View Full Version : Quarter Master General uses license bug
Thejollyone
14.10.13, 17:35
When my QMG is on my island, I have 6 licenses left, when he goes to an adventure, I have 7 licenses left. I know I always have 7 spare licenses, so it's definitely affecting my game.
This has also been reported here:
http://forum.thesettlersonline.net/threads/19059-Quartermaster-General-issue
Miss_Behaving
14.10.13, 18:49
Looks like another well tried and tested addition, I do wonder if the programmers are actually up to the job. It's amazing how many times a simple change alters so much.
In my job I program Robots and PLC's and if I caused this many problems, my boss would have me looking for a new job.
To me it looks like they have given the job over to the apprentice programmers to have some practice.
Thejollyone
16.10.13, 07:37
can someone acknowledge this bug is already known and is being dealt with? Or should I ticket support?
Faststriker
16.10.13, 07:41
Always ticket support about that kind of things, nomatter if its a known bug or not. The more tickets the bette chance of getting it fixed. Or at least thats what i hope for and practise personly
I have just tested it ,and its same in here ,QMG take licence when land .I'll up ticket to support .
Thejollyone
16.10.13, 14:13
I have had a response from support - very fast indeed as I only sent the ticket today.
[ Removed ]
But they are aware and working on it, so that's good enough for me :)
Hi jollyfog2012,
As stated in the rules, it's not allowed to copy paste answers from support.
Regards,
Fexno
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topgearfan
16.10.13, 21:49
what happens if you use all licences when qmg is gone and comes back?
If you use all licences before qmg land they go to red with -1 ,and back on 0 once when he's out to adventure ,important, even if every landing spot in s1 is filled he find nice spot in s2 ,which is nice feature
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