PDA

View Full Version : Star Coin Generals - an official answer please?



Thejollyone
21.11.13, 15:46
So many people have asked the question in various threads, but I havent seen a single official answer to it.. All we have done is make suppositions as players.

Please BB_Alpaca, can we have a direct answer as to why they were pulled from the epic store, and will the devs be bringing them back in any shape or form in the not-too-distant future?

I'm sure there are many others who want the same question answered, whether they liked the generals or not.

Fexno
21.11.13, 15:57
As posted here:


As you already know, what is presented on the test server isn't necessarily what will make it into the final, live version which is operational on TSO at the moment. We didn't feel that the generals were ready to be released, so they were not included in the Star Coins shop when we brought it live. That said, there's nothing to say that they won't turn up in the future, perhaps with changed values etc.

Best,
BB_Alpaca

Thejollyone
21.11.13, 19:03
ok, my apologies...

I must have missed this in one of the many posts that were made. In future perhaps, a bit more info as an official post would help?

lulu10093
21.11.13, 19:43
yeah a proper yes they are coming back be better or no they wont come back be better so we know if we need to keep star coins or get enough etc

Baggis
22.11.13, 00:33
So far BB have failed to prove me wrong, I said when they chose star coins over new levels it would be a total bust.

Kioco
22.11.13, 06:40
So far BB have failed to prove me wrong, I said when they chose star coins over new levels it would be a total bust.

Why is it a total bust? at least when a raised level cap everyone that's been 50 doesn't automatically go from level 50 to level 60 in 1 day because they had completed 50 million in experience once they was level 50 over a year ago, new level cap would give no enjoyment to players that wish to continue on collecting new experience to reach 60 slowly once a cap raise arrived? at least the star coins have controlled the experience everyone's accumulated since reaching level 50 and then BB can add a level raise when they are ready to and the friendly competition of leveling up again can be enjoyed server wide.

Gytha_Ogg
22.11.13, 09:39
Well said Kioco.

I always maintained that rise in level cap would not solve anything as players who had accumulated exp would reach that new cap in no time at all. Now level 50 players have new goals and targets they still find something to moan about, just because an item they had been expecting has been delayed for an indefinite period of time. At least with an additional wait more level 50 players and those who are close to level 50 will have a bit more time to make sure they have enough star coins for new content when it is rolled out to the live servers.

Baggis
22.11.13, 09:45
Star coins are a total bust because:-

-A few items in the shop do not equate to actual gameplay and do nothing to extend the games life.
-Most of the items are either overpriced or useless or useless because they are overpriced.
-The new star coin generals that were meant to be the top items were a total failure and have been removed, do we really need a fourth Vet or a general that is useless on attacks, useless for blocks and useless for transport? The fact that BB implemented these even on test was just lazy and sloppy work.
-The game is already saturated with plenty of store items to save up for, even for people that have been level 50 for a considerable time.
-Star coins are not stopping level 50s quitting.
-Fairy Tale adventures which most 50s play don't even give star coins.

As for new levels:-
-I'd again love to be proved wrong but I don't see BB introducing new levels in the future now. The Fairy Tale Adventures would have surely been the time if they were to - new adventures offering larger amounts of XP and all the references to L50s as End Gamers.
-I'd have quite happily forgoed any XP earned whilst I was L50 for new levels and I'm sure everybody else would given the choice. Nobody actually ever earned any XP since level 50 and nobody was really expecting to get it back apart from the odd few that thought for some reason they could store it in their mailbox.
-Do you really believe that all of the gameplay, enjoyment and sense of accomplishment completing the first 50 levels is equivalent to being able to buy a few tailor adventures etc with star coins? You'd happily give that up again for some shop items?
-Levels act as a distinguisher between players. Now more than half my medium sized guild are level 50 and it would be even more but for all of the people that stopped playing when they found BB considers them 'End Gamers' after all of the time and money they have invested. Maybe when everybody is level 50 they could just scrap levels all together?
-Even if the +50 levels were massive, I'd still rather be levelling albeit slowly than sitting at the same level permanently.
-New levels have been massively overdue for a long time and consistently one of the most requested new features yet BB just makes promises that never arrive and delivers stuff that nobody asked for or wanted.
-Nothing that BB have added in the last year even comes remotely close to what adding another set of levels would achieve.
-New levels would not be difficult to implement and could be added very quickly. I believe that BB is not adding extra levels for pure commercial reasons. They don't want players to play long term, they want a regular turnover of new players who buy all of the store items then play for a year or so and then quit at which point they are no longer consuming the resources of the datacentre so not costing BB further money.

As for the new 'Epic Raids' - they're already stale imo, a small number of new adventures to play ad nauseum. It took a couple of months of half-hearted gameplay to get everything worthwhile from the new store items.

So, what now? Had there been new levels to go with these new adventures, there'd be no level 50s 'moaning'... Try walking a mile in somebody else's shoes first.

Jim_B
22.11.13, 20:48
Can someone of the "we need more levels" side of the argument please explain what we'd get from these new levels other than... hmm let's see, new buildings, new options in combat, possibilities for bigger islands / larger population?

Level 51 is just a number for those desperate to be competitive in a non-competitve game.

I, for one, think the new content is great. Some of it perhaps needs refinement but I for applaud BB for several steps in the right direction. Keep it coming.

Back to the original post though. I had my eyes on a legendary vet and look forward to an official statement as to whether we will be able to buy one in the future.

lulu10093
22.11.13, 23:42
I, for one, think the new content is great. Some of it perhaps needs refinement but I for applaud BB for several steps in the right direction. Keep it coming.

Back to the original post though. I had my eyes on a legendary vet and look forward to an official statement as to whether we will be able to buy one in the future.

totally agree,
I'm liking the new stuff some may need tweaked a bit, cant wait for rock blowing up to get more space lol. Apart from that i'm happy with what they have done so far to give us "end gamer's" something to do, and cant wait to see whats next.
But like you was also looking forward to the legendary veteran.
51+ level wise is just a number to me not that important. As what happens say when we all get to level 60 then people be wanting more levels again so there's no point in my eyes to make more as it will never be high enough for some people.


Star coins are a total bust because:-

-A few items in the shop do not equate to actual gameplay and do nothing to extend the games life.
-Most of the items are either overpriced or useless or useless because they are overpriced.
Some are useless and over priced but some are fine its just a balancing act, same as some stuff with gems are worth it and some aren't. all you need to do it get what you want if you so wish.


-The new star coin generals that were meant to be the top items were a total failure and have been removed, do we really need a fourth Vet or a general that is useless on attacks, useless for blocks and useless for transport? The fact that BB implemented these even on test was just lazy and sloppy work.
I quite liked the legendary vet on the test server, do we need a 4th probably not but if like me you do FT advs that calls for you to kill a vet for a 1st wave on some camps the 4th would come in handy to save having to try get a medi pack or wait to hours before you can continue further.
I didn't like the martial arts BHG i do admit i couldn't work out how you would use him with his "skills"


-The game is already saturated with plenty of store items to save up for, even for people that have been level 50 for a considerable time.
-Star coins are not stopping level 50s quitting.
-Fairy Tale adventures which most 50s play don't even give star coins.
I don't think star coins are to stop level 50 quitting, they were put in the game as we had so much xp from adventures wasted it gave use a use for the xp as you know level 50's don't need xp no more.
Also some people quite, some people have a break and come back for all sorts of reasons not purely the fact they don't like star coins. and yes FT advs don't give star coins but i prefer the xp beans from them so don't see a problem there.


As for new levels:-
-I'd again love to be proved wrong but I don't see BB introducing new levels in the future now. The Fairy Tale Adventures would have surely been the time if they were to - new adventures offering larger amounts of XP and all the references to L50s as End Gamers.
I don't feel the use the words End Gamer's in a derogatory manner, just a matter of fact way saying your at the highest level we do.


-Levels act as a distinguisher between players. Now more than half my medium sized guild are level 50 and it would be even more but for all of the people that stopped playing when they found BB considers them 'End Gamer's after all of the time and money they have invested. Maybe when everybody is level 50 they could just scrap levels all together?
We are a medium size guild we weren't level 50 when we started it, a lot of us have reached that goal now and still have some lower levels in, and as a guild we help our members in which ever way they need,
(MY opinion) at level 50 we can help and advise and guide lower levels with our knowledge of the game, whether they want to zoom through the levels or crawl through them, Everyone plays at own pace and how they want to, as for scrapping levels that's a bit silly in my eyes as if you have a lower level player needing help i'm sure they would rather ask a higher level player than a level 3 payer say who's also new to the game or whatever.



-New levels have been massively overdue for a long time and consistently one of the most requested new features yet BB just makes promises that never arrive and delivers stuff that nobody asked for or wanted.
levels are just a number that shows how far you progressed through a game, if they had 60 then everyone got to 60 they would want 70 BB are never going to win this argument about we want more levels etc as people will always want it raised further. So i feel they sticking at 50 and that's why we ARE "End Gamer's" its that simple.




-Nothing that BB have added in the last year even comes remotely close to what adding another set of levels would achieve.
Really? hmm lets see oh i got to level 51 can i make gold coins from wheat?? ermm no (and no i don't have a gold tower yet, just using it as a example). I'm level 52 oh what can i do now?? nothing just aim for level 53 and still have nothing much to show for it, there is no point its just numbers that will never be high enough for alot of people who play this game.


-New levels would not be difficult to implement and could be added very quickly. I believe that BB is not adding extra levels for pure commercial reasons. They don't want players to play long term, they want a regular turnover of new players who buy all of the store items then play for a year or so and then quit at which point they are no longer consuming the resources of the datacentre so not costing BB further money.
Could be true BB are a business after all so it will be about turnover and profit margins somewhere, Personally at level 50 i'm not quitting and yes i have spent a lot of money on the game but nobody make you its your choice to spend that money or not, some people play and never spend a penny on the game just save up the gems the hard way etc
There is alsorts available in the merchant for MF/gems and now star coins all you do is pick and choose what you want some stuff worth it some not



As for the new 'Epic Raids' - they're already stale imo, a small number of new adventures to play ad nauseum. It took a couple of months of half-hearted gameplay to get everything worthwhile from the new store items.
Can always do adventure shares and help others who still want items to get theirs if you have all yours.


So, what now? Had there been new levels to go with these new adventures, there'd be no level 50s 'moaning'... Try walking a mile in somebody else's shoes first.
Sorry don't agree with this as people will always find something to moan about no matter what it is or what level they are.

Baggis
22.11.13, 23:52
Can someone of the "we need more levels" side of the argument please explain what we'd get from these new levels other than... hmm let's see, new buildings, new options in combat, possibilities for bigger islands / larger population?


Copied and pasted from my post above " gameplay, enjoyment and sense of accomplishment" "Levels act as a distinguisher between players".
You're telling me that whenever you reached a new level in the game you didn't get any sense of satisfaction, achievement, pleasure?



Level 51 is just a number for those desperate to be competitive in a non-competitve game.


Friendly competition adds a lot to any game/sport and as above, it's not just about competition.




I for one thing the new content is great. Some of it perhaps needs refinement but I for applaud BB for several steps in the right direction. Keep it coming.


What do you think is great? I assume you're talking about Epic items? All of the new buildings are massive when space is at a high premium. Gold tower is just deco and too large, Mag residence is too large and expensive and has a lower density than the Frozen manor. Major General is ok but nothing that will keep anyone going for long.




Back to the original post though. I had my eyes on a legendary vet and look forward to an official statement as to whether we will be able to buy one in the future.


The fact you had your eyes on something that was so very expensive yet offered so very little says it all. It was less useful than a normal veteran yet costs all of the star coin XP equivalent of repeating the first 50 levels (3 million XP). Refinement I hear you say?

Answer me this naysayers, in what way would the addition of new levels be detrimental to your game?? If you care so little about levels you wouldn't even notice them right?

Almost a year ago to this day BB again repeated that the level cap would be raised.




"The max level (currently: 50) will be raised. XPs that are stored as messages in the mailbox will be deleted before if older than 2 weeks. "


BB is too scared to be honest and say "We will never raise the level cap" because they know what the result will be - instead they avoid the issue.

Baggis
23.11.13, 00:03
totally agree,

51+ level wise is just a number to me not that important. As what happens say when we all get to level 60 then people be wanting more levels again so there's no point in my eyes to make more as it will never be high enough for some people.

Who said anything about level 60? Why not 100? Why not 500? Why not make the levels never ending? The level XP requirement could be capped at that of the 49 to 50 level. The point is that as the game stands now, any current level 50 player could stop playing for a year and return to the game exactly where they left off, no further forward, no further behind. Levels show a dedication to the game they are earned and the daily grind of adventures in this game deserves to give you back a badge of respect or some form of recognition. If you're not advancing in the game and merely standing still, what are you actually getting from it? For me the main gameplay aside any of the distractions was always about improving things, making the island work better, improving production, improving my XP, making the island look better. Where is the gameplay when immovable brick walls are surrounding on all sides?

Jim_B
23.11.13, 00:15
the legendary vet was weak yes, but a 4th vet would have allowed me to do HLT without recovery time. I didn't need anything else, just a 4th vet. A small thing I admit, but useful to me and much more useful than a big shiny badge saying 51. And I'd never considered the price. It took me a month to get the 15k I was short, so comparisons to the lv1-50 is a bit pointless in a game where progress is exponential.

On the subject of accomplishment - yes, I got a buzz doing my first epic. I got a kick getting my FT castle. Getting the MG was a kodak moment too. The sense of progression and accomplishment is still there. And no - it's not just epic item. Science system is a great innovation. I look forward to upgrading my generals. Collectibles is a nice diversion too - not to everyone's taste - fair enough - take it or leave it.

BB have broken many promises. I guess they have lots to learn about communication. No argument there. If I recall the announcement about the deleting unclaimed loots caused such an uproar that they rethought things. Can't have it both ways.

The problem with adding more levels is it will lead to an expectation that progression is infinite. when we reach lv60 what then? Will I really have to get 20 million xp to unlock a new building. Star coins offer different choices depending on your gameplay. Yes, I agree much is fluff or badly priced, but ranged attacks and potions are very useful. Those choosing not to pay have a new gem option too. By introducing new content without restricting it to level, I think BB are keeping the game fresh and providing variety. I expect a new round of epic adventures will be released next year.

Baggis
23.11.13, 00:43
Overall what I am trying to say is that star coins were in my opinion the final nail in the coffin for new levels and so far it's very poor.

To be fair to BB, there are some good things coming through like the rock removal (hurry up!) and there are still some things for me to personally strive for to improve my game. I'm sticking around still in the hope that a game changer does happen, maybe PVP?

lulu10093
23.11.13, 00:47
Who said anything about level 60? Why not 100? Why not 500? Why not make the levels never ending? The level XP requirement could be capped at that of the 49 to 50 level. The point is that as the game stands now, any current level 50 player could stop playing for a year and return to the game exactly where they left off, no further forward, no further behind. Levels show a dedication to the game they are earned and the daily grind of adventures in this game deserves to give you back a badge of respect or some form of recognition. If you're not advancing in the game and merely standing still, what are you actually getting from it? For me the main gameplay aside any of the distractions was always about improving things, making the island work better, improving production, improving my XP, making the island look better. Where is the gameplay when immovable brick walls are surrounding on all sides?

See post on other page as i was still editing it when you posted this, most the answers you want from me are in there.

and as for "badge of respect or some form of recognition" i'm sure at level 50 you have earned respect.
As i know I use my knowledge etc to help others i don't personally play the game to expect respect or a medal or something, i do it for fun and to help others where i can. My island is balanced has been for ages so don't need it to work better most things i trade in i give to guildies anyhow as i don't need it with my balance production. all i'm doing at the moment is slowly upgrading the last i dunno 10-20 buildings to level 5 to match the rest of my island buildings.
I don't play the game to take or expect anything from it all the time, i play for fun and to help others.

Baggis
23.11.13, 01:07
I give away a lot, I'm an officer in my guild and chat a lot, I recruited well over 50% of my guild, I help out in help channel and help out friends and new players. All of which are great but they complement rather than replace gameplay imo. There's less fun to be had when there's little to do. Different strokes for different folks I guess.