PDA

View Full Version : [FIXED] Graphics glitch: Buff stack shows different amount then actually in the stack



Fexno
17.08.13, 23:03
Short description:
Sometimes a buff stack shows a different amount then actually in the stack.
Using this stack might even result in buffs taken from other stacks, this only becomes visible after the reload.

Screenshot:
Notice the stack of 27 Solid Sandwiches.
http://img818.imageshack.us/img818/3694/iisb.png (http://img818.imageshack.us/img818/3694/iisb.png)

Possible cause:
Unknown

Prevention:
Unknown

Workaround:
Reload the game.

Related:



Original thread(s): 1

Fexno
17.08.13, 23:49
Updates
[2013-08-18] Added

PChamps
01.09.13, 17:05
Buffs, mainly irma baskets seem to be very weird lately, if I had to be specific probably since the last maintenance.

Look at my screenshot, I get the feeling Bluebyte have added a feature to allow baskets to stack higher in the under line coding but not stuck an option to do it yet. How have I got 27 baskets? and I seem to be getting a lot of minus baskets like -4

http://s12.postimg.org/k30iovfrh/buffs.jpg

Fexno
01.09.13, 17:43
Is this still the case after you reload the game?
If not then you probably encountered this issue Graphics glitch: Buff stack shows different amount then actually in the stack

PChamps
01.09.13, 19:43
Hi Fexno,

After a reload is sorts itself out sort of, now I have other baskets lower than before like when using them the game is getting confused about what baskets I have clicked.

[ Thread merged ]

Cheers,
Fexno

Fexno
23.01.14, 19:42
Haven't had this issue in a few months, and haven seen anyone asking in chat. Has anyone experienced this recently?