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View Full Version : [Guide] The Stolen Sleigh Veteran Cannon Guide by Toastkid



toastkid
12.12.13, 16:02
I have produced a Veteran Cannon guide over a Major General Guide since the savings are minor and blocks are the same. If you do have a Major General you can use 99R 1M 170K on the last leader instead.

For all blocks ensure generals leave their garrisons in the order sent.

http://img197.imageshack.us/img197/2226/ggj2.jpg

Full screen version here (http://img197.imageshack.us/img197/2226/ggj2.jpg)

Without cannons, you can use the following troop loads. The first two blocks are quite safe, but the last one is quite tight and requires a suicide wave. Send the suicide wave from the position shown, and the 2nd wave from just behind (both must be fast generals, not tavern).

L1: 66R 180E (66R)
L2: 42R 1E 50C 157X (42R)
L3: 52R 1E 107C 90X (52R)
L4: 192R | 1R 1M 1S 1E 1C 157X (192R)

If you don't fancy blocking C7 without cannons, kill it with 50R 1E 157C 40X (50R)

KentHage
13.12.13, 13:45
Thanks for a nice guide. I have two suggestions to make this more simple to read.
Which camp is the veteran general and which is normal?
Which camps are involved in the blocks?

If you could put this info into the guide it would be perfect!
Thanks.

toastkid
13.12.13, 13:48
Thanks for the feedback KentHage! Actually I normally differentiate between camps killed and blocked with border colour on the label, but had forgot to do that in my rush to get the guide out yesterday ;)

I've also added which positions are for Normal generals and which for Vet, although of course non blocking attacks can be made from anywhere on the map providing another camp won't intercept... the positions I've specified are really just suggestions for speed in these cases, hence using elites on C1 and cannons on L1 :)

KentHage
14.12.13, 13:18
Perfect! I've tested it a few times now and I can say that it works perfectly.
Thank you!

unicornlinzy1
16.12.13, 21:06
Thank you for this guide, it worked perfectly :)

vveerraak
23.12.13, 11:21
Nice guide! I played the version without cannons and the last block is indeed extremely tight. I had three countdown bars running but it worked out in the end - that must have been with only one or two seconds to spare. I would only recommend that block to people who are confident with blocks.

The XP reward was 15290 by the way.

toastkid
27.12.13, 12:38
thanks unicornlinzy1 and vveerraak for the feedback, and for confirming the XP total!

cannons save at least 20s on the last fight, so you were lucky it worked okay without hehe!