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View Full Version : [Guide] Bandit Nest - MAJOR General / Cannon



Sharpielein
27.01.14, 13:01
Troops required
Depending on version:
400::R:: 400::C:: 300::S:: 122::A::

Troops Lost (Maximum)
With Major General : 400::R:: 100::C:: 38::S::
With MMA General: 448::R:: 79::S::
Combining both generals, using MMA to suicide on the final boss camp in a first wave:
With Major General plus MMA General: 439::R:: 30::C::

Sample loot:
http://i9.photobucket.com/albums/a78/Sharpsharp/bandit_nest_sample_loot.png


Prepare by clearing out the following camps
http://i9.photobucket.com/albums/a78/Sharpsharp/bandit_nest_sector1a.png

1a) 199PL 100WL
1) MMA -> 43::R:: 1::S:: 176::C::

1b) 100PL 50WH 50WL
1) MMA -> 220 ::R::

Flush Bert:
http://i9.photobucket.com/albums/a78/Sharpsharp/bandit_nest_sector1b.png

Send all generals right after each other, no need to hurry too much:
1) BLOCKING NORMAL General -> 55::S:: 129 ::C:: {140 - 260 seconds of fighting}
2) BLOCKING NORMAL General -> 131::S:: 65 ::C:: {160 - 280 seconds of fighting}
3) MMA-> 100::R:: 70::C:: 50::A:: (3 rounds, max loss: 100R / avg: 90R)

Flush Metal Tooth:
http://i9.photobucket.com/albums/a78/Sharpsharp/bandt_nest_sector2-1.png
Send all generals right after each other:
1) BLOCKING NORMAL General -> 56::S:: 125::C:: [5-8 turns]
2) BLOCKING NORMAL General -> 79::S:: 121::C:: [6-11 turns]

Metal Tooth: 1 Metal Toothed, 50 Guard Dogs, 60 Roughnecks, 80 Rangers
3) Fast General -> 50::C:: (suicide)
4) Major General -> 80::R:: 70::C:: 120::A::

Alternative: single wave with MMA:
3) MMA-> 128::R:: 18::S:: 74::K:: (2 rounds, max loss: 128R 17S)

Flush Chuck:


http://i9.photobucket.com/albums/a78/Sharpsharp/bandit_nest_sector3.png

Send all generals right after each other:
1) BLOCKING NORMAL General -> 108 ::S:: 31 ::C::

Chuck: 1 Chuck, 50 Guard Dogs, 100 Roughnecks, 50 Rangers
2a) Any General-> 50::C:: (suicide)
or, alternatively: 2b) MMA-> 1::R:: (suicide)

3a) Major General -> 108::R:: 40::C:: 122::A:: (max loss: 108::R:: 20::C::)
If you only have a Veteran: 3b) Veteran -> 128::R:: 8::S:: 22::C:: 92::A:: (max loss: 128::R:: 8::S::)



There, done.

Sharpielein
06.02.14, 19:59
An alternate version for sector 1, it saves travel time:

http://i9.photobucket.com/albums/a78/Sharpsharp/bandit_nest_sector1d.png
Send the generals when their predecessor reaches the red dot.
1) BLOCKING NORMAL General -> 11::S:: 39 ::E:: 131 ::C:: {140 - 260 seconds of fighting}
2) BLOCKING NORMAL General -> 55::S:: 71 ::E:: 63 ::C:: {160 - 280 seconds of fighting}

Bert: 100 Thugs, 100 Rangers, 1 One-Eyed Bert
3) MMA-> 100::R:: 70::C:: 50::A:: (3 rounds, max loss: 100R / avg: 90R)

Sharpielein
15.03.16, 13:54
Last camp alternative with 2 leftover MMA:

MMA + 1::R::, MMA + 1::R::, Major + 100::R:: 170 ::A::