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View Full Version : Double buffing



Brankovics
18.02.14, 13:52
Pick up any productivity buff. Buildings get lighter that can be buffed. Take a buff on any building. Buildings get them normal tone, and get lighter again (if there are more buffs on cursor). All of them, including buffed one. This one will sparkle just after a short while. Sometimes not even a short while, and you may think, anyway your click was misfit, try again. Ops, that way you lost a buff... :s

SmurfAsH
18.02.14, 13:59
Often those buffs will grey out in star-menu and later rollback to correct amount.
Happens quite often if someone are buffing you at same time as yourself.

A better UI for buffing would help a lot. Option to lock building from being (accidentally) buffed and other options (already suggested) like production stopped when buff time's over, would be more than handy..

Brankovics
18.02.14, 14:17
Production stop is not a good idea. Let say, your friend give a fishplate when you go offline. IMO, no need further UI improvements for buffing, in the above case it would be good enough, if it were working correctly. So, if that normal tone state after a click (take on a buff) would last until sparkling starts. It is just simply as it can...

SmurfAsH
18.02.14, 14:30
Well, that would be an option, not a default setting. =)

Most "bugs" like this depends on failing Server Calls (and replies). I guess we just have to live with it as TSO is web based.

Brankovics
18.02.14, 21:58
depends on failing Server Calls (and replies)
Other cases you can not repeat an action. E.g. Provision house severely waits till replies, nor you can click buildings stop/restart button twice... But yes, can live with this.

SmurfAsH
18.02.14, 22:04
Yeah, as long as you don't get inconsequent rollbacks (or worse, corrupt data) because of flaws..