PDA

View Full Version : Old ruins



peck_ed
26.06.13, 17:44
http://www.thesettlersonlinewiki.com/images/adv_teasers/adventure_military02.png

Description:
Dark ruins glowing mystically, changing the appearance of buildings. This is the problem these people have to deal with. They could really do with a hand.

Cost:


Player level:
26+

Duration:
72 Hours

Difficulty:
http://www.thesettlersonlinewiki.com/images/icons/adventure/skull.pnghttp://www.thesettlersonlinewiki.com/images/icons/adventure/skull.pnghttp://www.thesettlersonlinewiki.com/images/icons/adventure/skull.pnghttp://www.thesettlersonlinewiki.com/images/icons/adventure/skull.png 4/10

Players:
1

Bandits:
Unknown

Loot:
Unknown

peck_ed
26.06.13, 23:16
Updates

2013-06-27 - Create Guide - peck_ed

Thejollyone
27.06.13, 11:20
A general is in fact required.... once you have found the dead trees, it tells you to destroy all the camps...

klickit
27.06.13, 13:44
beg to differ there mr pecked but gens are required for this one as u have to destroy camps. ive tried huffing and puffing but they didnt blow down :(

BlueFairy
27.06.13, 17:02
Old ruin camps... I'm level 50 and using a Vet, not sure if this also have different difficulty levels.



There might be better combinations out there... I just did them quickly in this sim (http://www.settlersonlinetools.com/en/combat_simulator/)

At own risk... simulate yourself if in doubt, and there might be typo's... Which I'll fix if you let me know about them...


You have to click on the trees before attacking 1, 2, 3 and 4


1 60 Scav+60Stone thrower___________ 30R, 200C, 20XB Lost 15R
2 60 Scav+70 Guard Dog ____________ 70R, 180E Lost 41R
3 60 Scav+50 Rangers ____________ 30R, 200C, 20K Lost 13R
4 60 Ranger + 1 One Eyed Bert _______110 C, 60B, 60xb, 20K Lost 0

Click on farm, residence, cutter


Send 1R against "Huge Stone Wall" (thanx Grex:) - I just loaded my generals with 200/250 troops and sent them off)

5 80 Shadowsneaker+80 Fanatic _________170B, 60xb, 20K Lost 103B
6 1 WotS + 80 cultist_________________50R, 20E, 20C, 40xb, 120K Lost 50R and 1 ES (SIM showed 50R... I don't really mind the 1ES)
7 1 WOTS +80 Firedancer_______________50R, 100B, 100K Lost 50R 97B
8 1 Spawn of Hell _______________ 70R, 40E, 140K Lost 40R (SIM said 38R)




Troops needed:
140K
244xb
180E
200C
Roughly 220-240R
Roughly 200-230B


Trying to do the math + pestering people to get a set up for the mine, which has Croaker (Xmas adv) and 100Grey Wolf (SFTR) in it... The troops above are without taking that last camp into consideration. Will post set up when I get there...



And NightEye came to the rescue:)

9 1 Croaker +100 Grey Wolf________________ 5R, 1E, 244XB Loss 5R

Grex
27.06.13, 17:14
1R also took the walls down.

garyf
27.06.13, 19:28
where's the second part ?

TristanAritides
27.06.13, 19:40
Use some recs and elites on the croaker...i sent 100r/150elites lost 8rs...could be a better setup i suppose,but....

peck_ed
27.06.13, 19:42
beg to differ there mr pecked but gens are required for this one as u have to destroy camps. ive tried huffing and puffing but they didnt blow down :(

Indeed! Thank you, was me being lazy and doing a copy and paste from the others ;)

Treatid
27.06.13, 20:31
7 1 WOTS +80 Firedancer_______________50R, 100B, 100K Lost 50R 97B
8 1 Spawn of Hell _______________ 70R, 40E, 140K Lost 40R (SIM said 38R)



I didn't like the look of Camp 7 (I only have up to xbows).

So I did multiple 1r blocks on camp 7. I used 4 generals with 1r blocks... this was more than ample time to get past camp 7 with main attack at leader. Probably 2 r blocks would have been enough.

That is - I sent 4 generala, each with 1R to camp 7 then sent my main attack to camp 8.

[Camp 8: 160R 90S (120R)]

IgorPro
27.06.13, 21:11
Old ruins

kamp 01: 20R, 230C (12R)
kamp 02: 50R, 100S, 100E (42R)
kamp 03: 20R, 230C (12R)
kamp 04: 50R, 200C (20R)

kamp 05: 100R, 100S (20R)

kamp 06: 100R, 50S, 100E (80R)

kamp 07: W1: 100R, 100C; W2: 50R, 100S, 100E (30R) witch, fire
kamp 08: 100R, 50S, 100E (80R)

kamp 09: 100R, 50M, 100E (100R, 11M)

Seamus1
27.06.13, 21:31
http://www.thesettlersonlinewiki.com/images/adventures/guides/old-ruins-adv.JPG

first camp = 30R 220C ( not 13R 220C )
sorry for the typo


For the stone walls send 1R

http://www.thesettlersonlinewiki.com/images/adventures/guides/old-ruins-adv-normal-gen-no-x-bow-elites.JPG

With no crossbows

Croaker camp = vet: 50R 100S 100E Normal: 50R 150S

MizMoneyPenny
27.06.13, 22:54
Awesome job :)

Goudsten
27.06.13, 23:38
Look at my Old Ruins guide for vet with Cannoneers here (http://forum.thesettlersonline.com/threads/16332-Guide-Killste-Collected-Adventure-Guides-by-Various-Authors?p=228176&viewfull=1#post228176)

DevilMan
28.06.13, 05:37
I didn't like the look of Camp 7 (I only have up to xbows).

So I did multiple 1r blocks on camp 7. I used 4 generals with 1r blocks... this was more than ample time to get past camp 7 with main attack at leader. Probably 2 r blocks would have been enough.

That is - I sent 4 generala, each with 1R to camp 7 then sent my main attack to camp 8.

[Camp 8: 160R 90S (120R)]

Thank You, i used 3 generals with 1r block, worked great.

Angelgri
28.06.13, 10:07
For 200 gen with no xb versions on camp 7 i use - W1: 100M+100LB and W2:200 C (0 loses)

lulu10093
28.06.13, 11:50
for those with vets and xbows but no elites and cannons this works

old ruins

camp1
230c 20r loss 14r
camp2
10r 120b 120xb
loss 10r 88b
camp3
10r 20m 80c 140xb
loss 10r 13m
leader1
10r 60m 80c 100xb 0 loss

attack walls with 250 recs each to knock them down get 0 kills each wall
coker camp 250 s 10 sold max loss



dark camps
camp 1
150m 100s
loss 76m
witch cul camp
70m 180xb
loss 51m
witch fire camp
10r 80m 20s 140b
loss 10r 80m 20s 120b
last camp 250s
loss 45s

sergilas
28.06.13, 12:00
if i skip 1,2 and 3 do i get less xp?

bowlingslet
28.06.13, 13:00
I don't see how you could skip them.
You can't transfer troops to the center is island since bandit leader
of zone 1 is in the way.

But anyhow once you kill leader all camps will be counted as defeated anyways, so no less exp

ato002
28.06.13, 14:53
question: but we do this bad avv for 10ballons? wow

Mordechaj
28.06.13, 16:42
http://www.settlersonlinewiki.eu/adventures/old-ruins

Metsjuku
28.06.13, 17:10
http://forum.thesettlersonline.com/threads/24553-Guide-Old-Ruins-(event)

Gerontius
28.06.13, 17:14
NB, you can do a couple of 1R blocks on camp 2 to get to camps 3 and 4. Attacking general should trail blocking general by 3 flags.

mrsButters
28.06.13, 18:24
it's also possible to kill camp 7 with just 1 wave if you'd rather sacrifice militia instead of cavalry. 55R 85M 100C (losses 55R 70M)

ato002
28.06.13, 20:48
someone know if it is possible do a block for the last 2 camp?

Bolek
28.06.13, 21:46
To block on camp with 1 wots, 80 cultists use: 80R, 20E, 100C (9-10 rounds); option with no E: 100R, 20S, 80C (7-10 rounds)

To block on camp with 1 wots, 80 firedancers use: 100E,100C (5-9rounds), option I used: 80S, 20E, 100C (5-8rounds); option with no E: 100S, 100C (5-7 rounds)

Setup for final camp that I used (without K) with those blocks is: 120R, 130S. Battle took 6 rounds. It worked fine for me but block on camp with firedancers is a bit risky and u may want to consider to kill it and use block only on one camp with cultists (or use better setup for final camp that wont last 6 rounds).

Aelneri
28.06.13, 22:15
I did a block today on the final camps.
Owning a vet gen, i did it this way:
Blocking 1: 1 Witch, 80 Cultist: Normal Gen: 50R 50S 8-10 rounds
Blocking 2: 1 Witch, 80 FireDancer: Normal Gen: 100Cav 100Elites 6-8 rounds (if you dont have elites you can do 100S and 100Cav, it lasts 5-6 rounds)
Leader: Veteran: 120R 130 S 6 rounds

It was tight roundwise, but the vetgen solves that problem :)

Send the first general to block the Cultists , then wait a sec or two to send the second one.
When the generals (both) have passed 6 walking-dots, send the vet-general.

Gubec_Beg
28.06.13, 23:42
Hi! There is a possibility to skip camp 6, which can save us 80-90R.

http://img442.imageshack.us/img442/7410/h1b5.jpg (http://imageshack.us/photo/my-images/442/h1b5.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

Hope that helps someone :)

hemoglobina24
29.06.13, 15:10
http://www.settlersonlinewiki.eu/adventures/old-ruins

great job Mordechaj :) thx!

JohnRudikovv
04.07.13, 21:07
i just did block on wots and firedancersbut camp 6 and wots and cultists were destroyed before for block 100 cav 100E , attack 20m 60 s 120e(20m 38s) 6 rounds of fight, it is quite tight but as i had no camp 6 i could put gen straight against amps to attack it helped to count flags :)

MrBranch
05.07.13, 07:10
Loot: unknown

Please change into the truth:
Loot: none

Zuzulenka
05.07.13, 09:26
Does anyone have battle plan from Mordechaj? I can't access to the link he gave few posts above http://www.settlersonlinewiki.eu/adventures/old-ruins and this was the perfect plan for my army. I created all necessary army but now I don't have schedule to send them to battle

oiLvAcciNe
05.07.13, 16:42
Heres my guide
(the blocks are kind of difficult to achieve ... heider way here it goes)

https://docs.google.com/file/d/0Bw_7...it?usp=sharing

http://oilvaccine.blogspot.com

Troubadour
05.01.14, 17:44
Good evening all,
I am new in this game and have some problems. I tried "The Old Ruins", bur when I got there I had no General and could not build an army so I had to abandon this adventure.
Can anybody tell me how I shall get a general with an army on a adventure?
Second, how do I get in contact with other players to get an in-game frind for frinds bonuses in the quests?
Hope to get an answer soon.