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View Full Version : Economic overview: incorrect value calculation when buffs are used



Erkie999
02.08.13, 09:12
The values show in the economic overview are not correct when one or more production buildings is buffed.

In my example, the production chain: Bread

When i open the production chain for Bread and choose the details for flower, i will see the total production for flower at normal speed and at buffed speed, but the consumption (=Bakery) only shows the consumption at normal speed, even when the Bakery is buffed. Also the calculation of the shortage or excess of flower production is calculated in that same way.

Buffed production minus non-buffed consumption = shortage or excess

Test 1: 2 mills and 1 bakery are buffed in the same way (doubling the production):
in my case
2 mills with normal production speed 273 and 264 = 537, buffed production = 1074
1 Bakery with normal production of 456, buffed production 912

In the detailed overview of flower is shown:
Production side: 2 mills with normal production of 537 and buffed production of 1074
Consumption side: 1 bakery with normal production of 456 and no buffed production indicated (this should be 912)
the excess production according to the detailed overview 1074 minus 456 = + 618 (this should be 1074 minus 912 = + 162)
this excess production of +618 is also shown in the total production chain overview.

In the detailed overview of bread is shown:
1 bakery with normal production of 456, buffed production 912

Test 2:
This 2nd test is done to check what happens with indicators (arrow up or down' which indicates increase or decrease of the stock and the corresponding color indication.

In this test only 1 mill is buffed and the bakery is buffed, this should lead to a shortage of flower and therefor a decrease in the stock and the corresponding indicator (arrow down)

2 mills with normal production speed 273 and 264 = 537, buffed production = 546 (buffed) + 264 (normal) = 810
1 Bakery with normal production of 456, buffed production 912

In the detailed overview of flower is shown:
Production side: 2 mills with normal production of 537 and buffed production of 810
Consumption side: 1 bakery with normal production of 456 and no buffed production indicated (this should be 912)
the excess production according to the detailed overview 810 minus 456 = + 354 (this should be 810 minus 912 = - 102 shortage)
this excess production of +354 is also shown in the total production chain overview.

The indicator at the flower stock is UP and NOT DOWN and colored GREEN, this should be RED.

Conclusion:
when a consumption building is buffed, the calculation of the shortage or excess of the production is taking into account the normal consumption and not the buffed consumption. This also could give an incorrect indication of the increase or decrease of the stock of the produce material.

Fexno
02.08.13, 10:04
Ok not sure if I'm missing something.

What's do you think wrong here?

Bread tree:
http://img15.imageshack.us/img15/4485/gtbo.png

Flour details:
http://i.imgur.com/uIc4K8W.png

Bread details:
http://i.imgur.com/3WMs4X7.png

Seems ok to me, is it different for you?


when a consumption building is buffed, the calculation of the shortage or excess of the production is taking into account the normal consumption and not the buffed consumption. This also could give an incorrect indication of the increase or decrease of the stock of the produce material.

Buffed consumption? buffs only increase your output/production and do not touch the input/consumption

Erkie999
02.08.13, 12:05
According to your picture Flour detail, the consumption of Flour by your Bakeries is 4K, but your production of Bread (see picture Bread detail) is 9K. The ratio of Flour vs Bread equals to 1:1. If you produce 9K Bread, you consume 9K Flour, but is not shown in your picture Flour detail.

The excess production of Flour is according to the picture Flour detail +1K, but in reality there is a production shortage of -3K (9K taken by the Bakkeries and 6K produced by the mills).

Iolanthe
02.08.13, 12:14
This is the key bit:


buffs only increase your output/production and do not touch the input/consumption


If you check the actual building info it shows it nicely, buffs increase the output without using any extra resources.

http://thesettlersonlinewiki.com/uploads/885123035BuffedBaker.JPG

Little bit of magic in the Islands. :)

Erkie999
02.08.13, 12:19
That is the only possible explanation:
Buffing: output is doubled (or tripled), consumption stays the same (or you could say: the ratio is reduced)

Normal speed:
Bakkery output 100 bread with a flour consumption of 100

Buffed speed (doubled):
Bakkery output 200 bread with a flour consumption of 100

All clear now, thanks.
No bug, case closed and can be archived.