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Nightdancer
04.04.14, 15:28
How about upgrading the current troops into a new set of troops through the training academy

Upgradable to level 5 Troop allocation levels unlockable are as follows...

Level 16 unlocks Fiskars
Level 18 unlocks Blowgunners
Level 24 unlocks Knights
Level 28 unlocks Charioteers
Level 30 unlocks Whipmasters
Level 32 unlocks Spearmen
Level 38 unlocks Scorpions
Level 44 unlocks Pikemen
Level 50 unlocks Petards

Your troops get sent in and get trained to become stronger, faster and harder to kill
send your troops to the academy where they use half the amount of time to upgrade as they do to make using the corresponding materials to upgrade them

1 Recruit + 250 tools + 1 hardwood to make 1 Fiskar the elite axe thrower
1 Archer + 10 tools + 50 pinewood planks to make 1 Hidden Blowgunners
1 Militia + 30 steel + 20 tools to make 1 Knight
1 Cavalry + 10 carts + 10 tools + 5 steel to make 1 Charioteer
1 Longbow + 5 Scarecrows + 6 tools to make 1 Whipmaster
1 Soldiers + 20 iron ore + 15 Hardwood planks to make 1 Spearman
1 Crossbowmen + 1 cart + 250 bows to make 1 Scorpion
1 Elite Soldiers + 2 steel + 10 hardwood logs to make 1 Pikemen
1 Cannoneers + 11 Barrels + 1 Saltpeter to make 1 Petard

Upgraded Hit Points Damage Accuracy % inititive
Fiskars 44 17 – 33 88 normal
Blowgunners 11 22 – 44 88 normal
Knights 66 22 – 44 88 normal
Charioteers 10 8 – 14 88 first strike
Whipmasters 15 35 – 70 88 normal
Spearmen 99 22 – 44 99 normal
Scorpions 11 50 – 100 88 first strike
Pikemen 132 30 – 60 95 normal
Petards 66 80 – 150 98 first strike

https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/t1.0-9/1939851_10152696671316521_301783157_n.jpg

Thejollyone
04.04.14, 22:36
as much i love the idea, i fear it may be too complicated for BB to introduce atm :(

corona88
04.04.14, 23:21
No. Nice idea, but players don't need strongest units. Already is possible play 7-8 Bk/RB per day (if you have enough time).
Main problem for players is time, not units strength

First strike for petards (cannons). Did you realize what that means ??
That means all camps without first strike units = 0 losses

Nightdancer
04.04.14, 23:27
yes it will also mean that there is room for more interesting enemy to defeat, there is the deserter cannoneers, militia and soldiers for example, why not petards, pikemen and knights?

Nightdancer
04.04.14, 23:36
also to you jollyfog2012 there is very little to actually add on to the game it is already there, just need to remove the troops and add more ones to replace them, also to add the new troops may be just to increase the database to accommodate the new troops and stats, in either case in my opinion the biggest thing would mean graphics for the academy may need to be created and also the new troops may need to be designed

Nightdancer
04.04.14, 23:40
as in the old paper, stone, scissors routine. petards can be defeated by scorpions, scorpions by knights, knights by blowgunners, blowgunners by fiskars, fiskars by whipmasters, so there are a few possibilities out there to hinder the new troops, especially if the enemy troops have first strike option engadged

SmurfAsH
05.04.14, 03:07
I'd rather see 5 or 10 more levels, musketeers (first strike, 60% acc, 90-120 dam or w/e would make it interesting w/o making XB and K obsolete) and new tougher adventures, than more (bigger) changes to current content.

King-Fero
05.04.14, 06:47
The OP's suggested top tier (xbow, elite, cannon) upgrades are both too cheap and too powerful... Where is the challenge in the game when a few thousand gc worth of materials will get a player a general packed with first strike units with huge damage?

I'd rather see stronger opponents instead... There's not a single adventure in the game that a lv50 player can call "hard". Even the Epic raid adventures, which are 3-player adventures with a 12 day time limit, can be cleared by a single player in some 4-8 hours. Furthermore, the time spent doesn't correlate with difficulty; it's mainly due to the long walks on the map :P

sue_perman
05.04.14, 08:10
well that sounds like a lot of fun, i just hope that they can only be usable against more adventures that take longer and offer more rewards

Nightwings-Lair
05.04.14, 08:59
now that is a plan

Peajay
05.04.14, 19:47
Quite funny to see another of my suggestions appearing again, and these repeat suggestions keep occurring on the forums. Maybe its time Bluebyte looked into trying some of them out?

http://forum.thesettlersonline.com/threads/25659-Armourer

corona88
05.04.14, 20:48
Quite funny to see another of my suggestions appearing again, and these repeat suggestions keep occurring on the forums. Maybe its time Bluebyte looked into trying some of them out?

http://forum.thesettlersonline.com/threads/25659-Armourer
yes, we wont 0 losses per adventure :) (just kidding)

losses must be higher in adventures


Already is possible play 7-8 Bk/RB per day (if you have enough time).
Main problem for players is time, not units strength

Nightdancer
12.04.14, 16:59
im not actually saying to make them invincible, just better, stronger and faster... ok maybe not all three but heheheres hoping, no seriously if they can be upgraded with extra training, not to the extreme of my sugegestion but to be able to upgrade them will be great