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Inra
15.04.14, 16:29
I couldn't resist it, i bought eggs in the market, got them from explorers and some from the merchant too, and i got it......

Great, not sure what to do now, there are no guides for using him and fiddling in the combat simulator, i am not seeing he is so great, though i have only tried him out in nords.

Does anyone else have him or try him out on testing server? Have you used him, is he great or rubbish or just okay? Please someone tell me he is fab but i am just not using him to his full potential, cos it was a lot of eggs.

corona88
15.04.14, 16:51
He is great against units with low HP (5 or 10 or 15 hitpoints)

guide 1 (http://forum.thesettlersonline.com/threads/26638-Guide-corona88-adventure-guides)
guide 2 (http://forum.thesettlersonline.com/threads/16332-Guide-Killste-Collected-Adventure-Guides-by-Various-Authors)
guide 3 (http://forum.thesettlersonline.com/threads/27904-LULU-s-set-of-Guides-using-MG-VET-MA-BHG-and-REGULAR-gen-combos)

Gerontius
15.04.14, 16:58
You tried a first strike general in an adventure that's known for being full of last strike enemies? No wonder you didn't think he helped much...!!

SmurfAsH
15.04.14, 23:35
You tried a first strike general in an adventure that's known for being full of last strike enemies? No wonder you didn't think he helped much...!!

Able to skip a lot of cavs should make the MMA pretty much useful in nords as a MG, shouldn't it?

Inra
16.04.14, 11:40
Thank you for the guides corona88. Any further info on ma gen would be great ty

corona88
16.04.14, 12:08
Able to skip a lot of cavs should make the MMA pretty much useful in nords as a MG, shouldn't it?

But for nords you need a lot xbows, cav can you only 2-3 camps.
on camp when you use cav already is without losses or with very small losses.

not good for nords, surprise attack

Inra
16.04.14, 17:03
I tried it in BK alongside my vets and it was pretty good there, making very short work of bows (of all kinds) and cavalry, on a bk ls it killed 90 cav from the 90c 90es camp with only the gen and 1r, so not recommended for normal ls (We just wanted to see how much damage he could do)

What ever else works with MMA gen i suppose depends largely on what units he has with him and what units he is attacking and perhaps will try him again in a nords adv and see what works.

All round so far i quite like him, but i wouldn't swap my vets.

Additionally a guild friend pointed out that the MMA was very good in the easier adv's DP pirate etc and so perhaps good for lower lv members and i would have thought the opposite, but there you go.

Zougan
28.04.14, 10:12
All round so far i quite like him, but i wouldn't swap my vets.


So, in your opinion, if you were buying a new general you would choose a vet in preference to a MMA? I am currently about to make my choice.

Brayarg
28.04.14, 11:45
Hiya, I would take the mma over the vet any day but if I didn't have the 3 floaters this year, or the explorer I would probably take the vet + explorer + as many floaters as I could and leave the mma.

Zougan
28.04.14, 13:57
Thanks for the response - floater = floating residence?

Jaff
28.04.14, 14:47
Thanks for the response - floater = floating residence?

Yes

Sprock
29.04.14, 12:26
I keep hearing advice to the tune of "MMA is occasionally useful, veterans are overall better so if you don't have veteran generals get a veteran with your eggs" both from MODs and players. I am very new to the game and from what I have seen a unit that destroys first strike units without dying would seem to be quite useful but What are peoples thoughts?

Peajay
29.04.14, 12:55
I have found the MMA save a lot more troops than even the master (270) general, so I see it as a must have. Most adventures will show a big saving of troops using this general as the main one and not just a sacrifice one (sending 1r to a leader camp for example)

Brayarg
29.04.14, 13:00
The MMA is by far the better option, with the built in 450-550 damage at first strike it brings a nice little 1rec suicide wave to take down nasty camps. Also if you use the MMA as your main general again the 450-550 damage equates to around 56-57 cav, with its 220 unit cap, means potential could be up to 270-280 units worth of damage, making him on par with the MG. I will add that in some scenarios the VET can/could be better. But that is a vice versa thing and overall I would rate the flexibility in roles on the MMA more.

EctoRune
30.04.14, 05:23
The MMA general is absolutely a revolution. Hundreds of troops saved compared to the Mayor on the adventures I've tried so far. The MMA gen is usually better or about as good as the mayor, so I'd definitely say he's much stronger than a standard vet.

ddakka
30.04.14, 06:03
I've redone most of my attacks using the MMA as the main gen. I have saved a lot of troops on the smaller adv. Things like DP I've saved 91 recruits and 10 bows, no cav die. Witch of the swamp I lose zero cav and again save about 113 recruits. So for the smaller adv it is quite significant. However the MMA doesn't do better against all enemies, VET still comes on top for some of the nastier fights. Outlaws i save 90 recruits, militia still die and the some of the blocks i still do with my VET (as the MMA doesn't do better at those like the last one). Of course I am still kinda playing around in simulators and trying different strategies.

Yet to work out BK or something larger. Generally speaking where you see a VET using cav, the MMA generally does better. Whether to get the MMA vs the VET...good question. If you are a work by the guides kind of person, then the VET is your best bet as their are quite a lot more guides that use vets. If you don't mind working things out yourself and your still low level (less than 40 or so) then an MMA would save you a lot of troops, especially those expensive cavalry!

Ideally having a VET and an MMA is a fantastic combo. I was very skeptical about the MMA's use till I got him and tried him out for myself. I absolutely love him now, and he has replaced a lot of my VET fights. Of course I am mainly speaking about non epic adv. I am yet to delve into anything larger than RB, so take my comments knowing i am mainly talking about the smaller adventures.

Sprock
30.04.14, 06:48
Thanks for those responses guys :) I will see how many eggs I will have to buy with gems as soon as I know how many eggs I got from bb over the maintance. Plus I also still have hidden egg hunts to swap. So I should definitely afford a MMA this week.

ATHTHEMANIAC
02.05.14, 17:08
the mma is fantastic even on rb i have use him to save at least 40 recruits on the last witch tower,all been saving hundreds of recruits on other adventures his unbeatable...much better then vet over all.only maybe 2 or 3 fights i found him to be less useful then the vet....

Ely666
11.05.14, 19:34
I got the MMA, hes great. I use him whenever cav is used against ennemy camp, he can be on his way while my Vet is returning from yet another victory. Also I use him (+ 1 recriut) as cannon fodder against ennemy camps with first strike, thus reducing losses with the following general. All in all he speeds up and cuts down on losses for me. Looking forward to the next event where I can get one.

Nogbad
12.05.14, 03:33
But for nords you need a lot xbows, cav can you only 2-3 camps.
on camp when you use cav already is without losses or with very small losses.

not good for nords, surprise attack

He does surprisingly well on SA, cuts the losses down to almost equal to Nords.

MrLecti
14.04.15, 15:26
I keep hearing advice to the tune of "MMA is occasionally useful, veterans are overall better so if you don't have veteran generals get a veteran with your eggs" both from MODs and players. I am very new to the game and from what I have seen a unit that destroys first strike units without dying would seem to be quite useful but What are peoples thoughts?

I now have three MMA gens and zero Vets. The MMA changes the game and used well will save you a whole load of troops.

Xibor
15.04.15, 00:56
The MMA and Veteran both have great value depending upon the battle. If the opponent has lower HP troops the MMA can wipe out most of them himself. But if the opponents are tougher then often the Vetran by virtue of carrying 250 troops has the extra power necessary to make a two wave fight into just one wave. Often I use the MMA whenever the guide recommends cavalry (even if I have to drop a few) and I seem to save a fair number of troops that way.

Having both an MMA and a Veteran I think is the best way to go and use the calculators to check the difference when using them. For myself, I had an MMA first and was very happy with that. Getting the Veteran later then gave me even more options and now I'd like another Veteran. Working on that...

Hope this helps

Sharpielein
15.04.15, 04:43
MMA is beast.

Here (http://forum.thesettlersonline.com/threads/27103-Guide-Bandit-Nest-MAJOR-General-Cannon)'s my MMA Bandit Nest guide without cannons.
If you're willing to lose some Cavalry for not having a 3rd MMA or Major, the guide can be used as low as Level 36 and has significantly lower losses than classic Veteran guides!

Qualan
15.04.15, 09:09
or wait on refresh of a mma - if you can spare the time/patience for that )