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Gromobran
04.06.12, 10:03
Thank You Imageshack for your update. Now all my images are gone. I apologies to all visitors who expect to se some guides here. Sorry

The adventure maps in this thread serve as reference for my adventures.
All maps are updated for New Pathing.
The guides are designed for Veteran general.
I hope other players will find them useful.
Pleas always run combat simulator to make certain I made no mistakes

Stealing from the rich - NP (http://forum.thesettlersonline.com/threads/22122-Guide-Gromobrans-adventure-maps?p=210073&viewfull=1#post210073)

The Island of the Pirates - NP (http://forum.thesettlersonline.com/threads/22122-Guide-Gromobrans-adventure-maps?p=210074&viewfull=1#post210074)

Horseback - NP (http://forum.thesettlersonline.com/threads/22122-Guide-Gromobrans-adventure-maps?p=210075&viewfull=1#post210075)

The Dark Priests - NP (http://forum.thesettlersonline.com/threads/22122-Guide-Gromobrans-adventure-maps?p=210078&viewfull=1#post210078)

Witch Of The Swamp - NP (http://forum.thesettlersonline.com/threads/22122-Guide-Gromobrans-adventure-maps?p=210082&viewfull=1#post210082)

Old Friends - NP (http://forum.thesettlersonline.com/threads/22122-Guide-Gromobrans-adventure-maps?p=210096&viewfull=1#post210096) New

The End of the World (http://forum.thesettlersonline.com/threads/22122-Guide-Gromobrans-adventure-maps?p=210105&viewfull=1#post210105) New

After gajodoporto's suggestion i am putting a name on all new maps.
After naikou's suggestion i am putting info on how many units are needed and lost on all new maps.
Thank You Tage, for pointing that T1 and T2 can be avoided, SftR is now updated.

Gromobran
04.06.12, 10:05
I used SidV's numbering of the camps.
Pleas be careful when placing G5, so You don't trigger trap T11.

http://img545.imageshack.us/img545/514/stealingfromtherich02t.jpg (http://img534.imageshack.us/img534/2943/stealingfromtherich02.jpg)

Pleas feel free to comment.

Gromobran
04.06.12, 10:22
I used SidV's numbering of the camps.
I did not use blocking. Blocking saves around 80 recruits.
Max losses 553 Recruits ( real losses are around 510 ).

http://img403.imageshack.us/img403/998/theislandofpiratest.jpg (http://img198.imageshack.us/img198/1301/theislandofpirates2.jpg)

https://imageshack.com/i/b7theislandofpiratestj
Pleas feel free to comment.

Gromobran
22.06.12, 11:13
I used SidV's numbering of the camps.
On camp 15 i used 124 R 126 S [124 R] and not a 21R 90B 139 A [21R 90B] setup.
Second setup saves only 13 units, but needs more generals to send all soldiers and needs several different types of units.

Use only normal General to block.

http://img845.imageshack.us/img845/9973/horsebacknpt.jpg (http://imageshack.us/a/img197/5826/horsebacknpg0.jpg)

Pleas feel free to comment.

gajodoporto
03.07.12, 07:19
Looks great, u should put the name of the adventure on each picture.

naikou
03.07.12, 15:54
This thread shoud be sticky

Gromobran
14.07.12, 11:12
I used SidV's numbering of the camps.
Max losses 267 Recruits and 17 Cavalry.

http://img59.imageshack.us/img59/55/thedarkpriestsb.jpg (http://img820.imageshack.us/img820/5818/thedarkpriests.jpg)

Pleas feel free to comment.

naikou
14.07.12, 21:04
I like outlay of maps, very easy to read and clear.
I managed to lose 1S in Dark Priest T4 and 1S more in some other camp (can't recall excatly atm).

Waiting for next map with new pathing, so I can test it.

:)

Curenta91
15.07.12, 08:11
Can u pls put on all the maps the total number of units needed to finish the adventure ,,,so i can easily assign them to the generals. Other than that ..great job

Gromobran
15.07.12, 14:58
I am sorry i run combat simulator with Elite soldiers. With regular soldiers there should be 3R in stead of 1R. In DP T4. Sorry.

Gromobran
19.07.12, 12:39
This map is based on Kaos guide with minor changes.
Max losses 390 Recruits, 1 Bowman and 25 Militia.

http://img832.imageshack.us/img832/8830/witchoftheswamp1t.jpg (http://img846.imageshack.us/img846/6574/witchoftheswamp1.jpg)

Pleas feel free to comment.

BattleOverlord
19.07.12, 15:19
When you skip those camps at witch the result exps are?

Gromobran
19.07.12, 16:22
Not much, 3912. But i am looking for cheap granite not exp.

BattleOverlord
19.07.12, 17:59
well with one easy block you can clear one sector more so more exps for same losses because you kill camp 6 and block 8 :)
but thanks for answer

aklbr
19.07.12, 23:53
Stealing from the rich - NP

Pleas feel free to comment.

You don't need to take out T8 provided you attack leaders from position G8 and allow intercept/retreat.
Another garrison position is near camp 4 with walk path along the sunken wall, between traps 6 and 7.



Witch Of The Swamp - NP

Pleas feel free to comment.

Camp 8 may be short blocked.

Gromobran
20.07.12, 11:57
You don't need to take out T8 provided you attack leaders from position G8 and allow intercept/retreat.
Another garrison position is near camp 4 with walk path along the sunken wall, between traps 6 and 7.
Hi, Thank You for Your comment. I usually swap or sell my lootspot on SftR. I want the player who buy lootspot to have as little hassle as possible.
I let them finish last tower before i kill leader camp, i do not want them to loose cavalry.
Even if i don't sell/swap lootspot i like to send attack and then return to my island to build wells and stuff. I do not want to sit and watch over general to make him retreat.


Camp 8 may be short blocked.

Yes this is possible, but i do not like this block.
*This block does not give much advantage. It does not save many soldiers.
*Using this block will put 1 General to sleep. Attack on camp 10 will put other General to sleep. That is 2 sleeping Generals.
All that is left is my vet general. And after finishing adventure there is no room for my armies to return home.
They must return on their own. Which takes time. And i have to wait for next adventure.

Tage
20.07.12, 14:50
Still on SftR, thanks to the NP, traps T1 and T2 can be skipped.


Yes this is possible, but i do not like this block.
*This block does not give much advantage. It does not save many soldiers.
*Using this block will put 1 General to sleep. Attack on camp 10 will put other General to sleep. That is 2 sleeping Generals.
All that is left is my vet general. And after finishing adventure there is no room for my armies to return home.
They must return on their own. Which takes time. And i have to wait for next adventure.

By round-blocking they won't be recovering :)

Gromobran
24.07.12, 18:22
Still on SftR, thanks to the NP, traps T1 and T2 can be skipped.

Thank You, I have now updated SftR.

BamBamBam
24.07.12, 20:07
camp 10 on witch tower a cheaper alternative and safer (current version above has possibility of losing 84/120 cav) is 1: 194B 1R ( 194B 1R) 2: 77R 30M 1ES 120C 22XB (77R 30M) the bowmen is preference cos i buy bronze swords so any bow usage is preferable.

naikou
29.07.12, 09:32
@STFR

I coudn't place G3 where it says in map, but needed to leave little shoutner. So when attacking 6, it will tricker T5.

Bellissima
29.07.12, 11:29
Here is my guide for Witch of the Swamp, less numbers loss then your guide, so then you can do more and more adv's in a day :)

i did not block camps, cause i like the xp. But ofc you can skip the leadcamps if you want to and have even less losses.
http://forum.thesettlersonline.com/threads/17984-Adventure-Guide-with-Veteran-General-by-Bellissima?p=190886&viewfull=1#post190886

Gromobran
30.07.12, 08:54
@STFR

I coudn't place G3 where it says in map, but needed to leave little shoutner. So when attacking 6, it will tricker T5.

There is a bug on this map. So 1 in 50 maps You will not be able to place Your general on G3. Just place it under the ruins, take out T5 and continue as usual.

Gromobran
30.07.12, 09:12
Here is my guide for Witch of the Swamp, less numbers loss then your guide, so then you can do more and more adv's in a day :)
i did not block camps, cause i like the xp. But ofc you can skip the leadcamps if you want to and have even less losses.


1: It is very impolite to post maps on other peoples threads, to promote your self, without asking. ( I am sure You have own thread)
2: I don like Your guide. For several reasons.
a: I like to keep it as simple as i can.
b: I prefer to loose cheapest units. Les cost, faster rebuild.
c: I prefer fast adventures. I need 4 generals to transport my units, and You need 6 generals to transport Yours.

Gromobran
11.11.12, 00:12
I am not after XP but to quickly finish the adventure.

Use only normal General to block.

http://img703.imageshack.us/img703/7948/oldfriendst.jpg (http://img703.imageshack.us/img703/5357/oldfriends1.jpg)

Pleas feel free to comment.

naikou
11.11.12, 20:48
Old Friends, camp 8 is total 260 units
maybe 55R 48S 60C 87X

Gromobran
11.11.12, 21:15
Sorry, my wrong. It should be 45R 48S 80C 77X .
I have changed it. The guide now shows a correct number of units needed for camp 8.
Thank You Naikou.

Rafnir
12.11.12, 15:21
I can't see that the author mentions at all that these guides require a veteran general, it's only clear when you see that 250 units are required to take out camps. More info in the first post would be useful.

Gromobran
12.11.12, 15:44
First i mentioned they are a reference to me. And "hopefully" helpful to others. You are right i should have stated they are designed for Vet general. I will change that.
My guide are opposite of what you wrote, they do not focus on XP rather on finishing adventures quickly and with lowest possible loss to get the loot.
That is why i skip some leaders ( When you kill leader camp you gain xp not loot, loot is award for finishing adventure).
Thank you for your response.

Rafnir
12.11.12, 15:58
Actually not helpful at all. For example, skipping leaders in Dark Priests will lower the xp with appx 2500. Not doing that will only cost roughly 175 more recruits (completed with normal gens, no need for vet). This xp loss should have been mentioned, but it isn't. Your guide results in 3,405 xp, while taking out all gives 5,975. Imo, that additional cost of recruits is well worth the additional xp.

Sorry, but without such info, these guides are worthless. Imo, of course.

Rafnir
13.11.12, 17:43
I would certainly mention such crucial info (xp loss, vet gen only, etc), so I'm pretty sure I could make more useful maps than these, most players could do, in fact. So yes, please (note the spelling of that word!), stop making them, unless you provide the important facts, because you're costing players loads of cheap xp.

Gromobran
13.11.12, 21:28
I would certainly mention such crucial info (xp loss, vet gen only, etc), so I'm pretty sure I could make more useful maps than these, most players could do, in fact. So yes, please (note the spelling of that word!), stop making them, unless you provide the important facts, because you're costing players loads of cheap xp.
Pleas start you own tread with the maps you have created your self. Stop attacking me. I made these as reference to my SELF. Remember that. Nobody is forcing you or anyone else to use these maps. Now if you don't have anything constructive to say about these maps, pleas leave this thread and me. Let me enjoy this game.

Gromobran
10.12.12, 20:14
There is a various ways of doing this map. This is only for one of possibilities.
This map is for vet. general. Max losses 444 Recruits and 244 Bowman.
If you don't have ES - Elite Soldiers use S - Soldiers
If you have 2 vet. generals you can easily attack 2 targets at same time one that uses xbows and other with elite soldiers.
If it stands "2,1: 44B 200X" it means that you will attack camp 2 and let camp 1 intercept your general, so you can kill 2 camps in one attack.
Pleas run simulator before attack.

http://img842.imageshack.us/img842/6194/eotwt.jpg (http://img853.imageshack.us/img853/5355/eotw.jpg)

Pleas feel free to comment.

Igwok
10.12.12, 21:23
Nice one Gromo - below are the settings I use for Normal Generals with Crossbows (179) and Elites (173) (using your camp numbers - sector numbers as for home island).

Similar route, but avoiding camps 1 & 2, plus a block is possible on camp 21.

Max Losses 471R & 298B

Sector 5
7. 100 Jaguar Warriors 135XB
8. 50 Shaman 100 Jaguar Warriors 21B 179XB
9. 40 Tribesman 40 Shaman 40 Jaguar Warriors 19R 17B 1E 163XB
10. 40 Tribesman 40 Shaman 40 Jaguar Warriors 19R 17B 1E 163XB
11. 40 Tribesman 40 Shaman 40 Jaguar Warriors 19R 17B 1E 163XB

Sector 2 - Far right camp only
3. 50 Tribesman 50 Shaman 28R 172E

Sector 3
12. 30 Tribesman 30 Shaman 100 Jaguar Warriors 1: 23R 2: 9R 13B 1E 177XB
Send the second wave to camp 15 (100JW)
13. 50 Shaman 100 Jaguar Warriors 21B 179XB
14. 40 Tribesman 40 Shaman 40 Jaguar Warriors 19R 17B 1E 163XB
16. 30 Tribesman 30 Shaman 100 Jaguar Warriors 1: 23R 2: 9R 13B 1E 177XB

Sector 2 - attack from S3 go south of mountains
4. 50 Shaman 100 Jaguar Warriors 21B 179XB
6. 40 Tribesman 40 Shaman 40 Jaguar Warriors 19R 17B 1E 163XB
5. 40 Tribesman 40 Shaman 40 Jaguar Warriors 19R 17B 1E 163XB

Sector 6 - go round mountains far right
17. 30 Tribesman 30 Shaman 100 Jaguar Warriors 1: 23R 2: 9R 13B 1E 177XB
18. 50 Shaman 100 Jaguar Warriors 21B 179XB
19. 50 Shaman 100 Jaguar Warriors 21B 179XB

Sector 9 - lower edge
20. 30 Tribesman 30 Shaman 50 Jaguar Warriors 14R 13B 1E 172XB
21. 30 Tribesman 30 Shaman 100 Jaguar Warriors 1R (block)
22. 50 Shaman 50 Jaguar Warriors 28R 172E

Sector 8
23. 30 Tribesman 30 Shaman 100 Jaguar Warriors 1: 23R 2: 9R 13B 1E 177XB
24. 50 Shaman 50 Jaguar Warriors 28R 172E

Sector 7
25. 30 Tribesman 30 Shaman 50 Jaguar Warriors 14R 13B 1E 172XB
26. 50 Shaman 50 Jaguar Warriors 28R 172E
27. 50 Shaman 50 Jaguar Warriors 28R 172E

Sector 4 - from S7
28. 30 Tribesman 30 Shaman 100 Jaguar Warriors 1: 23R 2: 9R 13B 1E 177XB
29. 50 Shaman 50 Jaguar Warriors 28R 172E


http://img163.imageshack.us/img163/2973/eotwblock.gif

Gromobran
10.12.12, 22:01
Thank you for Normal General settings. Good work.

Polymer
11.12.12, 04:49
I am fairly sure you lose no S on it Gromobran, but B, there`s a small mistake on totals.

Gromobran
11.12.12, 10:19
I am fairly sure you lose no S on it Gromobran, but B, there`s a small mistake on totals.

Yes, you are right thank you.

johnarg1
11.12.12, 19:04
Can you tell me how you uploaded your maps onto Image Shack, I havent a clue how to do it, and your maps are fantastic

Gromobran
12.12.12, 10:49
Can you tell me how you uploaded your maps onto Image Shack, I havent a clue how to do it, and your maps are fantastic

Thank you.
1: go to http://imageshack.us/
2: Sign up (Maybe you will have to confirm in your mail, dont remember)
3: Log in
4: Push button "Media uppload"
5: Push button "Browse"
6: Choose image to upload.
7: When uploading is done. You will get some info on your image. Direct link ( that you can use on other home pages) and other stuff.

dahmmy
24.01.13, 22:02
excellent guides Gromobran, makes me want to join your guild to benefit from your knowledge.

Gromobran
25.01.13, 22:05
excellent guides Gromobran, makes me want to join your guild to benefit from your knowledge.
I know, i would join my guide too i only could join twice :)

dahmmy
25.01.13, 22:14
keep up the hard work...can you please do a guide for SE next?