View Full Version : problem with "call to battle" quest
Asdrubbale
25.05.13, 21:24
Hi
the quest asks for buying 5000 items via the trade office and complete an adventure.
I have performed both operations, but the adventure has not been checked has done.
The adventure I have completed is "the lost skull" and this was the very first time I completed the adventure.
Thanking you in advance.
Hi
the quest asks for buying 5000 items via the trade office and complete an adventure.
I have performed both operations, but the adventure has not been checked has done.
The adventure I have completed is "the lost skull" and this was the very first time I completed the adventure.
Thanking you in advance.
What level are you?
If you are 26-45 then it likely means you need to beat one of these adventures as they are "Experience" Adventures
Horseback, Witch of the Swamp, Traitors, The Dark Priests, Stealing from the Rich, Sons of the Veld, The Nords, Suprise Attack or Gunpowder
Asdrubbale
26.05.13, 09:16
I am lever 32, will try with one of the adventures you have listed.
Thanks
avatar_nik
27.05.13, 18:01
Looks like "The Island Of The Pirates" is not accepted as valid "Experience Adventure" - is it a bug or there is a different reason ?
What makes you think it's an experience adventure?
It's not in the list above, and it says it's a resource adventure in the description.
Looks like "The Island Of The Pirates" is not accepted as valid "Experience Adventure" - is it a bug or there is a different reason ?
When you read the text describing "The island of the pirates" it says that it is a resource adventure, that gives lots of resources. Should be pretty obvious when the quest tells you to do an experience adventure that Pirates does not qualify.
Check here: http://forum.thesettlersonline.com/threads/23232-The-Lost-Skull/page2
The Lost Skull is really weird. I made the same judgement error and just like you I can forget finishing the quest in time.
Rubbish. You can buy a dark priests lootspot and have finished that part of the quest chain within an hour.
Time is not the issue when you're in the middle of crisis quest.....
A dark priests lootspot. Great suggestion, certainly to a level 31 only player, who indicates in his profile that he wants to play without friends.
I would suggest that you leave the calculating to other people...."an hour".....sure
It already takes half of hour to send an army and half an hour to send it back. Also, I'm sure that you won't rebuild all lost army units within half an hour.
And finally I guess that most people here consider one hour of player enough per day. So, you are losing at least a day.
So may I say that your reaction is rubbish?
Time is not the issue when you're in the middle of crisis quest.....resources are; certainly when you're only at level 31.
And "an hour" is a strange way of calculating or does it include rebuilding all the lost army units as well?
So may I say that you're reaction is rubbish?
It looks like you may have misunderstood, if you purchase a loot spot off someone else that they are ready to complete, it means you can send 1 general across, kill at least one enemy troop and then they can finish the Adventure, thus you both have it down as completed
That can certainly be done within an hour
Okay, now you started talking in riddles to me. As I said, I'm only level 31.
Selling or buying loot spots was nowhere mentioned in the game so far. All I saw are quests to perform adventures; quests which are close to impossible for a 31 level player, but therefore certainly challenging.
After reading the above, I started digging:
I read: "you are buying loot only, not xp"
==> seems to contradict with the quest of the crisis quest, stating that I have to experience an experience quest. But okay...I guess it works.
But now comes the big question: how do I buy one such spot?
Maybe check through this fantastic guide by Iolanthe, should help clear up most questions about Loot Spots
Yeah, I read that one after you started talking about Darkpriest Lootspots
It also brought me to me question: how?
All I find about it is:
"Lootspots are often swapped between friends and Guildmates with each player doing the same Adventure and inviting the other when appropriate; or sold in Trade chat for Gold Coins, Map Fragments, and occasionally other resources/items."
==> as said...no friends, no guild. It brings me down to trade chat, although that is not helping much either so far. No clue how to use the trade chat. That neither popped up in the tutorial so far. I will do some more reading to find out how it works.
It's for sure not an obvious way to fulfill a crisis quest :0
Trade chat is basically just chat, but specifically for trading things, so no "chit chat" in there
If you post something like
"WTB lootspot for Dark Priests, /w me for selling"
Or you can wait to see people selling loot spots in there and also whisper or talk to them about it
But please be aware, loot spots are a player created thing, there is no real feature in game, as stressed in Iolanthe's guide
Okay, and why is the 'invite friend' option still blocked on adventures? Level too low?
Or is this related to the fact that Horseback is not having lootspots, which takes me straight back to the "I'm screwed" situation?
Still don't get it. Now I got assigned to play a difficulty 4 adventure. It seems really impossible for just a level 31 player. If the lootspots are not invented by the developers, then why is the crisis quest build on it?
It isn't built on loot spots per say, I know in our Guild we just tried to do 50/50, and those who weren't able to do 50% of it had help from the higher levels, no coin transactions needed for that
So we're back at mandatory to play with friends or guilds
Wow, you are SOOO confused.
There is nothing "special" about a lootspot. It's just an agreement between people.
Adventures can be 1, 2 or 3-player. If you're doing a 1-player adventure, of course you can't invite someone else onto it!
For adventures that can have more than 1 player, several people can do it as a team or one person can do the adventure on their own. Nothing strange about that. The key is that EACH PLAYER on an adventure gets their own set of loot when the adventure is completed. Through natural commerce, therefore, the extra spaces available on a multi-player adventure are sometimes sold off, with both parties benefiting from the deal.
There's nothing mysterious about this and it's nothing that can or should be in the tutorial. It's just people talking to one another and making trade deals.
So we're back at mandatory to play with friends or guilds
No, no we're not.
You have to be a friend with someone to do an adventure with them, but you can defriend them afterwards and never speak to them again.
Powered by vBulletin™ Version 4.0.4 Copyright © 2025 vBulletin Solutions, Inc. All rights reserved.