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View Full Version : Flaxarns Adventure Guides. New Pathing, Veterans and Blocks



Flaxarn
14.09.12, 08:35
Competition for Newfoundland server!!! 500gc in prize to every winner!!!
Info in bottom of index page of the guide.

Flaxarns Adventure Guide (https://docs.google.com/spreadsheet/ccc?key=0AnPKGvvd3tUCdDlIVUJfT0d5SjlhSktrc1QwTW5FW EE#gid=0)

*Info about the guide in the index page.
*All tested for new pathing
*Veteran needed
*All Blocks are simulated with Normal General for blocked camps and BHG for first wave etc.

These Adventures are done so far.

adv name: losses
---------------------
Black Knight: 1298 R
Outlaws: 741 R, 57 B
The Dark Priest: 320 R, 99 B
The Dark Brotherhood: 1513 R, 1357 B, 150 S, 1000-1060 C
Stealing from the rich: 720 R
The Nords: 58 R, 148 M
Victor the vicious: 1518 R, 118 S, 165 XB
---------------------
Happy Settling / [SWE]Flaxarn

gorick
14.09.12, 19:50
i can see only excel tables with maximum loses, need, ect. Nothing setup, tactical map or something. Mybe I'm wrong but don't working here.

Zom-B
14.09.12, 23:31
If you use the tabs at the bottom you can see the tac maps etc.

gorick
15.09.12, 06:13
Thx, indeed, my fault.

Flaxarn
15.09.12, 08:15
i can see only excel tables with maximum loses, need, ect. Nothing setup, tactical map or something. Mybe I'm wrong but don't working here.

if you read the first line in the top it states that you need to use the tabs in bottom ;)

Flaxarn
23.09.12, 18:50
Updated with DP and soon TDB and STFR

Notious
25.09.12, 08:46
Just wanted to say : great guides ;-)

Flaxarn
18.10.12, 12:55
The Darkbrotherhood finished :)

Flaxarn
20.10.12, 16:08
updated with Stealing from the rich

Flaxarn
23.10.12, 21:27
Updated with the nords & victor the vicious

Flaxarn
26.10.12, 12:34
Added a competition in the guide ;)

Effellump
05.11.12, 10:33
Outlaws .. Garrison 4:
Just now lost Block1, Block 2 and Block 3 ... 61S 288C and 120ES coz the vet gen didn't reach the leader camp :((( Even had to retreat him coz he was about to attack Block 1.

None too pleased. It takes me ages to train them up too.

Won't be using your maps again.

Tage
05.11.12, 15:23
(Flaxarn, your first two normal generals for that block in Outlaws are too close to each other.
For that block to work with fast successive dispatches (sent within 3-5 seconds),
the vertical (north-south) distance between each general must be 5 steps (or flags).

Now you have only 2 steps between Normal 1 and Normal 2. This means that:

Normal 1 will march towards his Block 1.
Normal 2 will in most cases be intercepted by Block 1 before Normal 1 reaches it.
Normal 3 will be intercepted by Block 2, since Normal 2 isn't fighting it.
Veteran will be intercepted by Block 3, since Normal 3 isn't fighting it.

Otherwise, ask players to wait 15 seconds after sending Normal 1, before sending Normal 2.)

No, sorry... please disregard... I was wrong... see post below... :o

Flaxarn
05.11.12, 16:02
Outlaws .. Garrison 4:
Just now lost Block1, Block 2 and Block 3 ... 61S 288C and 120ES coz the vet gen didn't reach the leader camp :((( Even had to retreat him coz he was about to attack Block 1.

None too pleased. It takes me ages to train them up too.

Won't be using your maps again.

sure you send everything to its right destination? and with right troops? played this maps countless times, know ppl that payed it countless times and never lost a soul

Tage
05.11.12, 18:29
Sorry Flaxarn, I was all wrong in my previous post...
of course those two camps are on the same diagonal and won't intercept each other

Normal 2 is entering the influence area of Block 2 and Block 1 at the same time.
In such a case he will always proceed to the camp he was sent to and will not be intercepted.

I had to start Outlaws to verify this, and of course your block works as intended.
I guess I might even have to update my own guide after this... :)

Flaxarn
05.11.12, 19:47
Sorry Flaxarn, I was all wrong in my previous post...
of course those two camps are on the same diagonal and won't intercept each other

Normal 2 is entering the influence area of Block 2 and Block 1 at the same time.
In such a case he will always proceed to the camp he was sent to and will not be intercepted.

I had to start Outlaws to verify this, and of course your block works as intended.
I guess I might even have to update my own guide after this... :)

was thinking that and started an outlaws just to check to be sure ;)

decofua
28.11.12, 05:58
Just want to thankyou mate great guides :) i use them near everyday.

decofua
01.12.12, 13:37
This guy needs to be at the top of the adv thread GREAT GUIDES

Majikrider
02.03.13, 18:28
These are great guides Flaxarn, clear and precise. And now that you have been praised by my hero Tage you are now among the gods of game guides....lol. Keep up the good work and lets get you up with the stickies...................cheers dude

:)

fisho1
30.03.13, 04:43
great job on guides,

Stratsie
04.05.13, 17:21
Let me say i love your guides, very easy to understand. But i would love if you added cannons in em, is this possible?

moomand
14.05.13, 12:28
Found an error on one of your maps ( causes unit loss ) I'm sure that others have spottet it, I just corrected it on my own copy.

STFR - 3rd Map ( white castle ) When attacking the trap, the image says 12R 113ES - the 75XB is missing :)


also - played all your tactical maps except DB - everything is working smoothly