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Drunken_Abbott
13.01.13, 11:35
some of the adventure threads mention earning loot slots, I have just tried the one for DP in the Killste Adventure link thread & it didn't work. Whats the story?

marnie68
13.01.13, 12:37
what do you mean tried loot slot?
you sell or giveaway 2nd player slot and they get a share of the loot.
simples.

Stormgard
13.01.13, 12:58
Each adventure has a certain amount of loot slots. What you receive as reward from each loot slot is based on percentage chances. Most adventure guides will show you the possible reward from each slot and the percentage chance of receiving the corresponding item or resource

Gerontius
13.01.13, 13:29
Trying to give an answer to this question that can be easily understood:

You know you get a mail containing lots of resources when you complete an adventure? Yes? That's the LOOT

And you know that some adventures, like DP, can have more than one player? Yes? Well, those are player SLOTS where the person who started the adventure can invite his friends and guildmates along

What you might not know is that each player in an adventure gets their own set of loot PROVIDED THAT they killed at least one enemy troop during the adventure. So, the extra SLOTS in the adventure can be used by people who just wanted to come along, make one kill, and get their LOOT reward. Hence the name LOOT SLOT. They are often traded on global-3.

Iolanthe
13.01.13, 15:45
On Sandycove at least the space for a second or third player is called a 'spot' and the 'slot' refers to the layout of the Mail containing the loot. So, we sell Lootspots and check our mail to see what came in each slot. Confused yet? :)

Drunken_Abbott
13.01.13, 23:09
thanks for the responses so far
I understand what you mean by a spot for a second player & the email of the rewards etc

in the game guides on Killste thread there are specific instructions to do battles against particular camps in a particular manner for lootspots or bonuses.
For example in SFTR it says, get player 2 to attack the leader camp of bottom left sector with 1R & then Player 1 attack as normal...the reward being the last leader camp should have the same forces as this camp.
Example in DP says there are 2 extra loot slots by getting player 2 to attack the dark castle with 1cav before player 1 attacks as normal & to attack the leader just to the left of the Dark Castle by player 2 with 31R & then by Player 1 with cavalry.
Perhaps in my testing of it on DP yesterday I should have checked if it allowed 2 more players to join instead of adding 2 lootslots to the rewards.

Gerontius
14.01.13, 00:51
You've got yourself so mixed up I don't know where to begin

Just start by assuming that everything you just said is wrong and then try to work out what makes sense based on re-reading the guides and the comments above...

G

Drunken_Abbott
14.01.13, 01:05
Extract from SFTR: what is the point of wasting 1R & injuring 1 general?

Garrison Position G6 (LOOTSPOT)

Invite your friend (lootspot buyer) now.
He should bring 1R, with which he can attack camp 3 first.



Lootspot buyer's kill:

Camp 3) 65 Recruit Deserters, 85 Bowman Deserters
ANY general: [1R (1R)]

Before attacking the last leader camp, make sure your friend has made one kill.
Your own last attack has the same setup regardless of whether your friend klled one recruit or not:

Camp 3) 64 Recruit Deserters, 85 Bowman Deserters
ANY general: [27R 170C 3LB (19R - 23R - 27R)]
ANY general: [26R 1S 173C (19R - 23R - 26R)]
VETERAN general: [19R 1S 230C (14R - 17R - 19R)]

Iolanthe
14.01.13, 05:15
I think I see where the confusion crept in.

If this from Dark Priests:


A lootspot buyer can be invited now and asked to sacrify the 31R needed in attack 13a.
This is recommended if you swap two of these lootspots with a friend,
and especially if you have only 2 generals and need them both for the attack on camp 15.

A lootspot buyer can also bring 1C to be sent either onto camp 14 (from G2) or onto camp 15.

read:

"A lootspot buyer can be invited now and asked to sacrify the 31R needed in attack 13a.
This is recommended if you and a friend each do a DP and swap the lootspot,
and especially if you have only 2 generals and need them both for the attack on camp 15.
OR
A lootspot buyer can bring 1C to be sent either onto camp 14 (from G2) or onto camp 15."

it might be clearer.



In Stealing From the Rich it doesn't say:


the reward being the last leader camp should have the same forces as this camp.

it says nothing changes in your troop setup whether the are 64 Recruit Deserters or 65. In that guide this is the last camp and the last chance for a lootspot player to make a kill so it's wise to be certain they have.

While any kill, even picking up one Caltrop (though using Traps as lootspots is often more trouble than it's worth and not recommended,) will count for the lootspot on a successfully completed Adventure there are no hidden paths to bonus loot slots in Mail or extra lootspots.

Drunken_Abbott
14.01.13, 06:24
the only rationale I can make is that an invitee must do some form of fighting to qualify for the rewards & that just turning up doesnt reward, & that the purpose of this is for the owner of the adv to fight the whole thing themselves & take all the XP.

thank you for your patience Iolanthe. I normally go halves with my comrade in arms on both the fighting & the rewards. It makes no sense to be greedy for XP, as the troops you save in sharing the adventure will fight a different adventure increase the loss/rewards ratio & get XP wherever they fight albeit at different ratios on different advs.

Qualan
14.01.13, 08:41
the only rationale I can make is that an invitee must do some form of fighting to qualify for the rewards & that just turning up doesnt reward, & that the purpose of this is for the owner of the adv to fight the whole thing themselves & take all the XP.

thank you for your patience Iolanthe. I normally go halves with my comrade in arms on both the fighting & the rewards. It makes no sense to be greedy for XP, as the troops you save in sharing the adventure will fight a different adventure increase the loss/rewards ratio & get XP wherever they fight albeit at different ratios on different advs.

the reason it is usually done line that is because it is hard to find a "right" division of experience when clearing a map together and much easier to both clear same adventure and swap the lootspots with each other and each kill the same camp/attack same camp on the others map - that way both get the same xp and the same lootchances - same system applies for a 3 way split ofc

Iolanthe
14.01.13, 10:24
I think I see where the confusion crept in.

I was wrong, but I see it now. :) I think...



the only rationale I can make is that an invitee must do some form of fighting to qualify for the rewards & that just turning up doesnt reward

That's it exactly. Each invited player need only make one kill on a successfully completed Adventure to gain a *full* set of loot. This loot only appears when a second, and on some Advs third, player makes at least one kill. If that doesn't happen that loot doesn't exist so is basically wasted.


& that the purpose of this is for the owner of the adv to fight the whole thing themselves & take all the XP

There are a number of reasons one might do the vast majority of an Adventure; the one Qualan mentioned, wanting to level, a desire to experiment, wanting to potter quietly away in your own time, etc. If one is doing the whole thing anyway it seems almost a shame *not* to put that potential extra loot to some use so people will offer the lootspot to a friend or sell it in global-3 to make some extra GC.


And no worries, I just hope I have actually got it this time. :)

Gerontius
14.01.13, 11:55
the only rationale I can make is that an invitee must do some form of fighting to qualify for the rewards & that just turning up doesnt reward, & that the purpose of this is for the owner of the adv to fight the whole thing themselves & take all the XP.

Didn't I explain all that in my first post on this thread?

Tage
14.01.13, 13:50
read:

"A lootspot buyer can be invited now and asked to sacrify the 31R needed in attack 13a.
This is recommended if you and a friend each do a DP and swap the lootspot,
and especially if you have only 2 generals and need them both for the attack on camp 15.
OR
A lootspot buyer can bring 1C to be sent either onto camp 14 (from G2) or onto camp 15."

it might be clearer.

Thanks Iolanthe! Changed that wording a bit in the guide. :)

Vopicus
15.01.13, 21:36
It's often the case that people paid for the LS excatly so they can settle for loosing 1R or nothing.

If you share it with a friend it can be great to share in the xp aswell as loot, but if you paid good golden coins for a LS, what you basically want is the loot for no, or insignificant casulties.

Yoeri
14.05.13, 20:42
(though using Traps as lootspots is often more trouble than it's worth and not recommended,)

It depends a bit on the adventure with some of them it can be very interesting e.g. SftR: bring 1 general with 1R & 40S and take out the nearest trap of 40 wolves. You'll lose 1R and the general can go on straight away (40E with 0 losses can be done as well, but it's about the example itself).

Duhek
25.06.13, 16:06
Anyone have current ls prices (Gunpowder etc.)