View Full Version : Four Winds Quest
Ok I understand that this quest is split between certain levels, 26-35 , 36-45 and 46-50.
I am currently level 36 and the first subquest was to pay 4000 tools! A friend is level 35 and he has to pay 500 tools.
I know we are split into different levels but thats a huge difference for 1 level! Id understand if i was level 40+ but it seems anyone unlucky enough to be at level 36 will be stung heavily in resources.
Oh yeah and the rewards are different as well, I will receive a watermill and 500 gems upon completion, anyone below level 36 will get a silo and 500 gems. Not sure what level 46 and above will receive.
Thejollyone
28.02.13, 12:19
the rewards are in ratio to what you have to achieve - level 46 and above have harder quests than those below so this is reflected with the rewards.. Its the same as the guild coin rewards for the guild quests....
im level 47 i would get 1 silo 1 watermill and 500 gems but my 1st thing i is i have to find 30 granite through very long treasure hunt
Any idea what would be the next quest ("From the mine") for levels 36-45?
Dialecticus
28.02.13, 15:16
Here is all data about the quest and tasks. Data came from this picture (http://siedler-vision.de/wp-content/uploads/2013/02/2013-02-27_cAmou309_002.png), with translation by me and Google. More by Google. I colored in red some tasks that could be problematic. For tasks involving finishing an adventure all that matters is that adventure is completed after the task started. Adventure can be started before the task. For tasks involving producing settlers, using bread does not count as producing settlers, but love potion counts. Still, it takes a great deal of time.
Tasks:
1. Strong Advice
2. From the Mine
3. Watcher in the Tower
4. Alliance
5. Bad Timing
6. Aftermath
7. Broken Armor
8. A New Force
9. Small Change
10. Sunny Day
Costs and rewards:
Level 16-25
1. Find 10 marble in short treasure search, pay 600 stone. Reward: 500 hardwood
2. Produce 100 brew, own 250 bread. Reward: 50 marble
3. Own 600 coal, produce 2000 fish. Reward: 100 hardwood planks
4. Produce 125 sandwiches, use 25 sandwiches. Reward: 100 bread
5. Buy 800 resources, own 60 bows. Reward: 100 coins
6. Own 1000 fish in deposit (?), own 50 bowmen. Reward: 100 coal
7. Produce 200 bronze swords, own 1000 fish. Reward: 100 bronze
8. Produce 100 settlers (not using bread), own 2400 bronze swords. Reward: 100 bread
9. Buy 200 coins, own 240 recruits. Reward: 100 brew
10. Pay 500 pinewood planks, find 150 stone in short treasure search. Reward: 100 bronze swords
Final reward: 4 noble houses, 500 gems
Level 26-35
1. Find 200 hardwood planks in medium treasure search, pay (not buy) 500 tools. Reward: 440 hardwood planks
2. Do a short adventure search (no need to find it), finish 1 adventure. Reward: 200 horse
3. Pay 2000 marble, produce 100 sandwiches. Reward: 700 bronze
4. Receive 50 fishplate buffs from a friend, produce 7000 fish food. Reward: 250 brew
5. Produce 480 horses, get 700 granite loot from Island of the Pirates (50% chance). Reward: 300 coins
6. Pay 2500 coal, own 80 cavalry. Reward: 200 tools
7. Produce 150 iron swords, own 3000 hardwood planks. Reward: 150 iron
8. Produce 150 settlers (not using bread), own 3600 iron swords. Reward: 200 bread
9. Buy 500 coins, own 360 militia. Reward: 200 brew
10. Pay 700 water, get 200 granite loot from Dark Priests (50% chance). Reward: 100 iron swords
Final reward: silo, 500 gems
Levels 36-45
1. Find 10 granite in long treasure search, pay 4000 tools. Reward: 400 exotic wood
2. Produce 100 exotic wood planks, pay 3000 marble. Reward: 250 exotic wood planks
3. Buy 4000 resources, produce (not sell after all) 100 baskets. Reward: 200 sausages
4. Receive 50 sandwich buffs from a friend, finish Outlaws losing maximum 500 recruits. Reward: 300 granite
5. Own 120 soldiers, get 600 granite loot from Bandit Nest (33% chance). Reward: 500 coins
6. Produce 10000 musk deer fragrance, pay 10000 hardwood planks. Reward: 200 coins
7. Produce 250 longbows, own 5000 meat. Reward: 200 exotic wood
8. Produce 200 settlers (not using bread), own 5000 longbows. Reward: 300 bread
9. Buy 1200 coins, own 500 longbowmen (really?). Reward: 300 brew
10. Pay 3000 meat, get 400 granite loot from Old Friends (61% chance). Reward: 900 longbows
Final reward: watermill, 500 gems
Levels 46-50
1. Find 30 granite from very long treasure search, pay 500 saltpeter. Reward: 625 exotic wood planks
2. Produce 20 damascene swords, pay 5000 marble. Reward: 100 titanium ore
3. Produce 200 baskets, use 175 baskets. Reward: 200 exotic wood
4. Receive 50 basket buffs from a friend, finish Black Knights without losing a single soldier. Reward: 500 granite
5. Produce 20 crossbows, get 1000 granite loot from Motherly Love (37% chance). Reward: 700 coins
6. Pay 10000 sausages, own 200 crossbowmen. Reward: 450 coins
7. Produce 170 titanium bars, own 2000 granite. Reward: 200 titanium bars
8. Produce 250 settlers (not using bread), own 3800 steel swords. Reward: 400 bread
9. Buy 2000 coins, own 100 elite soldiers. Reward: 400 brew
10. Pay 1000 steel bars, get 600 granite loot from Surprise Attack (33% chance). Reward: 100 damascene swords
Final reward: silo, watermill, 500 gems
For corrections send me a private message. Please don't quote this whole text in your replies :)
I would be more concerned about the time frame of this quest. Two weeks and as a level 46+ you start with a quest that can take you 2 days already. Then the next quest is producing 20 damascene swords and paying 5k marble. Dama swords take 1 hour and 13 minutes each, buffed you still need half a day just to produce them and hope you can be on as it is finished. Lets hope the other ones are less time consuming so it is at least somewhat feasible to finish it within the very limited timeframe
Question that has cropped up in help on my server: when it says "earn 10 granite", does that mean you have to earn EXACTLY 10 granite? Someone received 30 granite (from a search started yesterday) and the quest didn't complete, someone else received 10 and the quest DID complete.
There may be other reasons why the quest didn't complete, but just wondering if anyone else has seen this interesting quirk.
Whizkeyjack
28.02.13, 15:44
Keep in mind that you have to earn the granite using a SPECIFIC treasure hunt. Like short, long and so on.
They told me they'd done the right length search.
As in other quests, you first have to see the text and only then send the explorer. So if they started the search y-day, it does not count, only after they open quest. At least it works like this for daily quest when you are supposed to buff or be buffed.
Dialecticus
28.02.13, 16:01
There is a complete table of costs and rewards on German found here: http://siedler-vision.de/wp-content/uploads/2013/02/2013-02-27_cAmou309_002.png
I'll try to translate it to English when I get the time.
Thanks go to player cermik.
update on 2nd and 3rd subquest between levels 36-45.
2nd subquest - produce 100 exotic planks and pay 3000 marble
3rd subquest - sell 4000 resources to other players and produce 100 irmas.
For the earning granite quests it must be done with the specific treasure search, i.e. earn 10 granite in the long treasure hunt or earn 30 in the longest! I sent a few scouts out at 10 pm last nite and 1 of them found the required granite this morning so I moved on almost instantly, bear in mind I have savage scouts and a lot of ppl could be waiting a long time for normal explorers to come back and hope they find it first time!
Javichuchu
28.02.13, 18:51
We should compile data about the quest. Costs and rewards for all tasks and for each level group.
Tasks:
1. Strong Advice
2. From the Mine
3. Watcher in the Tower
4. Alliance
5. Bad Timing
6. Aftermath
Costs and rewards:
Level 26-35
1. earn (?), pay 500 tools, reward: (?)
Final reward: silo, 500 gems
Level 36-45
1. earn 10 granite in long treasure search, pay 4000 tools. Reward: 400 exotic wood
Final reward: watermill, 500 gems
Level 46-50
1. earn 30 granite in very long treasure search, pay (?). Reward: (?)
Final reward: silo, watermill, 500 gems
Send me more data. If you are on Newfoundland you can send me a message within a game.
Level 26-35
Reward for (1) was 440 HW planks to me.
2. Experience at least 1 new adventures. Have your explorer do a short search for a new adventure.
I don't know if just starting the adventure would work...
Being curious to see what was in store for my level I did this quick and dirty from: the link (http://siedler-vision.de/wp-content/uploads/2013/02/2013-02-27_cAmou309_002.png) Dialecticus posted, if the list, Google and my interpretations are accurate these are the level 36-45 Quests.
Apologies to anyone who actually speaks German and if anyone wants to correct anything please feel free to do so.
Levels 36-45
Update: From end of Maintenance 28.02 to start of Maintenance 21.03: Crisis-Quest-Update?p=215635#post215635 (http://forum.thesettlersonline.com/threads/22924-International-Women-s-day-Crisis-Quest-Update?p=215635#post215635) to complete*:
1. Find 10 Granite in Long Treasure Hunt + Pay 4,000 Tools • Reward: 400 Exotic Logs
2. Produce 100 Exotic Planks + Pay 3,000 Marble • Reward: 250 Exotic Planks
3. 'Buy' 4,000 Resources + Produce 100 Baskets • Reward: 200 Sausage
4. Get/Receive 50 Sandwich Buffs + Complete 'Outlaws' with max 500 Recs lost • Reward: 300 Granite
5. Have/Own 120 Soldiers + Find 600 Granite from 'Bandits Nest' loot • Reward: 500 Coins
6. Produce 10,000 Deer Musk + Pay 10,000 LHB (HWP?) • Reward: 200 Coins
7. Produce 250 Long Bows + Have/Own 5,000 Meat • Reward: 200 Exotic Logs
8. Produce 200 Settlers (Probably not from Bread) + Have/Own 5,000 Long Bows • Reward: 300 Bread
9. Buy 1,200 Coins + Have/Own 500 Longbowmen • Reward: 300 Brew
10. Pay 3,000 Meat + Find 400 Granite from 'Old Friends' Loot • Reward: 900 Long Bows
Quest Chain Reward: 500 gems 1 Watermill
• • •
Levels 16-25 (More or less. If anyone can fill in the blanks that would be grand.)
Update: From end of Maintenance 28.02 to start of Maintenance 21.03: Crisis-Quest-Update?p=215635#post215635 (http://forum.thesettlersonline.com/threads/22924-International-Women-s-day-Crisis-Quest-Update?p=215635#post215635) to complete*:
1. Find 10 Marble on the Quick Treasure Hunt + pay 600 Stone • Reward: 500 Hardwood Logs
2. Produce 100 Brew + Own 250 Bread • Reward: 50 Marble
3. Own 600 Coal + Produce 2,000 Fish • Reward: 100 HWP
4. Produce 125 Solid Sandwiches + Distribute/Use 25 Solid Sandwiches • Reward: 100 Bread
5. Buy 800 Resources + Own 60 Bows • Reward: 100 Coins
6. Own 1,000 "Fischvork" (sorry, stumped) + Own 50 Bowmen • Reward: 100 Coal
7. Produce 200 Bronze Swords + Own 1,000 Fish • Reward: 100 Bronze
8. Produce 100 Settlers (Probably not from Bread) + Own 2,400 Bronze Swords • Reward: 100 Bread
9. Buy 200 Coins + Own 240 Recruits • Reward: 100 Brew
10. Pay 500 Pine Planks + "Finden 150 steinvorkomme" Find 150 Stone through the Short Treasure Search (Thanks Nikotinko (http://forum.thesettlersonline.com/threads/22656-Four-Winds-Quest?)) • Reward: 100 Bronze Swords
Quest Chain Reward: 4 Noble Deeds and 500 gems (Thanks samacer (http://forum.thesettlersonline.com/threads/22656-Four-Winds-Quest?))
*Originally: Two weeks (From end of Maintenance 28.02 to start of Maintenance 14.03)
Thanks Dialectus for posting the link. Really usefull to know whats coming.
For level 26 -35
1. find 200 hardwoodplank through middle threasurehunt + pay 500 tools. • Reward: 440 hardwoodplanks
2. own(complete?) 1 adventure + find 1 adventure through short search • Reward: 200 horses
3. pay 2000 marble + produce 100 sandwiches • Reward: 700 bronze
4. receive 50 fishplatter buffs + produce 7000 fishfood • Reward: 250 brew
5. produce 480 horses + loot 800 granite from Island of the Pirates • Reward: 300 coins
6. pay 2500 coal + have 80 cavalry • Reward: 200 tools
7. produce 150 iron swords + have 300 hardwoodplanks • Reward: 150 iron
8. produce 150 settlers + have 3600 iron-swords • Reward: 200 bread
9. buy 500 coins + have 360 militia • Reward: 200 brew
10. pay 700 water + loot 200 granite from the dark priest • Reward: 100 iron swords
For level 46-50 the list is as follows:
1. find 30 granite through very long search + pay 500 salpeter • Reward: 625 exotic wood planks
2. produce 20 Damascene swords + pay 5000 marble • Reward: 100 titaniumore
3. produce 200 baskets + use 175 baskets • Reward: 200 exotic wood logs
4. receive 50 baskets + finish the balck knight while losing 0 soldiers • Reward: 500 granite
5. produce 20 crossbows + loot 1000 granite from motherly love • Reward: 700 Coins
6. pay 10000 sausages + have 200 crossbows in storage • Reward: 450 Coins
7. produce 170 titanium bars + have 2000 granite in storage • Reward: 200 titanium bars
8. produce 250 settlers + have 3800 steel swords in storage • Reward: 400 bread
9. buy 2000 coins + have 100 elite soldiers • Reward: 400 brew
10. pay 100 steel bars + loot 600granite from surpriseattack • Reward: 100 damascene swords
If the link is correct, then it's completely horrible.
I would have to build a damascene weaponsmith, a crossbowsmith and a titanium smelter.
And then the adventures. It's ok if they send you off to an adventure. But if you really have to get granite... Motherly love has a 33% chance to give granite. So that means there is a 12.5% (well stranger things happen every day) chance you'll still be without granite after 5 attempts. Ooh wonderfull!
And doing all this, a black knight and at least 1 but probably more Motherly love and surpriseattacks in 2 weeks?
I hope the link is wrong, but at the moment all my settlers are heartbroken and the island is flooded with tears. They were so excited, but I dont see how I could do this. If I actually wanted to, but having to build all those expert buildings.... bah!
docs.google.com/spreadsheet/ccc?key=0AjBpUe5bUa7MdGhXdDhXLWxFQzNnWi1lY0dsYXRUa Hc&usp=sharing
8 is 250 Settlers
Well, after the update last night, my 'Four Winds' quest promptly disappeared, then reinvented itself back to the start again. Already looking dodgy, was it ever tested?
I had a look at the requirements... I'm level 50.
By the time I've bought all the map fragments that I'd need to get granite from Surprise Attack. Then buying Pirates so that I might get ML.... ( I never seem to have a surplus of Pirates as it keeps being used for guild quests). Then I need to do enough ML to get a granite drop there, too. OH - and I need to buy BK adv as my explorers rarely seem to bring it.
I've not done maths... But considering my experience in getting granite as loot, that SA cost 500mf, Pirates cost around 200gc, BK 12-1500 on Newfoundland. Also - having the weapons buildings is something many of us have chosen to bypass as it makes no sense whatsoever producing them as all the high end weapons drop often in loot. So a few of us, yup, including me, would need to build 3 high end buildings that we do not want, nor have any need for. This is my conclusion:
If I do not do the event: I'd probably have enough to buy 2 silo's and 2 watermills from G3. Which is preferable to 1 watermill, 1 silo and 500 gems. If I include the granite and ewp cost for the weapons buildings - I could probably get 3-4 each of both silo and watermill
Feel free to disagree
Blue:)
I don't remember seeing this new quest on the test server, what is the point of having a test server if players can't test everything before its introduced to the live game?
Why couldn't lower level players get the opportunity to do the level 36-45 version and level 46-50 when they reach the level? Three winds and two winds?
unicornlinzy1
28.02.13, 21:28
+1 Bluefairy, I can't even attempt to do the quest as I don't have the resources to build the things I need, what a disappointment this turned out to be.
LadyBarbara
28.02.13, 21:38
This has never been tested on the test server and having seen the requirements for each part I can understand why. It is the most awful set of quests that I have seen as a level 47 player. I suspect BB knew that it would be very unpopular and difficult to complete which is why it has not been tested on the test server.
Dialecticus
28.02.13, 22:44
Shouldn't we count in all the rewards? For levels 46-50 you don't get just 500 gems, silo, and watermill. You also get 625 exo planks, 200 exo wood, 500 granite, 1150 coins, and 100 dama swords.
I'd considered that Dialecticus but for my level set at least, as far as I can see, the only Quest that doesn't cost far more in time or resources than it could possibly return including the gems and Watermill is:
8. Produce 200 settlers, own 5000 longbows. Reward: 300 bread
Especially with Easter so close there is, to me, nothing in the Chain worth doing. And I'm very sorry to say that, it did look fun. Own 500 Longbowmen? Really? I have no problem with the idea of a resource sink but this is a bit much and just too close to another Event with things I very much do want.
Yeah count all that and do the quest chain with those resources!!!
HAHAHAHA!!!
Event Quests:"Four Winds"
Well Devs once again the ridiculous job done!!
Should I say more???
Thanks for turn TSO even more down!
Settler_Alex
28.02.13, 23:26
I cancelled the quest...
I already know i wouldn't have gotten to the final quest and the rest is to much for to little for my minions and there king ;-).
Don't get me wrong i love these quests as an extra to the game keeps you motivated and gives you a fast reachable goal but this one is not for me :-)
Good luck to you all !!
Yeah, I'm not doing it now I've seen that ridiculous chain. I do at least one Surprise Attack a day and I don't think I've ever had granite. In fact, I haven't had granite on an adventure or lootspot for weeks now. And why on Earth would you make us make so many longbows?!
I've got several problems with the quest:
* I have no need for a damascene swordsmith/crossbowsmith/titanium smelter. My settlers are happy without, and I've always given titanium-ore etc to friends who do have them. No need to all build those buildings.
Except for the quest, which suddenly asks me to spend 10k granite if I want to finish the quest. Why does expect BB us to follow the narrow path they've laid? There are so many ways to play, give us back the freedom and joy to build the island we want, without the pressure of quests asking for those buildings.
* The adventures. I just checked, and found no motherly love or surprise attack on the market, and I dont have them in the inventory. Given it might take several attempts to find granite, that is... a problem. Surprise attack costs 500 map fragments, and not sure if BB has one, but I missed the latest map-fragment copymachine.
* 2 weeks.
That's not a lot. I need 2 days for a very long treasurehunts. Just when that's done (hopefully with granite) I'm off for 2 days. So 10 days for all the rest. Uhm... not much if you dont find granite the first time. And if I have to spend soo many resources, I dont want to depend on luck to be able to finish.
So, a rediculous event. But after I saw they fixed the locked-quest problem by replacing it with a new bug, and seeing the announcement for the trade-tab is still there although it was cancelled 2 weeks ago or so (but it takes at least a month to delete a line, it's hard to find the backspace-button ya know!) it fits the picture of the latest update. What a disaster.
I thought this looked manageable (difficult, but manageable) until I saw the requirement to get specific loot drops from a specific adventure, all of which would require you to do that adventure three times on average.
Specific numbers:
Find 600 Granite from 'Bandits Nest' loot - chance of granite from adventure is 33%, total average losses = 900R, 198S, 300C
Find 400 Granite from 'Old Friends' Loot - chance of granite from adventure is 37.5%, total average losses = 1100R, 195C (ignoring the fact that chance of finding adventure from WotS is less than 25%)
And you realistically have 4 days total in which to do those 6 adventures.
That's not difficult, that's impossible.
I'm sorry, only a total moron could have created that quest chain. I was largely supportive of the massive error of judgement that was EotW, but this is just awful.
Explorers have just come back with 30 and 60 granite respectively, from the correct length search. Quest log still says 0, and once in a while will disappear, only to come back as a 'new quest'.
Seriously, how about fixing some existing bugs, before adding new ones? :(
having looked over this post i feel a bit concerned at the timing of everything i have done ten searches in a row befor and not had one lump of granit if this happens again ill never be able to complete in time and even if my first guy come back with granite the rest is looking a bit daunting too, 500 long bowmen seriously? i suppose its one out for the longbows but js ludicrous imo. I tend to agree with blue aswell with the amount of resources being payed towards the quests i could easily afford to buy a silo or 2 off of trade and one more thing why is it a silo for 26 - 35 and a water mill for 36 - 45, a silo is better because there are more outs for wheat, strange reward replacement? sitting here scratching my head and asking why?
I was really excited about the Four Winds quest. I like the idea of it. After reading the list of of sub quests for the lvl 36-45 quest however, I think it is safe to say I will not be attempting any of this. Why not? Couple of reasons:
1) I seriously doubt I'll be able to complete in time.
2) I have have never even seen a Bandit's Nest adventure
3) I have been playing for 8 months now, and gotten exactly one Old Friend's adventure. I doubt I'll find another one in the next 2 weeks. At a chance of 1/3 of getting granite I may need even more.
4) 1200 coins plus 500 longbowmen for a 300 brew reward? You must have made a typo there, my friary spits that much brew out in less that 2 hours (unbuffed).
5) As it is close to Easter I am saving resources to trade for easter eggs. Most of the sub quests require a considerable amount of valuable resources making the timing of this event is just wrong.
I don't mind up giving resources in general, I like the idea of going on a hunt for certain items, I can deal with having to source certain adventures but please can we have something that can actually be achieved in the time allowed, has a half decent cost/benefit ratio and isn't right smack bang in front of another major event?
Sigh, again a quest in the category 'not worth it', at least for 46+ if you don't have those expert buildings already. Costs 10k granite to build them, the rewards aren't worth that - and suprise attack is a costly adventure too, which may be hard to complete several times.
So no thanks, BB.
As a related note: you still haven't given me any reason why it would be worthwhile to build any expert building beyond an exotic woodmill. The results can more cheaply be obtained from adventures (and in some cases from the TO; but in 95% of the cases you want the weapons anyway, not the intermediary products). If you want us to own those buildings, you have to make it more worthwhile.
As a related note: you still haven't given me any reason why it would be worthwhile to build any expert building beyond an exotic woodmill. The results can more cheaply be obtained from adventures (and in some cases from the TO; but in 95% of the cases you want the weapons anyway, not the intermediary products). If you want us to own those buildings, you have to make it more worthwhile.
As you can see they try to force us to build them - pay carriages in GQ, build those buildings as side quest, use them in Four winds. It is just an attempt to correct the fatal flaw in design where XB,DS and cannons can be easily obtained from adventures and TO.
Dialecticus
01.03.13, 08:33
Main problem are those exotic adventures that you have to pay with map fragments, or chase from small adventures. If loot would give me 100% of what is required then the the whole quest would pay off, but with 33% in both adventures it's just too much.
Some people report that the very first quest (bring granite from long search) is bugged and does not complete.
Thejollyone
01.03.13, 08:55
I can only agree with previous comments; having seen the whole quest chain, this event is a total bypass as far as I'm concerned.
*sigh - another potentially great idea that has been ruined by the Devs total lack of knowledge about how the game is played by the people who matter :(
IMNSHO this is a failed attempt of an resourcesink. I don't mind wasting some resources on getting hard to get buildings, but this is just absurd. Newflash to BB an resource sink ONLY works if you demand large quantities of resources which are plentifull. And granite, is NOT one of them.
Also, stop trying to work around the fact that NOBDOY in his right mind is going to built those expert buildings. Get 51+ levels out there, create new troops make sure that the weapons CAN"T be found in adventures but ofcourse the resources needed to produce them CAN be found plentifull in adventures and modify the expert buildings so that they can produce the weapons needed. Problem SOLVED!!
Happy_Santosh
01.03.13, 10:18
whats the point of finishing adventure n realize u don't get granite in reward..... so quest ask to do again
i can buy watermill with amount of time n troops spending of some worthless adventures lol :)
SettlerPiter
01.03.13, 11:32
For 36-45 lvl player all chain can be done in 7-9 days if properly prepared (and some luck). All "own" requests can be done before quest (incl. 500LB - just start training them now, and waste them in Old Friends later, or make few EotW).
Time sinkers are here:
1. 24h for search should be done if you got 3+ explo - anyway it's much shorter than 500EW+500granite search which took me about 4 weeks.
2. Max. 12h to make 100EWP
3. Max. 12h to make 100baskets
4. A day for Outlaw adventure
5. Bandit Nest... this is one weak point of my strategy - 200MF for a map :/ and 33% chance... let's put up to 3 days here
6, 7, 8. Produce Musk, Lb, settlers - 1 day for all
9. LB-man made before (good to have 2500+ housing), so just pass to next quest
10. Old Friends is easy and got 2 granite slots, so 2x 37,5% in one run. One day for even two advs. should be enough.
Total: 5 days + Bandit Nest
Beeing lvl43 i can spare 4k tools, 3k marble, 10k HWP, 3k meat and even 5k useless LB :P The only one problem is spending 200MF (or 400, or 600 or even more... who knows...) for poor adventure - BB failed here, or just want us to spend our resources before Easter Event.
DocAckersonCO1
01.03.13, 11:37
Thank you all for posts and discussion. I am kind of sorry I did the first few parts of the quest. I will cancel quest as others have done already;
-
It's not only difficult, but perhaps impossible if you can't get enough of the needed adventures .
For 36-45 lvl player all chain can be done in 7-9 days if properly prepared (and some luck). All "own" requests can be done before quest (incl. 500LB - just start training them now, and waste them in Old Friends later, or make few EotW).
Time sinkers are here:
1. 24h for search should be done if you got 3+ explo - anyway it's much shorter than 500EW+500granite search which took me about 4 weeks.
2. Max. 12h to make 100EWP
3. Max. 12h to make 100baskets
4. A day for Outlaw adventure
5. Bandit Nest... this is one weak point of my strategy - 200MF for a map :/ and 33% chance... let's put up to 3 days here
6, 7, 8. Produce Musk, Lb, settlers - 1 day for all
9. LB-man made before (good to have 2500+ housing), so just pass to next quest
10. Old Friends is easy and got 2 granite slots, so 2x 37,5% in one run. One day for even two advs. should be enough.
Total: 5 days + Bandit Nest
Beeing lvl43 i can spare 4k tools, 3k marble, 10k HWP, 3k meat and even 5k useless LB :P The only one problem is spending 200MF (or 400, or 600 or even more... who knows...) for poor adventure - BB failed here, or just want us to spend our resources before Easter Event.
Can I just point out that there is a large difference between you being level 43 and somebody who has just hit level 36! Crossbowmen and Elite Soldiers for a start :)
SettlerPiter
01.03.13, 12:08
Can I just point out that there is a large difference between you being level 43 and somebody who has just hit level 36! Crossbowmen and Elite Soldiers for a start :)
At lvl36 first thing is to fast get 200XB at all cost. Elite S and S are realy tiny difference in game.
But in the other point you are right - for 36 lvl economy and army this quest chain can be a hard challenge.
Canceled the quest also. Ridiculous rewards compared to the cost's. BB, didn't you learn something from the earlier days, back then you startet the daily quest ???
I just had to cancel the whole quest chain, as a lvl 50 player i got as second quest to produce, not obtain, but really produce 20 damascene swords, while i really know no one who is dumb enough to start a damascene production line (same as with crossbows, no one makes them, adventures give afterall more then enough swords and xbows as rewards), and no possibillity to buy the quest off with gems.
So sadly I had to cancel this questchain, another fail for BB in my eyes.
Whizkeyjack
01.03.13, 12:39
I would like to thank all those complainers that they managed to project their (SAME / BORING) opinions and yet again turning a topic into a complain-fest.
Why not write a book about it? I mean the amount of typing you people do (and they're always the same, mind you) you could fill an encyclopedia.
Do you really think by infecting all the topics, it would help?
I just had to cancel the whole quest chain, as a lvl 50 player i got as second quest to produce, not obtain, but really produce 20 damascene swords, while i really know no one who is dumb enough to start a damascene production line (same as with crossbows, no one makes them, adventures give afterall more then enough swords and xbows as rewards), and no possibillity to buy the quest off with gems.
So sadly I had to cancel this questchain, another fail for BB in my eyes.
Same here. Would rather invest all that marble into getting my barracks to L5 than a building I am never going to use.
May I just add my thoughts :-)
With adding the Four Winds as a Quest chain, BB has made it possible to do new quests and have fun in trying to complete them. At any point during the Quest chain you can decide to do the next subquest, you are not forced to continue if you don't want. The reward for completing the entire chain is in my opinion very nice and worth some effort. BB did not add those rewards as a gift for every player to receive, however, it is clear from all posts above that all players are focussed on profit and not on playing a game and doing something different for a change.
At first, I myself was overwhelmed by the subquest requirements, but having had a better look and attempting to finish the second subquest, I am starting to think I might even finish in 1 week (and with luck even in 5 days). So in all big tumbs up to BB, very nice surprice after the maintanence :)
Well that is odd, because when I cancelled I was warned that cancelling the quest would (and did) cancel the entire chain. If there had been an option to continue for the lesser individual sub quest rewards then I would not feel so totally let down yet again. Or do I get the next sub quest tomorrow?
I'm glad to see that some people like this quest chain. I suspect they are not high level players. In the top two brackets it's just not worth doing, in my opinion. Why - again - do I need to make 500 longbowmen? Why not ask us to make something we might actually use? And to make us attempt to sink all these resources so close to the much anticipated Easter event is just not on. Easter is probably the best event of the year due to the possible rewards, and they know people are stockpiling resources so they can get enough eggs for all the goodies.
The problem is that it yet again fails on so many points. The rewards for the subquests are not great compared to the costs, the specifics of the subquests are ridiculous, having to get granite form ML and Surprise Attack, as if doing them is so easy to begin with. Then you can add the expert buildings you need and the cost of those. And to top it all off: please do it in 2 weeks, even though they mostly take awhile to finish. If you are unlucky you can;t even finish them in time even though you try to do everything as fast as you possibly can. Im sorry I started on this quest, if I knew what was in store I wouldn't have.
Yes it is asking a lot to do but it's also a nice goal to work towards. The people complaining about certain buildings needed already needed them for the main quest line so you should be building them for that.
My only complaint I have is the timescale, 2 weeks is far too short for something that relies on chance based sub-quests and loot drops. I have the 10 savage scouts and sending them all out resulted in elogs and titanium ore this morning so there's a day of the 2 weeks gone. Also I tend to be out on the weekends so that takes another 4 days out of my play time.
I think this quest should remain, the reward should be something like a special general/scout/explorer, something that you can't buy and the time limit removed so people can play this in a sensible time, especially with Easter coming up as lots want to play it but are questioning whether or not to as they're saving resources for eggs and questioning if they could even do it in the time given.
Level 36-45, part 3.
"Buy 4000 resources, produce 100 baskets. Reward: 200 sausages"
It's actually sell. No biggie, but still.
The timing of this event is a bit odd with the easter event not far away, its almost asking us to choose what one to go for, but im still gonna have a crack at it, now on subquest 4 and now sending troops to attempt outlaws for the first time, just hit level 36 recently so i only just opened the green adventures! I been saving swords, bread and brew like crazy to build constant recruits, got potions on the go, drill plans ready!
I guess it will come down to the getting granite on bandits nest, hope im lucky! I got 3 bandits nests stored and 2 old friends so far. Its a challenge and thats what I want, yeah its daunting but not impossible!
SettlerPiter
01.03.13, 14:24
Yep, if you have 3 Bandit Nests, you are half way to finish whole chain (but you can do 10 of them and get only logs or tit ore).
And resource sink just berofe Easter event can be a good idea - most people is saving GC, MF and piles-up everything to get precious eggs, and I do not want to see 25gc/single egg in TO.
And if government can steer the petrol price, why not to let BB steer the eggs price :P
BTW - any Bandit Nest guide for only one BHGeneral?
yeah m8, I actually been saving up on resources since the start of february as I read about the easter event and last easters rewards. Im stockpiled on resource so I can attempt this and go for easter, I guess it helps having quick scouts as they find a lot of adventures/treasures.
Im hoping eggs dont go that high either, problem is they got loads of decent rewards at easter!
I just had to cancel the whole quest chain, as a lvl 50 player i got as second quest to produce, not obtain, but really produce 20 damascene swords, while i really know no one who is dumb enough to start a damascene production line (same as with crossbows, no one makes them, adventures give afterall more then enough swords and xbows as rewards), and no possibillity to buy the quest off with gems.
So sadly I had to cancel this questchain, another fail for BB in my eyes.
There is already an quest in your questbook to produce damasc swords. Problem is that you are going to get XP for it, which for an L50 is useless, so I kept it inactive.
BB is trying to create an demand for this building, but the entire demand is hugely artificially. Player is dumb enough to make Xbows/cannons/D.swords using his few resource he gets because he KNOWS it would be stupidly easy to buy them off the TO or to get them via adventures.
Also the cost of those buildings is so high that you only start building them, when you have totally nothing to do anymore. I started the four winds quest just to keep bussy but I don't plan to do all those adventures as I can make more profit from selling the resources needed to do those adventures then by doing the adventures itself.
Yes it is asking a lot to do but it's also a nice goal to work towards. The people complaining about certain buildings needed already needed them for the main quest line so you should be building them for that.
My only complaint I have is the timescale, 2 weeks is far too short for something that relies on chance based sub-quests and loot drops. I have the 10 savage scouts and sending them all out resulted in elogs and titanium ore this morning so there's a day of the 2 weeks gone. Also I tend to be out on the weekends so that takes another 4 days out of my play time.
I think this quest should remain, the reward should be something like a special general/scout/explorer, something that you can't buy and the time limit removed so people can play this in a sensible time, especially with Easter coming up as lots want to play it but are questioning whether or not to as they're saving resources for eggs and questioning if they could even do it in the time given.
Why should we be building them? They don't work as they should, and they're not worth the resources required to build or those they use to produce. Those quests just sit in my quest book and remain ignored.
I've already posted today that BB are getting way too fond of trying to make us play the game their way.
Yes it is asking a lot to do but it's also a nice goal to work towards. The people complaining about certain buildings needed already needed them for the main quest line so you should be building them for that.
That's exactly why I do not like the main-quest either.
I agree with Shelob81 that not everything has to be about the profit. It's a game, and trying new things can be fun. Events are a reward itself even if you dont end up with loads of granite.
But I also liked the freedom the game had in the start. You could choose your own way to build an empire. Besides the game stimulates to work together, that's the whole idea behind the guild-quests as well, doing something with your friends.
So that's what I am doing. I dont have a damascene weaponsmith, a crossbowmaker or titaniumsmelter. I've always given away the resources those buildings consume to friends who do have them. I've got enough weapons from adventures anyway, and that way I could spend the granite/logs on other buildings. Happy faces everywhere :)
And then this quest-chain comes around, demanding to spend 10k granite on buildings I dont have, want or need. What happened to the freedom to choose your own path, to enjoy a game the way you like it? I dont like any decision BB is trying to make for me, I disliked the new quest-system from the start. It's a game, it doesn't have to be efficient or all about profit. Stop pushing me to do things my settlers dont like, I'm not a robot and I'm not playing a game to just follow instructions. If I liked that I would have been reading manuals as hobby instead of playing a non-competitive game.
Apart from that, the adventure-quests are a problem, and the 2weeks requirement as well.
Thejollyone
01.03.13, 14:45
Not sure if this has already been suggested, but Im thinking they have only given us 2 weeks to do this as thats when the Easter event rolls out...
I decided that I don't even try(level 42), but I will try to help a friend to complete. He is level 32.
ooh maybe the developers working on the event-quest were not aware there's a easter-event coming up. Would't surprise me given the communication skills BB shows us every day.
It looks like there will be a week in between the events though. Date for the easter-events are given as:
THE EASTER EVENT – DATES
Start: DAY, 21st of March 2013
Remove I: 11th of April 2013
Remove II: DAY, 18th of April 2013
There is normally a 1 week gap between the event ending and then the shop items being removed. So Easter will end on the 11th and the items removed on the 18th.
Based on the past
I like the idea of a quest event like this as it tests the various economies without warning or planning. However I agree with most of what has been said, more specifically that the sub quests have not been presented in the best way.
I would of liked to see smaller level groups as we all know there are huge differences between say a level 36 economy and a level 45 one.
The sub quest rewards should play a part in subsequent sub quests, for example giving you the adventure you need to do later on would be an obvious one, and if they are going to require a specific loot reward from those adventures, then there should be some recognition that any other loot likely to be found at the expense of the `required' loot should be useful in completing the next sub-quest.
Whilst production chains are important in this game, so is trade and /or working with friends/guilds. With regard to the higher level productions ( crossbows/ damascus swords and cannons) surely it would be better for any side quests to consider these variations in how players play the game and limit the quest to owning these items acquired by what ever means players prefer.
p.s. For those stockpiling for the Easter event, I doubt it will be enough, the drop rate is lower on testing than reported last year, so expect silly prices in TO
i am sorry to say this event does not seem worth the effort you put in only 500 gems. you get that in 11 weeks any way.
Well I have to say I will not have enough time to complete the quest. I am about to finish sub-quest 3, but in this discussion I saw another sub-quest (next) which says to complete Outlaws with max 500 recruits. I am in the middle of Outlaws and already spent more than 700 recs. Because of this I'll not be able to complete the whole test. It takes time to prepare for Outlaws and have spent too much gold for buying this and that. So I quit!
Is there a deadline to finish this event quest?
i was trying to do that (lvl 43). I did 3 quests, but when i saw here the folowing ones I gave up. 500 gems = 10 weeks :))) Watermill - will have 5 in the easter event so whatever. BB you could at least leave us 1 month for completion not 2 weeks. ridiculous. Why should i own 500 longbowmen??I have a limited population amount (2500 divided into 250 soldiers, 400-800 cavalry, 250 crossbowmen and recruits - depending on the following adventure) and also as mentioned before I HAVE CROSSBOWMEN. Training 500 longbowmen just after i made two adventures before, and having to do the third in the next day (and killing them in that one just to make room for the troops i need next) it's so absurde. A hard and kinda useless set of quests. And I was kinda happy thinking i'm gonna get 500 gems, but it's good i thought searching on google how the following ones will be. I'm thinking just that i paid 4k TOOLS and 3K marble FOR NOTHNG
BattleOverlord
01.03.13, 17:14
When I got this quest I was so excited. I didnt expect it will be easy. But porudce at least 20 damas swords... really? No comment on that.
I can understand that some people think that those of us that complain are only having a rant fest. May be as we are more vociferous in the forum.
I did as much as I could during the EotW event, after day 2 or 3, I felt like chucking it in. I did not voice this in forum or in chat. Instead I did as much as I could to help, so did many others that I know. I thought it was a loosing battle, but I continued, so did many others.
I absolutely love the idea of new events and new quest chains. I do not expect them to be easy, but I expect them to be achievable without purchasing gems. I have purchased gems, and will probably do so again at some point. However, many of the people that make this game worthwhile playing (in my opinion) do not purchase gems.
I started 7 explorers yesterday in the search for granite, 1 brought it back (I spent gems on shortening the search for 3 of my explorers). Not a great ratio...
From experience, I know that the chance of granite in loot is far from guaranteed. For my quest I would need to do 2 adventures receiving granite. One of those adv is only available with 500mf, or using the surprise adv box (which is pot luck). I also need to get granite from Motherly Love. I've been doing Island of Pirates about twice a week since guild quest started, I have not had a ML in loot, yet.
Then there is the issue of the advanced weapons buildings... I have some of them, they can best be described as a waste of building licenses, granite, ewp and other resources. The way BB has designed the game, it is pointless having these buildings. I am complaining about it after playing for over a year and reaching level 50. It must be much harder for those at lvl 46. Please bear in mind that I have spent money on the game, and have no regrets in doing so.
I really, really do not think that I am complaining for the sake of it. The development of the game has meant that spending granite and ewp on building weapon chains are pointless, as you can get these weapons from trade or adv loot at a fraction of the production cost. This is comparable to having a longbowmaker for lower levels - pointless.
Granite drops are not guaranteed. The figures for granite drops that we quote all seem to come from German wiki - I have not found these to be accurate. Neither have I ever seen a post from BB actually telling us what the drop rates are. I - and many others, need to get a Secondary adventure from this quest. I need Motherly Love - which I have not had for a good few months from Pirates. Getting ML does not mean I get the granite... I might get lucky and have it done at 1st attempt, or I might need to do another 20. Even with barracks at lvl 5, I have no chance of making the troops in the allocated time.
I do not mind spending resources, I think I proved that in EotW where I donated a lot. However, I do expect to be given a realistic chance in completing a quest chain. I would not even mind if I had a "small" loss of resources, comparing what I put in to what I get out. I so like the idea of doing something different.
Yesterday I was annoyed... Today - calmed down a bit, and feel like: What did I expect. I just think it is sad that the game developers are so far removed from the game that people actually enjoy.
However - the developers are making the same quest chain for all game worlds. As has been discussed before, prices vary across game worlds. May be this quest chain works for some servers, if so - I wish those servers the best of luck.
If you decide that this quest chain is achievable for you- great:) I'm just a bit disappointed, again...
Blue
*snip*
As usual, a fair, rational post that I agree with 100%.
You held the entire server up during EOTW and we'll never forget all your help.
ONLY 2 WEEKS? its impossible , this event SUCKS sorry to say that, but this is the truth
yeah, complain about that and maybe they will make more time available by delaying the easter event wich is faaar more better that this [ Censored ]
Please be careful with the words you use,
peck_ed
Still haven't found granite for first quest... this SUCKS BIG TIME...
got to lev 46 1 or 2 weeks ago now they hit me with this silly ridicoulus quests and i do own 5 gempits so thats not any problem but still ending cancelling whole quest after 1st one done would have taken me weeks to get granite to build d.swordsmaker
Reward for 16-25 is 500 gems and 4 noble houses.
No one has to do this quest chain, you may or may not do it, you have a chooise. This quest chain is a challenge, for those that like to take the challenge it will be a race against the clock, will we make it or not.
I do not think this quest chain is ment to be easy, and not ment for every one to be able to finish it.
I like this quest chain, thanks for the challenge BB :)
Cheers,
Whisky
No one has to do this quest chain, you may or may not do it, you have a chooise. This quest chain is a challenge, for those that like to take the challenge it will be a race against the clock, will we make it or not.
I do not think this quest chain is ment to be easy, and not ment for every one to be able to finish it.
I like this quest chain, thanks for the challenge BB :)
Cheers,
Whisky
I have no choice. The thing won't even start. I've satisfied the conditions to pass 'Stage One', and the blasted thing just resets itself.
Nice addition, these crisis quests.
And, like most newly introduced features, this one still has to be tuned somewhat.
At least quest chains 16-25 and 26-35 seem doable,and give somewhat decent rewards.
Level 36 and above (also including myself): bad luck, save your resources until the Easter event - better luck next time
after reading some of the posts i and some of our guild have canceled the quest ( and i am level 50 ) would rather keep resources for easter event
i have found 1 of the adventures in a year and not had old friends in the last 20 time i have done witch so good luck to all that try it wont be me
Unfortunately I have to agree with the majority of the feedback here, The quest chains doesn't favour the casual player, working 6 days a week I don't get to play a lot, and with that said I doubt the hardcore player would stand a chance completing this without spending a lot of real money to meet the deadline.
The rewards seem balanced and fair.
But the timer should be removed or set to perhaps 3-4 months.
Overall its a great idea and well welcomed, just needs a small adjustment :)
Kioco.
Edit - Typo...
Unfortunately I have to agree with the minority of the feedback here, The quest chains doesn't favour the casual player, working 6 days a week I don't get to play a lot, and with that said I doubt the hardcore player would stand a chance completing this without spending a lot of real money to meet the deadline.
The rewards seem balanced and fair.
But the timer should be removed or set to perhaps 3-4 months.
Overall its a great idea and well welcomed, just needs a small adjustment :)
Kioco.
Which part are you saying is the minority? Because the only 'minority' I see you represent in your post are those that like it and think it's a great idea.
I'd definitely say the majority are against this. The idea is great, but what we are expected to do, spend and give up is not.
Minority is definitely those who approve, at the higher levels in particular. But there again we all know BB do not care about the L47+ player who has spent his money and now realizes he has wasted it as BB are not going to add new content for him in the foreseeable future .. how many months now we have been told "Coming soon"?
Does anyone even know the exact ending time? It would help for players trying it... It will ba a race against time.
I would assume it's maintenance in the early hours of March 14th.
Few correction to the level 26-35 list:
1. First quest. Find 200 hardwood with medium treasure search. Pay 500 tools.
2. Second quest. Do a short adventure search (no need to find an adventure, map frags will work). Finish one adventure (bounty hunter works here, costs 10 fish in the merchant)
3. Third quest is correct. Pay 2k marble, produce 100 sandwiches
4. Fourth quest. Get 50 fish platter buffs from other players. Produce 7000 fishfood.
5. Fifth quest. Produce 480 horses. Get 700 granite from the The Pirates' Island adventure
Which part are you saying is the minority? Because the only 'minority' I see you represent in your post are those that like it and think it's a great idea.
I'd definitely say the majority are against this. The idea is great, but what we are expected to do, spend and give up is not.
Sorry was a typo, but my post was meant to be agreeing that the event is too hard for most of if not all players untill the timer is changed.
It's like BB just slapped this together with no thought at all.
I started doing the quests but after reading this post i will be cancelling it.
I am level 37 and most of the sub quests are out of my reach.
Few correction to the level 26-35 list:
5. Fifth quest. Produce 480 horses. Get 700 granite from the The Pirates' Island adventure
See they still haven't been cured of their Isle of Pirates addiction.
How many of these things do they think people have?
Which part are you saying is the minority? Because the only 'minority' I see you represent in your post are those that like it and think it's a great idea.
I'd definitely say the majority are against this. The idea is great, but what we are expected to do, spend and give up is not.
You have the option not to do it....
Not sure if its been mentioned yet, but the adventure quest either side of lvl 45 is unbalanced. Losing fewer than 500 recs on Outlaws seems a little harsher than BK without losing a soldier. I do that anyway.
brucekemp2010
02.03.13, 07:38
Not sure if its been mentioned yet, but the adventure quest either side of lvl 45 is unbalanced. Losing fewer than 500 recs on Outlaws seems a little harsher than BK without losing a soldier. I do that anyway.
acquiring bandits nest quest!!, i have been playing for over a year and never found this mission yet doing daily searches.
In the middle of doing task four, having to buff 175 baskets (what a stupidly high amount) done 67 baskets only got 57 counted.. yeah right.. the incompetence of BB is showing again.
Event? joke? random this game 16x adv reward exo or titan.
the 16-25's get 4 noble deeds and 500 gems
I cancelled this as soon as i saw i'd need to pay out 2000 marble in one hit, ridiculous amount considering the measly reward on offer, i'm saving all my resources for the easter event, nice one BB, failed yet again
You have the option not to do it....
I also have the option to give my opinion, regardless of whether or not I choose to do the quest.
Granite with Bandit Nest ? And Old Friend ? In 2 weeks ? You gotta be kidding me. I can understand all the resource need for this quest and even the Outlaw adventure challenge or 500 longbows but the quest getting granite with Bandit Nest and Old Friend is ridiculous for 2 weeks. The lost for this quest chain is too high and we have to depend on our luck with those rare adventures to complete it. I'd rather do Son of the Veld or Secluded Experiment than those adventures. At least give us 4 weeks.
Morten1970
02.03.13, 10:54
What happens if you go from lvl 35 to 36 during the event ? is it still the 26-35 event chain that you need to do ?
As far I know Morten, the quest chain won't change to the next tier.
brucekemp2010
02.03.13, 11:31
I also have the option to give my opinion, regardless of whether or not I choose to do the quest.
Too right.
Morten1970
02.03.13, 11:36
As far I know Morten, the quest chain won't change to the next tier.
Ok thnx Icegirl
Good rewards, but quest chain is too much tbh. Luck aspect combined with having to build 3 extremely useless and extremely expensive buildings (tita smelter, dama smith, crossbow smith.) I could try the luck thing, specific loot from specific adventures, specific explorer result and other stuff OR build useless expensive buildings, but definately not both.
Thanks, but no thanks. Maybe next time.
Unfortunately I have to agree with the majority of the feedback here, The quest chains doesn't favour the casual player, working 6 days a week I don't get to play a lot, and with that said I doubt the hardcore player would stand a chance completing this without spending a lot of real money to meet the deadline.
The rewards seem balanced and fair.
But the timer should be removed or set to perhaps 3-4 months.
Overall its a great idea and well welcomed, just needs a small adjustment :)
Kioco.
Edit - Typo...
I don't think it is a great idea at all!
A great idea it is what normal players are able to do,an idea that come with very likely impossibilities it is a stupid idea and not great,regardless the time given.
The problem we do have it is that the developers of this game are sitting in their offices and try to figure out what to do,but they don't play the game in the normal way of the majority of the players.They should star to do it,play with no more conditions than a normal players,not having any extras because of their position.Then they could have an idea of what to do,that I am 100% would make them change their minds about what they do.
While they are as they are now,sitting in their offices and know NOTHING from the users point o f view of the game they only can mess up with this,because they have no idea of what they are asking to players to do,for them it is simple...the resources,adventures etc are there so we do ask them to use it,they don't see that it isn't affordable for normal players.
Have any of the mods pushed this back to BB? 2 weeks is clearly not long enough.. official word from BB about the length of time and chance of extending it??
Hey there, just a heads up, all comments have been read so far by me (and likely others as well) and I will pass over as much information regarding feedback as I can, I am sure others will read and do the same.
From what I have seen though a lot of people are unhappy with this as it breaks "their style of play".
As we all know, there is no one hat that fits all, so as much as certain players are put out by the difference in play the game is offering, others (likely in game now) are flying at it as a new challenge. I know several in my guild are loving the opportunity to tackle something new in the game!
I understand one of the biggest bugbears that others have described is due to the "random" drop nature of the requirements on both the explorers and the quests, which I can understand, there is no element of planning you can put into that.
One question I might pose to some of the players is "Are you ready for the next step?" in terms of when the big changes to come in, as much as we don't know when the level 50+ content is due, what I have noticed a lot of is people using Recruits still at high levels, as they're easy to produce with low cost and a fast build time. But what if you used higher level troops instead of Recs, if you look at it from a PvP point of view, taking 200 Crossbowmen or 200 Elites over with a General into a PvP area will reduce your travel time with force greatly, especially if your opponent is coming with 200 Recs each time!
So maybe on that view, having the buildings in place to ramp up your production when the times comes is only smart thinking, rather than a "resource drain". It's a one off cost and you can always leave it snoozed, as far as I can see the only drain it would cause would be that of a building licence.
But I can assure you, your feedback is being read and will be passed on to the correct people in due course.
+1 to peck_ed
totally agree that it is a great quest and nice challenge, changing it would result in people now enjoying it to start and complain, because it doesn't fit their playing style. Mine is focussed on the future...PvP and new event quest chains :)
acquiring bandits nest quest!!, i have been playing for over a year and never found this mission yet doing daily searches.
That's because bandit's nest can only be bought with map fragments
That's because bandit's nest can only be bought with map fragments
Or found in the Mysterious Adventure Box.
One question I might pose to some of the players is "Are you ready for the next step?" in terms of when the big changes to come in, as much as we don't know when the level 50+ content is due, what I have noticed a lot of is people using Recruits still at high levels, as they're easy to produce with low cost and a fast build time. But what if you used higher level troops instead of Recs, if you look at it from a PvP point of view, taking 200 Crossbowmen or 200 Elites over with a General into a PvP area will reduce your travel time with force greatly, especially if your opponent is coming with 200 Recs each time!
I'm pretty sure that all high level players have crossbows and elites as well as recruits. The reason we're resistant to building the buildings involved in the quest is the fact that we don't need them. We win plenty of crossbows, damas and even cannons from adventures. More than enough for our needs. So why drop 10k granite on a chain of buildings we don't need?
If BB wants us to be doing for ourselves, they need to review the loot given in adventures. I can get 1k crossbows by losing 1 recruit. Is that really what they intended multi-player adventures to be? I think someone still has a vision for how they would like us to play, but I don't feel that vision was adequately woven into the game at its very roots, and now we've had over a year to get comfortable and find how we want to play. BB can't really come charging in and say "You're not supposed to do it this way!" and make changes based on that. Like trying to stop us from using blocks in adventures. The one thing about adventures that requires some kind of planning and strategy, and they want us to stop doing it! Just make the troops, kill the camps and go home. So I feel that both the loot and the combat system need to be redesigned if BB wants us to go down the route of being more self-sufficient.
If and when PvP is introduced, it will require everyone who wants to do it to change their current playing style. We know this, and we will adjust. But I personally resent being forced to do things, or to play in a certain way. I think BB understands this to a point, which is why PvP is going to be optional and will not involve our home islands.
Maybe what BB should be taking from the comments generated from this event is that those advanced buildings don't work right now with the game in its current format, and you cannot force players to use them, or bribe us into building them with a few gems. Make us need to build them, and you might be on to something.
I'm pretty sure that all high level players have crossbows and elites as well as recruits. The reason we're resistant to building the buildings involved in the quest is the fact that we don't need them. We win plenty of crossbows, damas and even cannons from adventures. More than enough for our needs. So why drop 10k granite on a chain of buildings we don't need?
Okay, I will bite on this subject too.
The production time on 1 D.sword is 1h10 while the production time of an bronze sword is 6.5min. Also the cost of building and upgrading an BS maker to L5 is not enough to buy an single D.Sword maker.
Making 10 Dswords will cost you 40 titbars and 60 Steel bars. Not counting iron/steel production the cost for 10 dswords is equal to 80 titanium ore. Outlaws is the cheapest 1 player adventure that gives you titanium which is a paltry 400 ore, just enough to built 50 swords!!!! All the other adventures are way less cost effective. Assuming an L1 dsword-maker will take you about 11hours. so making enough for an army of 100 is about 1100hours .. 1.5 months playing!!!
So BB decided that we should have Dswords as the best weapons, make it impossible to built at a large scale and gave us an medicore improvement for making them.
On the other hand doing an easy adventure like VTV will give us 300 swords which is roughly two weeks of production time. Yeah right. Basically if you base your weapon selection on production than you really can't afford to loose any elites. Even loosing an soldier will set you back many many hours production time. OTOH its no problem if you loose 1000 recruits as the needed weapons will be replaced in a couple of hours.. especially if you take into account the costs of the buildings which means you have a huge production capacity.
One guildmate decided to use militia instead of recruits as throwaway (bulk) troops. At the end he dropped out, as he wasn't able to keep up with the other players who used recruits..
Back to Four Winds. The last phase asks us to do Surprise Attack (500 mf) at least severall times.. Lets assume we get it in 2 times (both times swapped). This will cost us 1000 mf. You can get 9 mf per an 24h search (fast explorers) so you need 111 searches. Assuming 11 explorers, it just can be done in 10 days.. But before that you also need to get some granite from a long search, which reduced your number with at least 1 daysearch.. Ooops.. Without having an huge stock of mf its not possible to do so.. And what do we get?? 1 Silo, watermill and 500 gems. BB asks us to sacrifice WEEKS of production for something which is worth 10k coins??!!! Which L50 players can gain from their production in two weeks time alone!! Without the stress of having to have success and throwing away valueable granite in useless buildings.
Listen, i don't mind an resource sink (which is what this is) but I want something back. And I don't want to sink my valuable granite and mf just to get the chance of an Silo.. I wil keep building those wheatfields then, is less work then a lot of people think.
Mystic, thank you for the very clear and concise post. Eagerly awaiting official comment on it.....
I wouldn`t be able to add up more reasons not to do this questline than the people that already wrote before me.
Yet I`m doing the questline just to see if I can do it (yes I know its expensive, but heck, I`m a crazy old dragon).
As a suggestion for future events, something to smooth your path BBs, if you do these quests like sinkholes, at least add up some intangible reward (if you keep offering unsatisfactory tangible ones).
Say something like: Ribbon of flying in the Four Winds.
Design a medal with a ribbon and attach it to the people`s character in the forums or if possible in the game itself. Something that will visually separate the people that did that quest from the others.
A storyteller medal for people that win those story contests. And the list can go on.
Doesn`t cost you a thing but adds something similar to a reward to people. Can`t trade it for gold but it will be a reason to play.
http://cdn.memegenerator.net/instances/400x/35600199.jpg
if you look at it from a PvP point of view,
The reason I'm still playing this game is because there is NO PVP...
Currently I am level 45 and looks like I have to wait 2 weeks to complete the whole quest . In that time I would normally do several adventures and will be getting to level 46 with just over 17k exp to go. What will happen to the quest ? Will I be switched to the next level or continue with the lev 36 to 45 version?
Making this quest line have 2 paths, a casual one and a hardcore(current) one with the hardcore giving a better reward would appease most people. Also, the level tier system is very difficult for people in the lower half. This really needed 5+ tiers or change the 16-25 to 16 to 30, 25-35 to 30-40, and the 35-45 to 40-47. Or even give people a choice of what tier they want to do for what reward. I would try the 25-35 one if given the option.
At 37 it just isn't possible for me to produce, train and lose 2000+ troops in 2 weeks, which doesn't even factor in the chance of not getting the loot, without spending all my gold and trading my soul or begging my guild for help.
Maybe if they had offered something unique as a prize rather than stuff you could get from normal play with less hassle? A special. one off never to be repeated building maybe?
Where is my [ Censored ] granite from searches?! This is bull...
Unneeded,
peck_ed
Seriously? own 500 longbowmen? Get something with 30 % chance of gettingfrom adventure that itself costs [censored] loads of resources? and on top of that : you get less of a reward ( id rather silo than watermill) in the end?
ps. 3. Buy 4000 resources, sell (not produce) 100 baskets. Reward: 200 sausages <-- i believe it says sell 4k items and produce 100 baskets.
Anyway, it looked like a decent quest/event , but if you have a life, and want to play the game, you cant do it all in 2 weeks.
edit: took my 3 explorers 3 !!!! days to bring me 10 granite..how the hell am i suppose to catch up with all that now?
wojtasson,
Profanity is unacceptable.
Sinister-King
It is very difficult to do quests starting with outlaws....i would be willing to do one adventure in this quest line. But 3 adventures right before easter is way to taxing. BB thank you for taking the time to make up this event though, I am currently doing the 3rd quest (watcher in the tower). I have enjoyed playing the first 3 and now i will just try to help my other guild members who have vet generals and can complete these adventures with supplies that they need. :)
Just do what the rest of us did and delete the quest little red X....it's not for everyone I like the SANDBOX feel and dont want to have to build buildings i dont want or need just for a quest ....
Sry BB I'm passing on this one, people out there who have vets and fast scouts and who built titsmelters and xbow/dam swords, I wish u all the best.
I deleted the quest as it's beyond my abilities (still stuck at lvl 50 since christmas, 50 Darkcastles installed and proud of em)
Dezy.............
sry bb -- all that resources/time needed just for 500 gems..... its ok ill pass ty...if i want a silo/w mill i can just go buy them, much cheaper than trying to fullfill the quests
whose the planner for these things? you really need to have your HR evaluate their suitability for employment...
2 weeks to complete a questchain where you need to find a bunch on granite on Bandits nest?!?!?! Granite is only a 33% drop. Bandits nest is no where to be found on the TO and you cannot even buy it with gems, you need freakin 200 map fragments. thats 600 to make sure you get the granite !!! thats sending out 200 scouts in 2 weeks or selling your whole stock to buy the freaking fragments on TO !?!?!?!?! What where they thinking !?!?!?!?!?!? [ Censored ]
Please remain constructive with feedback and refrain from insulting,
peck_ed
i would add
8/10 for idea of the event quests
1/10 for execution
whose the planner for these things? you really need to have your HR evaluate their suitability for employment...
Amen
Sekonda-Zvolfe
02.03.13, 23:14
Thats not correct. I had started an adventure Before i got to phase 2 from the mine, but it said i completed the quest when i finished the adventure.
Thought better warn those doing this quest where it says PRODUCE 250 SETTLERS it doesnt mean out of bread it means wait until they arrive. Leave yourself time for this as even with a love potion gonna take a while
Sharpielein
03.03.13, 08:06
Okay,
so I haven't had a single piece of granite in my last 10+ adventures.
Not gonna blow like 3000 coins on Bandit's nest only to find my streak just increased by 1.
I can buy a watermill cheaper than I can do Bandit's Nest.
If the quest was merely completing the adventures, I would be tempted to do the quest - despite the stretch this thing is on my budget.
But given my luck, I might be spending 20000+ coins (which I don't have, anyways) before I get the required granite reward.
Well, if the quest did not have a timer, it might actually be possible.
The timer makes things worse since I don't have time to play 24/7. I can play on the weekend, and the odd 15 minutes during the week.
As today is already the last day of the weekend, I cannot even churn up the troops for BN, much less complete the adventure.
My next chance is in 6 days, close to the end of the quest.
Like it is, I call it "Poor design. Yet another FAIL".
Soz.
Good idea, poorly implemented.
Sharpielein
03.03.13, 08:14
On another note, to be constructive:
1. Quest lines should be FUN, not HARDCORE WORK. As such, tremendously reduce the difficulty level.
With this, I mean: If you want people to do adventures, okay. Even an adventure like Outlaws ist OK.
But putting in adventures that are extremely difficult to obtain by normal means (such as Bandit's Nest or Motherly Love) , and then also putting in constraints on how to complete them, you're overdoing it.
You should have done some of the easy-to-obtain adventures that are abundant and not in high demand, such as Victor the Viscious or Sons of the Veld and then been done without any form of constraint.
By putting in these "special" adventures, you're introducing an element of chance that shouldn't be there (if you had the adventure before the event, cool - otherwise SOL) - and not everyone has 1000 map fragments sitting around, either.
If you really want people to do these adventures, then at least make it like the Christmas adventure that they are obtained as part of the quest (and re-obtained if failed).
2. Quest lines should reward those who are dedicated, not those who are LUCKY.
TSO usually has only a moderate element of luck, but a big element of tactics and strategy.
I (probably others as well) have quit other MMO's because I tend to be disproportionately unlucky.
If you do not want to lose players over stuff like this, please remove the element of chance.
3. Quests should be possible for everyone.
The way the quest is currently implemented, you pretty much must play a few hours every single day in the 2-weeks period to have even a remote chance to complete it.
Please think of the working people with family (e.g. those who are most likely to pay money for the game anyways) before putting some stumbling block in their way.
EITHER - dramatically reduce the amount of time consumed in the quest
OR - remove the timer of the quest completely so that it can stay there for a couple months without forcing us to engage all the time.
I'm all for new things since I think there's too little variation in this game, and I'm also all for a challange, since I think most quests are too easy. After looking at this quest chain I decided to complete step 4 (I'm lvl41) since the granite reward made the loss in previous steps worth it. I will do bandit nest at least one time since I've never done it before and I might get lucky. But there the fun stops for me.
If it was a longer timeframe or not random for the last adventure I would probably do them all. But I'm not going to build a LB maker and produce 500 LB men that I just will use as cannon fodder instead of cheaper bowmen and which I would barely be able to fit in my 2000 residence limit when I might not even get the final reward due to the random factor.
As for PVP that's not a valid argument since we know neither how it will work or when it will arrive, and for most players that don't buy gems licences is a very limited resource.
For lvls 16-25, last task is: Pay 500 pinewood planks, mine 150 stone (?). Reward: 100 bronze swords...
You will have to earn that 150 stones through short treasure search, not mine them. So make sure your explorers are not doing anything before this one.
Hope this helps.
I am an ex-game developer. One of the fundamental rules of developing a game is to not have progress determined by random factors or chance - by including granite drops from explorer searches and from adventures in the quest chain BB has broken this fundamental rule. That is simply unforgiveable from professional game developers.
The error is compounded by the short time limit on the event, making it even more amateurish - a time limit on a quest that is effectively random as to whether it can be completed!
I have cancelled the quest chain and I suggest anyone sane does the same, because the resource cost and frustration of doing repeated tasks without any certainty of success are simply not worth it.
I am an ex-game developer. One of the fundamental rules of developing a game is to not have progress determined by random factors or chance - by including granite drops from explorer searches and from adventures in the quest chain BB has broken this fundamental rule. That is simply unforgiveable from professional game developers.
The error is compounded by the short time limit on the event, making it even more amateurish - a time limit on a quest that is effectively random as to whether it can be completed!
I have cancelled the quest chain and I suggest anyone sane does the same, because the resource cost and frustration of doing repeated tasks without any certainty of success are simply not worth it.
+1
I'm only doing the chain so I can justify my similar opinion
Wish BB could consider extend the deadline time a bit so we can enjoy the game without having to stress to complete this in time. Otherwise I like the challenge :)
Jeronimo007
03.03.13, 11:44
Well i am level 37. First 3 quest i done quite easely now i am doing quest Allience i will spent/loose a lot of troops and as i know for next quest i need to done advanture Bandit Nest. Omg how can i rebuild my troops soo fast if event last only 14 days?!?!Well be more realistic devoleper with this time limiting and level demanding. Hope for better version of next Events.
I have to have a 2nd thought about completing this quest. Still trapped on Strong advice. My explorer have not found any granite, and yes I'm doing it rigth. I even bought a 2nd explorer, what a waste of coins.
Why was this never tested on test, as the other events have been.
Nettopp_naa
03.03.13, 12:46
Once again BB has come up with something that isn't worth the cost.
Please BB.make a good story, that's worthwhile the resources we use.
It should be at least 25% turnover and the involved adv, should be possible to fetch free of charge somehow.
Thanks for nothing.
Nettopp_Naa
And the only response from any representative of BB is "Don't do (insert rule). No feedback, no reasons. I'm under threat of a ban for saying BB don't listen .... why?
The worrying thing for me is that having quests dependent on specific drops from specific adventures (chance/random) is such extremely bad game design. How can it be that a professional game developer could allow such awful design to come out? Such bad design should not even get through a first meeting, never mind be published like this. It makes me very worried for what else will come in the future when this can happen.
I started reading this thread to find out a little more about the sub quests and apart from the first page all I have read is a series of moans! I only got as far as page 6 and then gave up. Seriously ppl if the game bugs you so much why are you still here playing??
FYI so far each adventure that require me to find granite....guess what.....I got granite first time.
Stoothefirst
03.03.13, 13:31
Having a quest requiring a specific drop from an adventure is not as bad if there is no time limit on the quest chain itself. The 14 day time limit discourages a lot of people who do not think the can acheive all the steps in the time.
I started reading this thread to find out a little more about the sub quests and apart from the first page all I have read is a series of moans! I only got as far as page 6 and then gave up. Seriously ppl if the game bugs you so much why are you still here playing??
FYI so far each adventure that require me to find granite....guess what.....I got granite first time.
Well good for you. Shall we throw your party now or after you're done?
I know somebody who has done 4 Surprise Attacks and still had no granite. Those adventures cost him 7k, btw. Enough for 2 silos/watermills.
Antilochus
03.03.13, 14:20
One of the subquests listed for Levels 36-45 on the first page of this thread is incorrect. It should read:
4. Have your friend buff 50 of your buildings with solid sandwiches, finish Outlaws losing maximum 500 recruits. Reward: 300 granite
ill get stuck on phase 4 of that event. Outlaws in less than 500 R, would require me to kill off the millitia..which is ok, but i wont have time to build them all in time, and then building 500 longbowmen for another part of that event. If thats your idea of "making" us spend money on gems - to make things happen faster - then you failed with 500 gems reward. (not mentioning watermill and silo)
Im trying, but i know at the very begining, this quest is for people, who pay gems to speed every single queue in productions.
For levels 46-50:
5. Produce 20 crossbows, get 1000 granite loot from Motherly Love (37% chance). Reward: 700 coins
Unless you are willing to risk the chance for granite drop on Surprise Attack, I think that's the last quest worth doing :S
Antilochus
03.03.13, 14:59
Step 5 for Levels 36-45 lists the quest conditions as
5. Train 120 soldiers, Find 600 granite by completing "Bandit Nest". Reward: 500 coins
However when I started this subquest the 120 soldiers was already complete. So it's either a translation error that should actually read "Own 120 soldiers", or (and I think more likely) it's to train 120 soldiers but you are already credited for how many you start with. Speculation though.. so to leave it as Own 120 soldiers is probably best for now?
Just wondering if anyone had completed the required adventure during this event and not found granite yet? thats 2 ppl now who told me they found what they needed first time! Have they raised the granite percentage just for this event?
I completed outlaws last night with granite as a reward, now waiting for a general to heal so I can attack the last sector of bandits nest, ( this adventure will cost me 637 recruits, 170 cav, 60 odd soldiers). If i dont get granite then I guess im equipped to give it one more go.
spent about 250 baskets on the quest which requires me to buff others with 175 baskets, none counted towards quest so far so I guess I am out at this stage.
Antilochus
03.03.13, 15:06
ill get stuck on phase 4 of that event. Outlaws in less than 500 R, would require me to kill off the millitia..which is ok, but i wont have time to build them all in time, and then building 500 longbowmen for another part of that event. If thats your idea of "making" us spend money on gems - to make things happen faster - then you failed with 500 gems reward. (not mentioning watermill and silo)
Im trying, but i know at the very begining, this quest is for people, who pay gems to speed every single queue in productions.
This step isn't too bad because you can begin the outlaws adventure from the very start, and only complete it when you get the subquest. Militia isn't always needed depending on your generals; Tage's guide in killste's mentions sacrificing bowmen/some cavalry in the last sector if you're aiming for under 500 recruits.
spent about 250 baskets on the quest which requires me to buff others with 175 baskets, none counted towards quest so far so I guess I am out at this stage.
I had a buff daily yesterday. I buffed 2 different guildies(one of them also a friend) and neither of them counted. I finally went to a non-guilded friend and that counted. Not sure if they made a change to buff quests or not.
Just wondering if anyone had completed the required adventure during this event and not found granite yet? thats 2 ppl now who told me they found what they needed first time! Have they raised the granite percentage just for this event?
I completed outlaws last night with granite as a reward, now waiting for a general to heal so I can attack the last sector of bandits nest, ( this adventure will cost me 637 recruits, 170 cav, 60 odd soldiers). If i dont get granite then I guess im equipped to give it one more go.
Exo wood for me and one member of my guild too.
ddaniel2012
03.03.13, 16:44
lvl 36-45
4. Get/Receive 50 Sandwich Buffs + Complete 'Outlaws' with max 500 Recs lost • Reward: 300 Granite
i can confirm that you can kill all the camps before taking the quest , just don't hit complete on the adventure quest, and you will get credit for completing it when you will receive the quest
been trying to find out this and all i see in this topic is whine whine and more whine, and besides a few actual information post, nothing that deserve time reading
I had a buff daily yesterday. I buffed 2 different guildies(one of them also a friend) and neither of them counted. I finally went to a non-guilded friend and that counted. Not sure if they made a change to buff quests or not.
When someone came online for buff swapping who was already on my friendslist I asked him to send me the baskets and I buffed him. Just check who is asking for an buffswap and go for it.
Mortallicus
03.03.13, 16:55
lvl 36-45
4. Get/Receive 50 Sandwich Buffs + Complete 'Outlaws' with max 500 Recs lost • Reward: 300 Granite
i can confirm that you can kill all the camps before taking the quest , just don't hit complete on the adventure quest, and you will get credit for completing it when you will receive the quest
been trying to find out this and all i see in this topic is whine whine and more whine, and besides a few actual information post, nothing that deserve time reading
Love it thanks. You are absolutely right. I am doing quests for the higher level and have nearly completed no. 7. 3 to go. Did motherly love and got granite straight away. Okay lots of luck there but still shows it can be done. I am enjoying them.
Having trouble with the Outlaws portions of the lvl 36-45 quest (I also have the same requirements for "The bet" side quest - complete outlaws, losing fewer than 500R). I finished it doing just that, kept very careful notes (as well as all of the battle reports) and only lost 483R, but that section of the Four Winds quest is not listed as complete. I have accepted the adventure rewards, and I have already completed the 50 sandwich part. Relogged a number of times and waiting on a response to my support ticket at the moment. Has anyone had similar trouble with this quest? Or any suggestions?
Just wondering if anyone had completed the required adventure during this event and not found granite yet? thats 2 ppl now who told me they found what they needed first time! Have they raised the granite percentage just for this event?
I completed outlaws last night with granite as a reward, now waiting for a general to heal so I can attack the last sector of bandits nest, ( this adventure will cost me 637 recruits, 170 cav, 60 odd soldiers). If i dont get granite then I guess im equipped to give it one more go.
I'm 0/4 on Pirates. Exo logs each time.
Annoyingly, I did pirates as the "complete an adventure" quest as it was all I had at the time. Got the granite on that one :(
Produce 250 settlers
This one means you have to wait 62 hours settlers to "produce" themselves. Putting and/or producing bandits doesn't count. Don't forget to buy 3 love potions, this will help you finish in 31h.
Having trouble with the Outlaws portions of the lvl 36-45 quest (I also have the same requirements for "The bet" side quest - complete outlaws, losing fewer than 500R). I finished it doing just that, kept very careful notes (as well as all of the battle reports) and only lost 483R, but that section of the Four Winds quest is not listed as complete. I have accepted the adventure rewards, and I have already completed the 50 sandwich part. Relogged a number of times and waiting on a response to my support ticket at the moment. Has anyone had similar trouble with this quest? Or any suggestions?
I had same probs with side quest. Done it 3 times now and never completed it. Everytime used under 500R.
Whenever I get quests that requires me to not loose more than a set number of a specific troop type I do that adventure using none of the specified troop at all. When it says do not loose recruits only use militia. Never had a problem.
Antilochus
03.03.13, 21:46
Incase it helps get to the bottom of the problem, here are my losses for under 500R in Outlaws in four winds. It successfully completed for me:
365 recruits
101 bowmen
107 militia
73 soldiers
(+1 wounded general)
Incase it helps get to the bottom of the problem, here are my losses for under 500R in Outlaws in four winds. It successfully completed for me:
365 recruits, 101 bowmen, 107 militia, 73 soldiers
(+1 wounded general)
did you use any specific guide for that, and was that using normal generals as i have no Vet, only BGH/Reaper ?
tyvm in advance for reply
Antilochus
03.03.13, 22:00
Not exactly. It was mostly based on Tage's guide: http://forum.thesettlersonline.com/threads/16332-Killste-Collected-Adventure-Guides-by-Various-Authors?p=193188&viewfull=1#post193188 but I used a combat sim to replace some of the fights in the West with Militia instead of recruits.
And that was with one BHG, 3 normals
Gammelbold
03.03.13, 22:35
If i complete Bandit Nest and recieve 700 Granite, have i completet the sub-quest of aquiering 600 Granite, or do i have to get a loot of exactly 600 granite???
Done 107 buffs. Only 52 done in quest. Nice site......
3600 iron swords for sub quest for lvl 26-34 not 360
3000 HWP and not 300 also
"own 500 longbowmen"
For me, this alone is reason enough to skip this questchain. I'm not capping my army/population limit with useless [ Censored ]
Please be careful with the words you use,
peck_ed
Hi all, having problems with getting buffed '50 buildings with fish platters', if anyone is willing to help out add me. Would really appreciate any help! Thanks.
"own 500 longbowmen"
For me, this alone is reason enough to skip this questchain. I'm not capping my army/population limit with useless
I agree...they made this quest chain to [censored] difficult.
TREKxxx
Do not use or self censor profanity.
Sinister-King
Not exactly. It was mostly based on Tage's guide: http://forum.thesettlersonline.com/threads/16332-Killste-Collected-Adventure-Guides-by-Various-Authors?p=193188&viewfull=1#post193188 but I used a combat sim to replace some of the fights in the West with Militia instead of recruits.
And that was with one BHG, 3 normals
thanx for your reply, appreciated and mission accomplished.:cool:
also, while i here, another quick question.....
if i cancel any parts of the 4 winds sub-quests, will i be able to continue with the 4 winds main quest chain still ? :confused:
*wanders off to start begging for 50 sandwich buffs* ;)
ooh maybe the developers working on the event-quest were not aware there's a easter-event coming up. Would't surprise me given the communication skills BB shows us every day.
It looks like there will be a week in between the events though. Date for the easter-events are given as:
THE EASTER EVENT – DATES
Start: DAY, 21st of March 2013
Remove I: 11th of April 2013
Remove II: DAY, 18th of April 2013
ooo they know...trust.! hrhrhrrr :rolleyes:
it is an attempt (imho) to drain every1's resources so that more will spend cash on gems when easter event arrives :p
i bet there will be a promotional "happy hour" on gems on or around the date easter event starts ! ;)
Whizkeyjack
04.03.13, 08:29
I'm just saying this for you to understand fact : NOBODY reads a wall of text that starts like that except those who share the same fire. But it's nothing new for them. So try to be brief and to the point.
9. buy 500 coins + have 360 militia
have 360 militia ? :(
Whizkeyjack
04.03.13, 09:33
9. buy 500 coins + have 360 militia
have 360 militia ? :(
You need to train them in the Barracks.
Johnybgood
04.03.13, 11:31
Whilst I understand the ratios etc, at level 36, to have to do Outlaws, then next quest is eagles nest, (which btw You have to buy, it's not given to you) I think is unfair. First they should supply the adventure, and they should do something in between, and not run two adventures back to back, not very considerate.
Harrytipper
04.03.13, 11:41
Can we have a definitive date on the expiry of this quest? Don't want to waste materials if its not feasible to do in the long run.
Can we have a definitive date on the expiry of this quest? Don't want to waste materials if its not feasible to do in the long run.
It ends 2 weeks after it started. For levels 36 and above to complete it in that time will require much luck and huge amount of resources and time. If you've not started yet or only done a little, forget it. Wait for the Easter event, which at least looks achievable without relying on luck.
Just wondering if anyone had completed the required adventure during this event and not found granite yet? thats 2 ppl now who told me they found what they needed first time! Have they raised the granite percentage just for this event?
I completed outlaws last night with granite as a reward, now waiting for a general to heal so I can attack the last sector of bandits nest, ( this adventure will cost me 637 recruits, 170 cav, 60 odd soldiers). If i dont get granite then I guess im equipped to give it one more go.
My girlfriend is 0/3 on Bandit nest. Now building up army to play the last Bandit nest she can afford. 800 map fragments down the drain.
(B.t.w. anyone noticed the steep price raise of bandit nest on trade office. Vultures!)
update: last one also no luck, so 0/4 and the end of four winds....
@ Webmaster
Can u remove all the complaining threads plz ??
Took me about half hour to get to page 18 without reading anything interesting of helpfull.
My girlfriend is 0/3 on Bandit nest. Now building up army to play the last Bandit nest she can afford. 800 map fragments down the drain.
(B.t.w. anyone noticed the steep price raise of bandit nest on trade office. Vultures!)
I got exotic pl from bandits nest, so its unlikely I can do this now, yeah the price of certain adventures and map frags have gone through the roof. The requirements should of been to just complete the adventure. Luck shouldnt play no part in this sort of contest!
@ Webmaster
Can u remove all the complaining threads plz ??
Took me about half hour to get to page 18 without reading anything interesting of helpfull.
I find all the posts interesting and helpful, and I don't see much complaining. It's called negative feedback and it cannot be removed without making BB look really, really bad.
Can we have a definitive date on the expiry of this quest? Don't want to waste materials if its not feasible to do in the long run.
Maintenance of March 14th.
The most unfortunate thing about this quest chain is how it affects the economy. Doing the quest line would be difficult but not impossible if the adventures were some of the more common ones. Instead, you have to do follow-up or map fragment-only adventures which are fairly rare. So of course the price shoots through the roof.
Either the economy on other servers is completely different from ours, or BB have utterly miscalculated with this quest line.
Whizkeyjack
04.03.13, 14:18
I find all the posts interesting and helpful, and I don't see much complaining. It's called negative feedback and it cannot be removed without making BB look really, really bad.
There is a category for Feedback. People should understand this. Go and complain there, and if anyone cares, they will read it. mark is right.
I finished it 6 hours ago and i liked it.
http://s2.postimage.org/bk3rr1rt1/terminado1.jpg (http://postimage.org/image/bk3rr1rt1/)
http://s14.postimage.org/ad550o7ql/terminado3.jpg (http://postimage.org/image/ad550o7ql/)
So the "general discussion" of this event is for discussion of the event, but only if you want to say something good about it? That's pretty silly.
Sinister-King
04.03.13, 15:23
Hello!
No ones post will be erased unless it breaks the forum code of conduct.
Best,
Sinister-King
NB Chance of granite from Old Friends is 75% (37.5% in two different slots). Which makes it a slightly more realistic task...
Here's my feedback :
The quest chain looks the same as other quests in your Quest Log.
There is a time limit of two weeks to complete it.
The only in game notification of this time limit is in the change log.
This is what will happen :
Quest vanishes from customers Quest Log on the 14th of March.
Customer files a support ticket saying that the quest has vanished.
Support respond saying there was a time limit to complete it visible in the change log.
Customer responds saying there was no time limit in my Quest Log.
Support respond saying customer was made aware, there is no issue.
Customer feels a little bit stupid and a little bit cheated.
Here's how to easily resolve it before it happens :
Add a timer to the Quest Log in the next maintenance update.
Start the timer at 2 weeks.
Everyone who is complaining it's too hard and it's going to expire too quickly gets an extra week and you avoid annoying your customers by giving them a clear in game notification of the time to the quest being removed so they don't start it if they don't like the idea of a time limit.
Too difficult..? I think not.
NB Chance of granite from Old Friends is 75% (37.5% in two different slots). Which makes it a slightly more realistic task...
Your maths teacher just shot himself :p
Having been attempting these quests (level 45-50 tier) for the last few days, i've found the hardest one was actually the first one. Waiting 2 days to repeat a chance quest with a time limit that is ticking away while friends and guild members are trying to rush through them and not wait for anyone falling behind isn't the way online games are supposed to be.
Some expectations are a little too high, like waiting for 250 settlers to be produced (60h), 170 titanium bars to smelt (25h while buffed at level 1) etc.
I'd enjoy it much more if there were more little quests, even for buildings that people don't run often. As for adventure quests, limiting certain troops is more challenging than a luck based reward that might not even happen after doing all the adventures you are able to.
Positives from these quest chains are more trading, and more people doing adventures. People with a lot of resources are able to sell for a reasonable price again.
Your maths teacher just shot himself :p
Why you say that?
Haha yeah math-teacher wont be happy.
There are 2 slots for granite. The chance a slot gives granite is 12.5 + 25 = 37.5% But with 2 chances, you cant add it up.
The chance you find granite:
* granite in 1, granite in 2 -> 0.375 * 0.375 = 14 %
* granite in 1, no granite in 2 -> 0.375 * 0.625 = 23%
* no granite in 1, granit in 2 -> 0.375 * 0.625= 23%
added up: the chance at least 1 slot gives granite = 60%
Other way to calculate: Its 1 - change(no granite) = 1 - 0.625^2 = 61% (difference due to rounding)
SettlerPiter
04.03.13, 18:43
37,5% is 3/8, so in the other way it's 39/64 chance for granite (60,9375%).
:P
>Find 600 Granite from 'Bandits Nest' loot - chance of granite from adventure is 33%, total average losses = 900R, 198S, 300C
not counting, that in first day, none ov my 3 explorerrs brought home granite, so that was 1 day wasted already... so im not so sure its physically doable, even if we spend gems like crazy...
Plus i dont own the Bandit nest adventure so need first find it...
Antilochus
04.03.13, 19:07
Yes the bandit nest quest is nasty :s I noticed something interesting though, BB_Dantesama's maintainance post (http://forum.thesettlersonline.com/threads/21689-Maintenance?p=214820#post214820) states "-(Will keep you updated regarding the crisis quest)" which for some reason wasn't copied onto the front page news.
I'm wondering if it will be giving us more time, or perhaps a change to some of the quests.. I'm wondering if I should hold off completing my second bandit adventure until we get more news on that.
Edit: I just realised it's a 2 day adventure, so there's not much point in waiting :p
first go at bandits nest - no granite returned and the delightful jumping general bug ruined the end of the adventure.
http://forum.thesettlersonline.com/threads/22665-Generals-jumping-forward-and-getting-intercepted?p=214849&viewfull=1#post214849
following killste's guide - my 50cav general got intercepted by the camp you block, my veteran made it to the leader camp before the 50 cav got to the "blocked" camp it was intercepted by. my veteran (and the troops got killed), leaving ~16-17 rangers (Appears in my mail first), my blocking general killed the camp it was blocking (appears in mail after vet attack - it is a 3 minute block), and finally my 50 cav (once released from intercepted camp after its destroyed) goes to kill the remaining rangers.
If I'd sent my generals in the wrong order my veteran would have been intercepted and instead my vet made it into the camp before I could consider recalling as it jumped 3-4 times into the leader camp before my cav made it to the camp they were intercepted in so failed to recall either.
not impressed....
my friend has done bandits nest 4 times and not hit granite... it needs to be complete adventure <bandits nest or whatever> and get granite OR complete the adventure 2x's.
In theory the game can stop you completing the 36-45 quest chain (Four winds) from the very first quest, if you're incredibly unlucky and don't get granite from the long treasure hunts at all... doing quests by chance/luck is unfair... this means that some people have absolutely no chance of completing this event quest no matter the time/resources available to spend...
MaximusDMCZ
04.03.13, 20:38
I still waiting when my expl. found some granit...4days....but every day before start four wind they bring at least 10 granite...so GL aand HF all....
Gammelbold
04.03.13, 20:55
I've managed to confirm, that if you need to aquire 600 granite in Bandit Nest, or any other adventure, if you get more then is required, you finish the Sub-Quest in Four Winds.
I've managed to confirm, that if you need to aquire 600 granite in Bandit Nest, or any other adventure, if you get more then is required, you finish the Sub-Quest in Four Winds.
how many times did you have to do the adventure? were you fortunate and hit granite quickly?
I've done this 5 times now, at great cost 3 x buying from shop and 2 at great gold cost, no granite, joke that luck is bought into completing a timed quest chain....... just to inflate the cost of an adv so it matches your valuation in mf via the shop? Same with sticking Pirates as only adv to do with guild quests.... not great really..... completing four winds is pointless for me now as could have bought a watermill at same cost & 5 nobles for the 500 gems.....
Martina1970
04.03.13, 22:23
yeehah, finished 4 winds, the 26-35 one :-)
only had to do dark priests twice, otherwise got everything else in 1rst attempt
it is too hard to finish this quests and the watermill plus the gems are not enought as rewards ....i finished the nest and i got the granite...but at the end there is also the Old friend ...this is aa special one...how sure they are that there will be enought of them for all of us????
I think there must be a change in this senario
LadyBarbara
04.03.13, 22:42
Why wasn't this tested first? It is the most dreadful set of quests ever and will lose more players than gain. BB - epic fail
So I am doing the quest and expect to finish it but I am doing it for the fun of it and because there is no other challenge for us Level 50 players but......
I have now completed 5 Motherly Love adventures, 7 if you include the 2 loot swaps I managed to secure and guess what..... yep that's right I still have zero granite. Based on chance I could go another 7 times and still not get granite so at the moment I am down roughly 1,650 Cav - that's 66,000 hoses plus recruiting time in the tavern. Really BB, that's got to be pretty impossible for anybody that is not seriously hardcore or has spent a lot on gems so it begs the question as to why bother putting so much development time into something that will only be achieveable by so few?
As you can see they try to force us to build them - pay carriages in GQ, build those buildings as side quest, use them in Four winds. It is just an attempt to correct the fatal flaw in design where XB,DS and cannons can be easily obtained from adventures and TO.
I guess their next move would be make almost impossible get those weapons. They want us to build those expert buildings no matter what.
Just thought I'd add an update where I'm at. Thats now 3 bandits nests and exotic logs every time! Phew this is draining and to add further insult I hit level 37 and opened 2 mysterious adventure boxes to find an "Outlaws" and Victor the Vicious", wow, really? I can see why ppl sell theirs now!
Oh well at least the rewards from B.N. are decent, I just want those 500 coins on offer for the reward of subquest 5, the remaining subquest rewards are poor!
funkybean2013
05.03.13, 01:43
If I do not find 600 granite doing bandits nest do I have to do it until I do? That could take forever if you are unlucky in adventures as well as 33% chance.
Its impossible to get Granite from Bandit nest and where do we get the adventure buying it 3 times is enough and from old friend how do you exspect people to complete these impossible quest im getting fed up with this game now
roberttonkiss
05.03.13, 07:38
I agree some of these "goals" are unrealistic if we are expected to get resources from adventures at least alter them so we can get those resources if not all at once at least some and not after endless replays of the same adventure. I have friends who have done their respective adventures 5 or more times without getting the resources they require that is un acceptable especially as most of the adventure trails contain at least 3 or more adventures.
EDIT DANTESAMA
to everyone who has posted on this thread.....
Do you actually expect BB to care?
We do veganbot, there is absolutely no need to troll this thread either.
Dialecticus
05.03.13, 09:59
The do care, of course, but not necessarily about the same things that you and I care. Strictly speaking it may well be that you and I also care about different things :)
My point is, posting on this thread is not complete waste of time. Some messages do get delivered.
Well said, Mostly everyone that has posted has a valid point in some way or another and as this is an untested event im sure bb will welcome all feedback on the matter. In the whole a great idea with plenty of subquests to keep u going for a while, just poorly implemented with the timeframe and requirements of granite in adventures. Ok I guess I better crack on with my 4th Bandits Nest attempt, fingers crossed :)
Gammelbold
05.03.13, 10:10
how many times did you have to do the adventure? were you fortunate and hit granite quickly?
I finished Bandit Nest 1 time and got 600 granite, the reason why i say that it's been confirmed, is that one of members in the Guild that i am a member in, he had to finish Mohterly Love and recieve 1000 Granite, he recieved 1300, and he completed the sub quest in Four Winds.
I agree that the timescale is too short, especially if you dont have the adventures already and they are not for sale in the general market place. I did Pirates last weekend just before this started and now I am stuck. Pointless
Mortallicus
05.03.13, 11:16
I am level 47. I have just finished the Four Winds Quest. I did not have either of the two adventures Motherly Love or Surprise Attack already in stock. The players I feel sorry for are those that have single player adventures to do. I had a damascene swordsmith because I had to build one to do an earlier quest which was an irritation at the time but has now paid dividends.
Antilochus
05.03.13, 11:31
The timescale is fine for me but I've been going at it quite ruthlessly. At lvl 40 I've managed the last half of SFTR, Outlaws, Bandit Nest x2, and Pirates. (I did use two drill buffs, but they're only 120 coins or so). We're not even half way through the event yet.
My main worry was what would happen if I didn't get granite on my second bandit nest. 200MF each nest is a lot for levels 36-45 to be gambling for a 33% chance half way through the questline. It would have been better nearer the end of the questline (as well as being a cheaper adventure), or otherwise remove the granite condition and just award success on completion.
Weapon buildings.. meh.. I've just built 3 longbowmakers with the intention of pulling them all down as soon as I've produced my 250 longbows :p I'd love to see weapons taken out of loot drops so that these buildings are actually meaningful, but I think that's been discussed a million times already.
Overall though I do like the idea behind this, it's good to have a long-term (2 week) challenge. It's fresh and different.
Starting my fifth Bandit Nest later. If this one doesn't yield granite, I'm pretty sure I'll just give it up. I like the idea of the quest line, but it's pretty clear huge tweaks are needed, to avoid making it prohibitively expensive doing it.
I am 46 and just finished the whole quest line. I was 45 when I received the quest so I am in the 36~45 quest range.
I think I am pretty lucky to get granite in my 1st run of both bandit nest and old friend.
I did about 4 witch of the swamp after bandit nest and got 2 old friend.
Now I have 1 extra old friend I can sell.
update: just sold old friend for 900gc
SettlerPiter
05.03.13, 15:05
I get tit ore from my first Bandit nest. Started 2nd and hope for better result - making this adv. with one BHG only realy sux :/
BTW - my February granite:elogs record was 8:14 for elogs... is the granite:elogs ratio realy equal?
BTW - my February granite:elogs record was 8:14 for elogs... is the granite:elogs ratio realy equal?
You can't judge statistics from only 22 samples, it will not be statistically significant. When you got 100 samples it will be better, but even then getting granite from 100 adventures in a row wouldn't be strange.
I get tit ore from my first Bandit nest. Started 2nd and hope for better result - making this adv. with one BHG only realy sux :/
I also only have 1 BHG.
I just follow this guide for the block.
http://forum.thesettlersonline.com/threads/16332-Killste-Collected-Adventure-Guides-by-Various-Authors?p=201196&viewfull=1#post201196
except I clear camp 10 first with 153R47S in case that block fail.
how come players levels 45+ get 2/3 player adventures that can be much easier obtained than the 36-44 level players, who have to purchase over-inflated priced adventures !!! :eek:
not only is m'love easier to obtain than old friends, they can also achieve there quest goals via purchasing loot-spots for both m'love & dark knights at much more reasonable prices ?! :confused: :mad:
Juhana_III
05.03.13, 15:34
The quest chain is completely impossible for a lev 37 player like me. Even if I did have all my storage full of everything, and I'd blow everything on this quest chain, it'd still be far out of reach. Even if I got incredibly lucky and procced all the loot requirements on first attempts, I'd still not be very optimistic about it.
Maybe if there was no time limit, this might be a fun thing to do at a relaxed pace. (I'm probably not the only player that isn't exactly hardcore about a relatively simple browser game.)
But even without a time limit, there are also rewards that make me consider just abandoning the whole quest chain. Like having to own 500 longbowmen (that I'd have to just get killed afterwards) for 300 brew? Yeah, no.
Mortallicus
05.03.13, 16:22
how come players levels 45+ get 2/3 player adventures that can be much easier obtained than the 36-44 level players, who have to purchase over-inflated priced adventures !!! :eek:
not only is m'love easier to obtain than old friends, they can also achieve there quest goals via purchasing loot-spots for both m'love & dark knights at much more reasonable prices ?! :confused: :mad:
Hi I totally agree that all the adventures to be done by any level should have been 2 player. I would though point out that Black Knights was not the adventure I had to do with Motherly Love but Surprise Attack. Not available in TO at this time and 500 map fragments from the shop only and it is of course 2 player. Now that i and others have finished our quest we will help others lower that want it or need it and I am sure other guilds are doing the same. These quests are about team work which makes them more fun. Some of our members of lower levels are doing very well on their own. Some have also had incredibly bad luck. Doing Motherly Love 11 times is not cheap or exactly fun. But that is what makes a game interesting.
Whizkeyjack
05.03.13, 16:37
The quest chain is completely impossible for a lev 37 player like me. Even if I did have all my storage full of everything, and I'd blow everything on this quest chain, it'd still be far out of reach. Even if I got incredibly lucky and procced all the loot requirements on first attempts, I'd still not be very optimistic about it.
Maybe if there was no time limit, this might be a fun thing to do at a relaxed pace. (I'm probably not the only player that isn't exactly hardcore about a relatively simple browser game.)
But even without a time limit, there are also rewards that make me consider just abandoning the whole quest chain. Like having to own 500 longbowmen (that I'd have to just get killed afterwards) for 300 brew? Yeah, no.
We got players who're already past 6 quests and they're 36 and 37. It's not that impossible! Don't give up!
Also, it's not the individual rewards that count, but the gems!!
Juhana_III
05.03.13, 17:18
We got players who're already past 6 quests and they're 36 and 37. It's not that impossible! Don't give up!
Also, it's not the individual rewards that count, but the gems!!
Don't give up? Well, here's some food for thought from an average lev 37 perspective:
- 10 granite through long treasure search: 24h or 48h? (I forget) for each attempt (% unknown to me and depends on number of scouts ofc). I'd say it's fair to assume this takes a couple of days.
- Produce 100 exotic wood planks: 10 hours with lev 1 exo sawmill, buffed
- Produce 250 longbows: 15 hours with lev 3 longbowmaker, buffed.
(And do I really want to make a longbowmaker for this quest if I'm normally using xbows?)
- Produce 100 gift baskets: 17 hours with lev 3 provision house
- Outlaws with <500 recruits: even with optimal setup from a guide, and assuming I've stockpiled weapons, beer and instant settlers, takes a lot of time to produce the required troops with lev 3 barracks. Depends on generals and how well you do it but easily more than 1d.
(Also takes quite a while to play the adventures repeatedly, assuming you don't know the adventures by heart at lev 37.)
- Bandit nest: again something like 1d+ worth of units, and with 33% chance. It could take 1 day or 10 days.
- Produce 200 settlers without using bread: 50 hours on base 4/hour rate, love potions and village schools help somewhat but still 1d+
- Own 500 longbowmen: ~1d with lev 3 barracks and messes up your population.
(So you need to get 500 other troops killed first, and then get these longbowmen killed once you're done.)
- Old friends: easier adv and 61% chance, but still random.
+ a whole bunch of easier requirements.
So yes it's technically possible if you play optimally, dedicate your life to it (no thanks) and get lucky with loot drops. That's not realistic for most players though. Therefore they can't expect to get the 500 gems, and so they need to judge whether it's wise to do some of the quests (like 500 longbowmen for 300 brew) at all. The other option is to abandon the whole thing at some point when the reward for an individual quest [ Censored ]. And some of them sure do.
Please keep it PEGI7,
peck_ed
Sharpielein
05.03.13, 20:43
I started reading this thread to find out a little more about the sub quests and apart from the first page all I have read is a series of moans! I only got as far as page 6 and then gave up. Seriously ppl if the game bugs you so much why are you still here playing??
If nobody cared to do things better, we'd still poop in the forest and run around in animal skins, sleeping in caves.
FYI so far each adventure that require me to find granite....guess what.....I got granite first time.
Lucky you. I'm now counting TWENTY-ONE adventures in a row dry of granite. Lol!
Update from me - I eventually got granite on Motherly Love adventure - after 11 attempts
Not bad for whats supposed to be a 33% chance!!!!!!!!
juulsezaar
05.03.13, 21:29
[suspicious thinking]would BB really want to earn their 1250 diamonds back before they are given out?[/suspicious thinking]
On stage 10 of the 46-50 band with a week spare, to all those saying it's not possible... It is. That's even after having to do 8 MLs...
For clarity - it is not that it is impossible, it is that it is down to luck (random chance from reward drops) as to whether it is possible. There is a big difference.
The quest chain is clearly possible IF one is lucky with the reward drops and are prepared to sacrifice the huge amount of resources. The problem is that the quest chain depends on that luck - that is what is wrong. Luck has no part in good game design. The quest chain is simply bad game design.
+1 or What BobLurker Said.
Being at the lower end of a level set makes completing these Quests a great deal more difficult, beyond that, 'luck' should have had the smallest possible role "Crisis" or no.
For clarity - it is not that it is impossible, it is that it is down to luck (random chance from reward drops) as to whether it is possible. There is a big difference.
The quest chain is clearly possible IF one is lucky with the reward drops and are prepared to sacrifice the huge amount of resources. The problem is that the quest chain depends on that luck - that is what is wrong. Luck has no part in good game design. The quest chain is simply bad game design.
Absolutely right! Ive now completed 4 bandits nests and no luck so far, the problem is the adventures in the 36-45 are not only single player but are really expensive to obtain, and I dont believe those percentages for granite/exotic logs etc, 33% chance of granite? No chance! And please dont come back and say its even! Your in a minority if thats the case cause everyone I talked to so far has had a 25% or less granite drops from adventures!
Also, it's not the individual rewards that count, but the gems!!
A few gems are fairly cheap. A transaction takes only a few seconds, no need to torture myself for up to 2 weeks.
And 500 gems would not even buy what's been used up in the quest.
Just seems so wrong ending up buffing Christmas trees and rocks, just to make up the numbers to help a friend achieve a level, can't wait for all the requests for Bandit's Nest to start, betting that the Trade Office has already marked these up by a few thousand percent.
i got a question , in the new force part you have to produce 150 settlers , how do u have to produce them ??
Whizkeyjack
06.03.13, 08:21
A few gems are fairly cheap. A transaction takes only a few seconds, no need to torture myself for up to 2 weeks.
The moment you spend money is the moment you realize how much you love this game.
i got a question , in the new force part you have to produce 150 settlers , how do u have to produce them ??
You wait 37.5 hours for your mayor's house to produce them. You can speed it up with love potions and/or the village school
Ok this is the line i have to do and its [ Censored ] ridiclus
Levels 36-45
1. Find 10 granite in long treasure search, pay 4000 tools. Reward: 400 exotic wood Done
2. Produce 100 exotic wood planks, pay 3000 marble. Reward: 250 exotic wood planks Done
3. Buy 4000 resources, produce (not sell after all) 100 baskets. Reward: 200 sausages Done
4. Receive 50 sandwich buffs from a friend, finish Outlaws losing maximum 500 recruits. Reward: 300 granite Done
5. Own 120 soldiers, get 600 granite loot from Bandit Nest (33% chance). Reward: 500 coins THIS IS RIDICLUS.. ive done the mission 3times now.. and one in my guild even done it 6 times... i wont do it again.. considering MF cost 6g each on our server so in mf alone i used 3600g then theres the resourses used on 100 cavs (because i got a vet gen).. on top of this im losing S and M + some R.. all in all i used for over 4000g in resourses.. but what i get from this event is only worth around 4000g.. because this is based on luck and not skill its nothing im going to complete
6. Produce 10000 musk deer fragrance, pay 10000 hardwood planks. Reward: 200 coins
7. Produce 250 longbows, own 5000 meat. Reward: 200 exotic wood
8. Produce 200 settlers (not using bread), own 5000 longbows. Reward: 300 bread
9. Buy 1200 coins, own 500 longbowmen (really?). Reward: 300 brew
10. Pay 3000 meat, get 400 granite loot from Old Friends (61% chance). Reward: 900 longbows
Final reward: watermill, 500 gems
You wait 37.5 hours for your mayor's house to produce them. You can speed it up with love potions and/or the village school
does it matter if i have full settlers ( reached capacity ) ??
Whizkeyjack
06.03.13, 08:55
Ok this is the line i have to do and its [ Censored ] ridiclus
Levels 36-45
1. Find 10 granite in long treasure search, pay 4000 tools. Reward: 400 exotic wood Done
2. Produce 100 exotic wood planks, pay 3000 marble. Reward: 250 exotic wood planks Done
3. Buy 4000 resources, produce (not sell after all) 100 baskets. Reward: 200 sausages Done
4. Receive 50 sandwich buffs from a friend, finish Outlaws losing maximum 500 recruits. Reward: 300 granite Done
5. Own 120 soldiers, get 600 granite loot from Bandit Nest (33% chance). Reward: 500 coins THIS IS RIDICLUS.. ive done the mission 3times now.. and one in my guild even done it 6 times... i wont do it again.. considering MF cost 6g each on our server so in mf alone i used 3600g then theres the resourses used on 100 cavs (because i got a vet gen).. on top of this im losing S and M + some R.. all in all i used for over 4000g in resourses.. but what i get from this event is only worth around 4000g.. because this is based on luck and not skill its nothing im going to complete
6. Produce 10000 musk deer fragrance, pay 10000 hardwood planks. Reward: 200 coins
7. Produce 250 longbows, own 5000 meat. Reward: 200 exotic wood
8. Produce 200 settlers (not using bread), own 5000 longbows. Reward: 300 bread
9. Buy 1200 coins, own 500 longbowmen (really?). Reward: 300 brew
10. Pay 3000 meat, get 400 granite loot from Old Friends (61% chance). Reward: 900 longbows
Final reward: watermill, 500 gems
Calm down, jeez.
I don't really understand what you're trying to say. It's clear that this is a hard quest chain, it's not for everybody. It's not "ridiclus", you don't need to do it alone, ask for help from your friend/guild mates.
does it matter if i have full settlers ( reached capacity ) ??
yes it does, your mayor house will not be making the settlers if your maximum is reached!
It is Ridiclus because of the "Drop chance".. i can live with the missions i have to do, thats ok. but having to rely on a drop chance on a mission costing 1000-1200coins each time is just Ridiclus.. relying on my Guild/Friends you forget they are working on this mission aswell.. and id still have to pay for some thing costing as much as 1000 coins
Whizkeyjack
06.03.13, 09:38
It is Ridiclus because of the "Drop chance".. i can live with the missions i have to do, thats ok. but having to rely on a drop chance on a mission costing 1000-1200coins each time is just Ridiclus.. relying on my Guild/Friends you forget they are working on this mission aswell.. and id still have to pay for some thing costing as much as 1000 coins
That's called luck. Do you expect them to change the whole droprate of the game because of a challenge quest? Yes, it can be frustrating, but dropchange is named for a reason.
Find a way or quit the quests. I would love to help, too bad we're on different servers.
That's called luck. Do you expect them to change the whole droprate of the game because of a challenge quest? Yes, it can be frustrating, but dropchange is named for a reason.
Find a way or quit the quests. I would love to help, too bad we're on different servers.
What is expected is not to have quests based on luck! Why can you not understand that this is what is annoying people and preventing completing the quests? Telling them to shut up about it or to quit the quest is not helping. These quests have been very badly designed and players are quite within their rights to voice their complaints about it.
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