Adventures

The Dark Priests
Horseback
Witch of the Swamp
Traitors
Stealing from the Rich
The Nords
Sons of the Veld
Gunpowder
Surprise Attack


Resource Adventures

The Island of the Pirates
Outlaws
Victor the Vicious
Bandit Nest
Wild Mary


Epic Adventures

The Black Knights
The Dark Brotherhood
Secluded Experiments
Roaring Bull


Follow-up Adventures

Old Friends
Motherly Love

LadyElia
01.01.13, 17:27
Great - thanks so much!

nspitta
07.03.13, 19:11
hello i canot find bandit nest in "The Maps your Explorer might discover and the chance of finding them." can any 1 tell me in what search could i find him?

matie2506
26.04.13, 21:04
you cant find it you can only buy it in merchant :)

and BTW: Great guide

IMarduk
31.05.13, 17:17
just a friendly advice: when selling lootspots ask for payment upfront, when swaping or buying lootspots take screenshot of the deal that was agreed (just in case something goes wrong...) always follow this steps, specially if you dont know the person you dealing whit.

JessieSun
25.07.13, 13:56
what is this
http://s17.postimg.org/npak6sjjz/Screen_Shot003.jpg
it says:
"you has reached the limit for the maximum number of adventures you can join"

Sinister-King
25.07.13, 14:50
what is this
http://s17.postimg.org/npak6sjjz/Screen_Shot003.jpg
it says:
"you has reached the limit for the maximum number of adventures you can join"

Hello JessieSun,

You must wait or complete the previous adventure invitation before you can accept another :).

Players can have a maximum of 2 adventures running simultaneously, your own and invitation to join another.

Siniser-King

JessieSun
25.07.13, 16:22
I finished last one and got the loot, but another player clicked for claim reward and I still had it like open adventure. And that happened lot of times, I must refresh like now to make adventure disappeared.

Adishem
31.08.13, 12:46
Hey folks,

Can anyone confirm/deny that you're only allowed one adventure of your own and one adventure invite at any one time?

Cheers,

Adishem

Iolanthe
31.08.13, 16:45
That's been the standard since Adventures were introduced, aye. Course now I'm wondering, have you encountered something different?

Adishem
31.08.13, 19:18
Nope, we were just talking about it earlier while discussing starting a second adventure between three of us. Unfortunately the rules mean not all three could do the second one, as someone would have to be able to accept two invitations.

Imperialnova
04.12.13, 11:31
I've seen a number of people on this forum (including here) refer to the accuracy % as the chance of dealing max damage, otherwise min damage is done. This is however incorrect.
I attacked 20 Caltrop's (4 HP each) with 12 cavalry, with the outcome being 12 dead caltrops.

Cavalry are 5 - 10 with 80% accuracy. Under the current theory the min damage I should have dealt with 12 cavalry is 60, meaning at least 15 dead.
Instead the max damage I could have dealt to kill just 12 is 51 (48 + 3).

I was surprised by this and repeated the experiment with cavalry vs caltrop's and got similar results.

Please test it as well and confirm if you get the same.

Fexno
04.12.13, 11:40
Don't forget, 1 unit can only damage 1 enemy unit, unless the attacking unit has the splash ability.
so 12 dead caltrops would be the expected result

Fexno
10.01.14, 23:22
Adventure ends.

All troops assigned to a general come back with him after the adventure finished. Troops without a general come back per "Troops Transport". You could see it in your starmenu:
http://img151.imageshack.us/img151/7690/trouptransport.jpg

Assign troops to empty generals before you start you're last attack. So you save time for the troop transport. Without general, it takes 90 min to troops come back.


Not sure if it changed since this guide was posted, or if it's random or dependent on something, but for me my troops transport always takes about 98 minutes. This screenshot was made as soon as I returned from the adventure map by clicking "Return Home":
http://img545.imageshack.us/img545/8650/kglo.png
(switching maps took about 10 - 15 seconds)

Polymer
11.01.14, 05:13
I believe that is sort of a premium clock bug (premium time given for things it shouldn`t be apllied, I assume the timer software they use is referred in many many lines of code in the entire game and they forget to change the link for premium/non-premium in places).
I mean return should be 90 minutes: 90 +10% (premium)= 99 minutes and as soon as it starts it will be 98 minutes +seconds but it will show 1 h 38 min

Ryuisnod
11.01.14, 07:33
so we are paying for transport of troops to take longer? did someone say this game was buggy?

Fexno
11.01.14, 07:39
I believe that is sort of a premium clock bug (premium time given for things it shouldn`t be apllied, I assume the timer software they use is referred in many many lines of code in the entire game and they forget to change the link for premium/non-premium in places).
I mean return should be 90 minutes: 90 +10% (premium)= 99 minutes and as soon as it starts it will be 98 minutes +seconds but it will show 1 h 38 min

I wasn't on premium, so that's not it :)

FluffyBunnyHugs
11.05.14, 02:24
Could not find an answer anywhere but do traps have the same attack range as camps?

SmurfAsH
23.11.15, 00:21
If you didnt understand text, please watch pictures:
Pictures are gone..
..but not lost..
http://web.archive.org/web/20150414052006/http://forum.thesettlersonline.com/threads/19136-FAQ-How-to-Adventure!?p=191825&viewfull=1