View Full Version : The timer for the pumpkins are broken
So, I've been paying attention to the pumpkins for some days now and they are not working properly. First of all, it seems like the timer is reset each morning so no matter how long it was left for the next pumpkin, the timer is reset to zero. So for the small field, you should have only a couple of minutes left and then it's reset to start over again and then it's 8 hours left. So this means that for the last week, the small pumpkin semataries have been giving only 2 pumpkins per day instead of 3 that it should. I did the maths with the number of pumpkins left and it adds up.
Furthermore, the time is not the same for all semataries. This morning I had exactly 8 hours left on my small semataries and 4 hours left on the common. Now, 5 hours later, there's a difference of 20 minutes.
So how on earth are we supposed to keep the pumpkins buffed when we have no idea when the pumpkins are finished? I have no idea hoe many buffs and pumpkins I have lost to this bug.
SettlerPiter
24.10.12, 15:31
Yep, I have the same timer-bugs. Small and common fields timers live their own life (I used this exprosion instead of explaining my experiences in 5-line text).
Many baskets wasted, even more pumpkins wasted, lots of my own time wasted when waiting for the best buff moment.
BTW - bakery building is much overscaled comparing with other structures :/
And the same thing happened again just now. I checked the pumpkins before I left home and they had just over one hour left for the next pumpkin. As I reached school and checked again 20 minutes later, it's now 7 hours and 50 minutes left on the small semataries and 4 hours 50 minutes left on the common. Interestingly enough they are perfectly synced after there being a difference in time between small and common of 10-20 minutes yesterday. That difference should also be impossible since it only differs a couple of seconds between them in each production cycle so if the timers worked correctly it would be impossible to first lag 20 minutes and then catch up 10 minutes during the day.
I was hoping that this would be fixed during the night but apparently not.
I have exactly the same problem. I HOPE that it will be fix soon.
BB_Dantesama
25.10.12, 10:18
Thank you for your feedback guys,
I'll keep in touch if I have an update on this bug.
Regards
BB_Dantesama
I've noticed this bug too. Just now I had 3 small and 3 common farms both with 2 hours 15 minutes till production, so I thoguht i'd wait 30 minutes and put a sandwich on all 6. I logged out and checked back in 30-40 minutes later and the common farm had reached production and were 3 hours 45 minutes until next one, while the small farms were at the time I had expected, 1 hour 40 minutes to go. It seems the timer isn't always accurate or theer is random reset or production completion.
Also, my small farms are still with 28 pumpkins left, after 8 days of event they should have 21, i might have zzz'd them first couple of days but only to time buff better, i'm not getting 3 a day it seems.
What about our missed pumpkins and wasted buffs? Pumpkins are in rather short supply this event so it's rather frustrating missing out on an unknown number of them just because you guys didn't test the event properly.
It's things like this that keeps putting me off buying gems...
My common pumpkins just restarted but my small pumpkins are still going strong. That's 3 sandwiches wasted. Thanks a lot.
I thought there was something odd going on with the buffs and production of it.
Shame :(
I agree... there is weirdness here. All my six fields (common and small) show exactly the same time to complete and some are are buffed, some not. They were ordered and buffed from time to time fairly randomly at different times and should surely be showing different completion times by now.
and once again the different semetaries run on different time. I had them synced this morning after having them paused all night. So when I started them at about 7, they were all in sync. Now, 8 hours later, there's a difference of about 35 minutes between them. 6 days until the event is over and the main source of the event item is still not working. Great job.
Edit: Now, several hours later, they are back in sync again...
This morning I wasted another 3 buffs because of this bug. Still no solution in sight and what about some kind of compensation?
And another 3 pumpkins gone due to a magical 4 hour time shift.
Same problem here, when leaving home this morning I had 1h57 left on timer and when I got back to work it was 7h35 on the timer and it takes me only 45 min to log out at home and log back in at work. And they are all synched and it seems that the village schools are also synched with the pumpkin fields. This might actually be some global timer reset that wasnt noticed before but has been noticed now due to the long production timers of the pumpkin fields...
Same problem here, when leaving home this morning I had 1h57 left on timer and when I got back to work it was 7h35 on the timer and it takes me only 45 min to log out at home and log back in at work. And they are all synched and it seems that the village schools are also synched with the pumpkin fields. This might actually be some global timer reset that wasnt noticed before but has been noticed now due to the long production timers of the pumpkin fields...
A global reset do not explain the fact that all pumpkin semetaries are not always affected. At times, only the small semetares was reset.
The event is over and the bug persists yet another update. Once again the semetaries travelled back in time. Not that it matters anymore since you don't get the last pumpkin in the semetaries.
I think this is the worst event so far. Short and unexciting event chain and event items filled with bugs.
I have to admit that this problem has been very frustrating to me too, but i have found one thing which is even more curious: 3 of the same kind of sematary, placed right next to each other, and at the same time. Seconds away from having the same distance to the storehouse. But somehow, one of the semataries ended up with one pumpkin more than the others.
So said the numbers, until two of the semataries ran out, and i buffed the last, but when it had run out, there was no pumpkin at all.
Have to admit that the se unrealieable timers and the need to have every patch buffed at all time have made this event very stressfull.
edit: I have discovered that the last pumpkin of the sematary is never delivered to the storehouse. I suppose the settler who has that responsibility gets unemployed when the sematary crashes.
I'll keep in touch if I have an update on this bug.
Any updates on this bug yet, Dante? :)
I know Halloween is over, but the bug isn't restricted to the pumpkin cemeteries alone.
I think all buildings suffer from the same problem with the timer resetting once every 24 hours.
It just isn't that noticable with buildings having a production time that can be counted in minutes.
It is noticable with the village schools though, having a production time of 2 hours.
When I built my second school, its production cycle was pretty exactly 1 hour behind that of my first school.
The next day, they were both syncronised though. Settlers popped out from both of them at the same time.
Either one of them produced two settlers in one hour (highly unlikely), or then the other at some point needed 3 hours.
Most likely both of them lost quite some time, one of them 1 hour more than the other one...
Thus they most likely do not produce 24 settlers per day, probably just 23...
like has been said, the common pumpkin cemeteries mostly only produced two pumpkins, not three, per day.
Now, considering this, I would want to know if anyone has noticed if the gem pit suffers from the same bug.
If that would be the case, then the bug suddenly becomes a lot more serious...
Not owning a gem pit, I cannot test it, but would appreciate if somebody else could check it.
edit: I have discovered that the last pumpkin of the sematary is never delivered to the storehouse. I suppose the settler who has that responsibility gets unemployed when the sematary crashes.
This bug applies to all mines and wells too.
Just checked it today, when two gold mines, both buffed, never delivered the last piece of gold ore left in there.
No worker walking from the mine to the storehouse, and no change in the storehouse at all.
Thus, a lv 1 gold mine doesn't hold 300 gold ore, it only holds 299. And a lv 5 gold mine would thus only hold 295...
.
This time bug... has it been corrected for this year???
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