View Full Version : Secluded experiments guide, max blocks + cannons + vet (new pathing)
Feel free to use this guide any way you want, if you modify garrison settings or positions please remove my name (partial names in the garrison pictures) from it. made all blocks, other then the 1r blocks: warning included, same send-out proof. So they may have 1 step distance to many for some of your likings. I prefer it this way to reduce intercept chances during lag.
^that also covers the block garrison settings, these should be saver then 100% victory chance block attacks and way saver then 1 round more and less then 90% victory chance.
BTW please don't bug me to much in game about this guide. been scared to post guides but saw a need for this adventure's guide.
Good luck on your angels gate loot!
http://www.mainframe.nl/~nighteye/Secluded%20experiment.bmp (http://www.mainframe.nl/~nighteye/Secluded%20experiment.bmp)
http://cempire.org/adventures/loot/secluded_experiments.png
BTW please don't bug me to much in game about this guide. been scared to post guides but saw a need for this adventure's guide.
LOL mate. You mean Yass has been bugging you too much already? :rolleyes:
Thanks for posting this. This is still the only adventure I haven't played... good to have something to look forward to... :)
Btw, did generals 2c and 2d always attack in the same, correct order?
yeah they do, well had some problem with it during lag time. server said vet arrived first. only way to fix that is to get more distance in between them or use the alternative garrisons. but already getting complains about block 1, 2, 10(normal) being to tight so can't add another flag on it (already added 1 flag to all for the same time sends)
Yes Tage i do !!! you can keep provoking but you stay on No2 sry :P
And i wont apologize :P just will say as i'm pronounced as good guide taster, this one work perfect EVEN for me :P
Good job Night and ...well i'll keep bugging and you have right to remain silent :P :)
MuffinMule
14.01.13, 03:54
Nice one Nighteye, I've been putting this one off until I feel more able to cope with the demands of it.
I think I get what you mean with the troop figures, but they might be confusing to many, as you're showing max losses that are more than the 'troops needed'.
Ooops, it might also have been me bugging NightEye about the guide in game but you know what? It works a treat! :D
Thumbs up, good job!
Btw, did generals 2c and 2d always attack in the same, correct order?
Well, I just tried first time this, and I failed. Veteran has arrived before the fast gen. I think the problem is if your veteran arrives to the camp when your first general is still fighting then the veteran will be the next, doesn't matter if the other fast general arrived there before.
I did it earlier and it worked fine for me
yeah in treory it should be fine this way 100% of the time. in practice I noticed 5% of the time during lag time that attack and the 16b and c (also 3 generals on 1 camp) they mix up generals in the que.
I switched to the longbow garrison for that b4 I got my 2nd vet
try 2b) 55r 90bow 55lb and c 200r 50k
^ same as the 8r ..bow 55lb alternative listed on the guide
tips to save generals:
2b (any) 55r 90b 55lb (or 8r 137b 55lb)
or 2b (dual vet) 8-55r 173-220b (228 units total)
and 2c 200r 50k.
no need for 2d
^same for attack 16b&c&d and attack(s) 23
dualvet: merge attacks 12 and 13 into one. (1 round block and taking both leaders out at the same time)
14b 27r 95m 128k
no need for 14c
Bottum left sector:
6b 184r 10m 1e 55k
no need for 6c
8b 60r 112m 78k
no need for 8b
advanced blockers:
also possible to join/merge attack 6&8 , 7&8 or all 3.
if you have enough vets alive or a grim can be used on far right leader (attack 6).
just have to change the 1r blocks into roundblocks and move them back a little, time them to arive at the leader at the same time
expert blockers:
if you like blocking and have 2+ vets, another fast gen and enough normal gens you can block the whole bottum left sector. save it for last.
I use 6 normal and a 1 grim to block, 3 vets to kill. only saving aroudn 250 recruits not worth posting a guide for. but a nice challange.
hint: top right camp, my #4, I use a 1r block on to let the block for the next camp, my #5, slip passed into it's target agrozone.
my current way of playing:
attack2 dual vet attack.
skip attack 4-8 via optional
^then trying to remember to do attack 9. that stray island leader you don't want to miss
dual vet 12+13
skip 16 for ls
block whole bottum left sector in 1 big attack, when just bottum left sector and lootspot sector is left.
^6 normals and 1 grim to block with (1x 1r on my camp4 to let my camp5 block slip by.)
invite lootspotters for last sector, attack 16, have them kill 2 gunman with 1r.
ok couldn't resist cleaning my block up:
http://www.mainframe.nl/~nighteye/seuberblock.jpg
I'll look into blocking it all from the north so you can just follow the path as marked on my original guide, ie if I play se again.
And i had to try this one out ,took me some time in waiting for all gens to recover ,but was worth it ...work like charm ! :) Well done Night! :)
Agreed, did this today and well worth the heart thumping as you try to watch all those generals at the same time, harder with one hand covering your eyes.
Well done NightEye.
Just wondering ...when will this one get major patch ... /hide :)
Will this guide get a fix (Image reuploaded??)
seems to my nighteye closed his computer for e while ;)
I've had this guide printed ever since NightEye posted it and have been using it every now and then.
The other day I actually realised I had a BMP version of it which NightEye sent me before posting it.
Converted it to JPG and uploaded it on Photobucket.
Thus, here it is: :)
http://i232.photobucket.com/albums/ee198/RippleJet/SEbyNightEye.jpg (http://i232.photobucket.com/albums/ee198/RippleJet/SEbyNightEye.jpg)
I know NightEye did update his guide (see above).
This is however most certainly the original one, that was first posted here.
EDIT:
I've also made some personal changes to include the MoMA. I haven't changed any blocks, just the attacks.
Since I probably won't be posting my own SE guide, I might as well add them here:
1c) MoMA [132R 58M 30K]
1d) Not needed
2b) MoMA [1R]
2c) VETERAN [125R 18M 107K]
2d) Not needed
3b) MoMA [132R 58M 30K]
3c) Not needed
4) MoMA [145R 1M 50K]
5) MoMA [58R 2E 102C 58K]
6b) BHG [15R 52B]
6c) VETERAN [110R 1M 139K]
7b) VETERAN [78M 172K] (unchanged)
8b) MoMA [1R]
8c) VETERAN [58R 21M 171K]
9) MoMA [88R 1E 131K]
10c) MoMA [35R 1E 100C 84K] (veteran equally good)
11) MoMA [60R 1E 100C 59K]
12b) MoMA [62R 1E 91C 66K]
13b) VETERAN [129R 1M 120K]
14b) BHG [8R 65B]
14c) VETERAN [112R 25M 113K] (unchanged)
15b) VETERAN [111M 139K] (unchanged)
16b) MoMA [1R]
16c) VETERAN [125R 18M 107K]
16d) Not needed
17) MoMA [104R 1M 40K]
18) MoMA [131R 1M 50K]
19) MoMA [120C] (any general 200C equally good)
20) Good as it is, but in case you want to use an assassin:
20a) MoMA [1R]
20b) Assassin, next attack depends on whether the assassin kills the cooks or the petty officers:
20c) 3 Crazy Cooks VETERAN [20R 1E 150K]
20c) 121-122 Petty Officers VETERAN [200R 50K]
21b) VETERAN [38R 1E 200C 11K]
22c) MoMA [16R 1E 187C 16K]
23a) ANY [65R]
23b) ANY [8R 157B]
23c) VETERAN [200R 50K] (unchanged)
24b) BHG [8R 192B]
24c) VETERAN [200R 50K] (unchanged)
Just when you thought it was safe to go in ......
Sorry, the requested page does not exist.
Please check the URL for correct spelling and capitalization.
Hi Tage, very nice to see you :)
Just when you thought it was safe to go in ......
Sorry, the requested page does not exist.
Please check the URL for correct spelling and capitalization.
Lol, copy pastying didn't work then... should work now though. :)
Suggestion: right-click the image and save the link as... (to get the jpg image onto your computer).
Hi Tage, very nice to see you :)
Thanks and hi! :)
Hi Tage,
Seeing as you updated this link with the picture and your setup I thought I may as well dig out the infamous SE Block with 6 Tavern Gens and 1 BHG used to perform a 7 way block whilst you use 3 Vets to take out the leaders. I love this block although best not performed when you have a laggy game.
http://i.imgur.com/FH1W8YO.jpg
Hi Tage,
Seeing as you updated this link with the picture and your setup I thought I may as well dig out the infamous SE Block with 6 Tavern Gens and 1 BHG used to perform a 7 way block whilst you use 3 Vets to take out the leaders. I love this block although best not performed when you have a laggy game.
Thanks Fish, that's the image I couldn't find myself... :)
Powered by vBulletin™ Version 4.0.4 Copyright © 2025 vBulletin Solutions, Inc. All rights reserved.