View Full Version : [Guide] Princess Ally's Updated guides
PrincessAlly
17.05.12, 10:56
This is a work in progress at the moment. Photobucket have changed their policy so that you have to pay monthly once the bandwidth has been exceeded so I am in the process of updating the guides and moving the images. I am also going to try and include setups for Major General.
My guides:
Clever Little Tailor (http://forum.thesettlersonline.com/threads/27277?p=250512&viewfull=1#post250512)
Heroic Little Tailor (http://forum.thesettlersonline.com/threads/27277-Guide-Princess-Ally-s-Updated-guides?p=266600&viewfull=1#post266600)
Tomb Raider (formerly in Killste's thread) (http://forum.thesettlersonline.com/threads/27277?p=260719&viewfull=1#post260719)
Nords (formerly in Killste's thread) (http://forum.thesettlersonline.com/threads/27277?p=207114&viewfull=1#post207114)
Roaring Bull (formerly in Killste's thread) (http://forum.thesettlersonline.com/threads/27277?p=210837&viewfull=1#post210837)
Surprise Attack (formerly in Killste's thread) (http://forum.thesettlersonline.com/threads/27277?p=209199&viewfull=1#post209199)
Black Knights (http://forum.thesettlersonline.com/threads/27277-Guide-Princess-Ally-s-Updated-guides?p=267192&viewfull=1#post267192)
Horseback (http://forum.thesettlersonline.com/threads/27277-Guide-Princess-Ally-s-Updated-guides?p=329396&viewfull=1#post329396)
Football (https://forum.thesettlersonline.com/threads/27277-Guide-Princess-Ally-s-Updated-guides?p=316398&viewfull=1#post316398)
While the older guides were moved from Killste's thread to this one, the old links will still work.
PrincessAlly
01.01.13, 20:16
This guide has a setup for minimal losses and is in part based on a guide (http://forum.thesettlersonline.com/threads/19547-The-Nords.-New-guide-with-updated-pathfinding-minimized-losses) by Proddy. This guide has been updated after the leader camp's had their influence area removed April 2016.
Take 150R 50M extra until I can sort out the list of losses.
One VETERAN general general with Crossbows
One NORMAL general, using one round block
Units needed: 26R 150M 124S 160E 200C 248XB
Units needed max: 26R 151M 169C 128S 448XB 161E (for 2x VETERAN general)
Units lost, average: 13R 137M
Units lost, maximum: 26R 150M 3S 1C
If you have MAJOR general, VETERAN general, MASTER of Martial Arts (2 if you have them), Normal General
Units needed: 127R, 59M, 122S, 160E, 200C, 580XB (638XB or 663XB is useful)
Units lost, average: 122R, 53M
Units lost, maximum: 128R, 58M
see the quick setup list at the end of the guide if you already know the positions for the generals.
http://www.thesettlersonlinewiki.com/backup/adventureguides/thenords/mattelko/lootspot_zps1425352a.png
http://i.imgur.com/bV85MwA.png
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G1 (Camps 1-4)
Can be anywhere in the landing zone but I have shown the vet and any general so that they can be sent immediately after each other to save time.
Position A: VETERAN general
Position B: Any General (or use General A)
http://i.imgur.com/1SBxdNa.png
Camp 1) 100 Karl, 50 Valkyrie
VETERAN general: 120C 130XB (0 - 0 - 0)
MASTER of Martial Arts: 7M 73C 140XB (0 - 0 - 0)
Trap 1) 150 Wolf
Any General: 8R 160E (8R - 8R - 8R)
Any General: 9R 148S (9R - 9R - 9R)
Camp 2) 50 Housekarl, 100 Thrall
VETERAN general: 2M 248XB (0 - 0 - 1M)
MASTER of Martial Arts: 12R 1S 207XB (0 - 7R - 12R)
MAJOR general: 30R 240XB (0 - 0 - 1R)
Camp 3) 50 Housecarl, 50 Thrall, 25 Valkyrie
Send general straight to camp 4 and get intercepted by this camp with no losses
Camp 4) 75 Housecarl, 50 Valkyrie, 5 Berserk
VETERAN general: 7R 2E 63C 178XB (0 - 2R - 7R)
MASTER of Martial Arts: 10C 210XB (0 - 0 - 0)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G2 (Camps 5-7)
Position A: VETERAN general
http://i.imgur.com/OTaQCXD.png
Camp 5) 50 Housecarl, 75 Karl
VETERAN general: 10S 240XB (0 - 0 - 0)
MASTER of Martial Arts: 4R 2S 214XB (0 - 0.05R - 4R 1S)
Send the attack to the camp before the leader. Using the Vet there is a possible loss of 5C if the attack on camp 6 kills 4R and 2S.
Camp 6) 50 Housecarl, 50 Valkyrie, 50 Karl
VETERAN general: 4R 2S 64C 180XB (0 - 0 - 4R 2S)
MASTER of Martial Arts: 1S 6C 213XB (0 - 0 - 0)
Camp before 7) 50 Housecarl, 50 Valkyrie
VETERAN General: 80R 70C 100XB (0 - 0 - 0)
MASTER of Martial Arts: 100R 120XB (0 - 1R - 5R)
Camp 7) 100 Housecarl, 50 Valkyrie, 10 Jomviking
VETERAN General: 20M 4E 66C 160XB (15M - 18M - 20M 1E)
MASTER of Martial Arts: 15M 5C 200XB (8M - 11M - 14M)
MASTER of Martial Arts: 32R 1E 2C 185XB (20R - 27R - 32R) (using this attack check that the previous camp didn't kill recruits if it did retreat and reload)
If you have 2 MMA
Camp 7) 100 Housecarl, 50 Valkyrie, 10 Jomviking
W1: MASTER of Martial Arts: 1R (1R)
W2: MASTER of Martial Arts: 19R 1E 200XB (12R - 18R - 19R 1E 4XB)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G3 (Camps 8-9)
Position A: VETERAN general
Position B: Any General (or use General A)
http://i.imgur.com/km8jgU1.png
Camp 8) 75 Valkyrie
Any General: 2S 105C (0 - 0 - 0)
attack camp 9 will get intercepted but max loss with Vet is 1R. No loss with MASTER of Martial Arts or Major
Camp 9) 50 Housecarl, 15 Berserk, 50 Valkyrie, 20 Jomviking
VETERAN general: 11R 2E 63C 174XB (0 - 3R - 11R 2E)
MASTER of Martial Arts: 2R 1S 10C 207XB (0 - 0 - 0)
MAJOR general: 1E 75C 194XB (0 - 0 - 0)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G4 (Camps 10-14,BLOCK)
Position A: VETERAN general
Position B: NORMAL general for block
http://i.imgur.com/i7t3AUo.png
Camp 10) 75 Housecarl, 50 Karl
VETERAN general: 3M 247XB (0 - 0 - 1M)
MASTER of Martial Arts: 13M 1S 206XB (0 - 7M - 13M)
MAJOR general: 260XB (0 - 0 - 0)
MAJOR general: 60E 210XB (0 - 0 - 0)
Send the generals right after each other although the block fight is very long so you don't need to be too fast.
Camp 11) 120 Housecarl
BLOCKING NORMAL general: 122S 78C {minimum 257 seconds to end of battle, rounds 7 - 10 - 15}
Camp 12) 100 Housecarl, 50 Karl, 15 Berserk, 20 Jomviking
VETERAN general: 48M 1S 201XB (41M - 45M - 48M) {2 rounds, max time 170s}
VETERAN general: 47R 27M 2E 174XB (47R 22M - 47R 25M - 47R 27M) {2 rounds, max time 170s}
MASTER of Martial Arts: 52M 1S 167XB (45M - 49M - 52M) {3 rounds, max time 180s}
MAJOR general: 87R 7M 2E 174XB (84R - 87R 3M - 87R 7M) {2 rounds, max time 170s}
MAJOR general: 43M 3E 224XB (36M - 41M - 43M) {2 rounds, max time 170s}
If your best general is a MASTER of Martial Arts then you will need to attack 3 camps as the losses are too great to attack in one attack.
Camp 13) 150 Karl
MASTER of Martial Arts: 7S 193XB (0 - 0 - 0)
MAJOR: 60R 210XB (0 - 0 - 0) can attack camp 14 directly
Camp 14) 150 House Karl
MASTER of Martial Arts: 35M 185XB (27M - 30M - 33M)
MASTER of Martial Arts: 90R 10S 120XB (86R - 90R 4S - 90R 9S)
MAJOR: 60R 210XB (43R - 51R - 59R)
Camp 14A) 150 Valkyrie
MASTER of Martial Arts: 80R 140C (0 - 0 - 0)
MAJOR: 70R 200C (0 - 0 - 0)
Camp 15) 120 Housecarl, 30 Berserk, 50 Jomviking
MASTER of Martial Arts: 84M 9S 127XB (81M - 84M 3S - 94M 7S)
MASTER of Martial Arts: 96M 2E 122XB (82M - 91M - 96M)
VETERAN general: 80M 3S 167XB (61M - 74M - 80M 1S)
MAJOR: 52M 2E 216XB (45M - 50M - 52M)
If you know the positions for the generals and have MAJOR general, VETERAN general, MASTER of Martial Arts, Normal General generals then this is a quick setup list (send 127R, 59M, 122S, 160E, 120C, 580XB (663XB)).
Camp 1) VETERAN general: 120C 130XB (0 - 0 - 0)
Trap 1) Any General: 8R 160E (8R - 8R - 8R)
Camp 2) MAJOR general: 30R 240XB (0 - 0 - 1R)
Camp 4) MASTER of Martial Arts: 10C 210XB (0 - 0 - 0)
Move generals after camp 4 has gone and the MMA is walking back. Don't forget to unload MMA before moving to G2 or take 663XB
Camp 5) VETERAN general: 10S 240XB (0 - 0 - 0)
Camp 6) MASTER of Martial Arts: 1S 6C 213XB (0 - 0 - 0)
Camp 7) MASTER of Martial Arts: 32R 1E 2C 185XB (20R - 27R - 32R)
Camp 8) Any General: 2S 105C (0 - 0 - 0)
Camp 9) MASTER of Martial Arts: 2R 1S 10C 207XB (0 - 0 - 0)
Camp 10) MAJOR general: 60E 210XB (0 - 0 - 0)
Camp 11) BLOCKING NORMAL general: 122S 78C
Camp 12) MAJOR general: 87R 7M 2E 174XB (84R - 87R 3M - 87R 7M) {2 rounds, max time 170s}
Camp 14)MAJOR: 60R 210XB (0 - 0 - 0)
Camp 14A)MAJOR: 70R 200C (0 - 0 - 0)
Camp 15)MAJOR: 52M 2E 216XB (45M - 50M - 52M)
PrincessAlly
18.01.13, 22:49
WARNING this guide has not been updated and the attacks on some leader camps may get intercepted.
Surprise Attack
Average losses (Veteran with crossbows and elite) 274R 154M 19S
Adventure Info:
Player Level: 36+
Difficulty: 6/10
Number of Players: 2
Duration: 4 days
Where to get?: Trader (Shop) for 500 map fragments or from a mystery box
Max XP: 41820
This guide is based on the Hasmir guide (http://forum.thesettlersonline.com/threads/17261-FWB-Hasmirs-s-adventure-blog-for-Veteran-fighters?p=180068&viewfull=1#post180068) but I couldn't get past some of the camps probably due to pathing changes. I also decided to lose recruits instead of militia and soldiers.
http://i.imgur.com/pW0eprB.png
http://i.imgur.com/m7NxS3D.png
http://i.imgur.com/enWVtmW.jpg
One VETERAN general with Crossbows
Three NORMAL general, using round blocks
Units needed: 299R 181M 307S 298E 204C 195XB
Units lost, average: 274R 154M 23S
Units lost, maximum: 299R 176M 23S
The following setup for MMA has been given by Urgh123. I have not tested it but he assures me it is a good setup. I am not sure on the losses at the moment.
One MASTER of Martial Arts
One VETERAN general with Crossbows
Three NORMAL general, using round blocks
Units needed: 601R 320S 298E 178C 203XB 1K
Total units:
http://www.thesettlersonlinewiki.com/images/ornament.pngGarrison Position G1 (Camps 1-3)
Position A: VETERAN general - To save time you can place the general at position C from G2
http://imgur.com/8tAvPeT.png
From A to Camp 1) 130 Karl, 70 Valkyrie
MASTER of Martial Arts: 1R 1S 48C 170XB
VETERAN general: 2M 1E 87C 160XB (0 - 1M - 2M)
MAJOR general: 100C 1E 169XB (0 - 0 - 0)
From A to Camp 2) 100 Karl, 100 Valkyrie
MASTER of Martial Arts: 80C 140XB
VETERAN general: 11R 1E 122C 116XB (0 - 2R - 11R)
MAJOR general: 135C 135XB (0 - 0 - 0)
From A to Camp 3) 120 Housecarl, 80 Valkyrie
MASTER of Martial Arts: 80R 1S 139XB
VETERAN general: 31R 25M 1E 61C 132XB (31R 17M - 31R 21M - 31R 25M)
MAJOR general: 31R 20M 1E 95C 123XB (31R 10M - 31R 14M - 31R 19M)
http://www.thesettlersonlinewiki.com/images/ornament.pngGarrison Position G2 (Camps 4-7, BLOCK)
Position A: NORMAL general for block
Position B: NORMAL general for block
Position C: VETERAN general
Note: 9 Feb 2013 changed the order the generals are shown in the following diagram to C-B-A.
http://i.imgur.com/r8h1sp0.jpg
For the first attack only your VETERAN general is needed:
From C to Camp 4) 100 Housecarl, 100 Valkyrie
MASTER of Martial Arts: 49R 1S 1E 64C 105XB
VETERAN general: 17R 25M 1E 102C 105XB (17R 14M - 17R 20M - 17R 25M)
Send all generals after each other with a small pause between each. There is a lot of time in this block and so you don't have to be too fast.
From A to Camp 5) 140 Housecarl, 60 Valkyrie
BLOCKING NORMAL general: 124E 76C {minimum 270 seconds to end of battle, rounds 10 - 12 - 18}
Wait 3 seconds
From B to Camp 6) 200 Housecarl
BLOCKING NORMAL general: 59S 111E 30XB {minimum 270 seconds to end of battle, rounds 7 - 7.9 - 12}
Wait 3 seconds
From C to Camp 7) 100 Housecarl, 90 Berserk
VETERAN general: 55R 29M 1S 165XB (55R 15M - 55R 23M - 55R 29M) {maximum 215 seconds to end of battle}
http://www.thesettlersonlinewiki.com/images/ornament.pngGarrison Position G3 (Camps 8-10, BLOCK)
Position A: NORMAL general for block
Position B: NORMAL general for block
Position C: VETERAN general
http://i.imgur.com/Mz7En0H.png
Send all generals after each other in the order A, B, C. Don't be too quick sending your generals, the biggest risk is getting intercepted by the camp you are trying to bypass so count to 3 between each send.
From A to Camp 8) 130 Housecarl, 70 Valkyrie
BLOCKING NORMAL general: 5S 110E 82C {minimum 250 seconds to end of battle, rounds 10 - 11 - 14}
Wait 5 seconds Don't be too quick changed 3s to 5s
From B to Camp 9) 130 Housecarl, 70 Valkyrie
BLOCKING NORMAL general: 137E 31C {minimum 250 seconds to end of battle, rounds 8 - 10 - 16}
Wait 3 seconds
From C to Camp 10) 100 Jomviking, 90 Valkyrie
MASTER of Martial Arts: 54R 1S 1E 28C 136XB
VETERAN general: 74R 1E 65C 110XB (57R - 66R - 74R) {maximum 190 seconds to end of battle}
http://www.thesettlersonlinewiki.com/images/ornament.pngGarrison Position G4 (Camps 11-15, BLOCK)
Position A: NORMAL general for block
Position B: NORMAL general for block
Position C: NORMAL general for block
Position D: VETERAN general
http://i.imgur.com/w7hLX3V.png
For the first attack only your VETERAN general is needed:
From D to Camp 11) 100 Housecarl, 100 Valkyrie
MASTER of Martial Arts: 49R 1S 1E 64C 105XB
VETERAN general: 17R 25M 1S 102C 105XB (17R 14M - 17R 20M - 17R 25M)
Send all generals after each other in the order A, B, C, D. Don't be too quick sending your generals, the biggest risk is getting intercepted by the camp you are trying to bypass so count to 3 between each send.
From A to Camp 12) 90 Housecarl, 110 Valkyrie
BLOCKING NORMAL general: 61E 139C {minimum 250 seconds to end of battle, rounds 9 - 10 - 16}
Wait 3 seconds
From B to Camp 14) 120 Housecarl, 80 Berserk
BLOCKING NORMAL general: 75S 118E 7XB {minimum 245 seconds to end of battle, rounds 7 - 7 - 9}
Wait 3 seconds
From C to Camp 13) 100 Housecarl, 100 Berserk
BLOCKING NORMAL general: 2M 80S 118E {minimum 250 seconds to end of battle, rounds 8 - 9 - 15}
Wait 3 seconds
From D to Camp 15) 100 Jomviking, 90 Valkyrie
MASTER of Martial Arts: 54R 1S 1E 28C 136XB
VETERAN general: 74R 1E 65C 110XB (57R - 66R - 74R) {maximum 180 seconds to end of battle}
http://www.thesettlersonlinewiki.com/images/ornament.pngGarrison Position G5 (Camps 16-20, BLOCK, LOOTSPOT)
Position A: NORMAL general for block
Position B: NORMAL general for block
Position C: NORMAL general for block
Position D: VETERAN general
http://i.imgur.com/qIbAEkn.png
A lootspot buyer can attack camp 16 with 2R in any general or preferably 1r with a MMA but make sure they do not place their general in the paths of your generals.
For the first attack only your VETERAN general is needed:
From D to Camp 16) 150 Housecarl, 50 Valkyrie
MASTER of Martial Arts: 40R 25M 155XB (40R 13M - 40R 17M - 40R 24M)
VETERAN general: 48M 1E 34C 167XB (39M - 44M - 48M)
or if you have at least 2 MASTER of Martial Arts you can suicide one now so that only recruits are lost.
W1: MASTER of Martial Arts: 1R (1R 1G) (could be done by the lootspot)
W2: VETERAN general: 74R 2S 174XB (62R - 70R - 74R 1S)
Send all generals after each other in the order A, B, C, D. Don't be too quick sending your generals, the biggest risk is getting intercepted by the camp you are trying to bypass so count to 3 between each send.
From A to Camp 17) 100 Housecarl, 100 Berserk
BLOCKING NORMAL general: 95S 105E {minimum 225 seconds to end of battle, rounds 8 - 10 - 17}
Wait 3 seconds
From B to Camp 18) 160 Housecarl, 40 Valkyrie
BLOCKING NORMAL general: 150E 50C {minimum 260 seconds to end of battle, rounds 10 - 11 - 17}
Wait 3 seconds
From C to Camp 19) 130 Housecarl, 70 Berserk
BLOCKING NORMAL general: 188S 12E {minimum 210 seconds to end of battle, rounds 5 - 5 - 5}
Wait 3 seconds
From D to Camp 20) 120 Jomviking, 80 Berserk
VETERAN general: 20R 25M 24S 1E 180XB (20R 25M 14S - 20R 25M 19S - 20R 25M 23S) {maximum 190 seconds to end of battle}
or do a two wave attack if you have Canoneers
Wave 1 MASTER of Martial Arts: 148R
Wave 2 VETERAN general: 52R 11S 1E 185XB 1K
http://www.thesettlersonlinewiki.com/images/ornament.png
All garrison setups have been tested using this simulator (http://settlersonlinesimulator.com/dso_kampfsimulator/en/).
Don't be too quick sending your generals in the blocks the biggest risk is getting intercepted by the camp you are trying to bypass. All blocks have lots of time.
I have tried to be as accurate as possible so please send me a message if there are any corrections required.
PrincessAlly
31.01.13, 00:38
Roaring Bull
Out of date guide generals get intercepted
Average losses (Veteran with crossbows and elite) Full Version 1219R 724B 15M 50S
Average losses (Veteran with crossbows and elite) Short Version 834R 217B
Adventure Info:
Player Level: 42+
Difficulty: 9/10
Number of Players: 3
Duration: 5 days
Where to get?: Trader (Shop) for 300 map fragments
Max XP: 41K XP [actual max 38k long, 17k short approx]
This guide is based on the Genesis guide guide (http://imageshack.us/scaled/large/193/rbveteranguide.png) but the blocks on that seem to be a bit unreliable.
The goal of this adventure is to destroy all Witch Towers (camps 6, 8 and 21). This can be achieved by attacking from positions G1, G2 and G7 for the short version. The long version gives more experience but also incurs a lot more losses.
http://i.imgur.com/KEfPtiI.png
http://i.imgur.com/7wGnU1U.png
This guide has not been checked for typos, please make sure you use a simulator to check the camp setups. The short and long xp amounts are only approximate
Once I have got a few people to test the guide I will remove the spoiler.
Short Version approximately 17000 xp
One VETERAN general with Crossbows and Elite - prefer to lose recruits
At least two, four if possible NORMAL general, using round blocks and 1R blocks
Optional general ANY general
Units needed: 883R 220B 1S 107E 50C 194XB
Units lost, average: 834R 217B
Units lost, maximum: 862R 220B 1S
One VETERAN general with Crossbows and Elite - prefer to lose bowmen
At least two, four if possible NORMAL general, using round blocks and 1R blocks
Optional general ANY general
Units needed: 504R 579B 1S 107E 249C 99XB
Units lost, average: 465R 576B
Units lost, maximum: 485R 579B 1S
One VETERAN general with Crossbows and Elite and Cannon
At least two, four if possible NORMAL general, using round blocks and 1R blocks
Optional general ANY general
Units needed: 646R 467B 1S 107E 56C 194XB 85K
Units lost, average: 609R 464B
Units lost, maximum: 637R 467B 1S
Long Version approximately 38000 xp
This version gets nearly full XP. There is one leader in the south that is not worth killing.
One VETERAN general with Crossbows and Elite - prefer to lose recruits
At least two, four if possible NORMAL general, using round blocks and 1r blocks
Optional general ANY general
Units needed: 1655R 376B 25M 145S 205E 152C 194XB
Units lost, average: 1568R 364B 15M 50S
Units lost, maximum: 1629R 376B 20M 52S 2E
One VETERAN general with Crossbows and Elite - prefer to lose bowmen
At least two, four if possible NORMAL general, using round blocks and 1R blocks
Optional general ANY general
Units needed: 1296R 736B 25M 145S 205E 152C 90XB
Units lost, average: 1219R 724B 15M 50S
Units lost, maximum: 1272R 736B 20M 52S 2E
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G1 (Camps 1-6)
As the walks are quite long on the first few camps you can place your VETERAN general at Position A for camps 1-4 and then move to Position C.
Position A: VETERAN general optional position for camps 1-4.
Position B: NORMAL general for Block
Position C: VETERAN general
Position D: ANY general this general will lose the battle and is optional
http://i.imgur.com/XyeHCLU.jpg
http://i.imgur.com/bfLoKec.png
From A or C to Camp 1) 120 Bowmen, 80 Composite
VETERAN general: 47R 107E 96XB (45R - 45R - 47R)
From A or C to Camp 2) 90 Nomad, 60 Lance rider, 50 Cataphract
VETERAN general: 162R 3E 85K (150R - 150R - 161R)
VETERAN general: 174R 76E (153R - 153R - 165R)
From A or C to Camp 3) 100 Cultist, 100 Firedancer
VETERAN general: 50R 101B 99XB (50R 99B - 50R 99B - 50R 101B)
There are a couple of options for camp 4. It can be taken with one wave or with less total losses in 2 waves.
From A or C to Camp 4) 40 Cultist, 60 Dark Priest, 100 Firedancer
VETERAN general: 20R 160B 70XB (20R 158B - 20R 160B - 20R 160B)
VETERAN general: 200R 50C (185R - 185R - 197R)
-- OR --
Camp 4a) 40 Cultist, 60 Dark Priest, 100 Firedancer
From D ANY general: 159B (159B 1G)
Camp 4b) 66-46 Firedancer
From A or C VETERAN general: 1E 249C (0 - 0 - 0)
If your VETERAN general was at Position A move to Position C.
For this 1R block the timing is critical. I have shown 2 points where you can check the spacing of your generals. If they are very different due to lag then retreat and try again. After sending the 1R do a slow count to 3 before sending the second general. The generals can be a little bit further apart than I have shown but not by much. They should walk through the gates near the tower pretty simultaneously or the block will fail.
http://i.imgur.com/PTPcHXa.png
From B to Camp 5) 70 Cultist, 50 Shadowsneaker, 80 Firedancer
BLOCKING NORMAL general: 1R
Count to 3 seconds and then attack with the second general.
From C to Camp 6) 80 Cultist, 120 Firedancer
VETERAN general: 41R 119B 90XB (41R 115B - 41R 118B - 41R 119B)
Once Camp 6 has been destroyed you can move the generals to position G2.
If you are doing the full version move an extra NORMAL general somewhere close to G2 to save time when setting up for G3.
If you are doing the short version setup any spare generals in G7.
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G2 (Camps 7-8, BLOCK)
Position A: NORMAL general for Block
Position B: VETERAN general
http://i.imgur.com/HhITWyN.png
From A to Camp 7) 110 Nomad, 40 Riding Amazonian, 50 Cataphract
BLOCKING NORMAL general: 1R
Count to 5 seconds and then attack with the second general.
From C to Camp 8) 70 Nomad, 100 Lance Rider, 30 Cataphract, 1 Uproarious Bull
VETERAN general: 144R 1S 105E (124R - 136R - 141R 1S)
If you want to do the fast version then skip the next few positions and go straight to G7.
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G3 (Camps 9-11, BLOCK)
Position general B first as position A is not available until at least one general is in this zone.
Position A: NORMAL general for Block
Position B: VETERAN general (position this general first)
http://i.imgur.com/uAcvbyG.png
For the first attack only your VETERAN general is needed:
From D to Camp 9) 120 Noman, 80 Lance Rider
VETERAN general: 85R 15E 150K (71R - 80R - 85R)
VETERAN general: 89R 161E (73R - 81R - 89R)
Send all general A then wait a few seconds before sending B.
From A to Camp 10) 50 Nomad, 50 Lance Rider, 80 Riding Bowman
BLOCKING NORMAL general: 45S 75E (120){minimum 210 seconds to end of battle, rounds 4 - 4 - 6}
Count to 5 seconds and then attack with the second general.
From C to Camp 11) 80 Lance Rider, 40 Riding Bowman, 60 Riding Amazonian
VETERAN general: 20R 100S 130E (20R 48S - 20R 50S - 20R 51S) {maximum 175 seconds to end of battle, 1 round}
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G4 (Camps 12-14, BLOCK)
Position A: NORMAL general for Block
Position B: VETERAN general
http://i.imgur.com/vCVg1Da.png
For the first attack only your VETERAN general is needed:
From B to Camp 12) 60 Nomad, 50 Lance Rider, 80 Riding Amazonian
VETERAN general: 188R 62E (174R - 180R - 188R)
Send all generals straight after each other. Send the blocking general to Camp 14 and he will be intercepted and get diverted to block Camp 13.
From A to Camp 14) 100 Nomad, 90 Riding Amazonian
BLOCKING NORMAL general: 15S 20E 152C (187) {minimum 200 seconds to end of battle, rounds 5 - 5.6 - 8}
From B to Camp 14) 60 Nomad, 70 Riding Amazonian, 40 Cataphract
VETERAN general: 22R 156B 72E (19R 141B - 22R 147B - 22R 156B) {maximum 180 seconds to end of battle, 2 rounds}
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G5 (Camps 15-17, BLOCK
Position A: NORMAL general for Block
Position B: VETERAN general
http://i.imgur.com/9H1JWBl.png
For the first attack only your VETERAN general is needed:
From B to Camp 15) 80 Nomad, 100 Riding Bowman
VETERAN general: 155R 25M 70E (155R 5M - 155R 15M - 155R 20M)
Send all generals straight after each other.
From A to Camp 16) 80 Lance rider, 80 Riding Bowman
BLOCKING NORMAL general: 63S 45E (108) {minimum 185 seconds to end of battle, rounds 5 - 6 - 8}
From B to Camp 17) 50 Nomad, 50 Lance Rider, 60 Riding Amazonian
VETERAN general: 111R 139E (95R - 101R - 108R) {maximum 135 seconds to end of battle, 2 rounds}
VETERAN general: 104R 1M 145K (96R - 101R - 104R) {maximum 135 seconds to end of battle, 2 rounds}
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G6 (Camps 18-19, BLOCK, LOOTSPOT)
if you are feeling lazy / lucky you can leave the VETERAN general in the same position as G5 (position B). This adds 10 seconds to the walking time.
Position A: NORMAL general for Block
Position C: VETERAN general
A lootspot buyer can attack camp Loot 1 with 1R but they will have to wait while you complete positions G6 and move to G7.
http://i.imgur.com/Riko7xt.png
http://i.imgur.com/Q9HnoCh.png
Send generals straight after each other.
From A to Camp 18) 100 Nomad, 30 Lance rider, 50 Composite bow
BLOCKING NORMAL general: 1R 27S 151C (179) {minimum 175 seconds to end of battle, rounds 4 - 4 - 6}
From C to Camp 19) 70 Lance Rider, 80 Riding Bowman, 20 Riding Amazonian
VETERAN general: 186R 3S 61E (163R 175R 185R) {maximum 150 seconds to end of battle, 2 rounds}
If you didn't invite the lootspots to make their kills before now then they can do their kill while you setup for the last attack. Now they will need 4 Cav and it is a slightly longer walk than before. You can advertise the lootspots as ready to finish at this point.
A lootspot buyer can attack camp 80 Nomad, 40 Lance Rider, 80 Riding Bowmen with 4C.
http://i.imgur.com/ZP8H6a2.png
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G7 (Camps 20-21, BLOCK)
Camp 21 must be killed in 2 waves. This can be done in a number of ways depending on the combination of generals and troops you have. If you only have one NORMAL general left the setup is given further down.
Setup for 2 NORMAL generals
Position A: NORMAL general for 1R Block
Position B: VETERAN general OR ANY general depends on combination chosen B or D must be VETERAN general
Position C: NORMAL general for 1R Block
Position D: VETERAN general OR ANY general depends on combination chosen B or D must be VETERAN general
Position E: ANY general not actually required, I place a general here to enure I have the other generals in the correct place.
http://i.imgur.com/dUNcezG.png
Send generals straight after each other OR in a laggy system or if you are not confident send 1R block and its matching attack and wait.
Check the separation shown in the picture and if it your generals are too far apart then retreat. If the general does get intercepted then retreat and try the block further down which only needs one normal general. In this case you will have to move the generals so that they are in a line with the blocking general at the front, there are plenty of alternative positions available.
From A to Camp 20a) 100 Cultist, 40 Shadowsneaker, 60 Firedancer
BLOCKING NORMAL general: 1R
From B to Camp 21a) 80 Cultist, 50 Shadowsneaker, 70 Firedancer, 1 Dark High Priest
VETERAN general: 225R (225R 1G)
The following two generals can be sent immediately after the first two, or wait until you know general B has not been intercepted.
From C to Camp 20b) 100 Cultist, 40 Shadowsneaker, 60 Firedancer
BLOCKING NORMAL general: 1R
From D to Camp 21b) 1 Dark High Priest
ANY general: 194XB (0 - 0 - 0)
Alternative combinations are:
Camp 21a) VETERAN general: 247B (247B 1G)
Camp 21b) VETERAN general: 56C 194XB (0 - 0 - 0)
Camp 21a) ANY general: 200B (200B 1G)
Camp 21b) VETERAN general: 46R 1E 118C 85XB (35R - 41R - 45R)
Camp 21a) ANY general: 185B (185B 1G)
Camp 21b) VETERAN general: 57R 1E 102C 90XB (48R - 53R - 57R)
Camp 21a) VETERAN general: 225R (225R 1G) (used in the example setup)
Camp 21b) ANY general: 194XB (0 - 0 - 0) (used in the example setup)
Setup for 1 NORMAL general
I DO NOT recommend this block. If you only have 3 normal generals I recommend waiting for one to recover and do the 2 NORMAL general block above.
Position A: NORMAL general for Block
Position B: ANY general for Block
Position E: VETERAN general
http://i.imgur.com/LAR4LTF.png
Please note the order the generals must be sent and the wait times between sending the generals.
Note that the General from Position E must be behind the General from Position B as shown in the picture. If it isn't then retreat all generals and try again.
The spacing for the 1R block is critical as there are only 20 seconds for the fight.
If you take too much time getting the second and third generals out the block will fail so check the picture for the spacing and if it is wrong retreat and try again.
Note on a laggy system this block may not work so watch it as in the worst case you will have lost 1R but you should be able to retreat the other generals in time.
From A to Camp 20a) 100 Cultist, 40 Shadowsneaker, 60 Firedancer
BLOCKING NORMAL general: 1R
Wait 3 seconds
From B to Camp 21a) 80 Cultist, 50 Shadowsneaker, 70 Firedancer, 1 Dark High Priest
VETERAN general: 225R (225R 1G)
wait 8 seconds. Note that this general MUST come out behind general B - see picture.
From E to Camp 21b) 1 Dark High Priest
ANY general: 194XB (0 - 0 - 0)
You can also use one of the combinations given above for the attacks on Camp 21.
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png
All garrison setups have been tested using this simulator (http://settlersonlinesimulator.com/dso_kampfsimulator/en/).
I have tried to be as accurate as possible so please send me a message if there are any corrections required.
PrincessAlly
10.09.13, 17:10
Clever Little Tailor
Go to the new guide which includes setups for Master of Martial Arts
http://forum.thesettlersonline.com/threads/27277?p=250512&viewfull=1#post250512
PrincessAlly
13.02.14, 12:31
Clever Little Tailor
THIS IS AN OLD GUIDE AND HAS NOT BEEN UPDATED
Average losses (Veteran with cannon, crossbows and elite)
Adventure Info:
Player Level:
Difficulty:
Number of Players: 3
Duration: 12 days
Where to get?: as loot from Valiant Little Tailor with 1500 starcoins for level 50+
Max XP:
This guide is based on the guide by evil_j (http://www.cempire.org/index.php?title=Evil_J_The_Clever_Little_Tailor_Du al_250_Cannon_Guide). I have detailed the block timings so you can make better decisions on the risks. I prefer the style of Tage and so this guide has been written in that style.
There are some obstacles on the map that seem to block some positions. In my experience if you send your generals to the adventure and then send some of them back BEFORE inviting anyone else, then return to your home island then when you return to the adventure the paths seem to have disappeared.
http://i.imgur.com/YcMfx3r.png
MAJOR general:
One MASTER of Martial Arts
Two or Three VETERAN general
Two FAST general, using round blocks
Two NORMAL general, using round blocks
Units needed: 3613R 217M 256S 258E 352C (483C) 513B 166XB 257K (321K)
Units lost, average: 3507R 513B 204M 176S 45C
Units lost, maximum: 3605R 513B 217M 191S 45C 4E 2K
MAJOR general
Two or Three VETERAN general
Two FAST general, using round blocks
Two NORMAL general, using round blocks
Units needed: 3625R 216M 261S 257E 352C 513B 166XB 185K
Max Units needed: 3625R 216M 261S 257E 352C 513B 166XB 257K
Units lost, average: 3515R 203M 181S 100C 513B
Units lost, maximum: 3617R 216M 196S 5E 113C 513B 2K
Two or Three VETERAN general with Cannon
Two FAST general, using round blocks
Two NORMAL general, using round blocks
Units needed: 2096R 241M 251S 298E 341C 1962B 167XB 149K
Max Units needed: 2096R 301M 251S 298E 341C 1962B 167XB 234K
Taking more elite and cannonneers will speed up the attacks.
Units lost, average: 1990R 219M 204S 120C 1946B
Units lost, maximum: 2092R 241M 221S 120C 1957B 2K
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G1 (Camps 1-3,L1
Position A: NORMAL general for block
Position B: MAJOR general or VETERAN general or MASTER of Martial Arts
http://i.imgur.com/CYMdGZk.jpg
From B or anywhere to Camp 1) 100 Roughneck, 100 Ranger
VETERAN general: 114R 1S 1E 111C 23K (84R - 103R - 114R)
MAJOR general: 88R 1E 118C 63K (67R - 77R - 88R 1E 3C )
MASTER of Martial Arts:81R 1E 68C 70K (60R - 73R - 81R )
MASTER of Martial Arts:89R 1E 60C 70XB (64R - 77R - 89R )
From B or anywhere to Camp 2) 200 Ranger
VETERAN general: 13R 1E 236C (0 - 3R - 13R)
MAJOR general: 270C ( - - )
MASTER of Martial Arts:200C ( - - )
From A to Camp 3) 100 Roughneck, 90 Ranger
BLOCKING NORMAL general: 56E 144C {minimum 310 seconds to end of battle, rounds 5 - 6 - 6 100% chance of win}
From B to Camp L1) 1 Chuck, 89 Roughneck, 110 Ranger
VETERAN general: 72S 89C 89XB (58S - 65S - 71S) {2 rounds, max time 270s}
MAJOR general: 59S 1E 118C 91XB 1K (46S - 53S - 59S ) {2 rounds, max time 270s}
MASTER of Martial Arts:1M 54S 1E 69C 95A (1M 42S - 1M 48S - 1M 54S) {2 rounds, max time 270s}
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G2 (Camps 4-8, L2,BLOCK)
Position A: NORMAL general for block
Position B: NORMAL general for block
Position C: MAJOR general or VETERAN general or MASTER of Martial Arts
To speed up the adventure if you have extra general(s) move these behind Position C to attack camps 5 and 6.
http://i.imgur.com/yx27GBV.jpg
For the first attacks only your best general is needed:
From C to Camp 4) 130 Roughneck, 70 Ranger
VETERAN general: 158R 1E 53C 38K (129R - 146R - 158R)
MAJOR general: 129R 1E 82C 58K (107R - 117R - 127R )
MASTER of Martial Arts: 121R 1E 28C 70K (97R - 110R - 121R )
MASTER of Martial Arts: 69M 1E 30C 120XB (55M - 61M - 67M )
From C or anywhere to Camp 5) 80 Guard dog, 120 Ranger
VETERAN general: 110R 140S (91R - 101R - 110R)
MASTER of Martial Arts: 104R 116E (83R - 95R - 104R )
From C or anywhere to Camp 6) 100 Guard dog, 100 Roughneck
VETERAN general: 98R 1E 140K (or 151K) (80R - 91R - 98R)
MASTER of Martial Arts: 98R 22E 100K (80R - 91R - 98R )
MASTER of Martial Arts: 125R 12S 83E (102R - 115R - 125R )
For the block send all generals after each other with as little delay as possible.
From A to Camp 7) 150 Roughneck, 50 Ranger
BLOCKING NORMAL general 126E 41C { 7 - 8.4 - 14 rounds }
BLOCKING NORMAL general: 104E 96C {minimum 284 seconds to end of battle, rounds 7 - 7.6 - 11}
From B to Camp 8) 110 Roughneck, 90 Ranger
BLOCKING NORMAL general 60E 131C { 7 - 8.3 - 14 rounds }
BLOCKING NORMAL general: 19S 41E 140C {minimum 320 seconds to end of battle, rounds 7 - 7.8 - 12}
From C to Camp L2) 99 Roughneck, 100 Ranger, 1 Iron Fist
VETERAN general: 53S 2E 105C 90K (42S - 48S - 53S) {maximum 273 seconds to end of battle, rounds 5}
MAJOR general: 15R 40S 1E 125C 89K (15R 33S - 15R 37S - 15R 40S 1E 10C ) {maximum 273 seconds to end of battle, rounds 5}
MASTER of Martial Arts: 53S 2E 50C 115K (40S - 45S - 49S) {maximum 273 seconds to end of battle, rounds 4 - 4.1 - 5}
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G3 (Camps 9-13,L3, BLOCK)
Position A: NORMAL general for block
Position B: NORMAL general for block
Position C: FAST general
Position D: MAJOR general or VETERAN general or MASTER of Martial Arts
any other VETERAN generals can be placed behind position D to speed up the attacks.
http://i.imgur.com/KAmybmH.jpg
For the first attacks only your VETERAN general is needed:
From D to Camp 9) 80 Boar, 60 Wolf
VETERAN general: 140R 1E 109K (122R - 133R - 140R)
MAJOR general: 130R 40C 100K (110R - 122R - 130R )
MASTER of Martial Arts: 125R 1E 94K (108R - 118R - 125R)
MASTER of Martial Arts: 178R 1E 41XB (155R - 167R - 178R)
From D to Camp 10) 90 Boar, 50 Fox
VETERAN general: 135R 9M 106K (128R - 135R 3M - 135R 9M)
MAJOR general: 135R 3E 132K (113R - 126R - 135R )
From D to Camp 11) 50 Bear, 40 Wolf Packleader
VETERAN general: 82R 1E 72C 95K (79R - 80R - 81R)
MAJOR general: 76R 1E 106C 87K (74R - 76R - 76R 1E )
MASTER of Martial Arts: 75R 59C 86K (73R - 74R - 75R)
Send all generals after each other with as little delay as possible.
From A to Camp 12) 110 Boar, 30 Wolf Packleader
BLOCKING NORMAL general: 21S 127E 52C {minimum 340 seconds to end of battle, 0.1% chance of 320s, rounds 6 - 8.4 - 12}
This has a 0.1% chance (3 out of 2200 simulations) of failing by the battle being lost after only 6 rounds. If the win bar comes up the block will succeed. The win takes 20s on this camp but only 10s on the leader camp, therefore if the 2 bars come up within a few seconds the block will work.
From B to Camp 13) 110 Bear
BLOCKING NORMAL general: 130E 70C {minimum 459 seconds to end of battle, rounds 9 - 11.3 - 15}
From C to Camp L3a) 80 Bear, 40 Fox, 30 Giant
FAST general: 149B (149B 1G) {1 round}
From D to Camp L3b) 80 Bear, 40 Fox, 30 Giant
VETERAN general: 137B 100XB 13K (125B - 128B - 136B) {maximum 332 seconds to end of battle, rounds 2}
MAJOR general: 150R 120K (139R - 147R - 149R ) {2 rounds}
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G4 (Camps 14-16, L4,BLOCK)
Position A: VETERAN general or NORMAL general for 1R block
Position B: VETERAN general
Position C: MAJOR general or VETERAN general
Position D: optional NORMAL general for 1R block
Position E: optional NORMAL general for 1R block
Position F: alternative to match with blocking general E MAJOR general or VETERAN general
http://i.imgur.com/MdVjE14.jpg
For the first attacks only your best general is needed:
From anywhere to Camp 14) 150 Fox
VETERAN general: 52R 48M 1E 149K (52R 39M - 52R 46M - 52R 48M)
MAJOR general: 95R 27M 148K (95R 20M - 95R 24M - 95R 27M )
MASTER of Martial Arts: 30R 65M 125K (30R 51M - 30R 57M - 30R 62M)
From B or C to Camp 15) 80 Wolf Packleader, 60 Fox
VETERAN general: 141R 109K (130R - 138R - 140R )
VETERAN general: 148R 102K (129R - 138R - 144R )
(if you take 250 cannoneers then you can send the Major to camp 14 and the Veteran to camp 15 saving a bit of time)
If you have 3 VETERAN or 2 VETERAN and a MAJOR you can use a round block instead of the 1R block.
From A to Camp 16) 50 Boar, 130 Bear
BLOCKING VETERAN general: 44S 206E {minimum 220 seconds to end of battle (0.1% chance of 210), rounds 7 - 7.4 - 10}
From B to Camp L4a) 90 Bear, 50 Fox, 40 Giant - wave 1
VETERAN general: 250B (250B 1G)
From C to Camp L4b) 90 Bear, 50 Fox, 40 Giant - wave 2
VETERAN general: 126B 124XB (114B - 119B - 122B) {maximum 207 seconds to end of battle, rounds 2}
VETERAN general: 77R 1E 50B 121XB 1K (70R 50B - 75R 50B - 77R 50B) {2 rounds}
MAJOR general: 67R 1E 50B 151XB 1K (58R 50B - 64R 50B - 67R 50B ) {2 rounds}
or
From B to Camp L4a) 90 Bear, 50 Fox, 40 Giant - wave 1
FAST general: 50B 110LB
From C to Camp L4b) 90 Bear, 50 Fox, 40 Giant - wave 2
MAJOR general: 55B 89LB 126XB (105B 190LB - 105B 195LB - 105B 199LB) 3 ROUNDS
Alternatively if you do not have enough high capacity generals. You can block camp 16 with 1R. As the leader attack requires 2 waves this will need to be done twice. Be vigilant and if the general gets intercepted retreat. There is an alternative position shown if one attack does not succeed.
If the sound has finished before you have sent the attack from camp B the attack will fail so retreat and try again.
From A to Camp 16) 50 Boar, 130 Bear
BLOCKING NORMAL general: 1R (1R)
From B to Camp L4a) 90 Bear, 50 Fox, 40 Giant - wave 1
VETERAN general: 250B (250B 1G)
Wait until you know the 1R block will not fail i.e. the attack on L4 has not been intercepted.
Wait until the sound finishes before sending from camp D as there is a chance you will get intercepted.
From D to Camp 16) 50 Boar, 130 Bear
BLOCKING NORMAL general: 1R
From C to Camp L4b) 90 Bear, 50 Fox, 40 Giant - wave 2
VETERAN general: 126B 124XB (114B - 119B - 122B)
VETERAN general: 77R 1E 50B 121XB 1K (70R 50B - 75R 50B - 77R 50B)
If one attack fails you can use the alternate positions of E and F. Wait until the sound finishes before sending from camp E as there is a chance you will get intercepted.
There are 2 ways for 1R blocks to go wrong. Firstly the attacking general gets intercepted before the 1R starts to fight - this means you have sent the generals too fast so wait a few seconds. Alternatively the general gets pulled away because the 1R general lost his battle too soon. If this is the case you sent too slowly.
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G5 (Camps 17-19, L5, BLOCK)
Position A: NORMAL general for block
Position B: VETERAN general
Position C: MAJOR general or VETERAN general
Position D: ANY general
Position E: ANY general
Place generals D and E anywhere behind generals B and C.
http://i.imgur.com/teLgu4O.jpg
From D to Camp 17) 80 Boar, 40 Bear, 60 Wolf Packleader
W1: ANY general: 196R (196R - 196R - 196R )
W2: MAJOR general: 129R 141K (121R - 125R - 127R )
or
W1: ANY general: 173B (173B 1G)
W2: VETERAN general: 126B 124K (126B)
or
W1: ANY general: 200B (200B 1G)
W2: VETERAN general: 108R 26C 116K (104R - 107R - 108R)
or
W1: ANY general: 200B (200B 1G )
W2: MASTER of Martial Arts: 104R 116K (98R - 102R - 104R )
From C to Camp 18) 110 wolf,70 wolfpack leader
VETERAN general: 92R 88B 70K (92R 88B)
MAJOR general: 162R 18B 90K (162R 18B - 162R 18B - 162R 18B )
MASTER of Martial Arts: 40R 130B 50K (40R 128B - 40R 129B - 40R 129B )
Camp 19 can be blocked once some of the enemies have been killed.
From E to Camp 19) 110 Bear, 70 Wolf
W1: ANY general: 141R (141R 1G)
W1: ANY general: 100B (100B 1G)
From A to Camp 19) 85-88 Bear, 70 Wolf
W2: BLOCKING NORMAL general: 200E {minimum 240 seconds to end of battle, 4 rounds}
From B to Camp L5) 70 Bear, 110 Fox, 20 Giant
W1: VETERAN general: 250R (250R 1G)
W2: MAJOR general: 164M 1E 105K (156M - 161M - 164M ) {maximum 230 seconds to end of battle, rounds 1+3}
or
W1: VETERAN general: 250B (250B 1G)
W2: VETERAN general: 152M 1E 97K (143M - 149M - 152M 1E) {maximum 230 seconds to end of battle, rounds 2+2}
or
W1: VETERAN general: 250B (250B 1G)
W2: MAJOR general: 144M 1E 125K (128M - 136M - 142M ) {maximum 230 seconds to end of battle, rounds 1+3}
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G6 (Camp 20, L6)
http://i.imgur.com/vAyrnlx.png
No blocks so the generals can be placed anywhere convenient.
to Camp 20) 90 Bear, 70 Wolf Packleader
W1: ANY general: 180R (180R 1G)
W2: MAJOR general: 130R 1E 139K (126R - 126R - 128R )
or
W1: ANY general: 169B (169B 1G)
W2: VETERAN general: 120R 130K (119R)
or
W1: ANY general: 153B (153B 1G)
W2: VETERAN general: 125B 125K (125B)
to Camp L6 110 Bear, 69 Giant, 1 Giant Bear
W1: VETERAN general: 248R (248R 1G)
W2: ANY general: 154R 46B (154R 46B 1G)
W3: VETERAN general: 83R 1E 166XB (51R - 72R - 83R 1E )
or
W1: ANY general: 194B (194B)
W2: ANY general: 200B (200B)
W3: VETERAN general: 50R 32M 1E 167XB (50R 6M - 50R 21M - 50R 32M)
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G7 (Camps 21-22, L7, BLOCK)
Position A: NORMAL general for block or VETERAN general
Position B: NORMAL general for block
Position C: FAST general
Position D: MAJOR general or VETERAN general
Note the new position for general B as the path no longer disappears.
http://i.imgur.com/sAR8JeA.jpg
Camp 21 can be blocked but there is a 16.5% chance, 363 outcomes fail out of the simulated 2200, the block will not last long enough. The rebuild time is large if the block fails and so generally I will chose to lose 110R. I have done the block successfully a few times but only you can determine how unhappy you will be if you lose 128E 15C. You have been warned!
From A or C to Camp 21) 100 Guard Dog 120 Roughneck
VETERAN general: 117R 3E 130K (94R - 107R - 117R)
MAJOR general: 114R 14E 142K (96R - 105R - 114R )
From A to Camp 21) 100 Guard Dog, 120 Roughneck OPTIONAL see above
BLOCKING NORMAL general: 128E 15C {minimum 191 seconds to end of battle 16.5% chance of fail, rounds 7 - 9.9 - 14}
From B to Camp 22) 200 Roughneck
BLOCKING NORMAL general: 30S 170E {minimum 307 seconds to end of battle, rounds 7}
From C to Camp L7) 1 Metal Tooth, 180 Roughneck, 100 Ranger
W1: FAST general: 120C (120C 1G)
W2: VETEREN general: 97S 15C 138K (83S - 91S - 97S) {including first wave maximum 217 seconds to end of battle, rounds 1+2}
or
W1: FAST general: 100C (100C 1G )
W2: MAJOR general: 97S 1E 25C 147K (84S - 91S - 97S 1E ) {including first wave maximum 217 seconds to end of battle, rounds 1+2}
or
W1: MASTER of Martial Arts: 45C (45C 1G)
W2: MAJOR general: 97S 1E 25C 147K (84S - 91S - 97S 1E ) {including first wave maximum 217 seconds to end of battle, rounds 1+2}
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G5 (Camps 23-25, L8, BLOCK, Lootspot)
Position A: ANY general a general MUST be at this location
Position B: NORMAL general for block
Position C: VETERAN general
Position D: MAJOR general or VETERAN general
Note that the path no longer disappears so general B needs to be in the new position shown in the inset.
http://i.imgur.com/jAP1L72.jpg
A lootspot buyer can attack camp 26 with 1C but make sure they do not place their general behind your generals or just attack from the landing zone. It is a 22 minute walk from the landing zone so you could invite the lootspot players once you get to the start of this section.
From A to Camp 23a) 60 Guard Dog, 100 Roughneck, 80 Ranger
ANY general: 72R (72R 1G)
MASTER of Martial Arts: 1R (1R 1G)
From C or D to Camp 23b) 60 Guard Dog, 100 Roughneck, 80 Ranger
VETERAN general: 88R 1E 95C 66K (66R - 77R - 88R)
MAJOR general: 79R 1E 115C 75K (62R - 71R - 79R )
From C or D to Camp 24) 190 Guard Dog, 70 Roughneck
VETERAN general: 130R 5E 115K (108R - 120R - 130R)
MAJOR general: 116R 5E 149K (96R - 107R - 116R )
Make sure the lootspot players have made a kill before continuing.
From B to Camp 25) 200 Roughneck, 80 Ranger
BLOCKING NORMAL general: 135E 37C 28K {minimum 293 seconds to end of battle, rounds 5 - 5 - 9}
From C to Camp L8a) 80 Guard Dog, 200 Roughneck, 1 Rivaling tailor
VETERAN general: 250R (250R 1G)
From D to Camp L8b) 80 guard dog,200 roughneck,1 rivaling tailor
VETERAN general: 133R 117K (105R - 120R - 131R) {maximum 276 seconds to end of battle, rounds 2+4}
VETERAN general: 30R 60M 160K (30R 46M - 30R 55M - 30R 60M 1K) {maximum 266 seconds to end of battle, rounds 2+3} [thanks Kris3457]
MAJOR general: 87R 25M 1E 157K (87R 9M - 87R 18M - 87R 25M 2K ) {rounds 2 + 3}
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.png
All garrison setups have been tested using this simulator (http://settlersonlinesimulator.com/dso_kampfsimulator/en/).
I have tried to be as accurate as possible so please send me a message if there are any corrections required.
GJ!
Thou I wonder why you've left out evil_j's setups for G5 and G6..
Imho I think those are better as you save a lot of B.
Remember to add a [Guide] tag to the thread name and to read your private messages PrincessAlly ;)
PrincessAlly
15.02.14, 23:37
Remember to add a [Guide] tag to the thread name and to read your private messages PrincessAlly ;)
Wish I'd read that a bit earlier. Have spent all day with the sim and paint testing Major Gen setups!
Some typos in CLT..
Should be..
http://static3.thesettlersonline.com/sites/default/themes/siedler/images/common/footer/ornament.pngGarrison Position G8 (Camps 23-25, L8, BLOCK, Lootspot)
..
From B to Camp 25) 200 Roughneck, 80 Ranger
BLOCKING NORMAL general: 135E 37C 28K {minimum 293 seconds to end of battle, rounds 5 - 5 - 9}
From C to Camp L8a) 80 Guard Dog, 200 Roughneck, 1 Rivaling tailor
VETERAN general: 250R (250R 1G)
From D to Camp L8b) 80 guard dog,200 roughneck,1 rivaling tailor
VETERAN general: 133R 117K (105R - 120R - 131R) {maximum 276 seconds to end of battle, rounds 2+4}
VETERAN general: 30R 60M 160K (30R 46M - 30R 55M - 30R 60M 1K) {maximum 266 seconds to end of battle, rounds 2+3} [thanks Kris3457]
MAJOR general: 87R 25M 1E 157K (87R 9M - 87R 18M - 87R 25M 2K ) {rounds 2 + 4}
PrincessAlly
22.06.14, 14:10
Tomb Raider
Average losses (Veteran with cannon, crossbows and elite)
Adventure Info:
Player Level:
Difficulty:
Number of Players: 4
Duration: 5 days
Where to get?: From adventure search
Max XP:
All 4 players have the same camps to attack. The central camp just requires someone to click on it to complete the adventure.
http://i.imgur.com/BFKFBEp.jpg
MASTER of MARTIAL ARTS general
VETERAN general
ANY general
Units needed: 413R, 119B, 110E or 120S, 200XB
Units lost, average: 465R 89B
Units lost, maximum: 467R 96B
MASTER of MARTIAL ARTS general
ANY general
Units needed: 469R, 107B, 110E or 120S, 133XB
Max Units needed: 469R, 119B, 110E, 180C, 270XB
Units lost, average: 385R 115B
Units lost, maximum: 413R 119B
3 or 4 MASTER of MARTIAL ARTS general
extra generals to carry extra troops. Load MMA's with troops for
Units needed: 381R, 84B, 149C, 110E or 120S, 190XB
Max Units needed: 381R, 84B, 110E, 149C, 393XB
Units lost, average:
Units lost, maximum:
MAJOR general
VETERAN general
Units needed: 517R, 67B, 45C 192XB 18E 148K
Units lost, average: 515R 59B
Units lost, maximum: 517R 64B
From the landing zone
Camp 1) 100 Cultist, 50 Shadowsneaker, 50 Firedancer
MASTER of Martial Arts: 100R 110E (92R - 95R - 98R)
MASTER of Martial Arts: 100R 120S (91R - 95R - 98R)
MAJOR general: 104R 18E 148K (98R - 103R - 104R 1E)
NUSALA general: 79R 86E (56R - 63R - 79R)
VARGUS general: 124R 56E (94R - 102R - 124R 1E)
W1: MASTER of Martial Arts: 1R W2: MASTER of Martial Arts: 80R 110E (72R - 77R - 80R)
Camp 2) 50 Cultist, 50 Shadowsneaker, 50 Firedancer, 50 Dancing Dervish
MASTER of Martial Arts: 68R 19B 133XB (65R 8B - 67R 15B - 68R 19B 1XB)
MAJOR general: 55R 42B 173XB (55R 28B - 55R 34B - 55R 40B)
NUSALA general: 50R 20B 95XB (31R 8B - 35R 15B - 50R 20B)
W1: ANSLEM general: 1R W2: MASTER of Martial Arts: 170R 50XB (21R - 28R - 36R)
W1: MASTER of Martial Arts: 1R 1G W2: VARGUS general: 63R 117XB (51R - 54R - 61R)
Camp 3) 50 Cultist, 100 Dark priest, 50 Dancing Dervish
MASTER of Martial Arts: 26R 88B 106XB (26R 71B - 26R 74B - 26R 77B)
MASTER of Martial Arts: 40R 110B 70XB (40R 57B - 40R 61B - 40R 110B)
MAJOR general: 100R 25B 145XB (100R 22B - 100R 25B - 100R 25B)
NUSALA general: 85R 80XB (47R - 52R - 75R)
W1: ANY general: 100B W2: VETERAN general: 180C 70XB (100B)
W1: MASTER of Martial Arts: 70B W2: VETERAN general: 180C 70XB (70B)
Camp 3) W1: MASTER of Martial Arts: 1R W2: NUSALA general: 60R 45E 60XB (23R - 28R - 59R)
W1: VARGUS general: 1R W2: MASTER of Martial Arts: 130R 90XB (83R - 87R - 97R)
W1: ANSLEM general: 1R W2: MASTER of Martial Arts: 130R 90XB (23R - 39R - 54R)
Camp 4) Unholy Alter 100 Cultist, 50 Shadowsneaker, 48 Firedancer, 2 Dark High Priest
W1: MASTER of Martial Arts: 195R W2: VETERAN general: 50R 200XB (215R - 219R - 221R)
W1: MASTER of Martial Arts: 195R W2: ANY general: 80R 120XB (255R - 267R - 271R)
W1: MASTER of Martial Arts: 183R W2: MASTER of Martial Arts: 40R 180XB (203R - 207R - 212R)
W1: VETERAN general: 227R W2: MAJOR general: 31R 1E 45C 193XB (247R - 251R - 258R)
W1: NUSALA general: 165R W2: MAJOR general: 25R 245XB (185R - 189R - 190R)
W1: ANSLEM general: 150R W2: VETERAN general: 30R 220XB (170R - 175R - 180R)
W1: VARGUS general: 165R W2: VETERAN general: 60R 10E 180XB (185R - 190R - 214R)
Thanks to bagster for the following setups. Fast chain but needs a lot of crossbows - with 3 teams you can run your own and a lootspot plus accept another lootspot straight away. Losses are not the minimum but are not too bad.
TEAM A-B - major+2mma+vet
C1:Major 105r 165k
C2:MMA 69r 20b 131x
C3:MMA 20r 90b 110x
C4-1:MMA 198r
C4-2:MMA 25r 195x
TEAM C 2vet+nusala+mma
C1:Vet 115r 135k (115r)
C2:MMA 69r 20b 131x (20b 69r)
C3:Nusala 75r 90x (75r)
C4-1:Nusala 160r (160r)
C4-2:Vet 75r 125x (235r)
If you have Vet or Major, 2 MMA, Nusala, Anslem, Vargus. Quick and minimal losses but will need to wait for gens to return before starting again. Take 51R 60XB for Nusala second attack in MMA or Anslem.
Take: 546R 96E 290XB
Average Loss: 309R
Camp 1)
NUSALA general: 79R 86E (56R - 63R - 79R)
Camp 2)
W1: ANSLEM general: 1R
W2: MASTER of Martial Arts: 170R 50XB (21R - 28R - 36R)
Camp 3)
W1: MASTER of Martial Arts: 1R
W2: NUSALA general: 60R 45E 60XB (23R - 28R - 59R)
Camp 4)
W1: VARGUS general: 165R
W2: VETERAN general: 60R 10E 180XB (185R - 190R - 214R)
Thejollyone
22.06.14, 19:08
http://prntscr.com/3vflf1
I have it down to this as above, no blocks. 383R 83B losses, with 2 MMAs and an MG. Soz to hijack your post, but thought it may help people who follow your guides and have 2 MMAs :)
PrincessAlly
24.06.14, 08:29
Thanks will update to reflect your settings. I don't have 2 MMA's but some people in the guild do.
Bertolucci79
19.08.14, 22:26
Hi, regarding "the Nords" and the MMA solution to attacking the 150 carl camp first before attacking camp 13;
It's been a while but if i remember correctly removing that camp first, would lead to interception by the next camp (150housecarl)
So may be you want to rewrite that piece of information after testing.
Magusmagnus
22.08.14, 11:02
Hi, regarding "the Nords" and the MMA solution to attacking the 150 carl camp first before attacking camp 13;
It's been a while but if i remember correctly removing that camp first, would lead to interception by the next camp (150housecarl)
So may be you want to rewrite that piece of information after testing.
I agree, attacking the right camp first with MMa results in the attack on Camp 13 being Intercepted by camp 150 Housecarl.
Units needed: 413R, 119B, 110E or 120S, 120XB
Units lost, average: 465R 89B
Units lost, maximum: 467R 96B
camp 2 needs 133xb !
Tomb Raider
Average losses (Veteran with cannon, crossbows and elite)
All 4 players have the same camps to attack. The central camp just requires someone to click on it to complete the adventure.
MASTER of MARTIAL ARTS general
VETERAN general
ANY general
Units needed: 413R, 119B, 110E or 120S, 120XB
Units lost, average: 465R 89B
Units lost, maximum: 467R 96B
Camp 2) 50 Cultist, 50 Shadowsneaker, 50 Firedancer, 50 Dancing Dervish
MASTER of Martial Arts: 68R 19B 133XB (65R 8B - 67R 15B - 68R 19B)
MAJOR general: 55R 42B 173XB (55R 28B - 55R 34B - 55R 39B)
Units needed (max) 120 XB, units needed on attack 133 XB...???
And for Camp 4, you are going to need up to 200 XB.... so 200 XB needed, is better I think....
And, units needed 413R, units lost 465R... xmf... 1 thing for sure, 420R with me, wasn't enough for the last wave to fill the gen....
Great job for Clever Little Tailor !!!
I think Hagg has a right :)
PrincessAlly
05.10.14, 15:03
Thank I think you are correct on Nords so I have added an extra attack to the camp below leader as well.
PrincessAlly
05.10.14, 15:30
Using guide by evil_j (http://cempire.org/index.php?title=Evil_J_The_Heroic_Little_Tailor_Ma jor_Cannon_Guide) but using MMA as well as Vet and Major. Also some changes to the first block as I have lost elites far too often
THIS IS AN OLD GUIDE AND HAS NOT BEEN UPDATED
MAJOR general
MASTER of Martial Arts
Three VETERAN general
Four FAST general, using round blocks
Five NORMAL general, using round blocks
Units: 2610R 28M 137S 404E 373C 1578B 300LB 236XB 179K
Units: 2860R 28M 151S 404E 373C 1608B 300LB 236XB 329K
Units lost, minimum: 2455R 1543B 27M 98S 273LB 176C
Units lost, average: 2524R 1559B 13M 119S 286LB 176C 2K {rebuild 69.5 hours}
Units lost, maximum: 2567R 1567B 13M 128S 300LB 177C 13K {rebuild 72 hours}
Rebuild time is based on a level 5 barracks unbuffed.
Rebuild time for evil_j without taking out optional camp 8 is 75 hours.
Click here to view evil_j map (http://i.imgur.com/kKPqXAP.jpg)
C1 100 Boar 50 Wolf
MAJOR: 146R 2E 122K (127R - 138R - 146R)
C2 40 Boar 100 Fox
BLOCKING NORMAL: 137S 1C 10B {214 seconds 1% chance of 194s}
C3 50 Boar 50 Wolf 50 Fox
BLOCKING NORMAL: 149E {234 seconds}
L1 120 Bear 50 Fox
W1 VETERAN: 228B 22LB (228B 22LB - 228B 22LB - 228B 22LB) {2 rounds}
W2 MAJOR: 112R 1E 157K (104R - 111R - 112R) {1 round, 213 seconds}
C4 100 Boar 30 Bear
BLOCKING NORMAL: 129E 71C {208 seconds}
C5 75 Wolf 75 Wolf Packleader
BLOCKING NORMAL: 1M 117E 82C {224 seconds}
L2 50 Boar 100 Wolf Packleader 1 Black Bull
W1 FAST: 174B (174B - 174B - 174B) {1 round}
W2 MAJOR: 130R 1E 139K (110R - 113R - 113R) {4 rounds 200 seconds}
C6 100 Bear 50 Wolf 30 Fox
W1 VETERAN: 130R 120B (130R 120B - 130R 120B - 130R 120B)
W2 MAJOR: 132R 138K (122R - 128R - 132R)
C7 200 Boar
W1 ANY: 200R (200R - 200R - 200R)
W2 MAJOR: 141R 1E 128K (118R - 130R - 141R)
C8 100 Bear 80 Wolf
W1 ANY: 5R 195B (5R 195B - 5R 195B - 5R 195B)
W2 MAJOR: 128R 1E 141K (117R - 118R - 118R)
As with any 1R block you must send the MAJOR very quickly after sending the attack to camp 9 or he will get intercepted. I have changed to a single general attack which uses bows / longbows instead of recruits to save a VETERAN and also to make the 1R block much easier.
C9 80 Bear 80 Giant
BLOCKING NORMAL: 168E 32XB { 320 seconds to end of fighting }
Send the next attack to L3 and it will get intercepted by C10
C10 70 Bear 80 Wolf Packleader 40 Fox
BLOCKING NORMAL: 1R (1R 1G)
L3 40 Boar 60 Fox 80 Giant
MAJOR: 90B 100LB 80XB (90B 73LB - 90B 86LB - 90B 100LB) {3 rounds, 306 seconds to end of fighting }
C11 100 Bear 90 Fox
W1 MASTER of Martial Arts: 95B 125LB (95B 125LB - 95B 125LB - 95B 125LB)
C11 57-61 Bear 57-59 Fox
W2 MAJOR: 120R 1E 149K (115R - 120R 2K - 120R 6K)
(losing cannon depends on how lucky you are with W1 I have not lost Canoneers so far)
C12 50 Boar 70 Wolf
BLOCKING NORMAL: 1R (1R 1G)
C14 60 Boar 140 Wolf Packleader
ANY: 200B (200B 1G) (usually use fast as you need 3 slow gens for the next block)
http://i.imgur.com/BVZOBs0.png
After the first wave above you need to check how many Wolf Packleader are left in camp 14 and setup appropriately. Note that this block can be extremely tight and that the positions shown on Evil_J's guides are no longer possible. Therefore place the VETERAN in the space to the front of the path and count to 3 after sending the attack to camp 14 before sending.
C12 49 Boar 70 Wolf
BLOCKING NORMAL: 31E 168C {284 seconds}
C13 70 Bear 100 Fox
BLOCKING NORMAL: 198E {293 seconds}
C14 135-129 Wolf Packleader
BLOCKING NORMAL: {263 seconds so very tight}
select depending on how many Wolf Packleader are left in C14 after the first wave
135 Wolf Packleader block with 175E 25C
134 Wolf Packleader block with 173E 27C
133 Wolf Packleader block with 172E 27C
132 Wolf Packleader block with 171E 26C
131 Wolf Packleader block with 170E 24C
130 Wolf Packleader block with 169E 23C
129 Wolf Packleader block with 168E 22C
Count 3 seconds
L4 100 Bear 50 Fox 50 Giant
W1 VETERAN: 197B 53LB (197B 53LB - 197B 53LB - 197B 53LB) {2 rounds}
W2 MAJOR: 148B 121XB 1K (143B - 147B - 148B 7K) {3 rounds, 263 seconds}
C15 60 Cultist 50 Shadowsneaker 80 Fanatic
VETERAN: 112R 1E 137K (97R - 106R - 112R)
C16 120 Bear 50 Wolf
W1 VETERAN: 238R (238R - 238R - 238R)
W2 MAJOR: 120R 1E 149K (119R - 119R - 120R)
C17 40 Cultist 160 Dancing Dervish
MAJOR: 17R 1E 16C 236XB (16R - 17R - 17R)
Using MMA for the next leader saves soldiers and cavalry at the expense of recruits and militia but you will have to wait for the MMA to recover from the attack on Camp 11 unless you have 2!
C18 60 Cultist 1 Witch of the Swamp 90 Shadowsneaker
BLOCKING NORMAL: 93E {324 seconds}
L5 1 Spawn of Hell 70 Cultist 80 Firedancer
W1 MASTER of MARTIAL ARTS: 30R 14M 176C (30R 14M 176C 1G)
W2 MAJOR: 60R 13M 38S 1E 158K (60R 13M 22S - 60R 13M 27S - 60R 13M 31S) {227 seconds}
OR
W1 VETERAN: 19S 231C (19S 231C 1G)
W2 MAJOR: 60R 13M 38S 1E 158K (60R 13M 22S - 60R 13M 27S - 60R 13M 31S)
C19 100 Shadowsneaker 70 Firedancer
VETERAN: 79R 171K (75R - 77R - 79R)
C20 100 Cultist 100 Dancing Dervish
MAJOR: 48R 1E 7C 214XB (45R - 48R - 48R)
C21 40 Shadowsneaker 80 Fanatic 80 Firedancer
W1 ANY: 43R (43R - 43R - 43R)
W2 MAJOR: 87R 183C (78R - 83R - 87R 1C)
L6 80 Cultist 80 Firedancer 1 Dark High Priest
MAJOR: 163R 1E 22C 84XB (152R - 161R - 163R)
C22 80 Cultist 40 Shadowsneaker 80 Dark Priest
MAJOR: 123R 1E 146K (119R - 122R - 123R)
C23 100 Cultist 100 Firedancer
MAJOR: 118R 32B 120K (118R 28B - 118R 31B - 118R 32B)
C24 150 Dark Priest
MAJOR: 71R 1S 1E 197C (60R - 68R - 71R 1S)
http://i.imgur.com/UEd2aSS.png
WARNING this section is not complete. Use a sim to determine the best attacks!
How you kill the last leader depends on your lootspot buyers. If one of them (or you) use a rain of arrows on the castle then the setup depends on what is left. The best setup also requires you to wait for the recovery of your MASTER of MARTIAL ARTS general again.
You can take out camp 25 but you have to send the attack to L7 and then retreat afterwards
C25 90 Shadowsneaker 80 Dancing Dervish
MAJOR: 34B 217XB 19K (18B - 27B - 33B)
If you have taken out C25 ask your lootspot buyers to send MMA+1R to leader
L7 60 Cultist 1 Witch of the Swamp 60 Fanatic 1 Dark Magician
W1 MASTER of MARTIAL ARTS: 1R
W2 MASTER of MARTIAL ARTS: 1R
W3 MASTER of MARTIAL ARTS: 1R
L7 1 Witch of the Swamp 1 Dark Magician
MAJOR: 52R 38S 1E 179K (52R 25S - 52R 36S - 52R 38S )
Alternatively use two 1R blocks. Send a blocking general and an attack to L7 and wait for it to complete, don't be too quick sending the second general - you can wait until the sound of the first general is finished.
Send to L7 intercepted by C25 90 Shadowsneaker 80 Dancing Dervish
BLOCKING NORMAL: 1R (1R 1G)
L7 60 Cultist 1 Witch of the Swamp 60 Fanatic 1 Dark Magician
W1 MASTER of MARTIAL ARTS: 55R 55B (55R 55B 1G)
Send to L7 intercepted by C25 90 Shadowsneaker 80 Dancing Dervish
BLOCKING NORMAL: 1R (1R 1G)
L7 1 Witch of the Swamp 38 Fanatic 1 Dark Magician
MAJOR: 96S 1E 63C 110K (76S - 92S - 96S )
alternatively
W1 ANY: 15R 80B (15R 80B 1G) (destroys 60 Cultist)
W2 MAJOR: 113S 1E 36C 120K (92S - 109S - 113S )
PrincessAlly
06.10.14, 08:39
Units needed (max) 120 XB, units needed on attack 133 XB...???
And for Camp 4, you are going to need up to 200 XB.... so 200 XB needed, is better I think....
And, units needed 413R, units lost 465R... xmf... 1 thing for sure, 420R with me, wasn't enough for the last wave to fill the gen....
Sorry for the poor adding up!
Ally check your forum mail box :)
PrincessAlly
16.10.14, 22:31
This is a quick post as Black Knights seems to be dropping a reasonable number of pumpkins. Tage doesn't include the optimum setup for speed and with the combination of generals that I have so this is a quick post so I can remember what to take. Hopefully it helps some others as well. All blocks, setups etc came from Tage Black Knights (http://forum.thesettlersonline.com/threads/16332-Killste-Collected-Adventure-Guides-by-Various-Authors?p=197660&viewfull=1#post197660)
2 vet, mma, major, 3 normal
741R 13M 406C 50S 130XB 135E 287K
2 vet, 2 mma, major, 3 normal
726R 13M 406C 53S 130XB 138E 306K
1 vet, 3 mma, major, 3 normal
726R 13M 467C 54S 130XB 138E 306K
Camp 2 BLOCKING NORMAL general: 1R 47ES 150CAV
Camp 3 BLOCKING NORMAL general: 41S 62ES (send to 4)
Camp 4 MASTER of Martial Arts: 105R 5S 2ES 108K
Move to position new G5 while the MMA is walking back, move major up as well
Camp 5 BLOCKING NORMAL general: 1R
Camp 4 VETERAN general: 120R 2S 1ES 127K
Move to position G2 with MMA and second normal
Camp 3 BLOCKING NORMAL general: 41S 62ES
Camp 4 MASTER of Martial Arts: 105R 5S 2ES 108K
Once the VET kills 4 move major to old position G5, once this is done move to G8
Camp 10 MAJOR general: 56R 84CAV 130XB
Move MMA and normal
Camp 5 BLOCKING NORMAL general: 1R 1S 190CAV 6M
Castle MASTER of Martial Arts: 113R 1S 1ES 2M 103K
Move Vet to attack 12
Camp 12 VETERAN general: 64R 2S 132CAV 52K
Camp 15 MASTER of Martial Arts Lootspot: 1R
move MMA and normal generals
Camp 15 MASTER of Martial Arts: 200 CAV
you lose 1 cav for each cavalry deserters left after the lootspot kill (max 10 cav, or use 11R in a suicide wave first)
once you have sent MMA to 15 you can send major to 16
Camp 16 MAJOR general: 83R 1S 1ES 114CAV 71K
Camp 14 BLOCKING NORMAL general: 5R 38S 20ES 133CAV 3M
Tower MASTER of Martial Arts: 86R 1S 1ES 2M 130K
Bertolucci79
26.10.14, 02:07
Hi there, been calculating on clever little tailor G7
From A to Camp 21) 100 Guard Dog, 120 Roughneck OPTIONAL see above
BLOCKING NORMAL general: 128E 15C {minimum 191 seconds to end of battle 16.5% chance of fail, rounds 7 - 9.9 - 14}
By changing attack to 127E 16C calculator gives 8 rounds minimum, 10.38 average and 14 maximum
thus boosting the minimum to 201 seconds. I don't know what this does to the fail chance, but it seems interesting enough to post here.
I used this calculator http://settlersonlinesimulator.com/dso_kampfsimulator/nl/#sim-result
PrincessAlly
29.10.14, 19:37
Hi there, been calculating on clever little tailor G7
From A to Camp 21) 100 Guard Dog, 120 Roughneck OPTIONAL see above
BLOCKING NORMAL general: 128E 15C {minimum 191 seconds to end of battle 16.5% chance of fail, rounds 7 - 9.9 - 14}
By changing attack to 127E 16C calculator gives 8 rounds minimum, 10.38 average and 14 maximum
thus boosting the minimum to 201 seconds. I don't know what this does to the fail chance, but it seems interesting enough to post here.
I used this calculator http://settlersonlinesimulator.com/dso_kampfsimulator/nl/#sim-result
This improves it slighty however 8 rounds is not really enough time so there would still be a 17% chance of the block failing (52/2200 the fight is lost and so you are more than 20 seconds short, 77/2200 the general wins the battle but most troops are lost and there is still not enough time or 244/2200 on 9 rounds but loses. If you take the average though it should work but that was the case before.
PrincessAlly
20.11.14, 08:51
Clever Little Tailor
THIS IS AN OLD GUIDE AND HAS NOT BEEN UPDATED
MAJOR general:
One MASTER of Martial Arts
Two or Three VETERAN general
Two FAST general, using round blocks
Two NORMAL general, using round blocks
Units needed: 3613R 217M 256S 258E 352C (483C) 513B 166XB 257K (321K)
Units lost, average: 3507R 513B 204M 176S 45C
Units lost, maximum: 3605R 513B 217M 191S 45C 4E 2K
1 100 roughneck,100 ranger
MASTER of Martial Arts: 81R 1E 68C 70K (60R - 73R - 81R )
2 200 ranger
MAJOR: 270C
3 110 roughneck,90 ranger
BLOCKING NORMAL: 56E 144C
L1 1 chuck,89 roughneck,110 ranger
MASTER of Martial Arts: 54S 1E 69C 1M 95XB (1M 42S - 1M 48S - 1M 54S )
4 130 roughneck,70 ranger
MAJOR: 129R 1E 82C 58K (107R - 117R - 127R )
5 80 guard dog,120 ranger
VETERAN: 110R 140E (89R - 101R - 110R )
6 100 guard dog,100 roughneck
MASTER of Martial Arts: 98R 22E 100K (80R - 91R - 98R )
7 150 roughneck,50 ranger
BLOCKING NORMAL: 126E 41C
8 110 roughneck,90 ranger
BLOCKING NORMAL: 60E 131C
L2 99 roughneck,100 ranger,1 iron fist
MAJOR: 15R 40S 1E 125C 89K (15R 33S - 15R 37S - 15R 40S 1E 10C )
9 80 boar,60 wolf
MASTER of Martial Arts: 125R 1E 94K (108R - 118R - 125R )
10 90 boar,50 fox
MAJOR: 135R 3E 132K (113R - 126R - 135R )
11 50 bear,40 wolfpack leader
MAJOR: 76R 1E 106C 87K (74R - 76R - 76R 1E )
12 110 boar,30 wolfpack leader
BLOCKING NORMAL: 21S 127E 52C
13 110 bear
BLOCKING NORMAL: 130E 70C
L3 80 bear,40 fox,30 giant
W1:FAST: 149B (149B - 149B - 149B )
W2:MAJOR: 150R 120K (139R - 147R - 149R )
14 150 fox
MAJOR: 95R 27M 148K (95R 20M - 95R 24M - 95R 27M )
15 80 wolfpack leader,60 fox
VETERAN: 141R 109K (130R - 138R - 140R )
16 50 boar,130 bear
VETERAN: 44S 206E
L4 90 bear,50 fox,40 giant
W1:VETERAN: 250B (250B - 250B - 250B )
W2:MAJOR: 67R 1E 50B 151XB 1K (58R 50B - 64R 50B - 67R 50B )
17 80 boar,40 bear,60 wolfpack leader
W1:ANY: 196R (196R - 196R - 196R )
W2:MAJOR: 129R 141K (121R - 125R - 127R )
18 110 wolf,70 wolfpack leader
MAJOR: 162R 18B 90K (162R 18B - 162R 18B - 162R 18B )
19 110 bear,70 wolf
W1:ANY: 141R (141R - 141R - 141R )
19 84-87 bear,70 wolf
BLOCKING NORMAL: 200E
L5 70 bear,110 fox,20 giant
W1:VETERAN: 250R (250R - 250R - 250R )
W2:MAJOR: 1E 164M 105K (156M - 161M - 164M )
20 90 bear,70 wolfpack leader
W1:ANY: 180R (180R - 180R - 180R )
W2:MAJOR: 130R 1E 139K (126R - 126R - 128R )
L6 110 bear,69 giant,1 giant bear
W1:VETERAN: 248R (248R - 248R - 248R )
W2:ANY: 154R 46B (154R 46B - 154R 46B - 154R 46B )
W3:VETERAN: 83R 1E 166XB (51R - 72R - 83R 1E )
21 100 guard dog,120 roughneck
MAJOR: 114R 14E 142K (96R - 105R - 114R )
22 220 roughneck
BLOCKING NORMAL: 187E 13C
L7 1 metal tooth ,180 roughneck,100 ranger
W1:MASTER of Martial Arts: 45C (45C - 45C - 45C )
W2:MAJOR: 97S 1E 25C 147K (84S - 91S - 97S 1E )
23 60 guard dog,100 roughneck,80 ranger
W1:ANY: 72R (72R - 72R - 72R )
W2:MAJOR: 79R 1E 115C 75K (62R - 71R - 79R )
24 190 guard dog,70 roughneck
MAJOR: 116R 5E 149K (96R - 107R - 116R )
25 200 roughneck,80 ranger
BLOCKING NORMAL: 135E 37C 28K
L8 80 guard dog,200 roughneck,1 rivaling tailor
W1:VETERAN: 250R (250R - 250R - 250R )
W2:MAJOR: 87R 1E 25M 157K (87R 9M - 87R 18M - 87R 25M 2K )
One question :)
The above post has calculated with the new battle system ?
From D to Camp 11) 50 Bear, 40 Wolf Packleader
VETERAN general: 82R 1E 72C 95K (79R - 80R - 81R)
Just lost everything. [removed] Is bug after update?
Hello Zopikas,
Please do not use profanity on the forum.
Thank you,
Fexno
PrincessAlly
02.12.14, 22:43
All fairy tale adventures were changed after the update and I am sorry I didn't put a warning not to use the guides. I have done this now.
what happened to the pics??
Any chance to get pics back - SA ones are completely out.
PrincessAlly
06.10.15, 21:55
Hopefully the pictures are back now.
Inquizitor
26.12.15, 22:31
Garrison Position G1.Camps 1-6
Why you forget the camp 7 behind tower?Every time he intercept attack...must be destroy before block to camp 5?
Garrison Position G1.Camps 1-6
Why you forget the camp 7 behind tower?Every time he intercept attack...must be destroy before block to camp 5?
RB changed couple of months ago and that tower was moved so that now the camp 7 will intercept the attack. Before the change the camp 7 didn't intercept the attack.
This guide was made for the first version of the RB and hasn't been updated after the changes.
Dodecahedron
29.12.15, 11:22
Hi just played today, 29 12 2015, think they have moved the tower, number 6 on short version so block no longer works
Hi,PrincessAlly.
It looks like last attack from position G1 need correction:my general(from position C) was intercepted by 4th camp a moment before his attack on camp 6(block from position A to camp 5 works good but now camp (20 DP,80 Sn,100 Cultist) placed closer to tower.I think,solution - to find more complicated double block or remove this camp first and than complete previous combination with block on camp 5.
Regards.
Sorik.
Your Nords guide the block on camp 11 you can replace the tavern general with a MoD using the same troops set up for the block if your using a Major General with the 87r 7m 2e 174xb option. no failures on the block yet
Hi,PrincessAlly.
It looks like last attack from position G1 need correction:my general(from position C) was intercepted by 4th camp a moment before his attack on camp 6(block from position A to camp 5 works good but now camp (20 DP,80 Sn,100 Cultist) placed closer to tower.I think,solution - to find more complicated double block or remove this camp first and than complete previous combination with block on camp 5.
Regards.
Sorik.
Send 1r block from point B to camp 5, then 1r block from point A to the unnumbered camp, then vet to camp 6 from point C. Needs to be done in quick succession. If there's a pause between sending them then call them back and send again.
Anonymousss
25.02.16, 15:05
the MMA does'nt work on camp 5 , lost 111 crossbow men :(
Any update coming for the recent changes to SA & Nords?
PrincessAlly
28.06.16, 22:54
Football Adventures
Total
Feint 25
Foul 26
Header 41
Pass 26
Penalty 28
Red Card 32
Sliding 61
Tackle 25
Practice
Tackle 3, Red Card 2, Sliding 2, Pass 4, Penalty 1 (instead of feint)
http://i.imgur.com/VeOxjDR.png
Round of 16
Tackle 5, Red Card 6, Feint 4, Header 9, Sliding 2, Pass 4 (change feint to header except in goal)
http://i.imgur.com/SvK3GZa.png
Quarter Final
Tackle 3, Red Card 7, Feint 8, Header 9, Sliding 7, Pass 9, Foul 2 (change 5 feint for header and 2 tackle for sliding)
http://i.imgur.com/R9mIR5W.png
Semi Final
Tackle 8, Red Card 7, Feint 6, Sliding 13, Penalty 17, Foul 15 change 3 tackle for sliding tackle, goal use penalty
http://i.imgur.com/rRJcWXf.png
Final
Tackle 4, Red Card 10, Feint 10, Header 18, Sliding 37, Pass 9, Penalty 10, Foul 9 change 20 tackle for sliding tackle
http://i.imgur.com/Lgg52YT.png
PrincessAlly
12.01.17, 17:42
Sons FT Work in progress
This is based on the excellent guide by Corona88 found here (http://forum.thesettlersonline.com/threads/26638-Guide-corona88-adventure-guides?p=269746&viewfull=1#post269746) I find the position of Corona88's block in Sector 6 is a bit tight and have had it fail a few times.
I have changed the numbers as this is the order I usually do it in. I quite often suicide a bunch of troops to reduce the recruit loss. I favour losing recruits over bowmen so my camp setups are slightly different.
I have 5 Mastor of Martial Arts, 2 Major and Vargus so this is optimised for those generals.
http://i.imgur.com/okgRpZs.png
PrincessAlly
11.04.17, 13:17
Thanks to Bagster for the idea! Nice and fast if you have all the champions and preferably 4+ MMA. Good for eggs for Easter 2017 event
With all 3 Champion generals, using a block and 6 MMA the loss is around 250R and takes 10mins.
http://i.imgur.com/LtxsLUO.png
Camp 1 Nusala 135R 30E (30R - 33R - 41R)
Camp 2 Vargus 150R 30E (20R - 23R - 28R)
move Vargus to position D
Camp 3 if you have 5 or 6 MMA do a MMA 1R attack (total loss 28R - 31R - 40R)
Camp 3 Nusala 135R 30E (54R - 58R - 67R)
If you have 4 MMA
Camp 5
W1: MMA 1R
W2: MMA 1R
W3: MMA 1R
W4: MMA 1R
W5: Nusala 135R 30E (27R -29R - 30R)
or after you clear camps 4 and 7
Camp 3
W1: Vargus 1R
W2: Nusala 135R 30E (85R - 88R - 90R)
http://i.imgur.com/zd6CHZi.png
Camp 4 Vargus 150R 30E (17R - 20R - 25R)
Once this camp is killed you can move Anslem or Nusala to position F
Camp 6 Block with Normal or Mastor of Defence 1R
immediately after send
Camp 7 Vargus 150R 30E (with block 43R - 45R - 50R)
or if you don't want to block just send Vargus to camp 7, he gets intercepted but will kill both camps (without block 95R - 102R - 116R)
http://i.imgur.com/vlBLTZK.png
If you have 6 MMA then send
Camp 8
W1 MMA 1R
W2 Anslem 120R 30E (total loss 23R)
or
Camp 8: Anslem 120R 30E (20R - 23R - 28R)
Camp 10: Anslem 120R 30E he gets intercepted by camp 9 loss is 7R (total loss 17R - 28R - 40R)
can also do camps 8/10 with Nusala or Vargus but losses are a bit higher
Camp 8: Vargus 150R 30E (12R - 15R - 26R)
Camp 10: Vargus 150R 30E he gets intercepted by camp 9 loss is 20R (total loss 50R - 59R - 75R)
Camp 8: Nusala 120R 30E (32R - 48R - 81R)
Camp 10: Nusala 120R 30E he gets intercepted by camp 9 loss is 30R (total loss 81R - 100R - 129R)
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