PDA

View Full Version : "Buffs" you'd like...



BlueFairy
19.02.14, 18:18
There are some new buffs that can be made on tsotesting.com, and it has feedback thread here (http://forum.thesettlersonline.com/threads/27355-Feedback-Sneak-Peek-Collectible-items-re-work?p=250908&viewfull=1#post250908)

I reckon the usual caveats with balancing apply...


These are the new buffs from collectibles
Fur Festival X5, 6 hours on a Butcher
Miracle Bait X5, 6 hours on a Fisherman
The Golden Ribbon X3, 12 hours on either an Iron mine or smelter
The Master's Tool Kit X2, 6 hours on an Epic Woodyard

What would you like to see introduced? Either of an existing item, or a new one. If there are replies, I might do another thread with a poll later.

Personally I'd like the option to make Medipacks (instant recovery of a general), as I cannot seem to stop making mistakes:p

Blue:)

SmurfAsH
19.02.14, 18:40
There are several short time buffs for ordinary workyard production, but none for bookbinder. As there's no queue in bookbinder we would really have some use of short time buffs to get production ending when it better suits the player.

There are some short time x3 buffs for ordinary production, Roasted Duck (4h) and Piero's Bowl of Pasta (8h) and both are obtainable from Guild Market, thou they are way too expensive - shouldn't be more than 100 guild coins for a Roasted Duck and about 180 guild coins for a Piero's Bowl of Pasta.

BlackEyedBee
19.02.14, 21:47
I completely agree with SmurfAsH, absolutely on the spot.

PChamps
19.02.14, 21:50
Making medipacks should have been a no brainer a long time ago I don't understand why still you cant. Suggested before but a buff to speed up general travel time would be great.

Bluesavanah
20.02.14, 00:28
Provisions house x3
medi-pack
book binding glue
A buff on mayors house that makes generals travel x2 to zone

AkaManah1
20.02.14, 02:15
yep me too: Medi-pack, book binding glue and speed up those slow gens...

chelseamick
06.03.14, 00:51
how about a buff to speed up your generals when moving positions or going to attack and returning from attack.

CMHSE
06.03.14, 04:37
buffs to speed generals moving would change all blocking positions. At the very least add more blocks available.

Got a feeling they don't mind us using blocks in the game (however unintentional that feature was) but unless the buff was expensive I doubt they will implement it.

FishSmell
11.03.14, 12:40
- provision house buff that don't speed up the production but double the output? or would that be too much to ask?
- a buff on mines and other deposit-extracting production which still gives 1:1 input-output ratio (or not!) but doubles the speed (like quality copper vs normal copper mines) so that if I have to log out but still have x amount in my mines and don't want to destroy them to be able to rebuild before I have to go, I could speed up their extraction. Yes, I'm cheap, so what?
- medi-packs are probably too valuable to give them away for anything other than gems so how about a buff that doesn't revive the general right away but speeds up his recovery?

Jimmian
11.03.14, 19:23
buffs to speed generals moving would change all blocking positions. At the very least add more blocks available.

I think PChamps meant travel time from home to adv and/or back again, not actual walking time in the game. Same as Bluesavanah's post.

At least I hope so, I'd be in favour of that... less so with the in-adventure travel time changing, now I'm only just getting the hang of blocks!

BAAAHHHHHJJJAAA
14.03.14, 03:00
Refill buff.
Use on a mine to automatically refill its capacity once empty..only the once mind.

The thing about the faster general travel time i like too.

A buff that allows you to see collectables, I know this is happening on the test but is a gem only thing.

A buff like the wpp and ranger support that we can make ourselves.