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View Full Version : Dodgiest fail yet!



Nogbad
17.05.13, 21:44
Tried the block on Witch of the Swamp earlier, ok it sometimes messes up, but never like this!

Sent of the 1r general, counted then sent off the attacking one.
At 1st, the vet showed signs of his uncanny knack in catching up the general ahead of him, then towards the end he had a go-slow, and fell further and further behind.
It looked like a fail, but the 1r general seemed to start the fight late, and the Vet went through.
Now normally, if the Vet makes it past the fallen tree he's safe, and this time he was well past it, in fact he was circling his own camp ready to attack, now way out of the intercept zone.
The blocker finished, and even though the Vet was now at the back-door of his own camp, the intercept still pulled him away. he was further away from the red zone than I've ever seen him, so how the heck did this happen?

Oh, and if anyone is still playing any of the Euro advs, some of the garrisons no longer seem to work like they did.
For example, in "The Opening Match", Camps 8 & 9 both killed 3 Cavalry and 1 Soldier, where before they were perfect. Something has changed!

Malhalla
18.06.13, 18:46
whatever did change revert it please, destroyed a otherwise pleasant adventuring.

strange there is little mention of it to. That due to changed pathing being common in updates? or none care...

for all you who say guides are for newbies play without combat simulator before you talk.

Nogbad
19.06.13, 17:43
Not the only apparent change, on Black knights I now seem to be able to walk right on the edge of the last camp's red zone on the way to the final camp, and not be intercepted, so no longer have to perform the last block.