View Full Version : Produce at least 0 ... quest
loads of quests have a requirement of produce at least 0 of something .. i.e
new plans quest you need to produce at least 0 bronze and 0 coal every 12 hours .. ? what the hell does that mean? i was about to put lol at the end of that sentance but its silly, i produce loads so am i supposed to shut down my production?
Nashius-Maximus
05.12.12, 19:37
This has been answered a few times in the forum already. It means you need to have a positive production value for the resource rather than a negative one. You can see how you are doing by using the economic view. Try turning off production for buildings that consume to up the values and maybe a fish platter to help get into positives. Upgrading will obviously help too where possible.
Brankovics
08.12.12, 16:06
May be it has been answered, but the problem is still pending. Or how to read when the same condition in two different quests, like "New plans" and "More coal": have at least 0 coal, and once one of them completed the other not...
Quoting myself... :)
This was in another thread regarding the coal production, and which then came to be more about copper/bronze/tool production...
The aim of all these production quests is to teach you to have (at least a small) surplus on every level of the production chain.
This to help you in the future from having smelters and workshops constantly complaining from lack of raw materials.
To have a production of "at least 0" means you must have a surplus, not that you must shut everything down to get exactly 0.
Thus...
if your mines do not supply enough copper ore for your smelters, build another mine.
if your smelters do not supply enough bronze for your workshops and toolmakers, build another smelter (or upgrade an existing one), and return to point 1.
if your toolmakers do not supply enough tools for the quest, and you do not want to produce more, buff your toolmakers.
You may of course also buff all mines and smelters as well, and thus get the quest fulfilled.
But that won't help you or teach you how many mines your smelters need or how many smelters your workshops need.
Walking distances also play a role of course... if possible, try placing your smelters a little closer to a storehouse and your workshops and toolmakers a little (not miles) further away from the storehouse.
Nashius-Maximus
08.12.12, 17:55
Thank you Tage.. that's exactly the stuff i was referring to. It confirms in more detail the solution I already gave.
Brankovics
08.12.12, 21:46
Right, this is clear, but how that can be, one quest get fulfilled the same conditioned parallel other not?
Powered by vBulletin™ Version 4.0.4 Copyright © 2025 vBulletin Solutions, Inc. All rights reserved.