View Full Version : Are you ready for a game breaker ? Well here it comes.
Welcome back to the bad old days of trading, the trade system is about to be "improved"... We will once again be required to accept trades via mail but not in the same way, it is being done in a way that makes absolutely no sense.
For reference purposes there are two other threads related to this :
There's a discussion thread on the test forum Trade-and-e-mail..... (http://forum.tsotesting.com/threads/18121-Trade-and-e-mail.....)
BlueFairy has started a poll on this, please cast your vote and vote NO! : New trade system messages, as implemented on test (http://forum.thesettlersonline.com/threads/22409-New-trade-system-messages-as-implemented-on-test)
BB_SlasH has stated in the testing forum thread that "this feature was requested by a lot of people from the community" but I'm not one of them, nor do I know of anyone who wanted this and after talking with friends they don't know anyone who wanted it and everyone they have spoken to also hates the idea.
I think that a concept of a passive confirmation e-mail for trades has been misconstrued by the developers, that's the only reason I can see this change being implemented. If we got a mail that simply said "Trade Accepted" for traceability without the need to accept the mail then that makes sense, it is a workaround for the history system being a bit quirky but the change as it is now is borderline insanity!
For the record, all that this change means to me is I'll have more clicks to go through. I don't need to buy in and when I do I don't do it to cope with any kind of deficit that's going to hurt production. However, perhaps somewhat inexplicably, I do care enough about the state of the game to be as vocal as possible in opposing this change. Players who are buying in to support deficits that can't be around all day to accept their mails will be penalised with their production lines running dry even though they already have the resources to support them!
Here's a brief look at the old and new system for those of you who haven't tried it on the test server and I must encourage you to go and try it for yourself. Try it, see if you like it, make sure read my post entirely as well as the other threads and then if you still think it's a better way of doing things feel free to disagree with me, I'll then shoot down every argument you have in favour of it with no effort at all.
:: As a Buyer ::
Current method :
You find something you want.
You accept the trade.
Resources are exchanged.
New method :
You find something you want.
You accept the trade.
Resources are removed from your storage in exchange for a mail.
You click "Accept" within the mail to add the resource to your storage. (note: there is no cancel option)
The change for buyers is that you have to go and accept a trade and then accept that you have accepted it. You can't decline to accept the trade you have already accepted so this just adds an extra step to obtain the resource... Useless!
:: As a Seller ::
Current Method :
You set up a trade listing of 4 lots of resource X in exchange for resource Y.
Resource X is removed from your storage once you complete the listing.
Over 6 hours all 4 lots are sold and resource Y is passively added to your storage.
New Method :
You set up a trade listing of 4 lots of resource X in trade for resource Y.
Resource X is removed from your storage once you complete the listing.
Over 6 hours all 4 lots are sold and with each sale you get a mail.
Resource Y is added to your storage when you click "Accept" within each of the mails. (note: there is no cancel option)
The change for a seller means that someone with a deficit of a resource cannot list a trade for said resource and have it enter their storage without first accepting the mail and this has some very, very undesirable consequences. This means that someone who logs on Friday evening and wants 4 lots of coal to support production until they can log on again Saturday morning is going to have to either buy at the prices people are currently selling at to avoid selling, stay logged on and wait for the sales to happen and the mails come in, wake up before the coal runs out and accept the mails or run out of coal despite already owning enough coal to cover the deficit! This is of course the same for all resources that are part of a chain of dependant structures like wheat, flour, water, etc, etc... Utter lunacy!
:: Storage Exploitation ::
You have a storage cap governed by the number of store houses you own and the upgrades you have applied to them but there is no mail limit, nor is there any kind of time limit on accepting the mails... This means that we can store an infinite amount of resources in our mailbox indefinitely and it makes both the storage limit and Mayor/Stores upgrades purely cosmetic after a certain point. You will be able to log on, list your entire resource quantity for a ridiculous price, cancel it and store it in your mailbox opening up your entire storage again for that resource.
Method of reproduction :
Allow a resource to cap out.
List all of the resource on the trade office at a price you know people will not buy at.
Cancel the trade and the resource enters your mailbox. (note: confirmed - repeat for infinite mailbox storage)
NB: I know we are not meant to discuss exploits on the forum but I am posting this in an attempt to prevent you CREATING this exploit! If you want to do something about it then instead of censoring/deleting/banning me because of this part of my post I suggest you resolve the issue before you create it.
:: Additional Issues ::
It has been noted that players purchasing gems and those who get the weekly 45 rewards are going to be less likely to spend the gems on additional trade office slots if they are going to have to sift through countless trade mails each day instead of the trades being automatically accepted and added to storage.
Under the new system, trades that expire or are cancelled send you a mail that has a {X} option. Clicking this results in the contents of the mail being lost and nothing added to your storage/star menu. (confirmed that this happens with cancelled trades in the new test version! Confirming expired trades in about six hours time)
NB: I'm posting this in "General Discussion" because it is not a suggestion, it is a warning of an impending game change that already exists on the test server and effects everyone in some way. I'm trying to make people aware of a real game changer on the horizon and am providing links to the relevant part of the testing forum. It's not trollbait and it doesn't belong in a different area of the forum so please don't close it, move it or delete it.
gotta agree, what a pointless and useless update to the trade. I'm baffled as to how will this benefit anyone.
With all the things they could be changing to make the game better the one change they actuality do makes it worse .. nice one BB.
Geoffrey_the_3rd
12.02.13, 15:36
Could someone from BB explain how this is going to help. No benefit to anyone as you cannot refuse the trade as it is already made. The only thing this does as explained above is turn a relativly simple trading system into an overtly complex one.
I thought programmers were supposed to find the best and simplest way of doing something and not having found it, try to complicate it again!!!
This must have a rational or else why would BB spend resources and time coding it into the game. Please BB explain.
Well, it sure as hell is one way to continue chasing away your high-level players. Those players who are very actively trading, and as such will do tons of more clicketyclicking.
Why on earth would I want to have a mail that I need to accept to have the resources? Having a mail would be a nice thing, if it just states "this person bought your resources", but the trade history screen already shows that, doesn't it? Or at least, it should do so. If I put resources up for trade, I want to forget about it and just see the items appear in stock. If I buy items, I want to get them instantly, without having to do a ridiculous side-tour to mails.
I guess BB has some stock in the pharmaceutical industry, and they benefit from Repetitive Strain Injury treatments, painkillers, ...
I note that BB_Slash says "As far as I know" this was requested by players not "This was" requested. If a politician talks like that it is a sure sign that he knows it aint true. I strongly suspect that this change is to make life easier for the programmers not the players ... fix the game!
Lazy_Fruitbat
12.02.13, 18:26
Having read this .I think i can see a reason for it .You put a trade up and it is the wrong way round the mail system will stop those mistakes.Sorry mistakes happen and you learn from them it is all part of life.Now i could be wrong but trying to keep a cool head and understanding.I would like for the real reason to come out as i don't see a reason for this at all.
This is the worst idea ever. I hope they go back on it.
Having read this .I think i can see a reason for it .You put a trade up and it is the wrong way round the mail system will stop those mistakes.Sorry mistakes happen and you learn from them it is all part of life.Now i could be wrong but trying to keep a cool head and understanding.I would like for the real reason to come out as i don't see a reason for this at all.
Unfortunately, your are mistaken.
If you put a trade up and it is the wrong way round, walk away from the keyboard and end up with four mails in your inbox your only option is to "Accept", there is no option to "Decline" the trades like there used to be. That would at least make some sense, if they were implementing it how the old trade system worked then I would be a bit more forgiving but they're not.
Taking in to consideration what you said the only way that this system would help is if you were at the keyboard and noticed the first trade come in, you read the mail, realised your mistake and then went to cancel... If you list something wrong you've got precious little time to cancel before it all flies out of the door and that isn't going to change... What is sold remains sold.
Lazy_Fruitbat
12.02.13, 18:49
thanks for reply Splotch.Shakes head am sorry but i try and be understanding but it is just getting worse :(
Honestly, BB is [ Censored ] on players when they make a change like this and then tell us it was requested by players........
Please be careful with the words you use
Thanks,
peck_ed
Please Dragavon, language like that is just going to give the powers that be an excuse to close the thread, Let's keep it clean and try to stop this happening as we all know it would be another nail in the coffin for this game.
I would hate for this change to be adopted and seems crazy from a BB income perspective as well. I often buy extra slots (up to 16 instead of 4) with gems so that over the 6 hours I don't have to be online and refresh the trades etc. There is no point in me doing this now thereby it actually discourages gem usage - and therefore gem buying.
Come on BB, get a grip on reality.
Oh and there would definitely be no need for this if trades always updated corrected in the history tab so why don't you fix a fault rather than penalise people.....
I would hate for this change to be adopted and seems crazy from a BB income perspective as well. I often buy extra slots (up to 16 instead of 4) with gems so that over the 6 hours I don't have to be online and refresh the trades etc. There is no point in me doing this now thereby it actually discourages gem usage - and therefore gem buying.
Come on BB, get a grip on reality.
Oh and there would definitely be no need for this if trades always updated corrected in the history tab so why don't you fix a fault rather than penalise people.....
I hadn't even considered the impact on gem purchases because I don't buy them any more but that is a very valid point.
In addition to this, though I myself haven't considered it as I'm saving up for certain gem items, it is going to impact not only on gem purchases but also the weekly gems as it's going to make sinking the weekly 45 in to trade far less appealing... Good sink, bad impact, very good point indeed!
I think the important point from Fishslice's post it that they should fix the fault in the history rather than cover it up with an unwanted change then tell us we asked for it .... nobody I have spoken to so far wants this change, so who are the players who asked for it? Certainly nobody who had to suffer the wait for the seller to accept a trade in the old TO.
To quote, well, me from the thread on the Test (http://forum.tsotesting.com/threads/18121-Trade-and-e-mail.....?p=15057&viewfull=1#post15057) regarding the "requests from the community":
A lot of people are now asking that it go, a functioning History window would satisfy most of the requests I've seen and this really is a step backwards. +1 on the "Please don't bring this to the live game."
While many of us resisted the 'new' TO at first it has, for the most part, proved its worth beautifully, this very strange and awkward revision offers no real benefit I can see except to serve in place of the oft mentioned 'working' History and adds several levels of needless complexity and potential for irritation.
Once again having to *stay* at the computer to replenish stock, or scroll through stacks of buff Mail seeking that elusive Trade if we do leave, after we've been freed from the task for months sounds tedious beyond belief.
Nothing SlasH does surprises me anymore. I wish we had the older administration, who seemed to understand what players were telling them, and acted upon that. Plus, they did seem to actually know what a BUG was.
well i was just about to buy some gems but the way things are going i'm not parting with my money as it seems bb are trying to kill the game
I personally kind of like this change. I don’t trust the history to be accurate nor do I completely trust that when I trade things, go offline and come back that they have actually been added to my supplies. Coming online and being able to accept and watch/check my traded resources are added properly is very helpful. Yes I would much prefer a way that reflects this information without getting spammed with mail but I prefer this then nothing.
The other thing I like about it which I do consider to be a massive advantage is that it then gives me unlimited storage. I can keep loads of resources queued up in my mail box without it interfering with my supply limit. I’m pretty sure there is no time limit on mail so this system would let me keep unlimited resources indefinitely. And if there is a limit and the mail does get erased after a set time, it still is useful to temporarily have unlimited storage.
But I can see how not collecting trades automatically would be a massive pain for those that have come to rely on it. So I would suggest for the best of both worlds a tick box in the mail window that has the title of ‘auto collect trade mail’. Thus when ticked all mail from the trade system is auto collected just like it is now. In replacement of the mail containing the goods perhaps the mail could even then be changed to state what resources were contained in the mail and informing the player it has automatically been placed in there storage. Additionally a separate tick box could also be added to completely delete the mail at the same time so no spam occurs for those that would like that too.
I'm sick of these 'fixes' for non-existent issues. I've never had a problem with a trade not adding the requested resource to my storage and I think people who require this feature (to physically see it being added) are just OCD.
How about BB spend some time fixing actual issues, and in such a way that doesn't break issues that have already been fixed!
I'm sick of these 'fixes' for non-existent issues. I've never had a problem with a trade not adding the requested resource to my storage and I think people who require this feature (to physically see it being added) are just OCD.
How about BB spend some time fixing actual issues, and in such a way that doesn't break issues that have already been fixed!
I’ve never had a problem with flooding as I live on hill. Therefore I think we shouldn’t have sandbags and expensive barriers put in place to protect the lowlands.
Just because you haven’t had a problem does not mean the issue is non-existent. You’re lucky if you’ve never had cause to think the trade history and system hasn’t got a few hiccups. Either that or you don’t constantly trade all day.
I don’t require seeing it come in. I’d much prefer to just have a working system I trust in the first place. But when the game is rifled with bugs I like to feel in control and know I’m not falling foul of a bug when I let automated systems do stuff for me and am limited in tracking changes in my stock after the fact. I’d much prefer it to all be automated just so long as I could easily track what’s happened to it all as well.
But that all said I do agree BB need to focus more on fixing and developing the bigger issues then messing around with what we already have or implementing things that aren’t as much an issue. But that’s not to say all other issues should just therefore be completely ignored or dismissed. I would much prefer PvP then this but at this stage I’ll take anything I find helpful no matter how small or ultimately flawed the system design is. Though not in this case since in its current form this change will mess around with too many other players’ trade scheduling for the worse.
Lazy_Fruitbat
13.02.13, 08:20
The other thing I like about it which I do consider to be a massive advantage is that it then gives me unlimited storage. I can keep loads of resources queued up in my mail box without it interfering with my supply limit. I’m pretty sure there is no time limit on mail so this system would let me keep unlimited resources indefinitely. And if there is a limit and the mail does get erased after a set time, it still is useful to temporarily have unlimited storage.
explain to the 1000's of level 50's that had the same idea to get told they are going to get the emails deleted and ony emails 2 weeks old can be keeped.Blue byte wont let you use the mail system as storage.Every one use there star menu at the moment how much longer do you think that will last.
To me this just seems like one of those ideas that are great on paper and really, really dumb in reality (I do hope that dumb is an acceptable word as I cannot come up with anything more polite).
There is plenty of time wasting, micro-management features in this game already (rebuilding of fields and wells, deleting buff notification - I do understand the latter not being an issue for some, when I swap a 100 baskets, I find it tedious to delete the pesky notifications).
I do see that there are some that like the idea of this feature, however it seems many more do not. I think the idea is utter rubbish and the thought of it makes me grumpy:(
I personally kind of like this change. I don’t trust the history to be accurate nor do I completely trust that when I trade things, go offline and come back that they have actually been added to my supplies. Coming online and being able to accept and watch/check my traded resources are added properly is very helpful. Yes I would much prefer a way that reflects this information without getting spammed with mail but I prefer this then nothing.
I don't entirely trust the trade system, I've had to file two support tickets about resource that have gone missing but these didn't appear in the history pane on the trade office. I know this happened because they were stacks of about 40k and when you lose that much resource and see no difference in gold/granite it's pretty obvious something has gone wrong... It hasn't happened for a month or so.
If the argument is that this is going to be helpful in tracking trades are working correctly then we must assume that you and everyone else who thinks that this is a good idea because of traceability are going to check your storage levels, accept a mail and then check your storage levels again to see if they have updated correctly. In reality though you aren't going to do that with every single mail and even if you do then countless other players will not, myself included. I monitor the current system and I already know when it has gone wrong, I know how to work around the quirky history by monitoring my storage levels, refreshing my browser, clearing cache and waiting that little bit longer for it to catch up and when I see a problem that I know exists I report it.
Let's say that you list 4 lots of 1000 bronze for 25gc each. In this instance you are going to see your gold increment when you accept each mail or you are going to notice an issue where your gold doesn't increment and then refresh your browser, check your trade history and try to figure out where that bronze and gold just went. But what about when you list 4 lots of 1000 iron for 400 bread, 4 lots of 1000 coal for 1500 fish, 4 lots of 2500 copper ore for 2000 bronze swords, 4 lots of 1000 wheat for 4250 water and you do all that in one go ? Those are all resources that aren't visible on the main screen so you're going to have to go in to your stores, check your levels, go in to your mail, accept the relevant mails, go back to your storage and check they have raised by the correct amount and do that for each batch... Does that sound appealing ? Doesn't to me. Or you could get a pencil and write down the storage levels for all batches, accept them all and then check your stores. Still doesn't sound appealing to me.
I put it to you that if the trade system is so bugged that this kind of change from the developers and monitoring of storage from players is required then instead of putting this in to the live server it should be optionally available on the test server using a switch to enable/disable it and we should be thrashing the trade system on there because it is bugged... I would be far happier to do that a few nights a week working with the support/developer teams with no promise of a reward at all than see this hit the live server.
The other thing I like about it which I do consider to be a massive advantage is that it then gives me unlimited storage. I can keep loads of resources queued up in my mail box without it interfering with my supply limit. I’m pretty sure there is no time limit on mail so this system would let me keep unlimited resources indefinitely. And if there is a limit and the mail does get erased after a set time, it still is useful to temporarily have unlimited storage.
I've got about 80k storage and I've spent hardwood planks, marble, gold, exotic planks and granite to get it there, I'm going to have about 120k by the start of the Easter event by sinking more. If you're suggesting that this is going to be good because it allows you and other players to circumvent the storage cap then this is an exploit, plain and simple. You're circumventing the cap on storage that is governed by deeds sunk in to storehouses and the levels that cost hardwood planks, marble, gold, exotic wood and granite.
But I can see how not collecting trades automatically would be a massive pain for those that have come to rely on it. So I would suggest for the best of both worlds a tick box in the mail window that has the title of ‘auto collect trade mail’. Thus when ticked all mail from the trade system is auto collected just like it is now. In replacement of the mail containing the goods perhaps the mail could even then be changed to state what resources were contained in the mail and informing the player it has automatically been placed in there storage. Additionally a separate tick box could also be added to completely delete the mail at the same time so no spam occurs for those that would like that too.
I'm going to refer back to my first point and make one more.
If you're suggesting that they should add options to (a) accept automatically and (b) delete mails automatically then what you are suggesting is that they add in an option to make the current change irrelevant. So far you're the only person that likes this idea and one of the reasons you like it is a bit dubious... If it's the case that 99% of the population hate the idea, the 1% that do like it because of the fact it circumvents the storage cap and the devs add a feature to make the trade office work like it does now then 99% of the players are going to make the trade office work like it does now and 1% wont so they can use it as an exploit and, of course, check that the feature is working as intended.
I've been a software developer for about fifteen years now and if you have to add an option to disable a feature you have created because almost everyone who has used it likes it the way it used to be then you're not a good software developer... Plain and simple.
topgearfan
13.02.13, 18:11
if it goes through im going to ignore trade office as much as possible
First of all let me just make it clear that I do not want this change. I just happen to like it as it suits me if it were to go through, that’s all I was really saying. I’ve already said though that I agree it’s horrible for other players and so therefore shouldn’t get implemented.
explain to the 1000's of level 50's that had the same idea to get told they are going to get the emails deleted and ony emails 2 weeks old can be keeped.Blue byte wont let you use the mail system as storage.Every one use there star menu at the moment how much longer do you think that will last.
I’m sort of counting on that and is part of why I said it in the hopes of changing BB’s mind when they realize it allows benefits in areas they might not have foreseen yet. I was also just trying to look on the bright side in case it unfortunately does get implemented. Perhaps instead of queuing up multiple slots to be traded and relying on them coming in while away the players that do this can reverse it and use the new accept system to their advantage. When their online they setup trades for say 10000 coal when they still have 20000 in there warehouse. They then go offline. When they come back online again they might only have 2000 coal left but now have 40k waiting in their mail box. They accept enough to get them back to 20000, put up more trades and so when they log on again there back down to 2000 coal and have 70k waiting in the mail. This gives them instant access to their needed resources instead of having to rely on the trade’s definitely selling while there away. They would have a buffer of mail resources waiting to instantly be used rather than a slow trickling deficit counting on trade sales to happen.
I say this though in the hopes BB realize this would be worse than just leaving things as they currently are and stopping this change happening.
If the argument is that this is going to be helpful in tracking trades are working correctly then we must assume that you and everyone else who thinks that this is a good idea because of traceability are going to check your storage levels, accept a mail and then check your storage levels again to see if they have updated correctly. In reality though you aren't going to do that with every single mail and even if you do then countless other players will not, myself included. I monitor the current system and I already know when it has gone wrong, I know how to work around the quirky history by monitoring my storage levels, refreshing my browser, clearing cache and waiting that little bit longer for it to catch up and when I see a problem that I know exists I report it.
In regards to checking resources, for me what I would like about this system if implemented is I could log on and see I have 4 sales of 5000 coal. I could then check to see I have 37415 coal in my storage, click accept and see it go up to 57415 once I've accepted them all. Under the current system I come online and have no idea what I had before each sale in order to compare to what I have now and if the resource numbers are accurate. But please understand I didn’t ask for this, really want it or care that much about it. I was just saying that for me at least it won’t be a complete pile of brown stuff if it was to get implemented.
Let's say that you list 4 lots of 1000 bronze for 25gc each. In this instance you are going to see your gold increment when you accept each mail or you are going to notice an issue where your gold doesn't increment and then refresh your browser, check your trade history and try to figure out where that bronze and gold just went. But what about when you list 4 lots of 1000 iron for 400 bread, 4 lots of 1000 coal for 1500 fish, 4 lots of 2500 copper ore for 2000 bronze swords, 4 lots of 1000 wheat for 4250 water and you do all that in one go ? Those are all resources that aren't visible on the main screen so you're going to have to go in to your stores, check your levels, go in to your mail, accept the relevant mails, go back to your storage and check they have raised by the correct amount and do that for each batch... Does that sound appealing ? Doesn't to me. Or you could get a pencil and write down the storage levels for all batches, accept them all and then check your stores. Still doesn't sound appealing to me.
I would much prefer a way that reflects this information without getting spammed with mail but I prefer this then nothing.
Bread, Coal, Fish, Copper ore, bronze swords, water. I would check there current number since there the resources I’m getting, then just mass click on accept. When done check the number i have now against the number it was. If it looks about right i'd be happy. I'm not saying this is a perfect system. It's pretty naff but if BB give it I'd have a little cause for celebration which i guess I'm so starved of not doing I'm willing to settle for anything i find useful at this point of playing the game for so long.
I put it to you that if the trade system is so bugged that this kind of change from the developers and monitoring of storage from players is required then instead of putting this in to the live server it should be optionally available on the test server using a switch to enable/disable it and we should be thrashing the trade system on there because it is bugged... I would be far happier to do that a few nights a week working with the support/developer teams with no promise of a reward at all than see this hit the live server.
You seem to be mixing me up with a BB representative. I’d love more bug checking to be done with the developers and players working together in tandem, not one side screaming at the other side ignoring them.
If you're suggesting that they should add options to (a) accept automatically and (b) delete mails automatically then what you are suggesting is that they add in an option to make the current change irrelevant. So far you're the only person that likes this idea and one of the reasons you like it is a bit dubious... If it's the case that 99% of the population hate the idea, the 1% that do like it because of the fact it circumvents the storage cap and the devs add a feature to make the trade office work like it does now then 99% of the players are going to make the trade office work like it does now and 1% wont so they can use it as an exploit and, of course, check that the feature is working as intended
My suggestion about the tick boxes was in response to the players that had already posted before me at the time and BB claiming many players wanted it. I was just trying to offer an idea that would be useful to both. So yes my idea was to make the changes irrelevant, I fail to see how this wouldn’t be a good thing as for those that don’t want this change they would be getting what they want…no change. And for those BB claim prompted this change they could have the option to keep it as well, everyone’s a winner. I did already say and agreed that I wish BB would stop mucking around on the less relevant and not in particularly needed fixes. But as I also said I don’t believe that means we don't try and influence what they are doing for the better for all concerned. I also believe there is a fine line between creative advantage and exploit. Blocks on Adventures spring to mind and many players use them. They were never meant to be part of the game yet they are. Similarly it could be argued so is using the mailing system a creative advantage. It isn't meant to be used like that but if this new system went through could be.
Or to put it hopefully in a clearer way: Why does one athlete who took something to help there performance and fail a certain test get banned yet an athlete who had a cup of coffee to help keep them going doesn't? Where does the line merge between the 2? But in many ways that seems to be a completely different issue to what we're arguing about which I'm still wondering why we actually are. I agreed it was a terrible change from the start :) Its not like I'm saying this is a great idea and should be implemented! I was just commenting i could see some slight improvement for me while agreeing it was over all a very bad system.
Somehow this turned into us arguing over something we actually agree on which I have already said. I’m not advocating this change and have already said so. I was just trying to be a little positive for a change and suggesting how it might be to our advantage, so much so in fact to ensure BB don’t implement it. I never said ‘me and all my friends and everyone I have spoken to agree…’. I made it very clear that for me personally i could see the sunshine on this one through the pouring down brown rain. In no way was i trying to say this was a perfect thing to implement or something I've spammed the dev's email accounts begging them to do which some of these replies imply is in fact the case.
Most important line in the previous post IMO
not one side screaming at the other side ignoring them.
This is the way BB makes me feel. 'Fixing' for the 1%.
http://imgs.xkcd.com/comics/workflow.png
"There are probably children out there holding down spacebar to stay warm in the winter! YOUR UPDATE MURDERS CHILDREN."
(http://xkcd.com/1172/)
EternalPink
17.02.13, 11:20
This idea does sound awful and defeats the whole instance access attraction of trade office.
There are two sorts of trades i make
1. regular trades i do every day
2. uncommon trades to fix a shortfall/get enough to start an upgrade
If i now have to wait for another mail check so i won't get my goods instantly then it totally removes the point of option 2 as i still would not be able to start my upgrade/fix a shortfall as i'd have to wait for someone else to come along.
This idea sounds very much like the new "no trade for 24 hour" which so far has proven to be an inconvience to everybody and a help to none (newbies get conned a day later now is all).
I can't see to much of a problem for me with this. I was surprised when I saw it on the test server, but surely clicking a few emails isn't really a problem. If I miss a transaction at least I can see the email so I know someone accepted the offer. You still have to click on the trade office to see if any offers have been accepted anyway. it's just a few clicks, I can't see the problem. But yes, there are other things which would be better implemented.
I totally get why some people do not see this as an issue. Many players have a fairly self sufficient economy and do not rely on buffs nor on trade.
However, there is a considerable proportion of players that do rely on trade and buffs. Whilst I understand that is not necessarily a consideration for others, I also hope that those players can show some understanding for players that do rely on trade and buffs.
I comment - get annoyed, and sometimes pleasantly surprised by issues that do not affect me directly. However I have an opinion as the changes affect people that I want to stay in the game.
I am one of those players that use buffs extensively, these are often swaps. That means I go and do the buffs on my friends island, s/he does the same. I then have 25-100 notifications to delete. Often twice a day... RSI here we come
I also do not have a "balanced" economy, my choice. To me part of the fun of this game is trade.
I fail to see the benefit of this introduction. If the trade system is bugged to the extent that people need to write support tickets; fix the system. If it is a band aid to ensure some "hand-holding" for newer players, so they realise that their goods are not lost, just stuck in TO; write a better trade tutorial.
I also put trades up at night before I log off, sometimes in the morning if I know I'll be busy I'll use coins to get the slots. If I cannot get the goods in the time that I am afk, what's the point.
-And to those of you that disagree with me, and do it constructively. Much appreciated:D
Kind regards, Blue:)
rodrigosg79
21.02.13, 00:52
Why on earth spend time implementing this?
Why does BB seem to be treating this game like an experiment?
Why on earth spend time implementing this?
Why does BB seem to be treating this game like an experiment?
Because the game is still in Beta - it is an experiment, and you are the guinea pig. That's what you signed up for when you agreed to the terms and conditions...
Personally, as long as trade works, it's fine. I don't mind if my resources come in a mail or are automagically transferred to my storehouses.
Why on earth spend time implementing this?
Why does BB seem to be treating this game like an experiment?
It is, they are testing things here for anno online.
The only reason people would conceivably want this is since the trade history window is [ Censored ] and they actually want to know what was traded through out the day. The real fix is to make the trade history window work the way it was intended, but since they fail that they might as well fail s'more.
Please be careful with words
Thanks,
peck_ed
A bad change, but for me it's far from a "game breaker".
Because the game is still in Beta - it is an experiment, and you are the guinea pig. That's what you signed up for when you agreed to the terms and conditions...
New trade system lets me accumulate millions of units of a resource over a few weeks and then list it all on the trade office in one day even though I only have eighty thousand storage capacity. Makes the number of store houses, the upgrades on them and the mayors house upgrades almost entirely irrelevant after a certain point. Current system allows this too of sorts but it's much more of a pain, so they are making it easier.
Smells like fail... Lucky it's still in Beta, eh ?
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