View Full Version : timer on moving buildings
for days now i been revamping my island as i get the resources to move stuff ..i start again today but after moving the first building it now says i have to wait 60 seconds b4 i can move another ..with that delay it will drag on trying to move stuff why all of a sudden is there a timer
Thejollyone
14.11.13, 08:56
I think this is to do with ppl getting locked out zone errors. They introduced the timer to prevent this bug occurring apparently
Repost (http://forum.thesettlersonline.com/threads/22646-Feedback-Change-Logs?p=243903&viewfull=1#post243903) (with edits) but it seems now to fit a little better here.
There is a 60 second cooldown between moving buildings:
http://thesettlersonlinewiki.com/uploads/1336378643MoveBuildingTimer.JPG
"The next building can be moved in 59(?) seconds" The red on brownish slate isn't terribly easy to read.
If your build queue is full you may also see:
http://thesettlersonlinewiki.com/uploads/1886039721MoveBuildingTimer_FullQueue.JPG
"Your build queue is full."
but this seems to be just in the graphic. You don't actually need an open building slot to move a building, the timer counts down and unlocks regardless.
Players are guessing this is an attempt to avoid zones crashing under certain conditions and locking people out but BB haven't said.
If it is meant to "stop" zone crashes I'm afraid it doesn't go far enough, things other than *moving* cause them.
Happened to me just now while I was building and upgrading new improved storehouses that I bought after tonights maintenance :(
[Post-Maint 14/11]
Alpaca, any chance we could get some info?
So to fix one annoying thing they introduce another annoying thing? Way to treat symptoms instead of the actual problem...
I discovered this today, didn't know:
http://s8.postimg.org/z8wf3mi9x/Screen_Shot001.jpg
LOL, why?
Masterfourbe
14.11.13, 12:17
So to fix one annoying thing they introduce another annoying thing? Way to treat symptoms instead of the actual problem...
welcome to the BB's world !
eugenio-82
14.11.13, 13:36
disgusting!
[removed] was that? not only involves buildings , but decorations too ....BB pls ....this is nonsense from a player p-o-v , why the hell u did that???'
really to fix a bug ?
Hello eugenio-82,
Please do not use profanity.
Thank you,
Sinister-King
I'm somewhat amused as why waiting a mere 60 seconds is so much of an issue, you are playing TSO after all. I'd rather wait 60 seconds than have another `Zone error bug' that locks you out completely and you have to `hope' that the script fixes it during the night. I do a lot of rearranging over on test and its not a big issue once you get use to it, or maybe its because I can do more than one thing at a time, so usually I do ;)
My only gripe is that despite the question being politely asked both here and on test, we have not had an official announcement about what it is actually for.::saltpeter::
eugenio-82
15.11.13, 08:32
ok , sorry , i just wanted to express my disappointing ...... :( re-organize my city was a great piece of fun , now's gone .....it's impossible to wait so much time to move fews decos.......
They introduced this and I got my first ever 'Error detected on zone' lock-out today.
Obviously their 'fix' does not work. Not happy here, especially as mid way through a premium week.
Just managed to log back in now... maybe this does help, only took 30 mins rather than waiting for 2am script to run
Happier here now :)
Even got a mail from support saying they had looked at the problem and removed the zone error.
Well done BB support/fixy team
how can u put this stuff in a game like this...is this a joke? making this gane worst every diary?
so many usefull stuff I could think on getting to the game and you come up with something totally useless, worst than that, one more annoying feature that makes me get on my nerves managing my island. Once again BB, keep up the [removed] ideas.
wolfmith,
Your language is totally unacceptable, please read the forum code of conduct (http://forum.thesettlersonline.com/threads/21679-In-game-Rules-Code-of-conduct-%28chat-and-forum%29) before posting again.
Sinister-King
I've just encountered this when moving a Deerstalker, Farm and a few other bits.
I have to say it was truly awful... I moved the first building and then went to move the next one but saw I had to wait a whole minute!? I decided that while I was waiting for the second coming I would have a quick scoot around my island looking for collectiables, go through my mails, go and send a few attacks on my running adventure, check the trade office and list some sales, refill my deposits, make sure I was buffed up properly, went and made a brew and by that time about thirty minutes had passed... So I moved the next one.
So, myeah, it's not a problem.
Perhaps those people moaning about waiting... wait for it... 1 whole minute :rolleyes: might want to consult the thread on the locked zone bug to read about players with levels in the high 40s losing their entire island to this bug.
If, like me, you'd had the Locked Zone Bug, 3 times (thankfully fixed by the 2am script each time) then you'd welcome this change.
Bluesavanah
18.11.13, 21:00
Have to agree with Jim, it might be annoying but losing your entire Island would be devastating. Maybe in time they can shave it down to 30 secs and you probably wouldn't even notice.
Makes me think that no-one read past my first two sentances. *smirk*
makes me think that you assume my post was a comment on yours *smirk*
I find it annoying... as I'm doing another rebuild.
Waiting a minute between each building becomes a pain in the whatsit when you have a lot of them to move. In theory I am happy if it means that locked zones won't happen. However, as my latest locked zone was 2 days ago, this has obviously not solved it. (Was not my 1st locked zone, don't expect it to be the last)
Also - BB says that the the reasons for locked zone occurring are not known, neither the temporary locked zones that get fixed with night script or the ones where people need to have their island reset. I see no reason to assume that fixing the problems with moving silo's or other gem bought buildings will fix the permanent "lock". I do hope they fix all of them, the current timer has not fixed the temporary lock out, so - thumbs down from me so far
I find it annoying... as I'm doing another rebuild.
Do you not see the irony there? :D
The quick movement of buildings was one of the reasons the bug occurred, but I recall there were other issues that caused it too, building on un-demolished but exhausted fields/ wells was another, again, is it just me or do I see a pattern of impatience and the cutting of corners, saving of a click or two perhaps?
TSO is a slow game, like it or not, I can't help thinking that if you spent more time researching/visiting friends, other successful set-ups become apparent and you can plan ahead with what you like as your island grows, mass movement of buildings would be less necessary. I know as BB introduces more new buildings, especially larger and with awkward footprints, we are forced to do a little re-arranging. The developers would be wise to consider the wider implications of doing this in building design for the future.
BB has at least come clean and informed us that this is a `work around' ( at last !), hopefully that means they are not relying on it totally and are working on a proper fix :p...time will tell. I still think that 60 seconds between moves is nothing, you could still move 30 before your geo got back from a marble search, or BB could put up the cost of moving buildings so you are less tempted to use it, which do you prefer? ;)
Lord_Matata
20.11.13, 22:32
At first I has an issue with this as I did not know it was being implemented (maybe I need to check the forum more often). With that aside, Perhaps this idea may solve a lot of peoples problems add a pop up countdown move timmer. This way people can move a building, go search some collectables, while still being able to know when they can move the next building. just an idea. or maybe players can PIN the move screen so they can watch for the move icon to change to color.
I can understand that some people find it ironic that I do not like the feature as I'm in the middle of moving stuff, again;) However, as I've still had locked zone, I do not consider this introduction to be working very well. Who knows, maybe I would have had more locked zones without it, it's hard to tell
I've played this game a while, and have a fairly full island, but I intend to fill it up with more:P There are 15 extra building licenses to be had with bean stalks for starters, so need a more efficient way of placing my current buildings. No more water mills in a cluster, they now go where their shape dictates I can fit them in.
Apart from the gold tower almost all the new buildings have an awkward shape to fit in on an island that is already fairly crammed with stuff. As long as BB keep introducing buildings that have a different footprint than the standard 2x2 they should be able to foresee that this will cause people to move buildings more, not less.
The magnificent residence has a T-shape which means that there are limited options... The fairy tale castle has a 4x4 footprint.... The proposed Epic workyard 5x4. The storehouse is 3x2. Not everyone will want the new buildings, but for those that do, a large scale move of production is likely to happen if you've played a while. It is rarely sufficient to just move 1 or 2 current buildings to be able to place one of the new ones.
It would be great if this change meant no more locked zones, but it does not, so I still consider it a nuisance.
Please make the CD for moving buildings 15-30 sec please...1 min its very annoying.
I would like to contradict some of the things said here (and not only).
The shape of the dark castle allows for collectibles to hide _inside_ as the mid point on the SW side can have road entering or a tree. Having noticed that, I have moved _one_ DC and got a crashed zone. Repeatedly. Then I asked a friend to test that. Worked repeatedly, both under chrome and FF. Gave up on collectibles, it is not worth the trouble.
The script catches that and I/we got our zones back the next day, every time.
Moving one DC can get a crashed zone.
Since we get this moderating feature I suggest:
1. Add DC to the list of deeds that should be moved 'at your own risk' i.e. avoid it during ls.
2. Soften the claim towards '' the timer may reduce the number of crashed zones"
3. Since we are here, the script that fixes the crashed zones messes up many things - most notably the trees, as if the cutters work but not the planters, 3-4 sectors get deforested. Someone might want to have a look at that.
Brankovics
28.11.13, 09:55
And also would be very kind, if we could move a building a half away, instead of moving it twice...
Just noticed this today..
What an annoying thing to add.. This is definitely one of the worst new features that has been implemented.
Does anyone of BB have something to say on this?
Like, is this temporary until the locked zones bug is fixed?
been having same issue ^^
hopefully it part of a failsafe for the past ... zone errors x)
I think the thing that annoys people most, and drives people to make nasty comments, is the lack of communication. Some have said this was due to a zone lock issue. I have read every changelog and every announcement and I did not see the reason or even a mention for this.
I do admit I may have missed it somehow. Could some kind soul link me to the post about this, or that even mentions the reason for creating this delay?
As for my personal thoughts. I do find it highly annoying, but its no big deal. When I intend on moving stuff now I ensure I have other things to do, so that way I can use the delays to do other things and make better use of the time. That way its not as annoying as simply sitting there staring at it and thinking evil thoughts...hehe. Oh and I have never had a zone lockout, so no idea what that is, perhaps I need to play this game longer to experience that. Only been playing for 3-4 months so I could be seen as a newb.
Wreckless-
12.12.13, 12:43
You complained about your toy, now mama took it away. :mad:
Fortunately it's only temporary
http://static.cdn.ubi.com/0034/archive/Forum_int/Pictures/2013_12_10_geb_move.pngMove buildings:
The function was deactivated on short notice due to a critical bug that could lead to locked zones.
We are working on an hot fix and we will keep you posted.
ShellaRose
13.12.13, 06:29
Hello :),
I believe there is some sort of glitch in the building menu. The movable icon (to move your buildins with) is grayed out and I and many others are not
able to move any of our buildings on our islands. This has been a problem for a few days now. Can someone please check into this problem for it is essential and mandatory that this icon be workin properly ty :)
~Shellarose~
ShellaRose
13.12.13, 07:48
Thank you, :) The time frame of a minute is a little annoying, but not bein able to move is a major problem...so thanks whoever is lookin into the matter :)
~Shella~
You missed this from News and Announcements, Christmas event FAQ's:
Posted by BB_Ravel
Move buildings:
The function was deactivated on short notice due to a critical bug that could lead to locked zones.
We are working on an hot fix and we will keep you posted.
As an interim solution for the players who have to move a building in order to fulfill a quest, the quest will be completed automatically (this might take some minutes so please be patient).
In case you still have questions or need advice, please contact our Support Team and they will assist you further.
Considering on test many players were locked out for a whole week due to, perhaps the movement of buildings, ( in combination with the event content ) causing the bug to get worse, and the time frame before event launch being so tight. I have to side with BB's decision to play safe, for the sake of the `event' and temporarily disable this function, that's not to say I like it any more than you do, it just seems like a sensible decision ( for once). Imagine the fury if 1000's of players were locked out during this event, if you have no idea what it would have been like for BB TSO, go to test forum and read the 48+ pages of frustrated testers expressing their thoughts on the matter ;)
The silver lining to this cloud, is that this `bug' seems to have triggered a whole different attitude from BB, we are already testing a fix for this bug on the test island, ( personally I have moved virtually every building at least once, many deliberately onto un-demolished fields,wells and even ( don't tell BB), but a shrub removal site ;) and not been able to recreate the `Zone lock out'. Others are still experiencing problems so its still not 100% ) Information from testers are, for now, being addressed in real time, even with a little feedback :) from BB_Kaurkal ( New, so we have not worn them down yet ;) )
Having said that I've just been across and see we are due another wipe and bug fix test this afternoon......Friday afternoon......Not quite learned all the lessons then!!!:(
ShellaRose
13.12.13, 15:30
thank you :)
its just aggrivatin not bein able to move my buildins more and more are findin it frustratin...the event shouldn't keep the icon unavailable so hope its fixed fast :D
thanks!
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