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Thejollyone
03.03.14, 15:57
First and foremost, it is without doubt that the bugs need sorting as a matter of utmost importance. The test server appears to have become a joke in that a) there are so many locked out, not many can test it and b) those that do and give feedback are virtually ignored before it goes on to the Live servers...

Next is that the Live players have already given so many suggestions previously regarding enhancing daily game play, yet still seem to be ignored. Simple example: stacking the barracks and prov house more efficiently and enabling us to move up and down by priority as it occurs

However, the game is also getting so stale that even new players don't seem to stay that long anymore

We dont really want a granite pit do we? Nor an exotic tree nursery? Yes nice ideas, but not when what perhaps what we really want is something to keep our interests going week in and week out. My suggestions (and some have already been made) are below:


More Crisis Quests - keep us looking forward to things between the regular annual events
World Cup Event - this may already be in hand, but Im certain most of us are expecting something similar to the Euro event
More FT adventures and items to be got from merchant - it has been, and still is limited
More levels(?) - this is as contentious as the FT stuff as it will become finite
If not PvP, then why not guild vs guild competitions? (Dust2Angel's idea :) ) No need to fight each other, but see who can pool the most resources etc.. ?


My point is that BB are losing players (and income) hand over fist each week with the lack of solid daily and weekly play. We can only do the same adventures, trade the same resources, build the same (even relatively new) buildings each month.

I also feel that the Dev diaries are not regular enough, I may be wrong, but they used to be quarterly I think, and gave us a much broader outline on what they were working on. Whilst we know they are working on new content, we need to have an earlier idea of what is to come, and if old Dev diaries have been shelved, let us know why that is so? Prime example is the dynamite stuff. At least tell us why its not coming - too buggy? Given up on it? New ETA for it, if any? This alone will go a long way to keeping people's interest in the game..

I love this game and never wanted to become another "moaner" on the forum, but even I can see it going down the pan rather rapidly unless BB address the fundamental issue that is this game is starting to get monotonous for not just L50 players, but newer and individual players too :(

PChamps
03.03.14, 16:29
Fix the bugs as a matter of urgency, don't add a single thing more to this is done would be my first bit of advice.

Then actually listen to what the players are saying, things suggested today that was suggested last year still have not changed. Good example being able to make more than 25 troops at once could make so many people happy and something that is not hard to do, the time spent on a granite pit could have done this.

It has got to the stage I only logon to send geos and explorers out, rebuild mines and that is pretty much it, the game has got so ..... (cant think of a good word) that soon I am sure I will give up playing like many others I know have already.

There use to be a day when a friend would say to me "what online games have you been playing lately then?" My reply would be "Settlers it is excellent give me your email address and I will send you an invite" Now it is "I don't really play any online games"

fishslice
03.03.14, 19:05
I would love to see a Dev Diary that states what is no longer being progressed as well.
Should we still be waiting for the ability to destroy rocks and make more space, what about PVP and other promised features. I say come on BB fix the bugs and then tell us what you are no longer going to deliver as well as new stuff you propose delivering.

King-Fero
03.03.14, 19:52
New stuff for beans would be good first aid for quickly making the game more interesting than it is. As a hint though, add an item that is the best of it's kind with a high price tag. People will complain about steep price, but they will always complain. If the major general was 20 000 beanstalks, everyone would still pursue to get it. The woodyard costing 5000 beans was too cheap. It should have been given a slightly smaller footprint to add its appeal and you could easily have asked 25 000 beans for it. Point is, if you add new stuff that advanced players can achieve over a weekend, you will keep hearing this same "game is boring" whining endlessly. Not everything has to be at the grasp of all players; you can throw in something sweet for the hard core players to pursue while you design new features that would keep the game interesting on a sustained basis. Something like, oh I don't know, PvP!?

Bluesavanah
04.03.14, 01:06
I'd like to see something for star coins, say a general or two (oops). Something truly epic for beans. Some way to get more land (oops). PVP (oops). Resource / economic adventures, example make a town that produces x,y,z that requires some real thought. Another Island where I can level beyond 50 ( in the longer term).

Most of all I want to feel the the stuff in development isn't completely aimed at relieving me of as many gems as humanly possible.

anonymrs2013
04.03.14, 08:20
Jollyfog, well put and agreed. However, another suggestion that may help BB and players alike is to extend the levels from 50 to either 60 or 70, with some new adventures, crisis events, new items in the merchant etc. BB's/ubisofts other online game Anno was extended a further 10 levels before going open beta. It makes one wonder why they (BB) cant do this with Settlers?
There is no real challenge once you hit lvl 50, having completed all quests and have all your buildings at level 5 and your productions pretty much sorted. This is being stated across the board with the lvl 50's, of which there are now many of all over the world.
I do not wish to moan or whinge, but honestly something needs to be done, as the losing of players is becoming more prolific and that in turn will lose BB money....seems a bit strange that this hasnt been thought of alot earlier.

mrnjau
04.03.14, 13:14
The game is dying slowly, many players are logging just to be noticed they have logged. Also many people are playing from event to event...
Shipyard, exploring ships, new island, completely New World for pvp, War between the servers, Guilds vs Guilds...maybe more animations, battle reports are boring... Just name it
I am not lvl50 yet (will be soon), but no new content to make the game more interesting and to spend more money.
Couldn't agree more with you guys...

Peajay
04.03.14, 15:34
The game also needs to evolve, with little things like 30 min waiting time for a general to arrive at the adventure island being reduced and moving a garrison not involve the general walking slowly across the map for another 30 mins.

People get bored with the same routine day after day, new content that appeals to old and new is a must.

Tiletron
04.03.14, 20:25
I think the biggest issue is the Test Server is reset practically twice a week; originally it used to be once a month, which actually gave people time to test new adjustments more effectively. Now you can't do anything without having it torn asunder, because there appers to be no long-term roadmap of thoughtful development.

Baggis
04.03.14, 23:42
It's Red Nose Day in 11 days so our Red Nose Day event must start soon! What with Red Nose Day being a British invention and the German's having an event for their day last year we're bound to get an event of our own right? The Germans always play fair :)

Easter event on test.

98 days until the world cup.

So even if we don't get our Red Nose Day event, at least we have some things to look forward to this year.

Jimmian
05.03.14, 00:50
Couldn't agree more! There should be a dedicated development section either on here or on the main site, split into 3 sections: Bugs, in test, in development. Each item should have an entry created date, description, current status, and expected live date, along with an area for additional comments e.g. why it has been delayed/withdrawn etc. There should be commitment from someone in the dev team to maintain this (or maybe community managers, as long as the dev team actually provide the updates weekly). Players should be able to prioritise the bug and development entries (perhaps some sort of voting system?) so BB know categorically what matters most to the players. We've been out of beta for a long time, there should not be players having to come on the forum to complain that their generals have been lost in the ether for 60+ days.

I'm also a fan of the concept of crisis quests though experience has taught me that the implementation is often seriously flawed (find x amount of y resource on very long search, early in a time-limited quest chain; balloons (!!!!!!!!!!!!!!!!!!!!!!!!!) (and associated happy hour that favoured certain servers in a cross-server competition!!!!!); overall rewards not proportional to the effort and expense required to get them, that kind of thing). That said, the Halloween and Christmas events were actually pretty enjoyable from where I'm sitting so maybe there's some new blood in the BB development team and the next crisis quest will be more reflective of achievable, enjoyable gameplay.

I would also like to see alternative payment methods for halving geo/explorer search times and instant complete for build queue (coins, beans, star coins, granite, water, a.n.other in-game currency which doesn't exist yet - the possibilities are endless) - yes gem buying pays for development etc but as has already been said... new and old players leaving quickly due to stale gameplay without buying anything is more hurtful to the profit margins.

I haven't hit level 50 yet but should do in the next couple of months so I too am keen on seeing something significant and long-term appearing for top level players. Personally I'm not terribly interested in pvp but inter guild competition as suggested by jollyfog/Dust2Angel or setting off to find, populate and develop a new island with different resources, requirements and adventures seems like a reasonable evolution in the spirit of the game. So many people have suggested it... maybe level 50 and an 'unlock' cost of 100k beans or stalks or star coins or SOMETHING would seem reasonable expenditure to access a whole new world of content. There are loads of players who are enthusiastic and creative in suggesting meaningful improvements but all we're offered are granite pits.

Singaboy
05.03.14, 01:08
Players have been suggesting so many things for a long time, but stuff that nobody really wants, gets implemented (like the Silo + or soon the granite mine, a new message window that nobody really needed etc).

I am pretty certain, that BB just does enough to keep the moolah flowing without seriously spending much on real development work. Too bad

Viper9
05.03.14, 11:43
Wow wow wait a second. You are talking about implementing something interesting for level 50 players. I am level 35 and there is little interesting to me too. I am not going to level up ever. So when you are talking about interesting stuff, do not exclude low level players. Yes I played adventures a couple of times, but that's it, I am not going to play them any more, I just do the guild quests.

Jimmian
06.03.14, 00:33
That's actually an interesting alternative to what most people have been talking about for a long time... maybe a better evolution would be to introduce specialisms around production and trade, rather than more lands and adventures. I know we have the geo and explorer skill trees but that's pretty limited in what it actually offers and doesn't actually increase any skills, just increase the yield of something or reduce the time of something.

Maybe introducing apprentice and master masons (you can all extrapolate the miners and smiths etc for yourselves) could work. Instead of just having smiths producing standard suitable weapons, they could start off with low-grade ones and the more they make, the better quality they produce. Having something like that generate xp rather than the same old stuck-in-a-rut adventures (lets face it, most people use established guides and even those who don't will in a short space of time develop their own preferred method which they'll then continue to use) would add a completely different dimension. Having the low level weapons fail or have limited impact would adjust the adventure dynamic too. Really interesting idea!

Singaboy - I can appreciate what you're saying and investment does seem to be limited where Settlers is concerned, but I can't believe BB is seriously using that as a business model. If I was involved in such things in BB HQ I would be recommending that enough resources are directed at Settlers as a f-t-p game (with optional extras) so players trust the brand to produce a quality product. That way, when they bring out a new paid product, players will have that level of trust established in the brand and will be more likely to go out and buy the new game. Still, what do I know...

Singaboy
06.03.14, 01:23
@Jimmian, I have been following the development of TSO since early 2011. I had the feeling in the early days, the development was done with a great deal of enthusiasm and quite a number of good ideas popped up. Communication with the community was pretty good with a real good community manager in the German forum. Unfortunately, another business model must have been creeping in after that. What I can see since mid 2013 is the idea of quick buck making ideas such as buildings+, boxes for gamblers and other stuff that requires loads of gems. real development doesn't happen anymore. They have even stopped to bother about road maps for us.

Lots of players have learned their lesson I guess and won't touch another ftp product from BB.

Gandofli
06.03.14, 10:03
I think it would be better if BB started coding the game from the ground up in something other than Flash since it looks to have reached its limits. Maybe HTML 5? For the game to be truly more interesting. e.g adding RPG or real-time strategy elements, I don' think it can be done in Flash. Perhaps, later the accounts can be transferred, although I wouldn't mind starting anew in a new The Settlers game.

Jimmian
07.03.14, 00:20
What I can see since mid 2013 is the idea of quick buck making ideas such as buildings+, boxes for gamblers and other stuff that requires loads of gems. real development doesn't happen anymore. They have even stopped to bother about road maps for us.

Lots of players have learned their lesson I guess and won't touch another ftp product from BB.

And that just proves my point! I'm not a great gamer (TSO is actually the only game I play these days) but in a previous life I played Ultima Online. I LOVED that game... until EA bought it. Suddenly a great medieval knights and smiths and mages game had robots (!!!!!!) in it and it just wasn't the game Richard Garriott had created anymore, and that one I was paying £10 a month x 2 accounts to play!

Coming out of beta was the turning point. Everything these days is a gem sink but everything else discourages me from ever wanting to buy gems. Counterproductive.
Never mind another ftp game from BB... I would think twice about touching ANY other product from BB.

Monkey_Man1123
07.03.14, 13:28
To add to all of this discussion (or at least hope it adds)..

I've been playing this game for what feels like forever, have bought more gems than I'd care to admit, and I can honestly say I just login now to send geo's out, make sure my mines/fields are OK, and that is it. I haven't done an adventure in a very long time. I used to run my guild, but passed that on to someone who was going to be active.

There just isn't anything "fun" for me to do, and I've seen so many great suggestions for content, fixes, changes, etc. in these forums that appear to fall on deaf ears, plus bug after bug continually ignorned. I want to hang around as I've been a Settlers fan since the very first game and want this to succeed, but I am quickly reaching the point where logging in has no value to me and will just let the game fade away.

I feel like I'm just whining and not offering solutions, but in reality, this thread and countless others like it over the past year or so have all had great suggestions, ideas, directions, etc., and nothing has really changed. It truly feels that there are no developers working on this game who have a clue as to what the experiences are like for those who have been playing this game for a while, for if they did, how in the heck could they have not fixed/changed things...just makes no sense.

I think better engagement from the dev teams would go a long way to helping out here. I'd suggest that the dev team here go visit the Path of Exile forums/webpage. Doesn't matter if you like or don't like that style of game, it is a great example of developer/game maker engagement. You could argue they communicate too much. They are always providing updates and information to their community, and have been extremely responsive.

So, I guess I have a little time left checking out this game to see if anything changes, but have pretty much decided it is about time to move on....

SmurfAsH
07.03.14, 14:34
I haven't been playing TSO that long, but to me it seems like BB use their "Community Team/Manager" mostly to give some information to us than actually passing feedback to devs.
To me it seems like BB rather kick/burn out some "Community Team Members/Manager" than actually kick out "bad seeds" in "Dev.-"/"Tech.-team".

Nihilista
07.03.14, 14:53
@Jimmian, I have been following the development of TSO since early 2011. I had the feeling in the early days, the development was done with a great deal of enthusiasm and quite a number of good ideas popped up. Communication with the community was pretty good with a real good community manager in the German forum. Unfortunately, another business model must have been creeping in after that. What I can see since mid 2013 is the idea of quick buck making ideas such as buildings+, boxes for gamblers and other stuff that requires loads of gems. real development doesn't happen anymore. They have even stopped to bother about road maps for us.

Lots of players have learned their lesson I guess and won't touch another ftp product from BB.

This is so spot on. I feel EXACTLY the same. Something happened with BB 6-8 months ago.

We are talking/whining to deaf ears.


EDIT: Fix the bugs, make it possible to make 250(?) units in the barracks, make the Bookbinder work as the Provision House, add the dynamite guys, come up with more stuff to buy for Magic Beans/Star Coins (add the Improved Silos here?), raise the max level, work on PvP/Guild Wars/New island(s) to conquer and build on...

This is suggestion people have made for over a year, still NOTHING happens!

Tripi
07.03.14, 15:34
Personally I have given up posting suggestions on how to improve this game and how to help retain an active player base due to previous responses from BB staff.

In November last year, Alpaca pretty much stated that no suggestions would be passed on to the development staff (http://forum.thesettlersonline.com/threads/25322-Player-voting-for-new-features-visibility-of-BB-acceptance?p=244807&viewfull=1#post244807) no matter how good the suggestion.
After that the thread was closed so that response could only be passed through PM which, due to ToS could then not be quoted back into the forums.

Why bother trying when that is the approach they use?

I had high hopes for Buff-Lists (http://forum.thesettlersonline.com/threads/21925-Buff-Lists) when I suggested them a year ago. Unfortunately, now I know that the developers will never learn of the idea even though it helps reduce lags and provides an additional aspect for generating gem-based revenue.

BB_Ravel
13.03.14, 12:19
Personally I have given up posting suggestions on how to improve this game and how to help retain an active player base due to previous responses from BB staff.

In November last year, Alpaca pretty much stated that no suggestions would be passed on to the development staff (http://forum.thesettlersonline.com/threads/25322-Player-voting-for-new-features-visibility-of-BB-acceptance?p=244807&viewfull=1#post244807) no matter how good the suggestion.
After that the thread was closed so that response could only be passed through PM which, due to ToS could then not be quoted back into the forums.

Why bother trying when that is the approach they use?

I had high hopes for Buff-Lists (http://forum.thesettlersonline.com/threads/21925-Buff-Lists) when I suggested them a year ago. Unfortunately, now I know that the developers will never learn of the idea even though it helps reduce lags and provides an additional aspect for generating gem-based revenue.

Tripi, I am afraid you might have misread the answer from my colleague so let me clear this up. I can assure you suggestions do make it to the dev team and I personally saw devs reading our forums and checking out the ideas you guys have.

As a sidenote, the more support from the community a suggestion gets (the more it's discussed and the more approval it gets, even if it's just a +1), the higher the chances it will get implemented. That is why it's very important for you guys to post in the forums as gathering feedback from chat is nowhere near as efficient.

SmurfAsH
13.03.14, 12:34
As a sidenote, the more support from the community a suggestion gets (the more it's discussed and the more approval it gets, even if it's just a +1), the higher the chances it will get implemented. That is why it's very important for you guys to post in the forums as gathering feedback from chat is nowhere near as efficient.
How about getting a dev team that know what they are doing?
As it is now they just seem to ignore all bug reports (EVEN ON TESTSERVER).

Nihilista
13.03.14, 12:36
"As a sidenote, the more support from the community a suggestion gets (the more it's discussed and the more approval it gets, even if it's just a +1), the higher the chances it will get implemented."

Ehm..? That's not true?
Nothing of what most people have been suggesting for almost 2 years (PvP/Guild Wars, higher levels, ability to make more than 25 troops in barracks just a few examples of the most wanted stuff by the community and players) has yet been implemented - not even a word about it.

Splotch
13.03.14, 14:05
There is no way forward for this game, unless they give it a purpose.

I used to play every day for at least four or five hours and now I just log in to keep my gem pits ticking over, I've given up on sending out my geo's and explorers too. I've paid about £100 in to the game over the past two years but I wouldn't consider getting my wallet out again in the future and that's not just because I've got gem pits... It's mainly because I don't support the project any more, it is a dead horse that I can no longer be bothered to flog since I've reached lvl50.

Ask yourselves this: What, precisely, is the point in playing this game ?

If I log in and play for four hours a day, seven days a week I can run adventures to gain star coins and resources and passively produce resources from my map. I can then sell what I don't need, which is everything, on to other players in exchange for stuff that I do need, which is nothing... I cannot compare myself to other players, aside from visiting their map, so there is absolutely no in-built competitive element compelling me to log in and continue.

Let's say that for the next year I religiously log in every day and I just give away everything that I've produced since the last time I gave my trash away. When I reach the end of the year the difference that this will actually have made to me as a player is none... Nada, zip and a big fat zero.

If the core aim of the game is to accumulate material possessions, which it is, but the only reason to accumulate those possessions is to enhance your ability to accumulate more posessions then all we are, to use a little Star Trek analogy, are a bunch of Ferengi who are constantly chasing profit but we lack the simple ability to compare our own profit against the profit of others... That little flaw actually renders the entire exercise of acquisition completely pointless.

Hazgod
13.03.14, 16:53
I'm on the brink of quitting now. Stupid updates that no one wants prioritised over bug fixes and day to day updates that would be a huge benefit to all players are just ignored month after month (year after year now even). It's growing tiresome to say the least.

Now I can't even adventure properly because the lootspotters are being dumped randomly all over the island so it's taking ages for people to get a kill now. I even completely forgot about it earlier, moved my general to where he could attack then got a phone call then went for lunch with him sitting where he should have been in the first place.

Every update that bring some rubbish money making building that I don't want (or wouldn't mind buying if gems weren't so idiotically priced) while ignoring features that would actually make general playing better just sap the will to play from me.

Half the formerly active people in my guild have gone semi active at best now.

SmurfAsH
13.03.14, 17:21
I'll probably take a break as soon as I'm done with all started projects (some adv guides and guild related events).
I barely get myself to log on testserver and check, because what's the point when BB don't care about bug reports there...and then they decides to release some untested things - previous, production changes which they had to withdraw due to bugs...and now several modifications such as "Adjustments related to landing fields of generals on adventure maps" and "The mechanism for friend invite requests has been adjusted".

Wreckless-
13.03.14, 18:57
There is no way forward for this game, unless they give it a purpose.

I used to play every day for at least four or five hours and now I just log in to keep my gem pits ticking over, I've given up on sending out my geo's and explorers too. I've paid about £100 in to the game over the past two years but I wouldn't consider getting my wallet out again in the future and that's not just because I've got gem pits... It's mainly because I don't support the project any more, it is a dead horse that I can no longer be bothered to flog since I've reached lvl50.

Ask yourselves this: What, precisely, is the point in playing this game ?

If I log in and play for four hours a day, seven days a week I can run adventures to gain star coins and resources and passively produce resources from my map. I can then sell what I don't need, which is everything, on to other players in exchange for stuff that I do need, which is nothing... I cannot compare myself to other players, aside from visiting their map, so there is absolutely no in-built competitive element compelling me to log in and continue.

Let's say that for the next year I religiously log in every day and I just give away everything that I've produced since the last time I gave my trash away. When I reach the end of the year the difference that this will actually have made to me as a player is none... Nada, zip and a big fat zero.

If the core aim of the game is to accumulate material possessions, which it is, but the only reason to accumulate those possessions is to enhance your ability to accumulate more posessions then all we are, to use a little Star Trek analogy, are a bunch of Ferengi who are constantly chasing profit but we lack the simple ability to compare our own profit against the profit of others... That little flaw actually renders the entire exercise of acquisition completely pointless.

Spot on ! ! !

Monkey_Man1123
13.03.14, 19:21
This week I quit the guild I'd started (after already having turned it over to others some time ago, when my interest first stated to wane) and told the people I've been playing with for over 2 years that I was most likely done with the game.

I've enjoyed my time here, but there is nothing of interest to do anymore and as others have said, I just don't feel that any suggestion, discussion, etc. from the players has any impact on the developers.

We keep seeing items added that are nothing but gem sinks, changes made which appear to be nothing but time sinks, all the while the changes, suggestions, etc. that truly need to be made, never occur.

I've spent way more money on this game than I'd care to admit, but that time is over and I feel now that I'll just be checking in every now and then to see if anything has changed.

Having typed all of that makes me a little sad, but I don't see any other way to proceed. I have a real life (despite what some may think) and very limited (very, very limited) time to play games. I want to make sure that I'm using that time on the games that will bring me the most joy...and right now the Settlers Online isn't bringing any joy...

I hope to return to being a more active player at some point...but am not holding my breath on that...

imyourmum
13.03.14, 20:17
BB_RaveI you have read the post so give the pIayers some information cant be that hard what happened to the videos that u guys made about what ur pIanning etc seems Iike since anno onIine u have given up on settIers, Iike other pIayers i have spent a smaII fortune and id be pretty angry if they start to put this game on a side Iine whiIe they spend more time on their other games, this game has so much potentiaI but its the smaII things that are being ignored Iike i stated in another post maybe have one of ur staff pIay the game and then u wiII see for yourseIf how boring its getting im not IvI 50 i shouId be but adventures do my head in they are so boring i even dont Iike doing Iootspots tbh the waiting and then the Iong waIk to make a kiII pretty boring in aII, i Ieft for 6 months and u actuaIIy impIemented a few things Iike nords 2 and frozens that i asked for but that took aIot of effort in my part and u gave no feedback but thats not the way to do it in those 6months i probabIy wouId have spend my reaI money on the game but instead i was pIaying other things unIess it changes i can see more ppI Ieaving but to stop it wouIdnt take a great deaI some smaII changes,bug fixes etc

Nihilista
14.03.14, 10:22
Why even bother anymore... more and more friends/players are leaving the game and as Splotch says; there's absolutely no future for this game. Post a REAL dev diary about what kind of plans you got for the future of the game so we (well... I) know if I should continue playing or move on to better things. People are really frustrated and angry now, with all their rights. They/we deserve some kind of statement.

I guess with Anno Online released and the coming of Might & Magic: Heroes Online,
The Settlers Online is at the very bottom of the priority list for BB.

King-Fero
14.03.14, 13:09
A friend oversaw TSO on my PC screen when he visited me. He commented something along the lines of "wow that looks interesting". It crossed my mind to tell him to try it out, but I hesitated to do so and instead just replied "it's nothing special really, just a game I play to pass idle time". I consider myself quite a dedicated player of TSO, so if even I can't recommend this game to others, it really shows that the game is losing its appeal big time.

What would we do if I invited him to the game? I could gift him resources from my overflowing material stocks to build his island and level up faster, but then what? Swap buffs every morning and evening? Nope, I will save my recommendations to a game where we can actually PLAY together.

Gerontius
14.03.14, 15:55
I did recommend this game to someone, and they are playing it and enjoying it, but I did have some caveats on the recommendation:

I told her the core game was excellent, and I still think that's true, but that subsequent development had failed to resolve any significant problems and had introduced many unfortunate features. The best way I could explain it was that it seemed as though the original developers had moved on to better things leaving a rather second rate team to carry on team on the work at minimum expense.

Can anyone tell me they haven't thought the same thing?

Both of us quite enjoy collectible hunting, though :) So at least there's been one positive addition in the past 2 years.

Nihilista
25.03.14, 17:33
Is there any plans to release a real dev. diary any time soon?

Baggis
26.03.14, 15:06
Hold your horses, exciting news is due soon today.

3x gem sale, test server offline for an entire day for a new update with new content.

Also, see BB_Kaurkal's comments from test forum on the new update yesterday when pushed on TSO way forward:


Just wait till tomorrow and you will see :)
And tomorrow's feature is just one step for some more sweet changes and features, Patience young Padawan!

mrnjau
07.08.14, 15:55
This game needs an (r)evolution !!!

Baggis
07.08.14, 23:08
Announcement on new content due next week, there's a new combat system including a new barracks and a new weaponsmith in a closed beta stage starting soon on test, so new content is finally on the horizon! I hope it brings PVP and new high-level adventures!

Splotch
08.08.14, 07:55
Announcement on new content due next week, there's a new combat system including a new barracks and a new weaponsmith in a closed beta stage starting soon on test, so new content is finally on the horizon! I hope it brings PVP and new high-level adventures!

Considering more and more players are now just ticking over between events and then splurging their entire store of goods in to the economy in exchange of events items, myself included, I really hope you're right... If they don't add a few new resource sinks soon and something to keep more people interested the game is going to fizzle.

topgearfan
08.08.14, 08:34
Announcement on new content due next week, there's a new combat system including a new barracks and a new weaponsmith in a closed beta stage starting soon on test, so new content is finally on the horizon! I hope it brings PVP and new high-level adventures!

please dont troll :D

stefanceltare
08.08.14, 09:27
please dont troll :D

You should check the test server before accusing someone of trolling, otherwise you look like a troll urself.

Kingu
08.08.14, 11:15
My guess for next weeks big news for settlers is this..... http://www.thesettlers.com Kingdom of Anteria.. but most likely i am wrong and we get a new game in total.. :p

urgabel
08.08.14, 11:55
please dont troll :D

http://static.cdn.ubi.com/0034/archive/Website_int/News/2014_07_22_battlesystemtest_newbuildings.jpg