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flintcarr
11.04.14, 23:38
This is my very first guide and only to help people have some of idea on what might be needed. I have only done this using a simulator and will not be held responsible for any losses occurred by using this. I am sure this can be improved upon but couldnt find anything else in the forum so we have to start somewhere. Enjoy.

One VETERAN general with Cannoneers
One Any General
• Units needed, maximum: 365R 358M 91C 120E 55XB 55K (1044 units)
• Units lost, Maximum: 365R 358M 50C

Camp 1) 100 Cultists, 50 Shadow Sneekers, 50 Firedancers
VETERAN general: 135R 115E (135R)

Camp 2) 50 Cultists, 50 Shadow Sneekers, 50 Firedancers, 50 Dancing Dervish
VETERAN general: 25R 105M 120E (25R & 105M)

Camp 3) 50 Cultists, 100 Dark Priests, 50 Dancing Dervish
VETERAN general: 55R 98M 41C 1E 55XB (55R & 98M)

Camp 4) 100 Cultists, 50 Shadow Sneekers, 48 Firedancers, 2 High Dark Priests
ANY GENERAL: 150R 50C (150R & 50C)
VETERAN general: 155M 35C 55K (155M)

This guide has only been tested by me, so USE AT YOU OWN RISK!

Korkin
03.05.14, 18:37
This was my attempt with only 1 Veteran General, 2 normal generals using recruits, militia, soldiers, cavalry and crossbows:

Tomb raiders

needed:

Recruits: ~ 700
Militia: 100
Soldiers: 157
Cavalry: 100
Crossbow: 110

Losses: 675 R 100 M

Camp 1 - 100 Cultists, 50 Firedancers, 50 shadowsneakers
Veteran General
143 R 107 S (126-143R) (actual losses 135R)

Camp 2 - 50 Cultists, 50 shadowsneakers, 50 Firedancers, 50 dancing dervishes
Any General
wave 1 - 200 R (200R) (actual losses 200R)

0-9 Firedancers, 50 dancing dervishes
Any General
wave 2 - 10 R 157 S (9-10R) (actual losses 9R) - should have sent some cavalry in

Camp 3 - 50 Cultists, 100 Dark Priests, 50 dancing dervishes
Any General
wave 1 - 125 R (125R) (actual losses 125R)

80-100 Dark Priests, 50 dancing dervishes
Veteran General
wave 2 - 70 R 100 C 80XB (64-70R) (actual losses 36R??)

Camp 4 - 100 Cultists, 48 Firedancers, 50 shadowsneakers, 2 Dark High Priests
Any General
wave 1 - 100 R 100 M (100R 100M) (actual losses 100R 100M)

0-13 Firedancers, 2 Dark High Priests
Veteran General
wave 2 - 80 R 30 S 30 C 110 XB (69-80R) (actual losses 70R)

Loot: 1500 EW, 800 HWP, 300 Sausages, 500 Gold ore, 1000 Iron ore, 1 Impr. Drill plan

XP: 7372

quartex
11.05.14, 19:33
http://s9.postimg.org/iifcbv0or/Tomb_raiders_MMA_VETERAN.jpg (http://postimg.org/image/iifcbv0or/)

Korkin
24.05.14, 21:36
improved version:

Tomb raiders with 1x veteran, 2x normal generals, Recruits, bowmen, Militia, Soldiers and Xbow

Revision 1 - thanks to kisszero for improved set-ups

needed:

Recruits: ~ 600
Bowmen: 23
Militia: 80
Soldiers: 107
Cavalry: 180
Crossbow: 200

Total ~ 1180

Losses: 566 R 23 B 80 M

Camp 1 - 100 Cultists, 50 Firedancers, 50 shadowsneakers
Veteran General
143 R 107 S (126-143R) (actual losses 135R, 134R)

Camp 2 - 50 Cultists, 50 shadowsneakers, 50 Firedancers, 50 dancing dervishes
Any General
wave 1 - 42 R (42R) (actual losses 42R)

29-32 Cultists, 50 shadowsneakers, 50 Firedancers, 50 dancing dervishes
Veteran General
wave 2 - 63 R 23 B 164 XB (63R 11-23 B) (actual losses 63R 17B)

Camp 3 - 50 Cultists, 100 Dark Priests, 50 dancing dervishes
Any General
wave 1 - 150 R (150R) (actual losses 150R)

51-67 Dark Priests, 50 dancing dervishes
Veteran General
wave 2 - 180 C 70XB (-) (actual losses 0)

Camp 4 - 100 Cultists, 48 Firedancers, 50 shadowsneakers, 2 Dark High Priests
Any General
wave 1 - 120 R 80 M (120R 80M) (actual losses 120R 80M)

0-25 Firedancers, 2 Dark High Priests
Veteran General
wave 2 - 48 R 2 S 200 XB (45-48R) (actual losses 41R)

Loot: 1500 EW, 800 HWP, 300 Sausages, 500 Gold ore, 1000 Iron ore, 1 Impr. Drill plan

Loot: 1000 GR, 800 MAR, 400 Bread, 500 Gold ore, 2x Piero's bowl of pasta

Loot (since 'improvements'): 200 EW, 100 Horses, 25 settlers, 100 brew, 80 Bread, 150 PW, 100 HW, 150 copper, 100 Iron ore, 100 coal, 600 coal refill
XP: 7372

Gamla
13.12.14, 16:27
Thank you very much for the nice work/research, to open this adventure for more players.
Gamla

Madorosu
14.12.14, 06:58
Requires:
1 x Master of Martial Arts (MA)
1 x Veteran General (VG)
1 x Any General (AG)
380 Recruits (R)
121 Soldiers (S)
150 Cavalry (C)
118 Bowmen (B)
189 Crossbowmen (X)

Camp 1
MA: 99R 121S

Camp 2
MA: 68R 22B 130X

Camp 3
AG: 96B
MA: 150C 70X

Camp 4
MA: 190R
VG: 23R 1S 37C 189X

NB:
Soldiers can be upgraded to Elites, if available.