View Full Version : give us the possibility to make 250 troops in one shot
I dont know if it has been mentioned before, my apologies if it has, but can we have either a general increase in the number of troops you can build at any one time, or do it by level ?
ie reach level 30 and you can build 50 of each troop, level 35 it goes up to 75, level 40 it goes up to 100 troops order in the barracks
when you are building a thousand off troops it takes forever when you can only set off 25 each click !
I agree, it would be a lot easier if you could select the amount of troops you want to make at a time either by increments of 25 as above or using the same slide bar as has been implemented in trade now.
even if they make it 50 per building slot it would be a lot better
Anything bigger than 25 a go would be better!
Adding to this, I'd like to see a count of how many troops you have building. When you need to make 1k recruits and come back to find you only made 950 it's really annoying.
really good suggestion by dukeslady. it's so annoying to build 1000R (or something) with the present function.
it would also be nice if you could add "up" and "down" arrows (like in the build cue) so you can add new troops and prioritize them up in the train cue.
Agreed, would be nice to be able to make a big number of troops at the same time and also knowing how much you have building from one kind of troops and another.
Maybe something like in trade menu, so you can choose the number of troops you want to build.
CarlosSpcyWeiner
28.12.12, 18:36
I good suggestion, I think increase with level would be the best idea. I also like the idea of moving different troops up and down the priority list as in the build queue.
All the above are really great ideas:
typing the amount of troops, like in Trading,
50, 100 maximum units, and/or
priority list manipulation.
The same could possibly be applied to the Provision House, but for Barracks they seem more mandatory.
My fingers hurt after so many clicks,...
Thank you all! ;)
I do agree with Dukeslady! It would be much more comfortable if it was possible to build more units at once.
(:
This is an awesome idea. +1 votes from me!
I also love the priority idea, moving it up and down like the build queue.
+1 vote from anyone, it is really terrible to click hundred times to create some recruits :(
EmperorScruffy
29.12.12, 08:29
Yes, the suggestion has been made, but never hurts to keep pounding it into BB that we need it... might get priority over content that makes them more money....
Oh, and +1 from me. Then I don't have to use the macro I made to do it for me...
fluff over content is always bad- so content would be my choice for dev time - content content content and more content
The res can compete for leftover scraps No content/no new content = people quitting game
Making game easier etc= not more players
DARKBOMBER
29.12.12, 14:12
yes thats a very good idea Dukeslady i think they need to do this
I agree Dukeslady > to have the option of increments of 50 then just saves all the clicking. Good Idea.
i dont know if it is up in another thread i suppose so but why the H... cant we make more than 25 of each troops in alot when we are making a couple of thousind recruits a day it is very annoying to it 25 at the time
I totally agree with this request. It is however not limited to barracks but all places where you have to select a number in the UI. IMHO you should change all numberinputs to use the same style you have created for the new trade office. It would make this game alot less tedious to play.
best regards
there are many threads on this already
Nice. That i guess would mean that alot of people want this. If you know theres interesting discussions or the likes that us newer people dont know about could you possible link them instead of just posting a oneliner. Especially if BB people have made responces to this it could be interesting.
Best regards
Donjuanxpd
09.01.13, 21:23
Yep great idea. And if there are a lot of threads then maybe BB are more likely to implement it :D
One thread with a lot of response carries more weight than multiple threads
StealthMaister
10.01.13, 14:12
good idea
Would be great if you could put more than 25 units in queue at a time.
Kinda like you did with trades - make us able to put at least 100 units in queue at a time.
When you need 1500 units it takes forever to queue em 25 at a time.
Yes, I would like to see that too. Also in Provision House.
I think the main concern is that you cannot cancel, you can only do instant finish with gems. And if you put 1400R into production, it blocks the barracks for a looooooong time. It would be nice if they make this possible and also display a time to finish, before clicking ok.
vote yes, up to 1000 would be nice?
der_heikle_lukas
27.01.13, 04:27
+1 from me as well, made 1.5 mio fish food lately, the amount of clicks involved was OMG
a new thread about it yet again? sigh
I think between 50 to 100 wold be nice
Yet another thread, but maybe this one will get noticed. I'd settle for 250 troops as the max number per training. Less queued items is less server load, and that's always a good thing.
Also why not link in to number of various units already trained ( not in storehouse ! )
Whizkeyjack
28.01.13, 10:28
The 25 is intentional. It makes you come back to the game more often.
Understand that everything you don't seem to be normal in the game it's because they want you to spend as much time as possible. This way you might lose your patience and buy it with gems.
It's common BMMO logic, we need to deal with it...
I don't see how max of 25 makes me come back more often? If I need to train 500 recruits, I queue 20x25. If game allowed 250 at once, I'd queue 2x250. That has no effect on when I'll return to the game. Increasing the training max to 250 would just reduce the amount of repetitive and boring clicking. Same goes for fish food & meat refills. Thankfully when making new settlers, we already can do 250, or even 625.
Hi Devs
i think a worthwhile and less time consuming add on would be a slider to select how many troops we want to make of each kind in barracks and same in the provision house too
The system added to the trade tab is a great help.
all the clicking to make troops buffs and resources is un-nessacary waste of time and energy.
I suggest upto 250 for troops and 200 on baskets 10000 on deposits and maybe with x 4 option
also a moveable menu would be useful like we have on build queue so we can change the order of the troops we are making rather than deleting 1000 recruits to make 100 cavalry.
i think this will enhance the game for such a simple add on.
thanks
marnie68
One suggestion that would not be very difficult to implement and would make the game better instantly would be to allow more than 25 troops at a time to be trained in the barracks ...... it is increasingly tedious to be sat there rebuilding after a high loss advent ... put your 25 recruits in, wait for the hourglass to stop spinning due to the lag ... repeat ad nauseum.
LuckyBoy001
15.02.13, 19:05
It is good idea, but I think this should be done also for provision house (at least for fish and meat deposits - it is boring to create 100k fish deposit with maximum 2.5k per click...)
My suggestion would be to also add a move up / move down button for the entries in the barracks build queue as in the building build queue. Same could go for the provision house ...
Both of these suggestions have been suggested before, read what you wish on BB's lack of feed back on the idea's.
100% yes for recruits, at lvl 10 most were making more than 25 at a time. insane when u want 1500 rec's to have to do it 60 times
Even just 250 would be better making 1500 recruits in 6 clicks
Cheetah2_777
27.02.13, 13:09
Very true, good suggestion! Making 25 recruits at the same time is annoying and causes server load because more commands need to be sended. My suggestion is use the same coding as the retired bandids in provision house.
I heartily endorse this product and/or service.
I've been saying this for ages. And in garrisons, I want to be able to input the amount of troops manually, instead of faffing around with those stupid sliders that always give you 1 more or 1 less than you need, never exactly right!
flukeyuser
27.02.13, 13:28
not a bad idea the barrex and recruits can sometimes be a pain some of the adventures need them by the hundred
As the title suggest. Making ALL those recruits, by the thousands and clicking and clicking to make them 25 by 25 by 25 by 25 ...And So on for 200+ time clicking the same thing. OMG, can you please, at least ONLY for recruits make to build them in groups of 250. PLIZZ, these is so tiring. And I know I'm not the only 1 here thinking that. Lots of people would agree with me I'm sure. Every other day doing the same thing. And when I'm using my laptop ( its a bit slower then my desk PC) it takes 5 - 10 sec to refresh it takes like 30min to build all that army only for that. Do something about it and help us, your faithful players . Fishfood is almost as bad, but not to that degree.
loaded_dog
28.02.13, 01:12
definitely a good idea...
otherwise simply have a blank field after we select which unit we want to produce, the same as we have when trading, then we can just type in however many units we want to produce each time, would be a big time saver.
MizMoneyPenny
28.02.13, 03:10
I would like to see that to....
Why not to make any amount you want and have resources for. Not just only 25 and there should be cancel button to stop whatever is producing, same for Provision House! Who's with me
reubenater100
02.03.13, 16:54
good idea it is so annoying too only be able to train them in 25s. much better to do them in bigger groups
Just trained 800 cav.. I want it for any kind of troops.
I would like to see that too, now lets wait a year before devs. realize it's demanded and place it in a game.
Absolutly this need to be fixed! Right now when you need to recruit 2000 in a day, you need to build 80x25 recruits, that is 80 times doing exactly same thing.
This isn't an idea. I consider 25 limit a bug. This thread needs to be placed in the Report bug section of the forums. As well as Baskets and all that stuff.
Loads of threads on this subject over a long period of time ... still not implemented or even to my knowledge discussed here by BB. With the lag it takes forever to set up a rebuild after a hefty adventure, please pay attention and sort this out BB?
Loads of threads on this subject over a long period of time ... still not implemented or even to my knowledge discussed here by BB.
So, no1 from developer team ever said anything about it, like , "yes we will do in time" or "no, stop whineing we will never change it" , they just ignore it? Do they even care what community of players thinks? to increase the experience of the game?
Just do it already...wth is the big deal in extending the provision house and barracks???
Perhaps need to write ticket about this topic to BB. If then somebody will answer to us!?
Since this has been talked over many times, I dont think bringing it up again or sending tickets will have any effect. Everyone must have heard about this idea by now, so lets just sit back and wait.
How long we have to wait for things like that. One maintenance and done
if this idea was implemented I would save 3 minutes a day, 21 minutes a week, 90 minutes a month, and 1095 minutes a year. That's not far off a day of my year. Gone on unessesery clicking! :p
ifwe all just qq to BB , maybe they will do something about it :)
Mephistopheles
15.03.13, 08:53
+1
JasperJohns
15.03.13, 11:48
+1
reubenater100
23.03.13, 21:16
+1
+1 can't wait to see these restrictions removed
Thejollyone
29.03.13, 18:53
+1
daniel1003
29.03.13, 18:59
best idea!!!
This isn't an idea. I consider 25 limit a bug. This thread needs to be placed in the Report bug section fo the forums. As well as Baskets and all that stuff.
AHhahahAHaHa #1.
But yes, please fix that - it affects absolutely nothing gameplay wise or balance wise or whatever wise. Just our nerves :p
Why are we still talking about it???
MORE SPAM PLEASE!!! So we get our point across!!!
Strelicija
27.04.13, 13:52
+1 if i need 600 troops to build i dont need 25
It's ok for start of game but later should have fetures that unlocks big numbers like the game progreses. Like at lvl 20 you would be able to train up to 200 recruts and at 50 like 600 with one click.
You could still keep slide to 25 but manualy to like 600
ChuckleBrother
27.04.13, 17:37
The reason this hasn't been implemented is so that the DEV team can implement it at some point in the future and claim that it was their own idea....
You have a lot to learn young Jedis....
I agree with this, but would like two extra things to go:
1) cancel button, so I can stop producing the specific troop regardless of numbers
2) If I ask for 200 units trained, I would like the units to be released to the barracks when they are produced. How come if I make one at a time this happens, but if I ask for 25 I have to train all first ?? (they are trained one at a time in the barracks anyway)
Desperately need this for both barracks and provision house. When I do sftr I recruit 750 recruits which is 30 stacks of 25. Just let me type 750 like you can in trade office.
Just ordered 80 stacks of fish food and 20 deer musk and I'm just about ready to kill myself. It would be so much more simple to just type in 200000 and do it in 1 click rather than click, drag slider to the right, click OK, click fishfood.......At the VERY LEAST can you default these fields to 25 because who orders 1 fish food, come on. Default to 25 should be in the next update
+1
or at least increase the maximum stack amount to 100 or something, that would help a lot and should be easy to do.
agree but so many have suggested this before myself included BB dont care about player wishes maybe they should hire some developers that are less egotrippers
FireKnight
15.05.13, 11:18
not just recruits, all units and items in provisions house etc. +1
Or there could be x25 icons for units in the barracks and provision house when producing deposits. Like now when producing settlers. Theoretically x5 icons could be added for buffs as well as there is a lot of free space in the menu and there is occasionally a need for a ton of buffs to be queued
It's simply dazzling how nothing is done about this? I'm no game developer, but common sense dictates that having an arbitrary item number limit can just as well be 25 or 250, and NOTHING changes except the fact that items can be produced with 90% less clicking. +1 to every suggestion in this thread so far, and free ice cream to all if someone from BB actually reads and responds what they'll do about this (or give a decent explanation why nothing is done).
A little history for those who haven't been around in TSO for as long as I have:
The original trade system was a chat-like tab where trades could be posted, and the item cap was 200. On a starting server, that's fine as production is slow and there's not much to trade with anyway. Over time, however, buildings get upgraded and the economies strengthen, making players produce 1000's if not 10.000's of excess resources daily. It'd be sensible to sell the surplus production, but who will sell e.g. 50 000 coal from their storage in batches of 200? This became an issue and a source of constant complaint. When servers matured further, the value of such resources as water, fish and pine logs dropped to a point they became impossible to sell, as you couldn't find a buyer for 200 water even for 1 coin. Having to pay 5 coins for the contents of one cheap well, and having to do 5 trades to get it was just not worth it.
When players were just about boiling with frustration, BB launched a 'solution' to the trade issue: the trade cap was raised from 200 to 400. That is the single most worthless fix implemented to the game in the history of TSO as far as I can recall. Not only did it fail to solve a single problem the players were experiencing, it also showed how little the developers were in touch with the issues the trade cap was causing. It still blows my mind that, since they did take the effort to fix the limit, why did it not get fixed to e.g. 4000 in stead of 400? It would be the same effort from the developers' part, but would actually solve the problems the players were experiencing. But that's what we had to make do with for ages before BB eventually launched the Trade Office currently in use.
The point I'm making with this story is that there is a missing link between the players' needs and the developers' actions. Has been for as long as I can remember, and still is to date. I can understand that a complex, huge feature like PvP gets postponed because the development of it may actually face some real challenges. But these utterly simple things, like item limits in provision house or barracks, or stacking items in star menu, that already exist in the game should not have such problems. All that's really needed is to increase the limiting number by tenfold, or so high that it stops being a 'limit', and everyone is happy.
I don't see how someone would have a need to only produce 100 fish food after one day of game play. But every day after the first day they'll produce thousands. So why can't it be a 1000 in stead of a 100? What possible factor could inhibit the implementation of a bigger number to stack and queue sizes? It doesn't matter that there's possibly a new game feature planned to fix this if it will be launching months if not years later (like it was with the trade system). Just change the number to a bigger one, you can still implement the more polished fix later on. But I fear these concerns will yet again be lost, never reaching the devs, or reaching them in such a form that they won't grasp the actual issue. Maybe we will see that after fighting long and hard for this, BB will eventually change fish food to be 200 per lot...
You need put some effort for getting something from BB - at least by voting and writing reviews, there is good tread: http://forum.thesettlersonline.com/threads/24067-Make-a-game-not-so-REPETITIVE-for-players
something tells me this isnt first time this thread pops up....
i sign up on this idea, im sure BB realises that some people use like, 3k+ troops per day.. making them is 25 units stacks is... annoying
I have hit level 42, and am finding that although I enjoy doing adventures, the amount of time you spend in the barracks recreating your troops is a real deterrent to me doing more adventures.
For instance, if an adventure loses 600 recruits, to replace them, you need to create recruits 4 x 6 times (24).
But if an adventure loses 1000 recruits, to replace them, it's 4 x 10 lots of recruits (40 times).
This is such an annoying part of the user interface of the game. Even if you could change all units to 100 at a time, that would not be so bad.
I know this has all been said before. I am about to take a break from the game because I am not enjoying it so much at this stage. All the upgrades I have left to do cost loads of gold coins or granite. Leveling up costs loads of troops (time to accumulate bread/swords/brew), rewards often don't pay off (titanium, saltpeter). It has become tiresome.
However, I will make a push to see if the recruits production can be improved! Please add your +1 if you agree. I know this has been mentioned before, but it can't hurt to try again.
-1
It's not so bad. The bad part is the huge performance problem.
How about adding a simple modifier to the troop build screen allowing a certain number of blocks of 25 to be requested instead of one big batch
In this example 10 sets of 25 recruits are requested to be Q'ed up
as the 10 sets would be requested at the same time I sure this would save a lot of repeated requests and acks from the server doing it manually
This could also be applied to the provision house as Q'ing up 2 million fish food for guild members once a month can drive u insane
http://img854.imageshack.us/img854/5310/inks.png
im sure i seen something like this mentioned before in forum but still think its a good idea :)
How about adding a simple modifier to the troop build screen allowing a certain number of blocks of 25 to be requested instead of one big batch
In this example 10 sets of 25 recruits are requested to be Q'ed up
as the 10 sets would be requested at the same time I sure this would save a lot of repeated requests and acks from the server doing it manually
This could also be applied to the provision house as Q'ing up 2 million fish food for guild members once a month can drive u insane
It's a pain to queue 2 million fish food, but it's just as much pain to use them.
Much rather, just increase the production slider max from 25 to 1000. Both Barracks and Provision House. 1000 is just enough. If it was just a change of UI slider max value, it would take 10 seconds to fix. I'm guessing though that server side will check for maximum stacks queued, so that needs 25->1000 change as well. Find and replace should be quite enough.
Overall: 25->1000 change is less work for the coders to do, and it's much better solution for players (so we get one 100k stack of fish food instead of 40 stacks of 2500). It also solves the current TO problem where you can't sell buffs or fishfoods in stacks bigger than 25.
And yes, this has been suggested so many times. BB never replies on any suggestions so we can just keep suggesting and hope they'll do it one day. This one at least would be so little work to do and give so much better game experience.
It's a pain to queue 2 million fish food, but it's just as much pain to use them.
Adding a stacking option to the star menu would fix that
Overall: 25->1000 change is less work for the coders to do, and it's much better solution for players (so we get one 100k stack of fish food instead of 40 stacks of 2500). It also solves the current TO problem where you can't sell buffs or fishfoods in stacks bigger than 25.
And yes, this has been suggested so many times. BB never replies on any suggestions so we can just keep suggesting and hope they'll do it one day. This one at least would be so little work to do and give so much better game experience.
From a coding point of view comms with the server would be reduced as only the extra value would need to be sent - currently sending 10 separate requests to the server is lagging everything big time sending one request with a multiplier would be more efficient - and requires less modification of existing code for 25 units - also if there is no cancel option can u imagine Q'ing up 1000 cavs by accident :(
also it would be handy to keep the 1-25 for smaller replacement troop builds like loosing some ES or making a few swords now and then
We can but hope BB pays some attention to these suggestions
D............
Having larger limits and a info entry like the TO would solve both. Instead of dragging the bar simply typing 1234 recruits.
Barracks and provisions, after 2 years there is no excuse for this to still not be fixed. (because the implimentation is already in)
Yes!!! Please increase the limit on Provision House AND Barracks.
Also, please add an up/down arrow to move things around in the Queues of both Provision House AND Barracks.
The upcoming Fairy Tale adventures require 5.000 to 8.000 Units...
Let me put it this way, this should be a PRIORITY for devs.
Clicking 300 times to make a 25 Unit stack for each of those advs..... NO. Don't even THINK about letting this happen.
From a coding point of view comms with the server would be reduced as only the extra value would need to be sent - currently sending 10 separate requests to the server is lagging everything big time sending one request with a multiplier would be more efficient - and requires less modification of existing code for 25 units - also if there is no cancel option can u imagine Q'ing up 1000 cavs by accident :(
also it would be handy to keep the 1-25 for smaller replacement troop builds like loosing some ES or making a few swords now and then
From coding point of view, creating a new UI element for multiplier, and handling one extra parameter is definitely more work than changing one number from 25 to 1000. And takes plenty more testing. Probably more importantly, with multiplier you'd still end up with lots of small stacks of fish food and buffs, and they'd still be painfully slow to use or sell. If there's a fix on this matter, it's better to do it properly and increase the stack sizes.
Cancelling current production should be done just as urgently. If I'm at 23/1000 with my cavalry training, hitting cancel should either (a) instantly finish, giving me 23 cavalries and refund of all the materials for the other 977 or (b) finish currently trained unit and in few minutes give me 24 cavalries + refund mats for 976. Same applies to PH. However, if cancel feature is omitted for now, easy workaround would be that if you queue 1000 recruits, game actually just treats it identical to queuing 40 x 25 recruits. Note that this is only ok with barracks. In PH, we really want bigger stacks since they go to star menu and need to be used manually (or sold).
Finally, even if Barracks/PH max was changed from 25 to 1000, nobody is forcing people to do things in chunks of 1000. Training 7 elites as replacements is just as easy as it is now.
I have always considered that a completely useless game mechanic. There is no real point in limiting us to 25 of everything. It's a not a good mechanic, it's just tedious and wastes time. I know this is supposed to be a slow game but things that just wastes time for no good reason other than maybe programmer incompetence is frustrating. They did remove the pointless limit on trade a while back. Why still have a low and seemingly arbitrary limit on troops and resources in the provisions house? The ever present lag only makes it more frustrating since you sometimes have to wait for 15 seconds or more before you can even start the next batch of 25 recruits.
It makes no sense from a game mechanic perspective and no sense in a programming perspective. Why burden the already underpowered servers with more calls than necessary?
Pleae.please,please make more troops trainning posible ASAP.This segment is killing a will to live not to mention a wish to keep playing settlers
Yes!!! Please increase the limit on Provision House AND Barracks.
Also, please add an up/down arrow to move things around in the Queues of both Provision House AND Barracks.
The upcoming Fairy Tale adventures require 5.000 to 8.000 Units...
Let me put it this way, this should be a PRIORITY for devs.
Clicking 300 times to make a 25 Unit stack for each of those advs..... NO. Don't even THINK about letting this happen.
Exactly. How many times do you really think you want to sit in front of your barracks doing that?
Cancelling current production should be done just as urgently. If I'm at 23/1000 with my cavalry training, hitting cancel should either (a) instantly finish, giving me 23 cavalries and refund of all the materials for the other 977 or (b) finish currently trained unit and in few minutes give me 24 cavalries + refund mats for 976. Same applies to PH. However, if cancel feature is omitted for now, easy workaround would be that if you queue 1000 recruits, game actually just treats it identical to queuing 40 x 25 recruits. Note that this is only ok with barracks. In PH, we really want bigger stacks since they go to star menu and need to be used manually (or sold).
This would be incredibly useful, to be able to cancel and get however many recruits it is up to.
And lulu, you're right, this has been said many times before. I just thought it would be a good idea to keep the idea alive, and articulate in particular my feelings of frustration with the barracks. I agree with the prov house as well. Fish food and meat, when you get to higher levels it would be great to be able to speed these steps up instead of frustrating clicking over and over. Balloons has been the same. Ridiculously small lots.
The 25 stack limit is a solution for people on lower levels, not 40-50s. THey haven't taken that into consideration back when they were making the decision to limit those stacks at 25.
Unless it's an intended action so you use Gems to speed up the production. You still need to click a thousand times though.
How about this for barracks and provision house link the size of the stack to the level of the building.
Barrack:
Level 1 = 25 units
Level 2 = 100 units
Level 3 - 250 units
Level 4 = 500 units
Level 5 = 1000 units
Provision House:
Level 1 = current stack size (not all stacks are 2500, e.g retired bandits is 625)
Level 2 = 4 x current
Level 3 = 9 x current
Level 4 = 16 x current
Level 5 = 25 x current
This would mean as a player progresses through the game they can make the larger amounts they need with 1 click,
agree, this feature would be very much appreciated
That is an awesome idea, Dorotheus. That is the best solution I have heard. How do we get BB's attention for that suggestion, I wonder?
I have sent a PM to BB_Alpaca.
Just to summarise, there are two key ideas here:
1. either increasing stack size or removing limit altogether (Dorotheus' refinement is to keep stack sizes but raise the size as the building level increases)
2. be able to cancel an item in the barracks and provision house and receive the amount created up until cancelled. e.g. if you are making 25 baskets and you need to cancel when it is up to number 2, you get two baskets, or if you are making 25 elite soldiers, it's up to number 5, you cancel and get 5 elites. At the moment, the only way to immediately stop is to spend gems to complete an item.
The stack size is extremely frustrating as players get to higher levels where recruits are lost in their thousands, and fish food is needed in ten thousands. etc, etc. This will be even worse with the addition of fairy tale adventures for the highest level players.
I was in the middle of making baskets when I needed to make fish food for the guild quest, and without intending to spend gems, clicked on the "gems to finish". Bye bye 120 gems. A cancel option where you do not lose resources would be very, very helpful. :o
How about adding a simple modifier to the troop build screen allowing a certain number of blocks of 25 to be requested instead of one big batch
In this example 10 sets of 25 recruits are requested to be Q'ed up
as the 10 sets would be requested at the same time I sure this would save a lot of repeated requests and acks from the server doing it manually
This could also be applied to the provision house as Q'ing up 2 million fish food for guild members once a month can drive u insane
http://img854.imageshack.us/img854/5310/inks.png
YES!!! NOW MORE THAN EVER!!! The new update no matter wat guide you use or what troops you are guaranteed to loose 5k+ units on ea adventure... I do not understand why it's so difficult for the developers to add this function.... Unless they plan on implementing troop hut/silo......
For the fishfood i do not see it happening as i am sure they will implement a fishhut at some point that goes in the sea...
I actually find it a bit of a wrist sore to click click click. In conjunction with the lag, I'm unsure if my clicks even went through.
It would be perfect if we could just have a nice long slider. Even without cancel option. We make the mistake to make big chunks, we live it with :)
If that can not be done, how about keyboard short cuts? Repeat last order (single key or click at least).
Thank you.
ArjanWeijts
23.07.13, 07:06
Aye, the endless clicking on both PH and barracks is just asking for RSI symptoms on the playerbase. Not to mention the frustration with the lag when you try to queue up larger numbers. It has been suggested before and this is one of the most annoying parts of the game at the moment. I'm actually looking at offering gold to people to create the fishfood and put them in my fishponds instead of having to do it myself. That's how annoying it gets when you have 14 fishermen and needing to refill 100k+ a week.
Any upgrade on this segment would do.
That and more is covered in my post (http://forum.thesettlersonline.com/threads/24250-To-enhance-Your-gaming-experience-A-list-of-helpful-features) from a while back. Yes, being able to produce more than 25 at a time is crucial to the game. But in the end, they need to build the game in something else than Flash. They need a real game engine.
That and more is covered in my post (http://forum.thesettlersonline.com/threads/24250-To-enhance-Your-gaming-experience-A-list-of-helpful-features) from a while back. Yes, being able to produce more than 25 at a time is crucial to the game. But in the end, they need to build the game in something else than Flash. They need a real game engine.
+1
BAAAHHHHHJJJAAA
23.07.13, 23:20
How about adding a simple modifier to the troop build screen allowing a certain number of blocks of 25 to be requested instead of one big batch
I like this idea, but this debate does beg the question :
Why do we need a slider at all ? can we just enter the digits in a similar fashion to trade offers
http://prntscr.com/1h5esg
Hi,
A simple but effective change. Instead of sliders being on 1, please set their start position to 25. When I'm making 500 recruits, it would be much nicer to have the slider set to 25.
When making troops, I will make 25 on 95% or more occasions. I would be happy to slide the slider down to 1 on the odd occasion I only needed one recruit.
The same applies in the provision house when making buffs. I make 25 baskets every time, and hardly ever make less.
Any objections?
Blackout85
08.08.13, 06:56
No objections, but i'd rather see a slider with a text box (like on AH) and we are able to type in 500, and it will queue up 20 * 25 for us in one go.
I'd rather have a bigger slider. I typically make 25,000 fish food (10 slides, 10 clicks), 150 baskets (6 slides, 6 clicks), and 1200 recruits (48 slides, 48 clicks) a day! This adds up to 128 clicks a day. No wonder my hand hurts.
If it was adjustable sliders, it would be: 3 values, 3 clicks. And my hand would not hurt. (Plus it would be a lot faster, as each 'click' introduces lag).
I had a week off the game, and returned yesterday, to find making fish food and meat refills even more irritating than ever. The new adventures have arrived. Are those poor level 50 players really going to make all those recruits 25 at a time?
I have had no response so far from BB_Alpaca. I will try another PM.
Hey BB do something about this, it's freakin tiresome to click click on barracks if your population is over 5k. This isn't any major change just increase number in your code, 25 > 1000. Don't waste our time more.
BB_Alpaca replied to my messages that our suggestions have been passed on to the development team, but that no promises can be made about whether anything will change. So if this is an issue for you, please do add to this thread. Let's make it stand out.
any news on the topic? with farytale adventures here clicking in barracks and provision house is becoming anoying...?
BB_Alpaca replied to my messages that our suggestions have been passed on to the development team, but that no promises can be made about whether anything will change. So if this is an issue for you, please do add to this thread. Let's make it stand out.
+1 from me... but I wonder if this area of the forum ever gets looked at by the developers. 3 pages of players all agreeing 100% that this is needed, it's a no-brainer. But nothing in response.
I like this idea, but this debate does beg the question :
Why do we need a slider at all ? can we just enter the digits in a similar fashion to trade offers
http://prntscr.com/1h5esg
I think a simple slider with an input box similar to the trade slider above in that screenshot is ideal. Raise the max you can build, then u can either use the slider or simply type in the amount you want made.
Adding a cancel option that would immediately cancel the rest of the builds would be fantastic too! I think both of those shouldn't be too much code work.
I've had a new idea. Just started playing adv again. How about a shortcut/hotkey to produce a stack? e.g. "r" for recruits, "b" for bowmen, within the barracks?
BAAAHHHHHJJJAAA
04.09.13, 23:34
This keeps being raise BB need to change it. A system like Dezy suggests would be better, also for things like Irmas and trading multiple items with players (like Red setters)
BAAAHHHHHJJJAAA, it's not a better suggestion, it's a "CAN YOU PLEASE IMPLEMENT SOMETHING!?! PLEASE?!" suggestion. Even a hotkey. How hard can a few hotkeys be?
Adding a stacking option to the star menu would fix that
Not at all if the stacking was a manual process as you'd then have to be clicking each stack anyway. I want to order my fish in 1 bunch AND add them to the deposit in 1 go. That is about 6 clicks instead of hundreds. 50 stacks you have to click, click/drag, click. so 300 actions to order 250k fish food. Then click *, click fish, click deposit (wait a few seconds...............:yawn:) which is another 300 actions. 600 actions to refill your fish deposit by 250k. That would be replaced by 6 clicks if you could just slide the bar up to 100 and order your 250k in 1 hit. 6 clicks instead of 600 is just better and should be a really simple update for them to do. It's ridiculous that it's still not been done because who needs 1 stack of 25 fish ever? The stacks could also just be made bigger. e.g. instead of 1 being just 100 fish (seriously who needs to refill by only 100 fish after about level 6?!) it could just be 5k or 10k. Then 25 would be 250k at 10k/increment. No one would be complaining if they could get their 2 million fish in just 8 stacks instead of 800 (almost 5,000 click to create and add to a deposit)
agree and has come up many times (BB [removed] on the people WHO pay therir wages)but just wait until you starts fairytale adventures at the moment i make 4-6000 troops every day
Hello esko1122,
Please do not use profanity :(.
Sinister-King
Hello there !
Just wanted to drop off this suggestion, since it is really bothersome (to me at least). Sorry if it has been posted before, I didn't get to read every thread.
Imagine you got 40.000 bread that you wish to convert to Fish deposits. As it is now, you have to select the Fish and drag/click the slider to 250 bread (160 times). That takes a lot of time and nerves (waiting for the queue) - I've done this for 162.000 bread .... not fun.
Now imagine if you could have a slider like in the selling slot: You drag the bread to the maximum of 250, then use another slider to multiply that 250 (or maybe enter it manually in a textbox) by X times. So instead of 100+ repetitions, you do it once for the 250 bread and a second time for the multiplier bar/textbox.
That way you could generate any amount of Fish deposits or meat deposits (or maybe even recruits) by 2 clicks, as long as you have the resources.
Please share your thoughts, I know I'm not the only one annoyed by the constant clicking for PH / Barracks.
Cheers !
There's always room for another thread about the Prov House and Barracks in my opinion!
Here's one that I started (http://forum.thesettlersonline.com/threads/24622-Barracks-increase-number-of-recruits-produced-in-one-click).
There's another excellent one by Erikber (http://forum.thesettlersonline.com/threads/24250-To-enhance-Your-gaming-experience-A-list-of-helpful-features).
Right now, I would settle for making the slider default to maximum. Seeing as none of the excellent suggestions seem to be on the dev team's radar, if we could just have the slider default to maximum...
I support the ideas of either sliders or manually entering digits ... it's a pain to have to make fish out of 150.000+ bread ... let alone 3200 recruits.
Can someone please review this suggestion and see its viability ?
Thank you for the links ! I'm going to keep posting in those threads, so as to not divert focus from them. Much appreciated.
Since BB's coders seem to be wasting far too much time on collectibles that nobody wants, to be able to make simple changes that players are crying out for, I'll make their job easier for them.
A really simple stop-gap fix for this that doesn't require any changes to the mechanics of the barracks, (and could work for prov house too) is add new units that can be produced.
In the prov house we have a choice of making settlers in 1's, 5's and 25's. Why not add a "cohort" or "squad" or "platoon" unit to the barracks? 1 platoon = 25 recruits.
A wise decision RatzaTM. Thanks for your recommendation and your kind words SwampHen. :)
That is a brilliant new alternative, Hairy.
Bluesavanah
02.10.13, 09:39
Really good thread, I'll add a suggestion as a stop gap. Please change the default on the slider from 0 to 25 ( any other slider too sandwich's, baskets etc etc)
i know there are a lot posts a bout this but i think i share my idea about it :)
More than 25 troops queue
make it higher when you upgrade barracks
like ... with recruits ( ::R:: )
level 1 - 15 recruits... max in 1 queue
level 2 - 25 recruits... max in 1 queue
level 3 - 50 recruits... max in 1 queue
level 4 - 75 recruits... max in 1 queue
level 5 - 100/150 recruits... max in 1 queue
sounds me A lot better
plz share your feedback
maybe how more replies BB finaly makes it better :)
I think this should have been added when the fairytale adventures were personally. 2000-3000 recruits and bows for some adventures thats a lot of clicking...
yeah thats my problem too :(
it takes ages before all is finaly in queue
not bad but then you can only make min 100 or 150 on level 5 better let a chose of the nummber you wil make every time with o dropdown box
I agree too, implement this!
very good idea, are the to implement 100%
Coffin_Man
16.10.13, 16:47
I like this idea... Their is no fun in queuing 10-15 sets of x25 recruits. So as you lvl up the barracks the limit should change. 10,20,30,40,50 or more...
implement something like this BB.
Actually this sounds like common sense, there is no incentive to upgrade if the parameters stay the same
headshotlee
16.10.13, 17:36
I was thinking the same thing Matie2506 to much clicking since the fairytale adventures.
Please Please Please BB make this happen. :)
stefanceltare
16.10.13, 17:44
Something similar has been suggested countless times yet there's no word on it. Don't count on a response from BB either.
Stick it in google translate and make it look like it came from a German server and they will love it ;'}
It's a great idea i hope BB will read this. And makes it possible to make more troops in your barracks
Benedicter
16.10.13, 19:44
Something similar has been suggested countless times yet there's no word on it. Don't count on a response from BB either.
This
I apologize if anyone suggested this before, but I think that it needs to be said.
Recruiting new units in barracks is a painful process. Now that we all can have large population limit with all those frozen manors - putting 4000 recruits into quenu is a painful process. You are fixing the e-mail system - that's okay, but it worked flawlessly before, why is nobody talking about the update of barracks recruiting system?
It's not a problem for new players who at most quenue 500 recruits per day, this would be good for us who play this game longer. You have already made some great changes to the whole gaming system to keep level 50 players playing. Actually - you did so great job that that I can't think of quitting, but whenever I have to take 10 minutes of quenuing troops - there's black in front of my eyes...
Thank you
Zoran
This has been asked many times, consider the people with 10k plus population trying to make a new army after a couple of fairytale adventures. I hope the devs are looking at a way of doing this as it is long over due
Sharpielein
28.12.13, 11:41
Yeah, the Barracks recruiting system was made at a time when adventures with over 500 unit loss were ... unusual.
Nowadays, high level players consume 5000+ units in a single day, and that means over 150 click-throughs.
To show how tedious the system really is:
I had units for Heroic Tailor queued up in the order I'd need them.
In sector 4 I realized I was missing 80 Elite Soldiers, so I had to cancel over 2000 units in the making (which is terrible with the scrolling, as is) then insert elites, then re-do the entire queue.
Took me nearly 30 minutes. For what? Because developers think we like to
Click Recruit - Go to 25 - Accept
Click Recruit - Go to 25 - Accept
Click Recruit - Go to 25 - Accept
[removed]
Hello Sharpielein,
Please do not spam :(.
Thank you,
Sinister-King
I second this.
Please give it some kind of higher priority.. (esp over things like exotic wood school)
That amount and kind of clicking is potentially dangerous and can lead to stuff like RSI.
I second this.
Please give it some kind of higher priority.. (esp over things like exotic wood school)
That amount and kind of clicking is potentially dangerous and can lead to stuff like RSI.
Haha yes before long it wont be PPI people calling you all day every day it will be "Have you played settlers in the last year? did you need to click thousands of times to make an army? Do you now suffer from wrist pain? then keep listening you could be entitled to a no win no fee compensation claim...."
i don't know if anyone suggested this allready, but i would like it very much if i can choose more then 25 units to train. like in the tradehouse, that you can type 200, or 300, whatever you want. then you won't have to do the same work all the time.
Its suggested normally once a week.
Brankovics
06.01.14, 09:51
Or twice. Or more. So constantly...
Arrakkamani
06.01.14, 16:07
Yup been suggested lots of times :) still a good idea though
Needs to happen. More we nag about it maybe one day they'll be looking at the right time
Brankovics
07.01.14, 11:40
Ok, then search the right topic for it, not a burden to click thru 2 pages...
This has been suggested/requested many times. in various threads various forums. BB continues to ignore this. or rather. they choose not to improve on this.
There was a statement on the test server about this already. "NOT in the plans". or "NO PLANS to improve this. because it's too much work." So instead they spend time on doing silly new content that we don't need or want.
Thejollyone
09.01.14, 21:53
this thread should be merged with the 100s of others on the subject :)
I am sure BB will look at this soon and it may well be implemented when they introduce PvP ;)
My most recent thoughts on this matter are that we got the new PH this Xmas, dare we hope for new barracks for next Xmas.
Bluesavanah
11.01.14, 04:02
My most recent thoughts on this matter are that we got the new PH this Xmas, dare we hope for new barracks for next Xmas.
Sometimes I wish I'd saved more presents just in case.
hi there , i m sure it must have been said many time before me, but we can keep asking ,hehehe, but give us at least one extra didgit to make 250 troops in one shot pleas, and also for making buff ,because rebuilding an army by 25 troops at the time maximum is a bit like a factory work , 250 ,one extra digit and it will make our life must easier, pleasee,
very true!! especially at lvl5 barracks
put your VOTE and pass the post to yr friends and guild to support it too.
check the idea of taggin R short key for Rarity PH and stoppin production of one good in one click too
ty
Bluesavanah
15.01.14, 13:09
+1
Gingernuts
15.01.14, 13:16
+1
Bambo_0cha
15.01.14, 13:26
+1
awesome idea.. 250 is a must haver my vote
SirRedemption
15.01.14, 13:38
+1
PsychoDadCRO
15.01.14, 13:41
+1
Don't limit it to just 250, although that would be a huge help. It should be limited only by the resources you have.
Also if you put in an order and decide you need 5 cavs 300r into a 1000r order you should be able to bump the cavs up to the top so it starts working on them right away then continue with the 300/1000r
right, some button like in building quee has would help. however loots for more than 250r, 100c, 100e may last for too long to produce even if u place yr 5cav right next after 1000r loot.... for only 250r its 10x 15min so 2,5h standard, about 1h with a drill plan
You should be able to reorder anything above whatever is currently producing. No reason it couldn't pause the production of 5000 recruits when it's 20 recruits in then resume it from 20 again when it finishes whatever you moved to the top of the queue
Wreckless-
15.01.14, 17:11
Not an extra digit, but a multiplier, so that we can build 10 blocks of 25R in one go. That way, if you make a mistake, you can at least stop 9 batches and don't have to wait for 250 R to be trained.
how about the Rarity Barracks for eggs?
+1 yes please. Just started doing epic adv and making troops is worse than watching paint dry!
how hard can it be to add a zero to the multiplier? easy way to resolve the problem
Agree completely, making blocks of 25 is painful. It's finger and mouse abuse. Blocks of 250, an easy fix.
As a compromise, I think blocks of 50 troops at a time would at least be better than nothing.
Rather have nothing than it just be changed to 50. They should fix the barracks properly as we've been requesting since beta
Sharpielein
16.01.14, 16:20
When rebuilding from a Fairytale, I'd actually like to make 1000 in a row, even with that - rebuilding 3k bowmen, 4k recruits and 1k Cavalry is still too many clicks to be optimal.
But 25 in days where a single adventure can cost 8-9k troops is ludicrous.
It was OK in days where the losses of VTV were considered "tremendous".
Or it could be like in TO: the maximum amount is the max number of units someone can make based on the number of unemployed settlers+resources needed, and there's a field to put in a number by hand for small or precise amounts.
lets make it step by step and let it be planned and changed on the occasion of upgrade..... so time will be shorten and number will grow.
so at lvl5 25 is the smallest loot u can order and multiple it by 25......IS A HUGE NUMBER already!
lvl1....1-25
lv2.....4-100
lvl3....10-250
lv5.....25-625 per loot
if u order 4k it takes just over 3 loots
an extra barracks for special tasks like faster training of 1k recruits loots in less time may be a task for a very special bulding, the rarity one
Wreckless-
16.01.14, 23:20
This will be so funy when they give you what you want instead of what you need, and then in a couple of hours the same people will come whining here: boohoo, poor me, I trained 1,000 recruits but I needed to train 1,000 bowmen instead.
Be careful what you want for ! ! !
I would love a "Barracks 2".
They introduced "Rarity Provision House/Provision 2" with the Xmas event. Before that they introduced the choc bunnies. Personally I think both of those were needed considering the extra requirements of the Tailor adventures.
However, the Tailor adv also needs a lot more troops. We got the x3 12 hour buff, which is great. Now - if BB could give us some relief from the RSI inducing "clickfest" in barracks, I'd be ever so grateful.
I want a "Barracks 2". Even if it only makes recruits and bowmen, and no - I would not be happy if it was limited to 50 or 100. I want less clicks!!!
keep it simple, 250 troops at the time, one more digit so be simple for programmers
Chipshop981
31.01.14, 14:40
Can we please have a new barracks that allows me to make more than 25 troops at a time making huge amounts of recruits is tedious. And also have the ability to move stuff up and down the q rather than having to cancel everything to get 25r made before 100 xbs
Thejollyone
31.01.14, 15:42
been asked for time and time again in one form or another, hopefully its on the Dev's timetable at some point...
Been suggested so many times... BB don't listen to our ideas sadly :( It's all about pumping out new things for us to buy with gems, never fixing anything that's stupid about the game. So meeh, keep thumbing up but it won't lead to anything.
PrincessAlly
03.02.14, 15:16
+1 from me. Making 5k troops 25 at a time after a fairy tale adventure is annoying and aggravates my RSI.
PICK_POCKET
06.02.14, 23:07
i believe a slid-bar would not only be great for barracks , but is needed . ever since the start of fairy tale adventures queuing of barracks is a ugly process. it would be a huge help , & cut back on the tediousness of the game.
Some other alternatives if for whatever reason they can't increase the number:
1) 'Repeat Last Order' -- Click this, and whatever was ordered in the barracks or provision house or even explorer) would be repeated.
2) Keyboard Short-Cuts
3) Preset +25 'Fast Build' button -- Like at ATMs where you can click 'Fast Cash -- 200$' you can click 'Fast Build - 25 Recruits'. One button and it instantly adds 25 to the queue.
Love this idea +1
3) Preset +25 'Fast Build' button -- Like at ATMs where you can click 'Fast Cash -- 200$' you can click 'Fast Build - 25 Recruits'. One button and it instantly adds 25 to the queue.
Hands down beats any slider improvements.::A::::A::::A::::A::::A:: five clicks and already ordered myself 125 xbowmen, now i just need a way to train them faster :cool:
Suspect the low 25 limit is there to accomodate lower level players that may get discouraged from high numbers giving an immediate message of "grindfest". That's not something a new player should be told. I find a suitable fix would be to increase unit count by 100% each barrack level.
funkygibbon1
10.02.14, 18:06
this has been said many times before,i agree with it 100% and since these pesky fairy tale adventures require troops up to and over 5k can be a bit tedious sitting there making 25 of this and that at a time.
so good luck with this post
Just_n_nfld
10.02.14, 19:14
+1
I was wondering is TSO (BB) going to look at increasing the amount of troops you can produce from lots of 25 up to higher number. I only ask because when you start doing adventures with 2k plus troops it is so boring producing 25 troops each time. Is it possible to do say like 100 per batch.
maybe you should comment on one of the million other threads suggesting this instead of starting a new conversation
thanks for your comments lads, it just make sense to do so really ,we are not machines ,
if you do the adventure the valiant little tailor by example , it s about 4500 troops lost and you need 180 lots of 25 troops to rebuild it, for me it s a factory work , if the lots were at 250 troops ,you will need only 18 lots, is it not obvious BB you need to do something about it ?
A good idea, suggested many times... ignored by BB each time... doesn't stop it being a must-have change.
Yesterday I finished a Betrayed Little Tailor, then a couple of Roaring Bulls, and was faced with the thought of rebuilding 5,000 troops. That's 200 stacks of 25, each one needing:
- Click 1: Select the troops type
- Click 2: click or move the bar to 25 (why doesn't it default to 25?)
- Click 3: Choose OK
600 mouse clicks, each one needing to be fairly accurate.
I wish I could sit down with a BB developer and make them queue up the troops for me. I bet the next maintenance would include an increase to 250...
601 mouseclicks, because since the update for epic woodyards and whathaveyou, the first click defaults to 19 even if you clicked at the extreme right end.
I agree that system solution would be definitely better, but there is plenty of programs, that can simulate mouse movement and clicks, so you can use it, to record macro and play it.
We can vote what we want, but BB makes them own plans, and dont listen to the players
I do not think anyone from BB is really playing the game.
Because if they would do that, they should be aware how ridiculous is to train troops in 25 lots, especialy for 50lvl ppl with lvl5 barracks with Drill buff up. You need to do milion clicks a day just to train recruits... it is just crazy... :-(
Wreckless-
07.03.14, 10:58
I agree, nobody from BB is playing this game. Perhaps because it really no fun?
Perhaps the reward for reaching LV 35 or so would be to get another digit, the reward for LV46 yet another... or make a quest chain out of it and then those who don't want the extra digit just don't complete the quest.
lets make it step by step and let it be planned and changed on the occasion of upgrade..... so time will be shorten and number will grow.
so at lvl5 25 is the smallest loot u can order and multiple it by 25......IS A HUGE NUMBER already!
lvl1....1-25
lv2.....4-100
lvl3....10-250
lv5.....25-625 per loot
if u order 4k it takes just over 3 loots
an extra barracks for special tasks like faster training of 1k recruits loots in less time may be a task for a very special bulding, the rarity one
And what if I need to build just 1R in my lvl5 barracks for example, should still be 1-xx amount, and I would settle with being able to build at least 1-100 troops, that would help alot imo :)
To finish one big fairy you need 500 clicks just to make the troops you need .. that is at least sick as it is on top of the other things !! repetitive !!. However autistic triggers seem to be the norm for this game and every time players find a work around to make their life easier devs fix it within a week or two. On the other hand what ever makes players multiply their clicks stays for months or years ... It s a matter of priorities I guess.
Mark my words: It's just a matter of time til we're presented a Sneak Peek of a Rarity Barracks..
Duong_TonThat
19.03.14, 07:57
We can vote what we want, but BB makes them own plans, and dont listen to the players
they actually do listen, they just slow
also I don't think they can change the digit from 25 to 250
but the can do 25 (x4) same as trade market then u can buy more slot using gem up to (x10)
I'm really tired of too much clicking to train troops in this game. Please do something, BB.
This is an awesome suggestion, guys! Just want to assure you that I am aware of it, that it has been passed on and that I am very optimistic about it. :)
10 mins devs need for barracks update, 10 mins and code already exist in game
is hard put this?
http://i.imgur.com/g1QvP66.png
we can make settlers by 1, 5 and 25
same can be in barrack for units
at Ieast after 230 posts they have Iooked at it :D
at Ieast after 230 posts they have Iooked at it :D
dont hold out hope, they are to busy adding new useless content instead of fixing bugs and solving problems like this that people have been asking for over a year.
Also mentioned here along with many other useful changes:
To enhance Your gaming experience. A list of helpful features (http://forum.thesettlersonline.com/threads/24250-To-enhance-Your-gaming-experience-A-list-of-helpful-features)
Nightdancer
30.03.14, 16:49
well I was playing this morning and clicked on my barracks, what is this TWO tabs, hmm let me see what these mysterious tabs do, well well, on closer inspection i see something delightful... Basic Production, all of my troops have buttons beneath them now... Intriguing i must say, let me click on a few to see what happens... now i did not expect that, to my right i see in the window my troops ready to be trained, each with their own slider to make individual sets of troops, i like it.
now i did not expect that, i can pay for individual troops to be made with gems or remove from the list, i wonder what this other tab can do now let me see what it says on here... Mass Production, now i am getting a little excited now, fingers trembling i click on this new tab button, the new tab opens up to my delight i see the same setup as before but wait, when i click on the new buttons i see something wonderful happen, the possibility of 250 troops on my slider bar. My excitement is bubbling over i click on my Recruits, Crossbowmen, Cannoners and Elite Soldiers buttons and see the outcome on the far right, unbelievable i can make and slide as many troops as i see fit... 250 troops available each ready to be assigned to whatever adventure i see fit to send on adventures, I really cannot believe what i am seeing... wait what is that noise in the distance... no please dont... oh no it is, my alarm clock is ringing the new morning, all i have now are the memories of my game with the visions of my brand new barrack fading in the dawn light.
https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash4/t1.0-9/1463883_10152685295131521_1716084990_n.jpg
https://scontent-a-lhr.xx.fbcdn.net/hphotos-frc1/t1.0-9/1907596_10152685295171521_1707014720_n.jpg
at Ieast after 230 posts they have Iooked at it :D
I can assure you I look at all suggestions, but I am trying to avoid spamming every post with "Thank you for your suggestion! It has been passed on." I think my time is better spent trying to get updates and questions answered for you guys, making sure all bugs are inserted into the database, reporting the feedback and suggestions, improving the forum etc.
I understand you guys are frustrated, as this is something you have been requesting for a long time, but let's keep feedback constructive and not jump to conclusions as I don't see how that will help make the game better.
Thank you!
I can assure you I look at all suggestions, but I am trying to avoid spamming every post with "Thank you for your suggestion! It has been passed on." I think my time is better spent trying to get updates and questions answered for you guys, making sure all bugs are inserted into the database, reporting the feedback and suggestions, improving the forum etc.
I understand you guys are frustrated, as this is something you have been requesting for a long time, but let's keep feedback constructive and not jump to conclusions as I don't see how that will help make the game better.
Thank you!
To be honest me and I am sure many people will say the same a "Thank you for your suggestion is has been passed on" a lot more would make a lot more people happy. As far as I am concerned and again many others they are all ignored. So a reply from someone who works for BB to say it has been passed on would go a long way in making us a bit happier even if deep down we know it probably will never happen.
This is also regularly suggested on the test server forum after being wiped and having no troops means a lot of clicking just to build an army to test with. Sadly the time devs have is being used on things that don't always seem to fit or compliment the game (collectibles-hidden object, achievements, more new adventures, fairy tales)
Cheetah2_777
02.04.14, 09:59
the option will not be implemented: bb wants us to log in often and stay logged in as long as possible
Ravel, please promise we aren't going to see some rubbish "rarity barracks" which will allow stacks up to 125 but with a greatly lengthened timer like we had for the fishing and it will in fact be a PROPER update to the barracks including re-ordering of the stacks as well as TO style slider "up to what you have" so we can just smack the slider up to the end to order all our free settlers as recruits if we want to
Ravel, please promise we aren't going to see some rubbish "rarity barracks" which will allow stacks up to 125 but with a greatly lengthened timer like we had for the fishing and it will in fact be a PROPER update to the barracks including re-ordering of the stacks as well as TO style slider "up to what you have" so we can just smack the slider up to the end to order all our free settlers as recruits if we want to
Hazgod I like your enthusiasm, but a BB mod/admin who uses the word promise I am sure will be out of a job. I can picture the staff room message board and in big bold words saying "MAKE NO PROMISES"
Anyone on my server I will give an artic iron mine if you can find a past post by a BB staff member who has promised something. Must be a promise for the game, promising to ban someone, or tell someone off or promising to pass a message on etc does not count.... ready go... :cool:
LOTS_OF_STORAGE
02.04.14, 16:29
LOSSY asks to upgrade it aswell pretty pretty plz
be good if u could make at east 500 - 100 at a time :)
I'd also like to see this.
Hazgod I like your enthusiasm, but a BB mod/admin who uses the word promise I am sure will be out of a job. I can picture the staff room message board and in big bold words saying "MAKE NO PROMISES"
Anyone on my server I will give an artic iron mine if you can find a past post by a BB staff member who has promised something. Must be a promise for the game, promising to ban someone, or tell someone off or promising to pass a message on etc does not count.... ready go... :cool:
There's a lot in..
http://forum.thesettlersonline.com/threads/20825-Dev-Diary-20-11-2012
They're a bit behind schedule on those....
Maybe I need to buy more gems ^.^b
Not sure if this has been mentioend before. Most probably as I know some on my Guild have said it would be great idea. Please increase the amount of troops in the barracks that you can make. I mean im actually going to get RSI soon especially when I have done a big adventure like VLT or even one of the others. It would be nice to input the troops myself. or have alrger capacity than 25 at a time.
Im sure others would benefit from this. I apologise if this thread has already been started.
:-)
hehe yes this is mentioend TOO much already :P
and i always say great idea but the Devs need to see what a big stress thing it is for us
:)
It is indeed :)
[ Thread merged: "Barrack troop increase" ]
Dannykorpyk
18.04.14, 08:13
Do it!!!
Sharpielein
18.04.14, 08:17
An easy fix would also be to add a form of repeat button:
"Repeat", i.e. produce the same unit type in the same quantity again - as the last time when you pressed "OK".
This "Repeat" button may also be useful in (Rarity) Provision Houses.
But of course, being able to produce bigger quantities would be highly welcome in times when adventures potentially kill 5000+ units.
topgearfan
18.04.14, 17:23
i have not played any adventures in months because of this and wont until it goes live.
in fact ive pretty much stopped playing the game altogether.
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