View Full Version : second system failure in 1 week
beboelkhatib
30.09.13, 21:40
hi
i make a block in outlaw adv (3 round block)
the block didnot work as all general kill their target and return because the vet general didnot attack his target and return without fighting
the general just go to the target and didnot make a fight and return
this is the weirdest thing i ever seen
i lost about 300 cavalary and 150 elite soldier
it is not acceptable for me as this is the second time in this week that i face problem with the system
Blocks were never designed to be part of the game, they are something developed by the players. Like any game, when you take actions that were not designed to be taken then you do so at your own peril. Those troop losses are your problem and no one else's. It is not a bug, nor is it Blue Bytes problem.
hi
the general just go to the target and didnot make a fight and return
this is the weirdest thing i ever seen
the general did not fight, he does not hear and does not get a message the general is attacking
that is weird
He might have send 3 generals out simultaneously to kill 3 different camps
Blocking is not supported by BlueByte. All blocks are done at your own risk.
Saraptheold
01.10.13, 09:56
Blocks were never designed to be part of the game, they are something developed by the players. Like any game, when you take actions that were not designed to be taken then you do so at your own peril. Those troop losses are your problem and no one else's. It is not a bug, nor is it Blue Bytes problem.
Blocking is not supported by BlueByte. All blocks are done at your own risk.
You are both right that the exploit that we use in blocking is not supported, but attacking several camps at once is. Not to stall the camps, but to defeat them. Otherwise, I guess, you wouldn't be able to pass a blocked camp, but your generals would be intercepted and queued at he first camp. This is a serious bug. If the general that didn't attack was the first general, the others with a completely wrong garrison setup would be in deep trouble. Even in a legit attack pattern. Even if they did get queued up at the first camp and couldn't proceed until the first battle was won.
Those troop losses are your problem and no one else's. It is not a bug, nor is it Blue Bytes problem.
Generals misbehaving sounds like a bug, or at least insubordination.
And yes, it is very much BB's problem if their rickety game engine is spoiling the enjoyment for players & paying customers.
Sounds like you send your vet to the same camp as your last block.
When blocking its generally a good idea to check after you sent the attack:
- Are all generals leaving their garrison in the proper order.
- Are they all going to the right village. (check by clicking on the garrison and watch the crossed swords)
- Are they all carrying the right troops.
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