View Full Version : The shaman
http://www.thesettlersonlinewiki.com/images/adv_teasers/adventure_military01.png
Description:
A village is in need of your help. Their houses have been changing their appearance because of a dark magical influence. Will you help?
Cost:
Player level:
26+
Duration:
3 Days
Difficulty:
http://www.thesettlersonlinewiki.com/images/icons/resources/balloon.pnghttp://www.thesettlersonlinewiki.com/images/icons/resources/balloon.pnghttp://www.thesettlersonlinewiki.com/images/icons/resources/balloon.pnghttp://www.thesettlersonlinewiki.com/images/icons/resources/balloon.pnghttp://www.thesettlersonlinewiki.com/images/icons/resources/balloon.pnghttp://www.thesettlersonlinewiki.com/images/icons/resources/balloon.png 6/10
Players:
1
Bandits:
Unknown
Loot:
Unknown
Updates
2013-06-27 - Create Guide - peck_ed
http://img547.imageshack.us/img547/5537/d24a.jpg (http://imageshack.us/photo/my-images/547/d24a.jpg/)
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For now, till we get proper map.
As combat sim is crashing today, you should take it as guideline. Soldiers can be replaced with Elites. Its for 200 gen.
From landing:
C1 - 47R, 53S, 100C
C2 - 21R, 1S, 178C
L1 - 131R, 69S
From Village:
C5 - 40R, 160C
L2 - 77R, 123S
From upper side of Village:
C6 - 80R, 100S
C7 - 90R, 110S
C8 - 141R 59S
C9 - 160R, 40 longbows (200 gen, you loos some longbows)
L3 - 120R, 60cav, 20 longbow (200 gen, you might loos 1 cav)
Need to calc harder camps yet. Good luck till this point!
C10 - 20R, 40bow, 140 longbows (loos 20r, 40b, 105lb) or 40R, 160LB (loos 40r, 125lb)
C11 - 40r, 20bow, 140longbob (loos 40r, 20b, 95LB) or 40R, 160LB (loos 40r, 79lb) - i think it can be skiped
C12 - 2 waves: W1 - 200LB, W2 - 40R, 20B, 140LB
C13 - 40R, 20B, 140LB (loos 40R, 20B, 87LB) or 40R 160LB (loos 40R, 105LB)
L4 -
W1: 170R
W2: 120S 80B (not tested)
Cosmin_Borda
27.06.13, 09:39
Hello,
I can provide you the bandit camp configuration of the Shaman adventure:
1: 100 Scavenger + 50 Ranger
2: 80 Scavenger (influenced area are over camp 3)
3: 50 Scavenger + 50 Guard Dog + 80 Stone Throver (Bandit Leader)
4: 80 Cultist + 60 Shadowsneaker + 50 Firedancer (influenced area are over camp 5)
5: 40 Shadowsneaker + 80 Firedancer + 80 Dancing Dervish (influenced area are over camp 5)
6: 100 Cultist + 1 Witch of the Swamp + 1 Mystical Shaman (Bandit leader)
7: 80 Cultist + 80 Fanatic
8: 60 Cultist + 80 Shadowsneaker + 60 Dark Priest
9: (Witch Tower)
10: 160 Thug (influenced area are over camp 11)
11: 80 Scavenger + 100 ranger + 1 One-Eyed Bert (Bandit Leader)
12: 100 Scavenger + 40 Guard Dog + 50 Stone Throver
13: 100 Guard Dog + 80 Ranger
14: 100 Scavenger + 80 Guard Dog
15: 80 Scavenger + 100 Thug
16: 90 Scavenger + 100 Ranger
17: 80 Scavenger + 80 Stone Throver (influenced area are over camp 18)
18: 100 Scavenger + 80 Guard Dog + 1 Skunk (Bandit Leader)
Enjoy.
Cosmin
Maybe this is useful, partially:
First click on the rocks to destroy them and clear
the passage so you could move your gens to sect2.
After that move gens next to city and attack first
leader from sect2
sect2
camp close to leader
40r+60es+100cav
leader
100r 100es
sect1
camp close to leader - 80 scavenger
25r+25es+150c
leader - 50 scavenger+50 guard dog+80 stone thrower
130r+70es
sect3
camp1
70r+130es
camp2
83r+117es
camp3
136r+64es
shaman
W1:170r W2:150r+50s
Here is a good image guide by Seamus1! With Elites
http://www.thesettlersonlinewiki.com/images/adventures/guides/shaman-no%20blocks%20-with-Elites.JPG (http://www.thesettlersonlinewiki.com/images/adventures/guides/shaman-no%20blocks%20-with-Elites.JPG)
LAST CAMP = 175R - 75E ( DON'T USE X-BOWS )
Special Thanks to ThankMe from Northisle
As there are different difficulty levels... can people please write what level they are when they post and/or include the bandit troops. I do understand that this will take more time, but it will be more useful for those that are looking for help:)
And for those that are looking at these - it might be worth simulating a few camps yourself to ensure that the difficulty level in your adv matches what are in these guides. Otherwise you might find that you have lost a lot more troops than expected
http://www.settlersonlinetools.com/en/combat_simulator/
http://settlersonlinesimulator.com/dso_kampfsimulator/en/
Here is a good image guide by Seamus1! With Elites
http://www.thesettlersonlinewiki.com/images/adventures/guides/shaman-no%20blocks%20-with-Elites.JPG (http://www.thesettlersonlinewiki.com/images/adventures/guides/shaman-no%20blocks%20-with-Elites.JPG)
Special Thanks to ThankMe from Northisle
Careful on camp 12, with that setup u'll lose cavalry!!!
The Mystical shaman has "Attack weakest target" and "Splash damage", which means using Crossbowmen will be disastrous (camp 14).
Could be that the description is wrong (he has no "Attack weakest target") or that guide is a from a lower difficulty adventure than mine (I'm level 49).
im only level 32 and dont have elite soldiers or xbow what do i do and need i need help
Scorpio1980
27.06.13, 11:13
so this guide is ok till camp 12 ???
im only level 32 and dont have elite soldiers or xbow what do i do and need i need help
For start, you can use this link (http://forum.thesettlersonline.com/threads/16332-Guide-Killste-Collected-Adventure-Guides-by-Various-Authors?p=227943&viewfull=1#post227943)
But in the end at hard camps you need several waves.
I'm Level 45 so if you are lower/higher you *might* have a different setup, but here is my guide so far... I'll edit once I get the last 3 camps sorted out.
No blocking in this guide, but there is the opportunity if you are able. (Camps 2 & 6 Easy 1R blocks, others might need more troops to block with).
The Shaman - Guide (Lvl 45, if your level is different check the camp qty's)
Before anything else, click on the Rocks (mountains) to get rid of them.
Camp guards (BL=Bandit Leader, DCL=Dark Cult Leader);
1) 100 Scavenger, 50 Ranger
2) 80 Scavenger
BL 3) 50 Scavenger, 50 Guard Dog, 80 Stone Thrower
4) 80 Scavenger, 100 Thug
5) 90 Scavenger, 80 Ranger
6) 80 Scavenger, 80 Stone Thrower
BL 7) 100 Scavenger, 80 Guard Dog, 1 Skunk
8) 100 Scavenger, 80 Guard Dog
9) 100 Guard Dog, 80 Ranger
10) 100 Scavenger, 40 Guard Dog, 50 Stone Thrower
11) 160 Thug
BL 12) 80 Scavenger, 100 Ranger, 1 One-Eyed Bert
13) 60 Cultist, 80 Shadowsneaker, 60 Dark Priest
14) 80 Cultist, 80 Fanatic
15) 40 Shadowsneaker, 80 Firedancer, 80 Dancing Dervish
16) 80 Cultist, 60 Shadowsneaker, 50 Firedancer
DCL17) 100 Cultist, 1 Witch of the Swamp, 1 Mystical Shaman
Sectors: 1= Landing Zone
2,3,5= BL noraml camp sectors
4= Tavern, Houses & Farms
6= Witch Tower
7= DCL camps
Tactics;
A) Move Vet next to Tavern in sector 4 to attack sector 3 then sector 2.
ML=Max Losses, AL=Actual Losses
Attack setup VET + Xb's + E's
Move next to Tavern in S4.
6) 25R 5E 220C (ML 25R, AL 24R)
7) 67R 183E (ML 67R, AL 62R) - Can replace E with S for the same ML
Move position to S3 near BL
2) 14R 2E 234C (ML 14R, AL 14R)
3) 97R 153E (ML 97R, AL 85R)
Move position within S3 nearer to camp (8)
8) 64R 186E (ML 64R, AL 61R)
9) 84R 160E (ML 84R, AL 72R)
10) 96R 154E (ML 96R, AL 91R)
11) 130R 1E 119XB (ML 130R, AL 111R)
12) 62R 1E 138C 49XB (ML 62R, AL 44R)
Move position next to the witch tower in S6
13) 110R 140E (ML 109R, AL 104R)
15) W1: 40C, W2:79R 1E 170XB (ML 79R 40C, AL 79R 40C)
16) 108R 142E (ML 107R, AL 98R)
17) W1:170R W2: 150R 10B 40S 50E (ML ?, AL 225R 10B) **Note I used the B's to see what would happen, they only got 1 hit in and died first.
Troops Needed: 1254R 186E 234C 170XB
Max Losses Total: 1159R 40C 10B [Actual Losses Total: 1070R 40C 10B]
in last camp you can use bowmen insted of recs and your xbow wount suffer
RaraRacing
27.06.13, 11:32
I'm Lvl 35. Attacking with 2 regular generals ... just finished 2 adventures back-to-back so am low on resources, this will take a while for me to complete.
Reward for removing stones blocking path quest: 25 Balloons.
Sector 1
Camp 1: 100 Scav, 50 Ranger.
Attacked with 55R, 145C ... lost 49R.
Camp 2: 80 Scav.
Attacked with 22R, 178C ... lost 19R.
Leader Camp 1: 50 Scav, 50 Guard Dog, 80 Stone Thrower.
Attacked with 130R, 70S ... lost 114R.
(moved army to little village)
Sector 2
Camp 4: 80 Scav, 100 Thug.
- skipped.
Camp 5: 90 Scav, 80 Ranger.
- skipped.
Camp 6: 80 Scav, 80 Stone Thrower.
Attacked with 40R, 160C ... lost 35R.
Leader Camp 2: 100 Scav, 80 Guard Dog, 1 Skunk.
Attacked with 77R, 123S ... lost 72R.
Will complete this as I slowly move through the adventure. I realise that you can skip straight through to to the village after sector 2, but am going through this camp by camp.
--> Got bored so skipped 2 camps in sector 2. Got no reward for "clear Sector 1" quest.
It is taking me too long to complete this adventure to be of any use to anyone ... have no resources ready to get the needed Recruits for the next camps. Sorry guys, tried my best.
cheers.
Ideas for blocks on Shaman adventure
Here is a good image guide by Seamus1! With Elites
http://www.thesettlersonlinewiki.com/images/adventures/guides/shaman-no%20blocks%20-with-Elites.JPG (http://www.thesettlersonlinewiki.com/images/adventures/guides/shaman-no%20blocks%20-with-Elites.JPG)
Special Thanks to ThankMe from Northisle
I'll add some simple blocks based on this map as I work my way through the adventure:
Camps 2 and 3
Place blocking (normal) general as close as you can (ie where the map says "G1"). Place attacking general just behind. The precise location of the generals doesn't matter, but it's easier if they're close together like this.
Preview the path of the attacking general and count 10 flags. Remember the location of the tenth flag. It should be somewhere around the dead tree near the entrance to the first sector if you've placed the generals as described above.
Send the blocking general at camp 2, then get your attacking general ready to attack camp 3. Send the attacking general just after the blocking general has reached the 10th flag of the preview path.
Camps 4 and 5
Move blocking (normal) general as close as possible (ie where the map says "G2"). Place attacking (fast) general at the second closest position available, below and to the left of the normal general (ie just below the retro hut, to the left of the retro well).
Blocking general: 5 Elites, 150 Cavalry
a 1R block is probably possible, but looks very tight. Instead, a fight with this set-up will last at least 4 rounds, which should always be enough:
For the attacking general, any attack scheme that takes 2 rounds is pretty sure to work, which means you really need to be using a veteran. If you only have a battle hardened general, 40 Militia and 160 soldiers almost always takes 2 rounds and you'll lose around 5 of the soldiers.
Send the blocking general first, and the attacking general immediately afterwards.
Have a look here: https://docs.google.com/spreadsheet/ccc?key=0AiE8hpjNKda_dFZucnZxcS1DQ19Rb2lWc2xYQzJMR kE&usp=sharing.
I've been doing various math crafting for people without Elites or Crossbow.
You can do the first 2 sectors with 1R blocks too..
Placing is easy.. it's like it was made for it..
Maybe this is useful, partially:
First click on the rocks to destroy them and clear
the passage so you could move your gens to sect2.
After that move gens next to city and attack first
leader from sect2
sect2
camp close to leader
40r+60es+100cav
leader
100r 100es
sect1
camp close to leader - 80 scavenger
25r+25es+150c
leader - 50 scavenger+50 guard dog+80 stone thrower
130r+70es
sect3
camp1
70r+130es
camp2
83r+117es
camp3
136r+64es
shaman
W1:170r W2:150r+50s
how you skipped one more sector to shaman
The attack on camp 14 with xbows is totally wrong, since the shaman attacks the weakest target...
http://prntscr.com/1c7la4http://i.imgur.com/RoQraiv.png
lovely just what a lvl 50 needs :)
sKatalinas
27.06.13, 12:50
Here is a good image guide by Seamus1! With Elites
http://www.thesettlersonlinewiki.com/images/adventures/guides/shaman-no%20blocks%20-with-Elites.JPG (http://www.thesettlersonlinewiki.com/images/adventures/guides/shaman-no%20blocks%20-with-Elites.JPG)
Special Thanks to ThankMe from Northisle
First step : remove 2 stone
Second step : travel general to G2
Camp 4
camp 5
Camp 2
Camp 3
Lord-Taranis
27.06.13, 13:17
Ideas for blocks on Shaman adventure
I'll add some simple blocks based on this map as I work my way through the adventure:
Camps 2 and 3
Place blocking (normal) general as close as you can (ie where the map says "G1"). Place attacking general just behind. The precise location of the generals doesn't matter, but it's easier if they're close together like this.
Preview the path of the attacking general and count 10 flags. Remember the location of the tenth flag. It should be somewhere around the dead tree near the entrance to the first sector if you've placed the generals as described above.
Send the blocking general at camp 2, then get your attacking general ready to attack camp 3. Send the attacking general just after the blocking general has reached the 10th flag of the preview path.
Camps 4 and 5
Move blocking (normal) general as close as possible (ie where the map says "G2"). Place attacking (fast) general at the second closest position available, below and to the left of the normal general (ie just below the retro hut, to the left of the retro well).
Blocking general: 5 Elites, 150 Cavalry
a 1R block is probably possible, but looks very tight. Instead, a fight with this set-up will last at least 4 rounds, which should always be enough:
For the attacking general, any attack scheme that takes 2 rounds is pretty sure to work, which means you really need to be using a veteran. If you only have a battle hardened general, 40 Militia and 160 soldiers almost always takes 2 rounds and you'll lose around 5 of the soldiers.
Send the blocking general first, and the attacking general immediately afterwards.
how you skipped one more sector to shaman
One of the first quests you get is to click on the rocks... If you click on the rocks... you can move your generals straight to G2 position...
A safe attack on the shaman camp is 125 recruits, 125 cannons. If you don't have cannons, it might be better to use two attacks, I haven't done the maths.
Edit:
150r, 50s, 50e will get you through losing about 20 soldiers. Obviously this isn't an optimized setup, but it's safe :)
avatar_nik
27.06.13, 13:36
where are the stones you need to click on ?
A safe attack on the shaman camp is 125 recruits, 125 cannons. If you don't have cannons, it might be better to use two attacks, I haven't done the maths.
I used 100 Recruits, 20 Militia, 130 Cannoneers (2 rounds, 96R lost). 120 Recruits, 130 Cannoneers will probably do the trick also.
The camp with 80 Cultists, 60 Shadowsneakers, 50 Firedancers can be blocked using 180 Recruits (3 rounds, 100% chance of victory).
Place the blocking general next to the witch tower and the attacking general on the other side of the rocks (as close as possible) and send the attacker out first, followed by the blocker. You may want to let the attacker walk a few flags before sending out the blocker.
It might be possible to block the camp with 40 Shadowsneakers, 80 Firedancers, 80 Dancing Dervishes, but I haven't tried it.
I used a two wave attack. Wave 1: 100 Recruits; wave 2: 4 Recruits, 1 Elite Soldier, 135 Cavalry, 110 Crossbowmen (max. 104R lost).
A safe attack on the shaman camp is 125 recruits, 125 cannons. If you don't have cannons, it might be better to use two attacks, I haven't done the maths.
Edit:
150r, 50s, 50e will get you through losing about 20 soldiers. Obviously this isn't an optimized setup, but it's safe :)
Done it with 150R 40S 60E and lost only 4S. My guess is if you use 150R 20S 80E you will lose only R
You're most likely right. But for the most part, I prefer losing a few extra recruits and soldiers, rather than risk losing elites.
Until one of the simulators get the Shaman built in, perfecting an attack will be quite cumbersome.
camp 12: 81R 18B 35E 116A (81R 6B - 81R 12B - 81R 17B)
http://img547.imageshack.us/img547/5537/d24a.jpg
Here is my attempt using a 200 Troop Gen with no blocks in camp order
abrev r-recruits, s-soldiers, b-bowmen, lb-Long Bowmen, e-elite
Sector 1
camp1 100 Scavenger 50 Ranger
Elite: 40r 40s 20e 100c
Sol: 40r 20s 40b 100c
Losses 40r 1s
Camp 2 80 Scavenger
Elite & Sol 20r 180c Losses 19r
Bandit Leader 50 Scavenger 50 Dog 80 Stone Thrower
Elite: 160r 40e losses 117r
Sol: 120r 80s losses 118r
_______________________________________________
Sector 2
Camp3 80 Scavenger 100 thugs
Elite & Sol 140r 40s 20b losses 140r 20s
Camp4 90 Scavenger 80 Rangers
Elite & Sol: 40r 40b 120c losses 35r
Camp5 80 Scavenger 80 Stone Throwers
Elite & Sol: 40r 40s 120c losses 34r
Bandit Leader 100 Scavenger 80 Guard dogs 1 Skunk
Elite: 80r 120e losses 70r
Sol: 80r 120s losses 71r
________________________________________
Sector 3
camp6 100 Scavenger 80 Guard Dogs
Elite 80r 20s 100e losses 68r
Sol: 80r 120s losses 69r
Camp7 100 Guard Dogs 80 Rangers
Elite & Sol: 100r 100s losses 75r
camp8 100 Scavengers 40 Guard Dogs 50 Stone Throwers
Elite: 140r 60e losses 128r
Sol: 140r 60s losses 129r
camp9 160 Thug
Elite & Soldiers 160r 40s losses 160r 16s
Bandit Leader 80 Scavengers 100 Rangers 1 One Eyed Bert
Elite: 120r 20e 60c losses 110r
__________________________________________________
Sector 4
camp10 60 Cultist 80 Shadowsneaker 60 Dark Priest
Elite & Sol 160r 40s losses 155r
camp11 80 Cultist 80 Fanatic
Elite & Sol 100r 100c
camp12 40 Shadowsneakers 80 Firedancers 80 Dancing dervishes
Elite & Sol: 1st Wave 200lb 2nd Wave 20r 180b
camp13 80 Cultists 60 Shadowsneakers 50 Firedancer
Elite & Sol 40r 160b losses 40r 107b
Bandit Leader 100 cultist 1 witch of the swamp 1 Mystical Shaman
Elite 40r 140e 20c losses 40r 84e
Sol: 120s 80b losses 110s
I'm sure it can still be tweaked for x-bows but was designed for a few of our lower guildies, but at least it's something.
Until one of the simulators get the Shaman built in, perfecting an attack will be quite cumbersome.
I used the Shaman from Dark Brotherhood, result still worked as shown in my post
For last leader camp you can use 175R, 75E my losses was 162R
whitey1984
27.06.13, 15:39
Any chance of carrying on with guide please. with out elite soldiers....... im lvl 32 as well and its not complete. can some body give some form of help. for us lower lvl players. thanks whitey
Any chance of carrying on with guide please. with out elite soldiers....... im lvl 32 as well and its not complete. can some body give some form of help. for us lower lvl players. thanks whitey
I've already put up a link to my spreadsheet: https://docs.google.com/spreadsheet/ccc?key=0AiE8hpjNKda_dFZucnZxcS1DQ19Rb2lWc2xYQzJMR kE&usp=sharing#gid=6
Still have a gap for the Shaman though.
I'm lvl 45, this is a "guide" utilising blocks and ES + Xbows / No cannons
S2:
prntscr.com/1c6tc5
block : 35S 70Cav
Vet: 65R 155S 30ES
S1:
prntscr.com/1c6url
block : 1ES 43S
Vet : 95R 1S 194 ES
s3
Camp 1: (100 ranger 80 dogs) 95R 155S
camp 2: (80Ranger 100 dogs) 82R 100S 68ES
Camp 3: (100 Scavenger 50 stone thrower 40 dogs) 100R 100S 50ES
(leader + block last camp)
prntscr.com/1c7476
block : 82S 118Cav
Vet: 67r 100Cav 1ES 82 Xbow
S4:
Camp 1: (60 cultist 60 dark priests 80shadowsneaker) 106r 1S 143 ES
Camp 3: (40 shadowsneakers 80 firedancers 80 dancing dervish) W1: 43r / w2: 70R 1ES 59Cav 120Xbows
Camp 4: ( 80 cultist 60 shadowsneakers 50 firedancers) 115r 135S
Leader: W1 : 145R / W2 : 70r 140S 40ES
Veteran + Cannon /lost 713R - 11B - 20M - 2S / - 15ะบ exp
Veteran /lost 888R - 26B - 20M - 2S /
https://docs.google.com/spreadsheet/ccc?key=0Asqti19cKHUMdHk0aEVoTTBIWGxETHFOaFBiUjJZY UE&usp=sharing
im lvl 41 and used the setup for shaman. I lost 80A and 20e so yes. be careful.
Is it true the only reward for this game is 14k XP. Do you lose 1000R for the privilege?
fairyfalls
27.06.13, 17:53
Serial, yes it is true no loot.
I'm sure it can still be tweaked for x-bows but was designed for a few of our lower guildies, but at least it's something.
if you made it for the lower guildies, in your guild, wy did you make it with elite soldies, then ?
If people doesn't have x-bows, then they don't have elites either ....
otherwise, i think it's great work, you've done there :)
There is chance for guide with Veteran General (250 man), and with max Longbows/Soldiers? :)
if you made it for the lower guildies, in your guild, wy did you make it with elite soldies, then ?
If people doesn't have x-bows, then they don't have elites either ....
otherwise, i think it's great work, you've done there :)
Elite was for anyone in guild higher wanting guide as well, Soldiers was for lower, to clarify if you are lower follow the ones that state soldiers, if higher follow the one that says elite. TY for thanks my 1st guide
Hi! I found possibility to use round block on camp 9, saving some recruits. You will need 1 normal General for block, and BHG for leader camp.
http://img580.imageshack.us/img580/9483/55nw.jpg (http://imageshack.us/photo/my-images/580/55nw.jpg/)http://
send generals right after each other.
Setup:
Blocking general: 75S 125C [ - ]; (6-12 round, [8]); that is around 160sec.
BHG : 115R 5S 40C 40 XB [115R - 2S ]; (need 57 sec to reach camp)
All garrison setups have been simulated 9000 times, using simulator.
But as I am only human, errors might always appear.
Therefore, I recommend that you double-check all setups in the simulator, especially before trying an attack.
lordloocan
28.06.13, 00:33
I know some of you have finished this already but thought this might help those who haven't and for when it is set again in the 4 week stage of the event.
1. No elites
2. No blocks.
3. Used a vet....ask me to do again if no vet and not sure.
4. Minimum losses possible
The easy bits
Stone wall between zones 1 and 2. Click on it and it falls apart. 2 sections.
Camp1 100 scavenger, 50 ranger. Use 50R, 200C. Lose 31 to 33R
Camp2 80 scavengers. Use 50R, 200C. Lose 16 to 18R
Camp3 (1st leader) 50 scavenger, 50 dogs, 80 stonethrower. Use 90R, 160S. Lose 89R to 90R, 1S
Move your general to the area between zones 2 and 3, near the tavern, and do zone 2.
Camp4 80 scavenger, 80 stonethrower. Use 30R, 200C, 20B. Lose 27 to 29R
Camp5 (2nd leader) 100 scavenger, 80 dogs. Use 70R, 180S. Lose 62 to 64 R
Now do the camps behind you in zone 3.
Camp6 100 scavenger, 80 dogs. Use 70R, 180S. Lose 62 to 64R.
Camp7 100 dogs, 80 rangers. Use 90R, 160S. Lose 74 to 77R
Camp8 100 scavenger, 40 dogs, 50 stone thrower.Use 90R, 160S. Lose 90R
Camp9 180 thugs. Use 130R, 120Xbows. Lose 120 to 122R
Camp10 (3rd leader) 80 scavenger, 100 ranger, 1 one eyed Bert. Use 50R, 140C, 60Xbow. Lose 46R
Then the hard camps
You can skip the camp with 80 cultists and 80 fanatics in it.
Camp11 60 cultist, 80 shadowsneakers, 60 dark priests. Use 110R, 140S. Lose 104 to 107R
Camp12 40 shadowsneakersa, 80 firedancers, 80 dancing dervish. Use 50R, 60B, 140Xbow Lose 50R, 40B
Camp13 80 cultist, 60 shadowsneakers, 50 firedancer. Use 110R, 140S. Lose 128 to 132R
Final camp 100 cultist, 1 witch of the swamp, 1 mystical shaman.
To beat this you need to send two waves.
1st wave 170R. Lose 170R
2nd wave 147R, 103S. Lose 72R.....and done!!
I did 1R block on last leader, if you want you can try, just get ready to call your general back if he got intercepted.
http://img96.imageshack.us/img96/9268/ixy.png
Hi! I found possibility to use round block on camp 9, saving some recruits. You will need 1 normal General for block, and BHG for leader camp.
http://img580.imageshack.us/img580/9483/55nw.jpg (http://imageshack.us/photo/my-images/580/55nw.jpg/)http://
send generals right after each other.
Setup:
Blocking general: 75S 125C [ - ]; (6-12 round, [8]); that is around 160sec.
BHG : 115R 5S 40C 40 XB [115R - 2S ]; (need 57 sec to reach camp)
All garrison setups have been simulated 9000 times, using simulator.
But as I am only human, errors might always appear.
Therefore, I recommend that you double-check all setups in the simulator, especially before trying an attack.
Thank you Gubec_Beg , it works :)
if you have vet then use this combination 60R 5E/s 125C 60XB [50R-53R]; (2 round) instead of BHG
And ofcourse Tage is much better at this then me, see Tage's guide to "The shaman"
Final camp:
100 Cultist: 40 hitpoints (15-30 dmg, 80%)
1 Witch of the swamp: 13000 hitpoints (400-600 dmg, 75%, Splash damage, First strike)
1 Mystical shaman: 9000 hitpoints (200-500 dmg, 70%, Splash damage, Attacks weakest target)
First wave: : 151 Recruits
151 Recruits will kill 100 cultists:
100 Cultists died
151 Recruits died
Second wave: 15 Recruits, 100 Bowmen, 135 Crossbowmen
Simulation:
1st round - first strike
Witch of the swamp attacks Recruits: doing max 600 dmg and thus killing max 15 Recruits
15 Recruits died
1st round - normal units (assuming no Recruits survived)
100 Bowmen and max 123 Crossbowmen attack Witch of the swamp: doing at least 13000 damage
at least 12 Crossbowmen attack Mystical shaman: doing at least 1000 damage
-
Mystical shaman attacks Bowmen: doing max 500 dmg and thus killing max 50 Bowmen
Witch of the swamp died
50 Bowmen died
2nd round - normal units (assuming 50 Bowmen killed)
50 Bowmen and 135 Crossbowmen attack Mystical shaman: doing a lot more then 9000 damage
-
Mystical shaman attacks Bowmen: doing max 500 dmg and thus killing max 50 Bowmen
Mystical shaman died
50 bowmen died
You are victorious!
NOTE: all calculation for the Mystical shaman were done by hand, while double checking (where possible) with this simulator (http://settlersonlinesimulator.com/dso_kampfsimulator/en/). At the time of writing the Mystical shaman only had 900 hitpoints in that simulator. Of course I used this setup on the final camp myself, and it went as expected.
That's very nice Fexno, but what about people without Veteran general???
1.how'd you skip C3 and C4 ?
2.why skip. no reward if all camps isn't cleared
For all those looking for a guide on the shaman: see Tage's guide to "The shaman"
For all those looking for a guide on the shaman: see Tage's guide to "The shaman"
Lol, was just starting to create a version 2 (https://docs.google.com/spreadsheet/ccc?key=0AiE8hpjNKda_dFZucnZxcS1DQ19Rb2lWc2xYQzJMR kE#gid=7) with spangly map :) Not much point now. That said it is worth looking at my slightly modified version as I think there are a few minor differences :)
I started the adventure without any "real" guide, so I ended up starting my own. It is now finished. I use the 40C suicidal wave for the second-to-last camp posted in this thread, and I use Tage's final attack modified, as I used it myself and ended up losing soldiers, so I basically exchanged recruits for militia.
https://docs.google.com/file/d/0B1-JBycRb0eKMFZpVjM4aHBfZVE/edit?usp=sharing
Using my guide, I lost some 400R, 130M, 40C, 20S and 150B, if I remember correctly. Pretty good, I'd say, all things considered. :D
Ouch loot is 5 balloons and 14200xp :-S
cashflowthegame
28.06.13, 12:52
Hi,
don't use in last wave bow mans or LB or XB's, look on my pictures please:
Wave one was 200R,
Second 110R, 20S, 70XB using regular general:
https://www.dropbox.com/s/ngjbpkllzv9fp9n/The%20Shaman%20last%20camp%202nd%20wave.PNG
I've won, but why I should use any bow folks??? No point, leader shaman has only 9000 points where witch of the swamp has there 13000. She's first for attack and then leader it self. Try not to use your B folks.
Here is what losses I had at the end:
https://www.dropbox.com/s/lmqlaywtojhkhwy/The%20Shaman%20won.PNG
NightUndead
28.06.13, 14:56
Hi,
don't use in last wave bow mans or LB or XB's, look on my pictures please:
Wave one was 200R,
Second 110R, 20S, 70XB using regular general:
https://www.dropbox.com/s/ngjbpkllzv9fp9n/The%20Shaman%20last%20camp%202nd%20wave.PNG
I've won, but why I should use any bow folks??? No point, leader shaman has only 9000 points where witch of the swamp has there 13000. She's first for attack and then leader it self. Try not to use your B folks.
The guides tell you to use bowmans to tank the hits from the shaman to avoid losing valuable crossbows (you lost 70 crossbows with your setup).
Also you don't have to use 200R for the first wave, since all they will manage to take out is the Cultists anyways, about 150 should be enough to handle those.
http://www.settlersonlinewiki.eu/adventures/the-shaman
Just started the adventure.
Got a little scared after having a look at all camps. Have to agree with RaraRacing. This one is tough for level 35. I will give it a try, but this might prove to difficult.
RaraRacing
28.06.13, 18:22
@ MrBranch
Mordechaj (just above your post) has a good walkthrough ... if you have normal generals then try the 200 Soldier one ... I would use my army set-up for the camps in sector 1 though, lose a couple less Recruits ... especially the camp Mordechaj has labelled as #3.
I didn't continue past the village.
good luck.
Wow, I managed to pull this one of. I wonder how many level 35 players have done so.
This one costed me dearly. Doing Witch of the Swamp three times would have cost me less resources and have gained me more XP and loot.
WARNING FOR LOW LEVEL PLAYERS: DO NOT EVEN TRY TO PLAY THIS ADVENTURE WITHOUT AN IMPROVED DRILL PLAN!!!
(should be part of the loot instead of only XP if you'd ask me)
SUGGESTION FOR LOW LEVEL PLAYERS:
RaraRacing is right. Mordechaj's walkthrough is costing too many recruits and to my opinion in almost every camp.
It's a good walkthrough to follow if you do not intend to lose any soldiers, but when losing a few soldiers here and there your losses are less severe.
Notice: I have to defeat camps there were skipped by Mordechaj, such as the camp just on the right side of the yellow G2. This is because I had a different starting point (I started below G2).
Hereby my walkthrough for the first camps.
CAMP 1: 100 scavengers, 50 rangers
==> 148C, 52R
LOST: 50R
CAMP 2: 80 scavengers
==> 178C, 2S, 20R
LOST: 20R
CAMP 3: 50 guard dogs, 50 scavengers, 80 stone throwers
==> 52R, 148S
LOST: 52R, 20S
CAMP 4: 80 scavengers, 100 thugs
==> 30R, 46M, 124S
LOST: 30R, 46M, 20S
CAMP 5: 90 scavengers, 80 rangers
==> 148C, 52R
LOST: 47R
CAMP 6: 79 scavengers, 80 stone throwers
==> 110C, 37R, 53S
LOST: 34R
CAMP 7: 100 scavengers, 80 guard dogs, Skunk
==> 77R, 123S
LOST: 66R
CAMP 8: 100 scavengers, 80 guard dogs
==> 70R, 130S
LOST: 66R
CAMP 9: 100 guard dogs, 80 rangers
==> 68R, 132S
LOST: 49R, 4S
Superfly-Inc
29.06.13, 08:36
The Shaman with Veteran and X-bows
https://www.dropbox.com/s/fkkhx1tzojdtu9i/the%20Shaman.jpg
Have Fun.
how to finish?, stones are not present. That to do?
http://img153.imageshack.us/img153/2189/0seh.jpg
Sadly this is a bug, you'll need to contact Support (http://www.thesettlersonline.com/en/help-and-support)
I have experienced the same problem and I think I know what action causes this.
It's possible to move garrison to G2 if you select general from Star menu. This is probably BB's bug.
You can break the adventure quest chain if you start to conquer camps 4 and 5 from this position.
All rocks disappear just after you defeat camp 5.
I use this guide (http://www.thesettlersonlinewiki.com/images/adventures/guides/shaman-no%20blocks%20-with-Elites.JPG) to explain locations.
bingbongbong
06.07.13, 04:34
i once started this adv but then had to abandon that . NOw how do i get this back ??
One of the voucher codes grants both adventures: The Shaman and Old Ruins.
I think that's the only way at the moment to play it again.
oiLvAcciNe
12.07.13, 08:32
My guide for "The Shaman" & "Old Ruins"
(may not be the best but it worked for me)
http://oilvaccine.blogspot.com
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