PDA

View Full Version : [Guide] Lootspots and Lootspot Etiquette



Iolanthe
21.01.13, 04:42
or

A very long post


• • • Update 24.03.2016 • • •

Due to many recent, and not so recent, changes in the game this post is in the process of being overhauled.


• • •Update• • •


Lootspots are fun and a great way to acquire extra resources but it helps to know what exactly they are and how they work, when everyone is on the same page lootspots run quickly and easily. :)

Lootspot: The second and/or third player spot in a multiple-player Adventure offered solely for the lootspot player to gain loot whilst losing the fewest possible Troops, not so that they may amass experience points. When a multiple-player Adventure is completed successfully each player who has killed at least one enemy gets a full set of loot, if a single player completes a multiple-player Adventure only one set of loot is awarded and the other potential set or sets never appear. In Adventures experience is awarded based on enemies defeated so the host player gets the lion's share and the lootspot player receives xp only for the very few enemies they kill. Remember, each lootspot player must kill at least one enemy to get their own set of loot.

Lootspots are often swapped between friends and Guildmates with each player doing the same Adventure and inviting the other when appropriate; or sold in Trade chat for Gold Coins, Map Fragments, and occasionally other resources/items.

Specific levels are required to start Adventures but any level player with Troops can successfully fill a lootspot.

Please note: Lootspot sales and swaps are a player invention and are not supported by the Trade system or BlueByte so choose your partners carefully.

Buying and Selling Lootspots:

Before the Invitation is sent or Payment made all players should be perfectly clear on what is expected. This includes:

Time frame. Both for the buyer to make a kill and for the seller to then complete the Adventure.
Type of General. Tavern, Battlehardened/Reaper or Veteran. The BH/Reaper and Vet take only 15 minutes to travel to the Adventure while the Tavern General needs 30 minutes to arrive.
Type and number of Troops. Often a single Recruit or Cavalry. This can vary depending on the camp to be attacked and 200 Cavalry are sometimes sent when it is guaranteed they will survive.
Adventure name. This may seem obvious but mistakes have happened.

It's not a bad idea to also confirm which camp is to be attacked, in the event the host is disconnected the buyer can still make their kill quickly and return to focusing on other things. (More on disconnects later.)

Selling:
-Remember, you are selling loot only. The buyer is not going to be happy to find they are expected to help you clear the map.
-Confirm the buyer understands exactly what they are meant to do. "Send 1R, transfer to G6, hit camp 3" may seem perfectly clear to you but may leave a buyer puzzled.
-Check your instructions for typos, a mistyped number can cause trouble.
-Make certain the Troops you've requested will kill at least one enemy in the camp you've chosen and that no Traps are waiting to catch the unwary.
-If you've advertised Ready To Finish be ready to finish when the buyer makes their kill, they may have another Adventure waiting.
-Confirm your buyer has made a kill before taking out the final camp. Click the loot camp before and after the attack and check the numbers to be certain.
-It is not uncommon for the Seller to be the more experienced player in the group, please keep this in mind and act accordingly.

Buying:
-Remember, you are buying loot only, not xp. When you have made your kill your job is done.
-Make sure you understand exactly what you are meant to do, if "Send 1R, transfer to G6, hit camp 3" isn't clear to you say so straight away.
-Don't assume you know which camp the seller has chosen or which Troops you should send, read their instructions.
-Double check the Troops you've assigned to your General before you send him.
-If you've bought a Spot advertised as Ready To Finish make your kill as soon as possible, the seller may have another Adventure waiting.
-Tell the Seller when you've made your kill. Click the loot camp before and after you attack and check the numbers to be certain.
-When the Adventure is complete you may get the "Return Home" pop-up, do not click it without first checking your host has assigned all their Troops to Generals, they will not be happy to find they must wait 90 minutes for Troop Transport to arrive.
-Every player selling lootspots sold their very first one at some point, please keep in mind the possibility that this may be true of a current seller.

Buyers and Sellers alike: Make sure everyone is looking at the same Guide/map, they don't all use the same numbering system. Taking a moment to double check at the start can save headaches later on.

Payment:
New friends can be invited to Adventures straight away but cannot Trade for 24 hours so lootspot payments are often made in the Trade Office. The Seller posts: Offer: One Fish for Cost: 'the agreed price' which the Buyer accepts, the Invitation is then sent immediately. Payment first, Invite second is the usual way but as with most things TSO this is not set in stone.

You will sometimes see very many Gold Coins or Granite offered for the cost of a Fish, this is a mistake and an easy one to make. The best thing to do if you've bought such a Trade is to contact the seller and offer to give them back. First because it's a kindness, second because you may do the very same thing one day and word gets around.

Loot and Loot Slots:

Keep in mind there is no guarantee which set of loot you will get, if you are hoping for Granite and Steel Swords and open your Mail to find Exotic Wood Logs and Horses the seller is not responsible, there is a % chance for any given result.

For example here are all the loot possibilities for Dark Priests:

New image incoming

and one potential outcome:

New image incoming


For a full list of Adventures and their loot click here: New link incoming

Some Adventures offer a small chance of an "Epic Building", these may be seen here: [Guide] Castles and Epic Buildings from Adventure Loot (http://forum.thesettlersonline.com/threads/22476-Guide-Castles-and-Epic-Buildings-from-Adventure-Loot)


Quests to "Lose fewer than x Troops on x Adventure":

Lootspots should be working now for these quests, as long as the looter stays within the quest requirements.

The old way, no longer accurate but saved for reference:
Lootspots count for these Quests but only if both players together meet the Quest requirements. If the Quest asks fewer than 300 Recruits be lost and the Host player loses 299 Recs while the Guest loses 2 Recs you'll both very likely be doing the Quest again. To avoid this possibility do not send any of the named Troops to the lootspot.

There may be some exceptions to this but ask around before you take the chance.


More on Disconnects:

This is TSO, they happen. Here or anywhere else there will always be the possibility of glitches; connections fail and Real Life emergencies do occur, if your Seller or Buyer vanishes do not panic, they may well be back shortly. The green light goes out and Whisper will show "The user is offline." even if they've only lost chat so try Mail to see if they are in fact still online. There is no Mail *alert* on Adventures so everyone should go home to avoid missing a new Mail and once again keep in mind it could one day be you getting disconnected.

If the Seller vanishes: Make your kill and wait as long as you possibly can. Mail the Seller to tell them how long you can wait, keep a copy of the message yourself and don't forget Time Zones, unless you say where and when you are "08.00 tomorrow" means little to someone half a world away. If you have the Troops to handle what remains of the Adventure and especially if the timer is about to run out do complete it, then everyone gets loot and when the Seller returns you should be able to work something out. The fairest way would probably be to reverse what happened the first time with the former Buyer taking the role of Seller and the former Seller paying the same fee and killing the same camps. As this will not always be possible the players involved will need to come an agreement on compensation..

If the Buyer vanishes without making a kill: As above: Wait as long as you possibly can, Mail the Buyer and tell them how long that is, keep a copy of the message yourself and don't forget Time Zones, unless you say where and when you are "08.00 tomorrow" still means little to someone half a world away. In the best possible world wait until the last day of the Adventure but with week long Adventures this will not always be practical though the Buyer will often have paid a high price for the Spot and if the Adventure is finished before they've had a chance to fix the fuse box, tend to a screaming child's scraped knee, or try frantically to mop up *popular local soda* that's just exploded on the keyboard (May all your Real Life interruptions be so easily dealt with.) they will likely not be happy and the players involved will need to come to an agreement regarding compensation.



•••

Disclaimer:All of above are all guidelines and suggestions not gospel, they have been written in hopes primarily of answering some common questions and to give lootspotters/lootspot sellers new and old a common thread to refer to should the need arise.

Comments, suggestions, discussion, and the correction of errors are welcome but before anyone says "No-one would be silly enough to..." every awkward situation mentioned above has actually happened and more often than one might think. Perils of being human you know. :)

My thanks to Tage for some very helpful suggestions, all the players who've Adventured and chatted with me, those I've read lurkily in Help and elsewhere and those who've contributed to the Euro, US, and German Fora/Forums. All mistakes and questionable notions are my own, anything I've got right I've learnt from them. :)

Tridom
21.01.13, 09:37
Prices for Lootspots at Sandycove right now:

Dark Priest 100-125 gc
Stealing from the Rich 200-250gc
The Nords 400-450gc
Motherly Love 500-550gc
Victor the Vicious 600-650gc
The Black Knight: 800-850
Roaring Bull: 1000-1100
Dark Brotherhood 1200-1500

peck_ed
21.01.13, 11:50
Another fantastic post! Thanks, will make it far easier to help others asking about loot spots now!

Egrcfirth
21.01.13, 11:57
Great info. Very useful.

Tage
21.01.13, 14:45
Not only a very good post, but in the end also a very fun one to read. :)
Essential information that needs to be stickied!

Miramazzie
21.01.13, 20:52
A good post that everyone should read

BlueFairy
22.01.13, 16:16
+1 bump

Please refrain from "bumping" threads

Thanks,
peck_ed

DUNJAI
27.01.13, 22:43
Great post and useful info for all ;)

Also saves me typing to explain to others if/when they ask :rolleyes:

MuffinMule
29.01.13, 21:18
Excellent, would really like to see this 'stickied'.

MutantKid
30.01.13, 16:15
Prices for Lootspots at Sandycove right now:

Dark Priest 100-125 gc
Stealing from the Rich 200-250gc
The Nords 400-450gc
Motherly Love 500-550gc
Victor the Vicious 600-650gc
The Black Knight: 800-850
Roaring Bull: 1000-1100
Dark Brotherhood 1200-1500

Are these prices similar to north isle?

Iolanthe
02.02.13, 13:47
I'm sorry MutantKid, I've no idea. Anyone from Northisle?

For anyone else who may refer to "current" prices posted anywhere: Prices for all things do change over time, sometimes very quickly and the economies on different servers may (or may not) be wildly different from those on your own. Unless you get confirmation 'at home' all older posts or posts 'from away' will reliably tell you is what a price was in a given place at a set point in time.

And many thanks everyone, I'm very glad the [Guide] is proving useful. :)

Tasita
02.02.13, 19:26
Great post! I just wish you would ask the sellers to sim the troops needed for LS! It might not mean much to many players, but there is no reason to lose a cav when a rec is enough, or to kill 3r when one is enough, or 5 when 3 is enough, and so forth! I often see people asking me to bring more troops than I need, and while 1r will make 1 kill, 3r will only make 2, so you dont even get ekstra XP according to loses (not that so little xp makes much difference, but its the principle!)

Nogbad
04.02.13, 03:39
Tasita, sometimes it is better to err on the side of caution, I can think of quite a few camps where 1R may or may not make a kill, but you also need to consider this:
Some sellers may need a camp weakened to a point where they can attack with significantly fewer losses themselves, kind of like a suicide attack to take out 1st strike units, although it would be good etiquette for them to point this out beforehand.

Sjerek
25.04.13, 12:29
I have just been involved in a LootSpot. Dark Priests
We traded LS, both killed troops and both lost some of our own men.

The friend received rewards from both, but I only received rewards from my own adventure.

Only difference I can see was that I sent my general out of the friends zone after I cleared a camp.

Is this a bug, or a "feature" ?

Iolanthe
25.04.13, 15:44
It shouldn't matter whether you have a General on the Island or not when the Adventure ends or if you lost troops of your own, if you killed at least one enemy you should get a wee bit of xp and a full set of loot.

Double check the battle report in your mail and if you definitely made a kill run through the Support basics first: "Refresh - Clear your cache and cookies - Try a different browser."

If none of that helps contact Support: http://www.thesettlersonline.com/en/help-and-support as what you have is a bug, not a feature.

Sto_Helit
23.06.13, 21:37
Just a comment regarding communication for lootspots, based on the fact that recent quests have resulted in a large amount of sales of lootspots and some confusion at times over what is expected.

1. Is it worth confirming the same details via Mail and via Whisper? Whisper will get lost if a connection is lost, but it may be useful for ironing out details like 'where is G6 and what do I do for a block?' This could always be copied and pasted to a Mail later.

2. Don't jump to conclusions about a player when they have apparently taken a long time to make a kill, aren't communicating or seem to have been offline for hours: they may be experiencing lag / having to refresh / suddenly got disconnected and can't get back into TSO or have a real life emergency that takes priority.

3. Lootspots aren't actually supported by Blue Byte, and therefore they do carry a degree of risk. The buyer and seller need to trust each other. Unfortunately sometimes trades go wrong. In this case it is very much 'buyer beware' and 'seller beware'. You don't actually have any recourse to compensation through official channels. It may be nice to sell a lootspot that otherwise would be 'lost', but that doesn't mean they are guaranteed to be profitable and fail-safe.

4. Naming and shaming people in trade and other channels regarding failures over lootspots is not fair, and against the rules. This is the official line on the matter; it will refer to lootspots as well as other trades...Trade and Lootspot Scammers (http://forum.thesettlersonline.com/threads/19512-Trade-Scammers). If there is a degree of madness around with people desperately trying to complete quests that require adventures to be done, then mistakes will happen. Try to be patient, even if it's difficult to do so with one eye on the clock.

Duhek
25.06.13, 16:07
Anyone have current ls prices (Gunpowder etc.)

philliosmaximus
25.12.13, 18:47
An Excellent post and invaluable to a new player like myself ;)

Sharpielein
30.12.13, 17:13
Current lootspot prices on Northisle, as I have observed recently:

Dark Priest = 100-250 (hardly sold)
SFTR = 300 - 400
Surprise Attack = 650-750
Nords = 650-800
Black Knights = 700-850
VTV = 600-700
Roaring Bull = 1100-1300
Dark Brotherhood = 1500-1800
Secluded Experiments = 1500-2500 (wide range, hardly sold)
Valiant Tailor = 2500-3000
Sons of Tailor = 2800-3500
HLT, CLT, BLT = 6500-7500
Xmas special: More Secluded Experiments = 3000-4000

Don't see much else being offered, so no prices on those.

Elph
10.01.14, 22:08
I would love to know the average prices on North isle too, but a very nice guide. thanks

SirLoxley
25.01.14, 15:32
I use this thread a lot in Help chat, may I ask for a sticky post?

MightyVonW
30.01.14, 20:33
Some adventures have room for a number of players, but more possible lootspots. How is this possible? Can you jump out after making your kill, in order to make room for the next lootspot-player.

Sharpielein
15.03.14, 12:12
Slight update northisle lootspot prices in March 2014:
Dark Priest = 100-250 hardly sold
SFTR = 350 - 450 (+)
Surprise Attack = 700-800 (+)
Nords = 650-900 (+)
Black Knights = 700-850
VTV = 700-900 (+)
Roaring Bull = 1200-1500 (+)
Dark Brotherhood = 1500-1800 some ppl sell 500 if using WPP on boss tower - to each their own
Secluded Experiments = 1500-2500 wide range, hardly sold
Valiant Tailor = 2500-3500 (+)
Sons of Tailor = 3500-4200 (+)
HLT, CLT, BLT = 11000-12000 (+) - usually not too difficult to buy at the low end if using combat buffs
More Secluded Experiments = 3500-4500 (+)

Sharpielein
15.03.14, 15:50
I have a serious question about "waiting for the kill" now:

I am on Roaring Bull, got 2 lootspotters invited. 1 made the kill immediately, 1 is offline since his general arrived, but he didn't make the kill.
This is 8 hours ago.
I sent him a message but no response - maybe he's from a different time zone and went to sleep.

Theoretically, I could wait 4 more days before finishing the adventure.

The guy who got his kill is on Premium and is now pretty (PG-7) because his Premium is running out and he can't do other adventures.
So due to 1 person's inability to show up, 2 people are losing a Premium day, which isn't really funny if you rely on Star Coins Premium which is limited to once-a-week.

How would you guys handle a situation like this?

Thejollyone
15.03.14, 15:51
8 hours is more than enough time IMO - go ahead and complete I say

Ozzymandeus
23.04.14, 01:54
Can I suggest adding something along these lines?.... "If a lootspot advertisement requests a whisper (w/m) and does not tell you to buy the fish/stone/whatever in the Trade Office then you should whisper the seller and wait for a reply before buying their lot in the Trade Office. If they already have a trade up, the chances are it has been placed there for someone who they have already agreed to sell to in whisper."

I'm getting really tired of placing trades in the TO for people who have done as I have asked and whispered only to have some 'eager beaver' buy the lot and start demanding I send invite because they bought my lot before I have had the chance to tell them the spot is already sold.

Iolanthe
23.04.14, 14:03
RL and things have kept me from the forum and this is overdue for a number of updates, so just a quick note to say it's known. Cheers very much everyone for the suggestions. :)

Sharpielein and jollyfog, you're spot on and Ozzymandeus that really must be awkward, I'll try to get a note in, also one about the:

Master of Martial Arts - unless it's specifically agreed he'll be sent it's best not to use him for a kill. He does enough damage he may mess up a block planned for later or take more XP and/or Star Coins away from the seller than was intended.


Some adventures have room for a number of players, but more possible lootspots. How is this possible? Can you jump out after making your kill, in order to make room for the next lootspot-player.

There's no way to squeeze extra players into an Adventure, once the invitations have been accepted those players are in it till the end, but there is a bit of confusion about the term "lootspot". It refers to the extra spots for invited players, not the player who started the Adventure or their loot.

While it may sometimes be described as having two, meaning the maximum of two sets of loot, a two player Adventure like Dark Priests has one "lootspot", the first isn't really a "lootspot" as such.

http://thesettlersonlinewiki.com/uploads/820490249Lootspot_Spot_Text.jpg


Hope that helps a bit. :)