View Full Version : make the new Bone Church tradeable
since in a few weeks/months players would have done too many The Whirlwind adventure, this new bone church will become useless in the star menu
this is the first time a building from an adventure loot isnt tradeable
please re-think this, or a church flood will inundate our star menu!!
sorry my english today is terrible
No
None of these epic buildings should be tradeable at all. Players should have to earn them.
Not that it bothers me, but maybe there should be a different way to get rid of/sell unwanted decorations/epic buildings and people have suggested many options for that in the past.
I don't think they should be tradeable either. I'm still not overly happy they made white castles tradeable. I lost count of the number of SFTR I did (over a number of months) to get mine and a couple of months later anyone could just buy one from TO!
agree it should be tradable make it so bb
No
None of these epic buildings should be tradeable at all. Players should have to earn them.
Not that it bothers me, but maybe there should be a different way to get rid of/sell unwanted decorations/epic buildings and people have suggested many options for that in the past.
I agree with you.
More fun is when you must earn something
More fun is when you must earn something
Yes, "achievements" are a good thing when the developers know how to implement them properly.
You want it, work for it. Keep them out of the hands of the the idle rich.
BAAAHHHHHJJJAAA
31.03.14, 03:22
And schools !!!!!!!!!!!!!!!!!!!!!!!!
BAAAHHHHHJJJAAA
31.03.14, 03:25
as for bone church if it was from a non gem based adventure then no don't make it tradable but gem based ads should be…..that said I did 100 DB'd before i got a WT so….
okay, so lets say... a 'lucky' player who did 30 Whirlwind adventures for example.... and got 30 or more bone churchs, whats the point???
have a star menu filled with useless bone churchs, that cannot be constructed in the island neither be tradeable?
can you imagine how this star menu could be useful?
http://i.imgur.com/0VepNHv.png
okay, so lets say... a 'lucky' player who did 30 Whirlwind adventures for example.... and got 30 or more bone churchs, whats the point???
have a star menu filled with useless bone churchs, that cannot be constructed in the island neither be tradeable?
can you imagine how this star menu could be useful?
http://i.imgur.com/0VepNHv.png
You would not get 30 from doing 30 adventures. BB ensure you are not that lucky. Like mentioned there are things in this game that should not be tradeable it makes people lazy. If you want one you earn it.
You would not get 30 from doing 30 adventures. BB ensure you are not that lucky. Like mentioned there are things in this game that should not be tradeable it makes people lazy. If you want one you earn it.
I was only giving an hipothetical exemple of a 'lucky' player... I know the bone church has a low probability.
But if you do the whirlwind many times, in some weeks your star menu will look like the image I posted (try to imagine 50, 60, 70 adventures or even more)
Then delete them from your star menu if you don't want them
If its anything like the witch tower I would love to see your star after doing 100 of these adventures I guarantee you it wont look like that.
Maybe 1 drop per 50 adventures if you are lucky.
I remember having a white castle and had it proudly on my island as I knew I had earnt it, as soon as they became tradeable I sold it as it was just an average building anyone could have. I would say the same about witch tower but I place them as they are better than nobles.
If its anything like the witch tower I would love to see your star after doing 100 of these adventures I guarantee you it wont look like that.
Maybe 1 drop per 50 adventures if you are lucky.
I remember having a white castle and had it proudly on my island as I knew I had earnt it, as soon as they became tradeable I sold it as it was just an average building anyone could have. I would say the same about witch tower but I place them as they are better than nobles.
But here in 3 slot you can get bone church. with 5% chances, 7 whirlwind for 1 bone church (in ideal situations)
7 whirlwind for 1 bonechurch? maybe I am being silly but with a 5% chance it would be more like 20.
7 whirlwind for 1 bonechurch? maybe I am being silly but with a 5% chance it would be more like 20.
3 slot per adventure, 7x3=21
4,5 and 6 slot can give bone church
Ok it was the way you said "but here in 3 slot" I thought you meant just the third slot.
I played this adventure 2 times and got no church, but a player from my guild got 2 churchs in ONE adventure, and another church in the other 5 adventures he played
He got in total 3 bone churchs doing 6 whirlwind
Maybe is not so difficult to get the church
If the chance is really 5%, and you have 3 slots where the church can drop (yes, you have THREE slots with this probability), the chances you have to get NO bone church is 0,95*0,95*0,95 = 0,8573 = 85,73%
So, the chance you have to get AT LEAST one church is 100 - 85,73 = 14,27%
So what you're actually saying is that the % probability of a loot drop of a bone church should be much lower? And/or it shouldn't be potentially available in 3 slots in one adventure? Now they're suggestions I can get behind. They absolutely should not be tradeable.
Blackout85
09.04.14, 05:54
They should not be tradable, and WC should never have been changed either - I don't think WT/AG should have been either. I prefer to earn things and if then you see a player with it you know he's earned it.
played 12 whirlwind adventures, no church in loot :) I'll keep playing :)
same was with white castle, never got it in loot :)
If this should not be tradable, then it also should not be available to buy it for gems from Paula's Surprise Box. Since it was able to be "bought" for real money/gems, then by this logic it would be fair that it's also tradable.
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