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Ulvgeir
07.03.14, 16:29
I have only been playing for 9 months and are still a noob compared to some of the veterans here. Im lvl 50 but cant say I have tried each and every adventure yet. Still I find adventuring less and less attractive. Seems like all I have to do, is to find a reasonable guide and then just do the adventure. Feels like my skill in following directions is the only skill needed. So, I thought....

how about adding an option to do an unknown adventure, generated randomly upon my request? Never seen before by anyone else. No guides available. I should probably have the option to set a difficult level and perhaps a size like small, medium or large. Perhaps the map is chosen among a number of possible maps, but the location and strenght of camps and leaders could be random. Nothing else is known before I start and I would have to work out all solutions, blocks etc myself. Im not suggesting to remove the existing adventures, but to add a new feature.

Jamdoggy
07.03.14, 16:41
I like this idea, but would generate a lot of work for the developers. Currently, each adventure is (probably, I assume) manually created by a level designer, who carefully places the camps in certain locations to determine which can be skipped, and which will intercept.

Having a program that 'creates' adventures could make those poor level designers redundant!

Each map is made up of 'tiles', so a generated island shape is probably possible, but then you have to work out where trees go to force a linear path round the island, and ensure that camps along the route weren't half in the water, for example. It would require some pretty sophisticated programming skills to make this work, and an awful lot of development time, which may be better spent on bug-fixes and smaller upgrades.

So, although I'd love this to be added, and would use it if it was added, I don't think I can give the idea a thumbs-up. Sorry...

Faststriker
07.03.14, 17:17
A more reasonbel way of doing it is to make the camps army random, that will be a start. And to take it even further random placement of the camps.

But on the long term i´m with you about making the maps a lot more random, but I have to agree with jamdoggy, fixing the current bugs and making the already promissed upgrades to the game must have a first priority. And if any of those promissed upgrades has been thrown into the thrash they could at least admit it.

Tripi
07.03.14, 17:52
I really like the idea of random-ish camp placement and random-ish bandit troops within each camp. I think entire randomly generated maps might be pushing things a little too far though.

You should also note that a majority of players hardly seem able to follow a guide, let alone cope with designing their own blocks and best attack garrisons.
Plus, randomizing the bandit troops would put additional stress on the simulators... more people would have to start using DSO (http://settlersonlinesimulator.com/dso_kampfsimulator/en/) and FastSim (http://settlersonlinemaps.com/fastsim.php?LangCode=2) rather than just plugging an enemy camp into SettlersOnlineSim (http://settlersonlinesimulator.com/dso_kampfsimulator/en/) and seeing what other people tried before.

stefanceltare
07.03.14, 20:16
I really like this idea ;)

Wreckless-
07.03.14, 22:38
Random armies in the camps and a few randomly generates traps here and there. Would make it a lot more interesting.

Rafnir
07.03.14, 23:36
You should also note that a majority of players hardly seem able to follow a guide

Wonder where you got that from? I've been playing for almost 2 years, and I've NEVER encountered anyone with such problems, neither in-game nor in the forums. Please don't try to make the average player appear more stupid than they are.

Btw, I can't support this suggestion. It would take away focus from other projects, and it wouldn't be used much, I suspect. Random placements of camps means extremely unpredicable situations where you may only fight leaders if lucky, or have to fight every single camp if unlucky. And your army would have to be very large to prepare for all kinds of setups within each camp. And last, you would either risk losing huge amounts of units or constantly fiddle a lot with combat simulators to find out which units to send to each eand every camp you'd attack.

Faststriker
08.03.14, 17:28
Btw, I can't support this suggestion. It would take away focus from other projects, and it wouldn't be used much, I suspect. Random placements of camps means extremely unpredicable situations where you may only fight leaders if lucky, or have to fight every single camp if unlucky. And your army would have to be very large to prepare for all kinds of setups within each camp. And last, you would either risk losing huge amounts of units or constantly fiddle a lot with combat simulators to find out which units to send to each eand every camp you'd attack.I would rather fiddle with combat simulator than just mindlessly do the same adv. over and over again after a guide. Doing that will at least bring a bit of challange into the game. But then in my mind when i say random camps, I don´t mean total randomness, but within specific parameters, so that you don´t get very hard camps mixed with easy camps. More in like of you have 2-3 specifik units in a camp but it varies how many of each type there is.

EctoRune
08.03.14, 19:39
While I would much prefer a complete overhaul of the combat system, randomization would be a lot easier to implement, and would perhaps put a bit of challenge back into the game :) Good idea

FishSmell
11.03.14, 14:01
Agreed. I'm not even level 50 but adventuring is getting a tad boring. It'd be enough if the numbers of fixed troop types in the camps were randomized between a minimum and maximum value, and the enemy camps were placed randomly within a 3-8 square radius of their original placement. Yes, people would still find ways to make guides for them, and one could get lucky or unlucky, but it'd only be within an expected range.

Fanfas
06.02.16, 15:09
Hi, i'de like to know what you think of BB trying to add a couple adventures on a future big update that instead o having camps filled with a fixed set amount of troops, have that be random every time you start the adventure.

I ask this because as much as i like guides the truth is after a while adventures become just... boring... and yes i can just not use them but even if i don't after a while i'll know what troops use to kill a camp...

When BB released the Level 75 update on test i remember trying the new raids and thinking "Man this is fun, most fun i had in years with the game". Why did i thought that... i was experimenting again... trying to figure what troops to use on each camp what attacks would be better etc...

Of course each camp would have a set of troops from which to be filled with to make it more balanced, for example lets say a easy camp would always be filled with a random amount of say recs and militia, a hard camp would be filled with elites cannons cav etc... and of course each camp would also have a max troop count... not too fun having a camp with 1k troops... lol

I think this could bring something fun to do once in a while, something we had to think about a bit and maybe get some extra experience on this kind of adventures...

Anyway i hope i managed to explain my idea, so random troops on camps when adventure starts, yes, no, maybe?

PS: To be clear this would be on specific new adventures, i'm not sugesting changing the current ones...

Merged

halv12
28.09.16, 10:34
I dont do colonies/expeditions because I dont like the interactive fighting. - But I think they have random camps - so it should be possible to make a 'normal' adventure with randomly placed camps.

Map could be same every time. Camps could be with random units - or maybe a large number of camps, of which some were selected each time. Could be a map of size like Roaring Bull or Secluded Experiments - with 4 - 6 sectors, each with 5-6 random camps ( maybe selected from a pool of 100 different camps. )

Norton_C
28.09.16, 10:55
That's what I was thinking. Random map/camps/troops generator is already in place for expeditions, so it shouldn't be that hard to modify it for use with standard adventures. I would like the feature, but I probably wouldn't use it much, only as an occasional diversion. Might use it more in future when all other tasks are accomplished, all other set adventures played, everything explored and used thoroughly. Then a diversion like that would certainly spice up the game much more for me. But that's somewhere far far in future. :)

Xibor
29.09.16, 00:01
I've mentioned this before and I think it would make a nice twist if certain adventures had some variations. We would fine out who can work without a guide and who can't ;)

sparkz
29.09.16, 06:59
We would fine out who can work without a guide and who can't ;)

Randomizing enemy camp composition does nothing to eliminate the guides, it only requires them to contain more information.

The problem is in the fight mechanics, long as it utilizes a very simple algorithm you can find a solution to every possible fight using only pen and paper and then use it a million times with the very same result.

Xibor
29.09.16, 19:57
Randomizing enemy camp composition does nothing to eliminate the guides, it only requires them to contain more information.

The problem is in the fight mechanics, long as it utilizes a very simple algorithm you can find a solution to every possible fight using only pen and paper and then use it a million times with the very same result.

I wasn't talking only about composition, but location. Shifting possible blocks around I would find very challenging.

Vystress
29.09.16, 20:28
Randomized or semi randomized (like Expeditions) adventures is what I pray for every night, before sleeping. There are adventures I don't need to open the guide anymore because I have done them countless times. Or, at least, BB could come up with a new adventure every 15 days or so...

hannybal
29.09.16, 20:46
well, lets take it one step further and bring the FoW into the adventures.
having the FoW, adventurer is not going to be able to see the camps and units without moving into the adventure map.
yes, this necessiates explorers to get involved in adventures too...

FoW : fog of war

Xibor
29.09.16, 21:51
well, lets take it one step further and bring the FoW into the adventures.
having the FoW, adventurer is not going to be able to see the camps and units without moving into the adventure map.
yes, this necessiates explorers to get involved in adventures too...

FoW : fog of war

Interesting... perhaps can't see the camps until you are in that sector. Next sector is fogged until current sector boss is destroyed. I kinda like it.

I want to say that I'm NOT in favor of re-vamping every adventure to be something like this. But a new one called "Mysterious Island" or something that would bring these factors in could be a lot of fun.

Perhaps and idea will come out of the adventure writing contest....

NicciNZ
01.10.16, 08:55
here's a thought why not just do away with the guide and try doing it your own way....

halv12
01.10.16, 14:45
here's a thought why not just do away with the guide and try doing it your own way....

how many times can you do a adventure without remembering what you usually do ?