View Full Version : Bored level 50, what now?
Yes it's been asked for before and i am asking again can level 50 players please have more levels? The Fairytale adventures have been great, but only so much you can achieve. We need new goals or something to aim for. It's got boring doing adventure for sake of it.Anyone else feel this way?
they should add a new section to the island which is only findable at level 50 which then allows you to find granite and at level 52 make granite mason... none of this granite pit stupid stuff.
Yes agree that's a very good idea.
If you could produce granite on your island you'd just level up everything to level 5 with a fraction of the effort that it currently takes. How do you think that the game would become more interesting that way? That would neutralize any challenge from the game. The reason why the game becomes boring at lv50 is because there is no more challenge. By purposefully making one of the last limited resources in the game easily obtainable, you would just make the game more boring.
Just lilke them adding a granite pit you mean? I disagree totally if you are sitting at level 50 you will have a fair share of buildings already upgraded to lvl 5 and having to get ot lvl 52 before you can mine it would be an even bigger challenge. Then mining granite will be harder than gold with cost of building the mine and mining time + what the deposit held. I think it would be perfect.
Brilliant idea. Epic exploration option can be open at level 50 to find new smaller islands where new deposit types (e.g granite and titanium) and new resources (perhaps silver ?) can be found. Using these resources could open the use of new production chains (Shipyard, Alchemist ?) and maybe new military units (Naval Commander, etc.) and new sea adventures. Would open a whole new game for over level 50.
I must say there is a lack of interest and imagination from BB. Maybe they don't want to make TSO outshine the stand-alone game ? Although, I imagine TSO must be quite profitable. If lack of interest continues it looks like more and more players will get bored and leave.
Why would BB bother. This is a free to play game but they have to make their money somewhere and that is from people buying gems. A L50 player with a decent island isnt go to buy gems whereas a mid L30 or mid L40 player will see all the eye candy that BB is introducing and will be more likely to buy gems to improve their position / make life easier and therefore their development focus will always be;
Make it easy for people to understand the game - they introduced more early tutorials
Get them hooked - early on the complaint was the game was to slow so they introduced lots and lots of sub quests to keep people interested
Get them to spend money - so most new facilities make people want to get gem items.
Seems like a sound business model to me......
Why would BB bother. This is a free to play game but they have to make their money somewhere and that is from people buying gems. A L50 player with a decent island isnt go to buy gems whereas a mid L30 or mid L40 player will see all the eye candy that BB is introducing and will be more likely to buy gems to improve their position / make life easier and therefore their development focus will always be;
Make it easy for people to understand the game - they introduced more early tutorials
Get them hooked - early on the complaint was the game was to slow so they introduced lots and lots of sub quests to keep people interested
Get them to spend money - so most new facilities make people want to get gem items.
Seems like a sound business model to me......
This is all true and I fear it's also the reality. But it doesn't necessarily have to be so. For example, the Premium time rewards best the players who can acquire a lot of loot within a short period of time. The stronger the player's economy and the richer he is should therefore increase the appeal of buying premium. For a more sustainable business model than the one you suggest, which requires a continuous inflow of new players, BlueByte might consider developing a business model where advanced players are motivated to spend money on the game.
Reaching a standstill at lv50 is certainly not motivating. But if there was more to achieve, I imagine that getting a long-term Premium time would become an appealing option. I for one could afford it and have considered it, but as there's currently nothing in the horizon for me to use the extra loot resources on, I have not bothered. And Premium time doesn't have to be the only way to get advanced players to spend money on the game, I'm just using it as an example as I genuinely believe that it's worth its cost if you are an active, long-term player. If the game had a bit more SENSIBLE pricing policy, I believe I would use a lot more of the features that gems currently provide. But why, oh why, would I e.g. hurry complete a geologist's stone search with 25 gems to get one stone deposit that I still need to mine to get stone from, when 95 gems can get me a noble that on Northisle server is worth 50 000 - 100 000 stone!
The majority of lv50 players strive to get watermills, silos and other perks to save time and trouble. The desire to save time and trouble is there. Problem is, BlueByte fails to offer cost-efficient, appealing features in the game for real money spenders. I'm not sure what the exact term for this business model is in English, but in my native language it's called "micro payments". However, I don't see much useful features in, let's say, 5-50 gem bracket. Thus after getting some building licenses, explorers, generals, nobles, watermills etc PERMANENT perks in the game, I play fro free from that point on and no revenue for BB. Make EXPIRING/ONE-TIME perks substantially cheaper than what they currently are and maybe also the long-term players find a reason to start spending again. The premium time is one example of such a perk that might keep players spending money continuously for the entire duration they stay in the game.
Wreckless-
20.01.14, 13:14
What we need is some sort of colonization of an exotic island. Building an armade should be a guild effort with lvl 50 players contributing. The island should be occupied with a standing army that can be attacked by other guilds. So we kill 2 birds with one stone, extra gameplay for lvl 50 players and PvP without risking attacks on our home island.
The spoils of the colonisation should be going to all guild members, not just to the lvl 50 players.
Another option is trade. The guild can build a light tower that attracts foreign traders. This is more diplomacy & trade than conquest.
Perhaps these foreign traders are looking to buy beanstalks, so again, 2 birds with one stone, something to do for the lvl 50 players and it would put the fairy castle back in action.
Only "sound" in a short-term view. It won't make the 'killer game' that is potentially there with much better long-term prospects.
Been on the S3 servers recently?
That is excellent idea and sounds fun, but would still like to feel i am achieving something when do adventures too. It feels like there is only so much effort that will be put in for level 50 players, and feel they will never give more levels or something equivilant to achieve over long term.
If level 50 wasn't the highest level then players would likely keep spending on gems and keep actively doing adventures to progress
eugenio-82
22.01.14, 09:04
we need pvp dudes ....that's all
islands we can conquer and colonize ...that's the point....
Brankovics
22.01.14, 12:55
If level 50 wasn't the highest level then players would likely keep spending on gems and keep actively doing adventures to progress
IMO it is also a boring new and new levels over and over again, infinitelly. Does not help if them costs growing even exponentially. So we need some way of alternating to a new shape of game, something what based on earlier practice and skills, but can give varied mirth. PvP and/or colonisation looks a good direction, also I can imagine some economic cooperation, negotiations, contracts.
Or, could be some developing-like tools for those who have over all the quests, adventures, and reached all the limits, such geologs, explorers, sci.sys, and/or have certain star coins. This should bring some new "leveling" or "clubbing", such as richness, effectives, good reputation, etc. These should be associated with some obligations and/or restrictions. For example richest's club should restore trading balance on the continued absence of some products; the most armed club (or who have done with most adventures) could get a possibility to design special adventures for lower levels...
Or something like this.
could level 50s play experimental futures for the game and feedback to game devs
i could imagine the game with seasons and with different crops and climates and timbers and crafts for different cultures/players so there is something we need to trade
perhaps x number of players is like a continent of nations do they have diplomacy? embassies? foreign aid we already do with buffs and guilds
fire or flood or migrating fish or finding room for people .. there are so many combat games it would be great if this could be more interesting =))
things do happen just takes time :{ hopefuIIy some good things are on the way i Ieft the game for 6months came back and they did impIement what aIot of pIayers wanted, so they wiII get their just add a year on for every new idea, but i have seen aIot more pIayers joining the game now which means more money so maybe quicker for them to come up with new content heres fingers crossed :) good ideas ppI keep em coming
could level 50s play experimental futures for the game and feedback to game devs
i could imagine the game with seasons and with different crops and climates and timbers and crafts for different cultures/players so there is something we need to trade
perhaps x number of players is like a continent of nations do they have diplomacy? embassies? foreign aid we already do with buffs and guilds
fire or flood or migrating fish or finding room for people .. there are so many combat games it would be great if this could be more interesting =))
Sort of do on tsotesting, it got into rather a state but there are promising signs of improvement.
Some of your suggestions could have legs, but we are hamstrung by Flash. Perhaps TSO 2 will be constructed on a much more robust platform.
I was looking for something else and found this old thread and read through it - I'm only a level 40 player, and enjoyed it so far looking at different ways of tackling adventures rather than just following some of the excellent guides, but I was also wondering where it was leading further on and this thread has made me a bit unsure for my continued interest (just getting all buildings up to lvl 5 and playing the same adventures time and again).
As the last post was just over 2 years ago, I was wondering what the authors within this thread views are now, in fact if they are still playing at all ??
aIot have Ieft and not much has changed BB Iike quick fixes new buiIdings, adv but in the end its not changed much
Sharpielein
15.07.14, 01:40
If you could produce granite on your island you'd just level up everything to level 5 with a fraction of the effort that it currently takes. How do you think that the game would become more interesting that way? That would neutralize any challenge from the game. The reason why the game becomes boring at lv50 is because there is no more challenge. By purposefully making one of the last limited resources in the game easily obtainable, you would just make the game more boring.
I have every building that I care for at level 5, around 90k granite stacked up and even if there was a Granite Mason which would produce 50 Granite per day (you know, speed could be slow, like 3 hours for a chunk - making buffing useless as well): Cannon forge level 5 would take nearly a year with 4 such masons, while my Explorers bring back roughly 1k granite per day from medium searches, free of charge.
Then again, I agree with you that -especially lv50's- don't need extra ways of obtaining granite. They have more than plenty; what they need is something else to do.
Mostly, new buildings doing totally new fancy things:
Fr instance, a shipyard that lets you send off ships (similar to explorers) with trade goods [great sink for lowlevel resources!], obtaining random unique rewards may be one thing.
And then, let us build these ships with Exotic Planks, giving them a use beyond upgrading our island :-)
Astraldimension
15.07.14, 12:09
BB/Ubisoft is destroying (had a chance to create a great settlers online game) a unique gameplay style with the great title as the settlers, this game is becoming a collection game of buildings with a dull gameplay and almost nothing good as the settlers was 21 years ago.
They are going on with no enthusiasm,and they have a community... not for the real settlers fans.
I believe as someone else mentioned,they might have found the best way for sucking out real money of this online game as they show no enthusiasm for gameplay, but weirdly makes it very addictive. (credits for that)
Its a shame at 2014 with Blue Byte who created a great game serie, now just want fast cash it feels and totally ignores the old fans of the game serie.
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