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View Full Version : Let us cancel main quests, please



Rafnir
24.02.14, 16:05
My quest log is a mess, full of main quest lines that takes a lot of time, that I'll never want to do, and at least one I CAN'T do. Examples:

1. The Young Follower, first sub quest: Debris: collect all the collecibles on the map.

This is one I'll NEVER finish, because I simply CAN'T. I've tried many, many times to find all the collectibles, I have never managed to do so, and I'm sure I never will. Hundreds of buildings to hide behind makes this one impossible for me.

2. Epic Woodyards, first sub quest: Setting the Foundation: buy at least one Epic Woodyard

This is a quest I'll never do simply because it's way too expensive to both buy and upgrade the woodyard. And since it only leads to several new similar quests, I have no intention on doing it. Ever. Dozens of thousands of gems, and probably millions of resources to complte them all. I'll never buy the epic woodyard if the price dropped to 1 fish - it just adds more trouble than it's worth.

3. Maturation, third subquest: Obligation: Invest at least 10 Tomes in one of your Explorers

(Including the similar quest line for geologists)

I've given up on these ones. I have lots of explorers and geologists. I'm gonna give them all some basic skills, but won't continue up on tomes levels. This is because it will probably take years to complete the skill trees for all of them (I'm not exaggerating!!!), and if you don't play every day, it will just be even far worse. And when military unis get skill trees, it will only be more such horrible quests, which WILL add a few more years to complete it all. And I haven't even mentioned gold/resource costs....

Just a few examples, I could mention more.

Conclusion:

There are several I want gone from my log. There is no good reason at all to deny us this option. And if you still say no to this, at least add an option to hide quests, then.

The game is supposed to be fun. Right?

PChamps
24.02.14, 17:10
I think the reason you cant cancel them is they have had cancel on certain quests in the past which people say they "accidently" clicked and could not get them back. I am a big believer of its better to have even if you cant use (or do) in this case.

However hiding them would be nice as I don't like things out of place

SmurfAsH
24.02.14, 17:22
There are "hide/show quest" options in the list. BB "just" need to add players' choices to "the cookie".

Thejollyone
24.02.14, 17:23
2. Epic Woodyards, first sub quest: Setting the Foundation: buy at least one Epic Woodyard

I most certainly agree on this one, what a monster to try and find space for on your island. Plus I hate the thing anyway ;)

Rafnir
25.02.14, 08:31
There are "hide/show quest" options in the list. BB "just" need to add players' choices to "the cookie".

You can collapse a whole section, ie all main quests, and you can track quests, that's all. Not exactly what I'm talking about here.

SmurfAsH
25.02.14, 15:31
There are "hide/show quest" options in the list. BB "just" need to add players' choices to "the cookie".

You can collapse a whole section, ie all main quests, and you can track quests, that's all. Not exactly what I'm talking about here.
You can collapse segments of sections, ie one main quest. You won't see subquests so what's bothering then?

Chlup
25.02.14, 17:20
You can collapse segments of sections, ie one main quest. You won't see subquests so what's bothering then?

Probably problem will be that you have to do it after each game load.

Bluesavanah
25.02.14, 23:13
The collectible one not so hard with a little help from friends, the epic workyard should probably of been optional but being as its a gem reward quest possibly not. The geologist and explorer one's now these really annoy me why can't they be invest 10 manuscripts etc in geologists (plural), why would I want to invest my precious books in totally useless skills, only to have to use gems to get them all back ?

I do know people that have done the quests simply because they are there and quite possibly I will too eventually, but some of them really are a materials sink and should be optional. But if they did you could guarantee it would create problems. Just ignore them is probably the best course.

SmurfAsH
25.02.14, 23:14
Probably problem will be that you have to do it after each game load.
Please read whole conversation...or atleast my previous post (http://forum.thesettlersonline.com/threads/27413-Let-us-cancel-main-quests-please?p=251290&viewfull=1#post251290).
There are "hide/show quest" options in the list. BB "just" need to add players' choices to "the cookie".

Sharpielein
28.02.14, 19:11
You can collapse segments of sections, ie one main quest. You won't see subquests so what's bothering then?

I still got my entire Quest log clogged with all the Epic Woodyard followups which I'll never complete:
I am going to upgrade the Yard to Exwood Sawmills, so WHY ON EARTH --- would I want to spend tons of resources to complete:
Bi-Metal Blades
The Workforce
The Forest Thickens
Steel Joiners
Granite Coking Ovens

... all of which are main quests ...
.. which must, by the way, be collapsed EVERY single time I access the Quest Menu after changing zones...

SmurfAsH
28.02.14, 21:40
.. which must, by the way, be collapsed EVERY single time I access the Quest Menu after changing zones...
As I mentioned.. BB "just" need to add that to "the cookie".
Not much do bother otherwise.. unless you really like to do that.. It's not like the "Quest list hell" on testserver..

Rafnir
10.03.14, 12:59
You can collapse segments of sections, ie one main quest. You won't see subquests so what's bothering then?

I have a lot of main quests, so many that even if they're all collapsed, I have to scroll down to find the daily. That IS annoying, especially considering I have to scroll past quests that will NEVER be completed no matter what.

I don't wanna keep on collapsing the whole main quest section (that's what you Call "segments of sections", right?) There are still quests in there that WILL be completed and I still want to check the details every now and then.

Rafnir
10.03.14, 13:13
The collectible one not so hard with a little help from friends

The problem with the collectibles is that they're piss poor implemented. An example: Just a couple of days ago I clicked on the middle of my Mayor's House, and accidentially found a collectible. So appearently it wasn't hiding just behind the building, it had to be hiding UNDER it. Another one: purely accidentilly I found a collectible hiding behind the mountain range in the northern part of the island, it wasn't visible at all.

I have hundreds of buildings on my island, so many that there are very, very few spots left to build anything at all. This makes it extremely hard to find collectibles. My best result so far, is 4 left to find, and believe me, I've tried this many times.

So again, I will NEVER be able to finish this one, not because I won't, but because I CAN'T. Others may actually like this, but scanning my island for tiny pixes that may or may not be visible, isn't my idea of fun. I just want to get rid of the quests associated with this bs.

Bluesavanah
10.03.14, 14:53
The problem with the collectibles is that they're piss poor implemented. An example: Just a couple of days ago I clicked on the middle of my Mayor's House, and accidentially found a collectible. So appearently it wasn't hiding just behind the building, it had to be hiding UNDER it. Another one: purely accidentilly I found a collectible hiding behind the mountain range in the northern part of the island, it wasn't visible at all..

it actually hides on the bridge of the archway at the front on the mayors house, there's one that hides in the rock in s8 and one in rock in s9.

Invariably it'll be worse once the new ones arrive and judging by what I've seen of the Easter collectibles some of those are horrible to spot.

Gerontius
10.03.14, 18:16
People may not like collectibles, but they're the best implemented feature of the last 12 months...

Rafnir
13.03.14, 11:38
People may not like collectibles, but they're the best implemented feature of the last 12 months...

I guess you're a huge fan of those detective games on Facebook, where you have to scan the monitor for every single pixel. I'm not.

Reminds me of adventure games in the 90s, where you had to move the mouse cursor everywhere to see if it changed. There's a reason why such games are pretty much dead today.

Hazgod
13.03.14, 13:47
I've emailed support several times to request the quests I won't do be hidden or removed. The 2 book quests are useless to me, I'm never going to waste books upgrading an explorer or geo the wrong way. Ask people if they are sure 8 times then if they delete it it's their own stupid fault. Hide would be better as long as it's a permanent hide unless you click something rather than the mute style "hidden until they feel like showing it again" rubbish

Vrisitiggsy
14.07.15, 21:39
I like to do all my quest chains, but there are some I will never do. There they are, cluttering up my quest book even though I will never do them.

Please can we have a way to remove these redundant quest chains eg. stuff relating to pvp, the fairytale castle

Dorotheus
14.07.15, 23:23
-1

SmurfAsH
14.07.15, 23:58
-1
Let us cancel main quests, please (http://forum.thesettlersonline.com/threads/27413-Let-us-cancel-main-quests-please)

Urd123
15.07.15, 08:42
Would love to get rid of the pvp quest chain,if not delete it then an option to hide it.

Xibor
15.07.15, 20:46
Leaving it collapsed is enough for me, but I see the point. If someone wants to permanently delete an entire chain or main quest then they should be able to.

MOD_Daz
16.07.15, 16:49
Threads merged

Mortallicus
16.07.15, 19:44
i think people should be able to cancel a main quest if they really want to. I would not in case i change my mind.

Edit : Just seen the suggestion to hide a Quest i think that would be a good compromise.

fab-becky
16.07.15, 19:50
Im with mortallicus :) i think we should be able to cancel a quest but things change and improve so why would you cancel