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View Full Version : Traitors Adventure Guide - Low losses, new pathing, XB & ES, VET Required



Figrin
19.11.12, 00:08
I've been asked to put this guide up following sharing it with a few friends, it's the first guide I've done so hope you guys and girls find it useful!


TRAITORS
Blocks Required
Maximum Losses: 317R 58S
Average Losses: 300R 49S
Elite Soldiers and XBows Required


Adventure Info:
Player Level: 26+
Difficulty: 4/10
Number of Players: 1
Duration: 3 days
Where to get?: Adventure seek with Explorer or Trader (Shop) for 165 gems
XP Reward: 8710

http://stevewright.me.uk/TSO/Traitors/FULL_MAP.png

This guide requires the following Generals:
One VETERAN General
One FAST General (Battle Hardened, Grim Reaper or Stronghelmet)
Two NORMAL Generals

Units Needed (Maximum):
317 Recruits
308 Cavalry
280 Soldiers
160 Elite Soldiers
69 XBows



First Attack
Move your Veteran General to position A

From A to Camp 1) 40 Soldier Deserters, 60 Longbowman Deserters
VETERAN General 23R 1ES 226C
http://stevewright.me.uk/TSO/Traitors/ATTACK_1.png



Second Attack

From A to Camp 2) 60 Soldier Deserters, 60 Longbowman Deserters
VETERAN General 42R 1ES 182C 25XB
http://stevewright.me.uk/TSO/Traitors/ATTACK_2.png



Third Attack
Move your two Normal Generals to positions B & C

This attack requires two blocks and one finishing attack. Send all generals directly after each other as below - note this can be quite a tight block on timings, so if you miss one of the sends then retreat everyone and start it again!

From C to Camp 3) 40 Milita Deserters, 20 Soldier Deserters, 40 Cavalry Deserters, 60 Longbowman Deserters
BLOCK with NORMAL General 180C 5S
From B to Camp 4) 60 Milita Deserters, 60 Soldier Deserters, 60 Cavalry Deserters
BLOCK with NORMAL General 120S
From A to Camp 5) 60 Soldier Deserters, 100 Longbowman Deserters
VETERAN General 52R 1ES 128C 69XB
http://stevewright.me.uk/TSO/Traitors/ATTACK_3.png



Fourth Attack
Move your Normal Generals to D & E
Move your Fast General to F
Move your Veteran General to G

This attack requires two blocks, one sacrifice attack and one finishing attack. Send all generals directly after each other as below - note this can be quite a tight block on timings, so if you miss one of the sends then retreat everyone and start it again!

I have lost 1ES once on this last attack out of over 50 runs - please be aware of this risk!

From D to Camp 6) 100 Soldier Deserters, 100 Longbowman Deserters
BLOCK with NORMAL General 148C 52S
From E to Camp 7) 150 Soldier Deserters, 50 Cavalry Deserters
BLOCK with NORMAL General 62C 138S
From F & G to Camp 8) 60 Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 1 Sir Robin, 1 Big Bertha
SACRIFICE with FAST General 200R
VETERAN General 90S 160ES
http://stevewright.me.uk/TSO/Traitors/ATTACK_4.png

I hope you enjoy using this guide!

Polymer
20.11.12, 17:02
Interesting ... nicely done
Forced by the fact I replaced most of soldiers with ES found another setup for camp 7: 121M, 10S, 55 ES =8-13 rounds avg. 10 {200-260sec, avg.240sec}

LordBosse
12.02.13, 18:06
Thank you for a great guide, now Traitors isn't as bad as it once were :D

RonPope
28.05.13, 16:04
Considering that most of us now have 2 veterns, it's possible to use a vetern for the sacrifice. bumping the 200 recruits up to 250 recruits. thus reducing the loss of soliders.

has anybody recalculated the required recruits for this on the second wave?

edit:

based on the hall of fames of combat sim.

238R wave 1
51R 198S for wave 2

TheBlackMirror
30.05.13, 11:16
Fast General ?

Effellump
30.05.13, 11:31
Tavern is Normal (slow), others are fast

TheBlackMirror
30.05.13, 15:34
thx

BobLurker
06.06.13, 21:44
Considering that most of us now have 2 veterns, it's possible to use a vetern for the sacrifice. bumping the 200 recruits up to 250 recruits. thus reducing the loss of soliders.

has anybody recalculated the required recruits for this on the second wave?

edit:

based on the hall of fames of combat sim.

238R wave 1
51R 198S for wave 2

Did you actually try this block yet? I've just run the numbers in a combat sim and the 238r wave could take up to 9 rounds of fighting and a minimum of 4, while the blocks are only set up to run for a minimum of 7 rounds. I think that may be why a 200r wave is used, as that takes a maximum of 3 rounds. Basically, it looks like your set-up would kill the castle, but both blocks would probably finish before you did so.

I'm not certain of this, basing it on a combat sim, but I thought I'd better warn about it anyway as it could be expensive on those blocks.

Annechien
14.01.15, 13:57
Made set up's for MMA: First attack : 50 R , 150 Cav. , 20 E.
Second attack: 50 R, 150 Cav, 20 Can.
Third attack: : 50 R, 100 Cav, 70 XB. 1 round
Fourth attack: 1e wave BHG with 200 R
2e wave MMA with 50 R, 170 Can. 5/6 rounds.
blocks all the same as in guide!!